Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Voodoo’s Growth team is responsible for turning our games into successful products, combining user acquisition, creative, monetization, and data.
Within Growth, the Playable Ads team turns our games into short, interactive experiences designed to make players stop, play, and want more. Working closely with playable developers and creative teams, we design, produce, test, and iterate on playable ads across our 20+ game portfolio.
ROLE
Your goal will be to make someone stop-scrolling, understand a game, enjoy playing it, and want to discover more: all within a few seconds. You’ll coordinate creative production with internal and external teams, improve performance, and drive innovation.
Managing your own portfolio of games, you will:
- Deconstruct games into their most engaging moments: understand core loops, player motivations, difficulty curves and “aha” moments, then identify what can be turned into a compelling playable ad.
- Design playable concepts from scratch: come up with interactive experiences that capture the essence of a game in seconds, balancing gameplay depth, accessibility, pacing and curiosity.
- Think like both a game designer and a growth strategist: make creative decisions with a clear hypothesis around player behavior, then use performance data to understand what actually drives engagement.
- Write sharp gameplay briefs: translate ideas into clear mechanics, flows, difficulty progressions and player journeys that developers and production partners can execute.
- Work closely with developers and creative teams: guide production from the first concept to the final playable, making sure the gameplay feels intuitive, satisfying and true to the original game.
- Iterate relentlessly: analyze performance, identify where players drop off or engage, and turn those learnings into the next, better version.
PROFILE
We’re open to different backgrounds. What matters most is your ability to understand what makes a game engaging, turn insights into strong creative concepts, and drive them through production.
- You have a strong understanding of gameplay, player behavior, creative strategy, or growth, and know how to turn insights into actionable ideas.
- You have strong analytical and problem-solving skills, with the ability to benchmark markets, identify trends, formulate hypotheses, and turn them into creative strategies.
- You have excellent project management skills and can turn ideas into clear briefs, align internal and external stakeholders, and drive projects from concept to execution.
- You have a sharp creative eye and can articulate why a concept, mechanic, or design choice works (or doesn’t).
- You have a strong interest in mobile games and apps, and enjoy understanding what makes players engage within seconds.
- You’re entrepreneurial, autonomous, and comfortable in a fast-paced environment, with a strong bias towards testing, learning, and iterating.
- Hands-on experience with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.) is a plus.
- Experience with playable ads, game production, or third-party creative partners is a plus.
- You are fluent in English.
BENEFITS
- Competitive salary and other benefits according to the country you reside in.
Full remote for candidates based abroad, with relocation to Paris subject to discussion. Hybrid for candidates based in France.
УдалённоFull remote for candidates based abroad, with relocation to Paris subject to discussion; Hybrid for candidates based in France
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
Create solutions for quest design problems and follow their implementation.
Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
Write and update documentation, communicate changes to the teams.
Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
Understand player motivations and expectations.
Requirements
The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
A strong understanding of narrative beats and pacing.
The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
The ability to observe players and learn from their actions and filter their feedback.
A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
Attention to detail and undaunted by complexity and change
A great collaborator, has excellent organization and communication skills.
Comfortable in an agile environment with evolving needs
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
Has handled game engines, has programming skills or implementation experience.
Has shipped games with a narrative focus
Has extensive experience as both a player and maker of RPGs.
Familiarity with Larian’s games and capable of emulating our distinctive style.
Traditionally we receive a high amount of interest in RPG Design positions so please bear with us if there is a delay in us getting back to you with news on your application.
RELOCATION TO FINLAND (SUPPORTED) | SUPERCELL
We are looking for a passionate and experienced UI/UX Designer to join the Community Team at Supercell. You will help define how players experience Supercell beyond gameplay itself and designing intuitive, polished, and delightful services that reward, inform, and inspire our players. You’ll work across a variety of touchpoints, from in-game news and deep link rewards to web platforms for creators, helping to shape products that players will love for years to come.
This is your opportunity to work with a passionate team that connects millions of players with the games they love, through products like the Community Hub, Community Events, the Creator Program, and Make. The Community Hub is the home for social, creators, and community within our games, and Community Events bring players together through moments like the adidas Starr Cup and KeepBrawlAlive. Our dream is to turn players into superfans by bringing players closer to the games.
As a designer on the Community Team, you’ll collaborate closely with our game teams, community managers, Supercell ID and Store teams, and external partners to create cohesive, player-first experiences. You’ll take ownership of both the visual and UX design of key player-facing services, breaking down complex systems into simple, elegant flows that feel right at home in the Supercell world.
What You'll Be Doing
Design intuitive, polished player-facing services for Supercell’s Community and Creator initiatives.
Create visually outstanding UI and UX that enhance the player experience across web and in-game platforms.
Collaborate closely with game teams, Supercell ID, Store teams, and external digital agencies to deliver seamless and engaging designs.
Take ownership of your projects from early concepts to polished releases, including supporting live operations.
Contribute to the long-term vision of player-facing community services at Supercell.
Help the team with developing new tools and ways of working, including smart AI usage
What You Have
Background in product or UI/UX design, with a proven track record of delivering high-quality, player- or consumer-facing designs.
A portfolio showcasing stunning UI/UX work that drives excitement and engagement.
Exceptional visual skills and creative vision, ideally backed by a background in graphic design and art direction.
Deep understanding of UX principles and the ability to adapt designs based on player feedback and live needs.
Strong information architecture and visual hierarchy skills.
Solid interaction and motion design skills in UI context.
Ability to work independently, take full ownership of your projects, and thrive in a fast-paced, collaborative environment.
Excellent communication skills to clearly share your vision and design rationale across teams.
Experience leveraging AI tools and an innovator mindset
A passion for mobile games and a player-first mindset.
Where You'll Be
This role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams.
If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family!
Key Responsibilities:
— Develop and implement gameplay mechanics, systems, and tools.
— Collaborate with designers and artists to bring game features to life.
— Optimize code for performance and memory usage.
— Debug and resolve technical issues throughout the development cycle.
