Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Midcore Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Puzzle Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Задачи:
— Балансировать боевую систему, включая карты, способности, персонажей, врагов и боссов.
— Прорабатывать и балансировать синергии между персонажами, картами и игровыми механиками.
— Балансировать сложность сражений и прогрессию игрока.
— Вести и актуализировать геймдизайн-документацию.
— Проводить регулярные плейтесты, анализировать результаты и итеративно настраивать баланс.
— Тестировать и улучшать игровые системы.
Требования:
— Опыт работы геймдизайнером от 4 лет.
— Опыт балансировки боевых систем в опубликованных проектах.
— Продвинутый уровень владения Google Sheets и Excel, включая сложные формулы, математическое моделирование и автоматизацию расчётов.
— Сильные аналитические навыки и умение аргументировать балансные решения с помощью расчётов и игровых тестов.
— Глубокое понимание механик карточных игр, пошаговых RPG и принципов построения сбалансированных боевых систем.
— Знание и опыт с референсами такими, как Slay the Spire, Across the Obelisk, Darkest Dungeon, Gordian Quest, Roguebook и другими.
— Опыт работы с Unity.
Условия:
— Удалённая работа.
— Международная команда профессионалов.
— Высокая степень влияния на продукт и игровые решения.
— Интересные технические и геймдизайнерские задачи.
— Конкурентная заработная плата.
— Возможность участвовать в создании сложной тактической RPG с нуля.
УдалённоmiddleГеография найма не уточнена
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Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Балансировать боевую систему, включая карты, способности, персонажей, врагов и боссов.
— Прорабатывать и балансировать синергии между персонажами, картами и игровыми механиками.
— Балансировать сложность сражений и прогрессию игрока.
— Вести и актуализировать геймдизайн-документацию.
— Проводить регулярные плейтесты, анализировать результаты и итеративно настраивать баланс.
— Тестировать и улучшать игровые системы.
Требования:
— Опыт работы геймдизайнером от 4 лет.
— Опыт балансировки боевых систем в опубликованных проектах.
— Продвинутый уровень владения Google Sheets и Excel, включая сложные формулы, математическое моделирование и автоматизацию расчётов.
— Сильные аналитические навыки и умение аргументировать балансные решения с помощью расчётов и игровых тестов.
— Глубокое понимание механик карточных игр, пошаговых RPG и принципов построения сбалансированных боевых систем.
— Знание и опыт с играми-референсами: Slay the Spire, Across the Obelisk, Darkest Dungeon, Gordian Quest, Roguebook и другими.
— Опыт работы с Unity.
Условия:
— Удалённая работа.
— Международная команда профессионалов.
— Высокая степень влияния на продукт и игровые решения.
— Интересные технические и геймдизайнерские задачи.
— Конкурентная заработная плата.
— Возможность участвовать в создании сложной тактической RPG с нуля.
Задачи:
— Развивать существующие клановые системы и проектировать новые функции.
— Вести фичи от концепции до релиза, включая проработку игровой логики, подготовку ГДД и сопровождение реализации.
— Работать с конфигурациями.
— Взаимодействовать с разработчиками, тестировщиками, художниками и аналитиками.
— Анализировать обратную связь игроков и данные, предлагать улучшения.
— Изучать клановые механики других игр и оценивать их применимость к проекту.
Требования:
— Опыт работы в геймдизайне от 4 лет.
— Наличие хотя бы одного успешного midcore F2P-проекта в портфолио.
— Опыт самостоятельного ведения фичей от концепции до релиза.
— Умение принимать решения на основе аналитических данных.
— Опыт разработки клановых механик или активный игровой опыт в кланах мобильных проектов.
— Желателен опыт в GTA-like и MMO.
— Для роли необходим midcore-бэкграунд, опыт в casual или hybrid-casual недостаточен.
Условия:
— Удалённая работа.
— Обеспечение техникой, участие в конференциях, компенсация обучения и спорта.
— Вариант оформления зависит от локации.
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
This Game Rules Specialist role draws on your deep Magic rules expertise and ability to envision everything the game was, is, and can be. Part technical writer, part game designer, and part advisor, this role is unlike any other job. As a member of our vibrant and collaborative Rules Management team, you’ll serve as a bridge between game designers, editors, and engineers so new cards and mechanics work cleanly on every platform and in every format. Players love reading new Magic cards, and you play a crucial role in what awaits them!
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Build tomorrow's Magic rules today. Ensure new ideas work within the existing rules wherever possible, and amend existing rules or write new ones to support novel and ambitious designs.
Collaborate with design, editorial, and digital teams. Support constant innovation, answering questions about how cards work and how they could work differently to support both paper and digital play.
Manage and lead digital reviews. Partner with game designers and digital developers, advocating for inventive and fun solutions to complex problems.
Educate our players. Write and update the official documents and articles that keep our players in the know.
Steward Magic’s past, present, and future. Maintain the Oracle database and Comprehensive Rules, and build accurate and detailed documentation to support future game mechanics.
What You'll Bring
3+ years of experience in technical writing, game rules writing, technical game design, or similar in a professional setting.
Professional-level knowledge of the Magic Comprehensive Rules and card templates, demonstrated via Magic event experience, rules-related content creation, or other comparable experience or certifications.
A proven ability to present technical material in plain language that’s easy to understand.
Positive, engaging, and clear communication skills, with experience collaborating with cross-functional teams to improve a shared vision.
Flexibility, adaptability, and creativity, with a constant appetite for knowledge. Ability to manage multiple tasks and projects simultaneously.
Self-motivated curiosity, active listening, and a diverse toolbox of leadership skills.
Compassion, empathy, and a deep understanding of people.
What Sets You Apart
Experience judging Professional Rules Enforcement Level Magic events.
Familiarity with Smartsheet, Microsoft Office (especially Word and Excel), and/or Confluence.
Bilingual in Japanese a plus.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$89,700
—
$149,400 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
We are seeking a talented and experienced Game UI Engineer to join our game development team in the United States. Design, develop, and implement user interfaces for games and interactive applications.
УдалённоmiddleСША; Candidates from eligible locations across the United States are encouraged to apply; Ability to collaborate with distributed teams across different time zones; We welcome qualified candidates from diverse professional backgrounds and encourage applications from eligible candidates across the United States
Задачи:
— Создание визуального стиля мобильной игры-головоломки с возможностью дальнейшего роста до арт-лида.
Требования:
— Опыт работы в игровой индустрии не менее 3 лет.
— Наличие портфолио с казуальными головоломками.
— Знание Unity и умение работать с ассетами.
— Навыки использования AI в процессе работы.
— Опыт создания эффектов и анимаций.
Условия:
— Удалённая работа в студии Gear Seven, базирующейся в Варшаве, ориентированной на создание казуальных головоломок.
Location: Los Angeles, USA
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.
As a Technical Game Design Intern, you will work extensively in technical problem spaces, building tools and systems that unlock themselves and other game designers, and also own key gameplay designs. In your application, you will select which product you prefer to apply for.
Potential Responsibilities:
League of Legends
Work on live operations and new content for one of the core gameplay expressions of League of Legends (Summoner’s Rift or ARAM: Mayhem)
Work on champion abilities, items, augments, or supporting game systems
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems
Teamfight Tactics
Work on the TFT Gameplay initiative, contributing directly to a set that will be released in 2027
Work on Traits, champions, champion abilities, or supporting systems such as the set mechanic
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems
Required Qualifications:
Graduating in the 2026 or 2027 academic year studying Computer Science, Engineering, or Technology related field
Completed courses or related work experience in data structures and algorithms
Coding experience using C++ and Blueprints in Unreal Engine
Deep gameplay experience with League of Legends or TFT
Experience collaborating through testing, tuning, and partnering with designers, engineers, and artists to reach player experience goal
Available to work full-time hours for the 12 week internship duration
Minimum GPA of 3.0
Desired Qualifications:
Unreal or Game Engine experience, specifically with building character abilities
Experience working in data-driven setups such as spreadsheets, scripts, config tables
Experience reading, modifying, and improving code or Blueprints built by others
Demonstrated understanding of animation timing, hit impact, and incorporating player feedback
Demonstrated experience creating a prototype, mod, or school project that shows your design and implementation experience.
Experience playing Ranked League of Legends or TFT
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization:
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
Applications Close Monday, January 4th, 2027
at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only) The hourly rate for this internship is USD $44.86
Location: Los Angeles, USA
As a Game Producer Intern, you’ll lead passionate cross-functional teams in crafting creative content and incredible experiences for players around the world. By encouraging teams to collaborate, you’ll drive development, smashing through obstacles and driving products into players’ hands. You’ll exceed expectations by helping concept, deliver, improve, and influence creative projects at every stage of production.
As a Game Producer Intern on Teamfight Tactics, you will report to a Game Producer and will support production on one or more projects during your time with us. Projects could span areas from game content production, to feature creation, to events, or even internal developer-facing projects.
You will get hands-on experience with and exposure to a broad swath of game production, from assisting with ceremonies like production discipline meetings and sprint ceremonies, to evaluating product results, leading team activities like brainstorming, communicating with stakeholders, and anything else required to ship world class features, content, and experiences to players.
Responsibilities:
Facilitate team activities, including standups, reviews, and/or retrospectives.
Collaborate with other producers and leads to:
Develop roadmaps and future plans for our products.
Support teams by applying best practices from Scrum, Kanban, Waterfall or other
Shadow other game production activities, including Events delivery, Content Production, Feature Development etc.
Work with Art, Design, Engineering & QA to ensure team members from those disciplines are set up for success on your project
Required Qualifications:
Currently enrolled in a MBA or graduate degree program (Master’s, Ph.D)
Graduating during the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Passion about game development and project leadership
Excellent problem-solving, organizational, and analytical skills.
Outstanding communication and presentation skills.
Desired Qualifications:
Understanding or practical experience of application of Agile and Lean development process and practices
Degree in Computer Science, Game Development, or a related field with equivalent experience
Extensive knowledge of Teamfight Tactics or similar game genres
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Applications Close Monday, January 4th, 2027
at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $54.62 hourly
Location: Serbia
Workplace: remote
ABOUT YOU
We are working on a hardcore medieval sandbox MMORPG built around player-driven gameplay, crafting, resource management, territorial warfare, and complex economic and progression systems.The project features a mature and highly interconnected gameplay ecosystem and is currently undergoing an active transition to a new game engine.We are looking for a Game Designer who will help us improve existing gameplay systems, develop new mechanics, and shape the future of the project. This role requires a strong understanding of complex game systems, player behavior, and the challenges of evolving an established live MMORPG while adapting to new technology.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Design, develop, and improve gameplay mechanics and interconnected game systems.
Analyze and balance existing mechanics, including character progression, crafting, combat, resource gathering, and in-game economy.
Design new features and improve existing systems based on player feedback, gameplay data, and project priorities.
Prepare clear and detailed game design documentation, including feature specifications, balance tables, gameplay flows, and acceptance criteria.
Work closely with developers, QA, and production to ensure features are technically feasible and delivered as intended.
Identify gameplay issues, design inconsistencies, exploits, and opportunities for improvement.
Contribute to player retention, onboarding, and long-term engagement improvements.
Support the design and balancing of seasonal gameplay, PvP and PvE activities, and progression systems.
Evaluate implemented features through playtesting, feedback analysis, and available gameplay metrics.
Support gameplay design improvements and adaptations during the ongoing engine transition.
REQUIRED SKILLS & EXPERIENCE
3+ years of professional experience in game design, preferably with multiplayer, RPG, survival, or MMO projects.
Strong understanding of systems design, progression mechanics, balancing, and game economies.
Experience working with complex, interconnected gameplay systems and understanding how changes in one system affect others.
Experience designing, maintaining, and documenting gameplay systems in established game projects.
Ability to analyze existing game mechanics and propose practical improvements.
Strong analytical and problem-solving skills, including confidence working with spreadsheets and balance calculations.
Understanding of player motivation, retention, and long-term progression.
Ability to translate high-level design ideas into actionable requirements for development and QA.
Experience working with cross-functional game development teams.
Good written and spoken English.
Ability to work independently, take ownership of features, and prioritize solutions within technical and resource constraints.
NICE TO HAVE
Experience with MMORPGs, open-world survival games, or sandbox PvP games.
Practical experience balancing player-driven economies, crafting systems, and PvP/PvE progression.
Familiarity with hardcore sandbox games and their player communities.
Experience with live-service games, seasonal content, or long-term progression systems.
Hands-on experience with Unreal Engine 5 (UE5).
Experience contributing to game engine migrations or major technical transitions.
Knowledge of UI/UX design principles and experience designing or improving game interfaces and player experiences.
Experience collaborating with UI/UX designers to improve gameplay usability, navigation, and accessibility.
Experience with gameplay analytics or telemetry.
Experience with Jira, Confluence, and collaborative design workflows.
Experience working with legacy systems or technically constrained projects.
BENEFITS
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Задачи:
— Конфигурировать поведение NPC;
— Планировать навигацию NPC;
— Составлять и заводить игровые сценарии для игрока в Unity;
— Конфигурировать параметры кор-геймплея;
— Вести документацию фичей.
Требования:
— Опыт работы в геймдеве от 2-х лет;
— Опыт работы в Unity (знакомство с интерфейсом и префабами);
— Понимание прототипирования;
— Умение писать гейм-дизайнерскую документацию;
— Большая наигранность в разных жанрах.
Будет плюсом:
— Опыт работы с Wiki системами (Notion, Confluence);
— Опыт работы с Google Docs/Sheets;
— Опыт дизайна и реализации кор геймплейных механик;
— Опыт фичеовнеринга;
— Опыт работы с навигацией и древом поведения для ИИ;
— Опыт в level design или дизайне миссий.
Условия:
— Возможность работать удаленно или в офисе с удобным рабочим местом и современным софтом;
— Гибкий старт рабочего дня с 9:00 до 12:00 по договорённости с командой;
— Программа ДМС со стоматологией и компенсация онлайн-сессий с психологом до 50%;
— Дополнительный afk day каждый квартал помимо ежегодного отпуска;
— Оплата занятий английским языком в школах Skyeng и Alfa School до 50%;
— Внутренние митапы, лекции, хакатоны и посещение профильных конференций;
— Бонусы на день рождения и за рекомендации специалистов;
— Активная корпоративная жизнь с мероприятиями, тимбилдингами и турнирами.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer
, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Systems)
on the
Unpublished R&D Product
team, you will help shape cohesive player experiences across major releases. You will bring together gameplay, systems, and creative intent into a clear design direction, then work with designers and cross-disciplinary partners to carry it from concept through development, release, and iteration. This is a hands-on design role for someone who can lead a broad problem space without losing sight of the details that make a game compelling. You will report to the Game Director of the team.
Responsibilities
:
Own the design direction for major releases, defining player experience goals, design pillars, and the connections between features and content.
Bring together gameplay systems, content, and thematic and narrative intent into a cohesive player journey, partnering with craft specialists rather than replacing their expertise.
Lead design work across disciplines from early exploration through implementation, testing, release, and post-release iteration; make informed decisions about scope, priorities, quality, and design trade-offs.
Identify opportunities for new mechanics and systems, develop multiple viable approaches, and articulate their player impact, dependencies, risks, and long-term implications.
Contribute hands-on to the design, prototyping, implementation, and refinement of high-impact systems and features.
Use playtests, player insights, and data to evaluate design hypotheses and improve the player experience.
Create clear design principles, documentation, and feedback that help partners align and execute; support other designers in raising the quality of their work.
Required Qualifications:
8+ years of experience in professional game design.
Experience owning the design of a major release or comparably broad content update for a live game, from planning and development through launch and subsequent iteration.
Strong systems design craft, with demonstrated ability to connect multiple features and systems into a coherent player experience and anticipate the downstream effects of design decisions.
Strong gameplay instincts and the ability to work with narrative and thematic goals to improve how a game feels and what players experience, without needing to be a narrative specialist.
Experience guiding cross-disciplinary teams through ambiguous design problems, building alignment, and making practical quality and scope trade-offs.
Ability to communicate design goals, rationale, and implementation needs clearly through documentation, discussion, and feedback.
Fluent in Mandarin Chinese.
Desired Qualifications:
Experience establishing a design vision and leading the development of multiple major updates for a live game.
Experience designing and evolving systems that support sustained player engagement.
Experience mentoring or coaching other designers.
Experience with early-stage development, prototyping, and iterative design.
Fluent in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Задачи:
— Полный цикл разработки iGaming-игр, включая проектирование игровых механик, Core/Meta Loops, экономики и баланса.
— Участие в релизе игр и анализ метрик для оценки эффективности.
Требования и условия в тексте не указаны.
Location: Vancouver, BC, Canada
Position Title:
Senior Game Producer
Studio/Department:
Everquest Legends/Production
Employee Type: Full Time
Location:
Remote ( within BC, Canada)
Salary Range:
$
110,000.00 - $120,000.00
CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
THE OPPORTUNITY
The Senior Producer will be responsible for overseeing and managing the game development process for EverQuest Legends. This position will be reporting to the Executive Producer (EP) and will be responsible for:
Project Management & Planning
Execute on game vision, design, and roadmap under the direction of EP
Build, maintain, and adjust development roadmaps, sprint plans, and milestone schedules
Work with the development team to ensure that all major engineering and design updates are documented in Confluence and tracked and updated in Jira
Ensure that engineering, art, and design efforts remain on schedule, that milestones are met, and that the game adheres to the approved design documents
Identify production bottlenecks or technical roadblocks early and actively remove team blockers to keep development moving from pitch to gold master
Cross-Functional Coordination
Bridge gaps between engineering, art, design, audio, QA, marketing, and external partners, ensuring alignment on what ships and when
Coordinate with publishing team on marketing plan, visual assets, gameplay capture, website updates, community management, and other publishing needs for the game
Stakeholder Communication
Serve as the primary communication link between the day-to-day development team and upper management or publishing executives
Communicate effectively with the development team to ensure that game development remains on track and adheres to design plan
Communicate effectively with EP and provide regular status updates on game development and obtain necessary approvals
Resource & Budget Allocation
Track financial resources, manage contracts, control scope creep, and prevent project delays
Assist EP in setting the budget and managing the development team to ensure budget is met and updated as necessary
Assist EP in determining staffing needs and lead the hiring effort
Requirements/Preferences
Relevant/related Game Producer experience of 4 years.
SCRUM Master certification or equivalent work experience.
Strong project/program management skills.
Strong experience with JIRA/Agile/Waterfall/SCRUM development with hard deadlines.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Задачи:
— Настройка боевых характеристик танков.
— Анализ статистики и проведение тестовых боёв на игровой технике.
— Внесение балансных изменений в характеристики игровой техники.
— Развитие кросс-функционального взаимодействия со смежными отделами разработки и паблишинга.
— Разработка геймдизайн-документации.
Требования:
— Опыт работы в роли геймдизайнера игрового баланса от 3 лет.
— Развитое системное мышление и аналитический склад ума.
— Умение эффективно работать в команде, аргументированно доносить свою позицию и выстраивать конструктивное взаимодействие между командами.
— Будет плюсом: богатый игровой опыт в «Мире танков», глубокое понимание игровых механик проекта.
— Опыт работы над проектами схожих жанров.
— Опыт работы с XML-редакторами.
Условия:
— Работа в IT-компании (резидент ПВТ).
— Расширенный полис ДМС с первого месяца работы.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация стоимости питания в корпоративной столовой.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, бильярдом, теннисными столами, а также релакс-зоны с массажными креслами.
— От 500 до 1000 ед. игрового золота на ваш аккаунт в игре ежедневно.
— Доставка сотрудников корпоративными шаттлами метро <-> офис «Волна» (Минск, Партизанский проспект, 178/2).
— Work-life balance: приходим в офис с 8 до 11, уходим с 17 до 20.
Формирование верхнеуровневого концепта боевой системы с учётом жанра и общей направленности проекта. Подбор и анализ референсов для последующего использования решений в рамках прототипирования.