Location: Los Angeles, USA
As a
Technical Artist
, you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in game assets, materials, shaders, and scalable development pipelines.
As a Rendering Technical Artist Intern on League, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI
Optimize 2D and 3D content as necessary to meet the technical requirements for League
Interface with producers and Art leads when assessing and completing tasks
Use your skills as a 3D generalist to improve, maintain and provide support for Art workflows on League
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Location: Los Angeles, USA
As a
Lighting Artist
, you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players.
As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work.
Responsibilities:
Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs
Translate that direction into in-game lighting adjustments, with support from your mentor and the team
Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks
Check that the lighting communicates the intended visual behavior during gameplay
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Real-time shading experience with GLSL, HLSL, or node-based material workflows
Experience with content creation tools, such as Maya, Photoshop, and/or Substance
Desired Qualifications:
Experience in game development using modern engines, such as Unity or Unreal
Understanding of 3D math and linear algebra
Experience creating and/or lighting 3D environments and characters
Experience creating bespoke materials for environments, characters, VFX, or UI
Exposure to shader performance fundamentals and engine profiling tools
Exposure to digital asset repositories, such as Perforce
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $40.34 per hour.
Задачи: • Создавать анимированные game-ready модели и текстуры, улучшать существующие ассеты. • Оптимизировать количество вершин, запекать high-poly в low-poly и готовить LOD.
УдалённоМожно работать из любой страны
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
— Имплементировать ассеты в Unreal Engine на различных этапах производства. — Исправлять ошибки и баги, возникающие при настройке ассетов и/или коммуницировать с партнером по сложным и нестандартным случаям.
ГибридКомпенсация билетов при релокации в Санкт-Петербург
Задачи:
— Создавать 3D-анимацию персонажей, существ и объектов с применением keyframe-анимации и Motion Capture;
— Интегрировать анимации в игровой движок и настраивать необходимые параметры;
— Взаимодействовать с 3D-моделлерами, геймдизайнерами и программистами;
— Оптимизировать анимации с учетом технических требований игровых платформ.
Требования:
— Опыт работы 3D-аниматором в игровой индустрии не менее 3 лет;
— Уверенное владение Autodesk Maya;
— Хорошее понимание основ анимации, включая Body Mechanics, тайминг, спейсинг и работу с весом;
— Знание специфики игровой анимации, создание циклов, переходов и боевых анимаций;
— Умение работать с референсами и самостоятельно их подбирать;
— Наличие сильного портфолио (Showreel);
— Способность работать в команде, воспринимать обратную связь и соблюдать дедлайны.
Будет плюсом:
— Опыт работы с Motion Capture;
— Опыт интеграции анимаций в Unreal Engine или Unity;
— Опыт работы с фотореалистичной стилистикой, стилизацией и семиреализмом.
Условия:
— Возможность напрямую влиять на конечный продукт;
— Обучение за счет компании;
— Официальное трудоустройство и полностью белая заработная плата;
— Компенсация больничных и отпусков до 100%;
— Предоставление современной техники;
— ДМС со стоматологией после испытательного срока;
— Активная корпоративная жизнь;
— Корпоративная валюта BlackCoins.
УдалённоmiddleГеография найма не уточнена, офис: Санкт-Петербург
Задачи:
— Риггинг и скиннинг моделей.
— Создание анимаций животных от третьего лица, анимаций перемещения (бег, ходьба).
— Проверка интегрированных анимаций в игре.
— Менеджмент команды.
Требования:
— Хорошие знания инструментов Unity и Unreal Engine, опыт интеграции анимаций в движок.
— Знание риггинга, скиннинга и основ моделинга.
— Умение создавать анимации в Maya.
— Навыки работы с нейронными сетями.
— Опыт налаживания процессов, выдачи обратной связи и менторства.
— Опыт работы в реалистичном сеттинге.
Условия:
— Возможность работать полностью удалённо или из офиса в Санкт-Петербурге.
— Оплачиваемые отпускные и больничные.
— Пакет бенефитов, включающий ДМС, компенсацию курсов иностранных языков, психолога и профессиональных курсов.
— Гибкое начало рабочего дня с 9 до 12 часов по московскому времени.
Задачи:
— Создание библиотеки анимаций для игрового персонажа-гуманоида с готовым ригом.
— Анимация стойки, ходьбы, бега, прыжков, жестов и реакций.
— Обеспечение бесшовности циклов анимаций.
— Работа в стилях от мультяшного до реалистичного.
— Важное внимание к механике тела, весу, балансу, чтобы стопы не скользили.
Требования:
— Опыт работы с Cascadeur или Blender.
— Наличие портфолио с анимацией персонажей.
Условия:
— Удалённая работа.
— Оплата договорная.
— Первая анимация будет тестовым заданием с оплатой.
Контакт для отклика: Telegram @chingiz_rafikov.
Задачи:
— Создание анимационных сцен по готовым сценариям и раскадровкам для полнометражных фильмов
— Работа с несколькими персонажами
Требования:
— Владение AI-анимацией и Photoshop
— Опыт классической анимации и знание After Effects будет преимуществом
Условия:
— Оплата в среднем 5 000 ₽ за готовый кадр
— Оплата необходимых AI-сервисов
— Работа в команде режиссёров и супервайзеров
Задачи:
— создать обложку книги
— выполнить иллюстрации к роману
Требования:
— специализация на фэнтезийных кораблях
— способность рисовать отличные большие фэнтезийные галеоны
Условия:
— удалённая работа
— формат freelance
• Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками; • Создание концептов персонажей в реалистичном стиле для фэнтези вселенной (гуманоиды, монстры, животные);
Location: Vancouver, British Columbia, Canada
Position Title:
Concept Artist
Studio/Department:
Palia
Employee Type:
Full-Time
Location
:
Remote (within BC, Canada)
Salary Range:
75,000 to 85,000 CAD
Forge alternate worlds that deepen players' lives! We’re Singularity 6, a Los Angeles-based game studio passionate about delivering meaningful online gaming experiences. We are seeking a Community Manager to support the upcoming expansion of our flagship game, Palia.
As a Concept Artist at S6, you will work with the Art Director and Character Team to help define the aesthetics of the characters in our stylized game project.
To be successful in this role, you will have a strong sense of story, game design, and a healthy appreciation for fashion. You will bring a strong sense of foundational design principles and help cultivate the visual direction of our characters.
What You'll Do:
Create high-quality character concepts with a strong understanding of fashion and costumes in a stylized setting.
2D design skills and an understanding of stylization for video games.
Strong drawing and painting fundamentals.
Create Illustrations that present ideas and inspire the team.
Able to clearly communicate ideas and collaborate with cross-discipline teams.
Explore a wide variety of ideas and push the boundaries of visual design
Who You Are:
1+ years of experience creating concept artwork for games, animation or films.Proficiency in Photoshop and ability to learn new tools as needed.
Has a desire to learn and grow as an artist outside of the job.
Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory.
Comfortable working in cross discipline teams to achieve a shared mission.Strong background in traditional art skills.
Visual problem-solving skills.
Excellent work ethic and self-motivated.Able to give and receive constructive feedback.
Nice to Have:
Background in cozy, life-sim, or multiplayer games.Familiarity with live game operations or service-oriented architecture.
Graphic Design experience.
AAA game development experience.
Experience with 3D software.
Strong personal or professional experience developing stylized Props and Environments.
Be Aware of Fraudulent Recruiting Activities
Singularity 6
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Singularity 6 is an Equal Opportunity Employer.**
Location: Los Angeles, USA
As an Animation Artist Intern at Riot, you will bring champions and characters to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of body types, a diverse selection of action oriented game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players.
In your application, you will select which product you prefer to apply for:
Teamfight Tactics
As an Animation Artist Intern on Teamfight Tactics, you will animate a large variety of things, ranging from champions (old and new), creatures, and even props! Your animations will have to consider how to synthesize both animation principles and the needs of strict gameplay requirements. Throughout development you will be hand-keying/editing animations in Maya, learning about League’s proprietary game engine, and implementing assets within the Unreal Game Engine. Throughout the internship you will have an onboarding partner and a team supporting you through our set development.
League of Legends
As an Animation Artist Intern on League, you will focus on champion animation. You will collaborate with animators on character lore, their motivations, and incorporate their core identity with project requirements to create impactful character performances. Your animations will be hand keyed in Maya using classic animation principles. You will also be responsible for implementation within our proprietary game engine. Throughout the process you will have an onboarding partner and a mentor to guide you through our development process.
Responsibilities:
Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters
Help develop new features and technologies to expand the content pipeline
Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
Recognize areas of opportunity and help other animators level up to AAA-title-standards
Consistently meet project deadlines in a timely manner without compromising artistic integrity
Balance craft and product feedback with a strong empathy and focus on player value
Consistently communicate by proactively collaborating, directing next steps, and providing clear goals and outcomes to your team
Required Qualifications:
Currently enrolled in a college, university or non degree program
Available to work full-time hours for 10-12 weeks
Authorized to work in the U.S.
Experience with action and combat based animations showcasing locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.)
Experience with Maya
Desired Qualifications:
Gaming specific animations through professional or personal work
Experience w/ Unreal Engine and Animation Blueprints
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $35.48
Location: Los Angeles, USA
As a
Concept Art Intern
at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts.
As a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction.
Responsibilities:
Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX
Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive
Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers
Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds
Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Experience working with Photoshop or other relevant painting/design tools
Ability to showcase iterations and sketches in addition to the final rendered pieces.
Desired Qualifications:
Proficient in Photoshop and painting/design tools
Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view
Understanding of colors and value structure
Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references
Great understanding designing characters reading in an isometric view
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.).
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49
Задачи:
— Создавать 2D-графику для игры, включая персонажей, пропсы, окружение и оформление UI окон в стиле проекта
— Отрисовывать пропсы, декорации интерфейса, предметы и иконки, сохраняя целостный визуальный стиль
— Подготавливать ассеты для анимации и интеграции в игру
— Оптимизировать графику под мобильные платформы
— Работать с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта
Требования:
— Опыт работы на позиции 2D-художника от 2–3 лет в игровой индустрии
— Умение точно попадать в заданный стиль проекта
— Свободное переключение между стилями
— Наличие актуального портфолио с работами в казуальной и/или гиперказуальной стилистике
— Уверенное владение программами Photoshop и Figma
— Опыт работы с базовыми генеративными AI-инструментами и использование их в рабочем процессе
— Глубокое понимание основ рисунка, цветопередачи, композиции и визуального повествования
— Умение работать по техническому заданию в установленные сроки и внимательное отношение к деталям
Будет плюсом:
— Владение 3D-пакетами
— Опыт работы с 2D-анимацией
— Знание основ работы с Unity
— Навыки концептинга и креатива, интерес к созданию и придумыванию
— Опыт работы с мобильными играми
УдалённоmiddleREMOTE GLOBAL | AZUR GAMES Мы находимся в поисках 2D Artist для работы с нашим hybrid-casual проектом Чем предстоит заниматься: Создание 2D-графики для игры (персонажи, пропсы, окружение, артовое оформление ui окон ) в стиле проекта Отрисовка пропсов (декораций интерфейса, предметов, иконок) и игровых объектов с сохранением целостного визуального стиля Подготовка ассетов для анимации и интеграции в игру Оптимизация графики под мобильные платформы Работа с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта Чего мы ожидаем: Опыт работы на позиции 2D-художника от 2—3 лет в сфере разработки игр Умение попадать в заданный стиль проекта
Задачи:
— Отрисовка капсулы (кей-арта) для новой игры.
Требования:
— Портфолио.
Условия:
— Полное техническое задание будет предоставлено индивидуально.
— Предполагаемый бюджет и сроки обсуждаются в личных сообщениях.