Location: London
500M+ downloads. 80M+ monthly users. A decade of building – and we’re still accelerating.
Flo is the world’s #1 health & fitness app worldwide on a mission to build a better future for female health. Backed by a $200M investment led by General Atlantic, we became the first product of our kind to reach a $1B valuation in 2024 – and we’re not slowing down.
With 7M paid subscribers and the highest-rated experience in the App Store’s health category, we’ve spent 10 years earning trust at scale. Now, we’re building the next generation of digital health – AI-powered, privacy-first, clinically backed – to help our users know their body better.
The job
We’re looking for a Creative leader who can turn creativity into a growth engine. You’ll own creative strategy end to end - from brand and big ideas to performance, production and AI - and lead a 20-person creative team to deliver work that moves both culture and business metrics. You’ll unlock new audiences, build a faster and smarter production engine, and bring creative closer to the heart of growth decisions. If you believe creativity should be bold, measurable and built for impact - this role is for you.
What you will own
Creative strategy end to end: the brand platform and the thousands of assets that run against it, from CTV and upper-funnel video through paid social, search, web funnels, app store and lifecycle.
Business outcomes. CPA, subscription rate and payback are partly creative variables. You carry them alongside acquisition, you sit where budget is set, and you present the creative case to the executive team and the board.
Unlock new audiences. Build the repeatable route in: insight, territory, batch production, structured testing on ring-fenced budget, then scale.
The production engine, around 20 people across creative strategy, motion, design, UGC and production ops. Faster cycles, sharper briefs, and a written rule for what gets hand-crafted, templated or generated. Cost per asset and cycle time are KPIs.
AI in production. Generative tools are already live here and some of our strongest performers are AI-made. Push much further, and decide where human craft stays non-negotiable.
The measurement system itself. Creative performance sits in disconnected per-platform dashboards today, so a single comparable view of every asset is an early priority.
Experience and skills
You have led creative in customer facing tech where performance marketing is the main growth engine, and you can hold your own on incrementality, pROAS and LTV/CAC.
You can state what your creative was worth to your last business, and show the evidence.
You are equally credible on brand, and can write a positioning that survives contact with a media plan.
You are AI-first in practice, not in theory: shipped work, opinions on tooling, and the quality and disclosure calls made yourself.
You are comfortable pushing the boundaries, failing at times and being innovative.
You build teams people stay on, set the bar high and focus on coaching for strong outcomes.
#LI-Hybrid
Annual Salary Range (ranges may vary based on skills and experience)
£125,000
—
£150,000 GBP
How we work
We’re a mission-led, product-driven team. We move fast, stay focused and take ownership – from brief to build to impact. Debate is encouraged. Decisions are shared. We care about craft, ship with purpose, and always raise the bar.
You’ll be working with people who take their work seriously, not themselves. It takes commitment, resilience, and the drive to keep going when things get tough. Because better health outcomes are worth it.
What you'll get
We support impact with meaningful reward. Here’s what that looks like:
Competitive salary and annual reviews
Opportunity to participate in Flo’s performance incentive scheme
Paid holiday, sick leave, and female health leave
Enhanced parental leave and pay for maternity, paternity, same-sex and adoptive parents
Accelerated professional growth through world-changing work and learning support
In-person collaboration and work in a hybrid model, with 3 days per week spent in the office
5-week fully paid sabbatical at 5-year Floversary
Flo Premium for friends & family, plus more health, pension and wellbeing perks
Diversity, equity and inclusion
Our strength is in our differences. At Flo, hiring is based on merit, skill and what you bring to the role – nothing else. We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities. Read our
privacy notice for job applicants
.
London; We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities
Location: India
Creative Director
Department:
Marketing
Employment Type
: Full-Time
Location:
India (Remote)
About HIKINEX
HIKINEX is a multi-channel integrated service provider helping companies scale faster, boost efficiency, and drive greater profitability. We build dedicated remote teams in sales, recruitment, marketing, and operations so our clients can work on their business instead of in it.
We're looking for a Creative Director who can establish world-class creative standards, lead our creative team, and ensure every deliverable reflects excellence. This is a leadership role for someone who enjoys building creative systems, mentoring people, making creative decisions, and continuously improving quality.
Role Purpose
As the Creative Director, you will own the creative vision and quality of the entire Marketing Department.
You will define creative direction, establish brand standards, mentor designers, review creative work, and ensure every project aligns with HIKINEX's visual identity and business goals.
You will work across multiple brands, software products, websites, presentations, videos, training materials, and marketing campaigns.
As HIKINEX continues to grow, you'll also help shape our future creative services by supporting client-facing branding, marketing, and creative initiatives.
