Ищу человека в команду на постоянку для создания простых 2D-анимаций по Roblox в CapCut на ПК.
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Ищу человека в команду на постоянку для создания простых 2D-анимаций по Roblox в CapCut на ПК.
Оплата: 10 000–20 000 ₽ за 2 минуты готовой анимации.
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подбор- 5+ years as a Technical Artist / 3D Artist. - Strong knowledge of Unity and asset pipeline.
— Доработка наших идей и сценариев: диалоги, юмор, драматургия. — Раскадровка, создание сцен и анимация персонажей.
• Создавать экраны, окна, меню, HUD, элементы интерфейса и иконки. • Прорабатывать состояния элементов и переходы между экранами.
Ищу художников для работы над визуальной новеллой, которая начнёт раскрывать истории внутри вселенной Синеус. — Сильное портфолио (работы С НУЛЯ).
Описание вакансии: разовая работа. Нужна иллюстрация, Main art на капсулу Steam.
Задачи: — Создавать игровые 3D-арты, включая модульные окружения, предметы, декор и персонажей/существ. — Работать в тесном сотрудничестве с мультидисциплинарной командой для создания иммерсивных и повторяемых симуляционных игр. — Внедрять 3D-ассеты в игровой движок, включая импорт, настройку материалов, префабов, папок и исправление багов. — Активно участвовать в командной работе, включая коммуникацию, решение проблем и участие в плейтестах. — Обеспечивать оптимизацию ассетов и сцен без ущерба для игрового видения. Требования: — Опыт работы на уровне Senior. — Умение работать автономно с общим направлением. — Широкий художественный и технический набор навыков: окружения, предметы, персонажи/существа. — Уверенное владение Unreal Engine, включая внедрение ассетов и исправление багов. — Готовность приоритизировать скорость и эффективность. — Понимание оптимизации и производительности для одиночных и многопользовательских игр с точки зрения искусства. Будет плюсом: — Навыки риггинга, VFX, UI, технического арта, концепт-арта. Условия: — Полная занятость. — Удалённая работа. — Открыто для кандидатов из Великобритании и Европы.
- Turn scripts and voiceover into finished 2D animated videos. - A portfolio with real 2D animation, ideally long videos on YouTube.
Ищем работы, которые резонируют с этими идеями, вступая в игру с историческими художественными кодами и символами.
Location: Belgrade, Serbia Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team. As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience. If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development. Requirements 2+ years of working experience as a 3D Props Artist Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio Ability to create interesting, detailed and visually appealing props Be proficient with the software packages and tools of the games industry Experience with Unreal Engine Excellent understanding of form, shape, structure and silhouette with regard to modeling Experience with managing polygon count and texture budgets Ability to receive constructive feedback Self-motivation, good communication skills, and a great team-player attitude Good English communication and writing skills Responsibilities : Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards Work with Lead Artists to ensure timely completion of game assets Communicate regularly with the Lead Artist regarding the status of current tasks Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and / or in-house tools Contribute to the team-oriented environment Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
— создавать биомные текстуры для террейна; — разрабатывать текстуры домов, пропсов и элементов окружения;
Location: Yerevan, Armenia Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you! Responsibilities Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements Build and manage landscape materials within Unreal shader system Develop high-quality materials in Quixel Mixer or Substance Designer Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way Ensure performance-friendly, visually compelling landscapes aligned with art direction Collaborate with design, lighting, and technical teams to maintain quality and consistency Obtain Lead Artists guidance and approval as required to advance tasks Continue to refine artistic abilities and learn new software packages and/or in-house tools Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them Contribute to the team-oriented environment Requirements Knowledge of UE 5 and Perforce Knowledge of 3D software (Blender/Maya/3Ds Max) Terrain Generation software knowledge (Gaea/World Machine) Unreal Engine Landscape system & Material Graph knowledge Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc) Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Friendly team environment; Additional benefits – care bonus to cover health, educational and safety needs.
— Создавать и прорабатывать игровые интерьеры для GTA 5 — Работать с MLO, геометрией, текстурами и игровыми объектами — Интегрировать и проверять готовые интерьеры в игровом окружении — Оптимизировать интерьеры с учётом технических требований проекта Что предлагаем?
- Animate characters and scenes for our YouTube videos. - Create effects like explosions, simulations and destruction.
Location: Berlin Our Story Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day. How we work Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry. Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal. These drivers shape how we work together and what we expect from ourselves and our leaders. As a Mid-level Game Artist at Wooga, you will join the Content Creative team of June's Journey, Wooga's most successful title, and bring our features, events, and in-game offers to life for millions of players. Every campaign we run is a small piece of storytelling: a moment with June and her friends that invites players into a new event or feature. You will work closely with product marketing managers, monetization managers, UI artists, writers and the wider art team to turn briefs into striking in-game announcements that tell these stories at a glance. Your canvas is the game's rich library of existing art - characters, isometric sets, hidden object scenes, key art - which you will recombine, repaint and compose into fresh, exciting campaigns. This is a role for someone who thinks like an illustrator, has a strong instinct for composition and moves at the pace of a live game. Please note that this is a 12-month fixed-term contract. Some of your responsibilities include: Creating in-game announcements and campaign visuals for new features, live events and sales offers, from brief to final asset. Telling the story of June and her friends in every campaign, so that announcements feel like a natural part of the game's world rather than an advertisement. Recombining, adapting and painting over existing art assets to build compelling compositions that communicate a clear message and a clear emotion. Applying strong composition, colour and visual hierarchy so that every announcement reads instantly and beautifully on mobile screens. Working with monetisation and product marketing to understand the goal of each campaign and translating it into the right visual and narrative treatment. Using AI-supported workflows as a natural part of your process to explore variations, speed up production and keep quality high. Maintaining consistency with the established art style and visual grammar of announcements, while bringing freshness and creativity within it. Reacting to late changes in offer composition quickly and accurately, ensuring every asset reflects what players will actually receive. Contributing to templates, documentation and process improvements for the Content Creative team. About You You have a strong portfolio demonstrating illustration and composition skills, with a sense for character, mood and storytelling in a single image. You have solid digital painting skills and an advanced understanding of Photoshop, and can seamlessly blend existing assets with your own paintwork. You have a keen eye for composition, colour and visual hierarchy, and understand how to guide the viewer's attention. You enjoy working with narrative and can translate a story beat or a character moment into an appealing visual. You are open to and curious about AI tools, and willing to integrate them into your daily workflow as part of a modern production pipeline. You thrive in a fast-paced live-ops environment, can manage several small tasks in parallel and are comfortable with quick turnarounds. You have experience with and can effectively communicate and collaborate with cross-functional teams to provide and receive feedback from colleagues. You embrace teamwork and can communicate both effectively and respectfully. Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive. Our Promise Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games. We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens? Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others. Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause! Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other. With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad. At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way! By clicking “Submit Application” you acknowledge that you have read our Candidate Privacy Policy
— Создавать и прорабатывать игровые интерьеры для GTA 5. — Работать с MLO, геометрией, текстурами и игровыми объектами.