Location: Remote - US
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
As a Embedded Systems Staff Engineer, you will own the architecture, maintenance, and continued improvement of ARM architecture support within Bugcrowd.
Job Summary
In this role, you will work at the boundary between CPU emulation, operating-system semantics, binary analysis, fuzzing, and symbolic execution. You will improve Bugcrowd’s ability to execute and analyze ARM and AArch64 binaries, diagnose subtle differences between native and emulated execution, and extend our support for new operating environments, binaries, and firmware targets.
Essential Duties & Responsibilities
Own and evolve Bugcrowd’s ARM and AArch64 execution support using emulation.
Diagnose correctness, compatibility, and performance issues involving instruction semantics, memory management, exceptions, system calls, signals, threading, and process startup.
Add support for new ARM architectural features, instruction-set extensions, ABI variants, and execution environments.
Investigate discrepancies between native execution, QEMU execution, and Bugcrowd’s analysis engines.
Improve the performance, determinism, observability, and reliability of large-scale emulated workloads.
Develop test suites and regression infrastructure for instruction-level and end-to-end ARM behavior.
Debug customer binaries and firmware that exercise unusual platform, compiler, or operating-system behavior.
Education, Experience, Knowledge, Skills, and Abilities
6+ years experience developing C/C++ on Linux
Significant experience working with low-level systems software such as emulators, virtual machines, operating systems, compilers, debuggers, binary translators, hypervisors, or dynamic instrumentation systems.
Deep understanding of ARM and/or AArch64 assembly, calling conventions, exception models, privilege levels, and memory semantics.
Strong understanding of Linux process execution, including ELF loading, virtual memory, signals, threads, system calls, dynamic linking, and debugging facilities.
Experience debugging complex native-code failures using tools such as GDB, LLDB, strace, perf, sanitizers, core dumps, or custom instrumentation.
Ability to reason about instruction-level behavior and identify subtle differences between architectures or execution engines.
Familiarity with fuzzing, symbolic execution, dynamic binary analysis, or program instrumentation, plus strong software-design skills and experience owning technically complex systems.
Preferred Experience
OCaml or other functional programming language
Background in vulnerability research, reverse engineering, or firmware analysis.
BS degree in Computer Science or related technical field, or equivalent practical experience.
US Person (for ITAR, such as a US citizen, lawful permanent resident, or protected individual)
Working Conditions and Physical Requirements
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and / or standing - Must be able to remain in a stationary position 50% of the time
Carrying and / or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time.
Pay Range Disclosure
At Bugcrowd, we strive for fairness, equality and to create an environment that allows our people to perform at their very best. Our compensation philosophy is to foster a collaborative community that rewards, attracts and retains the best possible talent. The provided compensation details are based on US national averages and we retain the flexibility to tailor to the needs of the business.
The national estimate for the current hourly rate for the position of $96.75 - $133.03.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Warszawa, Poland
Workplace: hybrid
We're looking for an experienced and versatile
Senior Gameplay Programmer
to join the team working on
P12, a new IP from 11 bit studios
. This is one of the projects marking the beginning of a new chapter for our studio, where we aim to combine engaging gameplay with something that has always been at the heart of our games - authentic emotions and experiences that stay with players long after they've finished playing.
If programming is more than just writing code to you, if you enjoy exploring, experimenting, and finding creative solutions to complex challenges, and if you're genuinely excited about getting involved in a project and having a real impact on its direction, we'd love to meet you.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Design, implement, and maintain gameplay systems and mechanics (in C++, supported by Blueprints).
Collaborate closely with game designers, animators, and artists throughout feature prototyping and production.
Autonomously architect gameplay systems with an emphasis on modularity, performance, and code readability.
Participate in task estimation, technical risk assessments, and production planning.
Profile performance, optimize CPU/memory usage, and debug complex gameplay logic issues.
Develop and maintain custom editor tools and plugins in Unreal Engine to support production.
Partner with UI/UX designers and 2D artists to implement UI logic.
What will help you succeed in this role?
At least
4 years
of professional experience
as a programmer.
At least one shipped game title.
Strong proficiency in
C++
.
Strong proficiency in
Unreal Engine
(or another modern game engine).
Good understanding of game engine architecture.
Ability to debug and profile code effectively.
High autonomy in task planning, estimation, and execution.
Good communication skills, both with engineering peers and non-technical team members.
Nice to have
Experience participating in the final stages of game production (optimization, certification, polish, bug fixing).
Experience extending the Unreal Engine editor (Slate, Editor Utility Widgets / Blueprints, custom editor modules or plugins).
Experience implementing game UI in Unreal Engine
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Music Supervision & Partnerships Lead
on the Riot Games Music team, you will set Riot Games Music’s regional music strategy across China and APAC. You will bring music supervision, artist and industry partnerships, and platform strategy together to create high-impact music experiences across Riot’s games and entertainment portfolio.
You will identify where music can make the greatest difference, shape the approach early, and build the creative and industry partnerships needed to deliver it. You will lead a select portfolio of high-impact or complex initiatives from opportunity through creative development, partnership, and rollout, including delivery to relevant China/APAC music platforms.
You will work with product, publishing, marketing, esports, audio, Legal, Business Affairs, Artist Partnerships, Release Management, and global Riot Games Music teams, and bring regional player and market insight into global planning. You are a senior partner to Riot teams and a credible representative of Riot with artists, managers, labels, publishers, platforms, and other industry leaders.
You will take a senior individual contributor, not a people-management role. You will raise the quality and reach of the work through strategy, relationships, creative judgment, and influence across teams—not by becoming an approval step for every project.
You will report into the Sr Manager, Music Supervision of the team.
Responsibilities:
Set and evolve Riot Games Music’s China/APAC strategy for music supervision and music-led partnerships across assigned games, esports, campaigns, and other Riot initiatives.
Recommend where to focus regional effort, including the music opportunities, audiences, products, and partnerships with the greatest potential to benefit players and Riot. Advise product, publishing, marketing, and esports leaders early in planning; shape briefs, music direction, partnership opportunities, and measures of success.
Lead a selective portfolio of high-impact or complex music initiatives, from initial opportunity and creative strategy through partner engagement, production, rollout, and review. Set the music and creator-partnership approach for regional campaigns, working with the designated campaign owner on positioning, timing, activation, and audience plans.
Build and maintain senior relationships with artists, managers, labels, publishers, music agencies, platforms, regional publishers, and other industry partners across China and APAC. Identify and develop artist, label, platform, and other industry partnerships that advance Riot’s creative, audience, and business goals. Lead high-stakes artist and music partnerships, including partner selection, creative alignment, negotiation strategy, and issue resolution; work with Business Affairs and Legal on terms, approvals, and contracts.
Set regional platform and rollout strategies for music releases and activations. Work with publishing, Release Management, and campaign owners to plan delivery across relevant China/APAC music and social platforms. Guide the choice and execution of original music, licensed music, artist collaborations, and composer-led work, ensuring each approach fits the product, audience, cultural context, rights, budget, and timeline.
Bring China/APAC player, culture, and market insight into global Riot music planning; help global teams adapt ideas for the region and help regional teams connect to global opportunities.
Use audience, platform, campaign, and partner feedback to assess results and improve future music and partnership strategies. Work with Label Affairs, Business Affairs, Legal, Artist Partnerships, Release Management, and other authorized teams to address rights, deal, platform, and delivery requirements early. Make clear recommendations and tradeoffs when creative goals, rights, budget, schedule, or partner needs conflict; escalate decisions that require authority outside the role.
Develop regional playbooks, partner knowledge, and working practices that help other supervisors and collaborators deliver strong work without creating unnecessary process. Mentor peers and developing music professionals through direct collaboration, feedback, and sharing industry and craft knowledge; this role does not carry formal people-management accountability. Represent Riot Games Music in senior regional and global conversations and contribute a clear China/APAC perspective to the broader music strategy.
Required Qualifications:
10+ years of progressively senior experience in music supervision, artist partnerships, music marketing, A&R, music production, licensing, or a related field across games, entertainment, labels, platforms, or media.
A record of setting music or partnership strategy across a portfolio, market, or region—not only delivering individual projects.
Demonstrated success leading high-impact music campaigns, artist partnerships, or music releases from strategy through execution and rollout.
Deep knowledge of the China/APAC music industry and an established network of senior artists, managers, labels, publishers, platforms, agencies, or other relevant partners. Strong understanding of music rights, sync licensing, publishing, master rights, artist and composer agreements, and music usage across media and territories.
Experience building and maintaining senior relationships and leading complex, high-stakes artist or industry partnerships. Experience managing budgets, schedules, partner commitments, risks, and delivery requirements across complex work.
Excellent creative judgment and the ability to connect music choices to product goals, player needs, cultural context, and audience response.
Ability to influence senior internal and external partners, align groups with different goals, and make clear recommendations when information or priorities are changing.
Bachelor’s degree or equivalent professional experience. Professional fluency in Mandarin Chinese and English, with the ability to work effectively across Shanghai, Los Angeles, and other global teams.
Desired Qualifications:
Experience working directly with Chinese publishing partners or music and social platforms in China and APAC. Experience planning music releases or campaigns across multiple regional platforms and audience communities.
Experience with major artist partnerships, cross-border collaborations, esports, games, cinematics, live events, or other player-facing entertainment. Experience using audience and platform insights to assess campaign or partnership performance and inform future strategy.
Familiarity with Riot’s games, characters, worlds, and player communities.
Working knowledge of music production and delivery, including recording, mixing, mastering, metadata, credits, and rights documentation.
Experience mentoring senior or developing creative partners without relying on formal authority.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Malaysia, Petaling Jaya
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Division Overview
The PlayStation Studios: Creative team is an award winning, global internal creative agency within PlayStation Studios. We
endeavour
to build a working environment where we can flourish and create
industry leading
work. Structured around 2 teams; Brand & Strategy and the Creative Studio,
comprising of
four core disciplines; Design & illustration, UI/UX, Motion & 3D, Film and Video. We deliver projects in collaboration with our game development and marketing/PR teams.
Role Overview
As a Senior Compositor, you will play a key role in creating photorealistic, high-end visual content for PlayStation's marketing and brand campaigns. Working closely with Creative Directors, CG Supervisors, 3D Artists, Motion Designers, Producers, and external partners, you will seamlessly integrate CGI
renders
, matte paintings, photographic elements, and motion graphics into premium-quality still imagery and motion content.
With strong artistic judgment and technical
expertise
, you will ensure exceptional visual quality, consistency, and realism while supporting multiple creative projects and major PlayStation product and game launches within demanding production timelines.
Responsibilities
CG Integration & Image Assembly
i
ntegrate CGI
renders
, matte paintings, photographic assets, and motion graphic elements into cohesive final imagery.
Combine multiple
render
passes and source elements while
maintaining
realistic depth, perspective, lighting, reflections, and shadows.
Ensure all composited assets meet PlayStation’s premium visual standards across
still and
motion deliverables.
Visual Quality & Consistency
Maintain aesthetic continuity,
colour
balance, and photorealism across campaign assets and image sequences.
Collaborate with Creative Directors and 3D teams to preserve creative intent throughout the finishing process.
Ensure consistency across multiple formats, platforms, and product campaigns.
Technical Execution & Finishing
Perform complex matte extractions, masking, cleanup, and image reconstruction work.
Troubleshoot compositing challenges and
deliver
technically
accurate
final assets.
Interpret and implement stakeholder feedback efficiently while
maintaining
creative quality.
Prepare and deliver final files according to agency, platform, and production specifications.
Collaboration & Workflow
Work closely with internal creative teams, producers, and external vendors throughout the production process.
Contribute to efficient pipeline management and best-practice compositing workflows.
Support multiple projects and deliver high-quality assets within demanding production schedules
.
Requirements
Minimum 5
years
of professional
experience working within a creative agency, production studio, post-production environment, or equivalent.
Expert-level
proficiency
in
Nuke &
Adobe Photoshop
and relevant compositing tools and plugins.
Strong understanding of CGI workflows, with assets typically
rendered
from
VRay
, Redshift,
Renderman
or Arnold.
Working knowledge of deep compositing methodologies and advanced image assembly techniques.
Demonstrable experience producing high-end commercial, entertainment, or branded photorealistic CGI content.
Experience compositing both static imagery and motion-based CGI deliverables is highly desirable.
Strong
artistic
understanding
of lighting, composition, perspective,
colour
theory, and photographic principles.
Familiarity with agency production pipelines, ACES
colour
management workflows, and
render
output specifications.
Excellent communication skills with the ability to interpret creative and technical feedback.
A
portfolio
or
showreel
demonstrating premium-quality compositing
,
CGI integration,
and finishing work
is
required
.
Why Join Us?
At PlayStation Studios Malaysia, we believe in encouraging a diverse and inclusive work environment. We are committed to providing our employees with opportunities for professional growth and development. By joining our team, you will have the chance to work on exciting projects, collaborate with dedicated professionals, and contribute to delivering world-class gaming experiences.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Los Angeles, USA
We are seeking an Associate Art Director, a leader who combines artistic vision and creative tastemaking with operational discipline and managerial support. In this role, you will work closely with the Senior Art Director to drive the artistic vision for a key pillar of League of Legends, acting as the day-to-day steward of artistic quality and coherence in your area. Beyond your artistic responsibilities, you will also help support our managerial structure by providing guidance and leadership of art craft teams, as well as facilitating broader art department rituals and gatherings.
As an
Associate Art Director on League of Legends
, you will report to the Senior Art Director and drive the art direction for Cosmetics on League of Legends. You will define compelling thematics and premium cosmetic experiences, ensuring they meet League’s quality bar while resonating with a global player base. You’ll partner closely with art-craft discipline leads, Production, and co-development studios to deliver cohesive content at scale, balancing artistic ambition with production realities. You will maintain stakeholder alignment, build and scale clear artistic frameworks, create product creative briefs, and maintain quality and cohesion across a distributed development environment.
Responsibilities:
Partner with the League of Legends Senior Art Director to establish, communicate, and execute the artistic vision for the Cosmetics pillar, acting as the primary artistic decision-maker for your area.
Develop and scale cosmetics for live-service content pipelines
Define and drive resonant thematics for cosmetic content at scale, ensuring high-quality execution from concept through release.
Support the art department's managerial structure by providing guidance and leadership across multiple art craft teams, mentoring talent, building the leadership bench, and ensuring craft excellence. Oversee a healthy art team, considering pace, size, growth; staffing, hiring, performance management of, and through, Craft & Art Leads & Art Managers, which includes managing career growth, comp, and morale of all direct reports.
Partner with co-development studios to ensure aligned, cohesive output across distributed development environments.
Coordinate weekly rituals, reviews, and gatherings for the art department to maintain organizational focus and rhythm.
Establish review gates, style guides, and artistic toolkits to ensure consistent quality and independent execution within your pillar.
Create and maintain artifacts that inform, align, and empower disciplines working in creative spaces
Collaborate with marketing to deliver a unified experience between content and marketing
Mentor and grow art team talent, fostering a culture of high standards, psychological safety, and strong creative ownership
Required Qualifications:
8+ years of experience in game art, with at least 3+ years in an art leadership role (Associate Art Director, Art Lead, or equivalent).
Proven track record as an artistic leader and vision holder for content pipelines in games.
Experience working with multiple disciplines to deliver on a goal
Experience partnering with production to plan roadmaps and allocate resources without compromising artistic quality.
Strong ability to communicate artistic vision clearly through pitches and artifacts
Experience developing and scaling cosmetic or live-service content pipelines
Desired Qualifications:
Deep understanding of the League of Legends IP, its skin catalogue and Alternate Universes.
Experience working with external partners or co-development studios
Experience in creating high quality, stylized art (such as 2D concepts, 3D character, animation, or VFX)
When submitting your application, please provide a portfolio of your high-quality game art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United States; Canada; Mexico; Costa Rica; Panama; Guatemala
About Gramian
Gramian Consultancy is a boutique consultancy specializing in IT professional services and engineering talent solutions. With a strong background in software engineering and leadership, we help companies build high-performing teams by matching them with professionals who truly fit their needs.
About the Job
We are seeking experienced
Art Buying and Photography Representation Experts
to evaluate creative briefs, photography commissions, cost estimates and image licensing arrangements across advertising, publishing, commercial photography and creative industries.
In this role, you will apply your professional expertise to assess whether creative talent, project budgets, licensing agreements and usage rights are appropriate for specific client requirements.
You will review real-world industry scenarios, identify potential commercial or contractual issues, and provide clear, structured explanations supporting your professional judgments.
This opportunity is ideal for professionals with experience in art buying, photo buying, creative production, photography representation, artist management or image licensing.
Role Type:
Independent Contractor
Location:
Remote
Key Responsibilities
Evaluate Creative Briefs:
Assess project briefs and determine which photographers, artists or visual creatives are best suited to the creative direction and client requirements.
Review Cost Estimates:
Evaluate photography and creative production budgets, identifying missing costs, unreasonable charges, pricing inconsistencies or inflated estimates.
Assess Licensing Agreements:
Review image usage terms, including media, territory, duration, exclusivity and permitted applications.
Evaluate Commercial Terms:
Determine whether proposed fees and licensing arrangements are appropriate for the intended usage and commercial value of the work.
Identify Contractual Risks:
Flag potential issues involving contracts, model releases, property releases, insurance, production logistics and delivery requirements.
Assess Talent Selection:
Evaluate the suitability of photographers and visual artists based on their portfolios, experience, creative style and project requirements.
Provide Professional Recommendations:
Compare different creative, commercial or licensing options and identify the most appropriate solution.
Document Evaluations:
Provide concise written explanations supporting each assessment, recommendation or decision.
Requirements
Professional experience in one or more of the following roles:
Art Buyer
Photo Buyer
Creative Producer
Agency Producer
Photography Agent
Artist Representative
Licensing Manager
Photo Editor
Related creative or commercial production positions.
Demonstrated experience working with professional photography or visual art commissions.
Practical experience reviewing creative briefs, negotiating fees, evaluating estimates and managing commercial agreements.
Working knowledge of photography licensing, image usage rights, copyright and commercial permissions.
Understanding of industry pricing structures and the relationship between usage rights and licensing fees.
Ability to identify contractual, financial and operational risks.
Strong analytical and decision-making skills.
Excellent written English and the ability to communicate professional assessments clearly.
Location: United Kingdom; Germany; Poland; South Africa; United Arab Emirates; Egypt
About Gramian
Gramian Consultancy is a boutique consultancy specializing in IT professional services and engineering talent solutions. With a strong background in software engineering and leadership, we help companies build high-performing teams by matching them with professionals who truly fit their needs.
About the Job
We are seeking experienced
Art Buying and Photography Representation Experts
to evaluate creative briefs, photography commissions, cost estimates and image licensing arrangements across advertising, publishing, commercial photography and creative industries.
In this role, you will apply your professional expertise to assess whether creative talent, project budgets, licensing agreements and usage rights are appropriate for specific client requirements.
You will review real-world industry scenarios, identify potential commercial or contractual issues, and provide clear, structured explanations supporting your professional judgments.
This opportunity is ideal for professionals with experience in art buying, photo buying, creative production, photography representation, artist management or image licensing.
Role Type:
Independent Contractor
Location:
Remote
Key Responsibilities
Evaluate Creative Briefs:
Assess project briefs and determine which photographers, artists or visual creatives are best suited to the creative direction and client requirements.
Review Cost Estimates:
Evaluate photography and creative production budgets, identifying missing costs, unreasonable charges, pricing inconsistencies or inflated estimates.
Assess Licensing Agreements:
Review image usage terms, including media, territory, duration, exclusivity and permitted applications.
Evaluate Commercial Terms:
Determine whether proposed fees and licensing arrangements are appropriate for the intended usage and commercial value of the work.
Identify Contractual Risks:
Flag potential issues involving contracts, model releases, property releases, insurance, production logistics and delivery requirements.
Assess Talent Selection:
Evaluate the suitability of photographers and visual artists based on their portfolios, experience, creative style and project requirements.
Provide Professional Recommendations:
Compare different creative, commercial or licensing options and identify the most appropriate solution.
Document Evaluations:
Provide concise written explanations supporting each assessment, recommendation or decision.
Requirements
Professional experience in one or more of the following roles:
Art Buyer
Photo Buyer
Creative Producer
Agency Producer
Photography Agent
Artist Representative
Licensing Manager
Photo Editor
Related creative or commercial production positions.
Demonstrated experience working with professional photography or visual art commissions.
Practical experience reviewing creative briefs, negotiating fees, evaluating estimates and managing commercial agreements.
Working knowledge of photography licensing, image usage rights, copyright and commercial permissions.
Understanding of industry pricing structures and the relationship between usage rights and licensing fees.
Ability to identify contractual, financial and operational risks.
Strong analytical and decision-making skills.
Excellent written English and the ability to communicate professional assessments clearly.
Location: Brazil
Workplace: Remote
Location: Remote (LATAM)
Employment Type: Full-time Contractor
ABOUT THE CLIENT
A fast-growing, creator-powered social and monetization platform empowering creators, artists, and brands to engage their audiences, monetize digital content, and build direct, high-value fan relationships. We operate at the intersection of consumer social, digital media, creator monetization, and agentic AI.
MISSION
Lead reliable, secure, and cost-effective cloud operations so Fanbase teams can release with confidence and creators can rely on the platform.
THE ROLE
The project needs clear ownership of its infrastructure, deployment workflows, and production readiness across web, mobile, and backend services.
As a hands-on technical lead, you’ll strengthen AWS operations and incident response while partnering with the Principal Platform Engineer on architecture and shared engineering standards. You’ll also guide operational priorities and coach engineers, helping the team improve reliability without slowing delivery.
WHAT YOU’LL ACHIEVE IN 12–18 MONTHS
- Establish clear service objectives, actionable alerts, and incident ownership.
- Improve deployment frequency, change failure rate, and recovery time against established baselines.
- Validate backup restoration and disaster recovery against agreed recovery targets.
- Improve cloud cost efficiency, access controls, and infrastructure consistency.
WHAT YOU’LL DO
- Own AWS operations, infrastructure as code, CI/CD, environment configuration, and tested rollback procedures.
- Lead on-call planning, incident coordination, observability, and capacity planning; ensure incident reviews lead to meaningful follow-up.
- Strengthen IAM, secrets management, patching, backups, recovery drills, and cloud cost controls in partnership with Security and Engineering.
- Set operational priorities, coach engineers, and maintain clear, useful runbooks.
- Coordinate release readiness with QA and product teams.
WHAT YOU’LL BRING
- 6+ years of DevOps, SRE, or cloud engineering experience, including technical leadership and ownership of production incidents.
- Hands-on experience with AWS, Linux, networking, infrastructure as code, CI/CD, and scripting.
- Experience with Terraform or OpenTofu and GitHub Actions is preferred.
- Experience setting service objectives and improving monitoring, disaster recovery, security controls, and cloud cost management. AWS certification is preferred.
- Software development and automation experience, including the ability to build and debug code independently with or without AI coding tools.
- Effective use of AI assistants and agents, with the judgment to review and test generated changes, protect sensitive data, and remain accountable for production operations.
WHAT SUCCESS LOOKS LIKE IN YOUR FIRST 90 DAYS
Days 1–30: Audit infrastructure, incidents, access controls, delivery workflows, and cloud spend.
Days 31–60: Define service objectives and on-call plans, then address a high-priority operational gap.
Days 61–90: Test rollback and restoration procedures and present a roadmap for reliability and cost improvements.
REPORTING AND PARTNERSHIPS
Reports to the Head of Engineering and leads delivery while coaching assigned engineers. Partners closely with the Principal Platform Engineer, Security, QA, and service owners.
WHY JOIN
Build the operational foundation that helps Fanbase deliver faster and gives creators a platform they can depend on.
JOIN US AND ENJOY THESE PERKS!
- Competitive Salary: Earn a USD salary that matches your skills and experience.
- Paid Time Off: Generous PTO to support your work-life balance and recharge.
- Health Insurance Subsidy: Financial assistance to support your healthcare coverage.
- Annual Salary Reviews: Structured annual evaluations to recognize and reward performance.
- Paid Training & Certifications: Continuous support for professional growth and upskilling.
Ready to put your puzzle-solving skills to the test? Join our team today!
LinkedIn: Puzzle
Instagram: @puzzle.tech http://puzzle.tech_
Location: Brazil
Workplace: Remote
Location: Remote (LATAM)
Employment Type: Full-time Contractor
ABOUT THE CLIENT
A fast-growing, creator-powered social and monetization platform empowering creators, artists, and brands to engage their audiences, monetize digital content, and build direct, high-value fan relationships. We operate at the intersection of consumer social, digital media, creator monetization, and agentic AI.
THE MISSION
Turn creator and user needs into focused product decisions that improve activation, retention, engagement, and creator earnings.
THE ROLE
The product brings content, community, and monetization together across mobile and web. The Product Manager will own discovery, prioritization, and outcome measurement for an agreed product area, connecting user problems to measurable business outcomes.
You’ll align Design, Engineering, and Operations around clear priorities, thoughtful tradeoffs, and results the team can measure.
WHAT YOU’LL ACHIEVE IN 12–18 MONTHS
- Build and deliver a prioritized roadmap grounded in user evidence and agreed business goals.
- Improve activation and retention across owned journeys, measured against established cohort baselines.
- Improve creator monetization or engagement while maintaining product safety and quality.
- Establish reliable measurement, ongoing user discovery, and consistent post-launch learning.
WHAT YOU’LL DO
- Talk with creators and users, analyze product behavior and support trends, and identify the problems worth solving.
- Own roadmap and backlog priorities; partner with Design and Engineering to define requirements, success measures, and acceptance criteria.
- Coordinate scope, dependencies, experiments, and launches; communicate tradeoffs and account for safety and accessibility.
- Partner with the team on instrumentation, evaluate funnel and cohort results, and use post-launch evidence to iterate, expand, or stop work.
WHAT YOU’LL BRING
- 4+ years of product management experience, including ownership of shipped consumer digital products and measurable outcomes.
- Strong discovery, prioritization, and requirements-writing skills, with the ability to influence stakeholders without direct authority.
- Experience using product analytics, funnels, cohorts, and experiments; SQL or equivalent analytical fluency is preferred.
- Technical fluency in mobile and web products, APIs, and delivery tradeoffs, with a track record of effective partnership with Design and Engineering.
- Sound judgment in balancing growth, revenue, user trust, and safety.
- Experience with social, creator, or subscription products is preferred.
WHAT SUCCESS LOOKS LIKE IN YOUR FIRST 90 DAYS
Days 1–30: Build a thorough understanding of the product, interview the CEO to understand the product vision, speak with creators and users, and map key journeys and baseline metrics.
Days 31–60: Validate a priority problem and align with stakeholders on scope, success measures, and priorities.
Days 61–90: Launch an improvement or experiment, assess the results, and recommend next steps.
REPORTING AND PARTNERSHIPS
This is an individual contributor role reporting to the Head of Product. You’ll partner closely with Design, Engineering, Analytics, Operations, and business leaders.
WHY JOIN
Help shape experiences that enable creators to earn and communities to connect, with ownership from discovery through measurable results.
JOIN US AND ENJOY THESE PERKS!
- Competitive Salary: Earn a USD salary that matches your skills and experience.
- Paid Time Off: Generous PTO to support your work-life balance and recharge.
- Health Insurance Subsidy: Financial assistance to support your healthcare coverage.
- Annual Salary Reviews: Structured annual evaluations to recognize and reward performance.
- Paid Training & Certifications: Continuous support for professional growth and upskilling.
Ready to put your puzzle-solving skills to the test? Join our team today!
LinkedIn: Puzzle
Instagram: @puzzle.tech http://puzzle.tech_
Location: New York, NY; San Francisco, CA; Remote
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
*Open to hiring remote across the US — we also have offices in New York, San Francisco, Seattle, London, Paris, and Tel Aviv.
We're looking for a Social Media Lead to build the strategy and operating model behind how Runway shows up on social. Our audience spans filmmakers, artists, developers, researchers and enterprise teams, and each of them comes to our channels for something different. Your job is to give every channel a clear role and make sure our biggest moments, from model launches and research releases to film festivals and conferences, land with real distribution behind them.
You'll bring a strong point of view on where Runway should show up and how. You'll help our researchers, engineers, creatives and executives share the work closest to them with credibility and authenticity, and you'll treat our community of creators as collaborators in telling the story. You'll be hands-on where it matters, but this role is defined by strategic leadership and operational ownership.
WHAT YOU’LL DO
- Set Runway's social strategy, raise the creative bar and build the calendar around a steady, always-on presence that leads into our biggest launches
- Define a distinct role for each channel across X, Instagram, TikTok, YouTube, LinkedIn and emerging community platforms
- Decide when Runway, a researcher, an executive, a creator, a customer or a partner should lead the story, then build the distribution plan around it
- Partner with Research, Product, Comms and Brand to turn model launches, research papers and product updates into native, credible social moments
- Help Runway researchers, engineers and executives post about their work, with clear guidance, coaching and coordinated amplification
- Work with our Community team, partners and our broader creator community to put the work made with Runway at the center of our channels
- Establish a clear scorecard and use social insights to sharpen the work over time
WHAT SUCCESS LOOKS LIKE
- Social runs on data-driven goals across reach, awareness, demand, campaign lift and audience insight
- Runway has a clear social point of view and a defined role for each channel
- Social is a strategic driver of visibility, creative adoption and demand, not an internal posting service
- Runway's researchers, engineers and executives have an easy, trusted way to share their work, and the strongest posts get coordinated amplification
- Creators see Runway's channels as the best place for their work to be seen
WHAT YOU’LL NEED
- 5+ years of experience in strategic social or related marketing programs; 2+ years at a top-tier technology, consumer, media or entertainment company is a plus
- A track record of building social strategy and the operating model behind it: prioritization, agency and contractor management, workflows, measurement and executive alignment
- Excellent editorial judgment and an instinct for what feels credible and native on each platform, especially X, Instagram, TikTok, YouTube and LinkedIn
- Fluency across disparate cultures: film, art and creators, AI and startups, venture capital and Silicon Valley; comfort translating technical research for a broad audience
- Comfort with performance and brand measurement, including how to separate correlation from impact and how to run disciplined tests
- Hands-on familiarity with generative AI tools, including Runway, and curiosity about where they're headed
- Ability to thrive in a fast-moving environment where priorities shift with each launch
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: ES - Barcelona, Spain
Scopely
is looking for a talented
Playable Ads Developer
to join
Forge
, our Creative Technology & AI team within Flamed, in our Barcelona office on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day—whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating the mobile games industry, connecting millions of people around the world every day.
Forge
is shaping the future of creative production. We combine AI, engineering, automation, and creative technology to build the platforms, products, and workflows that empower every creative team to move faster, experiment more, and scale creativity across Scopely.
What You’ll Do
As a
Playable Ads Developer
, you will work at the intersection of game development, creative technology, design and art. You will build interactive, playable ads, prototypes and reusable creative systems that help our teams test ideas, showcase game mechanics and deliver engaging experiences for User Acquisition campaigns.
Build interactive playable ads, prototypes and lightweight game experiences for mobile User Acquisition campaigns
Translate creative briefs, game mechanics and visual concepts into engaging, responsive and production-ready playable experiences
Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript and relevant game frameworks
Work directly with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials and camera setups
Adapt and optimize assets from existing game projects for use in lightweight playable experiences
Make thoughtful decisions around composition, colour, motion, pacing, interaction design and visual clarity
Create intuitive onboarding flows, gameplay interactions, end cards and calls to action that communicate the core mechanic quickly
Iterate rapidly on different creative concepts, gameplay variations, visual treatments and performance-driven improvements
Package and deliver playables for platforms and ad networks such as AppLovin, Unity Ads, Google and other relevant environments
Optimize experiences for strict technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression and responsive layouts
Test and debug playables across different devices, screen sizes, orientations and input methods
Collaborate closely with Creative Strategy, User Acquisition, Production, Engineering, artists and designers
Help develop reusable templates, components, workflows and tools that increase the speed and consistency of playable production
Contribute to documentation, technical standards and best practices for playable ads and interactive creative
Explore the use of AI and automation to accelerate prototyping, asset preparation, iteration and playable production
What We’re Looking For
3+ years of experience building interactive experiences, game prototypes, playable ads, mobile games or similar creative technology products
Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment
A strong artistic eye and practical understanding of visual composition, animation, color, timing, UI and interaction design
Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences
Understanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression and asset optimization
Experience working with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot or other relevant technologies is valuable
Comfortable taking ownership from an initial brief through implementation, optimization, QA and final delivery
Strong communication skills and the ability to collaborate effectively with technical and non-technical teams
Pragmatic, curious and comfortable working in a fast-moving environment where ideas need to be tested and improved quickly
A portfolio of playable ads, interactive prototypes, games or other relevant creative technology work
Nice to Have
Experience with HTML5, JavaScript or TypeScript, and an understanding of how interactive experiences run in constrained mobile environments
Experience working with AppLovin, Unity Ads, Google Ads, Meta or other playable ad networks
Knowledge of User Acquisition metrics such as CTR, IPM, CPI, retention and conversion
Experience creating or optimizing 3D WebGL experiences
Experience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine or similar creative tools
Knowledge of animation systems, shaders, particles, lighting, materials and post-processing
Experience creating responsive UI and interaction systems for different mobile aspect ratios
Experience building reusable templates, components, editor tools or export pipelines
Familiarity with Node.js, build automation, Git and basic testing workflows
Experience using AI tools to support code generation, prototyping, asset iteration or creative production
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Lead Animator to helm one of our Animation teams on an exciting new project.
WHAT YOU'LL BE DOING
Own animation progress, delivery, and quality on the assigned project.
Lead and organise a large animation team, delegating meaningful ownership, balancing workload, and maintaining appropriate oversight.
Set a clear animation vision, quality bar and delivery plan, with defined priorities, responsibilities and dependencies.
Work closely with Production on scope, estimates, schedules, capacity, milestones and delivery risks.
Coordinate with Project Direction and discipline leadership to align Animation with wider project goals and dependencies.
Identify and communicate risks, assumptions and mitigations to Project Direction and studio senior management.
Manage team performance and delivery expectations through timely, direct, and constructive feedback.
Guide character and creature animation practice, engine implementation and creative standards across internal and external contributors.
Partner with Technical Animation, Animation Code and Rigging to improve tools, pipelines and workflows.
Manage animation outsource relationships, briefs, feedback, quality expectations and delivery.
Support recruitment, onboarding, and capability planning.
Facilitate documentation and reinforcement of workflows, technical decisions, and best practice.
WHAT YOU'LL BRING
Significant animation experience in the games industry, including leading large teams on complex projects.
Strong character and/or creature animation craft, visual judgement, implementation knowledge and understanding of animation pipelines.
Proven experience planning team delivery, tracking progress, balancing capacity and recovering work that is off track.
Effective people leadership, including delegation, objective setting, coaching, development and performance management.
Strong partnership with Production and experience coordinating with Project Direction, discipline leaders and external partners.
Sound judgement and decision-making, including the ability to maintain progress through uncertainty and align stakeholders where needed.
Expert knowledge of anatomy, movement and performance, with the ability to give clear, actionable direction.
Strong knowledge of animation engine tools and systems such as blend trees, state machines and retargeting systems.
Experience collaborating with Animation/Gameplay Code, Technical Animation and Rigging on pipeline, process and tool improvements.
Excellent communication and influencing skills, including constructive challenge, difficult feedback and clear escalation.
BONUS IF YOU HAVE
Experience on AAA or large multidisciplinary productions and with engines such as Unreal or Unity.
Experience shaping animation strategy, team structures, hiring plans and long-term capability.
Knowledge of cinematics, camera theory, motion capture, and motion capture clean-up.
Experience creating Python or MEL tools and maintaining internal documentation.
Experience leading distributed teams or mixed internal and external development groups.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io http://Paper.io & Hole.io http://Hole.io are good such past examples.
ROLE
As a Product Manager for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Contribute to the product roadmap and strategic direction
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
• Design the core systems of the game, with input from the game director: production chains, resources, logistics, progression and economy. • Take high-level mechanics and break them down, step by step, into something the team can build.
УдалённоseniorWorking times compatible with the CET timezone
Location: San Jose, California (Hybrid)
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: San Jose, California (Hybrid)
Salary: USD 30 - USD 40 per hour
Type: Full Time Internship (June 1, 2027 - August 31, 2027)
The Role
We are a passionate team of engineers, designers, and artists building active, camera-based games for Nex Playground. Our products span fitness, character-driven action, family party play, and experimental new formats, including:
Fitness & training:
NexGym
,
Zumba Fitness Party
,
Family Fitness Challenge
, and Training Ground.
Party & Action:
Kung Fu Panda: Train Like A Master
and
Copy Cat Deluxe
.
As our
Software Engineer Intern (Game Development)
, you will work with the US game development team on production games, content updates, and new prototypes. You will collaborate with experienced engineers, designers, and artists to turn gameplay ideas into responsive motion controls, polished game systems, and fun physical experiences for players of all ages.
What You Will Bring to the Table
Build high-quality motion-based gameplay experiences using Unity, C#, and Nex's proprietary motion engine.
Contribute directly to production games and content updates, iterating on features to improve the player experience.
Brainstorm, prototype, and evaluate new game ideas in close collaboration with designers and fellow engineers.
Participate in playtesting, technical discussions, knowledge sharing, and code reviews.
Should Have
Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
Solid foundation in software development and algorithms.
Passion for games and curiosity about what makes them fun.
Strong communication and collaboration skills.
Care for users and attention to detail when building products and features.
Growth mindset and excitement for working in a fast-paced environment.
Nice To Have
Familiarity with Unity and C# is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine.
Experience with gameplay systems, motion controls, physics, UI/UX, tools, prototypes, or game jams.
Interest in fitness, family play, party games, or creative physical gaming experiences.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets. • Animating characters, creatures, environments, and visual effects in pixel art style.
United Kingdom Next great challenge is coming: We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling . As a part of Room 8 studio, you will Lead projects for console and PC in the realm of 3D realistic environments;
Location: Spain
Workplace: remote
About Welocalize
Welocalize, a Welo Global brand, serves localization teams through AI-enabled multilingual content solutions that enable enterprises to operate and scale globally. Welocalize combines AI, automation, and human expertise to support enterprises in more than 300 languages, enabling accurate, culturally aligned, and compliant multilingual content at scale.
Welocalize’s Opal Platform comprises patented technology designed to automate multilingual content and improve workflow performance for enterprises. Opal functions as an agentic system that orchestrates AI, automation, and human expertise to coordinate content workflows across the lifecycle, improving speed, scalability, and operational control for global enterprises. These solutions operate within a secure and compliant environment supported by seven ISO certifications. Welocalize is headquartered in New York with offices worldwide. welocalize.com
MAIN DUTIES
The following is a non-exhaustive list of responsibilities and areas of ownership of the
Multimedia Content Reviewer
:
Localize, translate and adapt content of various categories (such as music, film, gaming and sports content) while adhering to writing style guide and guidelines
Write new copy for a range of multimedia products and services
Perform annotation tasks
Perform regular linguistic review of their own work as well as the work performed by other members of the localization team for all content types
Copy-edit and fact check content to ensure accuracy of content
Perform LQA (Localization QA) testing of any content published on live platforms (music and app descriptions, marketing material and marketing campaigns)
Conduct market-specific research on local content, product and terminology trends and best localization practices for the target audience in their market
Transcribe spoken content such as lyrics
Report on data and/or assets across a broad scope of media and content types
Review linguistic assessments, create training material and documents for new projects and ensure that other counterparts of the localization team are fully trained on terminology, style and best practices
Collaborate with the global language team via virtual meetings, emails on content review tasks to ensure calibrating terminology and style, understanding trends and market specific insights, translations based on the market team's needs
REQUIREMENTS
BS/BA and 2+ years of work experience in the field of journalism, copywriting, or copyediting media content such as music, TV and applications with proof of writing samples
Native-level or fully bilingual
Hebrew
, written and spoken
Experience in translation and localization of multimedia content
Creative writer
Ability to quickly detect issues and inconsistencies from a massive sea of content and make sound judgement calls based on information at hand
Is in tune and has a wide range of knowledge regarding music artists, TV and cinema, gaming and pop culture
Has the ability to own the language market and make confident linguistic decisions
Must be highly detail-oriented with the ability to multitask, prioritize and meet deadlines
Fluency in written and verbal
English
Strong computer literacy; knowledge of iOS/macOS systems is a plus
Well capable of typing in their native level language using a local (English) keyboard
Ability to work independently and remotely
Collaborative; enjoys teamwork in a multicultural environment
ГибридseniorWarszawa, Poland; relocation budget for candidates from abroad
leadShanghai, China
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Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
УдалённоUnited States; Canada; Mexico; Costa Rica; Panama; Guatemala
УдалённоUnited Kingdom; Germany; Poland; South Africa; United Arab Emirates; Egypt
УдалённоleadBrazil
УдалённоBrazil
УдалённоleadNew York, NY; San Francisco, CA; Remote; Lastly, the provided range is the expected salary for candidates in the U.S
ES - Barcelona, Spain
ГибридleadWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
УдалённоIstanbul
СтажёрСША; Nex employees may be expected to collaborate with colleagues across different time zones