Location: Warsaw, Poland; Kraków, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
[PL] Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
[EN] Responsibilities:
Design, build and maintain efficient, reusable and reliable C++ code
Help maintain code quality and organization
Implement performance and quality modules
Perform communications within a team
[PL] Obowiązki:
Projektowanie, tworzenie i utrzymywanie wydajnego, czytelnego i wolnego od błędów kodu w C++
Wsparcie w dbaniu o jakość i strukturę kodu
Implementacja modułów odpowiedzialnych za wydajność i jakość
Sprawna komunikacja z zespołem
Requirements
[EN]
Proficiency in C++, with fair knowledge of the language specification
Knowledge of the standard library, STL containers, and algorithms
Understanding of memory management in non-garbage collected environments
Understanding of dynamic polymorphism and C++ specific notions
Familiarity with C++ templates
Production experience in UE4/5 will be a plus
Familiarity with continuous integration
Good communication skills and spoken English
"Common UI" practical experience would be a big plus
[PL]
Wymagania:
Biegła znajomość C++ wraz z dobrą znajomością specyfikacji języka
Znajomość bibliotek, kontenerów STL oraz algorytmów
Rozumienie zarządzania pamięcią w środowiskach bez automatycznego czyszczenia pamięci (non-garbage collected)
Zrozumienie polimorfizmu dynamicznego oraz pojęć specyficznych dla C++
Znajomość szablonów C++
Doświadczenie komercyjne (produkcyjne) w UE4/5 (Unreal Engine) będzie dodatkowym atutem
Znajomość zagadnień ciągłej integracji (Continuous Integration)
Dobre umiejętności komunikacyjne i znajomość języka angielskiego w mowie i piśmie
Praktyczne doświadczenie z "Common UI" będzie dużym plusem
Benefits
[EN]
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team
Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others
[PL]
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
• Опыт от 3 лет на позиции Level Designer (предпочтительно в онлайн-шутерах или соревновательных проектах). • Интерес к проекту Мир Танков или похожим PvP-проектам.
-Развивать архитектуру mobile test automation (Python/Pytest/Appium): проектировать и рефакторить ключевые компоненты фреймворка, участвовать в принятии архитектурных решений, проводить code review. -Автоматизировать тестирование Android/iOS клиентов и игрового сервера (UI, API, геймплейные сценарии).
Требования:
— Опыт работы в области моушен-дизайна от 2х лет;
— Опыт работы с Unreal Engine от 1 года;
— Знание Photoshop и After Effects;
— Соблюдение сроков;
— Чувство стиля и цветовой гармонии;
— Понимание специфики рекламного контента;
Обязанности:
— Разработка рекламных креативов для мобильных игр и приложений;
— Соблюдение установленных сроков;
— Оперативные ответы менеджеру;
Условия:
— Конкурентная оплата за каждый креатив;
— Еженедельные выплаты;
— Максимально понятные корректировки;
— Компетентные в моушене и дизайне менеджеры.
Daily Responsibilities Recruiting, leading, mentoring, and guiding VFX artists, fostering a culture of innovation and excellence. Developing and optimizing VFX workflows.
ГибридleadWarsaw; Помогают с релокацией (Польша); Relocation is required; Relocation Support Relocation package: flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings; Relocation assistance: legalization processing and tax settlements
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineering Manager on the Player Dynamics team, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll collaborate with a multidisciplinary leadership team to lead a small, passionate team of developers in the delivery of exciting new features for VALORANT and our players.
VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT
click here
!)
. In this role on the VALORANT Player Dynamics team, you will be responsible for building and improving the full stack of Player Dynamics features in VALORANT: from scalable backend services to performant game client and server tech. You'll own the technical direction for how VALORANT features are built, scale, and are operated in production. You will collaborate heavily with Design, Data Analytics, and Product Management to build in and out of game systems that create new and exciting ways to engage with VALORANT. All the systems you design and build will bring players together and ensure their gaming experience is safe and free of disruptive behavior.
Responsibilities:
Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads.
Be excited to span the entire VALORANT tech stack - from our golang services and infrastructure internals, to our game client in C++ and UE5 blueprints. We’re not looking for someone who’s an expert across the board, but if you want to stick to your expertise / comfort zone this position may not be for you.
Implement server infrastructure in support of new features.
Collaborate effectively with art, design, and other disciplines within game development.
Identify, recruit, interview, and hire software engineers to help teams scale effectively.
Provide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency.
Build and manage strong relationships between disciplines
Lead, grow, and coach team members to build talent over the long term
Demonstrate a high bar of craft excellence for your team
Cultivate your team's culture of collaboration, creativity and passion for game making
Partner closely with shared teams at Riot that provide cross game capabilities for things like player inventory
Required Qualifications:
5+ years of experience as a Software Engineer
2+ years experience directly leading an engineering team either as an Engineering Manager or Technical Lead & mentor.
1+ years of experience with C++
1+ years professional experience building distributed systems at scale
Experience working in the games industry
Familiarity working in an agile environment
Experience collaborating across departments and disciplines to create solutions.
Interest in developing high reliability systems that players use to acquire content
Desired Qualifications:
6+ years of experience
2+ years of C++ experience
Experience working on competitive multiplayer games
Experience with Unreal Engine
Deep Engagement with the Shooter Genre
Experience with social or player dynamics systems, in games or not
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
В игровой проект требуется Level 3D Artist и Environment 3D Artist для работы с игровыми локациями и окружением. Кандидат должен иметь опыт работы с Unreal Engine или аналогичными системами, понимать основы построения игровых уровней, уметь работать с масштабами, пропорциями и метриками игрового пространства. Важен опыт блокинга и создания геометрии уровней, а также знание принципов композиции и организации пространства. Необходимо наличие портфолио с примерами выполненных работ. В задачи входит создание блокинга локаций, моделирование и размещение пропсов, проработка структуры и масштабов уровней, работа с окружением и доработка локаций согласно требованиям проекта. Предлагается удалённая работа на полный рабочий день с конкурентной оплатой, условия обсуждаются индивидуально.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer,
you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Level Design)
on the Unpublished R&D Product team, you will create and refine gameplay spaces that support compelling player experiences. You will partner with designers, artists, and engineers to translate design goals into playable environments, using rapid prototyping, playtesting, and iteration to evaluate and improve your work. You will contribute to an evolving development environment where experimentation and cross-disciplinary collaboration drive high-quality design outcomes. You will report into the Game Director of the team.
Responsibilities:
Rapidly build and iterate gameplay spaces and environments through hands-on implementation.
Tune player navigation, progression, and spatial flow to support player-focused design goals.
Establish and promote level design best practices that support future development work.
Develop multiple design solutions while clearly communicating trade-offs and implementation considerations.
Utilize rapid prototyping and playtesting to validate design solutions.
Produce clear design documentation that can be understood and implemented across disciplines.
Collaborate with designers, artists, engineers, and other partners to deliver cohesive player experiences.
Incorporate playtest findings and feedback to continuously improve level design outcomes.
Required Qualifications:
8+ years of professional experience in level design.
Demonstrated excellence in level design through shipped titles or equivalent professional work.
Demonstrated proficiency building levels using an established game engine.
Experience using environments to guide player progression, support gameplay systems, improve navigation, and enhance player experiences.
Experience applying player-centered level design principles through iterative development practices.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience leading level design efforts.
Experience supporting a live game or live service product.
Significant proficiency (3+ years) using Unreal Engine.
Fluency in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer
, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer, Combat
on the
Unpublished R&D Product
team, you will design, prototype, and refine engaging player experiences through creative problem-solving and thoughtful game design. You will translate high-level creative goals into actionable design solutions, collaborating closely with cross-functional teams to develop and iterate on high-quality game content. You will apply your design expertise and player insights to establish best practices, address design challenges, and deliver cohesive player experiences. You will report into the Game Director of the team.
Responsibilities:
Design, prototype, and iterate on gameplay experiences and systems, ensuring high standards of quality, clarity, and player engagement.
Explore innovative game design approaches, evaluate potential solutions, and articulate trade-offs and risks.
Establish design principles, best practices, and workflows to support consistent quality and efficient development.
Utilize rapid prototyping, playtesting, and feedback to evaluate and improve design solutions.
Create clear design documentation that can be evaluated and implemented by cross-functional partners.
Collaborate with game design and other disciplines to align on design goals, address challenges, and continuously improve the player experience.
Required Qualifications:
8+ years of professional experience in game design.
Strong understanding of game design principles, player experience, and gameplay systems.
3+ years of experience with Unreal Engine, including Blueprint or equivalent development tools.
Demonstrated ability to design and iterate on complex gameplay systems with consideration for player impact and overall experience.
Ability to translate ambiguous design challenges into clear, actionable solutions and execute independently.
Experience collaborating with cross-functional teams throughout the game development process.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience leading game design initiatives or providing design direction within a development team.
Experience working on live games or supporting ongoing game development.
Experience with early-stage game development, including rapid prototyping, experimentation, and iterative design.
Hands-on experience with scripting or implementing gameplay content using game development tools.
Fluency in written and spoken English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Daily Responsibilities Creating the storyline on a detailed level. Designing quests and implementing them using Unreal Engine 5.
ГибридseniorПомогают с релокацией (Польша); Remote-First: Possibility of remote work from within +/- 3 hours of the Warsaw time zone; Relocation Support Relocation package: flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings; Relocation assistance: legalization operations and tax settlements handled for you
– Опыт работы геймдизайнером от 2 лет на коммерческих проектах (в идеале доведённых до релиза). – Умение писать понятную, структурированную документацию (GDD, фича-документы, схемы, флоучарты) и превращать хаос в рабочую систему.
Location: Limassol Cyprus
Workplace: OnSite
About Scorewarrior.
We're a game developer and publisher from Cyprus with one single game in the 4x strategy genre: Total Battle. We're a one-game company on purpose, because in everything we do, we focus
We are currently concentrating on two major goals:
- To make our game #1 in its genre.
- To make our company the best place to work on games.
And we're far from there; we still have a lot of work to do.
That's why we need you.
Let's dive in.
As our Senior 3D Artist you will create video creatives for Total Battle's performance marketing. Your goal will be to turn creative concepts into engaging gameplay videos that attract new players.
This isn't a role where you simply execute a ready-made brief. You'll take a concept or mechanic, figure out how to bring it to life, build the scene and gameplay logic, and take it all the way to the final video.
Key responsibilities.
- Create 3D video creatives for Total Battle using Unreal Engine, as well as Houdini, Cocos, or Unity where appropriate.
- Build new gameplay mechanics and logic from scratch within a production cycle of up to 8 working days.
- Develop and write gameplay scenarios based on a concept or mechanic.
- Build and polish scenes, including lighting, composition, animation, and visual design.
- Use your technical skills and new tools to continuously improve the quality and speed of creative production.
You could be a great fit for this position if:
- You have strong hands-on experience with Unreal Engine/Houdini and Blueprints.
- You have a solid 3D foundation, including animation, lighting, composition, basic modelling, and rigging.
- You have experience creating marketing creatives for mobile games and a portfolio to show us.
- You have a basic understanding of game design and can turn an idea into engaging gameplay.
- You're comfortable working independently and figuring things out without a detailed brief.
- You care about the performance of your creatives, not just delivering the final result.
- You're constantly learning and looking for ways to improve your skills and workflow.
- You use AI tools such as Claude Code, Codex, and other GenAI tools in your work.
- You play and love video games.
- Experience with Cocos, Unity, Niagara, or programming languages would be a plus.
Why Scorewarrior?
- Work with a product you love: Total Battle is more than just a job; it's a passion project.
- Join a highly skilled team: We're a nerdy group of talented individuals who love what we do.
- Make a real impact: Your work will directly contribute to bringing new players into Total Battle and getting us closer to that number-one app store spot.
- Stability: Start working with a stable three-year contract with the potential to extend it to infinity and beyond.
- An excellent remuneration package, including a 13th salary.
- Full-coverage relocation for you and your family to Cyprus (Limassol).
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Personal development opportunities paid for by the company: professional and language courses, books, etc.
- Bonuses for outstanding results, years worked, getting married, and the birth of a child.
- Monthly office parties and epic annual offsite company birthday and Christmas parties.
Do you accept the challenge?
Apply today!