Location: Limassol Cyprus
Workplace: OnSite
About the product
Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale.
Why this role exists
Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today.
🎯Our mission: create a reliable foundation for product development — simple, fast, and high-quality — so that game features can be built without friction.
Right now we have two codebases (C++ mobile, C# Unity), slow developer iteration cycles, UI that only engineers can touch, and technical constraints that limit what we can ship. This hire is part of the team that will fundamentally solve these problems — and make sure they never come back.
What you'll work on
Your area of ownership spans the full client platform stack:
- Framework core and LibRocket integration
- Game engine layer and cross-platform support
- Tooling for artists, animators, and UI/UX specialists
- Build pipeline, CI, and test infrastructure
- App initialization and startup performance
- Debug tooling and observability
- Developer regulations and documentation
Near-term tasks in the backlog include: building an extensible asset loader, reducing nullptr risk, improving code testability, lowering the cost of adding debug functionality, and moving to a unified build pipeline. Alongside this, the team is validating an experiment that may lead to building a new client from scratch — a significant greenfield opportunity.
The north star
We're working toward a single codebase across all platforms, where business logic is engine-agnostic and platform-specific code lives only at the framework level. Features will be isolated modules with explicit interfaces and dependencies. Artists and animators will be able to see their work in the game without a developer in the loop. The game will react to player actions instantly — no spinners, no rollbacks. And no waiting on store review to ship fixes.
That's where we're going. Your job is to help get us there.
Who you are
We're looking for an engineer who goes deeper than the task description. When given a problem, you dig for the root cause before proposing a solution. You think in products: MVP first, iterate, measure against real metrics. You design APIs that don't become roadblocks six months later.
- Self-directed: you work from a problem statement, not a step-by-step spec
- Product-minded: you decompose work into deliverable slices and validate assumptions early
- Strong system designer: your APIs are clean, flexible, and future-proof
- Proactive: you identify problems others have accepted and propose solutions
- Communicates clearly in Russian: your day-to-day communication with your direct team
- Communicates clearly in technical English: written RFCs, code review, cross-team discussion
We're not looking for someone who wants a clearly scoped ticket to execute, or someone whose primary motivation is building gameplay features. This team builds the platform that makes gameplay possible.
Requirements
- 3+ years of C++ (17+) or similar experience in a client application at a product company
- Strong grasp of design principles and patterns (and knowing when not to use them)
- Experience with task decomposition and iterative delivery
- Proficiency in technical English (reading docs, writing RFCs, async collaboration)
Nice to have
- Active use of LLMs in your work to significantly boost your productivity
- Experience with game engines or framework-level development
- Commercial experience with Cocos2d-x
- Experience with Unity (C#)
- Familiarity with cross-platform build systems (CMake, CI pipelines)
How we work
You'll receive a problem, not a ticket. You're expected to explore the context, identify the root cause, propose and align on a solution, ship it, and then verify it worked based on feedback and metrics. Delivery is incremental: proof of concept to validate a hypothesis, then a full solution. Predictability matters as much as output.
After 12 months, a great hire here is fully autonomous — picking up problems that span both technical and product dimensions, delivering in predictable increments, and raising the capability of the people around them.
Why join Scorewarrior
- Onsite work in Limassol, Cyprus: We aim to provide a comprehensive benefits package that supports both your professional growth and comfortable life in Cyprus. You will work from our modern offices in Limassol, surrounded by a highly professional and passionate team that truly enjoys what they do.
- Stable and transparent compensation, 13th salary, a bonus after successfully passing probation
- Additional paid days (sick leaves, Christmas holidays, corporate conferences and events)
- Full relocation coverage for you and your family, if not in Cyprus yet
- Monthly allowance for preschool, school, and university expenses for employees’ children
- Access to courses, learning platforms, and professional resources
- Company-funded professional and language courses, books, and certifications
- Access to gyms and sports facilities via SportBenefit
- Private health insurance for you and your family members
Interview process
1 HR screening
A conversation about your background, motivations, and what you're looking for. We'll also walk you through the role and answer your questions about the team and the product.
60 min · Video call
2 Experience-based interview
A deep-dive into your past work with the team lead. We'll talk through specific decisions you've made, how you approach system design, and how you've handled ambiguous or cross-cutting problems.
90 min · Video call
3 Test task
A practical assignment that reflects the kind of work you'd actually do on the team.
Async · Reviewed with feedback
4 Test task review
We walk through your test task together and explore how you broke down the problem, what tradeoffs you made, and how you'd iterate. This is also where we discuss how you work end-to-end — from understanding a problem to verifying the outcome.
90 min · Video call or On-site interview
5 Behavioral interview
We talk through how you work, make decisions, and collaborate in real situations from your experience. Expect questions about how you've handled technical disagreements, navigated unclear requirements, or driven something forward under pressure.
90 min · Video call or On-site interview
6 Final interview
A conversation about the bigger picture — where the company and the platform are going, your long-term goals, and how the two fit together.
60 min · Video call or On-site interview
ОфисseniorFull relocation coverage for you and your family, if not in Cyprus yet
Задачи:
— Создавать реалистичные VFX в Unreal Engine 5 с использованием Niagara для оружия, персонажей, боевых механик и окружения.
— Вести эффекты от идеи и референсов до финального визуального и технического результата.
— Работать с материалами, шейдерами, текстурами и другими VFX-ассетами.
— Настраивать и оптимизировать эффекты для хорошего визуального восприятия в геймплее.
— Плотно сотрудничать с командами Art, Game Design, Animation и Development для корректного внедрения эффектов.
— Предлагать художественные и технические решения, помогать формировать визуальный язык эффектов проекта.
Требования:
— 3+ года опыта работы VFX Artist в игровой индустрии.
— Уверенная работа с Unreal Engine 5 и Niagara.
— Хорошее понимание материалов, шейдеров, real-time VFX и оптимизации.
— Умение самостоятельно вести задачи и доводить эффекты до нужного качества.
— Хорошее чувство масштаба, таймингов, динамики и читаемости эффектов в геймплее.
— Сильное портфолио / showreel с игровыми VFX, особенно реалистичные боевые эффекты.
Будет плюсом:
— Опыт работы с Houdini.
— Умение работать с Blueprints и создавать игровую логику вокруг эффектов.
— Понимание Lumen, Physical Based Lighting.
— Опыт работы над шутерами или проектами с большим количеством боевых эффектов.
— Опыт создания технически сложных эффектов и переиспользуемых VFX-систем.
middleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— освещение окружения и персонажей: интерьеры и экстерьеры, естественный и искусственный свет
— расстановка и настройка эффектов света
— оптимизация света и настройка постпроцессов
— работа в связке с нарративом, левел-дизайном, геймдизайном и арт-директором
— приём фидбека, правки, багофикс
Требования:
— опыт от 3 лет на позиции Lighting Artist или Tech Artist
— продакшен-опыт работы со светом в Unreal Engine; опыт в Unity тоже подойдёт
— портфолио с локациями по свету — ищем именно светохудожника, а не 3D-дженералиста
— понимание особенностей настройки света в игровых движках, работа со статическим и динамическим светом
— умение работать в условиях технических ограничений
— понимание базовой физики света: отражение, преломление, рассеивание
— чувство цвета и композиции, художественный вкус, насмотренность
— умение работать с референсами и собирать информацию
Плюсом будет технический бэкграунд: написание скриптов, HLSL.
Условия:
— фулл-тайм фриланс, удалённо
— контракт на 6 месяцев (дальше — по ситуации)
— ставка обсуждается индивидуально
— тестового задания нет: смотрят CV и портфолио, дальше собеседование
Location: London, UK
Workplace: Hybrid
Sensor Tower’s digital intelligence platform provides unparalleled insight into market trends, advertising, competitor’s strategies, and consumer/user audience across mobile, web, and gaming. Sensor Tower’s insights are trusted by more than 2,500 enterprises worldwide across tech, retail/commerce, entertainment/media, gaming, consumer packaged goods and finance.
Sensor Tower is looking for a Team Manager to join our Investor Vertical. In this role, you will have the exciting opportunity to own and execute on our expansion strategy with our London-based team. Sensor Tower Team Managers are dynamic, player-coach positions in which you will manage your own book of high-leverage accounts, as well as direct a team of your own Account Managers (50% own book / 50% team leadership). The team currently has one Account Manager with plans to hire a second shortly after this Team Manager is ramped, making it the perfect opportunity for senior sales professionals who want to break into management and build their own team.
WHAT YOU WILL DO:
- Directly own relationships with Sensor Tower’s most strategic EMEA-based Investor accounts, which include hedge funds, private equity firms, and venture capital firms.
- Manage a team of Account Managers, each with their own book of business, with the primary objective of hitting team GRR and NRR milestones.
- Hire, train, and mentor new Account Managers with high upside potential.
- Analyze companies that operate in the digital economy to add value to your clients and showcase Sensor Tower’s alternative data product suite.
- Work cross functionally with the Investor Vertical’s NYC-based and HK-based teams, as well as other departments like Marketing, Data Science, Product Management, etc.
EXPERIENCE WE ARE LOOKING FOR:
- 8-12 years of experience working at or with financial institutions, with much of that experience in a consultative sales or sales management position.
- Past exposure to strategic/enterprise data sales or account management.
- Proficiency in financial analysis, with experience leveraging large datasets and AI.
- Comfortable juggling multiple priorities while maintaining a high standard of professionalism and follow-through.
- Exceptionally organised, detail-oriented, and process-driven. Thrives in fast-paced environments and keeps operations running smoothly.
- Excellent communicator who brings both polish and personality to internal and external interactions.
Fraud warning:
It's common for scammers to create positions that look legitimate on other sites. To ensure your submission is considered, only apply for positions at Sensor Tower through our company website or through posts directly associated with Sensor Tower company profiles on sites such as LinkedIn, Indeed, BuiltIn or Hackajob. At no point will Sensor Tower ever ask for money, credit card, or bank account information to complete a job application. Communications received from Sensor Tower are only sent by e-mail addresses ending in sensortower.com http://sensortower.com. All Sensor Tower interviews will be conducted via phone or Zoom. At no time will a conversation be moved to an alternative email outside of sensortower.com http://sensortower.com or text. Should an issue arise that you feel we should be aware of, please contact us. Please provide your resume when applying.
To all recruitment agencies:
Sensor Tower does not accept third party resumes. Please do not send resumes to our jobs alias, Sensor Tower employees or any other organization location. Sensor Tower is not responsible for any fees related to unsolicited resumes. Sensor Tower will not pay any third-party agency or company that does not have a signed agreement with Sensor Tower.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
X-FLOW is a mobile game development studio known for casual titles like Happy Color, featuring coloring and puzzle mechanics.
Office or hybrid work format in Warsaw, Poland.
Job description available at the provided BambooHR link.
Задачи:
— лидировать направление геймдизайна
— проектировать кор-геймплейные системы
— сопровождать фичи от концепта до релиза
— анализировать результаты тестирования
— планировать изменения в балансе
Условия:
— расширенный ДМС
— компенсация спорта и питания
— комфортный work-life balance с гибким приходом в офис с 8 до 11
Задачи:
— Определение технического видения и архитектуры внутренней платформы для Publishing, LiveOps, Community, Support, CRM и BI команд
— Проектирование масштабируемых распределённых сервисов
— Решения Build vs Buy и интеграции со сторонними SaaS
— Найм и развитие инженерной команды
— Управление техническим бюджетом
— Обеспечение соответствия требованиям Steam, PlayStation и Xbox
Требования:
— 8+ лет в разработке
— 3-5+ лет в роли Tech Lead, архитектора или Technical Director
— Опыт в геймдеве или платформах для игр
— Опыт проектирования high-scale распределённых сервисов
— Глубокое понимание облачной архитектуры и микросервисов
— Опыт построения и масштабирования команд
— Работа с большими данными (мультитерабайтные БД, high-throughput события)
Условия:
— Работа в международной студии SportSpired Games, разрабатывающей AAA спортивный симулятор с релизом в 2028-2029
— В команде специалисты из Wargaming, MY.GAMES, Ubisoft, EA Sports
Задачи:
— вести портфель крупных издателей мобильных приложений в Западной и Восточной Европе, в том числе на русскоязычных рынках;
— сопровождать клиентов от подключения и интеграции до оптимизации и дальнейшего развития;
— помогать увеличивать доход от рекламы;
— анализировать показатели аккаунтов и давать рекомендации
Требования:
— свободный русский и английский;
— желательно от 2 лет опыта в AdTech в account management, client services или customer success;
— понимание мобильной рекламы, RTB, programmatic, ad exchanges, DSP и mediation-платформ;
— знание рынка мобильных приложений, особенно utility- и gaming-продуктов
Условия:
— full-time;
— гибридный формат работы в Берлине
Задачи:
— проектирование и реализация жизненного цикла игровых раундов
— разработка машины состояний
— обработка команд игроков
— восстановление после сбоев
— обработка реалтайм событий
— интеграция с партнерскими API
Требования:
— сильный коммерческий опыт с Node.js и TypeScript
— уверенное знание PostgreSQL: транзакции, блокировки, уровни изоляции, optimistic concurrency и индексы
— опыт проектирования сложной stateful-бизнес-логики
— понимание race conditions, идемпотентности и конкурентной обработки команд
— опыт с WebSocket или другими realtime-системами
— опыт с RabbitMQ, Kafka, NATS или другим message broker
— понимание transactional outbox, at-least-once delivery, retries и dead-letter queues
— опыт восстановления незавершённых процессов после рестарта сервиса
— умение проектировать границы модулей и избегать циклических зависимостей
Опыт с:
— Gaming, gambling, betting, fintech, trading
— LiveKit или другими WebRTC/SFU-системами
Требования:
— Опыт в креативной индустрии
— Владение Adobe Suite
— Владение Microsoft PowerPoint
О компании:
Playground Games — разработчик игр для Xbox Game Studios, команда из 201-500 человек, в компании работают русскоязычные сотрудники.
УдалённоUK
JКомпания не указана
Управление вакансиями скоро появится
Скрытые компании и отметки о просмотре ещё не подключены.
О компании и продукте
Мобильная game development-компания развивает один из самых успешных ad-driven продуктов в мире - digital coloring book с многомиллионной аудиторией.
Ищем Lead Data Scientist, который будет развивать ML-решения для рекламной монетизации, персонализации и рекомендаций, а также вести и менторить Data Science-команду.
Почему стоит рассмотреть
• Прямое влияние на рекламную выручку, engagement, retention и LTV продукта
• Работа с большими поведенческими данными и ML-моделями в продукте с миллионами пользователей
• Возможность формировать Data Science-направление, roadmap и технические стандарты команды
• Кросс-функциональная работа с Product, Engineering, Analytics и Ad Monetization
Важно
• 5+ лет опыта в Data Science, желательно в consumer mobile-продуктах
• Обязателен опыт advertising monetization, revenue optimization или advertising analytics
• Опыт разработки recommendation, personalization или ranking systems
• Сильные Python и SQL
• Практический опыт с ML: classification, regression, ranking, forecasting, predictive modeling
• Понимание A/B-тестирования, applied statistics и работы с большими behavioral datasets
• Опыт технического лидерства или менторинга Data Scientists
Задачи:
— Архитектура, реализация и оптимизация игровых систем в Unity/C#;
— Быстрое прототипирование функций и проведение внутренних тестов;
— Разработка переиспользуемых модулей для будущих VR-проектов;
— Интеграция VR-фреймворков (например, XR Interaction Toolkit);
— Отладка, профилирование и улучшение производительности и стабильности;
— Участие в мозговых штурмах по дизайну и формирование видения продукта;
— Обеспечение высокого качества управления и игровых механик для отличного UX;
— Внесение инициативных предложений по техническим и процессным улучшениям.
Требования:
— Опыт разработки игр 5+ лет;
— Уверенные знания C# и Unity;
— Опыт выпуска проектов на Unity;
— Практический опыт работы с игровыми системами, шейдерами и оптимизацией;
— Сильные навыки решения проблем и самостоятельность;
— Страсть к играм и созданию качественного продукта;
— Умение работать самостоятельно и в команде;
— Хорошее понимание пользовательского опыта и дизайна взаимодействия;
— Владение английским языком для ежедневного общения и документации.
Junior QC Specialist position in the PC Requirements Team at Ubisoft. The role involves quality control tasks related to PC game requirements. Specific tasks, requirements, and conditions are not detailed in the text.
Location: Tokyo
Workplace: onsite
ABOUT YOU
We are looking for an Tech lead, APAC who combines strong hands-on technical depth with proven people leadership to join our team supporting Xsolla's core business in the APAC market. The ideal candidate is fluent in both Nihongo and English, comfortable acting as the technical bridge between local partners and our global engineering organization, and experienced leading a small team of engineers across regions.
You'll be responsible for understanding and translating local partner requirements into technical solutions, contributing hands-on to web development, and managing and mentoring a small distributed engineering team. This is a role for someone who is equally comfortable in a code review, a partner meeting, and a 1:1 with a direct report.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
Responsibilities
Serve as the primary technical point of contact for local partners' requests related to Xsolla's core business, translating business and partner needs into clear technical requirements.
Design, build, and maintain webpages/web applications supporting local partner and business needs.
Manage, mentor, and grow a small team of engineers based in other regions, including performance management, career development, and day-to-day technical guidance.
Collaborate closely with regional business, BD, and product stakeholders to ensure technical delivery aligns with partner and market needs.
Balance hands-on technical contribution with team leadership responsibilities.
Drive best practices in code quality, delivery timelines, and engineering processes across the team.
Communicate effectively across both technical and non-technical, and both Nihongo- and English-speaking, stakeholders.
Escalate and help resolve technical or partner-facing issues in a timely manner.
Qualifications & Skills
10+ years of overall technical/engineering experience.
3+ years of experience managing or leading engineers/engineering teams.
Fluent in both Nihongo and English (written and spoken).
Proven experience developing and maintaining webpages/web applications.
Experience managing distributed or cross-regional teams.
Strong communication skills, with the ability to translate between local partner needs and technical execution.
Comfortable working directly with local partners on requirements gathering and problem-solving.
Nice to Have
Experience in adtech or offer monetization platforms (strong plus).
Background in payments, gaming, or digital commerce.
Experience working with global/cross-functional engineering organizations.
The duties and responsibilities of this position may evolve over time to support the organization's goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws including the Act on the Protection of Personal Information (APPI), Xsolla is committed to protecting your personal information and respecting your privacy. For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Seoul, South Korea
Workplace: onsite
ABOUT YOU
We are looking for an Tech lead, APAC who combines strong hands-on technical depth with proven people leadership to join our team supporting Xsolla's core business in the APAC market. The ideal candidate is fluent in both Korean and English, comfortable acting as the technical bridge between local partners and our global engineering organization, and experienced leading a small team of engineers across regions.
You'll be responsible for understanding and translating local partner requirements into technical solutions, contributing hands-on to web development, and managing and mentoring a small distributed engineering team. This is a role for someone who is equally comfortable in a code review, a partner meeting, and a 1:1 with a direct report.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers reach more players and grow their businesses around the world.
Responsibilities
Serve as the primary technical point of contact for local partners' requests related to Xsolla's core business, translating business and partner needs into clear technical requirements.
Design, build, and maintain webpages/web applications supporting local partner and business needs.
Manage, mentor, and grow a small team of engineers based in other regions, including performance management, career development, and day-to-day technical guidance.
Collaborate closely with regional business, BD, and product stakeholders to ensure technical delivery aligns with partner and market needs.
Balance hands-on technical contribution with team leadership responsibilities.
Drive best practices in code quality, delivery timelines, and engineering processes across the team.
Communicate effectively across both technical and non-technical, and both Korea
Escalate and help resolve technical or partner-facing issues in a timely manner.
Qualifications & Skills
10+ years of overall technical/engineering experience.
3+ years of experience managing or leading engineers/engineering teams.
Fluent in both Korean and English (written and spoken).
Proven experience developing and maintaining webpages/web applications.
Experience managing distributed or cross-regional teams.
Strong communication skills, with the ability to translate between local partner needs and technical execution.
Comfortable working directly with local partners on requirements gathering and problem-solving.
Nice to have
Experience in adtech or offer monetization platforms (strong plus).
Background in payments, gaming, or digital commerce.
Experience working with global/cross-functional engineering organizations.
The duties and responsibilities of this position may evolve over time to support the organization's goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws including the Act on the Protection of Personal Information (APPI), Xsolla is committed to protecting your personal information and respecting your privacy. For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: London, UK
Workplace: Hybrid
Sensor Tower’s digital intelligence platform provides unparalleled insight into market trends, advertising, competitor’s strategies, and consumer/user audience across mobile, web, and gaming. Sensor Tower’s insights are trusted by more than 2,500 enterprises worldwide across tech, retail/commerce, entertainment/media, gaming, consumer packaged goods and finance.
We’re seeking a Product Marketing Manager to join our team and help position our data-driven solutions in a rapidly evolving digital ecosystem.
Salary: £60-70K
Hybrid Role (2-3 Days in our London Office)
About the Role
As a Product Marketing Manager (PMM) at Sensor Tower, you’ll play a critical role at the intersection of product, sales, and marketing. You’ll position complex data products with clear, compelling messaging and enable our go-to-market teams to drive growth and adoption.
This is a mid-level role for a well-rounded marketer who thrives on collaboration, and strategic storytelling—someone who understands technology, SaaS, and data products and can communicate their impact clearly.
Key Responsibilities:
- Develop and refine go-to-market strategies for Sensor Tower’s data and insight products, driving awareness and adoption.
- Collaborate closely with Product, Sales, and Marketing teams to position and launch new products and features.
- Build customer-facing materials (presentations, case studies, one-pagers) that clearly communicate value and unique selling propositions.
- Conduct market research and competitive analysis to inform product messaging and strategy.
- Partner with Sales to enable teams with the right messaging, collateral, and training.
- Gather and synthesize customer feedback to influence the product roadmap and marketing initiatives.
What We’re Looking For:
- 3+ years of experience in Product Marketing, preferably within tech, SaaS, or data-driven products.
- Strong understanding of how to market complex or data-rich products.
- Proven experience working cross-functionally with Sales and Product Management.
- Exceptional written, verbal, and presentation skills, effectively communicating with diverse audiences while maintaining a customer-first approach.
- Ability to translate technical concepts into clear, engaging messaging for different audiences.
- Experience in WebTech, AdTech, MarTech, Gaming, or analytics products is a plus.
Fraud warning:
It's common for scammers to create positions that look legitimate on other sites. To ensure your submission is considered, only apply for positions at Sensor Tower through our company website or through posts directly associated with Sensor Tower company profiles on sites such as LinkedIn, Indeed, BuiltIn or Hackajob. At no point will Sensor Tower ever ask for money, credit card, or bank account information to complete a job application. Communications received from Sensor Tower are only sent by e-mail addresses ending in sensortower.com http://sensortower.com. All Sensor Tower interviews will be conducted via phone or Zoom. At no time will a conversation be moved to an alternative email outside of sensortower.com http://sensortower.com or text. Should an issue arise that you feel we should be aware of, please contact us. Please provide your resume when applying.
To all recruitment agencies:
Sensor Tower does not accept third party resumes. Please do not send resumes to our jobs alias, Sensor Tower employees or any other organization location. Sensor Tower is not responsible for any fees related to unsolicited resumes. Sensor Tower will not pay any third-party agency or company that does not have a signed agreement with Sensor Tower.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
ГибридLondon, UK
ОфисleadTokyo
ОфисleadSeoul, South Korea
ГибридLondon, UK
Все вакансии в одном месте - страница 29 · Job Hunters