Location: ES - Barcelona, Spain
We are looking for a
Senior Graphics Engineer
in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
5+ years of graphics programming experience, with a focus on mobile platforms.
Strong C++ skills with experience working in performance-critical rendering code.
Solid knowledge of Vulkan and/or Metal APIs.
Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
Proficiency in GPU performance profiling and optimization workflows.
Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
Background in custom engine development or low-level rendering systems.
Contributions to open-source graphics tools or technical publications.
Cross-platform rendering experience beyond mobile (PC/console).
This role can be based
remotely
in the UK, Ireland, Portugal, Spain or from our
Barcelona
hub on a
hybrid basis
. If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As part of the Real-Time VFX team, you will work closely with a team of artists to deliver high quality premium content skin experiences. With your experience, you’ll create aesthetically astounding visual effects that wow and delight our fans adding richness and excitement to the games experience.
As a
Senior VFX Artist
, you will utilize your exceptional aesthetic sensibility and technical expertise to shape visual direction for a diverse range of weapon skin thematics. You will establish the benchmark and execute based on the creative direction that will guide and empower our partner studios' production efforts.
Beyond asset creation, you will tackle complex artistic and technical challenges, collaborating with fellow artists to pioneer new VFX features ,workflows and guidelines. Working alongside our VFX Manager, you will serve as a key point of contact for external
partners, providing expert guidance and actionable feedback to ensure all content maintains the highest standards of quality, readability, and style.
Responsibilities:
Partner with the VFX Manager to establish VFX standards and execution strategies for weapon skinlines. Lead early-stage creative and stylistic exploration for high-tier weapon skins, setting the bar of excellence for asset delivery and seamless
handovers to partner studios for production.
Problems solve complex artistic and technical challenges while collaborating closely with the team to develop innovative VFX features and new technologies.
Foster close collaboration with cross-disciplinary leads, maintaining open communication to build relationships, clarify project goals, and ensure alignment on
expected outcomes.
Provide clear, actionable feedback to partner studios to ensure all VFX deliverables meet the project’s standards. This includes providing hands-on guidance and using paintovers to achieve good readability, clarity and stylization fitting to the game and
intended thematic intentions.
Assist the VFX Manager in onboarding, training and providing resource materials for new VFX artists.
Partner with the technical art team to ensure efficient asset optimization and the timely resolution of VFX-related technical issues.
Required Qualifications:
5+ years of professional experience in visual effects, spanning diverse art styles.
Deep mastery of VFX and Art fundamentals—timing, color, composition, motion, and readability.
Exceptional aesthetic sensibility, strong creative vision and the adaptability to execute within a given art direction.
Adaptable and efficient at executing within a specified vision.
Experience with unreal engine and VFX toolchains.
Strong communication skills, with the ability to articulate feedback and creative intent clearly across cultures and disciplines.
Basic English communication(spoken and written)
Desired Qualifications:
Passion for competitive PVP games.
AAA experience on stylized, FPS games.
Experience in team management and collaborating with external partner teams.
Bilingual proficiency (Mandarin) to interface effectively with partner studios.
As a part of the application process, you will be expected to provide a portfolio or demo reel of your work and may be asked to complete an art test.
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Задачи:
— Создание стилизованных персонажей и костюмов
— Работа со стилизованными волосами и прическами
Требования:
— Владение 3Dmax, Blender, Maya, Marvelous, Zbrush, Substance Painter
Условия:
— Возможность работать удалённо или с релокацией
— 4-дневная рабочая неделя
— Оплата больничных и отпусков
— В резюме обязательно указывать желаемую заработную плату
Для отклика необходимо прислать резюме с ссылкой на портфолио (artstation/pdf) на job@artmerstudio.com с темой письма "3D character artist (stylized)".
Удалённо3D CHARACTER ARTIST | REMOTE OR RELOCATION | ARTMER STUDIO #remote or #relocation #fulltime #4dweek #3dart #gamedev #artjob https://teletype.in/@courierus/ff6Ldtl263h; REMOTE / RELOCATION Artmer Studio открыты вакансии!; 3D character artist (stylized) - Создание стилизованных персонажей и костюмов - Умение работать с стилизованными волосами и прическами 3Dmax, Blender, Maya, Marvelous, Zbrush, Substance Painter Предоставляем помощь с релокацией\есть возможность работать удалённо Предоставляем помощь с релокацией\есть возможность работать удалённо 4 дневная рабочая неделя - было бы замечательно если бы вы написали о себе и своих увлечениях пару слов -Больничные и отпуска оплачиваются -Обязательно указывайте в резюме желаемую заработную плату это сэкономит вам и нам время Резюме с ссылкой на портфолио artstation\pdf присылайте на job@artmerstudio.com в теме письма, обязательно, укажите 3D character artist (stylized)
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Разрабатывать, совершенствовать и улучшать существующие игровые механики
— Оптимизировать приложение для мобильных устройств
— Создавать внутренние инструменты для инженеров, геймдизайнеров и художников
— Реализовывать UI-элементы, окна и интерфейсные компоненты
— Исправлять ошибки и участвовать в полировке функций перед релизом
Требования:
— Глубокие знания C#
— Понимание принципов хорошей архитектуры приложений
— Солидный опыт работы с Unity
— Опыт создания игрового UI
— Опыт оптимизации игр для мобильных платформ
— Опыт разработки клиент-серверных приложений
Условия:
— Медицинская программа (включая стоматологию) или компенсация медицинских расходов, доступная в любом месте работы
— Медицинская программа для членов семьи при работе в офисах в Кипре, Армении или Казахстане
— Оплачиваемый отпуск и больничные
— Возможность работать в офисах или удаленно
— Спортивные активности (йога, футбол, волейбол) в официальных локациях
— Пакет поддержки при релокации в официальные офисы
— Онлайн-курсы английского языка, уроки греческого и армянского для сотрудников в Кипре и Армении
— Участие в гейм-джемах, хакатонах, конференциях и митапах
— Корпоративные мероприятия: стратегические сессии, воркшопы, вечеринки, конкурсы
— Поддержка социальных инициатив и участие в благотворительных проектах
Формат работы: в офисах компании в Кипре, Армении и Казахстане или удаленно.
УдалённоUNITY DEVELOPER | REMOTE GLOBAL OR RELOCATION | NEXTERS #remote or #relocation #fulltime #itjob #unity #gamedev https://teletype.in/@courierus/prVa-TIk9qz; REMOTE GLOABL OR RELOCATION TO 3 SITES | NEXTERS Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players; Relocation supportA relocation package is available for you if you decide to join us in one of our official locations
Location: ES - Barcelona, Spain
Scopely is looking for a Production Director – Seasonal Content to join our MONOPOLY GO! team. This role is based from our Barcelona hub on a hybrid basis (3 days per week).
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our work alongside exceptional teammates or through unforgettable experiences for millions of players. We're a global team of game makers building one of the world's most successful live-service games.
As the Production Director – Seasonal Content, you'll own the operational health, planning, and execution behind MONOPOLY GO!'s seasonal content portfolio. You'll partner across Art, Design, Product, Live Operations, Licensing, and Content teams to ensure every season delivers exceptional quality, creative novelty, operational excellence, and measurable player impact.
Success in this role goes beyond shipping content on schedule. You'll be accountable for the health of the seasonal ecosystem—including content capacity, creative ambition, production predictability, IP integration, execution quality, and the cross-functional alignment required to consistently deliver industry-leading live-service seasons.
This role requires an exceptional balance of strategic leadership and tactical execution. You'll be equally comfortable shaping long-term organizational strategy with senior leadership as you are rolling up your sleeves with producers, artists, designers, and engineers to solve production challenges, unblock teams, and improve execution day-to-day.
What You'll Do
Lead production for the Seasonal Content organization, overseeing the planning, execution, and successful delivery of every MONOPOLY GO! season.
Own the operational health of the seasonal portfolio, balancing player experience, content quality, novelty, production predictability, resource utilization, and business objectives—not simply delivery against schedule.
Drive the long-term evolution of the seasonal content pipeline, continuously improving how art, design, narrative, gameplay content, rewards, licensed IP, localization, and live operations move from concept through launch.
Own content roadmap planning, art capacity planning, outsourcing strategy, and resource forecasting to maximize both creative ambition and sustainable execution.
Partner closely with Product, Art, Design, Live Operations, Marketing, and Licensing leadership to align priorities across multiple concurrent seasonal initiatives.
Operate comfortably at both the executive and production floor levels—providing strategic direction while remaining actively involved in milestone reviews, dependency management, issue resolution, production planning, and critical decision making.
Be willing to get "in the weeds" with producers and development teams to remove blockers, resolve ambiguity, improve workflows, and ensure teams have what they need to succeed.
Lead cross-functional planning for major seasonal launches, proactively identifying execution risks, staffing challenges, dependency conflicts, and operational gaps before they impact delivery.
Drive executive-level visibility through clear reporting, production health metrics, risk assessments, and actionable recommendations.
Champion continuous improvement across production methodologies, governance, tooling, AI adoption, and content development workflows.
Lead organizational change initiatives that improve how teams plan, collaborate, and execute, ensuring new processes are successfully adopted across multiple disciplines.
Serve as a diplomatic leader who builds trust across diverse teams, navigates competing priorities with empathy, and facilitates alignment during high-pressure or ambiguous situations.
Mentor Production Managers and Producers while raising the overall maturity and effectiveness of production across the Seasonal Content organization.
What We're Looking For
Extensive experience leading production within large-scale live-service game development environments.
Deep expertise managing content-heavy production pipelines, including art production, outsourcing, IP development, localization, approvals, and live seasonal releases.
Demonstrated success operating as a Production Director or equivalent leader responsible for both organizational strategy and execution.
Proven ability to seamlessly shift between strategic leadership and hands-on production management, remaining deeply connected to execution while guiding long-term organizational direction.
Strong expertise in production planning, capacity planning, portfolio management, dependency mapping, forecasting, and operational excellence.
Exceptional understanding of creative development pipelines and how to optimize art and content production without sacrificing quality or innovation.
Outstanding diplomacy and stakeholder management skills, with the ability to influence senior leaders, resolve conflict constructively, and build alignment across diverse disciplines without relying on direct authority.
Experience leading organizations through meaningful operational change, including introducing new production processes, organizational structures, tools, or ways of working while driving strong adoption.
Excellent judgment balancing player experience, creative ambition, technical constraints, production risk, and business priorities.
Outstanding communication, organizational leadership, and relationship-building skills.
Comfortable operating in fast-paced environments with rapidly evolving priorities and complex cross-functional organizations.
Passion for building high-performing teams, enabling creative excellence, and delivering unforgettable seasonal experiences at world-class scale.
AI Capability & Readiness
We believe AI will fundamentally transform how content organizations operate. In this role, you'll be expected to actively incorporate AI into production workflows to improve planning, asset tracking, documentation, communication, forecasting, content review, dependency management, and operational decision-making. You'll champion thoughtful AI adoption across the Seasonal Content organization, helping teams work faster, make better decisions, and increase creative capacity without compromising quality. We value leaders who are curious, experimental, and capable of driving organizational change as AI reshapes game development.
Bonus Points
Experience working on category-leading live service games.
Experience within mobile free-to-play game development.
Experience leading globally distributed development teams.
Experience scaling production organizations during periods of rapid growth.
Familiarity with modern AI productivity tools such as Claude, Codex, Cursor, or similar, and experience applying them to production workflows.
Experience evolving production operating models, governance frameworks, or portfolio planning processes.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Разрабатывать, совершенствовать и улучшать существующие игровые механики
— Оптимизировать приложение для мобильных устройств
— Создавать внутренние инструменты для инженеров, геймдизайнеров и художников
— Реализовывать UI-элементы, окна и интерфейсные компоненты
— Исправлять ошибки и участвовать в полировке функций перед релизом
Требования:
— Глубокие знания C#
— Понимание принципов хорошей архитектуры приложений
— Солидный опыт работы с Unity
— Опыт создания игрового UI
— Опыт оптимизации игр для мобильных платформ
— Опыт разработки клиент-серверных приложений
Условия:
— Медицинская программа (включая стоматологию) или компенсация медицинских расходов, доступная в любом месте работы
— Медицинская программа для членов семьи при работе в офисах в Кипре, Армении или Казахстане
— Оплачиваемый отпуск и больничные
— Возможность работать в офисах или удаленно
— Спортивные активности (йога, футбол, волейбол) в официальных локациях
— Пакет поддержки при релокации в официальные офисы
— Онлайн-курсы английского языка, уроки греческого и армянского для сотрудников в Кипре и Армении
— Участие в гейм-джемах, хакатонах, конференциях и митапах
— Корпоративные мероприятия: стратегические сессии, воркшопы, вечеринки, конкурсы
— Поддержка социальных инициатив и участие в благотворительных проектах
Формат работы: в офисах компании в Кипре, Армении и Казахстане или удаленно.
УдалённоUNITY DEVELOPER | REMOTE GLOBAL OR RELOCATION | NEXTERS #remote or #relocation #fulltime #itjob #unity #gamedev https://teletype.in/@courierus/prVa-TIk9qz; REMOTE GLOABL OR RELOCATION TO 3 SITES | NEXTERS Nexters is an international game development company that strives to introduce the joy of core gaming experiences to casual players; Relocation supportA relocation package is available for you if you decide to join us in one of our official locations
Задачи:
— Вести разработку функций на Unity от технического дизайна до выпуска и долгосрочного сопровождения.
— Руководить масштабированием основных функций в нескольких играх, обеспечивая качество и повторное использование.
— Определять, структурировать и выполнять улучшения в существующих кодовых базах, избегая ненужных переписок.
— Тесно сотрудничать с командами игр для уточнения требований и управления рисками доставки.
— Организовывать и оптимизировать качество кода Unity, производительность, отладку, инструменты и поддерживаемость проектов.
Требования:
— Опыт разработки на Unity и C# не менее 5 лет.
— Умение проектировать поддерживаемые и масштабируемые системы Unity/C# с использованием ООП, принципов SOLID, композиции, управления зависимостями и паттернов проектирования.
— Опыт выпуска мобильных игр, предпочтительно в условиях живой эксплуатации.
— Глубокое понимание производительности мобильных устройств, управления памятью, профилирования и ограничений платформ.
— Сильные коммуникативные навыки для отчетности о прогрессе, блокерах, рисках и компромиссах перед техническими и нетехническими заинтересованными сторонами.
— Опыт работы с Git и совместной разработки (код-ревью, документация, CI/CD — плюс).
Условия:
— Гибкий график работы и возможность работы в формате цифрового кочевника, с посещением офиса по желанию.
— Бесплатная личная коучинговая поддержка через партнера nilo.health.
— Бюджет на личное развитие до 2000€/год на обучение, конференции, мастер-классы.
— Немецкие социальные льготы: 25 дней отпуска, бесплатная подписка Wellhub gold, бесплатный месячный билет Deutschland-Ticket, ежемесячный безналоговый интернет-взнос 50€.
— Современное оборудование под MacBook или Windows.
— Пакет релокации с поддержкой визы.
— Многонациональная команда из более 30 национальностей, работающая из более 25 локаций.
— Преимущества офиса в Мюнхене: эргономичная рабочая зона, бесплатный ежедневный обед, дружелюбная к собакам среда.
УдалённоseniorSENIOR UNITY DEVELOPER | RELOCATION TO MUNICH, GERMANY | JUST PLAY #relocation to #munich #germany #fulltime #itjob #unity https://teletype.in/@courierus/ZCJULDevQzP; RELOCATION TO MUNICH, GERMANY (SPONSORED) We are looking for a Senior Unity Game Developer to join the Games Team and take ownership of feature implementation and long-term maintenance across our game portfolio; Germany-Based Benefits : 25 vacation days, free Wellhub gold subscription, free monthly Deutschland-Ticket, and a monthly €50 tax-free internet contribution State-of-the-Art Equipment : Doesn’t matter if you are a MacBook or Windows user; we will provide you with the technical gear you need to succeed A Relocation Package : Includes visa support for those who need it Engaging and Diverse Work Environment: Join a diverse team, with over 30 nationalities working from over 25 different locations Munich Office Perks: Ergonomic setup, free lunch on a daily basis, and dog-friendly environment APPLY
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT’S THE ROLE?
Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life.
*Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.
WHAT YOU’LL BE DOING
Create high-quality, expressive character and creature animations using Maya.
Implement animations into our proprietary Cobra engine.
Collaborate across disciplines including Character Art, Code, Design, and VFX.
Take direction from the Lead Animator and Game Director to realise the creative vision.
Contribute to a culture of feedback and continuous improvement.
Solve production challenges with creativity and technical know-how.
Maintain accurate task tracking and validate assets to minimise bugs.
Provide feedback to external development partners when needed.
Support junior team members and contribute to team knowledge sharing.
WHAT YOU’LL BRING
Proven experience producing high-quality animation assets.
Strong proficiency in Maya’s character animation tools.
Excellent understanding of body mechanics, posing, timing, and acting choices.
Experience with creature animation and believable movement.
Familiarity with animation state machines.
Understanding of versioning software (SVN, Perforce).
Strong time management and communication skills.
Basic knowledge of rigging pipelines.
BONUS IF YOU HAVE
Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal)
Scripting knowledge (Python, MEL)
Experience mentoring or training junior animators
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an RPG Designer to join the worldbuilding team and help us in crafting the high caliber games our fans have come to expect.
As an RPG Designer you will be working with a team that shapes the world, stories and characters that make for memorable adventures. Working closely with the other departments, the RPG Designer helps transform narrative into fun gameplay that reacts to the player's actions in an impactful way.
Responsibilities
Design narrative and gameplay content within an area of the game, take ownership of the area throughout implementation, and responsibility for its final quality.
Ensure logical and well paced narrative flow in the combination of situations, dialogs and areas.
Create solutions for quest design problems and follow their implementation.
Conduct progress reviews for your area, gathering feedback from the other departments and working with them to reach the optimal finished state.
Write and update documentation, communicate changes to the teams.
Take a holistic approach when implementing changes to your region. Every decision will impact a range of departments, so you’ll need to take their limits and priorities into account.
Understand player motivations and expectations.
Requirements
The ability to take the lead of a creative element of the game, communicate with all parties involved, gather feedback, and sink their teeth into it until it's finished.
The ability to come up with creative solutions to new problems, or identify issues that don't require reinventing the wheel.
A strong understanding of narrative beats and pacing.
The ability to imagine what it's like seeing the game for the first time every single day, you understand player expectations.
The ability to observe players and learn from their actions and filter their feedback.
A high level of digital literacy and can adapt quickly to new software and tools (G Suite, Confluence, Jira etc.)
Attention to detail and undaunted by complexity and change
A great collaborator, has excellent organization and communication skills.
Comfortable in an agile environment with evolving needs
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
Has handled game engines, has programming skills or implementation experience.
Has shipped games with a narrative focus
Has extensive experience as both a player and maker of RPGs.
Familiarity with Larian’s games and capable of emulating our distinctive style.
Traditionally we receive a high amount of interest in RPG Design positions so please bear with us if there is a delay in us getting back to you with news on your application.
Key Responsibilities:
— Develop and implement gameplay mechanics, systems, and tools.
— Collaborate with designers and artists to bring game features to life.
— Optimize code for performance and memory usage.
— Debug and resolve technical issues throughout the development cycle.
— Contribute to the design and improvement of game engines and pipelines.
Requirements:
— Proven experience as a Programmer in game development or a related field.
— Proficiency in programming languages like C++, C#, or Python.
— Experience with game engines like Unreal Engine or Unity.
— Strong problem-solving and debugging skills.
— Excellent communication and teamwork abilities.
Preferred Qualifications:
— Experience with multiplayer or networked game development.
— Knowledge of graphics programming (e.g., HLSL, GLSL).
— Familiarity with AI programming and physics simulations.
What We Offer:
— Competitive salary and benefits.
— Opportunity to work on exciting, high-profile game projects.
— Collaborative and inclusive work environment.
— Professional growth and development opportunities.
RELOCATION TO UK Location: Hybrid (Cambridge, UK). Must be based in or be willing to relocate to a comfortable commuting distance of the Cambridge office.
Company Jagex is the developer of the enduring RuneScape franchise, creating deep, community-powered games and expanding into a multi-genre ecosystem.
What you will do
Drive the execution of the design vision across external development and outsourcing partners.
Act as the primary design contact for co-development teams, providing clear direction and support.
Translate high-level creative vision into actionable design guidance for high-quality gameplay and content.
Review features, gameplay systems, and content, providing constructive feedback to maintain quality.
Collaborate with Creative Leadership and Production to ensure consistency across all development areas.
Identify risks and blockers early, working proactively with partners to resolve them.
Requirements
Proven experience leading design efforts on shipped PC or console titles.
Experience working with co-development studios, outsourcing partners, or distributed teams.
Strong proficiency with Unreal Engine 5, including Blueprints, Data Assets, and Gameplay Framework.
Excellent communication, presentation, and stakeholder management skills.
Ability to influence teams and drive alignment without direct line management responsibility.
Must be based in or be willing to relocate to the UK (Cambridge area).
Culture & Benefits
Private Healthcare, including a Dental Plan.
Minimum 6% Pension contributions and Life Insurance.
Employee Assistance Programme and onsite Counselling.
Discretionary annual performance bonus.
Flexible working hours and enhanced family leave policies.
25 days annual leave plus Bank holidays, with the option to buy/sell holidays.
ГибридleadВеликобритания; LEAD DESIGNER (UNREAL 5) | RELOCATION TO UK | JAGEX #relocation #fulltime #artjob #gamedev #ue5 https://teletype.in/@courierus/6qh12FPo-64; RELOCATION TO UK Location: Hybrid (Cambridge, UK); Must be based in or be willing to relocate to a comfortable commuting distance of the Cambridge office ; Must be based in or be willing to relocate to the UK (Cambridge area)
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
The Engineering & Data team builds innovative tech products and platforms to support the impressive growth of their gaming and consumer apps which allow Voodoo to stay at the forefront of the mobile gaming industry.
Our Game Tech team builds scalable, reliable, and developer-friendly solutions for our studios. Our SDKs support various functionalities including ads, in-app purchases, segmentation, authentication, analytics, and more. We also manage a platform for Experimentation and Remote Configuration, CI/CD and an SDK to support cloud save and multiplayer functionalities.
This role is fully remote within any EU based country.
ROLE
We’re looking for a Staff Unity Engineer to join our Engineering & Data team our SDK team of 10 engineers.
In this role, you’ll deliver world-class solutions and drive the team towards technical excellence. You’ll be working on an SDK that empowers hundreds of engineers across our company to create engaging gaming experiences for millions worldwide. You will:
- Design, develop, and maintain SDKs for Unity platform integration
- Collaborate with game developers to understand their needs and optimize SDK performance
- Troubleshoot and resolve complex issues
- Ensure SDK compatibility across different Unity versions and platforms
- Create clear documentation and sample implementations for SDK users
- Implement best practices for performance optimization
- Participate in code reviews and architectural decisions
PROFILE
- 8+ years of professional experience
- 3+ years of experience in game development
- Strong proficiency in Unity and C#
- Strong knowledge of software design patterns and architecture
- Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders
- Strong command of written and spoken English
- Excellent problem-solving and debugging skills
- Experience with performance profiling and optimization tools
- Familiarity with CI/CD pipelines
OUR STACK
- Unity; C#; AWS; Kubernetes; Terraform
BENEFITS
- Competitive salary based on experience
- Swile Lunch voucher
- Gymlib (100% covered by Voodoo)
- Premium healthcare coverage with SideCare, 100% covered for you and your family
- Wellness activities in our Paris office
- Remote Fridays
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Senior Engine Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Engine Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of engine development
Write performant, robust and maintainable code
Debug, profile and optimize code to hit quality and performance targets
Contribute in code reviews, testing and documentation
Show strong passion for making the highest quality state of the art games
Be an active participant in the design and production of the engine
Mentor and support team members
Requirements
5+ years game development experience
Expert in C++
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Passion for making and playing great games
Experience with data driven development
Experience with a wide range of CPU and GPU profiling tools
Multithreading should be second nature
Knowledge of modern hardware
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Fluent in English, both spoken and written*
Nice to haves
Bachelor / Master degree in computer science or software engineering
Experience with modern graphics API's (Vulkan, D3D12, GNM, ...)
Experience with modern console development (PS4/5, Xbox One/Series, ...)
Experience with SIMD programing
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Track record of major contributions to shipped games
What we offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
------------------------------------------
Programmeur moteur senior
Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur moteur senior qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Travailler sur tous les aspects du développement du moteur
Écrire du code performant, robuste et maintenable
Déboguer, profiler et optimiser le code pour atteindre nos objectifs en termes de qualité et de performance
Participer aux revues de code, aux tests et à la documentation
Démontrer une volonté manifeste de créer des jeux du plus haut niveau de qualité possible
Participer activement à la conception et à la production du moteur
Servir de mentor aux membres de l’équipe et les soutenir
Profil recherché
Plus de 5 ans d’expérience en développement de jeu
Une expertise en C++
Une ouverture d’esprit et la volonté de collaborer, d’expérimenter et d’améliorer des fonctionnalités spécifiques par itération
La passion de faire, et de jouer à, des jeux exceptionnels
Une expérience de développement axé sur les données
Une expérience avec un large éventail d’outils de profilage d’unité centrale et de processeur graphique
Le multithread devrait être un réflexe
La connaissance du matériel moderne
Ceci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité.
Maîtrise courante de l’anglais, à l’écrit comme à l’oral*
Compétences appréciées
Baccalauréat ou maîtrise en informatique ou en génie logiciel
Une expérience avec des API graphiques modernes (Vulkan, D3D12, GNM, etc.)
Une expérience avec le développement sur les consoles modernes (PS4/5, Xbox One/Series, etc.)
Une expérience en programmation SIMD
Une expérience en langage d’assemblage de bas niveau (x86/ARM/DXBC/Spir-V)
Une expérience en gestion de réseau/multijoueur
Des contributions majeures et vérifiables à des jeux commercialisés
Ce que nous proposons
Une équipe internationale de plus de 600 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise
Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues
Une équipe de gestion composée de développeurs expérimentés et au sommet de leur art
Des collègues ayant les mêmes valeurs, avec lesquels partager vos passions et vos passe-temps
Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté
* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
О проекте: Мы разрабатываем высоконагруженные игровые решения для iGaming-сектора в сегментах Casual и Hypercasual для экосистем Web3 и Telegram.
Задачи:
— Интеграция с игровыми движками (Stake Engine / аналоги) для управления сессиями, ставками и RNG (генерация случайных чисел).
— Реализация игровых механик с нуля: от расчета RTP (возврата игроку) до сложных бонусных раундов.
— Оптимизация кода под высокую нагрузку (сотни тысяч одновременных запросов/игр).
— Написание юнит-тестов и симуляций для верификации математических моделей.
Требования:
— Python: уверенный уровень (типизация, asyncio/aiohttp, многопоточность). Опыт коммерческой разработки от 3+ лет.
— Математика: глубокое понимание теории вероятностей, статистики, комбинаторики.
— Векторная алгебра: умение работать с координатами, матрицами поворота, расчетами коллизий и траекторий (если игра предполагает элементы физики или 3D-пространства).
— Опыт в играх: понимание жизненного цикла игровой сессии, работы с состоянием (state machine).
— Базы данных: опыт с Redis (кеширование состояний), PostgreSQL/ClickHouse (аналитика).
Будет плюсом:
— Опыт работы с Stake Engine, OpenRPG или другими фреймворками для казино/игр.
— Знание протоколов WebSocket для синхронизации состояния в реальном времени.
— Понимание принципов честности (Provably Fair) и криптографических хешей (SHA, HMAC) для верификации раундов.
— Навыки написания математических симуляторов (Monte Carlo) для проверки дисперсии игр.
Личные качества:
— Внимание к деталям: ошибка в 0.01% в теории вероятности может сломать экономику игры.
— Умение читать математические формулы и превращать их в рабочий код.
— Самомотивация и умение работать над продуктовыми задачами без жесткого TZ (предлагать решения).
Формат работы: удаленно
Часовой пояс: MSK
УдалённоmiddleФормат работы: удаленно Часовой пояс: MSK Отклик с резюме: https://t.me/katyacheresh
Задачи:
— Анимировать персонажей, символы, интерфейс, эффекты и игровые состояния
— Обеспечивать читаемость анимации и её соответствие стилю проекта и ограничениям движка
— Работать над новыми слот‑играми в составе кросс‑функциональной команды (художники, UI/UX, разработчики, тестировщики, PM)
— Создавать анимацию игрового контента для новых проектов
— Поддерживать баланс темпа игры и вовлечённости
— Взаимодействовать с художниками, дизайнерами и разработчиками
— Участвовать в создании новых игр и улучшении существующих
Требования:
— Опыт работы в iGaming индустрии
— Опыт от 3 лет
— Владение Spine и Adobe After Effects
— Внимательность к деталям, умение делать анимацию вовлекающей и понятной
Плюсом:
— Опыт интеграционных проектов
— Работа с большим потоком схожих задач
— Кейсы автоматизации ручной работы
Условия:
— Удобное оформление (ТК/ИП/крипто)
— Годовой бонус (13‑ая зарплата)
— Тимбилдинги и корпоративные мероприятия
— Компенсация языковых курсов
— Оплата обучения и повышения квалификации
— Возможность релокации на Кипр за счет компании
Удалённоsenior2D SPINE ANIMATOR (IGAMING) | STRABA | RELOCATION OR REMOTE | #remote #fulltime #itjob #artjob #animation #spine #igaming https://teletype.in/@courierus/OCDIC7MQ_2f; REMOTE OR RELOCATION TO CYPRUS | STRABA Senior 2D Spine Animator (iGaming) Компания: STRABA Компенсация: 2000-2700 USD netto ⚡️ Обязательные условия для отклика: Опыт работы в iGaming индустрии Опыт от 3 лет Владение Spine и Adobe After Effects 🔻 Вы: Анимируете персонажей, символы, интерфейс, эффекты и игровые состояния Обеспечиваете читаемость анимации и её соответствие стилю проекта и ограничениям движка Работаете над новыми слот‑играми в составе кросс‑функциональной команды (художники, UI/UX, разработчики, тестировщики, PM) Внимательны к деталям, умеете делать анимацию вовлекающей и понятной Плюсом: опыт интеграционных проектов, работа с большим потоком схожих задач, кейсы автоматизации ручной работы 🔻 Чем будете заниматься: Создавать анимацию игрового контента для новых проектов Поддерживать баланс темпа игры и вовлечённости Взаимодействовать с художниками, дизайнерами и разработчиками Участвовать в создании новых игр и улучшении существующих 🔻 Мы предлагаем: Удобное оформление (ТК/ИП/крипто) Годовой бонус (13‑ая зарплата) Тимбилдинги и корпоративные мероприятия Компенсация языковых курсов Оплата обучения и повышения квалификации Возможность релокации на Кипр за счет компании CONTACTS https://t.me/DzmitryS6
Location: Japan
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Overview
Nex is looking for a Senior Producer, External Japan to drive our externally developed game projects on Nex Playground in the Japanese market. Sitting in the Publishing organization and reporting to the Japan General Manager, this is a pivotal role as we expand beyond our internal development capacity, and a unique opportunity to tap into Japan’s world-class game development ecosystem and its rich landscape of iconic IP.
You will own the external product pipeline from ideation through launch and sustain phases, working with a wide range of Japanese game developers, from major studios to mid-size and boutique teams, as well as leading IP holders spanning anime, manga, character, and entertainment franchises, to bring bar-raising experiences to Nex Playground.
The Senior Producer, External Japan will partner closely with internal game development teams, QA, BD, Legal, and the Japan GTM team, while collaborating with the US Publishing organization to ensure Japan’s external content pipeline is aligned with the global roadmap and platform standards.
The Role
Your core focus is managing Japan’s external game development pipeline end-to-end, from identifying and onboarding the right developer and IP partners, through green light, production, launch, and live operations. That includes:
Owning the full production pipeline for externally developed experiences in Japan, from developer pitch and selection through GTM and sustain.
Building and managing relationships with Japan-based game developers of all scales, from major studios to mid-size and boutique teams, as second-party development partners.
Negotiating and managing partnerships with Japanese IP holders, including anime, manga, character, and entertainment licensors.
Serving as the primary Japan-side partner to the US Publishing team, ensuring Japan’s external content pipeline is integrated into the global roadmap.
Reporting to the Japan General Manager and representing Japan’s external development strategy in global publishing forums.
What You’ll Do
Game Quality & Creative Direction
Develop a deep, inside-out understanding of each externally developed title, its gameplay systems, creative vision, target audience, and quality bar, so that all feedback and decisions are grounded in a clear view of what the game needs to be.
Set the destination clearly for each project, defining the quality bar and creative vision, while leaving how to get there to the developer and their Director. The Producer’s role is to bring out the best in the development team, not to do their job for them.
Conduct regular, structured playthroughs and build reviews throughout the development cycle, providing sharp, meaningful, and timely feedback through questions and commentary that motivate the team and elevate quality without overriding the developer’s creative ownership.
Continuously assess whether each project is tracking toward the right vision, not just technically complete, but genuinely fun, polished, and right for the Nex Playground audience, and course-correct early when it is not.
Recognize that a project requiring the Producer to take over creative direction is already in trouble; intervene early through clear communication, targeted feedback, and escalation before a project reaches that point.
Exercise the Producer’s ultimate authority decisively and with sound judgment when necessary, including recommending a change of Director or, in extreme cases, replacing the Developer entirely. Knowing when and how to make that call, and having the courage and clarity to act on it at the right moment, is one of the most critical responsibilities of this role.
Budget, Schedule & Green Light Management
Drive the green light process for each Japan external project, proactively coordinating with BD, Finance, Legal, and US Publishing to gather required inputs, align stakeholders, schedule green light reviews, and secure formal approval to proceed.
Own the milestone approval process end-to-end: prepare milestone review materials, schedule and facilitate approval meetings with relevant internal stakeholders, manage pre-meeting alignment, and ensure decisions are documented and communicated clearly.
Manage the full budget for each Japan external development project, tracking costs against approved budgets, processing milestone payments, managing change requests, and flagging financial risks to the Japan GM and Finance team.
Define, maintain, and enforce project schedules and milestone plans for all Japan external titles, holding developers accountable to agreed timelines and proactively identifying and resolving schedule risks before they become blockers.
Escalate budget overruns, schedule slippage, or unresolvable quality concerns to the Japan GM and US Publishing team promptly, with clear context and recommended actions.
External Production Pipeline Management
Oversee the entire production pipeline for Japan externally developed experiences, including developer pitch and selection, green light, project planning, milestone tracking, and launch readiness.
Build out production frameworks and implement tracking mechanisms to manage the Japan external pipeline from pre-green light through GTM and sustain phases.
Foster a collaborative, problem-solving approach with Japan development teams to drive high-quality games and experiences that meet Nex Playground’s bar.
Work with the internal Development team to support Japan external projects as needed, ensuring smooth integration with Nex Playground’s platform and technical standards.
Developer Relationships & Onboarding
Identify, evaluate, and onboard Japan-based game developers across all scales, from major studios and mid-size teams to boutique developers, as Nex Playground external development partners.
Manage the full developer onboarding process for Japan developers, including documentation, tooling access, Discord channel management, and ongoing developer communications.
Contribute to an evolving green light process for new Japan development projects, coordinating with BD, Finance, and Legal to conduct thorough developer due diligence and reviews.
Build long-term, trust-based relationships with Japan’s game development community across all studio sizes and types, positioning Nex Playground as a premier platform partner.
Represent Nex Playground at Japan game industry events, developer conferences, and networking forums to identify and cultivate new development partnerships.
Japanese IP Partner Management
Identify and pursue partnerships with Japanese IP holders across anime, manga, character franchises, and entertainment properties that are a strong fit for Nex Playground’s audience.
Develop and implement a constructive feedback loop for Japanese IP holders and key internal stakeholders to enhance overall game quality while upholding high standards across gameplay, visuals, branding, and design.
Manage day-to-day relationships with IP licensors, including approval processes, creative reviews, milestone sign-offs, and compliance with licensor brand guidelines.
Work closely with BD and Legal to structure and negotiate IP licensing agreements, ensuring commercial terms and usage rights are clearly defined and protected.
Navigate the nuances of Japanese licensor relationships with cultural sensitivity and professionalism, building mutual trust and long-term partnership value.
Localization Support & Planning
Work closely with the Localization Manager to ensure localization is planned, scoped, and resourced from the earliest stages of each Japan external project, not treated as an afterthought.
Incorporate localization milestones into each project’s master schedule, ensuring string freezes, asset handoffs, translation turnarounds, and localization QA are accounted for and protected throughout the production cycle.
Monitor localization progress against the schedule, proactively identifying risks or delays and working with the Localization Manager and external developer to resolve blockers before they impact the launch date.
Facilitate communication between the external developer and the Localization Manager, ensuring developers understand localization requirements, handoff processes, and quality standards from the outset.
Ensure that localized builds are reviewed and signed off as part of the milestone approval process, and that localization quality is treated as a non-negotiable component of overall game quality.
Live Operations & Sustain
Plan and manage for success with Live Operations for Japan external titles, including developing update plans, quality of life improvements, and major content releases.
Monitor post-launch performance of Japan external titles using data-driven insights to inform live ops decisions and improve KPIs aligned with business goals.
Coordinate with Japan GTM, QA, and the US Publishing team on content release cadence and sustain strategy for Japan external titles.
Manage IP licensor approvals for ongoing live content updates, ensuring all new content meets licensor standards and is cleared efficiently.
Cross-Functional Collaboration
Partner with:
Japan General Manager: direct reporting line; external production strategy, green light decisions, and Japan content roadmap
US Publishing team: align Japan external pipeline with global roadmap, share production frameworks, and coordinate on platform standards
Japan GTM & Performance Marketing Manager: coordinate on launch readiness, GTM planning, and content marketing for Japan external titles
Internal Game Development team: technical integration support for Japan external projects
Localization Manager: support localization planning and execution for Japan external titles, ensuring localization is scoped into the project schedule from the outset, milestones are met, and the final localized product meets Nex Playground’s quality standards
BD & Legal: developer due diligence, IP licensing negotiations, and contract management
Finance: budget management, milestone payment processing, and development cost tracking
Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones.
What You Bring
Must-Have
6+ years
of experience in game production, including full ownership of project budgets, milestone schedules, payment processing, and quality management from green light through launch.
Proven experience driving green light and milestone approval processes, coordinating cross-functional stakeholders, facilitating approval meetings, managing pre-meeting alignment, and securing sign-off across BD, Finance, Legal, and publishing teams.
Deep, inside-out knowledge of game development, able to assess the quality and direction of a project at any stage and provide feedback that is sharp, meaningful, and motivating without overriding the developer’s creative ownership.
Proven ability to set a clear destination for a development team, defining the vision and quality bar, while empowering the developer’s Director to own how to get there.
Sound judgment and courage to make the hardest calls when necessary, including recommending a change of Director or replacing a Developer who is not delivering, and the experience to know when that moment has come.
Experience managing relationships with Japan-based game developers across varying studio sizes and types, with a strong understanding of Japan’s game development culture and industry dynamics.
Experience managing IP partnerships with Japanese licensors (anime, manga, character, or entertainment franchises), including approval processes and creative reviews.
Strong knowledge of game development disciplines, including engineering, design, art, and QA.
Exceptional communication and interpersonal skills, with the ability to build strong, trust-based relationships with external partners and internal stakeholders.
Strong problem-solving skills with a keen eye for detail and the ability to manage multiple projects simultaneously.
Adaptability to change and composure in fast-paced, ambiguous environments.
Native or near-native Japanese proficiency
(written and verbal) for developer and IP partner relationships; strong English proficiency for collaboration with US Publishing and internal teams.
Nice-to-Have
Experience with motion-based, interactive, or family-focused games.
Passion for kids’ and family entertainment, with an understanding of what resonates with Japanese family and kids’ audiences.
Existing relationships with Japan-based game developers of any scale, IP licensors, or entertainment companies.
Experience working in a global publishing organization, bridging Japan-side production with US or international HQ teams.
Familiarity with live operations frameworks, including update planning, content release cadence, and player retention strategies.
Experience using data-driven insights to inform production and live ops decisions.
Background in or strong understanding of Japan’s anime, manga, and character licensing ecosystem.
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Компания: международная компания по разработке игр, специализирующаяся на создании основных игровых впечатлений для казуальных игроков.
Задачи:
— Управление полным циклом анимации в Spine, включая экспорт ассетов из Photoshop, риггинг и оптимизацию.
— Разработка визуальных эффектов в Spine и Unity.
— Наставничество младших и средних аниматоров, участие в создании внутренней документации.
— Техническая оптимизация персонажей и эффектов для обеспечения высокой производительности в игровом движке.
Требования:
— Глубокие знания Spine, включая скелетную анимацию, деформацию меша, скиннинг и оптимизацию текстурного атласа.
— Отличное владение 12 принципами анимации.
— Опыт работы с анимацией и визуальными эффектами в Unity.
— 2-3+ года профессионального опыта в игровой индустрии.
— Наличие портфолио обязательно.
Желательно:
— Опыт работы с комплексными проектами с нестандартной технической архитектурой.
— Навыки создания UI-анимаций.
Условия:
— Комплексная медицинская программа, включая стоматологические услуги.
— Гибкие условия работы: офис или удалёнка с оплачиваемым отпуском и больничными.
— Поддержка релокации в официальные офисы (Кипр, Армения, Казахстан).
— Профессиональное развитие, включая курсы английского, греческого и армянского языков.
— Возможности участия в гейм-джемах, хакатонах и отраслевых конференциях.
УдалённоАрмения, Кипр, Казахстан; 2D ANIMATOR | RELOCATION OR REMOTE | NEXTERS | #relocation or #remote #fulltime #itjob #artjob #gamedev #animation #cyprus #armenia #kz https://teletype.in/@courierus/zozZwWXH-Jp; Relocation support for official office locations (Cyprus, Armenia, Kazakhstan) or REMOTE; Relocation support for official office locations (Cyprus, Armenia, Kazakhstan)
Location: Yerevan, Armenia
We’re strengthening our art team with experienced prop artists. Due to the growth of our current projects and the launch of new ones, we’re looking for skilled 3D Props Artists to help bring detailed, story-driven assets to life.
If you have a strong eye for form, texture, and world-building, and you’re ready to work on diverse, high-quality titles - let’s talk.
Responsibilities
Create highly detailed and believable 3D models of different types of assets.
Follow the direction of art leads. Ensure that assets fit artistically into the environment and overall look/feel of the game.
Meeting quality benchmarks and deadlines in a timely manner. Ensure all assets are efficient and meet technical requirements
Contributes to the team-oriented environment
Requirements
2+ years of working experience as a 3D Props Artist
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Ability to create interesting, detailed and visually appealing props
Be proficient with the software packages and tools of the games industry
Experience with Unreal Engine
Excellent understanding of form, shape, structure and silhouette with regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Yerevan, Armenia
seniorSingapore; Full relocation support
ES - Barcelona, Spain
ГибридWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; Please note that candidates invited to interview may be asked to complete a role-related assessment in their own timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
ОфисseniorWarsaw
УдалённоseniorParis
ОфисseniorQuebec
seniorNex employees may be expected to collaborate with colleagues across different time zones; Communicate project updates, risks, and timelines clearly and proactively to cross-functional teams and leadership across Japan and US time zones