Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Scripter to join the team and help us in crafting the high calibre games our fans have come to expect.
At Larian, the Gameplay Scripting team plays a central role in breathing life into our projects. Scripters collaborate with a range of Larian teams, from Cinematics to Writing, to implement and augment the narrative vision - using our proprietary tools and game editor. Gameplay Scripting truly defines the player experience in a Larian game - by ensuring every decision made has depth, consequence and resonance.
Responsibilities
Take internal narrative pitches and create engaging gameplay sequences, with a wide variety of outcomes, to reward player agency and deliver a fun experience
Collaborate closely with the Worldbuilding team to create outstanding game content
Contribute towards and own gameplay features and scripting mechanics, organising teams around feature creation
Prepare designs for content implementations, and execute the implementation using our proprietary game editor and internal scripting languages
Align with the Scripting Leadership on priorities and deadlines
Seek to continuously improve our development processes and efficiency of implementation and iteration
Grow the skills of your local team, mentor Junior staff and facilitate knowledge sharing
Be a gatekeeper of quality, proactively flag issues and risks with Scripting Leadership and Worldbuilding team
Requirements
Fluent in English, both spoken and written
Professional Technical Design, Gameplay Scripting or Programming experience
Creative Game Design skills - keeping the player experience front and center, showing an ability to innovate and iterate consistently with feedback.
Organisational, analytical and communicative skills to work on requirements, feedback and pitch ideas, identify risks and opportunities
Self-motivated and able to prioritise & manage tasks independently
Collaborative skills - enjoys collaboration with a diverse range of teams, and can influence positively
Nice to haves
Experience with Lua or other scripting languages
Experience developing RPG games in a technical designer or programming role
Experience with Jira and Confluence
Experience with Perforce version control software
Experience modding RPG or other types of games
DnD or other tabletop experience
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
ОфисWarsaw
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Условия и бонусы:
Фултайм, удаленно, локация и гражданство — РФ, оформление — ИП, СМЗ.
Наши ожидания:
– Опыт работы в gaming, gamification, EdTech, спортивных или social-продуктах;
– Понимание шахматной предметной области;
– Опыт работы с игровыми платформами и progression-системами;
– Понимание retention, engagement и core gameplay loop;
– Опыт проектирования XP, уровней, квестов, достижений и сезонных механик.
Location: Bucharest, Romania
AMC Studio
is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity,
AMC
has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life.
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Competitive remuneration
Projects aligned with your expertise and interests
Collaboration with industry leaders on AAA titles
Professional growth opportunities
Flexible work arrangements
An environment dedicated to diversity and inclusion
Bucharest, Romania
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Location: Belgrade, Serbia
Responsibilities:
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Responsibilities :
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
Requirements
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland; Kraków, Poland
Responsibilities:
[EN]
Own the part of level plays in the overall game experience based on the creative director’s vision
Work with other disciplines and precisely, level artists to ensure that the playability of the level and the graphic elements support each other
Contribute and create level layouts
Build, script, and tune levels to final quality
Place and trigger entities (such as movers, objects, obstacles etc) to create fun and deep gameplay
Oversee and maintain the design of levels by providing constant support and feedback to reach quality, core mechanics and vision
Monitor and put your hands on accessibility, playability, and level of difficulty
Develop topological and event continuity for levels
Contribute to prototyping, scenario creation, event scripting, game balancing, pacing, and gameplay tuning
Help the game to get better in quality through constant playtesting, feedback aggregation and separation of actionable items from non- actionable ones
Work with other designers to develop and maintain a beat chart for game experience
[PL]
Odpowiadanie za rolę, jaką poziom odgrywa w ogólnym wrażeniu z gry, zgodnie z wizją dyrektora kreatywnego
Współpraca z innymi działami, a w szczególności z grafikami poziomów (Level Artists), w celu zapewnienia, że grywalność poziomu i elementy graficzne wzajemnie się wspierają
Współtworzenie i projektowanie układów poziomów (level layouts)
Budowanie, skryptowanie i dopracowywanie poziomów do finalnej jakości
Umieszczanie oraz wyzwalanie obiektów interaktywnych (takich jak obiekty ruchome, przedmioty, przeszkody itp.) w celu stworzenia satysfakcjonującej i głębokiej rozgrywki
Nadzorowanie i utrzymywanie projektu poziomów poprzez stałe wsparcie i przekazywanie informacji zwrotnych, aby osiągnąć zakładaną jakość, kluczową mechanikę oraz wizję
Monitorowanie i bezpośrednie dopracowywanie dostępności (accessibility), grywalności oraz poziomu trudności
Rozwijanie spójności topologicznej oraz wydarzeń na poziomach
Wkład w prototypowanie, tworzenie scenariuszy, skryptowanie wydarzeń, balansowanie gry, tempo rozgrywki (pacing) oraz dostrajanie gameplayu
Pomoc w podnoszeniu jakości gry poprzez ciągłe testy (playtesty), zbieranie opinii oraz odsiewanie uwag możliwych do wdrożenia od tych nierealistycznych
Współpraca z innymi projektantami nad tworzeniem i utrzymywaniem wykresu tempa rozgrywki (beat chart) dla zapewnienia odpowiednich wrażeń z gry
Requirements
[EN]
Experience in Level Design; mastery of 3D level design tools
Solid knowledge of game editors such as Unreal 4/5
Strong creative skills
A fine attention to quality and detail, both creatively and technically
Understanding of gameplay densities and spaces and work with LA to unify all elements together
Excellent organization and communication skills
Demonstrated ability to work self-directed when necessary
Excellent knowledge of video game industry
Ability to put oneself in player’s shoes
[PL]
Doświadczenie w Level Designie oraz biegłość w obsłudze narzędzi do projektowania poziomów 3D
Solidna znajomość edytorów gier, takich jak Unreal Engine 4/5
Silnie rozwinięte umiejętności kreatywne
Dbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym
Rozumienie zagadnień przestrzeni oraz zagęszczenia rozgrywki (gameplay density) i praca z grafikami poziomów (Level Artists) nad scaleniem wszystkich elementów w spójną całość
Doskonałe umiejętności organizacyjne i komunikacyjne
Udowodniona zdolność do samodzielnej pracy, gdy wymaga tego sytuacja
Bardzo dobra znajomość branży gier wideo
Umiejętność postawienia się w sytuacji gracza i spojrzenia na grę jego oczami
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.
Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.
You will be part of a small, lean, and ambitious team with high ownership and fast iteration.
ROLE
As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. As the Innovation Designer for New Player Growth, you will do the hands-on design work behind new products and experiences that make Magic easier to discover, learn, and enjoy.
You will turn early ideas into tangible concepts that teams can play, test, and improve. Your work will include light game design, rapid prototyping, and player testing. You will explore introductory products, solo and cooperative experiences, new ways to learn, and offerings that extend beyond traditional Magic products.
Working closely with the Product Architect, you will translate growth priorities and player insights into experiences that welcome broader audiences. You will also partner with Game Design, Consumer Insights, Creative Design, Digital, and Production to move promising concepts from discovery toward launch.
What You’ll Do:
Design and prototype new physical, digital, and connected products that help people begin and continue their Magic journey.
Apply game design principles to develop gameplay concepts, learning experiences, rules, content structures, and new modes of play.
Explore product forms, play patterns, partnerships, and occasions that can introduce Magic to audiences beyond established trading card game players.
Improve introductory and acquisition-focused products by making them welcoming, engaging, and easy to navigate.
Turn player needs and business opportunities into testable concepts, prototypes, and pilot experiences.
Plan and facilitate playtests. Observe player behavior, gather feedback, and revise designs based on what you learn.
Design experiences that help new players feel capable, make meaningful choices, and connect with other people.
Partner with cross-functional teams to assess feasibility, define requirements, and prepare validated concepts for development.
Establish clear learning goals and success measures for prototypes. Use research, product data, and player feedback to guide decisions.
Present concepts, prototypes, findings, and recommendations to cross-functional teams and senior leaders.
Evaluate products after launch and recommend improvements that strengthen onboarding, engagement, and long-term participation.
What You’ll Bring:
Experience in game design, product design, UX design, innovation, or a related creative field.
A portfolio or examples showing how you developed, tested, and improved concepts through an iterative design process.
Ability to create prototypes that communicate an idea and generate useful player feedback.
Graphic design skills and the ability to create clear, compelling visual presentations, prototypes, and design materials.
Experience presenting ideas and facilitating productive discussions with groups, including cross-functional teams and senior leaders.
Understanding of game systems, player motivation, learning design, or interactive experiences.
Experience working with partners across creative, technical, research, and business disciplines.
Clear communication skills and the ability to share the vision of design choices to varied audiences.
Knowledge of and passion for Magic: The Gathering or experience with similarly complex games and systems.
Empathy for new players and curiosity about the barriers that affect learning, participation, and belonging.
You will have opportunities to grow your design practice across physical, digital, and experiential products. If your experience does not align with every qualification listed, we still encourage you to apply.
#WIZARDS
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$112,000
—
$168,000 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. We are building a dedicated new-player growth team to reach new audiences, make learning more welcoming, and turn first play into long-term participation.
As the Product Architect for Magic New Player Growth, you will set the vision and roadmap for Magic’s acquisition-focused product portfolio. This includes introductory products, custom offerings, solo play experiences, and new expressions of Magic. You will guide products from early concept through launch and ongoing improvement.
We will look to you to connect player needs, creative opportunities, and business goals. You will bring teams together around a shared product vision and help us answer a central question: How do we create new Magic players?
What You’ll Do:
Set the vision, strategy, and roadmap for Magic’s portfolio of new-player and acquisition-focused products.
Create a connected journey from initial awareness through learning, first purchase, repeat play, community participation, and long-term engagement.
Develop product concepts that expand Magic’s appeal, including among audiences historically underrepresented in tabletop gaming.
Explore new play patterns, product forms, price points, partnerships, and channels. Lead introductory products, custom acquisition offerings, solo experiences, and other innovations.
Define product requirements, key selling points, learning goals, and measures of success. Communicate the vision clearly to teams and partners.
Lead collaboration across Product Strategy, Game Design, Creative, Digital, Play, Commercial, Retail, Marketing, and Consumer Insights.
Use playtests, player research, market trends, gameplay data, and product performance to guide decisions. Develop, test, and scale promising ideas.
Connect physical products with digital learning, Magic: The Gathering Arena, organized play, retail, and community experiences.
Balance accessibility and excitement with authentic Magic gameplay, customer value, profitability, licensing needs, and operational requirements.
What You’ll Bring:
5 or more years of experience in product design, game design, consumer product innovation, or retail within hobby gaming or a related field.
Experience developing products or experiences focused on customer acquisition, onboarding, learning, or audience growth.
Knowledge of Magic: The Gathering and the trading card game category, including tabletop and digital play.
Understanding of how players discover, learn, purchase, and build communities around games.
Experience leading cross-functional work and gaining support from partners across different disciplines.
Ability to turn player research, market information, and product data into clear decisions and product recommendations.
Clear communication and presentation skills, including experience aligning teams around a shared vision.
Experience with intellectual property, licensing, or external partnerships.
Comfort working through ambiguity, testing new ideas, and changing direction when evidence supports a better approach.
Empathy for new players and an understanding of the barriers that can affect learning, participation, and belonging.
You will have opportunities to grow your product leadership skills while shaping how new audiences experience Magic. If your background does not align with every qualification listed, we still encourage you to apply.
#WIZARDS
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Компания разрабатывает SVET — dark fantasy MMORPG на Unity с долгосрочной прогрессией, PvP-конфликтами, гильдиями, фракциями, городами, торговлей, player-driven economy и социальными системами, где действия игроков влияют на развитие мира.
Задачи:
— Проектирование и развитие игровых систем: core gameplay, прогрессия, PvE, PvP, экономика, социальные механики и end-game активности;
— Работа над боевой системой: способности, эффекты, ресурсы, условия применения, роли и баланс;
— Проектирование PvP-механик, рейтингов, наград, групповых активностей и других систем взаимодействия между игроками;
— Работа с игровой экономикой: ресурсы, крафт, торговля, аукцион, источники и стоки валюты, комиссии и баланс;
— Подготовка GDD, feature specs, схем, таблиц баланса и понятной постановки задач для разработки;
— Настройка игровых сущностей, параметров и баланса непосредственно в Unity и рабочих инструментах проекта;
— Работа с программистами, арт-командой и другими специалистами над реализацией игровых механик;
— Тестирование собственных фич в билде, анализ фидбека и метрик, корректировка механик и баланса.
Требования:
— Опыт работы Game Designer / System Game Designer или на схожей позиции;
— Опыт проектирования игровых систем и способность понятно описывать их для команды;
— Опыт работы хотя бы с несколькими направлениями: combat, progression, balance, economy, PvP, classes, abilities или content systems;
— Понимание взаимосвязи игровых систем и того, как изменения одной механики влияют на остальные части игры;
— Умение работать с таблицами, формулами, балансом и большими объёмами игровых данных;
— Понимание Unity и логики разработки на уровне, достаточном для самостоятельной настройки контента и общения с программистами;
— Понимание базовых принципов клиент-серверной разработки и server-authoritative логики;
— Способность вести фичу «под ключ»: от идеи и документации до настройки, тестирования и анализа результата в билде;
— Уверенное использование AI-инструментов в рабочих задачах геймдизайна и способность критически проверять полученные результаты.
Будет плюсом:
— Опыт разработки MMORPG, MMO-lite или других крупных online multiplayer-проектов;
— Опыт работы над PC-проектами и понимание специфики PC-аудитории, интерфейсов и игровых паттернов;
— Опыт работы над RPG, PvP, sandbox, survival или другими системно сложными играми;
— Опыт проектирования player-driven economy, аукционов, крафта, guild systems, territory control или других социальных MMO-систем;
— Опыт работы с боевыми системами, классами, способностями и большим количеством взаимодействующих параметров;
— Хорошее понимание MMORPG и референсов уровня Albion Online, EVE Online, Lineage 2, ArcheAge, Ultima Online, V Rising и Battlerite;
— Собственная база AI-инструментов, промптов или рабочих подходов для задач геймдизайна.
Условия:
— Участие в создании MMORPG с нуля и возможность напрямую влиять на игровые системы проекта;
— Работу напрямую с Lead Game Designer, продюсером, Unity-разработчиками и server/backend-командой;
— Возможность самостоятельно вести крупные игровые фичи от концепции до реализации;
— Свободу в выборе инструментов и поддержку AI-driven подхода;
— Минимум бюрократии, быстрое принятие решений и возможность оперативно проверять гипотезы в игре;
— Команду, которая ценит системное мышление, качественную документацию и аргументированные решения;
— Удалённый формат работы (по Московскому часовому поясу);
— Full-time / long-term involvement.
Location: United States, Remote
Would you like to work on a new IP and new genre that combines amazing action feel with lighthearted and whimsical characters? Do you revel in creating delightful and seamless user experiences for both players and developer workflows alike?
As a UI Engineering Lead, you will help bring the UX vision of the Design team to life by implementing responsive and stable UI systems in the Unreal Engine. Most importantly, you will work with a fun and dedicated cross-discipline team devoted to making a new franchise at teamLFG.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES
With minimal oversight, build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5
Directly hire, manage and lead engineers working within the UI subdiscipline, providing support, technical mentorship, constructive feedback, and career development coaching
Provide technical guidance in UXUI systems to empower teammates across a wide variety of gameplay disciplines
Collaborate daily with a cross-disciplinary team to build new player experiences
REQUIRED SKILLS
Ability to write, debug, and maintain code in C++
Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Experience building and maintaining a broad variety of UXUI systems, from HUDs and front-end menus to fonts and localization workflows
Experience leading (direct management, mentoring, or guiding) engineers
Experience with development using the Unreal Engine
NICE-TO-HAVE SKILLS
Experience with development on a variety of platforms (PC, console)
Experience with real-time action multiplayer games
Experience shipping one or more game titles
Experience with codev or contractors
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$197,400
—
$296,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Serbia; Almaty; Armenia
Workplace: remote
ABOUT YOU
We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline — from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Develop and maintain animation systems for quadruped characters
Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
Create and configure IK/FK, Full Body IK, and procedural animation systems
Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
Configure blending, additive animations, sync groups, and transitions
Work with IK Rig / IK Retargeter and adapt animations between different skeletons
Work with motion capture data, cleanup, and retargeting
Create and maintain Control Rig tools
Fix foot sliding, popping, IK, and blending artifacts
Optimize Animation Blueprints, Control Rig, and skeletal animation systems
Develop and maintain animation systems for multiplayer projects
Work with networked locomotion, prediction, and reconciliation
Synchronize Montages and locomotion states in networked gameplay
Collaborate with animators, game designers, and programmers
Develop and improve the animation pipeline and internal tools
REQUIREMENTS
5+ years of experience in technical animation / gameplay animation
Hands-on experience with quadruped characters
Portfolio with quadruped animation examples — required
Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
Solid understanding of animal biomechanics and quadruped locomotion
Experience with rigging, skinning, and skeleton setup
Experience with motion capture pipelines
Experience with Maya, MotionBuilder, or a similar DCC tool
Understanding of root motion, animation curves, notifies, montages, additive animation
Experience debugging and optimizing animation systems
Understanding of the differences between local and replicated character state
Understanding of which animation states/variables should be calculated locally versus driven by replicated gameplay state
Understanding of latency, desync, animation popping issues, and ways to minimize them
Conversational English
Experience working on AA or AAA game projects
NICE TO HAVE
Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
Motion Matching / Pose Search
Full Body IK / procedural locomotion
Python / scripting
C++ in Unreal
Building animation tools
Experience optimizing NPC crowds / large numbers of skeletal meshes
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: United States, San Mateo, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Global Content Communications Senior Specialist
San Mateo, CA (Collab)
Role Overview
Within Global Content Communications, this role will help shape how PlayStation collaborates with game publishers and developers, and will take a prominent role in planning, creating, and managing content focused on third-party titles published on PlayStation. Our goal is to elevate our third-party partners and create the most engaging content for gamers around the world.
This role will identify and develop content opportunities around exciting upcoming games of all shapes and sizes working with Sony Interactive Entertainment's Global Developer and Publisher Relations team as well as external studios and publishers. Content types will include news articles on PlayStation.Blog, as well as gameplay videos and other socially optimized content for PlayStation social channels including Instagram, TikTok, and more. The ideal candidate will combine deep knowledge of the games industry with strong content-creation instincts, social media expertise, and an ability to build trusted relationships with internal teams and external partners.
The role will sit within Global Content Communications and partner closely with teams across Sony Interactive, including Global Communications, Global Third-Party Marketing, Third-Party Portfolio, and Games Account Management, as well as external game publishers and developers.
Job Responsibilities
Maintain deep knowledge of upcoming games, publisher plans, industry trends, and player interests to proactively identify promising content opportunities.
Proactively develop and pitch creative ideas for PlayStation Blog, social media, video, and other Sony Interactive-owned channels that give players new reasons to engage with upcoming games.
Shape content plans around major third-party game campaigns, identifying the moments, stories, and content most likely to resonate with PlayStation audiences globally.
Pitch and develop content opportunities including game reveals, new gameplay, developer interviews, hands-on coverage, original social content, and other creative storytelling.
Develop simple, scalable processes that help the team organize upcoming third-party campaigns and content opportunities.
Partner closely with Sony Interactive Third-Party Marketing, Games Account Management, and other internal teams to develop content opportunities for third-party games.
Work across Sony Interactive teams to connect third-party content opportunities with broader PlayStation priorities, including PlayStation Plus and PlayStation Store.
Develop content plans with Sony Interactive’s international social media teams in mind, identifying opportunities that can extend across markets and collaborating with regional teammates to support global campaigns.
Help publishers understand the value of partnering with PlayStation by sharing content performance, audience insights, and learnings from previous campaigns.
What We're Looking For
3-5 years of relevant experience in social media management and content creation, editorial content creation, corporate communications, content strategy, games marketing, or a related field.
Experience working in the video game industry is strongly preferred, given the need for this role to have deep and broad knowledge of the landscape. Candidates with a background in social media, editorial and content creation, communications, publisher relations, marketing, or third-party games will have the most relevant experience for this role. Candidates with relevant experience in entertainment, media, or other consumer-facing industries -- and a deep knowledge of games -- will also be considered.
Strong understanding of major social platforms and the types of content, formats, and storytelling approaches that resonate with their audiences.
Deep knowledge of the video game industry, including major publishers, developers, independent games, franchises, industry trends, and how games are communicated and marketed to players.
Strong editorial and creative instincts, with the ability to quickly identify what makes a game, announcement, asset, or developer story interesting to an audience.
Highly proactive and comfortable identifying and pursuing opportunities rather than waiting for assignments or incoming requests.
Experience working directly with external partners, with the confidence to pitch ideas, respond to opportunities, provide constructive feedback, and build trusted working relationships.
Experience developing content for global audiences and an understanding of how campaigns and creative ideas can be adapted or extended across international markets.
Strong organizational and project management skills, with the ability to manage multiple games, campaigns, deadlines, and stakeholders simultaneously.
Comfortable working creatively within constraints, including developing compelling content opportunities when assets, timing, or resources may be limited.
Excellent written and verbal communication skills, with the ability to clearly articulate ideas and build alignment across internal and external stakeholders.
Collaborative, curious, and comfortable working in a fast-moving environment where priorities and opportunities can change quickly.
Ability to use content performance and audience insights to inform future recommendations and demonstrate the value of content partnerships.
Requires familiarity with collaboration tools (Slack, Microsoft 365, and Google Workspace), while working knowledge of common content creation tools is a major plus (Adobe Creative Suite such as Premiere Pro and Photoshop).
Education: BS preferred -- ideally in related fields such as PR/Communication, Marketing, or Film -- but not necessarily required with a strong portfolio or relevant job experience.
The ideal candidate will possess one or more of the following additional specialized skills
Proficiency using Adobe Premiere Pro to edit video, including vertical video formats like TikTok and Instagram Reels.
Expertise with creating native TikTok content, including deep knowledge of trends, content creation, and related production experience.
Professional-grade photography skills, including product, event, and creative photography.
Experience using AI to automate and improve content-gathering processes.
Experience with community management strategy and community relations programs.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$119,700
—
$179,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
As our Software Engineer Intern (Game Development), you will work on sports and active-play experiences for Nex Playground across production games, new prototypes, and online multiplayer projects currently in development. You will collaborate with experienced engineers, designers, and artists to take gameplay ideas from concept through implementation, playtesting, and polish.
Selected work includes:
Sports & simulation:
NFL FLAG Heroes
,
Bowling: Strike!
,
Homerun Heroes: StarStrikers
,
Tennis Smash: Racketville
,
NHL Puck Rush
, and
Go Keeper
.
Arcade & competitive play:
Miniacs: Steering Madness
,
Arrow Party
,
Basketball Knockout
,
Brick Buster
, and
Connect 4 Bounce
.
What You Will Bring to the Table
Design and build responsive sports controls using motion algorithms, signal processing, and physics-based simulation.
Apply software engineering practices when developing, testing, and iterating on production features.
Help build Connected Play features by connecting players, processing motion input, and keeping gameplay synchronized across devices in real time.
Explore new game ideas through research and prototyping, and build tools that improve game development workflows.
Share technical knowledge and participate in playtesting, technical discussions, and code reviews.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Solid foundation in software development.
A passion for games and a curiosity about what makes them fun.
A growth mindset and willingness to learn from new challenges.
Strong communication and collaboration skills.
Attention to detail and pride in producing high-quality work.
Enthusiasm for working in a fast-paced environment.
Nice To Have
Familiarity with Unity is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine.
Passion for sports and active play, with an interest in creating games that get people moving.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Hybrid, SP
Workplace: hybrid
About the position
We're looking for a QA Analyst to join our Quality team and help ensure the quality of Fanatee's mobile game portfolio. You'll work closely with developers, product, and design to catch issues before they reach our players, and help build a more efficient testing process as our games evolve.
What you’ll do
Execute manual and exploratory testing across our game portfolio, covering functional, regression and edge-case scenarios.
Identify, document and report bugs clearly, with reproduction steps, severity and impact, so the dev team can act fast.
Build and maintain test plans and checklists for critical game flows.
Support test automation efforts, contributing to scripts and coverage under guidance from senior QA.
Use AI-assisted QA tools (test case generation, log summarization, bug triage support) to speed up repetitive work, always validating results critically.
Track testing tasks and bugs in our project management tools (Jira/Azure DevOps), keeping status updated.
Collaborate directly with developers to clarify, prioritize and follow up on reported issues.
Test across different devices, OS versions and stores (iOS/Android) to catch platform-specific issues.
What you’ll need
Bachelor's degree in Computer Science, Information Systems, Engineering, or related fields (or equivalent practical experience) .
Understanding of software testing fundamentals (test cases, regression, exploratory testing).
Strong attention to detail, able to spot small, non-obvious inconsistencies in gameplay, UI or text.
Good organizational skills to manage multiple test cycles at once.
Programming knowledge (C#) with hands-on experience writing and maintaining automated tests. Not senior-level, but able to build test scripts independently, not just follow a script someone else wrote.
Nice to have
Experience with Unity or mobile game development.
Familiarity with AI-powered testing tools (test case generation, automated regression, visual QA).
Experience with test automation frameworks
Previous QA experience in mobile games or apps.
Comfortable reading English (docs, tools, error logs).
Proactive. Flags risks and suggests process improvements without being asked.
Comfortable with repetitive tasks without losing rigor or focus.
Collaborative, with strong communication skills to work closely with developers under tight release cycles.
Curious and adaptable, comfortable with fast-changing priorities typical of game development.
Genuine interest in mobile games.
Certification iSTQB
What We Offer
Beyond a vibrant and enjoyable work atmosphere, we offer:
Competitive compensation aligned with market standards
Flexible benefits
Health and dental insurance
Profit sharing
Career development opportunities and professional growth
While the role is primarily remote, our São Paulo office is available for those seeking a dedicated workspace. There, you’ll find a calm environment, a stocked fridge with snacks and drinks, and even a ping-pong table for a bit of fun. Come help shape the future whith our amazing team!
About Fanatee
Fanatee is a mobile gaming startup founded in 2013. Since then, our goal has been to enable people to play our games anytime, anywhere. We believe that quality is the key to success.Our creative processes are well planned and carefully detailed, and our talent lies in turning great ideas into great businesses: our games hit over 250M downloads worldwide. We believe that a diverse work environment contributes to an increasingly responsible society that values differences. Our dream allows us to do what we love the most: work with talented, passionate people and give them the opportunity to achieve goals as big as they can dream of.
If you want to share this ride with us and join a lightweight, fun and focused environment that breathes innovation and game culture, apply now!
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboratio
n
Work closely with Producers, Creative Directors, Game Developers, Marketing, and
Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Managemen
t
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet quality and technical standards.
Required Qualification
s
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content.
The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition, and can work efficiently in a fast-paced production environment.
Responsibilities
Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios.
Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences.
Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements.
Technical Operations
Work with debug game builds and capture hardware.
Operate various recording devices to capture gameplay.
Configure and manage recording settings to meet project specifications.
Troubleshoot game builds, hardware, and software issues.
Maintain organization of captured assets, including proper naming conventions and file management.
Collaboration
Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests.
Participate in capture planning sessions and creative reviews.
Communicate progress, challenges, and asset status to stakeholders.
Asset Management
Organize captured assets and distribute to editorial personnel both on-site and remote.
Maintain accurate records of builds, capture settings, and content requests.
Ensure all deliverables meet
qua
lity and technical standards.
Required Qualifications
Experience working with debug builds and camera controls.
General computer proficiency on Mac and PC.
Familiarity with Adobe Premiere and Media Encoder a plus.
Excellent attention to detail and ability to follow creative direction.
Strong organizational and asset management skills.
Ability to manage multiple projects and deadlines simultaneously.
Comfortable working in a collaborative, fast-paced environment.
Team player with a positive and productive attitude.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$25
—
$35 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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