В игровой проект требуется Level 3D Artist и Environment 3D Artist для работы с игровыми локациями и окружением. Кандидат должен иметь опыт работы с Unreal Engine или аналогичными системами, понимать основы построения игровых уровней, уметь работать с масштабами, пропорциями и метриками игрового пространства. Важен опыт блокинга и создания геометрии уровней, а также знание принципов композиции и организации пространства. Необходимо наличие портфолио с примерами выполненных работ. В задачи входит создание блокинга локаций, моделирование и размещение пропсов, проработка структуры и масштабов уровней, работа с окружением и доработка локаций согласно требованиям проекта. Предлагается удалённая работа на полный рабочий день с конкурентной оплатой, условия обсуждаются индивидуально.
Тестовое задание оплачивается Локация работы: #Удаленка Квалификации сотрудника: #Senior Занятость: Проектная Работодатель: Tempyr Games Описание вакансии: Делаю мобильную 3D-игру: Tower Defense Ищу в команду сильного 3D-художника, который может вести визуал игры целиком: от персонажей до готовой картинки в Unity.
Elemental Towers - VR-игра, сочетающая головоломку, строительство башен и сражения с драконами. Игрок выступает в роли мага, восстанавливающего магические башни.
Задачи:
— Выполнение реальных задач, приближенных к продакшену, под надзором опытных проджект-менеджеров.
Требования:
— Минимальные знания — понимание того, что делаешь;
— Готовность обучаться.
Направления стажировки:
— Разработка: UE5, Godot, бекенд, фуллстек, девопс;
— Арт и контент: 3D-художники, 3D-аниматоры, тех-художники, тех-аниматоры, VFX, SFX, LA;
— Геймдизайн и продакшн: геймдизайнеры, LD, проджект-менеджеры;
— AI: ИИ-креаторы, ИИ-инженеры;
— Коммуникации: PR-направление и прочие.
Условия:
— Свободный график — работаете столько, сколько сможете;
— Обучение от лид-специалистов;
— Доступ к бесплатным обучающим материалам;
— Работа в большом геймдеве, не мобилки — полный креатив и желание создать что-то уникальное;
— Ознакомление со всеми пайплайнами производства игр;
— Страна, город, возраст и опыт работы не имеют значения.
Условия старта:
— Отправить документ с описанием собственных скилов;
— При полезных знаниях — начало взаимовыгодного сотрудничества.
Контакты для связи: hr@next-genium.com.
Location: Remote; Limassol
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking a Live Ops Game Designer to drive live content in our flagship game, Oxide: Survival Island. You will own the content that keeps players engaged and coming back: from coming up with themes for gacha, battle passes, and offers to briefing the art teams, polishing every detail, and launching it live. If you love setting things up, iterating, and making each event and store drop feel just right — this role is for you.
WHAT YOU’LL BE DOING:
- Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch.
- Generate themes and concepts for gacha, battle passes, and offers.
- Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content.
- Keep the web shops filled with fresh content and an up-to-date assortment.
- Configure and implement game content in Unity.
- Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in Game Design with a focus on mid-core/hardcore mobile games.
- Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.
- Strong hands-on experience with Unity.
- Proven work in cross-functional teams: dev, art, analytics, marketing.
- Extensive player experience and strong interest in the shooter genre.
- English - B1+ level, Russian - C1 level.
WHAT WE OFFER:
- Competitive salary.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Задачи:
— Играть в игры Roblox и записывать чистый геймплей.
Требования:
— Запись только с ПК.
— Разрешение 2K, минимум 60 кадров в секунду.
— Игра и интерфейс на английском языке.
— Хорошее качество картинки, без лагов и пропусков кадров.
— Готовые файлы загружать на предоставленный диск (доступ дадут после выбора исполнителя).
Условия:
— Оплата $2 за 1 час записанного геймплея.
— При хорошем качестве и скорости работы возможны большие объемы заказов на постоянной основе.
— В отклике необходимо указать характеристики ПК, программу для записи и примеры похожих работ, если есть.
Задачи:
— разработка сценариев для игры в жанре визуальной новеллы по теме Истории.
Требования:
— опыт разработки сценариев для игр.
— умение работать в Figma будет преимуществом, но не обязательно.
Условия:
— удалённая работа.
— частичная занятость (part-time).
