Location: Vancouver, BC, Canada
Position Title:
Senior Game Producer
Studio/Department:
Everquest Legends/Production
Employee Type: Full Time
Location:
Remote ( within BC, Canada)
Salary Range:
$
110,000.00 - $120,000.00
CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
THE OPPORTUNITY
The Senior Producer will be responsible for overseeing and managing the game development process for EverQuest Legends. This position will be reporting to the Executive Producer (EP) and will be responsible for:
Project Management & Planning
Execute on game vision, design, and roadmap under the direction of EP
Build, maintain, and adjust development roadmaps, sprint plans, and milestone schedules
Work with the development team to ensure that all major engineering and design updates are documented in Confluence and tracked and updated in Jira
Ensure that engineering, art, and design efforts remain on schedule, that milestones are met, and that the game adheres to the approved design documents
Identify production bottlenecks or technical roadblocks early and actively remove team blockers to keep development moving from pitch to gold master
Cross-Functional Coordination
Bridge gaps between engineering, art, design, audio, QA, marketing, and external partners, ensuring alignment on what ships and when
Coordinate with publishing team on marketing plan, visual assets, gameplay capture, website updates, community management, and other publishing needs for the game
Stakeholder Communication
Serve as the primary communication link between the day-to-day development team and upper management or publishing executives
Communicate effectively with the development team to ensure that game development remains on track and adheres to design plan
Communicate effectively with EP and provide regular status updates on game development and obtain necessary approvals
Resource & Budget Allocation
Track financial resources, manage contracts, control scope creep, and prevent project delays
Assist EP in setting the budget and managing the development team to ensure budget is met and updated as necessary
Assist EP in determining staffing needs and lead the hiring effort
Requirements/Preferences
Relevant/related Game Producer experience of 4 years.
SCRUM Master certification or equivalent work experience.
Strong project/program management skills.
Strong experience with JIRA/Agile/Waterfall/SCRUM development with hard deadlines.
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: Los Angeles, USA
As an Animation Artist Intern at Riot, you will bring champions and characters to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of body types, a diverse selection of action oriented game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players.
In your application, you will select which product you prefer to apply for:
Teamfight Tactics
As an Animation Artist Intern on Teamfight Tactics, you will animate a large variety of things, ranging from champions (old and new), creatures, and even props! Your animations will have to consider how to synthesize both animation principles and the needs of strict gameplay requirements. Throughout development you will be hand-keying/editing animations in Maya, learning about League’s proprietary game engine, and implementing assets within the Unreal Game Engine. Throughout the internship you will have an onboarding partner and a team supporting you through our set development.
League of Legends
As an Animation Artist Intern on League, you will focus on champion animation. You will collaborate with animators on character lore, their motivations, and incorporate their core identity with project requirements to create impactful character performances. Your animations will be hand keyed in Maya using classic animation principles. You will also be responsible for implementation within our proprietary game engine. Throughout the process you will have an onboarding partner and a mentor to guide you through our development process.
Responsibilities:
Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters
Help develop new features and technologies to expand the content pipeline
Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
Recognize areas of opportunity and help other animators level up to AAA-title-standards
Consistently meet project deadlines in a timely manner without compromising artistic integrity
Balance craft and product feedback with a strong empathy and focus on player value
Consistently communicate by proactively collaborating, directing next steps, and providing clear goals and outcomes to your team
Required Qualifications:
Currently enrolled in a college, university or non degree program
Available to work full-time hours for 10-12 weeks
Authorized to work in the U.S.
Experience with action and combat based animations showcasing locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.)
Experience with Maya
Desired Qualifications:
Gaming specific animations through professional or personal work
Experience w/ Unreal Engine and Animation Blueprints
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $35.48
Location: Los Angeles, USA
As a
Concept Art Intern
at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts.
As a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction.
Responsibilities:
Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX
Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive
Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers
Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds
Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Experience working with Photoshop or other relevant painting/design tools
Ability to showcase iterations and sketches in addition to the final rendered pieces.
Desired Qualifications:
Proficient in Photoshop and painting/design tools
Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view
Understanding of colors and value structure
Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references
Great understanding designing characters reading in an isometric view
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.).
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49
Location: US - United States
Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.
Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.
We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.
What You’ll Do
If you’re a producer who is excited by rapid experimentation, comfortable creating clarity in ambiguous environments, and loves helping teams bring new ideas to life, you’ll feel at home on this team.
We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Producer, you’ll create the structure, workflows, and momentum that allow a small, AI-native team to move quickly from idea to live game. You’ll help shape schedules and roadmaps, keep shared development work moving, manage the build and release process, and contribute hands-on to prototype and game development.
Build and maintain schedules across concept development, prototyping, production, testing, release, and live iteration.
Help define the team’s roadmap, development goals, milestones, dependencies, and decision points.
Manage the backlog and roadmap for shared infrastructure, frameworks, tools, and reusable features, balancing immediate game needs with investments that benefit future Horton projects.
Partner with engineers, designers, artists, analytics, user acquisition, and product leads to move games from prototypes to live tests.
Manage builds, QA, submissions, releases, and post-launch updates across testing and distribution platforms.
Establish release-readiness criteria, track issues and dependencies, and coordinate triage and go/no-go decisions.
Manage external development and service providers, including relationships, scopes, schedules, deliverables, and day-to-day communication.
Work with central legal, procurement, finance, and other groups to secure external resources and manage MSAs, SOWs, contracts, purchase orders, and vendor onboarding.
Use AI tools to improve planning, documentation, production workflows, communication, and game development.
Contribute hands-on to prototype and game development, using AI-native tools and workflows to unblock work and help turn ideas into playable experiences.
What We’re Looking For
Demonstrated experience using AI tools as a meaningful part of your production, product, or development workflow.
Experience in game production, product operations, release management, or a closely related role. Mobile game experience is strongly preferred.
A track record of managing schedules, roadmaps, backlogs, dependencies, and cross-functional development teams.
Experience coordinating builds, QA, platform submissions, releases, and post-launch updates.
Strong organizational and communication skills, with the ability to create clarity and momentum in ambiguous environments.
Experience managing external developers, vendors, or service providers.
Familiarity with MSAs, SOWs, contracts, procurement, and vendor onboarding processes. You do not need to draft legal documents, but you should be comfortable owning the process and follow-through.
Comfort working hands-on with modern game engines, development tools, project-management systems, and release pipelines.
A bias toward building, testing, learning, and iterating quickly rather than relying on lengthy planning cycles.
The ability to balance speed, quality, risk, and team capacity while keeping work moving.
A collaborative mindset and the ability to work effectively across engineering, design, art, product, analytics, user acquisition, legal, procurement, and external partners.
Passion for games and curiosity about how AI will change the way games are created and shipped.
Build repeatable production and release practices that can scale across Horton and Scopely.
Bonus Points:
Experience building shared tools, frameworks, or production processes across multiple projects.
Experience working in small, highly autonomous teams or startup environments.
Experience shipping multiple mobile games or prototypes.
Familiarity with Unity, Unreal, Godot, or other modern game engines.
Experience with mobile app-store submissions, live-service releases, analytics, or user acquisition testing.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$150,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Создавать 2D-графику для игры, включая персонажей, пропсы, окружение и оформление UI окон в стиле проекта
— Отрисовывать пропсы, декорации интерфейса, предметы и иконки, сохраняя целостный визуальный стиль
— Подготавливать ассеты для анимации и интеграции в игру
— Оптимизировать графику под мобильные платформы
— Работать с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта
Требования:
— Опыт работы на позиции 2D-художника от 2–3 лет в игровой индустрии
— Умение точно попадать в заданный стиль проекта
— Свободное переключение между стилями
— Наличие актуального портфолио с работами в казуальной и/или гиперказуальной стилистике
— Уверенное владение программами Photoshop и Figma
— Опыт работы с базовыми генеративными AI-инструментами и использование их в рабочем процессе
— Глубокое понимание основ рисунка, цветопередачи, композиции и визуального повествования
— Умение работать по техническому заданию в установленные сроки и внимательное отношение к деталям
Будет плюсом:
— Владение 3D-пакетами
— Опыт работы с 2D-анимацией
— Знание основ работы с Unity
— Навыки концептинга и креатива, интерес к созданию и придумыванию
— Опыт работы с мобильными играми
УдалённоmiddleREMOTE GLOBAL | AZUR GAMES Мы находимся в поисках 2D Artist для работы с нашим hybrid-casual проектом Чем предстоит заниматься: Создание 2D-графики для игры (персонажи, пропсы, окружение, артовое оформление ui окон ) в стиле проекта Отрисовка пропсов (декораций интерфейса, предметов, иконок) и игровых объектов с сохранением целостного визуального стиля Подготовка ассетов для анимации и интеграции в игру Оптимизация графики под мобильные платформы Работа с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта Чего мы ожидаем: Опыт работы на позиции 2D-художника от 2—3 лет в сфере разработки игр Умение попадать в заданный стиль проекта
Задачи:
— Отрисовка капсулы (кей-арта) для новой игры.
Требования:
— Портфолио.
Условия:
— Полное техническое задание будет предоставлено индивидуально.
— Предполагаемый бюджет и сроки обсуждаются в личных сообщениях.
— создавать игровые и интерфейсные VFX: действия, награды, усиления, взаимодействия и игровые события; — готовить текстуры, материалы и анимации, настраивать эффекты в игровом движке;
Прорабатывать прогрессию, экипировку, кастомизацию, репутации, боевые и метаигровые механики - как с нуля, так и на основе согласованных концепций. Рассчитывать баланс, темп развития, источники и расход ресурсов.
УдалённоseniorГеография найма не уточнена, офис: Москва
Разработка PCG-tool (Blueprints+PCG-Framework) для художников: генерация биомов, лесов, зданий, композиций, каменных осыпей; распределение пропсов, оплетающих корней, линий электропередач и т.д.
Задачи, которые предстоит выполнять: Разработка принципов левел-дизайна для всей игры — от базовых принципов навигации до контроля предлагаемого игрового опыта в рамках взаимодействия с миром игры. Прототипирование, создание и настройка уровней и механик игрового взаимодействия.
Location: Belarus; Serbia; Ukraine; Georgia; Poland
Workplace: Remote
🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games
We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality
- Difficulty curve tuning across levels and within a single level
- Work with the level editor: setting up generation of the content delivery queue based on defined constraints
- Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels
- Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)
- Assembly of level sets for A/B tests and test setup together with developers and the game designer
- Automation of routine processes in the content pipelinel
What kind of professional are we looking for?
- 3+ years of level design experience in puzzle, solitaire, match-3, or merge games
- Strong experience in difficulty curve tuning
- Experience with A/B testing of levels and level sets
- Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)
- Experience with level editors or internal tools
- Ownership of results and proactivity
Nice to have
- Visual taste or an art background
- Experience with procedurally generated levels
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Создание систем оружия: процедурная анимация, спред, отдача, прицеливание. Реализация Client-Side Prediction для боевых действий: предсказание выстрелов, попаданий, применения способностей, коррекция состояния при расхождении с сервером.
Задачи:
— Настройка боевых характеристик танков.
— Анализ статистики и проведение тестовых боёв на игровой технике.
— Внесение балансных изменений в характеристики игровой техники.
— Развитие кросс-функционального взаимодействия со смежными отделами разработки и паблишинга.
— Разработка геймдизайн-документации.
Требования:
— Опыт работы в роли геймдизайнера игрового баланса от 3 лет.
— Развитое системное мышление и аналитический склад ума.
— Умение эффективно работать в команде, аргументированно доносить свою позицию и выстраивать конструктивное взаимодействие между командами.
— Будет плюсом: богатый игровой опыт в «Мире танков», глубокое понимание игровых механик проекта.
— Опыт работы над проектами схожих жанров.
— Опыт работы с XML-редакторами.
Условия:
— Работа в IT-компании (резидент ПВТ).
— Расширенный полис ДМС с первого месяца работы.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация стоимости питания в корпоративной столовой.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, бильярдом, теннисными столами, а также релакс-зоны с массажными креслами.
— От 500 до 1000 ед. игрового золота на ваш аккаунт в игре ежедневно.
— Доставка сотрудников корпоративными шаттлами метро <-> офис «Волна» (Минск, Партизанский проспект, 178/2).
— Work-life balance: приходим в офис с 8 до 11, уходим с 17 до 20.
ГибридseniorМинск
СтажёрLos Angeles, USA
СтажёрLos Angeles, USA
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