Задачи:
— Сценарист: написание историй, диалогов и сюжетных линий для визуальных новелл;
— Нарративный дизайнер: проработка сюжетных веток, выборов, последствий решений и отношений между персонажами;
— SMM-специалист: ведение социальных сетей проекта, создание публикаций и помощь в продвижении приложения;
— Композитор: создание музыкального сопровождения и атмосферных композиций для историй;
— 2D-художник: создание персонажей, фонов, локаций и различных ассетов для визуальных новелл.
Условия:
— Работа ведётся на добровольной основе;
— После запуска приложения планируется введение оплаты для участников;
— Удалённая работа;
— Занятость: частичная (part-time).
Описание компании:
Mirage of Stories — проект по созданию приложения с визуальными новеллами, стремящийся создать уникальный продукт с собственной атмосферой и идеями. Команда открыта к новым идеям и предлагает участникам возможность влиять на развитие проекта.
Описание проекта:
Мы Red Panda Games, начинающая студия.
Работаем над игрой про ковбоев против монстров с глубокой интеграцией ИИ в геймплей.
В проекте уже есть авторское видение, структура нарратива и наброски персонажей.
Ищем сценариста, который поможет развить эти материалы и превратить их в подробные описания и игровые тексты.
Презентация с полным описанием проекта будет направлена в ответ на отклик.
Задачи:
- Писать и дорабатывать игровые реплики и диалоги для заданных ситуаций.
- Прорабатывать персонажей: характер, мотивацию и предысторию.
- Превращать исходные описания персонажей в подробные документы по существующей структуре.
- Работать внутри заданной вселенной, соблюдая её логику и авторский замысел.
- Предлагать дополнения и улучшения, обсуждая их с автором проекта.
Требования:
- Опыт написания сценариев.
- Умение создавать живые диалоги и убедительных персонажей.
- Опыт работы с вымышленными мирами.
Подойдут в том числе фанфики, особенно приветствуется опыт создания собственной вселенной.
- Хорошая наигранность в классические RPG и CRPG, понимание жанра и его повествовательных особенностей.
- Готовность работать по подробным вводным и поэтапно согласовывать результат.
Большим плюсом будет:
- Опыт мастера D&D;
- или других настольных ролевых игр, особенно создание и проведение собственных кампаний.
Будем рады посмотреть сценарии, романы, фанфики, описания миров и другие примеры ваших работ.
Как строится работа:
Автор проекта задаёт основу и исходное описание, сценарист развивает их в полноценный материал.
Инициатива приветствуется: структуру можно дополнять и переосмыслять через обсуждение.
Ключевые решения по нарративу и итоговое согласование остаются за автором проекта.
УдалённоАрмения, Казахстан; Будет плюсом, если вы находитесь в Армении или Казахстане
Ищем самостоятельного Game Producer / Designer, который умеет быстро создавать мобильные игры с помощью AI-инструментов — от идеи до релиза. Создавать один играбельный прототип в неделю (casual, idle, puzzle, hybrid-casual).
УдалённоmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
• Проектировать и развивать боевые системы: оружие, танки, солдат, специальные классы, гаджеты и перки. • Настраивать Gunplay: урон, TTK, отдачу, разброс, прицеливание и другие параметры стрельбы.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Senior As a Senior Producer, Duel Masters (DM), coordinating Game Design, Art, Editing, and Production to produce amazing looking products and experiences.
Do you have a passion for excellence with a proven track record of collaboration within a fast paced environment? We are looking for someone who can help us build and grow the future of Wizards of the Coast.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Guide and empower the team to define the vision, business, and production strategy for dozens of Trading Card Game releases.
Work with internal and external teams to break out project deliverables and scope goals accordingly, and then build, prioritize, and maintain roadmaps, schedules, and documentation.
Identify and address potential problems, resource blockers, quality concerns, and production velocity.
Build, improve, and iterate development workflow and processes to drive visibility and predictability for prioritized deliverables.
Represent the needs of Wizards with all partners and vendors; driving all relationships involved with development with minimal direction.
Craft clear, detailed, and proactive communication to all Duel Masters team members.
Deliberately balance the goals of the players, the studio and the business using data to guide the conversation.
What You'll Bring
The successful candidate has a strong mix of creative, technical, innovation, and managerial experience from the live services and/or gaming space.
Collaborative oral and written communications skills in both English and Japanese.
Deep knowledge of project management and process improvement.
Able to own a project from start to finish with minimal input from management.
Attention to detail balanced with strong drive towards delivery.
Self-motivated, high-initiative person who encourages others and fosters an ownership-mindset in the team.
Passion for continuous improvement.
What Sets You Apart
Experience with Trading Card games and/or the Japanese business environment is a bonus.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Belgrade
Job Overview
Wargaming is looking for an
Economy Game Designer
to join the
Meta Game Design
team working on
World of Warships.
In this role, you will work on game economy and meta systems that drive player activity, engagement, and long-term retention. Your responsibilities will combine regular live-service work with improvements to existing systems and the development of new meta-game mechanics.
You will work closely with LiveOps, Analytics, and Development teams, using player data and economic modeling to support design and balancing decisions.
What will you do?
Design and balance rewards and progression for LiveOps events focused on player activity and engagement.
Design and balance randomized reward mechanics in collaboration with the Monetization team, including reward composition, probabilities, expected value, and impact on the game economy.
Design and configure battle economy for new game modes, including earnings, costs, modifiers, and their interaction with the wider game economy.
Analyze the impact of new features, events, and economic changes on player behavior and key product metrics.
Monitor the health of the game economy and its key systems, identify imbalances and emerging risks, maintain their stability, and propose improvements based on data and player behavior.
Work with existing meta-game systems, identify problems and opportunities, and propose improvements aimed at increasing engagement and long-term retention.
Participate in the design and balancing of new meta mechanics and progression systems for the core audience of World of Warships.
Build economic models, simulations, and calculations to validate design assumptions and balance parameters.
Define economic rules and configurations and maintain clear design documentation.
Work with analytics and research teams to evaluate feature performance after release and use the results to improve existing designs.
Collaborate with other disciplines throughout the feature lifecycle — from initial design and economic calculations to implementation, release, and post-launch analysis.
What are we looking for?
Professional experience in Game Design, Economy Design, Systems Design, or a similar role.
Good understanding of game economies, progression systems, rewards, resource flows, and player motivation.
Strong numerical and analytical skills and confidence working with probabilities, expected values, and balance parameters.
Experience using spreadsheets to perform calculations, build balance models, and work with game economy data.
Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization.
Experience with game analytics and BI tools, including the ability to define analytical questions, interpret results, and use data to support design decisions.
Ability to evaluate design decisions from both the player experience and broader product perspective, including their impact on engagement, retention, monetization, and the game economy.
Ability to clearly explain calculations, assumptions, and design decisions to other team members.
Ability to independently handle well-defined design and balancing tasks, ask the right questions when requirements are unclear, and bring tasks to completion.
Willingness to work with complex existing systems, understand their dependencies, and gradually take ownership of larger areas.
Good written and spoken English.
What additional skills will help you stand out?
Experience conducting post-release analysis, experiments, or A/B tests and translating their results into design changes.
Practical experience using AI-assisted tools to improve productivity and solve design tasks, with the ability to critically validate their output.
Experience working on an established game with a complex existing economy and interconnected systems.
Work mode
Onsite during the trial period.
Hybrid (3 days of work from the office) after the probation.
This role isn't eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Нужен специалист, который уверенно работает с UE5 C++, понимает архитектуру gameplay-систем и умеет писать решения, которые можно поддерживать, расширять и переиспользовать. • Опыт участия в коммерческих игровых проектах на Unreal Engine 5;
Задачи:
— Писать игровую логику на GDScript
— Работать с 3D-сценами, освещением, постобработкой
— Проектировать и внедрять AI врагов и NPC
— Применять FSM, Object Pool, графы и другие паттерны
— Участвовать в архитектурных решениях, влиять на код-стайл и подходы
Требования:
— От 1 года коммерческой разработки на Godot
— Наличие портфолио - проекты, демки, пет-проекты
— Уверенное владение GDScript
— Опыт работы с шейдерами и 3D в Godot
— Опыт создания игрового ИИ (поведение, навигация, состояния)
— Понимание паттернов и умение их применять
— Готовность вникать в код и предлагать решения
Условия:
— Part-time (20 часов в неделю), гибкий график
— Стабильные выплаты 2 раза в месяц
— Удалённая работа без привязки к офису
— Зарплата 35 000 ₽ на руки + регулярный пересмотр зарплаты по факту выполнения задач на проекте
Задачи:
— создавать мультипликационные клипы по реальным историям людей
— сохранять единый облик персонажа между сценами
— собирать видео под музыку
Требования:
— наличие 1–2 примеров работ
Предусмотрено тестовое задание.
Что делать: — Разрабатывать цифровые 3D-модели в соответствии с техническими требованиями и регламентами Архитектурного совета Москвы. — Создавать низкополигональные (Low Poly) модели зданий и сооружений для интеграции в сводные градостроительные планы.
Нужен специалист по 3D дизайну, выполнить небольшую работу по курсовой. Требование: вы работаете в программе Autodesk Maya, или умеете конвертировать в их файл со слоями и плагинами.
Location: Sydney, Australia
At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably. In this role, you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers.
As a
Senior VFX Technical Artist
on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability.
You will report into the Technical Art Manager of the team.
Responsibilities:
Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation.
Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability.
Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines.
Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows.
Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios.
Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time.
Required Qualifications:
Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments.
Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines.
Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints.
Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving.
Desired Qualifications:
Experience supporting large-scale multiplayer or live-service content pipelines, where consistency, scalability, and maintainability are central production concerns.
Experience developing procedural content workflows or reusable generation systems in Houdini, Unreal, or related tools.
Experience with streaming, resource, memory, or workload optimization for content-rich real-time experiences.
Familiarity with shader or engine-level development, including HLSL, C++, or comparable low-level graphics and runtime technologies.
A portfolio or reel that demonstrates technical breakdowns, reusable systems, artist-facing tools, pipeline improvements, and the impact of your work on content production.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Tashkent, Uzbekistan
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Cooperating with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Location: Astana, Kazakhstan
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Cooperating with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
УдалённоAstana, Kazakhstan
seniorRenton, Washington, United States
Belgrade; This role isn't eligible for relocation & immigration support