Location: United States, San Diego, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Why PlayStation? Why San Diego Studio?
We are the team behind MLB The Show, a critically acclaimed AAA sports franchise developed for PlayStation, Xbox, and Nintendo platforms. Our focus is on delivering innovative, high-quality gaming experiences – and we’re looking for a Sr Programmer to help build, package, and ship the game on every platform we support.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are a versatile generalist who is as comfortable owning a build and data-packaging pipeline as they are bringing the engine up on new hardware or diving into low-level systems to track down a crash or reclaim memory. They enjoy the planning side of the work: scoping infrastructure changes, sequencing a platform or SDK migration so the team is never blocked, and modernizing tools and systems that have grown over many years. Not only does this person have a strong understanding of how large codebases are built, shipped, and maintained, they are also comfortable with the system-level aspects of the target hardware they’re working on when transitioning to new platforms.
Key Responsibilities:
• Develop, optimize, and maintain the cross-platform build and data-packaging pipeline that turns our game into shippable products across all our supported platforms, current and future.
• Bring the engine up on new platforms and drive platform SDK upgrades, resolving the low-level and system-level issues that come with them (toolchains, file systems, memory and address-space behavior, boot and packaging requirements).
• Identify and resolve crashes, out-of-memory conditions, and stability issues across a broad range of hardware, from high-end consoles to memory-constrained mobile devices.
• Build, package, harden, and release our mobile (Android and iOS) products, and keep the associated build automation healthy.
• Own and evolve the studio’s internal tools – data packaging, memory tracking, metrics and profiling – that the wider team relies on every day.
• Plan and lead the modernization of long-lived build systems, toolchains, and infrastructure.
• Manage branch integration and keep builds flowing across mainline, staging, production, and patch branches in collaboration with engineering, QA, and production teams.
Required Qualifications
:
• Bachelor’s degree in computer science, mathematics, or a related technical field or equivalent.
• 5+ years of experience programming in C++ with a focus on performance-critical and system level application.
• Strong experience with development and release of one or more AAA titles.
• Demonstrated ability to work effectively across many unfamiliar systems rather than within a single specialty.
• Strong debugging and problem-solving skills on hard, intermittent, and low-level issues (memory management, crashes, toolchain and SDK behavior).
• Experience with build systems, packaging and deployment pipelines, and build automation (e.g. Jenkins, MSBuild, gradle, and shell/batch scripting).
• Comfort at a low level: memory management, pointers and address spaces, compiler and linker flags, and optimization behavior.
• Hands-on experience with Visual Studio, Perforce, and other standard development tools.
• Working proficiency in C# for tools and pipeline development.
Preferred Qualifications
:
• Experience developing and shipping on console platforms (PlayStation, Xbox, and/or Nintendo Switch), including platform SDKs and certification/packaging requirements.
• Experience shipping mobile titles (Android/iOS): NDK, app-bundle and store submission, code obfuscation and app hardening, and crash reporting.
• Experience developing internal developer tools with graphical front-ends (e.g. C#/WinForms).
• Familiarity with scripting languages like Python is a plus.
• Exposure to graphics/rendering concepts, in particular how rendering features fit within platform memory and performance budgets (desired but not required).
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$138,700
—
$208,100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Abu Dhabi, UAE; APAC - Remote
About Us
Established in 2018, Bybit is one of the world’s leading cryptocurrency exchanges and digital financial platforms, serving over 80 million users across more than 200 countries and regions. Powered by world-class technology and a user-first mindset, Bybit delivers a seamless ecosystem across trading, payments, wealth management, custody, institutional services, and Web3 — connecting users to the future of digital finance.
Our core values define how we build. We listen, care and improve to create products and experiences that put users first. Backed by a global team of ambitious builders, problem-solvers, and innovators, we foster a high-performance and fast-moving environment where talent is empowered to drive real impact at the global scale. Supported by 24/7 multilingual customer service and a strong commitment to innovation, we are shaping the future of finance through technology, collaboration, and bold execution.
Today, Bybit is recognized as one of the most trusted and transparent platforms in the digital asset industry, continuing to expand its global presence while building the infrastructure for the next generation of financial services.
Responsibilities
Create and edit high-quality video and motion content from brief to final delivery.