— Contribute to the design and improvement of game engines and pipelines.
Requirements:
— Proven experience as a Programmer in game development or a related field.
— Proficiency in programming languages like C++, C#, or Python.
— Experience with game engines like Unreal Engine or Unity.
— Strong problem-solving and debugging skills.
— Excellent communication and teamwork abilities.
Preferred Qualifications:
— Experience with multiplayer or networked game development.
— Knowledge of graphics programming (e.g., HLSL, GLSL).
— Familiarity with AI programming and physics simulations.
What We Offer:
— Competitive salary and benefits.
— Opportunity to work on exciting, high-profile game projects.
— Collaborative and inclusive work environment.
— Professional growth and development opportunities.
Location: Paris
Workplace: Hybrid
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team maximizes the potential of every Voodoo product through a mix of user acquisition, ad monetization, video and playable ads, and influencer marketing. We combine operational excellence with creative thinking to constantly adapt, innovate, and stay ahead of the market.
ROLE
We are looking for a Creative Strategist to shape the ad strategy behind our portfolio of games and apps. You’ll spot market trends, uncover what drives performance, and turn insights into actionable creative briefs. Working closely with UA, Marketing Artists, Developers, Product teams, and Growth leaders, you’ll drive creative decisions that turn bold ideas into high-performing ads and help our products become global hits.
RESPONSIBILITIES
Your goal will be to understand what makes a game stand out, spot what drives ad performance, and turn those insights into creative strategies that fuel growth. You’ll combine market intelligence, performance data, and creative thinking to help our games capture attention and win players.
Managing your own portfolio of games, you will:
- Define the creative strategy for your games: understand each game's core mechanics, audience, growth priorities, and competitive landscape to identify the strongest creative opportunities.
- Spot what makes ads work: deconstruct top-performing creatives to uncover winning hooks, gameplay mechanics, storytelling patterns, and trends worth exploring.
- Turn insights into creative direction: translate benchmarking, market intelligence, and performance data into sharp, actionable briefs that inspire new concepts and guide execution.
- Think like both a strategist and a creative: build hypotheses around what will capture attention and drive results, then use performance data to validate your ideas and refine your approach.
- Work closely with UA and creative teams: collaborate with Marketing Artists and Developers to turn insights into compelling ads, while aligning with Product teams and Growth leaders on game priorities.
- Benchmark relentlessly: use internal tools and platforms such as MarketIQ, Apptica, and Data.ai http://Data.ai to track competitors, anticipate emerging trends, and uncover new opportunities across genres.
- Turn learnings into action: analyze creative performance, share insights across teams, and scale winning approaches across our game portfolio.
- Push creative performance further: identify opportunities to improve workflows, creative output, and team capabilities to keep Voodoo ahead of the market.
PROFILE
- Experience in creative strategy, growth marketing, strategy consulting, or a similar role.
- Strong understanding of mobile games, player behavior, and performance-driven advertising.
- Ability to combine market intelligence, competitor benchmarking, and performance data to shape creative strategies and identify growth opportunities.
- Strong analytical and ideation skills, with the ability to turn insights into compelling concepts and actionable creative briefs.
- Proficiency in analytics and benchmarking tools; hands-on experience with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.).
- Excellent communication skills (full english proficiency, french is a strong plus) and ability to collaborate across UA, Creative, and Product teams.
- Proactive, adaptable, and eager to challenge existing approaches, experiment, and iterate.
- You thrive in an environment that values candor, freedom, and responsibility.
BENEFITS (FRANCE)
- Competitive salary based on experience
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage with SideCare, 100% covered for you and your family
- Wellness activities in our Paris office
Full remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion. Hybrid for candidates based in France.
RELOCATION TO UK Location: Hybrid (Cambridge, UK). Must be based in or be willing to relocate to a comfortable commuting distance of the Cambridge office.
Company Jagex is the developer of the enduring RuneScape franchise, creating deep, community-powered games and expanding into a multi-genre ecosystem.
What you will do
Drive the execution of the design vision across external development and outsourcing partners.
Act as the primary design contact for co-development teams, providing clear direction and support.
Translate high-level creative vision into actionable design guidance for high-quality gameplay and content.
Review features, gameplay systems, and content, providing constructive feedback to maintain quality.
Collaborate with Creative Leadership and Production to ensure consistency across all development areas.
Identify risks and blockers early, working proactively with partners to resolve them.
Requirements
Proven experience leading design efforts on shipped PC or console titles.
Experience working with co-development studios, outsourcing partners, or distributed teams.
Strong proficiency with Unreal Engine 5, including Blueprints, Data Assets, and Gameplay Framework.
Excellent communication, presentation, and stakeholder management skills.
Ability to influence teams and drive alignment without direct line management responsibility.
Must be based in or be willing to relocate to the UK (Cambridge area).
Culture & Benefits
Private Healthcare, including a Dental Plan.
Minimum 6% Pension contributions and Life Insurance.
Employee Assistance Programme and onsite Counselling.
Discretionary annual performance bonus.
Flexible working hours and enhanced family leave policies.
25 days annual leave plus Bank holidays, with the option to buy/sell holidays.
Location: Japan
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Overview
Nex is looking for a Senior Producer, External Japan to drive our externally developed game projects on Nex Playground in the Japanese market. Sitting in the Publishing organization and reporting to the Japan General Manager, this is a pivotal role as we expand beyond our internal development capacity, and a unique opportunity to tap into Japan’s world-class game development ecosystem and its rich landscape of iconic IP.
You will own the external product pipeline from ideation through launch and sustain phases, working with a wide range of Japanese game developers, from major studios to mid-size and boutique teams, as well as leading IP holders spanning anime, manga, character, and entertainment franchises, to bring bar-raising experiences to Nex Playground.
The Senior Producer, External Japan will partner closely with internal game development teams, QA, BD, Legal, and the Japan GTM team, while collaborating with the US Publishing organization to ensure Japan’s external content pipeline is aligned with the global roadmap and platform standards.
The Role
Your core focus is managing Japan’s external game development pipeline end-to-end, from identifying and onboarding the right developer and IP partners, through green light, production, launch, and live operations. That includes:
Owning the full production pipeline for externally developed experiences in Japan, from developer pitch and selection through GTM and sustain.
Building and managing relationships with Japan-based game developers of all scales, from major studios to mid-size and boutique teams, as second-party development partners.
Negotiating and managing partnerships with Japanese IP holders, including anime, manga, character, and entertainment licensors.
Serving as the primary Japan-side partner to the US Publishing team, ensuring Japan’s external content pipeline is integrated into the global roadmap.
Reporting to the Japan General Manager and representing Japan’s external development strategy in global publishing forums.
What You’ll Do
Game Quality & Creative Direction
Develop a deep, inside-out understanding of each externally developed title, its gameplay systems, creative vision, target audience, and quality bar, so that all feedback and decisions are grounded in a clear view of what the game needs to be.
Set the destination clearly for each project, defining the quality bar and creative vision, while leaving how to get there to the developer and their Director. The Producer’s role is to bring out the best in the development team, not to do their job for them.
Conduct regular, structured playthroughs and build reviews throughout the development cycle, providing sharp, meaningful, and timely feedback through questions and commentary that motivate the team and elevate quality without overriding the developer’s creative ownership.
Continuously assess whether each project is tracking toward the right vision, not just technically complete, but genuinely fun, polished, and right for the Nex Playground audience, and course-correct early when it is not.
Recognize that a project requiring the Producer to take over creative direction is already in trouble; intervene early through clear communication, targeted feedback, and escalation before a project reaches that point.
Exercise the Producer’s ultimate authority decisively and with sound judgment when necessary, including recommending a change of Director or, in extreme cases, replacing the Developer entirely. Knowing when and how to make that call, and having the courage and clarity to act on it at the right moment, is one of the most critical responsibilities of this role.
Budget, Schedule & Green Light Management
Drive the green light process for each Japan external project, proactively coordinating with BD, Finance, Legal, and US Publishing to gather required inputs, align stakeholders, schedule green light reviews, and secure formal approval to proceed.
Own the milestone approval process end-to-end: prepare milestone review materials, schedule and facilitate approval meetings with relevant internal stakeholders, manage pre-meeting alignment, and ensure decisions are documented and communicated clearly.
Manage the full budget for each Japan external development project, tracking costs against approved budgets, processing milestone payments, managing change requests, and flagging financial risks to the Japan GM and Finance team.
Define, maintain, and enforce project schedules and milestone plans for all Japan external titles, holding developers accountable to agreed timelines and proactively identifying and resolving schedule risks before they become blockers.
Escalate budget overruns, schedule slippage, or unresolvable quality concerns to the Japan GM and US Publishing team promptly, with clear context and recommended actions.
External Production Pipeline Management
Oversee the entire production pipeline for Japan externally developed experiences, including developer pitch and selection, green light, project planning, milestone tracking, and launch readiness.
Build out production frameworks and implement tracking mechanisms to manage the Japan external pipeline from pre-green light through GTM and sustain phases.
Foster a collaborative, problem-solving approach with Japan development teams to drive high-quality games and experiences that meet Nex Playground’s bar.
Work with the internal Development team to support Japan external projects as needed, ensuring smooth integration with Nex Playground’s platform and technical standards.
Developer Relationships & Onboarding
Identify, evaluate, and onboard Japan-based game developers across all scales, from major studios and mid-size teams to boutique developers, as Nex Playground external development partners.
Manage the full developer onboarding process for Japan developers, including documentation, tooling access, Discord channel management, and ongoing developer communications.
Contribute to an evolving green light process for new Japan development projects, coordinating with BD, Finance, and Legal to conduct thorough developer due diligence and reviews.
Build long-term, trust-based relationships with Japan’s game development community across all studio sizes and types, positioning Nex Playground as a premier platform partner.
Represent Nex Playground at Japan game industry events, developer conferences, and networking forums to identify and cultivate new development partnerships.
Japanese IP Partner Management
Identify and pursue partnerships with Japanese IP holders across anime, manga, character franchises, and entertainment properties that are a strong fit for Nex Playground’s audience.
Develop and implement a constructive feedback loop for Japanese IP holders and key internal stakeholders to enhance overall game quality while upholding high standards across gameplay, visuals, branding, and design.
Manage day-to-day relationships with IP licensors, including approval processes, creative reviews, milestone sign-offs, and compliance with licensor brand guidelines.
Work closely with BD and Legal to structure and negotiate IP licensing agreements, ensuring commercial terms and usage rights are clearly defined and protected.
Navigate the nuances of Japanese licensor relationships with cultural sensitivity and professionalism, building mutual trust and long-term partnership value.
Localization Support & Planning
Work closely with the Localization Manager to ensure localization is planned, scoped, and resourced from the earliest stages of each Japan external project, not treated as an afterthought.
Incorporate localization milestones into each project’s master schedule, ensuring string freezes, asset handoffs, translation turnarounds, and localization QA are accounted for and protected throughout the production cycle.
Monitor localization progress against the schedule, proactively identifying risks or delays and working with the Localization Manager and external developer to resolve blockers before they impact the launch date.
Facilitate communication between the external developer and the Localization Manager, ensuring developers understand localization requirements, handoff processes, and quality standards from the outset.
Ensure that localized builds are reviewed and signed off as part of the milestone approval process, and that localization quality is treated as a non-negotiable component of overall game quality.
Live Operations & Sustain
Plan and manage for success with Live Operations for Japan external titles, including developing update plans, quality of life improvements, and major content releases.
Monitor post-launch performance of Japan external titles using data-driven insights to inform live ops decisions and improve KPIs aligned with business goals.
Coordinate with Japan GTM, QA, and the US Publishing team on content release cadence and sustain strategy for Japan external titles.
Manage IP licensor approvals for ongoing live content updates, ensuring all new content meets licensor standards and is cleared efficiently.
Cross-Functional Collaboration
Partner with:
Japan General Manager: direct reporting line; external production strategy, green light decisions, and Japan content roadmap
US Publishing team: align Japan external pipeline with global roadmap, share production frameworks, and coordinate on platform standards
Japan GTM & Performance Marketing Manager: coordinate on launch readiness, GTM planning, and content marketing for Japan external titles
Internal Game Development team: technical integration support for Japan external projects
Localization Manager: support localization planning and execution for Japan external titles, ensuring localization is scoped into the project schedule from the outset, milestones are met, and the final localized product meets Nex Playground’s quality standards
BD & Legal: developer due diligence, IP licensing negotiations, and contract management
Finance: budget management, milestone payment processing, and development cost tracking
Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones.
What You Bring
Must-Have
6+ years
of experience in game production, including full ownership of project budgets, milestone schedules, payment processing, and quality management from green light through launch.
Proven experience driving green light and milestone approval processes, coordinating cross-functional stakeholders, facilitating approval meetings, managing pre-meeting alignment, and securing sign-off across BD, Finance, Legal, and publishing teams.
Deep, inside-out knowledge of game development, able to assess the quality and direction of a project at any stage and provide feedback that is sharp, meaningful, and motivating without overriding the developer’s creative ownership.
Proven ability to set a clear destination for a development team, defining the vision and quality bar, while empowering the developer’s Director to own how to get there.
Sound judgment and courage to make the hardest calls when necessary, including recommending a change of Director or replacing a Developer who is not delivering, and the experience to know when that moment has come.
Experience managing relationships with Japan-based game developers across varying studio sizes and types, with a strong understanding of Japan’s game development culture and industry dynamics.
Experience managing IP partnerships with Japanese licensors (anime, manga, character, or entertainment franchises), including approval processes and creative reviews.
Strong knowledge of game development disciplines, including engineering, design, art, and QA.
Exceptional communication and interpersonal skills, with the ability to build strong, trust-based relationships with external partners and internal stakeholders.
Strong problem-solving skills with a keen eye for detail and the ability to manage multiple projects simultaneously.
Adaptability to change and composure in fast-paced, ambiguous environments.
Native or near-native Japanese proficiency
(written and verbal) for developer and IP partner relationships; strong English proficiency for collaboration with US Publishing and internal teams.
Nice-to-Have
Experience with motion-based, interactive, or family-focused games.
Passion for kids’ and family entertainment, with an understanding of what resonates with Japanese family and kids’ audiences.
Existing relationships with Japan-based game developers of any scale, IP licensors, or entertainment companies.
Experience working in a global publishing organization, bridging Japan-side production with US or international HQ teams.
Familiarity with live operations frameworks, including update planning, content release cadence, and player retention strategies.
Experience using data-driven insights to inform production and live ops decisions.
Background in or strong understanding of Japan’s anime, manga, and character licensing ecosystem.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.
WHAT YOU'LL BE DOING:
- Create high-quality 3D environment assets and props from concept to in-game implementation.
- Develop both hero assets and modular asset kits for efficient world building.
- Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
- Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
- Collaborate with Level Designers to ensure environments support gameplay and visual goals.
WHY YOU'LL ENJOY WORKING WITH US:
- We provide all the software, plugins, AI tools, and asset libraries you need for your work.
- High autonomy: we trust your expertise and don't micromanage
- Clear task planning with realistic deadlines
- Your visual ideas will directly shape the locations players explore.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience as a 3D Environment Artist.
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
- Experience creating environments for mobile games (preferably open-world projects).
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
- Ability to create both high-quality hero assets and reusable modular environment and prop kits.
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
- Portfolio showcasing realistic environment art and locations.
- English - B1+ level, Russian - C1 level.
A STRONG PLUS:
- Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Remote
Workplace: Remote
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a 3D Artist, you will specialize in creating high-quality, realistic textures and skin variations for weapons and in-game props. You will work closely with the design and development teams to create compelling, visually appealing 3D assets that enhance player immersion and drive gameplay mechanics.
WHAT YOU’LL BE DOING:
- Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
- Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
- Optimize textures and materials to ensure excellent performance on mobile devices.
- Work closely with the art lead to maintain visual consistency across all skins and materials.
- Iterate on feedback quickly and efficiently in a fast-paced production environment.
- Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
WHAT WE EXPECT FROM YOU:
- 1,5+ year of experience in 3D art in GameDev.
- Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
- Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
- Basic knowledge of optimization techniques for mobile platforms.
- Ability to follow art direction and adapt to an existing visual style.
- Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
- English - B1+ level, Russian - C1 level.
BONUS IF YOU HAVE:
- Familiarity with Unity or other mobile game engines.
- Understanding of PBR workflows and mobile rendering constraints.
- Interest in survival shooters or realistic art.
WHAT WE OFFER:
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Canada, Montreal, QC
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
ENGLISH FOLLOWS:
Poste : Directeur.trice de la conception de jeu (Design Director)
Aperçu du rôle
Nous sommes à la recherche d’un.e Directeur.trice de la conception de jeu expérimenté.e pour se joindre à l’équipe Haven. Le ou la Directeur.trice de la conception de jeu prendra les piliers fondamentaux définis par la direction créative et les traduira en boucles systémiques équilibrées, évolutives et engageantes.
Le ou la titulaire du poste sera responsable de l’architecture structurelle du jeu, en veillant à ce que la fantaisie de jeu, le contexte narratif et les piliers créatifs se traduisent harmonieusement dans l’expérience de jeu au quotidien, les boucles à court terme et les systèmes de progression à long terme. Il ou elle assurera également le recrutement, la direction et l’organisation d’une équipe de conception, tout en accompagnant les concepteur.trice.s afin de garantir l’exécution de la vision du jeu selon les standards AAA.
Rattachement hiérarchique :
Le ou la Directeur.trice de la conception de jeu relèvera directement du ou de la Directeur.trice créatif.ve du projet.
Responsabilités principales
1. Direction de la conception et articulation de la vision
Traduire la vision Collaborer étroitement avec le ou la Directeur.trice créatif.ve afin de déconstruire des thèmes créatifs abstraits et de les transformer en piliers de jouabilité et en structures métajeu clairs, cohérents et bien définis.
Aligner la fantaisie de jeu et la narration Élaborer une vision globale de la jouabilité qui intègre directement la fantaisie thématique et le contexte narratif du jeu dans un ensemble cohérent de mécaniques de jeu.
Architecture systémique Adopter une approche à la fois innovante et analytique pour concevoir une expérience de jeu robuste, comprenant des mécaniques engageantes à court terme ainsi que des boucles de rétention à long terme parfaitement adaptées à l’orientation du jeu.
Établir des balises créatives Définir une orientation claire, des intentions précises et un cadre structurel pour l’équipe de conception, afin de lui fournir un environnement propice à l’innovation et à l’expression créative.
Révision et validation de la conception Établir des standards de qualité élevés; réviser et valider l’ensemble du travail de conception produit par l’équipe afin d’assurer la solidité des mécaniques, leur équilibre ainsi que leur alignement avec la vision fondamentale du jeu.
2. Gestion d’équipe et collaboration au sein du studio
Diriger et accompagner Encadrer une équipe de concepteur.trice.s de jeux, du niveau junior au niveau senior, en réalisant des rencontres individuelles régulières, en fournissant une rétroaction concrète et en soutenant activement leur développement professionnel.
Favoriser l’excellence en conception Maintenir un environnement de conception structuré et collaboratif qui valorise la communication claire, l’analyse objective et la rétroaction constructive.
Alignement interdisciplinaire Agir à titre de représentant.e principal.e de la conception auprès des équipes d’ingénierie, d’interface et expérience utilisateur (UI/UX), d’audio et d’opérations en direct, afin d’assurer une compréhension commune de la vision et des intentions de conception entre les disciplines.
Qualifications et compétences
Expérience requise
Expérience reconnue en développement AAA Minimum de 6 années d’expérience en conception de jeux vidéo, incluant la participation à au moins un titre multijoueur AAA majeur lancé commercialement dans un rôle senior, principal ou de direction.
Expérience en préproduction et sur l’ensemble du cycle de vie d’un produit Expérience démontrée dans la définition des boucles fondamentales de jeu dès les premières phases de conception et dans la préparation de systèmes complexes destinés à soutenir la stabilité d’un jeu-service.
Gestion de personnel Minimum de 2 années d’expérience directe en gestion, mentorat et développement de concepteur.trice.s de jeux.
Compétences techniques et comportementales
Esprit innovant et analytique Combinaison unique de créativité, de pensée novatrice et de rigueur analytique permettant d’imaginer des idées originales et de les traduire en règles logiques et mesurables.
Communication de la vision Excellentes aptitudes de communication orale et écrite; capacité démontrée à présenter, défendre et promouvoir des concepts de conception de façon claire auprès des équipes de développement comme de la direction du studio.
Maîtrise des jeux multijoueurs et des jeux-services Solide expérience des contraintes architecturales propres aux jeux multijoueurs, notamment les systèmes d’appariement, les structures de listes de lecture, les considérations liées à la lutte contre la triche ainsi que l’équilibrage de la progression dans un contexte de jeu-service. Cette expertise doit être applicable à divers types d’expériences multijoueurs, au-delà des cadres traditionnels joueur contre joueur.
Aisance avec le prototypage précoce Capacité à utiliser un éditeur de jeu de façon légère afin de valider rapidement des concepts et de créer des prototype
s
lors des premières phases de conception.
Qualifications souhaitées
Connaissance pratique d’Unreal Engine.
Forte passion pour l’innovation en matière de jouabilité ainsi qu’une excellente compréhension des tendances émergentes du marché mondial du jeu vidéo.
Position: Design Director
Role Overview
We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.
You will own the structural blueprint of the game—ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks. Additionally, you will hire, lead and organize a design team, mentoring designers to ensure the game vision and direction is executed at a AAA standard.
Reporting:
The Design Director will report directly to the
Creative Director
for the project.
Key Responsibilities
1. Design Direction & Vision Articulation
Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game’s thematic fantasy and narrative context directly into cohesive mechanical elements.
Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & Skills
Experience Required
AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
Working knowledge of Unreal Engine.
A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Barcelona; Madrid; Warsaw; Tallinn; Helsinki; Stockholm; Berlin; Tbilisi; Amsterdam; Krakow; London; Kiev
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is fully remote as long as you can work within CET ±5h CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games. The studio is also working on Ball Blast https://play.google.com/store/apps/details?id=com.nomonkeys.ballblast&hl=en, Sniper Siege https://play.google.com/store/apps/details?id=com.tapped.snipersiege&hl=en, Epic Plane https://play.google.com/store/search?q=epic+plane+evolution+2&c=apps&hl=en, Gear Fight https://play.google.com/store/apps/details?id=com.EternalStudio.GearFight&hl=en, Archery Clash https://play.google.com/store/apps/details?id=archery.clash.tournament&hl=en&pli=1, Path of Kings https://play.google.com/store/apps/details?id=com.TornadoBear.WayofKings&hl=en & Monster Survivors https://play.google.com/store/apps/details?id=games.rivvy.monstersurvivors&hl=en.
ROLE
As Product Lead, you will be one of the key product leaders of the studio, working closely with the Studio Director, Creative Director and the Production team to shape and execute the product vision for the game.
You will:
- Define and refine the product strategy and roadmap in collaboration with the studio team.
- Own prioritization and planning across key product areas (core gameplay improvements, meta progression, monetization, LiveOps).
- Create clear product specifications for new features, improvements, systems and experiments.
- Build and manage the A/B testing roadmap and ensure data-driven decision making.
- Work closely with Game Design on progression, economy, balancing, competitive systems, player goals and long-term motivation.
- Collaborate with the Creative Director to ensure that product direction supports both the gameplay vision and business objectives.
- Partner with Analytics to monitor performance, understand player segments, diagnose problems and identify growth opportunities.
- Act as a decisive product leader with a General Manager mindset, taking ownership of product, business and team-level decisions.
- Balance strategic vision with hands-on execution.
PROFILE
- 5+ years of experience in product management or lead game design roles within the mobile gaming industry.
- Proven experience scaling mobile games, launching major features or improving key KPIs is a strong plus.
- Experience with action, PvP, competitive or skill-based games is highly valued.
- Hands-on game design experience (especially around progression, economy, balancing, or player motivation), would be a significant advantage.
- Strong experience working on live mobile games, ideally with midcore or hybrid-casual-to-midcore products.
- Deep understanding of F2P game loops.
- Proven track record of owning product strategy, roadmap, prioritization and feature delivery for successful mobile games.
- Strong hands-on approach with the ability to balance strategic thinking and day-to-day execution.
- Excellent analytical skills and strong experience making data-driven decisions.
- Experience defining and running A/B tests, interpreting results and translating insights into product decisions.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work.
- Excellent communication skills with the ability to influence, align and convince stakeholders.
- Strong ownership, high energy, collaborative mindset and ability to handle broad responsibilities beyond a narrow product scope.
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Lead Tools Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities:
Lead, mentor and coach members of the Tools team.
Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
Assist with recruiting, onboarding and developing Tools Programmers.
Manage code reviews, technical documentation and feature documentation for tools development.
Work closely with all teams to understand workflows and improve content creation pipelines.
Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
Design, implement and maintain user interfaces for internal development tools.
Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
Support long-lived internal tools, including legacy systems and components.
Help ensure tools can support internal development needs and player-developer workflows such as modding.
Represent the Tools team in day-to-day communication with stakeholders and other departments
.Communicate openly and regularly with team members, leadership and end-users.
Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements:
Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
7+ years of experience creating tools or technology for game development or digital content creation.
Shipped game titles.
Excellent C# and .NET skills for desktop applications.
Strong experience with WPF and XAML.
Thorough C++ knowledge.
Strong understanding of UI/UX principles and practical tool design.
Strong mentoring and coaching ability.
Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
Experience working closely with end-users, gathering feedback and iterating on tools features.
Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
Open-minded attitude and willingness to iterate based on feedback.
Supportive communication style and passion for improving developer productivity.
Team-oriented mindset with a strong sense of ownership.
Advanced / Fluent written and spoken English.*
Passion for making and playing great games.
This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to haves:
Familiarity with Python.
Experience developing DCC pipelines.
Experience writing plugins or tools for Maya, Blender or similar content creation software.
Experience with game modding workflows or releasing tools to player-developers.
Experience working with proprietary engines and editors.
Experience with automated testing for tools, editors or content pipelines.
Experience with performance profiling and optimization of editor workflows.
Experience collaborating with distributed or multi-location development teams.
What We Offer:
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Responsable Programmeur outils
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un responsable programmeur outils qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Diriger, mentorer et accompagner les membres de l’équipe Outils
Assister le responsable/la direction Outils dans la planification, la priorisation et la livraison des fonctionnalités pour les outils
Participer à l’embauche, à l’accueil, à l’accompagnement et au développement des programmeurs d’outils
Gérer les revues de code, la documentation technique et la documentation des fonctionnalités pour le développement des outils
Travailler en étroite collaboration avec toutes les équipes afin de comprendre les processus et d’améliorer les cycles de création de contenus
Travailler avec les équipes Moteur et Gameplay pour aider à développer, maintenir et améliorer nos moteurs, éditeurs, outils internes et processus de développement propriétaires
Concevoir, implémenter et maintenir des interfaces utilisateur pour les outils de développement internes
Identifier les goulots d’étranglement des processus et proposer des solutions pratiques et évolutives qui amélioreront la productivité des équipes
Aider à maintenir une culture de tests unitaires, de tests d’automatisation, de documentation et de responsabilité technique
Maintenir les outils internes vieillis, y compris les systèmes et composants d’ancienne génération
Aider à garantir que les outils contribuent aux besoins internes de développement et aux processus de joueurs-développeurs (par exemple, la création de mods)
Représenter l’équipe Outils dans la communication quotidienne avec les parties prenantes et les autres départements
Communiquer régulièrement et en toute transparence avec les membres de l’équipe, la direction et les utilisateurs finaux
Démontrer une volonté d’améliorer la productivité des développeurs et de permettre aux équipes créatives de créer efficacement des jeux de très haute qualité
Profil recherché
Expérience démontrable de responsable ou de responsable associé dans une équipe dédiée aux outils, aux moteurs, aux éditeurs ou au développement de jeu
Une expérience de 7 ans ou plus en création d’outils ou de technologies dans le cadre du développement de jeux vidéo ou de la création de contenus numériques
Plusieurs jeux lancés
D’excellentes compétences en C# et .NET dans les applications bureautiques
Une solide expérience avec WPF et XAML
Des connaissances approfondies en C++
Une solide compréhension des principes d’interface utilisateur/d’expérience utilisateur et de la conception d’outils pratiques
Des compétences avancées d’accompagnement et d’encadrement
Une capacité à analyser et à comprendre les processus de travail des autres disciplines, y compris la conception, l’art, la narration, le script et les cinématiques
Une expérience de collaboration étroite avec les utilisateurs finaux, de collecte de rétroactions et d’amélioration graduelle de fonctionnalités d’outils
La capacité à mener le développement d’une fonctionnalité du début jusqu’à la fin, y compris la planification, la communication, la mise en œuvre et la livraison
Une ouverture d’esprit visible dans votre attitude et une capacité à améliorer des fonctionnalités graduellement en fonction des rétroactions
Un style de communication positif et une passion pour l’amélioration de la productivité des développeurs
Un esprit d’équipe et un sens aigu des responsabilités
La capacité à s’exprimer de manière avancée ou courante en anglais, à l’oral comme à l’écrit*
La passion de faire, et de jouer à, des jeux exceptionnels
Ceci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité.
Compétences appréciées
Des connaissances en Python
Une expérience dans le développement de processus de création de contenus numériques
Une expérience dans la création de plugiciels ou d’outils pour Maya, Blender ou autres outils de création de contenus similaires
Une expérience avec les processus de création de mods, ou une expérience de lancement d’outils pour les joueurs-développeurs
Une expérience de travail avec des moteurs et éditeurs propriétaires
Une expérience avec les tests automatisés pour les outils, les éditeurs ou les processus de contenu
Une expérience avec le profilage des performances et l’optimisation des processus d’éditeur
Une expérience de collaboration avec une équipe de développement décentralisée ou répartie en plusieurs endroits
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
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Location: Must be based in our studio (Amsterdam, Netherlands). Relocation and immigration support are available for this position.
Company: A world-class game development studio and subsidiary of Sony Interactive Entertainment focused on creating high-end immersive gaming experiences.
What you will do:
— Create compelling, entertaining, and visually appealing hand-keyed gameplay animations for various characters.
— Develop and implement stylized keyframe animations that convey diverse character personalities.
— Collaborate closely with Tech Animation, Design, and VFX departments to achieve the creative vision.
— Manage the animation pipeline from concept to final in-game integration.
— Ensure animations function efficiently and responsively within complex gameplay systems.
— Mentor and train team members to foster skill development and creative growth.
Requirements:
— 7+ years of professional experience in animation with a focus on stylized, hand-keyed work.
— Proficiency in Maya and practical experience with game engine software.
— Strong understanding of traditional animation principles applied to gameplay.
— Proven ability to set up and maintain animation networks in-engine.
— Excellent communication skills for effective cross-departmental collaboration.
— Proactive, self-driven approach with a focus on ownership and creative problem-solving.
Nice to have:
— Experience with third-person action or combat-focused game titles.
— Familiarity with production tools such as JIRA, ShotGrid, and Perforce.
— Background that brings diverse perspectives to the creative team.
Culture & Benefits:
— Collaborative, creative work environment within a high-profile game studio.
— Comprehensive relocation and immigration support for international hires.
— Equal opportunity employer committed to diversity and an inclusive workplace culture.
— Opportunity to work on industry-leading, cutting-edge game projects.
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Lead, mentor and coach members of the Tools team.
Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
Assist with recruiting, onboarding and developing Tools Programmers.
Manage code reviews, technical documentation and feature documentation for tools development.
Work closely with all teams to understand workflows and improve content creation pipelines.
Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
Design, implement and maintain user interfaces for internal development tools.
Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
Support long-lived internal tools, including legacy systems and components.
Help ensure tools can support internal development needs and player-developer workflows such as modding.
Represent the Tools team in day-to-day communication with stakeholders and other departments.
Communicate openly and regularly with team members, leadership and end-users.
Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements
Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
7+ years of experience creating tools or technology for game development or digital content creation.
Shipped game titles.
Excellent C# and .NET skills for desktop applications.
Strong experience with WPF and XAML.
Thorough C++ knowledge.
Strong understanding of UI/UX principles and practical tool design.
Strong mentoring and coaching ability.
Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
Experience working closely with end-users, gathering feedback and iterating on tools features.
Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
Open-minded attitude and willingness to iterate based on feedback.
Supportive communication style and passion for improving developer productivity.
Team-oriented mindset with a strong sense of ownership.
Advanced / Fluent written and spoken English.
Passion for making and playing great games.
This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to Haves
Familiarity with Python.
Experience developing DCC pipelines.
Experience writing plugins or tools for Maya, Blender or similar content creation software.
Experience with game modding workflows or releasing tools to player-developers.
Experience working with proprietary engines and editors.
Experience with automated testing for tools, editors or content pipelines.
Experience with performance profiling and optimization of editor workflows.
Experience collaborating with distributed or multi-location development teams.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Istanbul; Warsaw; Helsinki; Stockholm; Lisboa; Berlin; London; Barcelona
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is full remote within CET ±3h.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits (Flappy Dunk https://play.google.com/store/apps/details?id=com.acidcousins.fdunk&hl=en or Crazy Kick https://play.google.com/store/apps/details?id=com.orbitalknight.ridiculousfreekick&hl=en ) to a new level.
You will be one of the first members in a team of six and you will participate in every aspect of development, from ideation to testing the casual games in the market.
ROLE
- Build your team and ensure that your team reaches their goals
- Lead, inspire and motivate the teams working on the games, and maintain enthusiasm for the project
- Improve continuously the internal process of game creation
- Push updates with gameplay, meta-features and monetisation AB tests at a high pace
- Follow and improve Voodoo’s management guidelines and onboarding processes
- Manage your team’s HR in order to keep only A players and help them to grow
- Share your knowledge company-wide and help others grow their skills
- Monitor and improve game metrics
- Be involved in all aspects of game development: UI, UX, game design, technical
PROFILE
- Strong analytical skills and are detail and data-oriented
- Passion for mobile games
- Excellent communication, organization, execution skills
- Good game UX knowledge,
- Mobile F2P market experiences, track record with a successful mobile game
- Speak and write English
- Understanding of game design
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Istanbul; Warsaw; Helsinki; Stockholm; Lisboa; Berlin; London; Barcelona
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is full remote within CET ±3h.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world.
Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking one of our best hits, https://play.google.com/store/apps/details?hl=en&id=com.BallGames.Woodturning Flappy Dunk, https://play.google.com/store/apps/details?id=com.acidcousins.fdunk&hl=en to a new level.
ROLE
As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition.
During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product.
You will:
- Build and lead your own small team, starting with around 4 people
- Set clear goals and make sure the team reaches them
- Lead, inspire and motivate the people working on the game
- Focus first on improving core gameplay, game feel, pacing and player satisfaction
- Identify what makes the game fun today and what could make it much stronger tomorrow
- Monitor and improve key game metrics such as retention, playtime, engagement and monetization
- Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions
- Continuously improve the internal process of game creation and iteration
- Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop
PROFILE
- 4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.)