This role is expected to take ownership of the creative function, build scalable creative processes, raise the qualityof every deliverable, and help grow the Marketing Department into a world-class creative team.
Key Responsibilities
• Own the creative quality of all marketing deliverables.
• Define and maintain HIKINEX's visual identity, brand standards, and creative direction.
• Lead creative direction for websites, software products, presentations, videos, training content, social
media, and product launches.
• Make final creative decisions on branding, visual direction, design quality, and creative standards.
• Review, approve, and provide constructive feedback on all creative work before publication.
• Build scalable design systems, templates, and creative processes.
• Mentor and develop designers, video editors, and other creative team members.
• Collaborate with Marketing, Product, Operations, Recruiting, and Leadership teams to deliver high-quality creative solutions.
• Continuously improve creative workflows by leveraging AI tools and automation.
• Support the development of HIKINEX's future creative service offerings for clients.
• Ensure every creative deliverable communicates a clear message, tells a compelling story, and maintains a consistent brand experience.
Required Skills
• Exceptional visual design and creative direction skills.
• Strong understanding of branding, visual identity, and brand strategy.
• Experience leading and mentoring creative teams.
• Strong storytelling and presentation design skills.
• Deep understanding of typography, layout, hierarchy, composition, and color theory.
• Experience designing websites, landing pages, and digital experiences.
• Excellent communication and collaboration skills.
• Strong creative problem-solving and decision-making abilities.
• Ability to manage multiple projects in a fast-paced environment.
• High attention to detail and commitment to quality.
Tools & Technologies
Adobe Creative Suite, Figma, Canva, Microsoft 365
AI Tools
HIKINEX is building an AI-first marketing department. Every team member is expected to use AI to improve creativity, efficiency, and decision-making. Preferred: ChatGPT, Claude, Midjourney, Adobe Firefly, Canva AI, Runway, Perplexity, Cursor or other AI productivity tools.
Experience Required
• 5+ years of experience in creative design, branding, or creative leadership.
• 2+ years leading or mentoring creative teams.
• Experience working with technology, SaaS, B2B, recruiting, software, or startup companies is preferred.
• Proven experience managing multiple brands and creative projects simultaneously. Portfolio Requirements
Candidates should demonstrate experience with:
• Brand Identity & Visual Systems
• Website Design
• Marketing Campaigns
• Product Marketing
• Presentation Design
• Social Media Design
• Design Systems
• Creative Direction & Leadership
A portfolio that demonstrates strategic thinking, storytelling, and consistency across multiple projects will be highly valued.
Nice-to-Have Skills
• Motion Graphics
• Video Production
• UX/UI Design
• Product Marketing
• Webflow or Framer
• Creative Operations
• Experience with Project Management tools (ClickUp, Asana, etc.)
• Experience building and scaling creative teams
• Experience supporting client branding, marketing, or creative strategy
Who Will Thrive in This Role
You're someone who naturally takes ownership, enjoys solving creative challenges, and raises the standard of everyone around you. You believe great design is about solving problems—not just making things look good. You're comfortable giving feedback, making creative decisions, mentoring designers, and using AI as part of your everyday workflow. Most importantly, you're excited to help build a modern, scalable marketing department that produces exceptional work for both HIKINEX and the clients we serve in the future.
We Encourage You to Apply
If you don't meet every single requirement listed above, please don't let that stop you from applying. We'd still like to hear from you if you're excited about this role and bring relevant experience. Skills and qualifications can be built on the job — genuine interest and the right attitude matter just as much to us.
Location: Vilnius
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production.
Work mode
This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw
Hybrid (2-3 days of work from the office)
This role is eligible for relocation & immigration support
The salary range for this role in Vilnius is EUR 5670 monthly gross
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:
Additional paid time off
Sick Leave Compensation
Pregnancy and Childbirth Leave Benefit
Career development and education opportunities within the company
Meal Allowance
Premium Private Health Care
Mental well-being program (iFeel)
Perks discounts platform (over 450 exclusive discounts)
Personal Gaming Account
Coffee, fruits, and snacks in the office
Company events
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Nicosia
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production
Work mode
This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw
Hybrid (2-3 days of work from the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
21 days annual leave (additional days based on years of service: up to 25 days)
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave (10 days top-up to statutory allowance per year)
Maternity Leave (18 weeks top-up to statutory allowance per case)
Career development and education opportunities within the company
English Language courses fully covered by the company upon Manager’s approval
Private Health Care
Mental well-being program (iFeel)
Onsite gym and spa
Free parking close to the Nicosia offices, based on availability
Free drinks-equipped kitchen in every floor building
Eurobank benefits (if applicable)
Employee discounts (e.g. restaurants, bars, etc.)
Personal Gaming Account
Onsite canteen with subsidized prices for food and drinks
Company events, Social Clubs
Seniority Awards
Referral program - You can recommend the best talents to the company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Belgrade
Job Overview
We are looking for a
Art Manager/Lead Art Owner
to manage a team of 14 Art Owners supporting
World of Tanks
game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the
Art Owner's
team operates effectively and the art pipeline runs smoothly.
Art Manager/Lead Art Owner will work closely with cross-functional stakeholders - Art Direction, Art Management, Production, Project Management, and Design. Art Manager/Lead Art Owner will oversee workload, balance scope against capacity, support delivery planning, grow team capability, and drive cross-functional alignment. This role requires a strong understanding of art production, excellent communication skills, and an openness to innovation, including AI-driven workflow improvements.
Reports to
Art Department Manager
What will you do?
Partner with production and art leadership on resource planning and proactively address bandwidth or staffing risks
Ensure clear priorities, ownership, and escalation paths for the Art Owner's team
Improve task handoff, delivery flow, and coordination across the Art Owner's function
Help Art Owner's team to
identify
and remove bottlenecks, mitigate risks, and ensure smooth art production delivery
Act as a key point of contact for cross-functional stakeholders - Producers, Art Directors, Art Managers, Project Managers, and Design
Strengthen stakeholder alignment, team collaboration, and communication transparency
Review and improve Art Owner's-related processes, workflows, and best practices
Drive innovation through smarter ways of working, including AI-enabled tools and automation where relevant
Lead a team of Art Owners
Conduct regular 1:1s, provide feedback, and manage performance through quarterly/annual goals and regular reviews
Monitor Art Owner's workload and
utilization
,
balancing
scope
and capacity across the team
Coach and mentor the team in terms of their long-term skills development
What are we looking for?
3+ years of experience leading or managing teams of at least 6 people in game development, ideally in a AAA environment
Strong
people
management skills, including coaching, feedback, and performance reviews
Experience in resource management, workload balancing, and production planning
Proven ability to work closely with art teams and cross-functional stakeholders
Previous hands-on experience in 2D, 3D, or another relevant art discipline
Solid understanding of art production pipelines and delivery workflows
Experience improving processes in complex, multi-stakeholder environments
Strong communication
, stakeholder management, and alignment skills
English skills (B2+), written and spoken
What additional skills will help you stand out?
Familiarity with AI tools, automation, and/or workflow innovation in game production
Work mode
This role is open in our offices in Nicosia, Belgrade, Vilnius, or Warsaw
Hybrid (2-3 days of work from the office)
This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Location: Almaty, Kazakhstan
Workplace: OnSite
WHY WORK AT HIGGSFIELD AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHAT YOU'LL DO
- Develop visual concepts for animated projects: characters, environments, and key moods
- Design characters — from exploration sketches to turnarounds and expression sheets
- Create background art that defines the world, lighting, and atmosphere
- Build style frames that set the artistic direction for the team
- Work closely with the creative director and animation team, iterate fast
- Experiment with AI-assisted workflows where they add speed or quality
WHAT WE'RE LOOKING FOR
- Strong portfolio in character design and/or environment art for animation — this matters more than your CV
- Solid foundation in composition, color, lighting, and anatomy
- Flexibility across visual styles
- Photoshop, Procreate, or equivalent; 3D tools are a plus
- Understanding of animation pipelines
- Curiosity about generative AI tools — openness matters more than expertise
WHAT WE OFFER
- Cutting-edge projects at the intersection of animation and GenAI
- High creative ownership and a fast team without bureaucracy
- Competitive compensation
HOW TO APPLY
Send your portfolio (Behance, ArtStation, or PDF) and a few words about projects you're most proud of. Portfolio first, we review every single one.
Location: Manhattan, United States
Workplace: hybrid
Our client, a leading creative production agency based in New York City, is seeking a Creative Director with a strong background in luxury, fashion, beauty, or cosmetics, and experience working within brand and creative agency environments. This senior leadership role is ideal for a highly accomplished creative who excels at guiding teams, partnering with clients, and delivering innovative, high-impact work for premium brands.
Key Responsibilities
Define and lead the overall creative vision and strategic direction across all client and internal initiatives.
Serve as senior creative counsel to clients, leading presentations, strategic planning, and high-profile pitches.
Drive new business growth through creative leadership, thought partnership, and industry presence.
Recruit, mentor, and lead a high-performing creative team while fostering a collaborative and innovative culture.
Ensure all creative output meets the highest standards of strategic thinking, craft, and execution.
Partner with executive leadership on agency strategy, operations, and long-term growth initiatives.
Requirements:
7+ years of progressive creative leadership experience within a brand or creative agency environment, ideally working with luxury, fashion, beauty, or cosmetic brands.
Proven ability to build, manage, and mentor multidisciplinary creative teams and freelance networks.
Award-winning portfolio demonstrating creative leadership across premium brands and multiple platforms.
Strong business acumen, including experience with client retention, new business development, and resource management.
Exceptional communication, presentation, and storytelling skills with the ability to inspire clients and teams.
Deep understanding of integrated campaigns, emerging technologies, and evolving creative trends.
Location: Manhattan, United States
Workplace: hybrid
Our client, a leading creative production company based in New York, is seeking an Art Director to oversee and elevate their creative projects. This role is perfect for someone with a passion for innovative design and the ability to lead creative teams toward producing extraordinary work.
Key Responsibilities:
Lead and manage the creative team in developing compelling concepts for digital and print campaigns.
Oversee the creation of branding, marketing materials, and content for websites, social media, and other platforms.
Collaborate with cross-functional teams, including clients, to ensure alignment with project goals and brand guidelines.
Provide creative direction and feedback to designers, ensuring high-quality output.
Stay ahead of design trends and integrate them into projects to maintain a fresh and innovative edge.
Handle multiple projects, balancing deadlines with creativity and execution.
Bachelor’s degree in Graphic Design, Visual Arts, or a related field (or equivalent experience).
5+ years of professional experience, with at least 2 years in a leadership or Art Director role.
Exceptional proficiency in design tools such as Adobe Creative Suite (Photoshop, Illustrator, InDesign).
Strong portfolio showcasing a mix of creative and strategic work across multiple platforms.
Excellent leadership, communication, and team management skills.
Experience with a boutique-sized agency is preferred.
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
We’re looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content.
In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support.
You’ll work closely with Art Direction, Production, and teams across the project to turn creative vision into something tangible and achievable, ensuring your team is aligned, supported, and set up for success. Your artistic judgement and hands-on experience will help you guide quality, solve problems, and step in where needed to keep things moving.
WHAT YOU'LL BE DOING
Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations.
Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results.
Working closely with Production to plan work, provide estimates, track progress, and identify risks early.
Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving.
Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling.
Maintaining alignment with technical requirements, pipelines, and performance constraints.
Line managing artists, supporting their development through feedback, coaching, and structured growth.
Assigning work effectively to balance delivery needs with individual development.
Creating a positive, collaborative team environment where people feel supported and motivated.
Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward.
Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required.
WHAT YOU'LL BRING
Strong experience delivering high-quality 3D assets within a game development environment.
Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration.
Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush.
Experience leading or coordinating a team delivering content at scale.
Experience line managing individuals, including performance reviews, goal setting, and development planning.
A good understanding of production pipelines, scheduling, and working across disciplines.
The ability to balance visual quality with performance and delivery constraints.
Strong artistic judgement, including composition, scale, and visual storytelling.
Clear communication, organisation, and decision-making skills.
BONUS IF YOU HAVE
Experience working with outsourcing teams and external partners.
Experience supporting team planning or resourcing.
Familiarity with modular workflows, kit building, or large asset libraries.
An interest in improving workflows, tools, or processes.
Experience working in different styles or across different types of projects.
Exposure to areas like foliage, terrain, or organic asset creation.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full time
Reports to:
Sr. Director, Design
The Role
As our Associate Art Director / Art Director, you will drive the visual direction of motion games and other experiences on the Nex platform, balancing hands-on design with creative leadership. This role is ideal for a senior creative who wants to define art direction while still staying close to execution and raise the bar for visual quality. You’ll work with the Senior Director of Design to shape digital products that are distinctive, playful, and remarkable in the world of family entertainment.
What You’ll Do
Define and uphold Nex’s visual language across game studio projects, from original Nex IPs to external partnerships.
Elevate the standard across projects by pushing for craft excellence and innovative ideas.
Establish clear benchmarks, style guides, and design review processes to ensure consistent, polished execution throughout the team.
Collaborate with Engineering, Publishing, and other teams on the production and promotion of our games.
Help cultivate a strong Design team culture and share creative leadership responsibilities through feedback and coaching efforts, in coordination with the Senior Director of Design.
What You’ll Bring
5+ years of experience. We welcome candidates with a strong background in communication design and art direction. Video game industry experience is a plus but not required.
Excellent taste and attention to detail across design disciplines, from typography to layout, color, composition, and motion.
Strong creative point of view, and the ability to bring others along through clear communication.
Desire to make something distinctive, playful, and remarkable. Challenge the team to question established trends and conventions when appropriate.
Ability to both lead creatively and execute hands-on work at a high level.
Ability to balance priorities and maintain standards across multiple projects in a fast-moving environment with evolving priorities.
Candidates with less experience may be considered for the Associate Art Director position
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Paris; Warsaw; Istanbul
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
- Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.
- Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
- Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
- Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
- Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
- Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
PROFILE
- Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
- Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
- Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.
- Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
- Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Associate Art Directors at Riot oversee the quality and management of a team with a focus on Mission, Direction, and Cohesion. Your scope of responsibilities covers an entire initiative. These responsibilities include overall culture, performance, and growth of your direct reports.
Responsibilities:
Oversee art direction for
League of Legends
cosmetics, from concept through final in-game assets, ensuring every piece expresses clear thematic vision, craft excellence, and strong player resonance.
Define and uphold the artistic vision, craft standards, and success criteria that drive clarity, readability, and emotional impact across cosmetics. Partner with production to ensure pipelines support sustainable quality.
Translate Riot LA’s
creative vision into actionable direction for craft leads and teams.
Partner closely with Riot LA Creative and Product leadership to interpret and implement
League of Legends’
creative and artistic vision for cosmetics, ensuring alignment with global quality standards, champion identity, and thematic intent.
Champion player clarity and fantasy in every cosmetic, guiding teams to create visually exciting, thematically cohesive, and gameplay-readable art.
Collaborate across Riot LA and Singapore to maintain alignment, manage feedback, and resolve challenges across all stages of production.
Build strong, trust-based relationships with Riot LA Creative, Art, and Product partners through transparency, reliability, and consistent delivery.
Remove creative and operational blockers to enable sustainable delivery, and partner closely with Riot LA and Singapore cosmetics leadership to align on art direction, share best practices, and ensure visual consistency across regions.
Mentor and grow craft leads, fostering both creative excellence and leadership confidence. Inspire teams to push boundaries while maintaining
League’s
distinctive visual identity.
Foster a healthy, inclusive, and creatively charged team culture that encourages experimentation, feedback, and continuous improvement—aligned with Riot’s values and player focus.
Success in this role comes from translating Riot LA’s creative and product vision into inspiring, high-quality cosmetic content. You’ll align cross-regional teams, synthesize feedback, and guide Singapore’s artists to deliver work that embodies
League’s
clarity, craft excellence, and champion fantasy—bringing joy to players around the world.
Required Qualifications:
Deep experience with the game art production pipeline, across multiple art disciplines.
Proven success in art direction and people management.
Strong background collaborating with external vendors and co-development partners.
Skilled in stakeholder management, prioritization, and navigating ambiguity.
Fluent in English, able to clearly communicate creative direction and goals.
Deep expertise in
League of Legends
—its champions, visual identity, and player expectations for cosmetic content—with strong player empathy to evaluate work for clarity, readability, and delight.
Desired Qualifications:
Experience planning and maintaining production schedules in partnership with producers or development managers.
Broad experience shipping stylized AAA content.
Familiarity with outsourcing workflows and end-to-end pipelines.
Engine experience (Unreal, Unity, or proprietary).
Multilingual skills (Mandarin or other regional languages).
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Singapore
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT and 2XKO. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in.
As a
VFX Lead on the Cosmetics Team for Teamfight Tactics
, you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players.
You’ll guide the exploration and execution of the VFX. In addition to providing clear direction, you’ll implement the sleek, dynamic and dramatic visual effects that add atmosphere and depth to the gameplay. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your VFX team. You will work with the Associate Art Director to implement a VFX style that fits within the art pillars and punctuates the game design. You will implement the effects and set the high quality bar.
You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team.
You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the others VFX Leads on Teamfight Tactics Cosmetic to together cultivate a great cohesive culture and ensure a consistent quality and style.
Responsibilities:
Oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.
Provide craft direction for your team.
Provide as-needed support of all aspects of VFX process; from set-up through production and troubleshooting
You will balance visual satisfaction and gameplay clarity.
Provide hands on craft support to the product where needed
Support the Associate Art Director on emergent tasks where needed.
You will build a world-class team by sourcing AAA VFX artists in China and developing and growing their craft skills and soft skills through training and feedback
Build and maintain a healthy VFX team. Set clear vision, provide consistent feedback, and build trust.
You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential.
You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team.
You will collaborate with Rioters in Singapore and worldwide to make sure product goals are fulfilled, and working practices are appropriate.
You will be vigilantly finding creative and effective solutions to eliminate complex problems.
Required Qualifications:
5+ years professional experience in the video games industry as VFX
2+ years of management experience of leading/mentoring teams and individuals.
Advanced skills in 3D/2D Software - Maya, 3DS Max, Photoshop
Experience creating high-quality, stylized real-time VFX
Expertise in handpainted stylized VFX
Shipped titles as a Senior or Lead VFX Artist
High proficiency in VFX development, including fundamentals such as timing, shape language, composition, design, shader and color theory
A clear understanding of the Teamfight Tactics art style
Desired Qualifications:
AAA Feature/Game experience
Teamfight Tactics community connections/knowledge
Experience giving direction and delivering clear, constructive feedback to vendors
Past leadership or management experience
Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)
Broad experience of collaborating with other art disciplines, working production end to end
Well-versed in VFX design for themed and cosmetic content across a variety of game titles, with the ability to form and articulate thoughtful creative insights.
Tools experience: have worked in several tools, pipelines, and game engines
Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments
Experience managing distributed teams across time zones and in remote work environments
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Location: Finland, Helsinki
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Housemarque is looking for a talented Lead Lighting Artist to join our team!
THE JOB
As the Lead Lighting Artist, you will work closely with the Technical Art Director and help supervise the lighting department, making sure our lighting quality stays consistent with the high visual standards set by the Art Director.
You will bring a strong track record of working with real-time video game lighting technologies, pipelines, and tools, combined with excellent communication and people management skills. You will help define best practices, improve lighting pipelines, and ensure the team maintains both artistic quality and technical performance across the project.
If you care about lighting, enjoy mentoring others, and love crafting beautiful real-time visuals, we’d love to hear from you!
Important
:
A portfolio with a detailed breakdown showcasing high-end, real-time lighting work is required. Applications missing this will be automatically discarded.
What will your day-to-day look like?
Work with the Art Director and Technical Art Director to plan and scope lighting needs for each project.
Define and maintain best practices and workflows for real-time lighting.
Lead and mentor the lighting team, encouraging professional growth and team cohesion.
Establish artistic and technical lighting targets for both in-house and external teams.
Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
Support lighting team members in daily tasks when needed.
Review lighting work regularly, offering both technical and artistic feedback to raise overall quality.
Ensure consistency in lighting style and quality across the entire project.
Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.
Help drive conversations with Graphics Programmers regarding lighting features and improvements.
Manage lighting tasks, bugs, and priorities together with Production and QA teams.
Troubleshoot and resolve rendering and performance issues related to lighting.
Plan, assign, and review the team’s work.
Appraise performance, provide feedback, and support career growth.
Foster a positive, inclusive, and safe work environment.
What will help you to be successful in this role?
Shipped at least one PC/Console title as a Lead Lighting Artist.
8+ years of experience in AAA game development (PC and/or console).
Expert knowledge of real-time lighting techniques and physically based rendering (PBR).
Strong experience with node-based shaders related to lighting.
Good understanding of scripting for lighting interactions.
Deep understanding of how lighting supports gameplay, storytelling, and mood.
Ability to optimize lighting for performance and memory budgets without sacrificing quality.
Strong eye for aesthetics, color theory, and composition.
Familiarity with version control systems like Perforce.
Experience with project management tools like Jira.
Fluent written and verbal English skills.
A genuine passion for video games.
Bonus skills
Experience with Unreal Engine or a proprietary AAA engine.
Background in cinematic lighting or photography.
Experience working with global illumination and ray tracing systems.
What we offer to you?
Competitive salary, benefits, healthcare, Nordic work-life balance
Tailored immigration and relocation package to help you get settled into Finland
State-of-the-art studio facilities in the heart of Helsinki
Freedom, flexibility and openness in a collaborative culture
Brilliant, diverse and empathetic colleagues to work with
Exciting and ambitious projects executed with the best tools
Access to PlayStation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Задачи:
— Выполнение монтажа горизонтальных роликов длительностью от 15 минут для двух YouTube-каналов, включая разовые проекты, такие как курсы и спецпроекты.
— Работа с исходными материалами, звуком и цветокоррекцией в рамках установленной айдентики.
— Выполнение работы по брифам арт-директора с учётом правок в течение трёх дней на ролик.
Требования:
— Уверенное владение программами Premiere Pro и After Effects, оба инструмента обязательны.
— Наличие портфолио с примерами длинных горизонтальных роликов.
— Знание английского языка на уровне B2, так как весь контент на английском языке.
Условия:
— Полная занятость (фултайм).
— Зарплата 100 000 рублей на руки плюс бонус по итогам года.
— Оформление по договору гражданско-правового характера (ГПХ) или на самозанятости.
Workplace: Удаленно
RWB — международная технологическая группа компаний, образованная в результате слияния двух лидеров рынка — IT-компании Wildberries и оператора наружной рекламы Russ.
Мы развиваем одну из крупнейших цифровых экосистем, объединяя электронную коммерцию, финтех, логистику, рекламу, путешествия, здоровье и другие направления. Наши технологии помогают людям решать повседневные задачи, а предпринимателям — находить новые возможности для роста.
Ищем digital-дизайнера в команду Креативной студии, которая отвечает за банковское и финтех-направление. Нужен опытный и самостоятельный дизайнер на стыке брендинга и продукта, который будет развивать сайт и лендинги банковских и финтех продуктов и делать их понятнее, удобнее и красивее.
Обязанности
Постоянно развивать сайт и лендинги банковских и финтех продуктов и улучшать пользовательский опыт;
Проектировать лендинги для продуктов, рекламных кампаний и новых запусков — так, чтобы о каждом продукте было рассказано полно, а у пользователя оставалось минимум вопросов;
Продумывать интерактивные механики: калькуляторы, сравнения, сценарии выбора продукта;
Развивать дизайн-систему сайта и UI-кит: компоненты, состояния, адаптивы, документация;
Добавлять анимацию и микровзаимодействия там, где они помогают понять продукт;
Работать с метриками: вместе с продактами и аналитиками формулировать гипотезы, смотреть на конверсию и улучшать страницы по результатам;
Следить за рынком и конкурентами, опираться на данные исследований в решениях;
Работать с продакт-менеджерами, редакторами и разработкой: собирать требования, согласовывать решения с арт-директором, готовить макеты к передаче и проверять реализацию на проде.
Требования
Имеете опыт в digital- или веб-дизайне от 5 лет; в портфолио — сайты, лендинги и брендовые digital-проекты, которые дошли до прода;
Имеете опыт создания и поддержки дизайн-систем и UI-китов: компоненты, токены, адаптивные сетки;
Умеете говорить с фронтенд-разработкой на одном языке: вы понимаете, как макет превращается в вёрстку, аккуратно готовите передачу и следите за качеством реализации;
Вы самостоятельны и проактивны: сами выходите на заказчиков, задаёте вопросы, доводите задачу до результата и предлагаете улучшения, не дожидаясь запроса;
Вы - сильный визуал и имеете чувство бренда: умеете сделать страницу одновременно понятной и красивой;
Уверенно владеете Figma: auto layout, variables, компоненты, прототипы;
Регулярно используете ИИ-инструментов в работе;
Умеете аргументировать свои решения перед продуктом, редакцией и арт-директором.
Будет плюсом:
Базовое понимание фронтенда: HTML/CSS, адаптивная вёрстка, ограничения браузеров;
Опыт анимации интерфейсов (Figma, Rive, Lottie, After Effects или аналоги);
Понимание, как устроены UX-исследования и как применять их результаты в дизайне;
Опыт работы с метриками и A/B-тестами;
Опыт в финтехе или e-commerce
Условия
Обучение и развитие: языковые клубы, собственный корпоративный университет, программы развития управленческих навыков и многое другое;
Благополучие сотрудников: корпоративный пакет ДМС со стоматологией, корпоративный спорт, консультации психолога и дополнительные возможности аккредитованной IT-компании;
Множество сообществ: клуб спикеров, футбола, йоги, шахмат и т.д.;
Забота о семьях: создаем условия, в которых легко сочетать карьеру и заботу о близких – от гибкого подхода до масштабных проектов для детей сотрудников;
Скидки и партнерские программы: на обучение, страхование, покупки и многое другое;
Комфортная рабочая среда: бесплатное питание в офисе, современные офисы рядом с метро, корпоративная техника и портал для сотрудников.
Задачи:
— Планирование и управление загрузкой команды: ведение календаря загрузки креативной команды и контрользагрузки сотрудников и подразделений в реальном времени;
— Оперативное выявление «узких мест» и перераспределение задач для соблюдения дедлайнов;
— Взаимодействие с менеджерами и руководителями отделов по вопросам приоритезации и ресурсов;
— Организация и оптимизация процессов, умение выявить типовые проблемы и найти решение для их устранения;
— Работа с брифами и командой менеджеров для качественного решения задач, распределения ресурсов под проекты;
— Анализ загрузки и эффективности: предложения по перераспределению;
— Привлечение сотрудников на фриланс при необходимости;
— Составление и ведение графика отпусков;
— Проведение установочных встреч с командой;
— Контроль планов и загрузки: дедлайны, синхронизация участников, фиксация сроков, своевременное поднятие «red flags».
— Внедрение Bitrix: настройка системы ведения проектов;
— Обучение команды для пользования таск-трекером;
— Контроль ведения таск-трекера и анализ эффективности;
— Коммуникация с другими подразделениями компании для выстраивания общей системы ведения проектов.
— Развитие командного взаимодействия: помощь в адаптации новых сотрудников к рабочим процессам студии и ведению таск-трекера;
— Выявление и устранение коммуникационных проблем между менеджерской и креативной командами;
— Участие в развитии и оптимизации процессов взаимодействия внутри команды;
— Предложение и внедрение мер по развитию корпоративной культуры и сплочению команды.
— Разработка документов: разработка регламентов работы и онбординг-материалов, буклетов для оптимизации работы менеджеров;
— Подготовка отчетов по загрузке и эффективности команды;
— Подготовка презентаций и материалов для корпоративных встреч и внутреннего пользования;
— Структурирование архива проектов.
— Участие в реализации проектов: подключение к проектам на этапе планирования ресурсов и сроков;
— Работа с брифами совместно с менеджерами проектов;
— Координация взаимодействия креативной команды, менеджеров, производства и других подразделений;
— При необходимости — самостоятельное ведение отдельных внутренних проектов (или задач).
Требования:
— Опыт работы в роли трафик-менеджера в креативном агентстве;
— Отличные навыки организации – умение планировать время команды, соблюдать дедлайны при большом объеме задач;
— Умение работать с креативными брифами, декомпозировать задачи и организовывать оценку трудозатрат совместно с менеджерами/арт-директорами;
— Свободное владение инструментами планирования и управления задачами, CRM;
— Высокая внимательность к деталям и умение оперативно реагировать на изменения;
— Чёткая коммуникация и навыки переговоров внутри команды;
— Понимание процессов работы дизайн- или креативного агентства: брендинг, айдентика, графический и digital-дизайн, производство креативных материалов.
Будет плюсом, если есть опыт:
— Работы в Bitrix и настройки системы под команду;
— Координации команды из 30 человек и более;
— Самостоятельной реализации проектов в качестве менеджера проекта в сфере дизайна, культуры, медиа или event;
— Опыт в разработке внутренних корпоративных документов.
Условия:
— График работы: с 10:00 до 19:00;
— Основной формат — работа в офисе, возможность гибридного графика обсуждается после прохождения испытательного срока;
— Место работы: офис в Телецентре “Останкино”;
— Официальное устройство по ТК РФ;
— Ежегодный оплачиваемый отпуск;
— Участие в уникальных проектах: за год реализуем более 100 проектов различного масштаба;
— Работу с крупнейшими культурными и коммерческими проектами;
— Работу с сильной креативной и менеджерской командой.
В сопроводительном письме укажите Ваши зарплатные ожидания.
Задачи:
— Развивать визуальный язык продукта, чтобы бренд не существовал отдельно от продукта.
— Приземлять бренд-систему в интерфейс сайта и мобильного приложения, переводить принципы бренда в конкретные визуальные решения для digital-среды.
— Создавать и развивать систему стилеобразующих элементов бренда в интерфейсе: графические приёмы, изображения, иллюстрации, 3D, работу с цветом, типографикой.
— Работать с генеративными AI-инструментами для создания изображений, 3D-концептов, поиска визуальных направлений.
— Формировать правила и гайдлайны для digital-бренда, чтобы найденные решения можно было масштабировать на весь продукт.
— Проектировать брендовые лендинги, промо-страницы.
— Работать с B2B- и B2C-коммуникациями.
— Проводить визуальный контроль реализации и авторский надзор, чтобы дизайн не терял качество после передачи в разработку.
Требования:
— Сильная база в графическом дизайне.
— Опыт работы с брендом именно в цифровой среде: сайт, приложение, брендовые лендинги.
— Умение интерпретировать бренд-принципы и превращать их в визуальную систему для digital-продукта.
— Практический опыт создания 3D-графики и понимание построения масштабируемого 3D-стиля бренда.
— Понимание принципов UI и digital-продуктов, чтобы решения были не только визуально сильными, но и функциональными.
— Способность мыслить системой, создавая правила, паттерны и инструменты, масштабируемые на сотни страниц и сценариев.
— Умение аргументировать визуальные решения и работать в команде с арт-директором, продуктовыми дизайнерами, дизайн-системой, маркетингом и разработкой.
— Опыт в e-commerce или маркетплейсах обязателен.
— Портфолио обязательно, особенно с проектами по переносу визуального языка бренда в digital.
Условия:
— Возможность влиять на продукт и быть открытым к новым идеям и обратной связи.
— Удалённая работа с возможностью работать из офиса в Москве, Нижнем Новгороде, Коврове или Владимире.
— Дружелюбная атмосфера, внутренние митапы, участие в конференциях, обмен опытом.
— Высокий уровень удовлетворённости сотрудников, тимбилдинги.
— Performance review, оценка 360 и индивидуальные планы развития.
— Расширенный ДМС со стоматологией, возможность подключения семьи со скидкой.
— Комфортное рабочее место с предоставлением техники или возможностью работать на своей.
— Реферальная программа для привлечения друзей в команду.
УдалённоseniorМосква; Понимание принципов UI и digital-продуктов: решения должны быть не только визуально сильными, но и работать внутри реального интерфейса
УдалённоIndia
leadVilnius; This role is eligible for relocation & immigration support
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