Animate typography, graphics, product visuals, UI elements, and campaign assets.
Edit videos with strong attention to
pacing, transitions, music, sound design, and storytelling
.
Work confidently across
After Effects, Premiere Pro, and Figma
.
Use AI creative tools for ideation, storyboarding, asset generation, video generation, and creative experimentation.
Collaborate with designers, creative leads, and other team members to bring ideas to life.
Respond to feedback efficiently and maintain a consistently high standard of execution.
What We’re Looking For
Strong practical skills in
both animation and video editing
.
Proficiency in
Adobe After Effects and Adobe Premiere Pro
.
Ability to work with and animate designs created in
Figma
.
Strong visual judgment across typography, composition, timing, movement, and transitions.
Good understanding of storytelling and the ability to build a complete video, not only individual scenes.
Familiarity with modern
AI creative tools and workflows
.
A strong portfolio or showreel demonstrating both editing and animation capabilities.
Proactive, detail-oriented, adaptable, and comfortable working independently within creative direction.
Ideal Candidate
An early-career multidisciplinary creative who is already
technically proficient, visually strong, and ready to contribute immediately
.
You should be confident across
editing, animation, design, storytelling, and AI-assisted creative workflows
, while continuing to develop through collaboration, feedback, and creative direction from the team.
Why Join Us
At Bybit, we are committed to fostering a supportive and enriching work environment.
Our benefits include:
- Study Growth Fund: We support your professional development and continuous learning.
- Internal Events: Participate in regular team-building activities, workshops, and events designed to promote collaboration and innovation.
- Global Collaboration: Be part of a diverse, international team, working alongside colleagues from around the world.
- Career Advancement: Access opportunities for growth and advancement within a rapidly expanding global company.
- Internal Mobility: Grow with us- Your long-term development is important to us. We offer internal job opportunities to help build your career path.
Задачи:
— Разрабатывать и оптимизировать мультиплеерные игровые механики
— Реализовывать новые фичи с нуля по ГДД
— Оптимизировать клиент
— Интегрировать и поддерживать SDK и мета-системы: монетизация, аналитика, платеж
Требования:
— Обязательный опыт разработки в 3D mobile games (shooter/RPG/action/real-time MMO) в live ops от 4 лет
— Уверенная работа с Photon (PUN2/Fusion)
— Отличное знание C# и Unity
— Уверенная работа с Git
— Понимание ООП: SOLID, композиция
— Опыт работы в крупных высоконагруженных проектах
— Самодисциплина, внимание к деталям, умение работать в команде
Будет плюсом:
— Навыки рендеринга и написания шейдеров
— Настройка CI/СD пайплайна
— Опыт написания собственных плагинов
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— Моделирование персонажей и настройка скелета (риг) под стандартный UE5 Mannequin для корректной работы стандартных анимаций движка.
— Создание модульных элементов зданий (стены, крыши, проемы) строго по сетке (Grid Snapping) для удобной сборки уровней в UE5.
— Создание пропсов: элементов окружения, предметов, оружия.
Требования:
— Опыт создания Low-Poly моделей с правильной сеткой, оптимизацией и отсутствием лишних полигонов.
— Понимание пайплайна экспорта в Unreal Engine 5, включая настройку пивотов, масштаба и коллизий.
— Текстурирование с использованием цветовых палитр/атласов или Vertex Color.
— Наличие портфолио в стиле low-poly (ссылки на ArtStation приветствуются).
Условия:
— Удаленная работа, свободный график.
— Оплата проектная (поштучно или за пак моделей), обсуждается индивидуально.
Работа над мобильным проектом. Проработка гипотез, построение флоу проекта, настройка FTUE, проработка монетизации, доформирование меты и оптимизация кора, проектирование экономики. Проект будет иметь тесную интеграцию с рядом смежных игровых продуктов компании. Проект разрабатывается для мобильных платформ. От кандидата требуется понимание жанров и большой опыт в схожих проектах на мобильных и других устройствах, понимание разницы контролов и времени игровой сессии между мобильными и другими платформами.
Обязанности:
— Участие в разработке игр: обсуждение, внедрение новых механик, настройка баланса, контроль за процессом внедрения контента;
— Разработка новых механик для игры;
— Ведение дизайн-документации;
— Проектирование и баланс игровых механик;
— Анализ игр конкурентов;
— Понимание принципов деконстракта;
— Взаимодействие с командой разработчиков и художников;
— Участие в отладке геймплея;
— Проведение фич от идеи через прототипирование, сплит тесты и метрики до релиза;
— Качественная постановка задач арт и дев отделам.
Требования:
— Опыт работы гейм-дизайнером от 5 лет над коммерческими продуктами;
— Наличие портфолио;
— Глубокие знания в области игровых кор механик, меты, монетизации, игровой логики (в идеале — понимание принципов нарративного дизайна);
— Понимание принципов объединения в единую систему кора и меты с f2p монетизацией;
— Опыт работы с игровыми движками (Unity);
— Опыт работы с системами контроля версий;
— Уверенные навыки ведения проектного документооборота (ГДД) и написания на его основе технических заданий;
— Уверенный пользователь таск-трекеров.
ChillBase — геймдев-студия, специализирующаяся на разработке мобильных мидкор-игр (Action RPG) и масштабных симуляторов жизни (например, OneState).
Офис в Алматы, Казахстан. Предоставляется помощь при переезде.
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
- Art Creation:
- Design and produce high-quality concept art for characters, environments, and props.
- Work on illustrations for icons or stylised assets that align with the game’s aesthetic.
- Creating key art illustrations with final render.
- Collaboration:
- Partner with the Art Director to align on visual style and direction.
- Actively contribute by providing creative ideas and constructive feedback.
- Conceptualisation:
- Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
- Contribute to the creative direction by delivering compelling and innovative designs.
PROFILE
- Experience:
- 4+ years as a Concept Artist, in the mobile gaming industry.
- Strong capabilities in concept art, including a keen eye for detail, composition, and style.
- Ability to adapt to different visual styles and produce assets that align with the game’s vision.
- Strong Illustration skills
- Technical Proficiency:
- Skilled in tools like Maya, Blender, Unity, and Photoshop.
- Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
- Experience working with Unity
- Familiar with AI pipelines
- Soft Skills:
- Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
- Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
- Strong problem-solving abilities
Nice to have
- Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
- Experience in VFX creation or animation.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Задачи:
— моделирование персонажей, окружения и игровых объектов
— текстурирование и подготовка ассетов под стилистику проекта
— риггинг и простая анимация персонажей и объектов
— импорт и настройка ассетов в Unity
— оптимизация моделей для игры
— работа в тесной связке с геймдизайнерами и разработчиками
Требования:
— опыт коммерческой разработки игр
— уверенное владение 3D-пайплайном
— опыт работы с Unity
— понимание требований к игровым моделям и оптимизации
— умение работать в заданной стилистике
— готовность выполнить небольшое тестовое задание
— будет плюсом опыт работы над PC / Steam-проектами и стилизованной 3D-графикой
Условия:
— удаленная работа
— full-time
Особые требования:
— быстрое понимание задачи без пошаговой инструкции
— самостоятельное принятие решений в рамках зоны ответственности
— умение двигать задачу вперед, не зависая на мелочах
— комфорт с быстрыми итерациями и изменениями
— умение показывать промежуточный результат, получать и применять фидбек
— проактивность в решении проблем
— комфортная работа в команде, где ценятся скорость, инициатива и здравый смысл
Задачи:
— Работа над масштабным игровым проектом в жанре Open World RP
Требования:
— Опыт работы 3D Artist / Environment Artist
— Уверенное владение Photoshop, 3ds Max, Maya или аналогичным ПО
— Наличие работ в портфолио со стилем реализм/semi-реализм
— Опыт работы в средних/крупных компаниях
Условия:
— Удалённый формат работы
— Full-time
— Конкурентное вознаграждение, обсуждается индивидуально
Задачи:
— Разработка и поддержка игровой логики на Unity.
— Написание чистого, поддерживаемого кода.
— Тесное взаимодействие с командой (GD, QA, ART).
Требования:
— Коммерческий опыт работы на позиции разработчика Middle+/Senior от 2-х лет в GameDev направлении.
— Глубокое понимание жизненного цикла мобильного приложения, особенностей платформ (iOS/Android).
— Понимание принципов оптимизаций приложений.
— Понимание и опыт работы с клиент-серверными приложениями.
— Понимание и навыки проработки качественной архитектуры.
— Способность работать в команде и конструктивно воспринимать обратную связь.
— Умение работать по стандартным процессам индустрии, включая GitFlow, умение декомпозировать и оценивать время на разработку задач.
— Умение работать по ТЗ и принятым пайплайнами команды.
Условия:
— Забота о здоровье: поддержка здорового питания в офисах, частичная компенсация занятий с психологом, программа ДМС со стоматологией.
— Поддержка профессионального развития: оплата 50% изучения английского и второго иностранного языка, а также профильных курсов; внутренние митапы и участие в конференциях.
— Бонусы на важные жизненные события, ценные презенты на годовщины работы, реферальная программа.
— Мероприятия: кибертурниры, тимбилдинги, квизы, игры, настолки, киновечера, мерч.
— Гибкий старт рабочего дня, обязательная связь с командой с 12 до 18 по GMT+3.
— Офисы в Черногории, Сербии, Армении, Кипре и ОАЭ с качественным софтом и комфортным рабочим местом.
— Возможность удаленной работы из других стран.
middleУ нас гибкий старт рабочего дня, главное – с 12 до 18 (по GMT+3) мы всегда на связи с командой
Требования:
— Сильное портфолио с законченными работами
— Уверенное владение Blender, Maya, Cinema 4D, Houdini
— Опыт работы с Unity
— Знание Shuriken и/или VFX Graph
— Знание Shader Graph и/или HLSL
— Понимание оптимизации мобильной графики
— Чувство формы, цвета, света и композиции
— Владение русским языком
Задачи:
— Создание 3D-ассетов и сцен: моделирование, материалы, свет, композиция
— Разработка VFX: частицы, шейдеры, постобработка
— Создание анимаций, переходов и визуальных реакций на действия пользователя и звук
— Поддержание единого визуального стиля продукта
— Оптимизация графики под мобильные устройства
— Взаимодействие с Unity-разработчиками и продуктовой командой
Условия:
— Полная занятость
— Работа в Алматы с возможностью удалённого старта и последующим переездом после испытательного срока
— Гибридный формат работы: офис от двух дней в неделю
— Продукт с визуальной частью как основой и возможностью влиять на развитие
— Адекватные процессы и открытое взаимодействие внутри команды
— Команда, ценящая инициативу, ответственность и уважительное отношение
ГибридКандидатам из других городов готовы обсудить старт в удалённом формате с переездом в Алматы после испытательного срока
Location: Los Angeles, USA
As a
Principal 3D Character Artist
at Riot, you will bring characters to life by crafting and texturing high fidelity models. You will help build some of the most iconic characters and cosmetics in the world of gaming. Your sculpting and texturing skills, artistic eye, and understanding of anatomy, form, and color will make you one of our key style advocates for the game you’re working on. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player’s immersive experience.
As a
Principal 3D Character Artist
within the
Research & Development
team, you’ll work on a new unpublished AAA game. As a Principal Character Artist, you’ll partner with all the other departments to execute our unique visual style and ultimately create new and satisfying experiences for players.
Responsibilities:
Produce the look and feel of high fidelity 3D characters and cosmetic assets
Understand project requirements to influence and create in-game assets that are optimized, performant, and animation friendly
Interpret and push concept designs to the next level while accounting for technical and design constraints
Collaborate with various other disciplines to ensure all assets perform and are in line with project vision, style guides, and ready to scale through a cosmetics pipeline
Document and communicate processes to others and mentor junior members of the team
Required Qualifications:
8+ years of character modeling experience as a Senior or Principal Artist in the gaming industry
Strong experience working with modeling, sculpting and texturing programs such as Maya, Zbrush, and Substance Painter
Extensive experience in game engines (i.e. Unreal, Unity, etc.)
Deep knowledge of human anatomy, form, and color theory
Proactively stay up-to-date with industry trends and new processes
Proven ability to set quality bars and provide actionable craft feedback to other artists
A portfolio that shows a range of character styles and fidelities
Experience collaborating across disciplines to solve visual, technical, and production challenges
Desired Qualifications:
Experience working on cosmetic pipelines for live service game operations
Experience shipping multiple games and/or content for multiple live games
When submitting your application, please provide a portfolio of your high-quality character art - including a range of character styles and fidelities.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Barcelona; Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the team that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Engine Programmer to join the team and help us in maintaining the previous projects (Baldur’s Gate 3, Divinity: Original Sin 2…) and keep them up to date.
Responsibilities
Maintaining our PC/Mac/iOS/Console builds
Write performant, robust and maintainable code
Debug, profile and optimize code to hit quality and performance targets
Contribute in code reviews, testing and documentation
Show strong passion for making the highest quality state of the art games
Requirements
3+ years game development experience
For Mac/iOS - experience in Metal, XCode, C++ and ObjectiveCd
For PC - experience with DX11 and C++
For Console - experience with DX12/AGC/NVN, console SDKs and C++
Experience with a wide range of CPU and GPU profiling tools
Strong knowledge of multithreading
Open-minded, willing to collaborate, experiment and iterate over a specific feature
Passion for making and playing great games
Knowledge of modern hardware
Nice to haves
Bachelor / Master degree in computer science or software engineering
Experience with SIMD programing
Experience with low-level x86/ARM/DXBC/Spir-V assembly
Experience with networking / multiplayer
Experience with CMake
Experience with Vulkan
Experience with CI & Devops
Track record of major contributions to shipped games
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Задачи:
— Проектировать и развивать gameplay-архитектуру в своей зоне ответственности: модульность, переиспользуемость, слабая связанность систем;
— Участвовать в техническом планировании, декомпозировать фичи, оценивать сложность и риски;
— Проводить код-ревью у коллег, поддерживать единые стандарты кода;
— Внедрять AI-инструменты в рабочий процесс: от быстрого прототипирования до автоматизации рутинных задач;
— Помогать более младшим разработчикам, делиться экспертизой, выступать ментором внутри команды;
— Настраивать процессы в своей области (сборки, тестирование, документация);
— Взаимодействовать с дизайнерами, геймдизайнерами и художниками на уровне системных решений.
Требования:
— Опыт коммерческой разработки на Unreal Engine 5 — от 4+ лет;
— Уверенное владение C++ в контексте UE5, понимание внутреннего устройства движка;
— Глубокое знание Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems);
— Опыт построения модульных приложений внутри UE-проекта (плагины, подсистемы, runtime/editor-модули);
— Практика использования data-driven подходов (Data Assets, Data Tables, Gameplay Tags) для настройки логики;
— Реальный production-опыт с Gameplay Ability System (GAS) и понимание архитектуры UI в UE5 (Common UI или аналоги);
— Умение декомпозировать крупные фичи, оценивать сроки и аргументировать технические решения;
— Понимание производительностных узких мест, опыт построения асинхронных и многопоточных систем.
Преимущества:
— Опыт разработки мультиплеерных проектов: репликация, RPC, авторитарная модель, сетевая оптимизация;
— Участие в выработке архитектурных стандартов, написание технической документации;
— Навыки оптимизации (профайлинг, снижение нагрузки на CPU/GPU, управление памятью);
— Опыт использования AI-инструментов в реальном production: LLM для код-ревью, генерации тестов, авто-документирования, анализа логов;
— Высокая самоорганизация, умение работать в полностью удаленном формате, асинхронно коммуницировать и вести задачи в трекере.
Кого ищем:
— Разработчика, который вырос из позиции Middle и готов брать на себя больше ответственности;
— Человека, который видит систему целиком, а не только свою локальную задачу;
— Специалиста, который умеет доводить процессы до прозрачности: чистая документация, предсказуемые релизы, воспроизводимые сборки;
— Кандидата, для которого AI — это рабочий инструмент, а не игрушка.
Условия:
— Полностью удаленная работа (гибкий график, но синхронизация с командой в рабочее время);
— Полный день, 90 000 ₽ на руки;
— Уровень: Middle+ (с реальными лидерскими задачами);
— Работа над игровым проектом студии (детали — после подписания NDA);
— Прямое влияние на технические решения и развитие проекта.
СтажёрGood understanding of storytelling and the ability to build a complete video, not only individual scenes; APAC - Remote