Задачи:
— доработка готовых 3D-моделей персонажей, исправление геометрии, корректировка деталей и текстур
— достижение максимального сходства с исходным изображением
Требования:
— знание английского языка для рабочей коммуникации
— работа с форматами GLB, текстурами 4K Albedo
— соблюдение технических требований: минимальная толщина элементов 1,2 мм, устойчивость модели, стилистика персонажей без носов и с четырьмя пальцами, соответствие цветов текстур исходному изображению
Условия:
— полная занятость (Full-Time)
— объём работы 4–5 моделей в день
— фиксированная оплата $1000 в месяц
— контракт и расчёты исключительно через Upwork
Тестовое задание:
— доработка предоставленной GLB-модели согласно требованиям
— отправка готового GLB-файла для оценки качества работы перед началом сотрудничества
Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
About the Team
The Digital Sculpting team brings Hasbro’s characters and iconic brands to life through world-class 3D sculpting and craftsmanship. We combine artistry with technical expertise, shaping likeness, anatomy, proportion and detail into production-ready designs for toys and collectibles. Working closely with Engineering, Model Shop and manufacturing partners, we turn digital creations into physical products made to be loved, played with and collected.
Job Overview
The Manager, Digital Product Design is a creative and technical leader responsible for driving the digital sculpting vision for licensed and owned consumer products. This role oversees the development of high-quality digital sculpts from concept through production, ensuring accurate character likeness, manufacturability, and adherence to licensor requirements. The Manager will lead and mentor a team of digital sculptors, manage external vendor relationships, and collaborate cross-functionally with design, engineering, and development teams to deliver world-class products on schedule.
Location and Work Arrangement
This role is based at our Hong Kong office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Creative & Technical Leadership
Lead digital sculpting development for licensed and owned brands across multiple product lines.
Establish and uphold best practices for digital sculpting workflows, tools, and asset management.
Ensure sculpted assets meet creative intent, licensor guidelines, engineering constraints, and manufacturing requirements.
Demonstrate expert-level ability to capture accurate character likeness and translate 2D reference into compelling 3D sculpts.
Candidates must demonstrate excellent English proficiency, with strong fluency in both Mandarin and Cantonese.
Bachelor of Fine Arts (BFA) or equivalent degree in a digital medium, including Visual Effects, Animation, Game Development, or related field.
Minimum of 10 years of professional experience in digital sculpting for consumer products; toy industry experience strongly preferred.
Expert-level proficiency in ZBrush with a strong portfolio demonstrating original consumer product development.
Deep understanding of engineering principles and consumer products manufacturing processes related to sculpted assets and production tooling.
Proven experience capturing accurate character likeness for licensed figure development.
Demonstrated ability to manage multiple projects simultaneously in a fast-paced environment with changing priorities.
Strong leadership, communication, and organizational skills.
Team Management & Development
Manage, mentor, and develop a team of digital sculptors, providing creative direction, technical guidance, and performance feedback.
Balance team workloads across multiple projects with shifting priorities and timelines.
Foster a collaborative, supportive, and growth-oriented team culture.
Cross-Functional Collaboration
Partner closely with Design, Engineering, Model Shop, Project Management, and Global Development teams to ensure seamless product execution.
Communicate project status, risks, and milestones clearly to internal stakeholders.
Ensure projects remain on schedule and aligned with licensor approvals and deliverables.
Vendor & External Partner Management
Develop, manage, and maintain a global network of external sculpting and prototyping vendors.
Review and provide feedback on vendor work to ensure quality, consistency, and adherence to brand standards.
Support sourcing strategies related to digital sculpting and model development.
Process & Program Development
Drive continuous improvement in digital sculpting processes, tools, and documentation.
Lead the development and management of an internship program in partnership with local colleges and universities, including recruitment, mentorship, and curriculum alignment.
What You'll Bring
Experience working with major licensed brands and licensors.
Familiarity with downstream manufacturing processes including, paint operations, and mass production.
Experience building or scaling creative teams and internship programs.
Knowledge of additional 3D software platforms and digital production pipelines.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Vancouver, British Columbia, Canada
Position Title:
Character Artist
Studio/Department:
Palia
Employee Type:
Full Time, Regular
Location:
Remote ( within BC, Canada)
Salary Range:
$80,000 - $90,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Description
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. As a Mid-Level Character Artist you will provide a source of expression and representation for our players by creating cosmetic items including outfits, pets and tool skins. You’ll be expected to have a keen sense of aesthetic and design. You should be self driven and open to providing feedback just as much as receiving it. Cosmetics will need to fit within specific metrics whilst still being visually interesting and varied.
Responsibilities
Interpret and push concept designs to the next level while accounting for technical and design constraints such as poly count, texture memory limits, topology and metrics.
Participate in group asset reviews to give and receive peer feedback on all aspects of the character art process. Be willing to learn and teach.
Collaborate with other departments such as Concept, Animation & Tech
Art to ensure art meets specifications.
Be able to make design decisions when interpreting concepts should things need to change for our outfit metrics.
Expect to be flexible. Outside of asset creation you should be willing to create renders for the store page as well as implement your assets into the game
Work with Production to provide estimates, review schedules, anddeliver assets on time.
Clearly communicate regular updates and proactively voice concerns or struggles to appropriate team members and manager(s).
Attend all planning and team meetings and produce time estimates for project planning and communicate with the team when you are unable.
Utilize artistic techniques and processes to define and achieve the product’s visual style and benchmarks
Be willing to suggest and execute on ways to improve quality whilst maintaining the aesthetic of Palia.
Requirements
3+ Years Experience on video game asset production teams.
Shipped AAA game(s).
Strong foundational skills with an emphasis on proportion, anatomy, composition, color theory, and design.
Advanced understanding of industry standard software such as Maya,
Photoshop, ZBrush, Substance Painter and Unreal Engine 5
Familiarity with all stages of the character creation pipeline including sculpting, lowpoly modeling, UV mapping, texture painting, PBR material setup, and asset implementation.
Desire to strive for greatness and improvement.
Passionate in pursuing personal creative endeavors.
Possess strong time management and prioritization skills.
Good communication, organizational, and interpersonal skills.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Vancouver, British Columbia, Canada
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
We welcome applications from all, however please note that this role is not eligible for visa.
WHAT’S THE ROLE?
We’re looking for a Graduate Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photorealistic animals to beautifully stylised characters, so populating our games is always a rewarding experience.
This is a fantastic opportunity to contribute to our ambitious future roadmap of games.
*Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.
WHAT YOU'LL BE DOING
Creating game-ready 3D models and textures using Maya, ZBrush and Substance Painter.
Collaborating with fellow Character Artists to maintain the highest quality throughout development by delivering models on budget, on time, and in the appropriate art style.
Bringing a new perspective
,
and where appropriate, suggesting potential improvements to existing pipelines.
Actively participating in team meetings and contributing to the overall development process.
WHAT YOU'LL BRING
Demonstrated expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles.
Ability to work collaboratively and take on feedback and guidance from the rest of the team.
Experience with translating 2D concepts or reference into 3D Character models. Making artistic decisions to troubleshoot the transformative process and refine the final 3D design.
Ability to adapt to and work within established art styles, ensuring consistency with the concept art.
An exceptional level of character modelling in ZBrush.
Extensive knowledge of preferred 3D packages such as Maya.
Excellent Substance Painter texturing skills and hand painting.
Familiarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the set up and exporting of assets to game.
An awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance, budgets, and deform well when animated.
An understanding of development pipelines, including how your work will be used in dependent disciplines.
Excellent communication skills are essential.
BONUS IF YOU HAVE
Solid foundational art skills such as 2D drawing.
An Art degree or relevant game art course.
Genuine passion for sculpting creatures.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
ГибридWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
Location: Singapore
As a
Manager, 3D Character Art
in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players.
You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design.
You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team.
You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style.
Responsibilities:
As a Manager, 3D Character Art on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.
Provide craft direction for your team.
Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting
You will balance visual satisfaction and gameplay clarity.
Provide hands on craft support to the product where needed
Support the Associate Art Director on emergent tasks where needed.
Own the full lifecycle management of your team members - from selection and onboarding through performance development, feedback, and exits where necessary - ensuring the right people and skills are in place to deliver at Riot’s quality bar.
You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential.
You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team.
Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
You will be vigilantly finding creative and effective solutions to eliminate complex problems.
Required Qualifications:
5+ years of professional experience in 3D Character art for games, including creating high-quality stylized characters, cosmetics, or other 3D assets.
2+ years in a lead or management role, providing artistic direction, feedback, mentorship, and guidance to individual artists or teams.
Experience shipping game titles as a Senior or Lead 3D Artist, with responsibility for artistic quality and consistency.
Strong understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques, PBR workflows, and their application in modern game engines.
Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design.
Proficiency with industry-standard 3D art tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop.
Experience reviewing and guiding 3D art production, including providing clear, actionable feedback to internal artists and external vendors to ensure assets meet established quality and style standards.
Strong communication and collaboration skills, with experience working across art disciplines such as concept art, animation, technical art, and production.
Desired Qualifications:
AAA game development experience, particularly creating stylized characters, skins, or cosmetic content.
Experience working with distributed teams or external co-development partners across regions.
Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
United Kingdom Next great challenge is coming: We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling . As a part of Room 8 studio, you will Lead projects for console and PC in the realm of 3D realistic environments;
Location: Belgrade, Serbia
Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team.
As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience.
If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development.
Requirements
2+ years of working experience as a 3D Props Artist
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Ability to create interesting, detailed and visually appealing props
Be proficient with the software packages and tools of the games industry
Experience with Unreal Engine
Excellent understanding of form, shape, structure and silhouette with regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Responsibilities
:
Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
Work with Lead Artists to ensure timely completion of game assets
Communicate regularly with the Lead Artist regarding the status of current tasks
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and / or in-house tools
Contribute to the team-oriented environment
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
Requirements
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine)
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Character Artist
at Riot, you will bring champions to life by creating and texturing high and low poly models. You will help craft some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye and keen understanding of anatomy, form, and color will lead the way in character creation. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. Your craft expertise, high-level execution and attention to detail will enrich the player’s immersive experience.
As a
3D Character Artist
on the Unpublished R&D Product, you will translate character concepts into game-ready assets that meet technical and design requirements. You will contribute throughout the character production process, from concept to final implementation, and collaborate with multiple disciplines and external partners to deliver consistently high-quality character assets. You will create appealing, distinctive, and readable characters that help deliver a high-quality player experience. You will report into the Art Director of the team.
Responsibilities:
Use your knowledge of stylized character art to create high-quality 3D character models.
Interpret and execute character concepts while considering technical and design constraints such as polygon counts, texture memory, and topology.
Understand the complete asset creation process, from concept design, modeling, baking, and texturing through successful integration into the game.
Review and provide guidance on character content created by external partners, helping maintain stylistic consistency, quality standards, and project budgets.
Collaborate with other teams and disciplines to plan and drive the production and delivery of character assets.
Help mature character asset pipelines and establish best practices for high-quality and efficient asset creation.
Maintain a strong focus on in-game performance, readability, and long-term maintainability while meeting the visual quality bar.
Required Qualifications:
5+ years of professional character modeling experience.
Experience with stylized rendering or cel-shaded rendering.
Experience shipping game content.
Professional experience with modeling, sculpting, baking, and texturing tools such as Maya, ZBrush, Substance, and Photoshop.
Strong understanding of stylized shape language, with the ability to represent a wide range of character looks through an economy of form and detail.
Understanding of technical constraints, performance requirements, and in-game integration workflows for character assets.
Strong cross-functional communication and collaboration skills, with the ability to work effectively with Design, Technical Art, Engineering, and external partners.
Strong ownership and problem-solving skills, with the ability to move work forward consistently within clear goals and complex constraints.
Proficiency in Mandarin Chinese
Desired Qualifications:
Experience working closely with Technical Art.
Experience using Unreal Engine.
A broad 3D skill set including polygon modeling, sculpting, basic rigging and animation, painting, and presentation.
Experience on games or projects centered on character experiences.
Experience managing external partners, reviewing character assets, or collaborating on outsourcing workflows.
Familiarity with character asset optimization, material creation, or real-time rendering workflows.
Proficiency in English.
Application Materials:
Please provide a portfolio highlighting high-quality 3D character work, stylized characters, character modeling, sculpting, texturing, and final in-game results. Whenever possible, please clarify your responsibilities, tools, technical constraints, and individual contributions to each project.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Singapore
Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released
League of Legends
- today, millions log in every month. As we expand our global content, the Singapore Studio plays a key role in developing
League
’s cosmetics in partnership with Riot LA, maintaining craft quality and consistency across regions.
We’re looking for a
Manager, 3D Character Art, Skins – League of Legends
who is a humble yet confident craft leader, passionate about stylized art, champion fantasy, and visual storytelling through form, color, and material detail. You’ll lead and mentor 3D artists, guide craft quality for cosmetic skins, and collaborate with Riot LA partners to ensure every asset meets
League’s
world class standard for clarity, style, and player delight.
Responsibilities:
Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for both craft development and career growth.
Uphold the quality bar for
League of Legends
cosmetics skins, ensuring consistency, readability, and alignment with
League’s
visual style.
Provide actionable, timely feedback to Singapore artists and partner studios, ensuring all 3D assets meet Riot’s standards for craftsmanship, performance, and integration.
Collaborate closely with the Associate Art Director and Riot LA’s Art and Product leadership to interpret and execute
League’s
creative and artistic vision for cosmetics skins.
Maintain close alignment with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetics skins integrate smoothly into production pipelines.
Review and evaluate cosmetics skins work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability.
Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery.
Contribute to documentation, style guides, and visual benchmarks to clarify quality expectations for internal and partner teams.
Occasionally contribute hands-on when needed - particularly for high-impact assets - to guide quality and model craft excellence.
Foster a culture of collaboration, learning, and feedback that empowers artists to push their craft while maintaining sustainable, player-focused production.
Required Qualifications:
7+ years of professional experience in 3D art for games, including stylized character or cosmetics work.
2+ years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors.
Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand painted techniques and PBR workflows.
Strong understanding of art fundamentals including anatomy, form, proportion, and design.
Strong experience working with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter.
Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards.
Excellent communication and collaboration skills, with the ability to work effectively across concept, animation, tech art, and production teams.
Fluent in English, able to articulate feedback and creative intent clearly across teams and cultures.
Passion for
League of Legends
and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact.
Desired Qualifications:
AAA experience creating stylized cosmetics or character skins for live games.
Familiarity with
League of Legends’
art style, tools, and pipelines.
Experience collaborating with distributed or co-development teams across regions.
Multilingual ability (Mandarin or other regional languages) to communicate effectively with partner studios.
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Success in this role comes from combining deep 3D craft expertise with clear communication and leadership - guiding Singapore and partner teams to deliver
League of Legends
cosmetics skins that capture clarity, craftsmanship, and champion spirit, delighting players around the world.
Задачи:
• Создавать 3D-модели мобов и боссов согласно концептам и арт-направлению проекта
Наши ожидания:
• От 3х лет коммерческого опыта в 3D character art для игр
• Сильное портфолио со стилизованными персонажами и существами (кандидатов с опытом исключительно в реализме не рассматриваем)
• Уверенное владение полным пайплайном: sculpt → high-poly → low-poly
• Умение работать с органикой: человекоподобные персонажи, животные, существа, монстры, анатомия и выразительные формы
• Опыт создания фэнтезийной экипировки: брони, оружия, аксессуаров, элементов костюма
• Опыт создания Hand-paint стилизованных текстур
• Опыт подготовки моделей для передачи в анимацию
• Опыт работы с Unity интеграция в движок, донастройка материалов (заказ кастомных материалов при необходимости)
Будет плюсом:
• Опыт на PC/console-проектах от первого лица
• Опыт поиска нестандартных технических решений и работы по кастомному пайплайну
• Опыт работы с небольшими командами, где важно самостоятельно владеть своей зоной и проявлять инициативу
Быть частью команды означает:
• Работа над авторским PC/Steam-проектом
• Интересные и сложные задачи
• Тесное сотрудничество с небольшой вовлеченной командой и высокая степень ownership
• Работа удаленно из любой точки мира в международной компании
• Конкурентный уровень заработной платы
Location: Hong Kong
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
About the Team
This team is dedicated to producing content that captivates a global audience through imagination and play. Our products bring narratives to life, ranging from intricately detailed fan-oriented items to children's toys and gaming experiences
.
Job Overview
Hasbro is seeking a highly skilled, innovative, and creative professional to join its 3D Digital Sculpting team as Digital Product Designer
Location and Work Arrangement
This role is based at our Hong Kong
office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
• Responsible for the daily 3D design, development, and execution of specific brands. Tasks include creating original product sculpts that will be used in the engineering, tooling while retaining the original sculpt aesthetics. Expectations include high-quality 3D modeling, hard-surface modeling, organic sculpting (characters/creatures), and PBR rendering. Accurately transform character concepts into detailed models that reflect the intended essence, style, and personality.
• Apply innovative approaches and creative problem-solving (e.g., new technology, software, methods) in the creation and development of new product sculpts to support production. Identify product development and process issues, recommend solutions, and implement them.
• Collaborate closely with development teams, model shops, and tooling vendors to maintain consistency in style and quality across all character assets, from 3D Design to final product. Ensure character models are optimized for manufacturing requirements. Incorporate engineering criteria into design and execute complex problem-solving based on concept sketches, written, and verbal design input specifications.
• Establish and adhere to precise tolerances and manufacturing constraints to ensure safe, effective, and consistently reliable product performance. Contribute to defining and identifying engineering, design, and product requirements. Ensure feasibility and performance meet applicable standards across the brand.
• Assume responsibility and accountability for project execution meeting defined milestones dates. Adhere to critical schedules and provide progress reports.
• Enhance vendor capabilities to address future projects and expand local talent resources.
What You'll Bring
• Bachelor’s degree in art or design Field (Computer Animation, Illustration, Game Art Design, Fine Art, etc.)
• Minimum 4 years of experience in digital sculpting, 3D modeling, art, or product development for consumer goods.
• A robust understanding of anatomy, along with exceptional aesthetic and design sensibilities.
• Clearly convey artistic and technical direction through visual and written feedback to internal and external teams.
• Solid working knowledge of plastics manufacturing, material drafting, engineering model development, be familiar with material usage, decoration, product safety, and performance reliability.
• Experience in animation rigging, digital texturing, lighting, and painting is a plus.
• Strong project management skills, be able to work in a team environment and have good communication skills with the ability to execute multiple projects with time sensitive schedules and shifting priorities.
• Solid team worker and good at managing internal and external key stakeholders.
• Excellent communication skills with proficiency in English, Mandarin or Cantonese.
• Proficiency in the following programs is required: Maxon, Pixologic, Z-Brush, Blender, Maya, Adobe creative suite, KeyShot, Microsoft Office
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbo’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports—but does not replace—human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Задачи:
• Создавать 3D-модели мобов и боссов согласно концептам и арт-направлению проекта
Требования:
• От 3х лет коммерческого опыта в 3D character art для игр
• Сильное портфолио со стилизованными персонажами и существами (кандидатов с опытом исключительно в реализме не рассматриваем)
• Уверенное владение полным пайплайном: sculpt → high-poly → low-poly
• Умение работать с органикой: человекоподобные персонажи, животные, существа, монстры, анатомия и выразительные формы
• Опыт создания фэнтезийной экипировки: брони, оружия, аксессуаров, элементов костюма
• Опыт создания Hand-paint стилизованных текстур
• Опыт подготовки моделей для передачи в анимацию
• Опыт работы с Unity: интеграция в движок, донастройка материалов (заказ кастомных материалов при необходимости)
Будет плюсом:
• Опыт на PC/console-проектах от первого лица
• Опыт поиска нестандартных технических решений и работы по кастомному пайплайну
• Опыт работы с небольшими командами, где важно самостоятельно владеть своей зоной и проявлять инициативу
Условия:
• Работа над авторским PC/Steam-проектом
• Интересные и сложные задачи
• Тесное сотрудничество с небольшой вовлеченной командой и высокая степень ownership
• Работа удаленно из любой точки мира в международной компании
• Конкурентный уровень заработной платы
Location: Los Angeles, USA
As a
Principal 3D Character Artist
at Riot, you will bring characters to life by crafting and texturing high fidelity models. You will help build some of the most iconic characters and cosmetics in the world of gaming. Your sculpting and texturing skills, artistic eye, and understanding of anatomy, form, and color will make you one of our key style advocates for the game you’re working on. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player’s immersive experience.
As a
Principal 3D Character Artist
within the
Research & Development
team, you’ll work on a new unpublished AAA game. As a Principal Character Artist, you’ll partner with all the other departments to execute our unique visual style and ultimately create new and satisfying experiences for players.
Responsibilities:
Produce the look and feel of high fidelity 3D characters and cosmetic assets
Understand project requirements to influence and create in-game assets that are optimized, performant, and animation friendly
Interpret and push concept designs to the next level while accounting for technical and design constraints
Collaborate with various other disciplines to ensure all assets perform and are in line with project vision, style guides, and ready to scale through a cosmetics pipeline
Document and communicate processes to others and mentor junior members of the team
Required Qualifications:
8+ years of character modeling experience as a Senior or Principal Artist in the gaming industry
Strong experience working with modeling, sculpting and texturing programs such as Maya, Zbrush, and Substance Painter
Extensive experience in game engines (i.e. Unreal, Unity, etc.)
Deep knowledge of human anatomy, form, and color theory
Proactively stay up-to-date with industry trends and new processes
Proven ability to set quality bars and provide actionable craft feedback to other artists
A portfolio that shows a range of character styles and fidelities
Experience collaborating across disciplines to solve visual, technical, and production challenges
Desired Qualifications:
Experience working on cosmetic pipelines for live service game operations
Experience shipping multiple games and/or content for multiple live games
When submitting your application, please provide a portfolio of your high-quality character art - including a range of character styles and fidelities.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Nicosia
Job Overview
We are looking for an exceptional 3D Character Artist to join our team to be part of World of Tanks: Heat.
Reports to
3D Character Artist Lead
What will you do?
Translate concepts into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette
Collaborate with the Art Director, Art Manager and Technical Art to execute the art style
Mentor Junior members of the team both artistically and technically
Uphold the quality of the characters both in terms of consistency and style
What are we looking for?
5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title
Exceptional understanding of videogame 3D character art and related workflows
A strong understanding of human anatomy with a deep understanding of creating realistic humans for videogames including hair and textures
Hands-on experience working in game engines, including asset integration, optimization, and visual polish passes
Solid hard surface modeling skills
Strong knowledge of creating topology for animation
Knowledge of 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop)
A problem-solving mentality with a team first attitude
Self-motivated with a productive attitude and the ability to work without direct supervision
Good English communication and writing skills
Please remember to apply with a portfolio:
The ideal candidate must have a portfolio showcasing 3D Character Art that also demonstrates:
An eye for detail and realism
A good eye for character art and design
Realistic face modelling and anatomy
Clothing that has been created with Marvelous Designer
High poly sculpting and detailing
Lowpoly modeling with realistic materials and textures rendered in a real time engine
Work mode
Hybrid
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Nicosia; This role is eligible for relocation & immigration support
Location: Yerevan, Armenia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
Location: Warsaw, Poland
[EN]
Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!
Responsibilities
Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
Build and manage landscape materials within Unreal shader system
Develop high-quality materials in Quixel Mixer or Substance Designer
Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
Ensure performance-friendly, visually compelling landscapes aligned with art direction
Collaborate with design, lighting, and technical teams to maintain quality and consistency
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and/or in-house tools
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
Contribute to the team-oriented environment
[PL]
Sperasoft poszukuje Starszego Artysty Krajobrazów, który dołączy do projektu klasy AAA+. Jeśli Twoją pasją jest tworzenie biomów, rzeźbienie terenu oraz tworzenie materiałów, a także chcesz stać się częścią zgranego zespołu wchodzącego na wyższy poziom jakości – czekamy na Twoje zgłoszenie!
Zakres obowiązków:
Tworzenie krajobrazów przy użyciu narzędzi Unreal Engine 5 do rzeźbienia, malowania, roślinności i obiektów nieożywionych, a także zewnętrznych programów, takich jak Gaea czy World Machine
Projektowanie i wdrażanie biomów, w tym skał, dróg, nasypów i innych elementów naturalnych
Budowanie materiałów terenu i zarządzanie nimi w systemie shaderów silnika Unreal
Tworzenie wysokiej jakości materiałów w programach Quixel Mixer lub Substance Designer
Wykorzystywanie narzędzi proceduralnych, takich jak PCG lub Houdini, do szybkiego i wydajnego rozmieszczania trawy, drzew, skał oraz innych elementów natury
Dbanie o to, aby krajobrazy były zoptymalizowane pod kątem wydajności, atrakcyjne wizualnie i spójne z kierunkiem artystycznym
Współpraca z zespołami ds. projektowania, oświetlenia i kwestii technicznych w celu utrzymania jakości i spójności
Korzystanie ze wskazówek i decyzji Głównego Artysty
Stałe rozwijanie umiejętności artystycznych oraz nauka nowego oprogramowania lub wewnętrznych narzędzi studia
Współpraca ze starszymi artystami i liderami przy wdrażaniu młodszych artystów 3D, a także dzielenie się z nimi najlepszymi praktykami projektowymi
Wspieranie atmosfery opartej na pracy zespołowej
Requirements
[PL]
Knowledge of UE 5 and Perforce
Knowledge of 3D software (Blender/Maya/3Ds Max)
Terrain Generation software knowledge (Gaea/World Machine
Unreal Engine Landscape system & Material Graph knowledge
Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
[EN] Minimalne wymagania:
Znajomość silnika Unreal Engine 5 oraz systemu Perforce
Znajomość oprogramowania 3D (Blender, Maya lub 3ds Max)
Znajomość programów do generowania terenu (Gaea lub World Machine)
Znajomość systemu krajobrazu oraz edytora materiałów w silniku Unreal Engine
Rozumienie procesu tworzenia elementów biomów (np. nasypów, modułów dróg, skał, kęp roślinności, drobnych obiektów do aranżacji sceny itp.)
Umiejętność tworzenia materiałów w programach Quixel Mixer i Substance Designer będzie dużym atutem, podobnie jak znajomość wtyczki Houdini dla silnika Unreal Engine
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Philippines; Pakistan; Mexico; Morocco; South Africa
About Huzzle
At Huzzle, we connect exceptional talent with top opportunities at leading companies across the UK, US, Canada, Europe, and Australia. Our clients include fast-growing startups, digital agencies, SaaS companies, and tech-enabled businesses across industries such as MarTech, FinTech, EdTech, and eCommerce. Unlike traditional outsourcing agencies, we place you directly with innovative companies where you become a valued member of the team.
About the company
Our client is a fast-growing marketing consultancy and growth agency specializing in the medical aesthetics and regenerative medicine sector. Operating globally across the US, UK, Australia, and beyond, the team helps premium clinics and MedSpas transition from inconsistent results to predictable, $100K+ monthly revenue. By moving beyond traditional lead generation, they implement comprehensive growth frameworks that optimize high-ticket patient acquisition, sales conversion systems, and client retention strategies for treatments like body sculpting, injectables, and advanced laser therapies.
As a performance-driven scale-up, the company is dedicated to solving the complex operational and marketing challenges faced by modern aesthetic practices. The team fosters a results-oriented and innovative environment, focusing on delivering measurable impact through structured systems rather than generic advertising. This is an opportunity to join a strategic, forward-thinking organization that is redefining how premium health and beauty businesses scale their operations in a competitive international market.
Job Summary
Most agencies stop caring once the lead lands. We don't. At this company, we recognize that the gap between an interested lead and a paid deposit is where high-ticket aesthetics is truly won or lost. We have world-class lead generation and robust systems; what we need is a dedicated CRO Lead to own the "click-to-booking" journey. You will turn anecdotal feedback into a systematic conversion machine, acting as the bridge between creative intelligence and bottom-line results. If you thrive on watching session recordings, debunking objections, and proving your hypotheses with hard evidence, this is the role where you can truly own the funnel.
Requirements
Demonstrable CRO Experience:
A proven track record of running tests, predicting outcomes, and measuring results.
High-Ticket Lead Gen Expertise:
Experience optimizing landing pages and forms specifically for high-intent, considered purchases.
Behavioral Tool Proficiency:
Mastery of session recording tools, heatmaps, and funnel analytics to draw qualitative conclusions.
Cultural Alignment:
Strong understanding of the American consumer mindset, particularly regarding trust, proof, and high-ticket service expectations.
Timezone Alignment:
Ability to work primarily within USA business hours to collaborate effectively with the team and partner clinics.
Data-Driven Communication:
Expert written and verbal English with the ability to present data-backed findings confidently to stakeholders.
Nice-to-Haves
Industry Background:
Previous experience in MedSpa, aesthetics, or healthcare lead generation.
Platform Knowledge:
Hands-on experience with GoHighLevel (GHL).
Sales Insight:
Experience reviewing sales or setter calls to extract conversion bottlenecks.
Portfolio Management:
Experience managing conversion performance across 20+ simultaneous client accounts.
Benefits
🌎 Fully remote work environment
🚀 Career growth opportunities in a fast-scaling agency
🎯 Performance-based incentives
📈 Long-term stability and high-level strategic ownership
🧠 Collaborative culture with top-tier marketing talent
УдалённоleadPhilippines; Pakistan; Mexico; Morocco; South Africa; Timezone Alignment: