Какую анимацию ищем:
- ощутимые шаги в кадре (8-12фпс), хрустящая динамика, комиксовость, рваность
- анимации шорохов и текстур
Что нужно делать:
- анимации персонажей в полный рост
- анимации предметов окружения
- анимации фона и отдельных элементов для создания трейлера (композитинг)
- анимации интерфейсов
Условия:
- удаленно
- проектно
Обязательно шоурил с актуальными работами
Близкие референсы: Fantasia 2000 | Rhapsody in Blue
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Technical Artist
to join our new unannounced project in Barcelona, Spain to work on a hybrid basis 3 times a week. We can support with visa sponsorship and relocation support.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a distributed team of game enthusiasts who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world every day.
We are in the development stages of one of our new unannounced projects. We are looking for passionate game makers to collaborate, get in early and make their mark on this exciting venture
We are in the early stages of development on a bold, unannounced, cross-platform Strategy/MMO title, crafting a team of dedicated and hard-working game makers to join us on this exciting journey!
What You Will Do
Hands-On Technical Art Development
Create and iterate on complex, well-optimised materials and shaders for 2d & 3D game assets.
Create shaders and solutions for UI visual related work
Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, and runtime content.
Support implementation of art, VFX, and gameplay-facing visual systems in-engine.
Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.
Coordinate across distributed teams and time zones to keep communication and artwork aligned
Artist Support and Asset Integration
Provide day-to-day technical support to artists, helping them implement and integrate art assets, VFX, and UI content in Unity.
Guide artists in using project tools and production workflows, and review prefabs and asset configurations to ensure they meet project standards.
Review art content merge requests and help resolve technical issues before merging.
Use asset validation tools and ensure the required checks and validation requests are completed before art content merge requests are opened.
Support artists with Git workflows, including branches, commits, merge requests, and resolving merge conflicts.
Document recurring issues and practical solutions, and improve tools and workflows to prevent repeated problems.
What We’re Looking For
Experience as a technical artist for 5+ years in Technical Artist (Development, Game Development, or a related discipline.)
Strong knowledge of Shadergraph HLSL a bonus
Strong understanding of game content pipelines, asset integration, source control, and production workflows.
Strong understanding of 3D modelling and texturing process.
Hands-on experience building tools, scripts, automation, or pipeline systems.
Excellent problem-solving and troubleshooting skills.
Team focused with strong communication skills.
Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
Positive, can-do attitude.
Experience with Adobe Suite (Painter, Designer, Photoshop)
Has experience writing code in C# - additional languages a bonus (esp Python)
Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
Bonus points
Experience developing mobile games.
Experience with Unity editor tooling and custom workflow development.
Experience with shader, material, rendering, or asset bundle optimization.
Experience creating UI shaders & VFX
Experience with Git, Perforce, or similar source control systems.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
seniorES - Barcelona, Spain; We can support with visa sponsorship and relocation support; Coordinate across distributed teams and time zones to keep communication and artwork aligned
Ищем архитектурного 3D-визуализатора для долгосрочного проектного сотрудничества на аутсорсе. Основное направление экстерьеры жилых комплексов и проекты застройщиков.
География найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Создавать модульные ассеты уровней и пропсы с нуля
— Разрабатывать trim sheets, тайловые и уникальные текстуры
— Оптимизировать модели под разные платформы, включая LOD и коллизии
Требования:
— Опыт работы в геймдеве не менее 2 лет, специализация на архитектуре и пропсах
— Сильные навыки моделинга и работа с weighted normals
— Владение инструментами Marmoset, Substance Painter и Designer
— Знание Unreal Engine 5 и Maya будет преимуществом
Условия:
— Компания занимается co-development игр в составе Keywords Studios
Для отклика отправляйте резюме и портфолио по ссылке: https://t.me/zkhl05
Location: Lithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa
Workplace: Remote
[https://app.ashbyhq.com/api/images/user-content/b540b9e2-0673-4d2d-91fd-e293658f4f6a/d5db35d1-81f0-4140-b61c-f3fb1004c7d1/job%20ad%20visual.png]
At Foxelli, we’re building more than e-commerce brands - we’re building a tribe of thoughtful humans: AI enthusiasts, curious builders, and ambitious minds who care about doing meaningful work together. Ten years in, our D2C brands reach millions and generate over $20M annually. Our focus stays simple: create products customers love and a team that actually enjoys building them.
