– Creating vertical animations based on a provided script and voiceover. – Animating characters: movements, rigging, emotions.
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– Creating vertical animations based on a provided script and voiceover. – Animating characters: movements, rigging, emotions.
- разработка и балансировка игровых механик с оценкой их влияния на проект в целом; - тестирование сборок и фиксация проблем: производительность, темп, удобство и общее качество игрового опыта;
Ищем Game Designer / AI Game Builder, который соединит системный геймдизайн с практической разработкой с помощью AI.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Gent Workplace: onsite With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Character Art Intern to join the team and help us in crafting the high caliber games our fans have come to expect. Responsibilities Bringing interesting and believable 3D character models to life, with or without concept art. Assets involved: humanoids, monsters, animals, clothing, armor, weapons, hair and much more. Creating, baking and unwrapping high quality 3D models, created in Zbrush and Maya and texturing them with Substance Painter (or equivalent 3D or 2D packages). Ensuring character models follow technical guidelines by working closely with other departments such as Concept art, Design, Tech Anim and Tech Art. Requirements Currently enrolled in 3rd Level education in a course with an official internship programme Experienced in using Zbrush, Maya (or equivalent), Substance painter and game engines such as Unreal/Unity. Solid understanding of human anatomy and an excellent feeling for shape, colour, lighting and composition. Good communication skills, able to work in a team and both give and take creative input. A strong interest in medieval/fantasy/steampunk characters and creatures. Proficient written and spoken English What We Offer An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game developers at the top of their fields Sharing hobbies and passions with like-minded colleagues Inclusive environment with many activities organized by the studios or the employees Commitment to making the best game possible for the fans, including listening to community feedback We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative. • Set up Level Art workflows, documentation and production standards from the start of the project.
Location: Shanghai, China Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As an Illustration Artist at Riot, you will play an important role in delivering high-quality card illustrations for Riftbound. Working closely with the Art Director, Senior Illustration Artist, and cross-disciplinary partners, you will help guide card art from concept through final, print-ready delivery. You will review artwork, provide clear and actionable feedback, and create paintovers to help external artists strengthen composition, color, storytelling, and overall execution. Drawing on a strong understanding of illustration fundamentals and visual storytelling, you will help maintain Riftbound’s quality bar and contribute to creating memorable imagery within the League of Legends universe. Working within the constraints of physical trading card production, you will apply your knowledge of print processes, color management, and readability to help ensure artwork reproduces beautifully and consistently. You will collaborate with designers and visual designers to ensure illustrations support gameplay needs and work well with frames, typography, and other graphic elements. Reporting to the game’s Art Director, you will work within established creative direction and art briefs while partnering with external artists and internal teams to deliver polished, compelling card art. Responsibilities : Support outsourcing processes by helping review incoming artwork, communicate feedback, track revisions, and provide external artists with the visual direction and resources needed to deliver quality work. Create paintovers, drawovers, and visual references to clearly communicate art direction and help artists solve visual challenges Apply strong illustration fundamentals, including composition, anatomy, lighting, color, perspective, and visual storytelling Work closely with the Art Director and Senior Illustration Artist to execute Riftbound’s established illustration direction Help maintain consistency and quality across card artwork while identifying opportunities to strengthen individual illustrations Support gameplay clarity and readability in card illustrations by collaborating with game designers. Work with visual designers to ensure illustrations complement frames, typography, and other graphic elements Review artwork for polish, consistency, and fidelity to the League of Legends IP Work within established art briefs and creative direction while helping external artists achieve the intended vision Apply knowledge of print production, color management, and physical card constraints to help deliver print-ready artwork Collaborate with producers, designers, external artists, and other disciplines to deliver artwork on schedule Required Qualifications: 2+ years of professional experience in illustration or a related creative discipline Strong foundation in illustration fundamentals, including anatomy, composition, perspective, lighting, color theory, and visual storytelling Strong drawing and painting skills, with the ability to create effective paintovers and visual feedback Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
REMOTE / PART-TIME / FREELANCE | GAMEDEV 🚀 2D Character Artist 🦸♂️ Тип: #Freelance, #Outsource #Part-time, #Full-time 🎯 Ищем: #2D, #Character #Concept ⚙️ Обязанности и требования: • Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками;
Для фэнтези-игры ищут 2D Character Artist: концепты реалистичных персонажей, монстров, животных, оружия и аксессуаров, визуальные референсы и маркетинговые иллюстрации.
Ищем 2D-аниматора для создания роликов по предоставленным сценариям и референсам персонажей. - Навыки и соответствие стилю.
•Проектировать архитектуру игры и разрабатывать основные системы на C++ и Blueprints. •Создавать кооператив: подключение игроков, репликацию, синхронизацию игрового мира и взаимодействий.
Location: Malaysia, Petaling Jaya Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. Division Overview The PlayStation Studios: Creative team is an award winning, global internal creative agency within PlayStation Studios. We endeavour to build a working environment where we can flourish and create industry leading work. Structured around 2 teams; Brand & Strategy and the Creative Studio, comprising of four core disciplines; Design & illustration, UI/UX, Motion & 3D, Film and Video. We deliver projects in collaboration with our game development and marketing/PR teams. Role Overview The Senior Producer will lead delivery of high-end product imagery, key visuals, and motion content for PlayStation hardware projects and game content. Working within the Motion & 3D team of PlayStation’s Creative team, the Senior Producer will manage multiple projects from brief through to completion. Reporting to the Manager of Production, with heavy day-to-day liaison with the Senior Manager of Creative, they will work closely with 3D Designers, other Producers, and Heads of disciplines to manage each project's lifespan, keep budgets scoped and updated, and ensure all Creative Arts processes are followed. The role requires an extremely detail-oriented individual, capable of managing multiple systems and documents whilst linking the cause and effect between them. The individual will need to adapt quickly under pressure, with a clear and logical process to then brief out. Lastly, building strong working relationships is key to the success of this role. The ideal candidate will be personable and a team player. Responsibilities Oversee the production of Motion & 3D projects from brief to final delivery, on time and within budget. Ensure the Senior Manager of Creative has visibility of all projects, including comms and status. Own timelines and team schedules. Facilitate daily scrums and regular meetings, updating teams on project status and resolving any potential issues. Generate project scopes and schedules in conjunction with Senior Manager, Operations and the wider team. Own the project budget, problem solving and resolving potential overspend. Brief the Motion Graphics and wider teams as per project requirements. Communicate clearly and in a timely manner with clients whilst maintaining relationships. Ensure all assets are technically compliant before sending to the Designers. Ensure final deliverables are approved by relevant team members, QA’d and technically compliant. Conduct client meetings solo and represent the interests of the team. Be responsible for accurate and timely team effort tracking. Regularly work with global teams based in North America and Japan. Attend wider team meetings that fit multiple time zones. Work with the Manager of Production on maintaining and improving the operational and financial side of the workflow. Develop and maintain good working relationships with internal and external partners. Adhere to all Creative Arts processes. Qualifications Excellent organizational skills; detail-orientated, systematic and accurate. Strong ability to prioritize workload. Understands and problem-solve the implications of any feedback on the project. Fully understands the creative and the reasonings behind it. Protects the creative within budget and schedule. Proactive, uses initiative and is solution-driven. Strong communication, collaborative, and interpersonal skills. Strength in managing differences in opinion and facilitating compromise. Comfortable working at pace; flexible and adaptable to change. Discreet – Confidentiality is hugely important to our clients. Minimum 5 years’ experience as a producer working within creative team/agency. Experience delivering Motion Graphic projects. Experience with client-facing communication. Nice to Have(s): Consumer hardware or tech product launch experience. Game industry experience. MIRO experience. Knowledge of the CG and motion graphics industry. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
- Анимация игровых объектов, окружения и интерфейса. - Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы.
Задачи: — Участвовать в создании визуального стиля персонажей согласно заданному направлению, работая совместно с арт-директором, гейм-дизайнерами и 3D-художниками — Создавать концепты персонажей в реалистичном стиле для фэнтези вселенной, включая гуманоидов, монстров и животных — Разрабатывать концепты оружия и аксессуаров — Создавать визуальные библиотеки и референсные доски — Участвовать в создании иллюстраций для маркетинга
Задачи: — Анимация игровых объектов, окружения и интерфейса — Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы — Подготовка и экспорт анимаций для Cocos2d — Взаимодействие с разработчиками и проверка анимаций в игре Требования: — Уверенное владение Spine — Владение After Effects и видеоредактором (Premiere Pro, DaVinci Resolve или аналог) — Понимание принципов анимации: тайминг, ease in/out, вес и инерция — Опыт работы с костями, мешами и деформациями, подготовка графики под анимацию — Знание технических ограничений игровой анимации и её оптимизации Будет плюсом: — Опыт работы над казуальными играми и создания рекламных роликов — Навыки анимации с помощью AI-инструментов, владение ComfyUI — Уверенный Photoshop, опыт анимаций в Cocos2d
Location: IE - Dublin, Ireland Scopely is looking for a Producer to join our Star Trek Fleet Command game in Dublin on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market. What You Will Do The person in this position will join an experienced team of producers dedicated to facilitating multi-disciplined pods to deliver the best for our players by creating and improving communication channels, celebrating successes, and always making sure we understand how and where our teams can improve. You will be embedded in one of our pods to deliver a wide variety of updates and capabilities for Star Trek™ Fleet Command, taking these projects from concept to delivery. We work on exciting products and games and you will have the opportunity to make a massive impact on the daily experiences of hundreds of thousands of players by ensuring your team has everything they need to be successful. Be heavily involved in production, coordination, triage, and release planning Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team Maintain project status and progress so you can ensure teams capability to deliver to the player on time Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio Be an active member of the Star Trek Fleet Command production team to improve how the whole game team operates What We're Looking For 3+ years of production experience in development teams Experience on a live title Excellent communication and people interaction skills Solid understanding of Agile and its standard practices Experience working with JIRA Naturally be a very structured and well organized person Clear ability to assess priority of multiple issues rapidly to focus response accordingly To have a demonstrated ability to facilitate cross team discussion and organization Willing to spend a lot of time in the details of how games are delivered Bonus Points Worked in large scale agile teams Worked on large live service games Certification as Scrum Master To be a gamer and passionate about games Played STFC or similar 4X games Please ensure that the résumé/CV you attach is written in English. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: GB - London, United Kingdom Scopely is looking for a Producer to join our Star Trek Fleet Command game in London on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market. What You Will Do The person in this position will join an experienced team of producers dedicated to facilitating multi-disciplined pods to deliver the best for our players by creating and improving communication channels, celebrating successes, and always making sure we understand how and where our teams can improve. You will be embedded in one of our pods to deliver a wide variety of updates and capabilities for Star Trek™ Fleet Command, taking these projects from concept to delivery. We work on exciting products and games and you will have the opportunity to make a massive impact on the daily experiences of hundreds of thousands of players by ensuring your team has everything they need to be successful. Be heavily involved in production, coordination, triage, and release planning Work directly with talented multi-disciplined feature/content teams to drive the best output and healthy team cultures Facilitate requirement gathering, identifying dependencies, and capacity planning within the team, partnering with the product team, the art team, as well as the wider senior game leadership team Maintain project status and progress so you can ensure teams capability to deliver to the player on time Maintain and iterate on team processes such as retrospectives and sprint planning to keep the team healthy and contributing to the overall improvement of the studio Be an active member of the Star Trek Fleet Command production team to improve how the whole game team operates What We're Looking For 3+ years of production experience in development teams Experience on a live title Excellent communication and people interaction skills Solid understanding of Agile and its standard practices Experience working with JIRA Naturally be a very structured and well organized person Clear ability to assess priority of multiple issues rapidly to focus response accordingly To have a demonstrated ability to facilitate cross team discussion and organization Willing to spend a lot of time in the details of how games are delivered Bonus Points Worked in large scale agile teams Worked on large live service games Certification as Scrum Master To be a gamer and passionate about games Played STFC or similar 4X games Please ensure that the résumé/CV you attach is written in English. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
• Поиск визуального направления: референсы, мудборды, стилевые пробы и концепты. • Проектирование и отрисовка игровых интерфейсов.
- Разработка игровых механик на основе проектной документации. - Создание систем коллизий и взаимодействия объектов.