Location: Porto, Portugal
Cross-Functional Team Leadership
Champion cross-disciplinary collaboration across teams - ensuring clear communication, aligned goals, and cohesive workflows.
Act as the central coordination point for feature teams composed of members from multiple departments.
Ensure that design, art, tech, and other departments are working in sync toward shared milestones and product goals.
Project Management & Planning
Define, maintain, and drive production schedules across game systems and features for PC and console platforms.
Manage sprint planning, milestone deliverables, and long-range project timelines in collaboration with discipline leads.
Identify and manage risks, resolve production bottlenecks, and adapt plans as needed to keep the project on track.
Execution & Delivery
Monitor and report progress across multiple game areas, ensuring milestones are met on time and with high quality standards.
Facilitate agile ceremonies and team rituals (e.g., stand-ups, reviews, retrospectives) with efficiency and purpose.
Drive accountability and follow-through across feature teams, resolving blockers and escalating where necessary.
Stakeholder Communication
Deliver timely and transparent updates on progress, risks, and tradeoffs to the Executive Producer and studio leadership.
Help translate high-level vision and goals into actionable plans for cross-functional teams.
Team Support & Growth
Mentor junior and mid-level producers to grow their capabilities and effectiveness.
Promote a studio culture centered on passion, collaboration & mutual respect.
Help maintain sustainable production practices that support long-term team health and creativity.
5+ years of production experience in the AAA video game industry, including 2 or more shipped titles on PC and/or current-generation consoles (PS5, Xbox Series X|S).
Proven success leading cross-functional teams through the full game development lifecycle.
Deep understanding of the roles, workflows, and interdependencies between design, art, tech, and QA.
Proficiency with production tools such as JIRA, Confluence, and Miro.
Excellent interpersonal, communication, and organizational skills.
Strong ability to anticipate challenges, solve problems, and adapt in a fast-moving development environment.
Preferred Qualifications
Background in the technical side of game development (build, code, engineering, etc.).
Experience with live service development or post-launch content support.
Experience in early-access release management.
Familiarity with Unreal Engine or equivalent AAA development tools.
Experience working with external or outsourced teams.
Passion for building and supporting high-performing creative teams.
Permanent, full-time contract.
Health insurance.
Flexible working hours.
Hybrid working model.
Fresh fruit, coffee, and beverages at the office.
Free meals (breakfast and lunch)
Relocation Support.
Free access to functional and integrative medicine.
Free company events.
Free parking spots with 24h security.
Free access to psychologist’s appointments and Mental Health content.
Зарплаты и спрос: Продюсер игр
Сейчас в каталоге 70 вакансий по этому направлению, удалённо можно работать в 30%.
Навыки этой вакансии, которые чаще всего просят по направлению: Jira (14%), Confluence (6%), Unreal (6%), Miro (3%). В скобках доля вакансий направления.