Location: Vladivostok
Workplace: onsite
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
ABOUT YOU
We are looking for a Product / Web Designer at junior level to join our APAC Partnerships team in Vladivostok, working with our HQ Design team. This role is the design half of a two-person build pair: you and the Partnerships Backend Engineer take an inbound partnerships inquiry and turn it into something a player actually sees — a co-branded web shop, a campaign landing page, a creator or affiliate destination page — and ship it together.
You will design conversion-oriented commerce surfaces for the Traffic Source Partners we onboard, adapt Xsolla and partner brand systems into one coherent look per campaign, and build a reusable component library so the next campaign launches faster than the last one. You will hand off to engineering with real specs and then review the implementation until it matches.
This is an entry-level design role with a live audience. We care more about your portfolio and your eye than your years of experience — recent graduates and self-taught designers with strong work are welcome. If you like designing things that get measured, and you want to see your work convert real traffic in APAC markets, we would love to hear from you.
RESPONSIBILITIES
Design partner-facing surfaces
Design the frontend surfaces created for Traffic Source partnerships: co-branded web shop themes, campaign landing pages, affiliate and creator destination pages, promotional banners, and in-shop merchandising.
Design responsive, mobile-first layouts with the purchase funnel in mind — clarity, hierarchy, trust signals, and a short path to checkout.
Adapt Xsolla brand guidelines and each partner's brand into a single coherent visual system per campaign, without breaking either.
Localise and adapt designs for APAC markets, accounting for language length, local conventions, and regional payment and merchandising context.
Ship with engineering
Work directly with the Partnerships Backend Engineer to take designs from Figma into working frontend — provide specs, states, breakpoints, tokens, and exported assets, then review the build until it matches the design.
Build and maintain a reusable component and template library so new partner campaigns can be assembled rather than designed from scratch.
QA implemented pages across browsers and devices and raise the gaps.
Supporting work
Create supporting collateral for partnerships inquiries: pitch visuals, one-pagers, deck slides, and social or creator kit assets.
Collaborate with HQ Design, follow and contribute to the Xsolla design system, and keep design files, naming, and handoff documentation organised.
Take feedback constructively from HQ Design, Partnerships, and partners, and iterate quickly.
Track work in Jira and keep design documentation current in Confluence.
REQUIREMENTS
1–4 years of experience in product, web, or UI design, or a strong portfolio of personal, freelance, or academic work. A portfolio is required for this application.
Proficiency in Figma — components, auto-layout, variants, and prototyping.
Solid grounding in layout, typography, visual hierarchy, colour, and responsive / mobile-first design.
Working knowledge of Adobe Creative Suite (Photoshop, Illustrator) for asset production.
An understanding of what makes a landing page convert, and a willingness to have your design judged on that.
Able to work within an existing design system and brand guidelines rather than around them.
Attention to detail and a high standard of quality in design execution.
English sufficient for daily collaboration with the HQ Design team; Russian for day-to-day work in the Vladivostok office.
Based in, or willing to relocate to, Vladivostok for an onsite role.
NICE TO HAVE
Basic HTML and CSS — enough to spec accurately and QA an implementation.
Motion and micro-interaction work (After Effects, Framer Motion, Rive, Lottie).
Experience designing e-commerce, storefront, or checkout flows.
Experience with marketing landing pages, A/B testing, or conversion optimisation.
Illustration, 3D, or custom asset creation skills.
Familiarity with the gaming industry, creator and influencer marketing, or affiliate campaigns.
Additional languages relevant to APAC coverage (Korean, Chinese, Japanese).
Professional education in design or a related field.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
Benefits
Convenient working tools:
New Mac laptop and any other necessary equipment for your efficient work.
Google Workspace, Atlassian, Jira, Slack
Professional growth:
Paid professional training and attendance at specialized conferences
Exchange of experience between employees within the company
Opportunity for professional growth within the company and department
Obtaining expertise in various areas and products of the company
More perks
Possibility of flexibility working
Access to the corporate library
Health & dental insurance
No dress code
Comfortable and new office environment
The duties and responsibilities of this position may evolve over time to support the organization's goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required. By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially. Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Location: Minsk
Workplace: onsite
Who you are:
2+ years
of experience in product design.
Expertise in designing and prototyping in
Figma
.
High bar for quality, with excellent visual, UI and mobile interaction skills.
Service design mindset, framing problems
in the
context of our UX strategy while executing at low levels of detail.
Great English
communication (minimum B2) and collaboration skills, with the ability to work effectively with cross-functional teams
You always create clickable prototypes while discussing your UX solutions.
Requirements:
Proven experience as a Product Designer, UX Designer, or similar role, with a strong portfolio showcasing your design work.
Proficiency in design tools such as
Figma
,
LottieFiles
, or similar.
Strong understanding of user-centered design principles and methodologies.
Excellent presentation,
communication,
and collaboration skills.
Ability to think strategically and translate business goals into compelling design solutions.
Proven ability to create micro interactions, UX gamification and business understanding in the past worked projects.
Experience working in an Agile development environment is a plus.
We are pleased to offer:
Hybrid work opportunity!
Modern office with free parking in the very center of Minsk.
An exciting and challenging job with talented people around.
Competitive salary and growth opportunities.
Really good hardware.
26 vacation days & 5 fully covered sick days without sick leave required per year.
Compensation for professional training, seminars, and conferences.
Sports activities reimbursement and loyalty program.
Medical insurance.
Referral program - get rewarded for helping us grow the team with talented people.
Company-supported English classes to enhance your professional growth.
IDT Corporation is a global communications company founded in 1990 and headquartered in Newark, New Jersey. We are industry leaders in prepaid communication and payment services and one of the largest international voice carriers. We are listed on the NYSE, employ over 1800 people across 20 countries, and have over $1.5 billion in revenues.
We are not ”another big IT corporation”— we encourage and support in-house entrepreneurs in developing their ideas into business actions.
Our National Retail Solutions brand provides a sales management system and POS equipment to small and medium-sized businesses. With the help of NRS, business owners can solve a management problem: the product includes integrated advertising, data analysis, and payment processing.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
Our product - Total Battle is a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We are looking for a UI/UX designer who focuses not only on how the interface looks, but how it’s actually used. Someone who can take on large features from early UX concepts to final UI, and staying true to the project’s overall style and working closely with the team throughout.
You will join a cross-functional team of 10+ professionals focused on developing quality of life feautures for any-level players.
WHAT YOU WILL DO
- Improving and creating UX/UI solutions for the game.
- Designing interfaces based on documentation.
- Developing user flows, navigation logic, and interaction patterns.
- Creating wireframes, low-fidelity prototypes, and UX concepts for new features.
- Conducting basic UX research: analyzing player behavior, identifying pain points, and proposing improvements.
- Validating ideas through prototypes and iterating based on feedback.
- Drawing technical elements of the interface (icons, dice, buttons, windows).
- Drawing art for interface windows, icons, collages, and small illustrations.
- Thinking over and describing animations, and interface effects for further work of developers and animators.
- Preparation of assets and transfer to developers.
- Author's control of layout.
REQUIRED QUALIFICATIONS
- 3+ years of working experience as a UI/UX Designer
- Understanding the principles of usability of game interfaces.
- Experience working on interfaces for mobile and browser/PC games.
- Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
- Having an appropriate portfolio especially with strong UX cases.
- Desire to develop in UX/UI.
- Love games.
- Willing to complete a test task.
PREFERRED QUALIFICATIONS
- A portfolio of mid-core style game interfaces.
- Experience with 4X strategy games is a significant plus.
- Interest in mobile games and current industry trends.
WHAT WE OFFER
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Premium BUPA (UK) health insurance for you and your family, plus dental, vision, and annual check-ups
- Monthly lunch compensation and free daily office breakfasts
- 13th salary and bonuses for outstanding results, years of service, marriage, and childbirth.
- Mental health platform, SportBenefit (gym/tennis/dance), driver's license support
- A monthly pre-school, school, and university allowance for employees' children.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
If you are interested to build the team behind the World's Most Ambitious Strategy Game -let's talk!
RELOCATION TO FINLAND (SUPPORTED) | SUPERCELL
We are looking for a passionate and experienced UI/UX Designer to join the Community Team at Supercell. You will help define how players experience Supercell beyond gameplay itself and designing intuitive, polished, and delightful services that reward, inform, and inspire our players. You’ll work across a variety of touchpoints, from in-game news and deep link rewards to web platforms for creators, helping to shape products that players will love for years to come.
This is your opportunity to work with a passionate team that connects millions of players with the games they love, through products like the Community Hub, Community Events, the Creator Program, and Make. The Community Hub is the home for social, creators, and community within our games, and Community Events bring players together through moments like the adidas Starr Cup and KeepBrawlAlive. Our dream is to turn players into superfans by bringing players closer to the games.
As a designer on the Community Team, you’ll collaborate closely with our game teams, community managers, Supercell ID and Store teams, and external partners to create cohesive, player-first experiences. You’ll take ownership of both the visual and UX design of key player-facing services, breaking down complex systems into simple, elegant flows that feel right at home in the Supercell world.
What You'll Be Doing
Design intuitive, polished player-facing services for Supercell’s Community and Creator initiatives.
Create visually outstanding UI and UX that enhance the player experience across web and in-game platforms.
Collaborate closely with game teams, Supercell ID, Store teams, and external digital agencies to deliver seamless and engaging designs.
Take ownership of your projects from early concepts to polished releases, including supporting live operations.
Contribute to the long-term vision of player-facing community services at Supercell.
Help the team with developing new tools and ways of working, including smart AI usage
What You Have
Background in product or UI/UX design, with a proven track record of delivering high-quality, player- or consumer-facing designs.
A portfolio showcasing stunning UI/UX work that drives excitement and engagement.
Exceptional visual skills and creative vision, ideally backed by a background in graphic design and art direction.
Deep understanding of UX principles and the ability to adapt designs based on player feedback and live needs.
Strong information architecture and visual hierarchy skills.
Solid interaction and motion design skills in UI context.
Ability to work independently, take full ownership of your projects, and thrive in a fast-paced, collaborative environment.
Excellent communication skills to clearly share your vision and design rationale across teams.
Experience leveraging AI tools and an innovator mindset
A passion for mobile games and a player-first mindset.
Where You'll Be
This role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams.
If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family!
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We are looking for a UI/UX designer who focuses not only on how the interface looks, but how it’s actually used. Someone who can take on large features end-to-end — from early UX concepts to final UI — staying true to the project’s overall style and working closely with the team throughout.
You will join a cross-functional team of 25+ professionals focused on developing gameplay and monetization for mid- and high-level players.
WHAT YOU WILL BE DOING
- Improving and creating UX/UI solutions for the game.
- Designing interfaces based on documentation.
- Developing user flows, navigation logic, and interaction patterns.
- Creating wireframes, low-fidelity prototypes, and UX concepts for new features.
- Conducting basic UX research: analyzing player behavior, identifying pain points, and proposing improvements.
- Validating ideas through prototypes and iterating based on feedback.
- Drawing technical elements of the interface (icons, dice, buttons, windows).
- Drawing art for interface windows, icons, collages, and small illustrations.
- Thinking over and describing animations, and interface effects for further work of developers and animators.
- Preparation of assets and transfer to developers.
- Author's control of layout.
REQUIRED QUALIFICATIONS
- 3+ years of working experience as a UI/UX Designer
- Understanding the principles of usability of game interfaces.
- Experience working on interfaces for mobile and browser/PC games.
- Proficiency in Adobe Photoshop and Figma. Skill in drawing 2D graphics.
- Having an appropriate portfolio especially with strong UX cases.
- Desire to develop in UX/UI.
- Love games.
- Willing to complete a test task.
PREFERRED QUALIFICATIONS
- A portfolio of mid-core style game interfaces.
- Experience with 4X strategy games is a significant plus.
- Interest in mobile games and current industry trends.
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Location: Paris; Warsaw; Istanbul
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences
- Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics
- Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation
- Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment
- Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges
PROFILE
- 3–5 years of UI art experience in mobile games
- Solid UX design fundamentals with hands-on experience shipping titles
- Proficient in Figma and Photoshop
- Comfortable handling the implementation of UI and assets into Unity.
- Experience building and maintaining UX/UI framework libraries within a game project
- Comfortable using AI tools to accelerate prototyping and asset creation
- Proactive mindset — able to identify product needs, source references, and drive solutions independently
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Зарплата не указана
ОфисLimassol Cyprus; Full relocation coverage for you and your family to Cyprus (Limassol)
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.