If you love to learn, experiment, think boldly, make decisions, and build things that matter -you’ll feel at home with us..
🧵 THE ROLE
We’re looking for a full-time Quilting Pattern Creator to create easy-to-follow quilting patterns for our subscription box Mrs Quilty https://mrsquilty.com/.
Your job? Design simple, aesthetic quilt projects and turn them into clear, concise instructions that make even first-timers feel like pros.
You don’t have to be a best-selling author, but you do need to be able to write different level patterns.
📌 WHAT YOU'LL DO
- Design creative quilting projects that fit within a Mrs Quilty format.
- You can write different level patterns.
- Write detailed step-by-step instructions for the Beginner, Intermediate, and Advanced [You don’t have to cover all levels, but ideally, it would be great if you could] versions of each pattern.
- Include a materials list, finished size, cutting guide, diagrams, assembly instructions, and helpful tips.
- Collaborate with our internal team for feedback, testing, and final polishing.
- Meet deadlines and deliver clean, well-formatted work without hand-holding.
🧶 WHO YOU ARE
- You’ve got real quilting experience and have created original patterns before (or know you can!)
- You know the quilting language and all kinds of different patchwork techniques such as HST, Flying geese, SNF and so on.
- You know how to teach through writing - clear, practical, and easy to follow
- You’re reliable, proactive, and organized - no disappearing acts
- Bonus points if you have experience with pattern layout/design tools or basic illustration/diagramming, particularly if you're proficient in InDesign.
💸 COMPENSATION
- up to 1.5K euros + taxes on a full-time basis
🚀 BEFORE YOU APPLY
Check out what you’d be asked to create on a daily basis on this position - https://cdn.shopify.com/s/files/1/0661/3719/4732/files/Mrs._Quilty_-_The_Hidden_Castle_Quilt_Block.pdf?v=1775129000
🚀 IF THAT FEELS LIKE YOU:
Send us:
- A short intro: Who you are + why you’d be a great fit
- 1–2 sample quilt patterns (PDFs or links)
- Photos of your past quilting projects or a link to your IG/portfolio
Let’s create something that quilters at every level will actually want to make.
ELIGIBILITY & LOCATION REQUIREMENTS
❕This role is 100% remote.
At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3. We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported.
- For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication.
This requirement does not apply to part-time roles.
Currently, we are hiring in Albania, Bosnia and Herzegovina, Croatia, Czech Republic, Estonia, Greece, Georgia, Kosovo, Latvia, Lithuania, Moldova, Montenegro, North Macedonia, Poland, Portugal, Romania, Slovakia, Malta, Slovenia, Serbia, Cyprus, Bulgaria, Hungary, Netherlands, the United Kingdom, and South Africa.
Ready to lead Foxelli’s growth journey? Apply now!
Location: United States, Bellevue, WA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Senior Concept Artist
Bellevue, WA
Role Overview
Bungie, Inc. seeks a Senior Concept Artist in Bellevue, WA to be responsible for the visual development and conceptual design of a variety of in-game assets, including base characters, backpacks, weapons, equipment, environments, props, cosmetics, graphic design and branding, and storefront key art.
Requirements
Bachelor’s degree or equivalent in Entertainment Design, Graphic Design, or a related field and three (3) years of experience in each of the following skills: creating designs for multiple content categories including characters, weapons and equipment, props, environments, VFX, storyboards, graphic design and branding, and illustrations using graphic design and industrial design principles; creating environmental designs using color, mood, lighting, and architecture to emphasize realistic spatial scale, staging and composition; creating architectural and industrial designs with an emphasis on shape, structure, and silhouette; creating 3D models using software tools including Blender, Fusion 360, Google Sketchup, Plasticity, Keyshot, and Substance Painter; creating illustrations and motion graphics using Adobe Photoshop, Adobe Aftereffects, and Clip Studio Pro; creating designs that use realistic character proportions and anatomy; and, carrying an idea from the conceptual phase to the finished illustration and translating these ideas to real-time game content.