— проектная работа.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer,
you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Level Design)
on the Unpublished R&D Product team, you will create and refine gameplay spaces that support compelling player experiences. You will partner with designers, artists, and engineers to translate design goals into playable environments, using rapid prototyping, playtesting, and iteration to evaluate and improve your work. You will contribute to an evolving development environment where experimentation and cross-disciplinary collaboration drive high-quality design outcomes. You will report into the Game Director of the team.
Responsibilities:
Rapidly build and iterate gameplay spaces and environments through hands-on implementation.
Tune player navigation, progression, and spatial flow to support player-focused design goals.
Establish and promote level design best practices that support future development work.
Develop multiple design solutions while clearly communicating trade-offs and implementation considerations.
Utilize rapid prototyping and playtesting to validate design solutions.
Produce clear design documentation that can be understood and implemented across disciplines.
Collaborate with designers, artists, engineers, and other partners to deliver cohesive player experiences.
Incorporate playtest findings and feedback to continuously improve level design outcomes.
Required Qualifications:
8+ years of professional experience in level design.
Demonstrated excellence in level design through shipped titles or equivalent professional work.
Demonstrated proficiency building levels using an established game engine.
Experience using environments to guide player progression, support gameplay systems, improve navigation, and enhance player experiences.
Experience applying player-centered level design principles through iterative development practices.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience leading level design efforts.
Experience supporting a live game or live service product.
Significant proficiency (3+ years) using Unreal Engine.
Fluency in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer
, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer, Combat
on the
Unpublished R&D Product
team, you will design, prototype, and refine engaging player experiences through creative problem-solving and thoughtful game design. You will translate high-level creative goals into actionable design solutions, collaborating closely with cross-functional teams to develop and iterate on high-quality game content. You will apply your design expertise and player insights to establish best practices, address design challenges, and deliver cohesive player experiences. You will report into the Game Director of the team.
Responsibilities:
Design, prototype, and iterate on gameplay experiences and systems, ensuring high standards of quality, clarity, and player engagement.
Explore innovative game design approaches, evaluate potential solutions, and articulate trade-offs and risks.
Establish design principles, best practices, and workflows to support consistent quality and efficient development.
Utilize rapid prototyping, playtesting, and feedback to evaluate and improve design solutions.
Create clear design documentation that can be evaluated and implemented by cross-functional partners.
Collaborate with game design and other disciplines to align on design goals, address challenges, and continuously improve the player experience.
Required Qualifications:
8+ years of professional experience in game design.
Strong understanding of game design principles, player experience, and gameplay systems.
3+ years of experience with Unreal Engine, including Blueprint or equivalent development tools.
Demonstrated ability to design and iterate on complex gameplay systems with consideration for player impact and overall experience.
Ability to translate ambiguous design challenges into clear, actionable solutions and execute independently.
Experience collaborating with cross-functional teams throughout the game development process.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience leading game design initiatives or providing design direction within a development team.
Experience working on live games or supporting ongoing game development.
Experience with early-stage game development, including rapid prototyping, experimentation, and iterative design.
Hands-on experience with scripting or implementing gameplay content using game development tools.
Fluency in written and spoken English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Remote
Workplace: Remote
We are looking for an experienced Senior Game Mathematician to take a leading role in developing mathematical models for an in-house slot game portfolio. The position combines advanced game mathematics, statistical modelling, and simulation with the opportunity to influence the technical foundations of math development.
Beyond creating and balancing game mechanics, you will contribute to the evolution of internal simulation tools and mathematical frameworks, working closely with game designers, producers, and engineers.
Responsibilities
- Take full ownership of slot game mathematics, developing models from initial game concepts through balancing, testing, and regulatory certification
- Create and fine-tune mathematical configurations for different slot formats, including reel-based, ways/Megaways, cluster pays, grid games, jackpots, and feature buy mechanics
- Define and optimize key game parameters such as RTP, volatility, hit frequency, maximum win, payout distribution, and bonus contribution, ensuring alignment with gameplay and product objectives
- Develop and adjust reel strips, paytables, symbol distributions, free spins, multipliers, cascades, bonus features, and progressive mechanics, including multiple RTP configurations and ante bet options
- Perform large-scale Monte Carlo simulations, validate theoretical and simulated RTP, and evaluate statistical reliability through variance analysis, confidence intervals, and convergence testing
- Prepare mathematical documentation, including PAR sheets, RTP calculations, and supporting materials required for independent testing and certification
- Contribute to the design and continuous improvement of an internal math development and simulation framework, participating in architectural discussions, technical reviews, and implementation
- Evaluate live game performance data, identify potential improvements, and provide mathematical recommendations for existing and upcoming releases
- Partner with producers, game designers, and developers to assess new mechanics, balance gameplay experience, and address mathematical or technical risks
- Help establish consistent math development standards, share technical knowledge, and support the professional growth of other mathematicians
Requirements
- 5+ years of professional experience in slot game mathematics within a game provider or development studio, rather than an operator
- Track record of at least 10 commercially released slot titles, preferably including games with demonstrated market success
- Extensive knowledge of probability, combinatorics, and statistical modelling, with the ability to apply these principles to complex slot mechanics
- Proven ability to build complete mathematical models around defined targets, including RTP, volatility, hit rate, maximum exposure, payout distribution, and feature contribution
- Practical expertise in balancing different slot formats and mechanics, including Megaways, cluster pays, grid slots, bonus buys, jackpots, free spins, multipliers, and cascading features
- Strong understanding of reel and paytable configuration, bonus buy and ante bet mathematics, and multiple RTP variants, with the ability to balance feature frequency, payout sizes, and overall player experience
- Advanced experience in mathematical validation and high-volume simulations, including analytical RTP verification, Monte Carlo methods involving billions of spins, variance analysis, confidence intervals, and convergence assessment
- Familiarity with gaming certification standards and testing procedures, including requirements associated with GLI, BMM, eCOGRA, iTech Labs, and preparation of mathematical reports and PAR sheets
- Ability to independently manage mathematical development throughout the complete game lifecycle, from initial design to final certification
- Degree in Mathematics, Applied Mathematics, Statistics, Physics, or a related discipline, preferably at Master's level or above
- Previous involvement in building or improving proprietary slot math engines or simulation frameworks
- Knowledge of mathematical optimization techniques, including genetic algorithms, simulated annealing, and linear programming, for automated adjustment of reels and paytables
- Experience designing mathematical models for crash games, instant-win products, or other alternative gaming formats
- Understanding of the interaction between mathematical models, game clients, and backend systems
- Fluent English for technical documentation, collaboration with international stakeholders, and communication with testing laboratories or regulators
- Strong communication skills, with the ability to translate complex mathematical concepts into practical explanations for non-mathematical colleagues
- Willingness and ability to mentor junior and mid-level mathematicians and contribute to knowledge sharing within the team
Would be a plus
- Proficiency in at least one programming language: Python, C++, C#, Rust, Java, or Go
- Experience developing high-performance simulation software, including multithreading, performance optimization, and large-scale data processing
- Familiarity with Git, automated testing, and code review practices, as well as software architecture principles such as modularity, well-defined interfaces, and deterministic simulation results
- Contributions to industry research, professional publications, conferences such as ICE, SiGMA, or G2E, or relevant technical communities
What's in it for you
- Opportunity to contribute to the development of innovative iGaming products and influence key technical decisions
- Work on challenging projects involving advanced game mathematics and simulation technologies
- Opportunities for professional development and career growth
- Collaboration with experienced professionals in a supportive, knowledge-sharing environment
• бьюти-клинап, замена брендинга и объектов в кадре, замена фона, архивиз, графика в отснятом материале, генерация видео и изображений. • уверенно работаете в After Effects или Nuke и Photoshop, знаете любой 3D-пакет.
Location: Barcelona; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position can be fully remote within CET +/-2h.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin.
- Responsibilities will align with your strengths
- Develop client-facing features, with a focus on UI, Animations & polish
- Work on core gameplay improvements
- Develop new meta features
- Enhance and refine existing systems
With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
PROFILE
- 5+ years of professional experience in C# and Unity
- Proven track record in successful mobile game development
- Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus
- Strong problem-solving skills with a focus on optimization and performance
- Excellent written and verbal communication skills in English
- A creative, hands-on developer with a passion for quality work
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Barcelona; Madrid; Warsaw; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position can be fully remote within CET +/-2h.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin.
- Responsibilities will align with your strengths
- Develop client-facing features, with a focus on UI, Animations & polish
- Work on core gameplay improvements
- Develop new meta features
- Enhance and refine existing systems
With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
PROFILE
- 5+ years of professional experience in C# and Unity
- Proven track record in successful mobile game development
- Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus
- Strong problem-solving skills with a focus on optimization and performance
- Excellent written and verbal communication skills in English
- A creative, hands-on developer with a passion for quality work
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside