- Анимация игровых объектов, окружения и интерфейса. - Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы.
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- Анимация игровых объектов, окружения и интерфейса. - Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы.
Задачи: — Участвовать в создании визуального стиля персонажей согласно заданному направлению, работая совместно с арт-директором, гейм-дизайнерами и 3D-художниками — Создавать концепты персонажей в реалистичном стиле для фэнтези вселенной, включая гуманоидов, монстров и животных — Разрабатывать концепты оружия и аксессуаров — Создавать визуальные библиотеки и референсные доски — Участвовать в создании иллюстраций для маркетинга
Задачи: — Анимация игровых объектов, окружения и интерфейса — Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы — Подготовка и экспорт анимаций для Cocos2d — Взаимодействие с разработчиками и проверка анимаций в игре Требования: — Уверенное владение Spine — Владение After Effects и видеоредактором (Premiere Pro, DaVinci Resolve или аналог) — Понимание принципов анимации: тайминг, ease in/out, вес и инерция — Опыт работы с костями, мешами и деформациями, подготовка графики под анимацию — Знание технических ограничений игровой анимации и её оптимизации Будет плюсом: — Опыт работы над казуальными играми и создания рекламных роликов — Навыки анимации с помощью AI-инструментов, владение ComfyUI — Уверенный Photoshop, опыт анимаций в Cocos2d
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: IE - Dublin, Ireland Scopely is looking for a Producer to join our Star Trek Fleet Command game in Dublin on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market. What You Will Do The person in this position will join an experienced team of producers dedicated to facilitating multi-disciplined pods to deliver the best for our players by creating and improving communication channels, celebrating successes, and always making sure we understand how and where our teams can improve. You will be embedded in one of our pods to deliver a wide variety of updates and capabilities for Star Trek™ Fleet Command, taking these projects from concept to delivery. We work on exciting products and games and you will have the opportunity to make a massive impact on the daily experiences of hundreds of thousands of players by ensuring your team has everything they need to be successful. Be heavily involved in production, coordination, triage, and release planning Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team Maintain project status and progress so you can ensure teams capability to deliver to the player on time Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio Be an active member of the Star Trek Fleet Command production team to improve how the whole game team operates What We're Looking For 3+ years of production experience in development teams Experience on a live title Excellent communication and people interaction skills Solid understanding of Agile and its standard practices Experience working with JIRA Naturally be a very structured and well organized person Clear ability to assess priority of multiple issues rapidly to focus response accordingly To have a demonstrated ability to facilitate cross team discussion and organization Willing to spend a lot of time in the details of how games are delivered Bonus Points Worked in large scale agile teams Worked on large live service games Certification as Scrum Master To be a gamer and passionate about games Played STFC or similar 4X games Please ensure that the résumé/CV you attach is written in English. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: GB - London, United Kingdom Scopely is looking for a Producer to join our Star Trek Fleet Command game in London on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market. What You Will Do The person in this position will join an experienced team of producers dedicated to facilitating multi-disciplined pods to deliver the best for our players by creating and improving communication channels, celebrating successes, and always making sure we understand how and where our teams can improve. You will be embedded in one of our pods to deliver a wide variety of updates and capabilities for Star Trek™ Fleet Command, taking these projects from concept to delivery. We work on exciting products and games and you will have the opportunity to make a massive impact on the daily experiences of hundreds of thousands of players by ensuring your team has everything they need to be successful. Be heavily involved in production, coordination, triage, and release planning Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team Maintain project status and progress so you can ensure teams capability to deliver to the player on time Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio Be an active member of the Star Trek Fleet Command production team to improve how the whole game team operates What We're Looking For 3+ years of production experience in development teams Experience on a live title Excellent communication and people interaction skills Solid understanding of Agile and its standard practices Experience working with JIRA Naturally be a very structured and well organized person Clear ability to assess priority of multiple issues rapidly to focus response accordingly To have a demonstrated ability to facilitate cross team discussion and organization Willing to spend a lot of time in the details of how games are delivered Bonus Points Worked in large scale agile teams Worked on large live service games Certification as Scrum Master To be a gamer and passionate about games Played STFC or similar 4X games Please ensure that the résumé/CV you attach is written in English. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
• Поиск визуального направления: референсы, мудборды, стилевые пробы и концепты. • Проектирование и отрисовка игровых интерфейсов.
- Разработка игровых механик на основе проектной документации. - Создание систем коллизий и взаимодействия объектов.
Ищу человека в команду на постоянку для создания простых статичных 2D-анимаций по Roblox в CapCut на ПК. Уверенное владение CapCut на ПК (работа с ключевыми кадрами/кейфреймами, масками, слоями и аудио).
• Creating vertical animations based on a provided script and voiceover. • Animating characters: movements, rigging, emotions.
• Адаптация PC UI и управления под PlayStation, Xbox и Nintendo Switch в проектах на Unreal Engine и Unity. • Анализ существующих UI и input-систем, оценка объёма работ.
Ищу человека в команду на постоянку для создания простых 2D-анимаций по Roblox в CapCut на ПК.
Оплата: 10 000–20 000 ₽ за 2 минуты готовой анимации.
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
- 5+ years as a Technical Artist / 3D Artist. - Strong knowledge of Unity and asset pipeline.
– Релевантный опыт 3–6 лет (или опыт управления командой от 1 года); – Опыт сборки сцен и настройки проектов в UE5;
• Lead a team of technical level designers: plan workload, assign tasks, and evaluate the quality of their work.
• Разрабатывать сюжетное направление игры: общую историю, персонажей, их характеры и взаимоотношения. • Создавать сюжеты экспедиций, квесты и диалоги, связывая их с игровыми механиками и целями игрока.
Location: Poland; Belarus; Serbia; Ukraine; Georgia Workplace: Remote 🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! 🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US: 🏆 #1 in the Cryptogram niche by downloads ✏️ #3 in Word Games We’re looking for an experienced LiveOps Producer to join the Picture Blast Solitaire team. The role covers building the LiveOps direction from the ground up and owning it end to end, from strategy and the event calendar to testing and results, in close collaboration with the product team. What are you working on? - Genres: Puzzle, Word Games, Casual - Platforms: Mobile, iOS, Android For which tasks (responsibilities)? - Build the LiveOps direction for the project: define strategy and hypotheses, run tests, and evaluate results. - Plan and launch holiday, seasonal, and recurring events; manage the LiveOps calendar. - Develop new formats, including game modes that differ from the core gameplay and competitive mechanics. - Analyze metrics; launch and interpret A/B tests. - Prepare documentation, set tasks for development, art, and QA teams, and review and accept deliverables. - Define technical requirements for event infrastructure. - Align the LiveOps roadmap with core gameplay development together with the Product Producer. - Research competitors and the market and propose improvements. What kind of professional are we looking for? - Experience leading LiveOps in mobile games as a LiveOps Producer, Senior Game Designer, Product Owner, or in a related role. - 3+ years of experience in casual puzzle games. - Experience working with product metrics and A/B testing. - Understanding of F2P principles: progression, economy, reward systems, and monetization. - Proactive mindset: ability to independently identify growth opportunities and propose solutions. - Ability to lead a direction independently: plan, prioritize, and negotiate resources with the team. - Systematic and structured approach to work and documentation. - Understanding of LiveOps and mobile market trends; ability to analyze competitors. - Active use of AI tools to speed up work processes. Nice to have - Experience with ad-monetized projects. - Experience on large-scale projects with high traffic. What are the conditions and bonuses? For your success we offer: 🌴 18 business days of compensated day-offs 8 paid Personal Days a year + 1 day is added every year 👉 Flexible Public Holidays policy ❤️🩹 100% Sick Leave compensation 💻 Payment for wear and tear on equipment while using a personal computer 🌐 Remote work