**100% remote/telecommute/work from home from anywhere in the U.S. & report to HQ.**
Please refer to our
Candidate Privacy Notice
for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
The estimated base pay range for this role is listed below.
$131,000.00 - $145,000.00/year
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи:
— Разработать систему вязкой жидкости (goo/slime), покрывающей тело персонажа.
— Обеспечить постоянное стекание и изменение формы жидкости даже при неподвижном персонаже.
— Реализовать реакцию жидкости на движения персонажа: ходьба, бег, прыжки, повороты и движения конечностей.
— Обеспечить инерцию, растяжение, колебания, слияние и разделение отдельных участков массы.
— Позволить сильную деформацию всего тела с последующим восстановлением формы.
— Сохранить художественный внешний вид и характерный силуэт из предоставленного концепта.
— Создать переиспользуемую систему, автоматически адаптирующуюся к различным анимациям персонажа без необходимости ручной настройки для каждой новой сцены.
— Интегрировать систему в производственный процесс для синематиков с последующим рендером в Unreal Engine 5.
— Рассмотреть любые подходящие решения: Blender, Houdini, Unreal Engine, Geometry Nodes, процедурные системы, симуляции и их комбинации.
Требования:
— Предложить оптимальное техническое решение.
— Разработать и интегрировать систему.
— При отклике приложить портфолио с похожими работами, особенно по вязким жидкостям, деформации персонажей и процедурным Character FX-системам.
Условия:
— Работа над 3D-анимационными синематиками по мотивам Poppy Playtime.
— Использование Blender и Unreal Engine 5.
Контакт для отклика: @Strigiya https://t.me/Strigiya
Задачи:
— доработка готовых 3D-моделей персонажей, исправление геометрии, корректировка деталей и текстур
— достижение максимального сходства с исходным изображением
Требования:
— знание английского языка для рабочей коммуникации
— работа с форматами GLB, текстурами 4K Albedo
— соблюдение технических требований: минимальная толщина элементов 1,2 мм, устойчивость модели, стилистика персонажей без носов и с четырьмя пальцами, соответствие цветов текстур исходному изображению
Условия:
— полная занятость (Full-Time)
— объём работы 4–5 моделей в день
— фиксированная оплата $1000 в месяц
— контракт и расчёты исключительно через Upwork
Тестовое задание:
— доработка предоставленной GLB-модели согласно требованиям
— отправка готового GLB-файла для оценки качества работы перед началом сотрудничества
Location: Los Angeles, USA
As a
Technical Artist
, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in game assets, materials, shaders, and scalable development pipelines.
As a Rendering Technical Artist Intern on League, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI
Optimize 2D and 3D content as necessary to meet the technical requirements for League
Interface with producers and Art leads when assessing and completing tasks
Use your skills as a 3D generalist to improve, maintain and provide support for Art workflows on League
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Location: Los Angeles, USA
As a
Lighting Artist
, you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players.
As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Translate that direction into in-game lighting adjustments, with support from your mentor and the team
Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks
Check that the lighting communicates the intended visual behavior during gameplay
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Задачи: • Создавать анимированные game-ready модели и текстуры, улучшать существующие ассеты. • Оптимизировать количество вершин, запекать high-poly в low-poly и готовить LOD.
Задачи:
— создать обложку книги
— выполнить иллюстрации к роману
Требования:
— специализация на фэнтезийных кораблях
— способность рисовать отличные большие фэнтезийные галеоны
Условия:
— удалённая работа
— формат freelance
• Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками; • Создание концептов персонажей в реалистичном стиле для фэнтези вселенной (гуманоиды, монстры, животные);
Location: Vancouver, British Columbia, Canada
Position Title:
Concept Artist
Studio/Department:
Palia
Employee Type:
Full-Time
Location
:
Remote (within BC, Canada)
Salary Range:
75,000 to 85,000 CAD
Forge alternate worlds that deepen players' lives! We’re Singularity 6, a Los Angeles-based game studio passionate about delivering meaningful online gaming experiences. We are seeking a Community Manager to support the upcoming expansion of our flagship game, Palia.
As a Concept Artist at S6, you will work with the Art Director and Character Team to help define the aesthetics of the characters in our stylized game project.
To be successful in this role, you will have a strong sense of story, game design, and a healthy appreciation for fashion. You will bring a strong sense of foundational design principles and help cultivate the visual direction of our characters.
What You'll Do:
Create high-quality character concepts with a strong understanding of fashion and costumes in a stylized setting.
2D design skills and an understanding of stylization for video games.
Strong drawing and painting fundamentals.
Create Illustrations that present ideas and inspire the team.
Able to clearly communicate ideas and collaborate with cross-discipline teams.
Explore a wide variety of ideas and push the boundaries of visual design
Who You Are:
1+ years of experience creating concept artwork for games, animation or films.Proficiency in Photoshop and ability to learn new tools as needed.
Has a desire to learn and grow as an artist outside of the job.
Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory.
Comfortable working in cross discipline teams to achieve a shared mission.Strong background in traditional art skills.
Visual problem-solving skills.
Excellent work ethic and self-motivated.Able to give and receive constructive feedback.
Nice to Have:
Background in cozy, life-sim, or multiplayer games.Familiarity with live game operations or service-oriented architecture.
Graphic Design experience.
AAA game development experience.
Experience with 3D software.
Strong personal or professional experience developing stylized Props and Environments.
Be Aware of Fraudulent Recruiting Activities
Singularity 6
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Singularity 6 is an Equal Opportunity Employer.**
Location: Los Angeles, USA
As a
Concept Art Intern
at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts.
As a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction.
Responsibilities:
Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX
Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive
Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers
Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds
Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Experience working with Photoshop or other relevant painting/design tools
Ability to showcase iterations and sketches in addition to the final rendered pieces.
Desired Qualifications:
Proficient in Photoshop and painting/design tools
Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view
Understanding of colors and value structure
Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references
Great understanding designing characters reading in an isometric view
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.).
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49
Задачи:
— Создавать 2D-графику для игры, включая персонажей, пропсы, окружение и оформление UI окон в стиле проекта
— Отрисовывать пропсы, декорации интерфейса, предметы и иконки, сохраняя целостный визуальный стиль
— Подготавливать ассеты для анимации и интеграции в игру
— Оптимизировать графику под мобильные платформы
— Работать с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта
Требования:
— Опыт работы на позиции 2D-художника от 2–3 лет в игровой индустрии
— Умение точно попадать в заданный стиль проекта
— Свободное переключение между стилями
— Наличие актуального портфолио с работами в казуальной и/или гиперказуальной стилистике
— Уверенное владение программами Photoshop и Figma
— Опыт работы с базовыми генеративными AI-инструментами и использование их в рабочем процессе
— Глубокое понимание основ рисунка, цветопередачи, композиции и визуального повествования
— Умение работать по техническому заданию в установленные сроки и внимательное отношение к деталям
Будет плюсом:
— Владение 3D-пакетами
— Опыт работы с 2D-анимацией
— Знание основ работы с Unity
— Навыки концептинга и креатива, интерес к созданию и придумыванию
— Опыт работы с мобильными играми
УдалённоmiddleREMOTE GLOBAL | AZUR GAMES Мы находимся в поисках 2D Artist для работы с нашим hybrid-casual проектом Чем предстоит заниматься: Создание 2D-графики для игры (персонажи, пропсы, окружение, артовое оформление ui окон ) в стиле проекта Отрисовка пропсов (декораций интерфейса, предметов, иконок) и игровых объектов с сохранением целостного визуального стиля Подготовка ассетов для анимации и интеграции в игру Оптимизация графики под мобильные платформы Работа с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта Чего мы ожидаем: Опыт работы на позиции 2D-художника от 2—3 лет в сфере разработки игр Умение попадать в заданный стиль проекта
УдалённоLithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa; At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3; We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported; For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication