Location: Warsaw; Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is ideally Beijing- based or Warsaw-based, with relocation support available.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
- Define a clear, cohesive design pipeline
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Fine-tune game balancing, pacing, and feel
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior
PROFILE
- At least 3 years of professional experience in the gaming industry as a Designer
- Experience working on mobile games, F2P or RPG
- Experience in designing LiveOps for a live product is a huge plus
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Competitive salary
- Benefits according to the country you reside in
ОфисWarsaw; Beijing; This position is ideally Beijing- based or Warsaw-based, with relocation support available
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REMOTE | PART TIME / FULL TIME / PROJECT BASED Мы ищем человека , который возьмёт на себя создания рекламных креативов, геймплей роликов Основные задачи: - записывать gameplay из игры; - самостоятельно находить интересные моменты и механики для рекламы;
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
At Nex, we move fast. As a dynamic, growth-oriented company at the forefront of interactive gaming technology, we're looking for a curious and detail-oriented intern to support our playtesting and gameplay research efforts. This is a hands-on opportunity to learn how games are tested, analyzed, and improved - contributing directly to the games we're building while gaining exposure to the wider gaming industry. If you love games and want to understand what makes them fun, this role is for you.
What You Will Do
Support and observe playtesting sessions for our in-development games, capturing detailed notes on player behavior, reactions, and feedback.
Analyze playtest results and compile reports on gameplay effectiveness, player satisfaction, and areas for improvement.
Assist in coordinating and facilitating playtesting sessions, including working with part-time staff and playtesters.
Collaborate with internal studios and producers to understand testing needs and align on priorities.
Conduct competitive research on external games, analyzing their mechanics, design decisions, and player experience. Benchmark findings against our own games to identify best practices, opportunities for improvement, and mechanics with potential for adaptation to our platform.
Compile clear, actionable research reports and share findings with internal studios and producers.
Handle additional operational tasks as needed to support the content team.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Strong interest in gameplay research, game development, playtesting, or a related field.
Strong communication and writing skills, with a passion for understanding player behavior.
Ability to observe carefully, analyze findings, and provide actionable insights.
A genuine interest in games and familiarity with a range of game genres and platforms.
Detail-oriented, organized, and comfortable working in a fast-paced environment.
What You Will Gain
Hands-on experience with cutting-edge technologies in the evolving gaming field.
A front-row seat to how games are developed, tested, and refined.
A product-driven culture that treasures talent and individual growth.
Mentorship and the opportunity to grow within the content team.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Evaluate AI-generated games and interactive experiences for gameplay quality, technical execution, and overall player experience. Provide clear, structured feedback on gameplay loops, mechanics, controls, physics, level design, UI, visual feedback, and overall game feel.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the Lead Artist in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Competitive salary
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Child daycare facilities (Les Petits Chaperons rouges)
Location: Kraków, Poland; Warsaw, Poland
[EN]
We're looking for a
Associate Technical Director
with a strong technical background and production expertise to lead the development of multiple mobile projects for one of our partners.
In this role, you will be the key stakeholder for technical execution, collaborating with internal teams and external partners to ensure high-quality standards and production efficiency. You will act as an independent auditor, consultant, and technology owner, reporting directly to the Head of Engineering.
This position is an excellent opportunity for a Technical Lead or Project Lead to step into a Director-level role within a well-established environment.
[PL]
Poszukujemy osoby na stanowisko
Zastępcy Dyrektora Technicznego (Associate Technical Director)
z silnym zapleczem technicznym i doświadczeniem produkcyjnym, która pokieruje rozwojem wielu projektów mobilnych dla jednego z naszych partnerów.
W tej roli będziesz kluczową osobą decyzyjną (key stakeholder) w zakresie realizacji technicznej, współpracując z zespołami wewnętrznymi oraz partnerami zewnętrznymi w celu zapewnienia najwyższych standardów jakości i efektywności produkcji. Będziesz działać jako niezależny audytor, konsultant oraz właściciel technologii (technology owner), raportując bezpośrednio do Head of Engineering.
To stanowisko to doskonała okazja dla obecnych Technical Lead'ów lub Project Lead'ów na awans oraz przejście na poziom dyrektorski (Director-level) w stabilnym, dobrze ugruntowanym środowisku.
[EN]
Responsibilities:
Direct technical aspects of development and production, oversee quality management.
Promote best practices, technical standards, and the adoption of relevant tools.
Identify technical risks early and provide proactive solutions.
Define and drive the strategy for core project technology (shared engine, tools, and build system).
Mentor Leads and guide Senior Engineers on technology choices, architecture, and design decisions.
Make hiring decisions for Senior and Lead candidates.
Contribute to the assessment of new project opportunities and bid proposals.
Provide necessary support for project kickoffs, including advising on team composition.
Initiate knowledge-sharing sessions for software engineers across the department.
Represent and promote the Company during customer calls, on-site visits, and industry events.
[PL]
Obowiązki:
Kierowanie rozwojem technicznym i produkcyjnym gier oraz nadzór nad zarządzaniem jakością.
Promowanie najlepszych praktyk, standardów technicznych oraz wdrażania odpowiednich narzędzi.
Wczesne identyfikowanie ryzyk technicznych i dostarczanie proaktywnych rozwiązań.
Definiowanie i realizacja strategii w zakresie kluczowych technologii projektowych (wspólny silnik, narzędzia i systemy budowania wersji/build system).
Mentoring Leadów oraz wspieranie Senior Engineerów w podejmowaniu decyzji technologicznych, architektonicznych i projektowych.
Podejmowanie decyzji rekrutacyjnych w odniesieniu do kandydatów na stanowiska Senior i Lead.
Udział w ocenie nowych możliwości projektowych oraz przygotowywaniu ofert przetargowych (bid proposals).
Zapewnianie niezbędnego wsparcia przy startach projektów (kickoffs), w tym doradztwo w kwestii doboru składu zespołu.
Inicjowanie sesji wymiany wiedzy (knowledge-sharing) dla inżynierów oprogramowania w całym dziale.
Reprezentowanie i promowanie firmy podczas rozmów z klientami, wizyt na miejscu (on-site) oraz wydarzeń branżowych.
Requirements
[EN]
7+ years of professional software development experience.
2+ years of experience leading an entire game development team of 8+ software engineers.
Professional development experience in C++.
Proven experience with mobile development, publishing, and platform limitations (hardware, software, and dependencies).
Significant development experience in the following domains: UI, Gameplay, Engine).
Significant experience fixing low-level issues (memory, multi-threading, obscure crashes).
Experience with task planning, estimation, and tracking.
Experience mentoring or hiring Senior engineers.
Familiarity with Art and Production workflows within game development.
Strong organizational and communication skills.
Professional fluency in English (spoken and written).
Passion for gaming.
Would be a plus:
Development experience in AAA games.
Professional experience with Unreal Engine.
Proficiency in Python, C#, Java, or TypeScript.
Strong skills in performance and memory optimization.
Experience with back-end development.
Experience setting up CI/CD tools (e.g., TeamCity, Jenkins).
Experience managing VCS branch structure, preferably in Perforce.
Experience with Console development and certification (PlayStation, Xbox, Nintendo Switch).
Experience working within globally distributed teams.
Experience working with external outsourcing partners.
Live Service game ownership experience.
Product owner mindset.
Deep understanding of management methodologies (Scrum, Waterfall).
[PL]
Wymagania:
Ponad 7 lat profesjonalnego doświadczenia w tworzeniu oprogramowania.
Ponad 2 lata doświadczenia w zarządzaniu całym zespołem deweloperskim (8+ programistów).
Profesjonalne doświadczenie w programowaniu w C++.
Udokumentowane doświadczenie w tworzeniu, wydawaniu i wydawaniu gier mobilnych oraz znajomość ograniczeń platformowych (sprzęt, oprogramowanie i zależności).
Znaczące doświadczenie programistyczne w obszarach: UI, Gameplay, Engine (silnik gry).
Znaczące doświadczenie w rozwiązywaniu problemów niskopoziomowych (pamięć, wielowątkowość, nietypowe awarie/crashe).
Doświadczenie w planowaniu, szacowaniu (estymacji) i śledzeniu postępu zadań.
Doświadczenie w mentoringu oraz rekrutacji starszych programistów (Senior Engineers).
Znajomość procesów roboczych (workflows) w obszarach grafiki (Art) i produkcji gier.
Bardzo dobre umiejętności organizacyjne i komunikacyjne.
Biegła znajomość języka angielskiego w mowie i pismie.
Pasja do gier wideo.
Mile widziane:
Doświadczenie w tworzeniu gier klasy AAA.
Profesjonalne doświadczenie w pracy z Unreal Engine.
Biegła znajomość Python, C#, Java lub TypeScript.
Zaawansowane umiejętności w zakresie optymalizacji wydajności i wykorzystania pamięci.
Doświadczenie w tworzeniu rozwiązań backendowych.
Doświadczenie w konfiguracji narzędzi CI/CD (np. TeamCity, Jenkins).
Doświadczenie w zarządzaniu strukturą gałęzi w systemach kontroli wersji (VCS), preferowanie Perforce.
Doświadczenie w tworzeniu gier na konsole oraz znajomość procesu certyfikacji (PlayStation, Xbox, Nintendo Switch).
Doświadczenie w pracy w zespołach rozproszonych globalnie.
Doświadczenie we współpracy z zewnętrznymi partnerami outsourcingowymi.
Doświadczenie w zarządzaniu cyklem życia gier typu Live Service.
Nastawienie typu
Product Owner
.
Głębokie rozumienie metodologii zarządzania projektami (Scrum, Waterfall).
Benefits
[EN]
Cooperating with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
[PL]
Kooperacja w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Location: Yerevan, Armenia
We're looking for a
Associate Technical Director
with a strong technical background and production expertise to lead the development of multiple mobile projects for one of our partners.
In this role, you will be the key stakeholder for technical execution, collaborating with internal teams and external partners to ensure high-quality standards and production efficiency. You will act as an independent auditor, consultant, and technology owner, reporting directly to the Head of Engineering.
This position is an excellent opportunity for a Technical Lead or Project Lead to step into a Director-level role within a well-established environment.
Responsibilities:
Direct technical aspects of development and production, oversee quality management.
Promote best practices, technical standards, and the adoption of relevant tools.
Identify technical risks early and provide proactive solutions.
Define and drive the strategy for core project technology (shared engine, tools, and build system).
Mentor Leads and guide Senior Engineers on technology choices, architecture, and design decisions.
Make hiring decisions for Senior and Lead candidates.
Contribute to the assessment of new project opportunities and bid proposals.
Provide necessary support for project kickoffs, including advising on team composition.
Initiate knowledge-sharing sessions for software engineers across the department.
Represent and promote the Company during customer calls, on-site visits, and industry events.
Requirements
7+ years of professional software development experience.
2+ years of experience leading an entire game development team of 8+ software engineers.
Professional development experience in C++.
Proven experience with mobile development, publishing, and platform limitations (hardware, software, and dependencies).
Significant development experience in the following domains: UI, Gameplay, Engine).
Significant experience fixing low-level issues (memory, multi-threading, obscure crashes).
Experience with task planning, estimation, and tracking.
Experience mentoring or hiring Senior engineers.
Familiarity with Art and Production workflows within game development.
Strong organizational and communication skills.
Professional fluency in English (spoken and written).
Passion for gaming.
Would be a plus:
Development experience in AAA games.
Professional experience with Unreal Engine.
Proficiency in Python, C#, Java, or TypeScript.
Strong skills in performance and memory optimization.
Experience with back-end development.
Experience setting up CI/CD tools (e.g., TeamCity, Jenkins).
Experience managing VCS branch structure, preferably in Perforce.
Experience with Console development and certification (PlayStation, Xbox, Nintendo Switch).
Experience working within globally distributed teams.
Experience working with external outsourcing partners.
Live Service game ownership experience.
Product owner mindset.
Deep understanding of management methodologies (Scrum, Waterfall).
Benefits
Cooperating with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a talented UI Programmer with a passion for creating intuitive, responsive game interfaces. You’ll join our Montreal team to implement and connect UI features in Unreal Engine, helping bring our first AAA game to life.
What You'll Do:
Implement and hook up game UI using Unreal UMG and Blueprints.
Connect menus, HUDs, and widgets to gameplay systems and data.
Build reusable UI components and support established UI frameworks.
Implement navigation and input for controller, mouse, and keyboard.
Debug UI logic, layout, performance, and integration issues.
Collaborate with UI/UX, art, design, and engineering.
What You'll Bring:
Experience building UI in Unreal using UMG and Blueprints.
3 years of experience with C++ or console development.
3 plus years professional development with UMG in Unreal
Understanding of Blueprint scripting, events, interfaces, and data flow.
Strong debugging and problem-solving skills.
Familiarity with UI navigation, input, scaling, and localization.
Ability to create clear, maintainable implementations from designs.
Strong communication skills and a collaborative mindset.
Nice To Have:
Professional game experience or a relevant portfolio.
Shipped title using Unreal Engine.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
We’re looking for an experienced Senior Gameplay Designer with a passion for creating compelling combat, enemies, and encounters, to join our Montreal team and help bring our first AAA game to life.
What You'll Do:
Design, implement, and tune enemies, abilities, and combat behaviors.
Create NPC AI using Unreal Engine tools and visual scripting.
Build engaging encounter compositions that support pacing and progression.
Take gameplay features from prototype through implementation and polish.
Balance combat difficulty, enemy roles, and player-facing feedback.
Collaborate with design, animation, engineering, and level teams.
Provide feedback and mentorship to other gameplay designers.
What You'll Bring:
Senior-level experience designing combat for action or action RPG titles.
Experience creating enemies, abilities, AI behaviors, and encounters.
Strong Unreal Engine and visual scripting skills.
A deep understanding of combat pacing, balance, readability, and player feedback.
Strong communication, collaboration, and problem-solving skills.
At least one shipped AAA or comparable title.
Nice to Have:
Experience designing boss encounters.
Familiarity with Unreal Behavior Trees, EQS, and Gameplay Ability System.
Experience working with animation systems and combat metrics.
Experience with 1st-person action combat and mechanics.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
Skeleton Key is headquartered in Austin, TX, and we're building out a new, growing team in Montreal, QC and is looking for a passionate and dedicated
Senior Producer.
Reporting to the Studio GM, the Senior Producer will oversee production for one or more development teams, managing schedules, dependencies, capacity, and blockers to keep deliverables moving. You’ll coordinate cross-disciplinary development, improve team workflows, and serve as the on-site point of contact for our Montreal SK team, partnering with HR, IT, and studio administration on onboarding, hiring logistics, licenses, and day-to-day operations.
What you'll do:
Own and maintain production schedules for one or multiple teams consisting of features, assets, and other content deliverables.
Track content through development pipelines involving multiple teams to ensure proper dependency handoffs, updates, and delivery.
Be the "go-to" person for your team to help them connect with others, remove their development blockers, and guide them on how to approach problems.
Serve as an on-site point of contact for the Montreal SK studio space, helping with day-to-day operational needs in partnership with HR, IT, and studio administration.
Lead and moderate team meetings with clear agendas, focused discussions, and actionable, reliable meeting notes.
Be the first line of defense and representative for your teams in regard to their capacity, velocity, and current priorities.
Build trust and positive relationships across all teams.
Communicate effectively across multiple teams and seniority levels.
Resolve problems, prioritize, and find creative solutions to achieve results.
Track team performance metrics to communicate overall team velocity, project health, and progress towards project goals.
What you'll bring:
5+ years of proven experience in multi-disciplinary game development for AAA games.
Shipped at least one AAA title.
Comprehensive experience with all phases of game development from concept to launch.
Knowledge of various development methodologies and their applications (e.g. Scrum, Kanban, Waterfall) and the adaptability to apply them to specific team needs.
Experience managing team planning, schedules, and roadmaps.
Strong experience with project planning, presentation, and documentation tools, including Jira.
Experience with studio site operations or office management, including coordinating with HR, IT, and administrative partners.
Strong interpersonal skills; operates with empathy and understanding.
Self-sufficient and self-motivated, with a deep passion to help teams succeed and create amazing gaming experiences and content.
Nice to have:
Hands-on production experience embedded with a gameplay or combat team, coordinating across the disciplines that feed it, including Animation, Engineering, Gameplay Design, VFX, and Audio.
Direct experience shipping character action, combat, or systems-driven gameplay in a AAA production.
Familiarity with Unreal Engine development workflows and the dependencies between gameplay design, engineering, and animation.
Experience coordinating with external vendors and co-development partners.
Experience defining and rolling out production process improvements from a mix of production metrics and developer feedback.
Experience working on RPGs or story-focused games.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Beffio is an award-winning co-development studio working with international clients including Square Enix and Nike.
The studio is looking for a Senior Technical Lighting Artist with strong Unreal Engine experience and a deep understanding of real-time lighting, rendering and environment systems.
The role combines artistic lighting execution with technical troubleshooting.
You will work closely with Art Directors, Lighting Artists, Technical Artists and Engineers to achieve high visual quality while maintaining performance across technically demanding Unreal Engine projects.
Responsibilities:
• Create, polish and troubleshoot real-time lighting setups in Unreal Engine
• Work with dynamic Time of Day lighting systems
• Configure and balance Directional Light, Skylight, Sky Atmosphere, Skybox and Exponential Height Fog
• Work with Post Process Volumes, exposure and Local Exposure
• Use Sequencer and Day Sequence Volumes to control lighting and Time of Day parameters
• Diagnose lighting, rendering, exposure, shadow, fog, atmosphere and performance issues
• Work with Lumen, Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity
• Navigate Blueprints to understand lighting and environment systems and identify potential issues
• Work with levels, sublevels, World Partition, Data Layers and streaming
• Collaborate with client-side Art, Lighting, Tech Art and Engineering teams
Required Skills:
• Strong professional experience with real-time lighting in Unreal Engine
• Professional background as a Lighting Artist, Technical Lighting Artist, Technical Artist, Environment Artist with a lighting focus or similar role
• Strong portfolio or reel demonstrating real-time lighting work in Unreal Engine
• Deep understanding of Unreal Engine lighting workflows and rendering fundamentals
• Practical knowledge of Time of Day systems
• Strong understanding of direct lighting, skylight, atmosphere, fog, exposure, post-processing and shadows
• Good knowledge of Lumen and its limitations across supported platforms
• Knowledge of Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity
• Ability to navigate Blueprints, Sequencer, World Partition and Data Layers
• Strong diagnostic and technical problem-solving skills
• Ability to identify performance and rendering bottlenecks
• Clear written English
• Comfortable working in a fully remote, client-facing co-development environment
Nice to Have:
• Experience with dynamic Time of Day systems
• Experience with large open-world or semi-open-world Unreal Engine projects
• Experience profiling and debugging lighting and rendering performance
• Strong cinematic and gameplay lighting sense
• Experience with consoles or other performance-constrained platforms
• Basic Blueprint scripting knowledge
• Experience working closely with Technical Art and Engineering teams
Conditions:
• Fully remote work
• Full-time cooperation
• B2B or standard employment contract options
• Work on technically demanding Unreal Engine projects
• Direct impact on lighting quality, readability and rendering consistency
• Collaboration with experienced international Art, Lighting, Tech Art and Engineering teams
• Production-focused co-development environment
• Opportunity to solve complex real-time lighting and rendering challenges
• Annual team retreat focused on learning, alignment and team bonding
JКомпания не указана
51
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Location: Warszawa, Poland
Workplace: hybrid
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
Your responsibilities:
Designing and iterating
open-world locations
, from early greyboxes to final layouts,
Creating
natural environments and different biomes
that support exploration, clear navigation and
first-person traversal
,
Designing gameplay spaces around
survival mechanics
, verticality, combat and environmental challenges,
Building varied locations using
modular and scalable solutions
,
Shaping both
outdoor and indoor spaces
, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Nice to have:
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
• Convert UX wireframes into polished UI designs, prototypes and design systems using Figma, Photoshop and Illustrator. • Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer and Blueprints.
ГибридseniorGdansk
JКомпания не указана
57
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
Location: Belgrade, Serbia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Responsibilities
A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter
Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions
Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions
Lead complex, challenging, impactful game aspects with minimal oversight
Analyze internal and external metrics feedback and adjust design or balance the game if necessary
Contribute to prototyping, game balancing and gameplay tuning
Requirements
Must have experience in Game Design for first/ third person shooter games
Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer
Knowledge of 3D level/game design tools and editors, primarily Unreal 5
A fine attention to quality and detail, both creatively and technically
Strong creative skills
Excellent organization and communication skills
Familiar with project management methodologies and software
Passionate gamer, with a strong passion for games in general
Proficiency in English (verbal, written and technical)
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Yerevan, Armenia
СтажёрNex employees may be expected to collaborate with colleagues across different time zones
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