Лид: ревью шотов, конкретный фидбэк, помощь аниматорам и поддержание единого стиля. Нужны сильное портфолио и опыт руководства командой.
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Лид: ревью шотов, конкретный фидбэк, помощь аниматорам и поддержание единого стиля. Нужны сильное портфолио и опыт руководства командой.
- Анимация персонажей по сценарию (с ремарками для аниматора) и референсам. - Выставление поз и мимики.
Daily Responsibilities Recruiting, leading, mentoring, and guiding VFX artists, fostering a culture of innovation and excellence. Developing and optimizing VFX workflows.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборИщем опытного 3D-аниматора, который умеет работать в Blender или Houdini.
— создавать риги: кости, меши, веса и скины; — настраивать IK, transform и path constraints;
• ретекстур одежды на основе готовых проектов и референсов; • импорт текстур в движок и проверка результата на модели;
– Создавать 3D-модели персонажей, окружения и пропсов в стилизованном живописном стиле. – Делать ретопологию, UV-развёртки, запекать карты и готовить текстуры.
К рассмотрению принимаются работы, в которых концептуальная идея проекта «НЕОПАЛИМАЯ»выражена визуально через образ, композицию, жест, телесность.
Разработка и поддержка анимационных систем в Unreal Engine 5. Создание сложных ригов персонажей и существ.
‼️ Qo`shimcha: * unity va c#: kamida bir nechta tugallangan loyiha. meta xr sdk bilan ishlagan bo’lishi kerak.
Location: Kyiv Job Overview We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes. What will you do? Act as the bridge that connects player combat, enemy combat, and level design teams. Own and advocate for the full combat experience, making sure player abilities, enemy behaviour, and encounter design fit together into engaging gameplay. Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay. Set up combat and encounter design frameworks, standards, and best practices so that several feature teams can build at scale. Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals. Analyse player feedback, telemetry, and playtest results to find ways to improve combat feel, pacing, difficulty, and engagement. Work with leadership to spot risks, agree on priorities, and keep combat work aligned with the wider goals of the game. Hold a high bar for quality, accessibility, usability, and player experience throughout development. What are we looking for? Deep knowledge of combat design fundamentals, including pacing, responsiveness, game feel, encounter design, progression, and player mastery. Substantial hands-on experience building and balancing combat systems for action games. Strong skills in gameplay prototyping, iterative development, tuning, and using playtests to guide design decisions. Experience working closely with engineering teams to turn design goals into solid, reliable gameplay features Excellent written and spoken communication, with the ability to explain design intent clearly and give feedback people can act on. Hands-on experience with current game development tools and engines Solid grasp of what motivates and engages players, how progression systems work, and how great gameplay keeps players coming back. Thorough knowledge of game development pipelines and of how disciplines work together in production. Work mode Remote (from anywhere within Ukraine). This role isn't eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include: 24 business days of annual leave per calendar year 6 personal days per calendar year Career development and education opportunities within the company Premium Private Health Care (with wellness program option) Mental well-being program (iFeel) Life event bonuses (Employee’s Birthday, Marriage, Child’s Birth, etc.) English courses with 50% contribution Employee discounts Personal Gaming Account Coffee, fruits, and snacks in the office Company events Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
К участию принимаются короткометражные анимационные работы продолжительностью до 20 минут, которые обращаются к темам, образам и сюжетам, связанным с армянской культурой, или созданные авторами армянского происхождения.
• Хорошее портфолио проектов в казуальной стилистике. • Опыт использования AI-инструментов в создании 2D-графики.
• Animate 15-30 engaging 3D shorts per month (30-45s). • Work using ready-made scripts and voiceovers.
Location: Canada, Remote Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract. PlayStation Studios Visual Arts | Remote This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts (PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games. We are seeking a highly talented and motivated Senior 3D Material Artist with a passion for crafting high quality, game-ready materials. The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials. Responsibilities: Collaborate with Environment Artists directly in levels, iterate on materials in context, and bring environments to final visual polish Partner with Art Directors, Leads, Technical Artists, implementing feedback quickly and effectively Create and refine realistic PBR materials and surface treatments that support and elevate the project's visual direction, for both in game and cinematic levels Manage and author materials within propriety tools Contribute to the development and documentation of material workflows, standards, and libraries Track and address material-related bugs during production and post-production Help define and improve the game's visual direction with each deliverable Balance visual quality with performance constraints Solve production challenges creatively Estimate scope and manage workload effectively Deliver work on schedule / on time in a production environment Requirements: A strong portfolio with recent work demonstrating an artistic approach to material and surface creation for real-world surface types 6+ years of experience in AAA video game production with at least one shipped title Strong grasp of composition, color theory, and the physical properties of real-world surfaces Experience showing a strong understanding of game development with a focus on materials usage within a world building pipeline Proficient at applying surface details and controlling shader features that represent a wide variety of material types Proficiency in Substance Designer and Substance Painter Solid understanding of PBR workflows and material creation pipelines Technical proficiency in game art workflows including UV layout, texel density, and texture optimization Experience optimizing games for performance and memory Strong proactive collaboration and communication skills Work core hours aligned with PST and team located in California English proficiency Pluses: Knowledge of Substance Designer workflows Shader authoring Houdini experience Experience working with external outsource vendors 2D graphics experience Conceptual level layout experience As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen. All applicants are required to submit their CVs in English as part of the application process At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $46.77 — $70.14 CAD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: San Jose, California Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: San Jose, CA Type: Full Time Internship The Role As a 2D Character Artist Intern , you’ll help expand one of the most playful universe of Party Fowl and Copycat Deluxe , designing new characters that feel like they truly belong within the franchise. You’ll gain hands-on experience taking a character through the full art production pipeline from early concepts and design exploration all the way to polished final artwork. Along the way, you’ll learn how to work within an established art direction, follow our visual guidelines and production process, and create characters that feel cohesive with the existing Party Fowl universe while still bringing fresh ideas and personality to the world. We’re looking for an artist who loves making goofy lovely characters and can do more than create a great looking illustration. You should be able to design memorable characters, explore multiple ideas quickly, and carry a character from initial concept all the way through final game ready 2D art. This isn’t just portfolio work. Your art has the opportunity to ship in a real commercial product and be seen by over 500k+ users every day. What You'll Do Design and develop new characters that expand the established Party Fowl universe while staying true to its visual style and personality. Take character designs through the full art production pipeline, from early concept exploration and iteration to polished final artwork. Learn and follow our art direction, visual guidelines, feedback process, and production standards to create consistent, game ready assets. Work closely with the Art and Design teams, incorporating feedback and iterating on designs throughout the development process. Help evolve and expand the Party Fowl / Copy Cat Deluxe franchise, introducing fresh characters and ideas that feel naturally connected to its existing world. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Strong foundation in stylized 2D cartoon character design, including shape language, posing, color, and composition, especially in stylized and playful character art. Strong sense of appeal, personality, and visual storytelling through character design. Proficiency with 2D art tools, particularly Adobe Illustrator and Adobe Photoshop. Communicates well, is eager to learn, and takes ownership of assigned tasks and responsibilities. Nice to Have Demonstrates the ability to create 2D props and environment assets, such as trees, buildings, and other in-game objects. Familiarity with the Unity engine and a basic understanding of its art production workflow. Interest in family play, party games, or creative physical gaming experiences Enjoys playing and making video games! :) We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Задачи: — Художник-дженералист в TAPCLAP — один из ведущих разработчиков мобильных и социальных игр в казуальной стилистике. Условия: — Удалённая работа или офис (Тбилиси, Лимассол). — Гибкое начало рабочего дня.
Ищу разработчика в Ultima Galaxy — онлайн-карточную игру о пришельцах и тайных организациях. Нужен человек, который поможет выбрать технологии и создать первый рабочий прототип: карточные бои, коллекцию и рынок между игроками.