- Mobile F2P market experiences (in Design ideally), track record with a successful mobile game
- A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration
- A proactive, ownership-driven mindset
- Strong leadership potential or previous team leadership experience
- A data-driven approach to decision-making
- The ability to move fast, test ideas, learn from results and iterate quickly
- Strong English communication skills and the ability to align different crafts around a clear direction
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best in Class compensation
- Other benefits according to the country you reside.
Location: Amsterdam, Netherlands
We are looking for a Senior QA Engineer who will contribute to the entire lifecycle of HTML5 casual game development - from inception to live maintenance. As a key player, you'll champion the delivery of top-notch products, becoming an integral part of an agile, multidisciplinary, and creatively charged game development team.
About CoolGames
At CoolGames, we’re proud to be a leading international HTML5 game studio, working with some of the world’s biggest ‘Big Tech’ game platforms, such as Netflix, Discord, Facebook and Microsoft Play. We also work with famous games IP such as Battleship, Angry Birds and Monopoly.
CoolGames is part of Keesing, the world’s largest Braintainment company. Keesing is a financially strong publisher of engaging sudokus, crosswords and many other puzzles & games with a presence in over 20 countries headquartered in The Netherlands.
With the CoolGames HQ in Amsterdam, supported by our global remote teams, we offer market-competitive salaries, the chance to contribute to successful casual games that are played by millions and work directly with some of the biggest brands in the world. We believe in creativity, collaboration and delivering world-class gaming experiences, while giving you the choice to either join our Amsterdam studio or become part of our remote teams.
If you want to grow your career in a profitable, internationally recognized company, work closely with world-famous partners and be part of a highly professional international team - CoolGames is the right place for you.
About the role
As a QA Engineer at CoolGames, you take responsibility for delivering high quality products. Your teamwork will be fundamental to the success of the products you work on. During a workday you might be testing, building and maintaining automated tests to speed up regression, reviewing requirements, drafting test cases or collaborating with teammates to figure out tricky bugs among other things.
Your responsibilities will include:
Testing games manually (black box testing);
Identify and track project issues;
Pay attention to user experience, gameplay mechanics, graphics, and audio elements to ensure a seamless gaming experience;
Participate in the planning and execution of QA activities throughout all phases of the sprint lifecycle;
Reviewing and analyzing game design documents and functional specifications;
Creating test documentation (test plans, traceability matrix, test cases, checklists, test reports);
Designing, implementing, and maintaining automated testing suites using tools like Playwright;
Facilitating smooth releases and collaboration with a team;
Provide feedback and suggestions to improve quality and game experience.
Requirements
About you
You like to troubleshoot technical problems and try to get to the root of why weird error messages come up. You are proactive and used to taking ownership and responsibility. You are not afraid of information analysis. You see yourself as a good team player.
Good written and verbal communications skills in English - ability to describe identified issues in a clear and concise manner;
At least 5 years of relevant experience in software testing (gamedev is a strong plus);
A methodical, scientific and analytical mindset;
Knowledgeable about SDLC and STLC;
Expert in Test Design techniques and their applicability on practice;
Strong Knowledge about Testing types and levels and their applicability;
Experience with Agile development methodologies, processes and tools;
Experience with multiple platforms (mobile, desktop, web, social platforms);
Experience with Jira or similar software;
Experience with TestRail or similar software;
Proven Flexibility to adapt to changes in project requirements;
Good organizational skills;
Work your shifts (mostly) in concurrence with the rest of the team to ensure smooth collaboration.
Will be a strong plus:
Certification like ISTQB;
Test automation experience: ability to write, review, and debug end-to-end automated tests;
Proficiency with at least one modern programming language with a preference for JavaScript/TypeScript;
Familiarity with Playwright/Cypress/WebdriverIO or another web test automation tool;
Experience with version control and CI integration (Jenkins/GitHub/GitLab).
Benefits
What we can offer you:
An international team of 50+ professionals from almost 20 different countries;
Work closely with some of the biggest (upcoming) game platforms in the world on high-quality casual games that are played by millions of gamers;
Competitive remuneration;
A flexible remote working environment;
A very open, informal and international company culture where everyone can make a difference.
Location: San Jose, California (Hybrid)
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location:
San Jose, CA (Hybrid in office 2-3x a week)
Annual Salary:
$
100,000 - $130,000 USD (Final base salary within this range will be determined based on job-related factors, including the candidate’s experience, skills, qualifications, and geographic location)
Reports to:
Head of Party Cell
Employment Type:
Full-time
The Role
We're looking for a
Software Engineer
to help bring our product ideas to life within a fast-moving game cell focused on
gamifying fitness and developing healthy habits for the whole family
. You'll work closely with designers and engineers to prototype, iterate, and refine our products from concept to production.
What You’ll Do
Work closely with designers to scope out new experiences and features and implement it end-to-end.
Develop infrastructure, motion detection gameplay, UI, and support live-ops features
Optimize and polish
user experiences to ensure smooth, production-quality gameplay.
Evaluate and adopt new technologies
to improve development speed and product quality.
Work cross-functionally
with designers, product teams, and other engineers to deliver a seamless experience.
What You Bring
3+ years of game development or interactive software engineering experience.
Experience building
user-facing products from scratch
and shipping high-quality experiences.
Strong programming skills, preferably with
Unity (C#) or similar game engines.
Experience
optimising performance
and
artifact size
for mobile (Android) platforms.
A
product-minded approach
—you think about the user experience, not just the code.
Strong
problem-solving skills
and ability to work independently in a fast-paced environment.
Bonus: Experience with
fitness apps, or at-home fitness solutions.
If you're passionate about
blending gaming and fitness
to build experiences that make healthy habits fun, we’d love to hear from you!
#LI-Hybrid
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
ОфисseniorWarsaw
ОфисseniorHelsinki
Не хотите искать каждый день?
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Настройте подбор, и подходящие вакансии будут приходить в Telegram.
ГибридFull remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion; Hybrid for candidates based in France
seniorNex employees may be expected to collaborate with colleagues across different time zones; Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones