Задачи:
— Реализовывать и поддерживать игровую логику, внедрять игровые механики;
— Создавать прототипы и участвовать в проработке новых фич совместно с геймдизайнерами;
— Реализовывать внутриигровые инструменты для настройки и тестирования геймплейных механик;
— Исправлять ошибки и вводить улучшения в игровом коде;
— Участвовать в Code-review коллег по команде;
— Рефакторинг легаси кода;
— Анализировать и исправлять вылеты, поддерживать стабильность;
— Тесно взаимодействовать с другими отделами компании: 3D художники, геймдизайнеры, QA и т.д.
Требования:
— Опыт работы C++ разработчиком от 3-х лет в GameDev'e;
— Опыт разработки на разных платформах: Mobile (iOS, Android), Windows;
— Понимание принципов ООП, ECS, паттернов проектирования, архитектуры игровых систем;
— Знание современных стандартов C++, STL;
— Знание линейной алгебры (матрицы, вектора);
— Умение быстро разбираться в чужом коде;
— Умение работать в команде и хорошие коммуникативные навыки.
Условия:
— Лояльный формат работы: гибрид, удаленка или офис в историческом центре Санкт-Петербурга, Москвы или Нижнего Новгорода;
— Предоставление современной техники, покупка любых необходимых девайсов;
— Возможность напрямую влиять на конечный продукт, обсуждение любых идей;
— Возможность обучения за счет компании, постоянное развитие;
— Возможность премирования и пересмотра заработной платы;
— Официальное трудоустройство и полностью белая зарплата;
— Компенсация больничных и отпусков до 100%;
— ДМС со стоматологией после прохождения испытательного срока;
— Насыщенная корпоративная жизнь;
— Корпоративная валюта BlackCoins.
ГибридСанкт-Петербург; Сейчас мы находимся в поисках разработчика в команду Геймплея
Компания разрабатывает SVET — dark fantasy MMORPG на Unity с долгосрочной прогрессией, PvP-конфликтами, гильдиями, фракциями, городами, торговлей, player-driven economy и социальными системами, где действия игроков влияют на развитие мира.
Задачи:
— Проектирование и развитие игровых систем: core gameplay, прогрессия, PvE, PvP, экономика, социальные механики и end-game активности;
— Работа над боевой системой: способности, эффекты, ресурсы, условия применения, роли и баланс;
— Проектирование PvP-механик, рейтингов, наград, групповых активностей и других систем взаимодействия между игроками;
— Работа с игровой экономикой: ресурсы, крафт, торговля, аукцион, источники и стоки валюты, комиссии и баланс;
— Подготовка GDD, feature specs, схем, таблиц баланса и понятной постановки задач для разработки;
— Настройка игровых сущностей, параметров и баланса непосредственно в Unity и рабочих инструментах проекта;
— Работа с программистами, арт-командой и другими специалистами над реализацией игровых механик;
— Тестирование собственных фич в билде, анализ фидбека и метрик, корректировка механик и баланса.
Требования:
— Опыт работы Game Designer / System Game Designer или на схожей позиции;
— Опыт проектирования игровых систем и способность понятно описывать их для команды;
— Опыт работы хотя бы с несколькими направлениями: combat, progression, balance, economy, PvP, classes, abilities или content systems;
— Понимание взаимосвязи игровых систем и того, как изменения одной механики влияют на остальные части игры;
— Умение работать с таблицами, формулами, балансом и большими объёмами игровых данных;
— Понимание Unity и логики разработки на уровне, достаточном для самостоятельной настройки контента и общения с программистами;
— Понимание базовых принципов клиент-серверной разработки и server-authoritative логики;
— Способность вести фичу «под ключ»: от идеи и документации до настройки, тестирования и анализа результата в билде;
— Уверенное использование AI-инструментов в рабочих задачах геймдизайна и способность критически проверять полученные результаты.
Будет плюсом:
— Опыт разработки MMORPG, MMO-lite или других крупных online multiplayer-проектов;
— Опыт работы над PC-проектами и понимание специфики PC-аудитории, интерфейсов и игровых паттернов;
— Опыт работы над RPG, PvP, sandbox, survival или другими системно сложными играми;
— Опыт проектирования player-driven economy, аукционов, крафта, guild systems, territory control или других социальных MMO-систем;
— Опыт работы с боевыми системами, классами, способностями и большим количеством взаимодействующих параметров;
— Хорошее понимание MMORPG и референсов уровня Albion Online, EVE Online, Lineage 2, ArcheAge, Ultima Online, V Rising и Battlerite;
— Собственная база AI-инструментов, промптов или рабочих подходов для задач геймдизайна.
Условия:
— Участие в создании MMORPG с нуля и возможность напрямую влиять на игровые системы проекта;
— Работу напрямую с Lead Game Designer, продюсером, Unity-разработчиками и server/backend-командой;
— Возможность самостоятельно вести крупные игровые фичи от концепции до реализации;
— Свободу в выборе инструментов и поддержку AI-driven подхода;
— Минимум бюрократии, быстрое принятие решений и возможность оперативно проверять гипотезы в игре;
— Команду, которая ценит системное мышление, качественную документацию и аргументированные решения;
— Удалённый формат работы (по Московскому часовому поясу);
— Full-time / long-term involvement.
УдалённоУдалённый формат работы (по Московскому часовому поясу)
Задачи:
— создание аниматиков (3d blocking) по сценарию от клиента
— получение брифа от клиента, генерация раскадровки, обсуждение с продюсером и показ клиенту
— создание простой 3д сцены из примитивов и болванчиков для персонажей
— создание камер в 3д и показ клиенту
— передача готового блокинга команде для генерации изображений и видео на его основе
— возможное участие в дальнейшей работе и создании финального видео
Требования:
— умение и желание пользоваться нейронными сетями для создания блокинг сцен и первоначальной раскадровки (генерацию изображений оплачивают отдельно)
— возможность продемонстрировать реальный опыт работы с генеративными ИИ и агентами (Claude, Codex и т.д.)
— базовое знание английского языка для чтения задач
Условия:
— оплата зависит от скорости и уровня автономности
— возможна оплата в рублях на самозанятого или на карту иностранного банка
— просьба прикреплять ссылки на портфолио в ответе
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Задачи:
• Создавать 3D-модели мобов и боссов согласно концептам и арт-направлению проекта
Требования:
• От 3х лет коммерческого опыта в 3D character art для игр
• Сильное портфолио со стилизованными персонажами и существами (кандидатов с опытом исключительно в реализме не рассматриваем)
• Уверенное владение полным пайплайном: sculpt → high-poly → low-poly
• Умение работать с органикой: человекоподобные персонажи, животные, существа, монстры, анатомия и выразительные формы
• Опыт создания фэнтезийной экипировки: брони, оружия, аксессуаров, элементов костюма
• Опыт создания Hand-paint стилизованных текстур
• Опыт подготовки моделей для передачи в анимацию
• Опыт работы с Unity: интеграция в движок, донастройка материалов (заказ кастомных материалов при необходимости)
Будет плюсом:
• Опыт на PC/console-проектах от первого лица
• Опыт поиска нестандартных технических решений и работы по кастомному пайплайну
• Опыт работы с небольшими командами, где важно самостоятельно владеть своей зоной и проявлять инициативу
Условия:
• Работа над авторским PC/Steam-проектом
• Интересные и сложные задачи
• Тесное сотрудничество с небольшой вовлеченной командой и высокая степень ownership
• Работа удаленно из любой точки мира в международной компании
• Конкурентный уровень заработной платы
Location: Belgrade
Job Overview
Wargaming is looking for an experienced Game Design Director to join the World of Warships team
,
reporting to the WoWS Franchise Director.
World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community.
As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and
align creative direction with the product roadmap, player expectations, and business goals.
What will you do?
Drive the Game Design
direction
and translate the product strategy into clear
gameplay priorities
and
quality standards.
Define, communicate, and maintain the
creative vision
and experience pillars for World of Warships.
Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision.
Collaborate with Product Development and Publishing to align
creative decisions with the product roadmap, audience strategy, and business goals.
Review and validate major gameplay features, systems, content, and design deliverables.
Balance creative ambition with scope, technology, timelines, player needs, and production realities.
Us
e
player feedback, research, market insights, and product data to make design decisions.
Represent the
creative and Game
Design vision to senior leadership, internal stakeholders, and external partne
rs.
Foster a collaborative culture that encourages innovation, accountability, and constructive feedback.
What are we looking for?
Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role.
A proven track record of shipping at least
one AAA or comparable
PC/console title in a creative or Game Design leadership position.
Strong experience leading and developing Game Design teams.
Experience defining and delivering a
cohesive creative and gameplay
vision for a large-scale game,
with a focus on meaningful player achievements and progression beyond XP.
Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines.
Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence.
Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development.
Strong people-management, communication, presentation, and stakeholder-management s
kills.
The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life.
The ability to define and uphold clear creative principles, team standards, and a strong development culture.
Fluent in English, with excellent written and verbal communication skills.
What additional skills will help you stand out?
Experience
working
on a successful free-to-play
or
long-running live-service game.
Experience with
multiplayer, tactical, vehicle-based, or military-themed games.
Understanding of the World of
Warships
product, audience, and community.
Experience evolving an established global game or IP.
Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders.
Work mode
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Задачи:
• Создание процедурных PBR-материалов в Substance Designer под движок Unity;
• Работа с height/normal/albedo/roughness/metalness картами;
• Адаптация материалов под стиль проекта;
• Подготовка и корректировка материалов для использования в игровом движке;
Требования:
• Сильное портфолио с материалами окружения;
• Уверенное владение Substance Designer;
• Умение работать с Substance Painter и подготавливать материалы для использования в нём;
• Аккуратность в графах и умение делать материалы гибкими и настраиваемыми;
• Понимание формы, фактуры, масштаба и читаемости материала;
• Понимание принципов создания сетов материалов и их блендинга.
Location: Serbia; Almaty; Armenia
Workplace: remote
ABOUT YOU
We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline — from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Develop and maintain animation systems for quadruped characters
Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
Create and configure IK/FK, Full Body IK, and procedural animation systems
Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
Configure blending, additive animations, sync groups, and transitions
Work with IK Rig / IK Retargeter and adapt animations between different skeletons
Work with motion capture data, cleanup, and retargeting
Create and maintain Control Rig tools
Fix foot sliding, popping, IK, and blending artifacts
Optimize Animation Blueprints, Control Rig, and skeletal animation systems
Develop and maintain animation systems for multiplayer projects
Work with networked locomotion, prediction, and reconciliation
Synchronize Montages and locomotion states in networked gameplay
Collaborate with animators, game designers, and programmers
Develop and improve the animation pipeline and internal tools
REQUIREMENTS
5+ years of experience in technical animation / gameplay animation
Hands-on experience with quadruped characters
Portfolio with quadruped animation examples — required
Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
Solid understanding of animal biomechanics and quadruped locomotion
Experience with rigging, skinning, and skeleton setup
Experience with motion capture pipelines
Experience with Maya, MotionBuilder, or a similar DCC tool
Understanding of root motion, animation curves, notifies, montages, additive animation
Experience debugging and optimizing animation systems
Understanding of the differences between local and replicated character state
Understanding of which animation states/variables should be calculated locally versus driven by replicated gameplay state
Understanding of latency, desync, animation popping issues, and ways to minimize them
Conversational English
Experience working on AA or AAA game projects
NICE TO HAVE
Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
Motion Matching / Pose Search
Full Body IK / procedural locomotion
Python / scripting
C++ in Unreal
Building animation tools
Experience optimizing NPC crowds / large numbers of skeletal meshes
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Задачи:
— Анимировать 2 видео в месяц длительностью 15–25 минут каждое (некоторые короче)
— Обеспечивать визуальное сопровождение: создавать анимацию, добавлять звуковые эффекты и сдавать готовое видео в 1080p с исходными файлами проекта
— Создавать персонажей эпохи Позолоченного века в стиле 2D плоской анимации, поддерживая единый стиль во всех видео
— Поддерживать удержание зрителя на протяжении всего видео с помощью ритма, монтажных склеек, постановки сцен, визуальных крючков и звуковых эффектов
Требования:
— Умение создавать анимацию в стиле Agent Flappy (пример: https://www.youtube.com/@AgentFlappy)
— Наличие портфолио обязательно
— Готовность выполнить оплачиваемое тестовое задание на 20 секунд за $20
Условия:
— Оплата $200 за готовое видео
— 2 видео в месяц до монетизации канала
— После монетизации объем работы увеличивается до 4–6 видео в месяц
— Бонусы за просмотры и объем начинаются после монетизации
— Возможность постоянной работы в команде при успешном сотрудничестве
Дополнительно:
— Предоставляются сценарий, озвучка и референсы
— Требуется творческий подход и готовность к сотрудничеству
— Тестовое задание оплачивается и входит в оплату первого видео
Задачи:
— моделирование персонажей, окружения и игровых объектов
— текстурирование и подготовка ассетов под стилистику проекта
— риггинг и простая анимация персонажей и объектов
— импорт и настройка ассетов в Unity
— оптимизация моделей для игры
— работа в тесной связке с геймдизайнерами и разработчиками
Требования:
— опыт коммерческой разработки игр
— уверенное владение 3D-пайплайном
— опыт работы с Unity
— понимание требований к игровым моделям и оптимизации
— умение работать в заданной стилистике
— готовность выполнить небольшое тестовое задание
Будет плюсом опыт работы над PC / Steam-проектами и стилизованной 3D-графикой.
Условия:
— формат работы: удаленно, full-time
— зарплата обсуждается индивидуально по результатам собеседования.
Задачи:
— Моделирование персонажей и настройка скелета (риг) под стандартный UE5 Mannequin для корректной работы стандартных анимаций движка.
— Создание модульных элементов зданий (стены, крыши, проемы) строго по сетке (Grid Snapping) для удобной сборки уровней в UE5.
— Создание пропсов: элементов окружения, предметов, оружия.
Требования:
— Опыт создания Low-Poly моделей с правильной сеткой, оптимизацией и отсутствием лишних полигонов.
— Понимание пайплайна экспорта в Unreal Engine 5, включая настройку пивотов, масштаба и коллизий.
— Текстурирование с использованием цветовых палитр/атласов или Vertex Color.
— Наличие портфолио в стиле low-poly, ссылки на ArtStation приветствуются.
Условия:
— Удаленная работа с свободным графиком.
— Оплата проектная (поштучно или за пак моделей), обсуждается индивидуально.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
We are a passionate team of highly skilled engineers and top-tier designers. We develop a diverse range of games, across genres such as:
Rhythm:
Starri
Action:
Tumbobots
,
Doodle Heads
Brain & Puzzle:
Brainy Inc.
,
2048 Arms
,
Cookie Monster
Party:
Mirrorama
,
What on Earth
,
Barbie Dance Party
Kids:
Bluey
,
Elmo Says
… with RPG and action titles coming in 2027!
You will work as a game engineer under the guidance of senior engineers, participating in feature development for production games, joining game design discussions, creating mini-games, and exploring research projects. The goal of our internship program is for you to learn from senior engineers, deepen your engineering skills, showcase your creativity, and explore how to solve hard problems.
What You Will Do
Software & Game Engineering:
Build game architecture, create UIs, improve UX, implement game logic, explore motion control algorithms, and build internal tools.
Product Design:
Participate in game design discussions, design game mechanics, rapidly prototype, and iterate based on playtesting feedback.
Learning & Research:
Improve your software engineering skills by working closely with senior colleagues. Explore new technologies and share knowledge with the team to drive collective growth.
Creativity & Soft Skills:
With guidance from experienced colleagues, create your own game and improve your presentation skills by pitching your demo to the team.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Growth Mindset:
Humble and eager to learn. Active participation in side projects (open-source software, indie games, etc.) is a plus.
Passion for Quality:
You care deeply about details and aim for world-class quality.
Engineering Best Practices:
You write clean, maintainable, and robust code.
Troubleshooting:
Able to fix compilation and runtime errors effectively.
Communication:
Clear expression of technical details. Experience teaching or mentoring others is a plus.
Innovation:
Creative and loves exploring fresh ideas.
Love Playing Games:
The more games you play, the better ideas you may have. More importantly, you should have fun working with us!
Nice To Have
Solid CS foundation:
A computer science or engineering background is preferred. Experience in competitions like ICPC, CTF, hackathons, or code/game jams is a big bonus.
Game foundation:
Having built a game before is a big bonus. But you can also learn from scratch with the team’s help.
Tech-Savvy:
Broad interest in technology (app development, web, databases, UI/UX, animation).
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
As our Software Engineer Intern (Game Development), you will work on sports and active-play experiences for Nex Playground across production games, new prototypes, and online multiplayer projects currently in development. You will collaborate with experienced engineers, designers, and artists to take gameplay ideas from concept through implementation, playtesting, and polish.
Selected work includes:
Sports & simulation:
NFL FLAG Heroes
,
Bowling: Strike!
,
Homerun Heroes: StarStrikers
,
Tennis Smash: Racketville
,
NHL Puck Rush
, and
Go Keeper
.
Arcade & competitive play:
Miniacs: Steering Madness
,
Arrow Party
,
Basketball Knockout
,
Brick Buster
, and
Connect 4 Bounce
.
What You Will Bring to the Table
Design and build responsive sports controls using motion algorithms, signal processing, and physics-based simulation.
Apply software engineering practices when developing, testing, and iterating on production features.
Help build Connected Play features by connecting players, processing motion input, and keeping gameplay synchronized across devices in real time.
Explore new game ideas through research and prototyping, and build tools that improve game development workflows.
Share technical knowledge and participate in playtesting, technical discussions, and code reviews.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Solid foundation in software development.
A passion for games and a curiosity about what makes them fun.
A growth mindset and willingness to learn from new challenges.
Strong communication and collaboration skills.
Attention to detail and pride in producing high-quality work.
Enthusiasm for working in a fast-paced environment.
Nice To Have
Familiarity with Unity is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine.
Passion for sports and active play, with an interest in creating games that get people moving.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation? Why San Diego Studio?
We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming experiences – and we’re looking for a Sr Programmer to help build, package, and ship the game on every platform we support.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are a versatile generalist who is as comfortable owning a build and data-packaging pipeline as they are bringing the engine up on new hardware or diving into low-level systems to track down a crash or reclaim memory. They enjoy the planning side of the work: scoping infrastructure changes, sequencing a platform or SDK migration so the team is never blocked, and modernizing tools and systems that have grown over many years. Not only does this person have a strong understanding of how large codebases are built, shipped, and maintained, they are also comfortable with the system-level aspects of the target hardware they’re working on when transitioning to new platforms.
Key Responsibilities:
• Develop, optimize, and maintain the cross-platform build and data-packaging pipeline that turns our game into shippable products across all our supported platforms, current and future.
• Bring the engine up on new platforms and drive platform SDK upgrades, resolving the low-level and system-level issues that come with them (toolchains, file systems, memory and address-space behavior, boot and packaging requirements).
• Identify and resolve crashes, out-of-memory conditions, and stability issues across a broad range of hardware, from high-end consoles to memory-constrained mobile devices.
• Build, package, harden, and release our mobile (Android and iOS) products, and keep the associated build automation healthy.
• Own and evolve the studio’s internal tools – data packaging, memory tracking, metrics and profiling – that the wider team relies on every day.
• Plan and lead the modernization of long-lived build systems, toolchains, and infrastructure.
• Manage branch integration and keep builds flowing across mainline, staging, production, and patch branches in collaboration with engineering, QA, and production teams.
Required Qualifications
:
• Bachelor’s degree in computer science, mathematics, or a related technical field or equivalent.
• 5+ years of experience programming in C++ with a focus on performance-critical and system level application.
• Strong experience with development and release of one or more AAA titles.
• Demonstrated ability to work effectively across many unfamiliar systems rather than within a single specialty.
• Strong debugging and problem-solving skills on hard, intermittent, and low-level issues (memory management, crashes, toolchain and SDK behavior).
• Experience with build systems, packaging and deployment pipelines, and build automation (e.g. Jenkins, MSBuild, gradle, and shell/batch scripting).
• Comfort at a low level: memory management, pointers and address spaces, compiler and linker flags, and optimization behavior.
• Hands-on experience with Visual Studio, Perforce, and other standard development tools.
• Working proficiency in C# for tools and pipeline development.
Preferred Qualifications
:
• Experience developing and shipping on console platforms (PlayStation, Xbox, and/or Nintendo Switch), including platform SDKs and certification/packaging requirements.
• Experience shipping mobile titles (Android/iOS): NDK, app-bundle and store submission, code obfuscation and app hardening, and crash reporting.
• Experience developing internal developer tools with graphical front-ends (e.g. C#/WinForms).
• Familiarity with scripting languages like Python is a plus.
• Exposure to graphics/rendering concepts, in particular how rendering features fit within platform memory and performance budgets (desired but not required).
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$138,700
—
$208,100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Abu Dhabi, UAE; APAC - Remote
About Us
Established in 2018, Bybit is one of the world’s leading cryptocurrency exchanges and digital financial platforms, serving over 80 million users across more than 200 countries and regions. Powered by world-class technology and a user-first mindset, Bybit delivers a seamless ecosystem across trading, payments, wealth management, custody, institutional services, and Web3 — connecting users to the future of digital finance.
Our core values define how we build. We listen, care and improve to create products and experiences that put users first. Backed by a global team of ambitious builders, problem-solvers, and innovators, we foster a high-performance and fast-moving environment where talent is empowered to drive real impact at the global scale. Supported by 24/7 multilingual customer service and a strong commitment to innovation, we are shaping the future of finance through technology, collaboration, and bold execution.
Today, Bybit is recognized as one of the most trusted and transparent platforms in the digital asset industry, continuing to expand its global presence while building the infrastructure for the next generation of financial services.
Responsibilities
Create and edit high-quality video and motion content from brief to final delivery.
Animate typography, graphics, product visuals, UI elements, and campaign assets.
Edit videos with strong attention to
pacing, transitions, music, sound design, and storytelling
.
Work confidently across
After Effects, Premiere Pro, and Figma
.
Use AI creative tools for ideation, storyboarding, asset generation, video generation, and creative experimentation.
Collaborate with designers, creative leads, and other team members to bring ideas to life.
Respond to feedback efficiently and maintain a consistently high standard of execution.
What We’re Looking For
Strong practical skills in
both animation and video editing
.
Proficiency in
Adobe After Effects and Adobe Premiere Pro
.
Ability to work with and animate designs created in
Figma
.
Strong visual judgment across typography, composition, timing, movement, and transitions.
Good understanding of storytelling and the ability to build a complete video, not only individual scenes.
Familiarity with modern
AI creative tools and workflows
.
A strong portfolio or showreel demonstrating both editing and animation capabilities.
Proactive, detail-oriented, adaptable, and comfortable working independently within creative direction.
Ideal Candidate
An early-career multidisciplinary creative who is already
technically proficient, visually strong, and ready to contribute immediately
.
You should be confident across
editing, animation, design, storytelling, and AI-assisted creative workflows
, while continuing to develop through collaboration, feedback, and creative direction from the team.
Why Join Us
At Bybit, we are committed to fostering a supportive and enriching work environment.
Our benefits include:
- Study Growth Fund: We support your professional development and continuous learning.
- Internal Events: Participate in regular team-building activities, workshops, and events designed to promote collaboration and innovation.
- Global Collaboration: Be part of a diverse, international team, working alongside colleagues from around the world.
- Career Advancement: Access opportunities for growth and advancement within a rapidly expanding global company.
- Internal Mobility: Grow with us- Your long-term development is important to us. We offer internal job opportunities to help build your career path.
Задачи:
— Разрабатывать и оптимизировать мультиплеерные игровые механики
— Реализовывать новые фичи с нуля по ГДД
— Оптимизировать клиент
— Интегрировать и поддерживать SDK и мета-системы: монетизация, аналитика, платеж
Требования:
— Обязательный опыт разработки в 3D mobile games (shooter/RPG/action/real-time MMO) в live ops от 4 лет
— Уверенная работа с Photon (PUN2/Fusion)
— Отличное знание C# и Unity
— Уверенная работа с Git
— Понимание ООП: SOLID, композиция
— Опыт работы в крупных высоконагруженных проектах
— Самодисциплина, внимание к деталям, умение работать в команде
Будет плюсом:
— Навыки рендеринга и написания шейдеров
— Настройка CI/СD пайплайна
— Опыт написания собственных плагинов
Задачи:
— Моделирование персонажей и настройка скелета (риг) под стандартный UE5 Mannequin для корректной работы стандартных анимаций движка.
— Создание модульных элементов зданий (стены, крыши, проемы) строго по сетке (Grid Snapping) для удобной сборки уровней в UE5.
— Создание пропсов: элементов окружения, предметов, оружия.
Требования:
— Опыт создания Low-Poly моделей с правильной сеткой, оптимизацией и отсутствием лишних полигонов.
— Понимание пайплайна экспорта в Unreal Engine 5, включая настройку пивотов, масштаба и коллизий.
— Текстурирование с использованием цветовых палитр/атласов или Vertex Color.
— Наличие портфолио в стиле low-poly (ссылки на ArtStation приветствуются).
Условия:
— Удаленная работа, свободный график.
— Оплата проектная (поштучно или за пак моделей), обсуждается индивидуально.
УдалённоГеография найма не уточнена
Belgrade; This role is eligible for relocation & immigration support
УдалённоseniorSerbia; Almaty; Armenia
СтажёрHong Kong; Nex employees may be expected to collaborate with colleagues across different time zones
СтажёрHong Kong; Nex employees may be expected to collaborate with colleagues across different time zones
seniorUnited States, San Diego, CA
СтажёрGood understanding of storytelling and the ability to build a complete video, not only individual scenes; APAC - Remote