Identify and prioritize new product and platform opportunities;
Develop business cases, product concepts, budgets, and target outcomes;
Define MVPs and distinguish essential adaptation work from unnecessary development;
Build and lead small teams for launches;
Manage product development, integrations, testing, and releases;
Lead partner communications and commercial negotiations;
Own the economics of each initiative;
Independently make Scale / Fix / Stop decisions within the scope of the role;
Incubate internal products, validate their impact, and hand them over to permanent owners;
Create repeatable playbooks for scaling successful channels across multiple games;
Independently lead assigned initiatives and partner communications, escalating only material risks and decisions.
Personally led at least one game launch on a new platform, from assessment and adaptation through to release;
Can demonstrate strong product decisions that had a measurable impact on revenue, retention, monetization, adoption, or another business outcome;
Led a cross-functional product team of at least three people;
Able to independently build a team and source developers, freelancers, or outsourcing partners;
Held responsibility for a business metric, budget, revenue result, or P&L - not only timelines and delivery;
Understands game products: core loop, progression, retention, monetization, and player experience;
Able to understand technical integrations, SDKs, admin tools, or platform requirements at the level of a product owner;
Independently managed external partners and complex negotiations;
Russian language proficiency is required;
English proficiency: confident B2 level or higher.
Nice to have:
Experience in mobile F2P and publishing;
Experience launching games in China, on web platforms, alternative stores, PC, console, or VR;
Experience building internal B2B products or tools;
Experience working in a small studio, co-development, or porting team;
Experience as an ex-founder, Studio Lead, Product Lead, or Lead Game Producer;
Experience working with Unity, JavaScript projects, or game SDKs at the level of task definition and acceptance;
Experience independently closing or stopping underperforming initiatives.
The opportunity to work on games played by millions of players;
Implement your bold ideas;
Paid vacation;
Support for professional development (training, coaching, and more);
Opportunity to grow and develop with the company;
Supportive and warm working atmosphere within the team.
Зарплаты и спрос: Продюсер игр
Сейчас в каталоге 70 вакансий по этому направлению, удалённо можно работать в 30%.
Навыки этой вакансии, которые чаще всего просят по направлению: Unity (10%). В скобках доля вакансий направления.