— Создание персонажей, окружения и графических элементов (от идеи до финала); — Работа в заданной стилистике (композиция, цвет, свет);
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— Создание персонажей, окружения и графических элементов (от идеи до финала); — Работа в заданной стилистике (композиция, цвет, свет);
Для CG-проекта мультимедийной инсталляции ищем 3D-художника с опытом создания стилизованного органического окружения. • Художественно переработать её в ZBrush: усилить существующие прожилки, добавить новые, проработать выразительную органическую фактуру.
— создавать игровые и интерфейсные VFX: действия, награды, усиления, взаимодействия и игровые события; — готовить текстуры, материалы и анимации, настраивать эффекты в игровом движке;
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборКоманда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Location: Warszawa, Poland Workplace: hybrid We're looking for an Expert Technical Artist to join our team at 11 bit studios . In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine. Hybrid work in our Warsaw office is preferred for this role. What will you be doing on a day-to-day basis? Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges. Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game. Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures. Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer. Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision. Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay. Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners. What will help you succeed in this role? At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects. Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT. Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments. Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments. Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation. Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance. Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind. Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments. Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization. A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements. Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life. Nice to have Polish language skills sufficient for effective communication within the team. What we offer? Health and Wellness psychological support/care private medical package Multisport Development team training budget in-office library Our office near Metro Stadion Narodowy and Dworzec Wschodni stations dog-friendly in-house gym no dress code car and bike parking chill zone video, board and arcade games Working conditions flexible working hours hybrid work (3 days from office, 2 days from home + additional pool of remote days per year) 20 or 26 days of fully-paid holiday leave international working environment Events and more attendance in game dev events relocation budget for candidates from abroad referral program annual company events merch/swag
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Задачи: — Выполнение проектной работы по 3D-моделированию. — Создание различных low-poly моделей, включая пропсы, окружение, здания и индустриальные объекты. — Работа в стиле аккуратного лоу-поли. Условия: — Проектная занятость с оплатой в виде процентной составляющей от проекта. — Выплата вознаграждения происходит не сразу, все условия и детали обсуждаются открыто перед началом работы. — Связь свободная, без лишних созвонов, все обсуждения ведутся текстом в чате. — Удалённый формат работы без жёсткого графика, задачи можно выполнять в любое удобное время.
Ищем в команду blender артиста для работа над серией документальных роликов. Задача - визуализировать 5-8 минут в неделю.
Location: Istanbul Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development. The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io http://Paper.io & Hole.io http://Hole.io are good such past examples. ROLE With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward. - Design and implement a high-quality, scalable UI from concept to final integration in Unity. - Create high-quality 2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices. - Setup and integrate scenes in Unity. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. PROFILE - Strong Unity skills, with the ability to implement and optimise directly in engine. - Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability. - Good UI experience - A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases. - Experience collaborating with cross-functional remote teams. - Fluent in English. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
Задачи: — Создавать и оптимизировать 3D-модели для игровых проектов, включая персонажей, окружение и пропсы — Настраивать материалы, шейдеры и текстуры — Проводить постановку и настройку освещения сцен в игровых движках Unity и Unreal Engine — Работать над визуальным стилем и атмосферой локаций — Интегрировать ассеты в игровой движок и дорабатывать их согласно техническому заданию — Взаимодействовать с командой, включая геймдизайнеров, программистов и других художников Требования: — Опыт создания 3D-моделей персонажей, окружения и пропсов — Навыки настройки материалов и шейдеров с использованием PBR — Опыт работы с освещением в игровых движках Unity и Unreal Engine — Знание пайплайна: моделирование, UV-развёртка, текстурирование, импорт в движок — Наличие портфолио с игровыми ассетами, желательно в реальном времени — Понимание оптимизации под игры, включая полигонаж, текстурные карты и LODs — Уверенное владение инструментами Blender, Maya, 3ds Max, Substance Painter и Designer или их аналогами Условия: — Официальное трудоустройство в ТОО — участнике Astana Hub — Работа над реальными игровыми проектами — Конкурентная зарплата и премии — Удалённый формат работы — Современный пайплайн и свобода в выборе инструментов в разумных пределах — Возможность влиять на визуальный стиль проектов
Location: Almaty, Kazakhstan Workplace: OnSite Why work at Higgsfield AI? Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 40M+ users worldwide, 6M+ generations per day, and powering 430 of Fortune 500 brands. We’re building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn’t just moving fast, but rewriting what fast looks like. What you’ll do - Generate production assets for animation and AI-native film productions: character sheets, locations, props, and key visuals - Keep characters and worlds consistent across angles, poses, wardrobe, and scenes - Build interiors and exteriors that hold up in perspective, scale, and architecture - Retouch, refine, and quality-check every asset before it goes to the team - Keep the asset library organized so everything is easy to find and reuse - Work closely with the creative director and animation team, iterate fast What we’re looking for - Strong image editing and retouching skills, with a background in photography, art direction, production design, or a related field - Broad visual culture across film, art, fashion, architecture, interiors, and product design, with an eye for current trends - Strong eye for lighting, color, composition, perspective, and anatomy - A creative and technical mindset: you structure your work and find the fastest way to a high-quality result - Experience with generative AI or 3D tools is a big plus - Portfolio showing retouching or image work. It matters more than your CV What we offer - Cutting-edge projects at the intersection of film, animation, and GenAI - High creative ownership and a fast team without bureaucracy - Competitive compensation
🎨 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
• Подготовка 3D-моделей к печати. • Исправление и оптимизация геометрии.
💎 Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
Location: JP - Tokyo, Japan Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game. We are seeking a Technical VFX Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features. Responsibilities Create performant VFX in Unity while maintaining intended artistic direction. Collaborate with art, design, engineering, and product teams to build features and solve creative problems. Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools. Iterate on Unity 3D scene implementation to finalize product and creative requirements. Create performant graphics shaders for beautiful visuals. Facilitate communication and collaboration between art and engineering. Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment. Qualifications 3+ years as a Technical Artist or similar role creating VFX Excellent communication, interpersonal, and organizational skills. Experience in Python, C#, HLSL, or similar scripting languages. Experience in modern 3D game engines such as Unity 3D. Knowledge of optimization and performance profiling of real-time 3D content, VFX, and pipelines for mobile platforms. Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling. Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc. Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work. Professional-level English for daily verbal and written communication. Plus If... BS or MS degree in design, games-related or technical field. Solid artistic skills (color, shape, light, motion). Experience collaborating within a multi-person game studio. Experience writing shaders (HLSL or GLSL). Experience developing tools for artists or designers. Fluency in Japanese. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: JP - Tokyo, Japan Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game. We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features. Responsibilities Collaborate with art, design, engineering, and product teams to build features and solve creative problems. Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools. Iterate on Unity 3D scene implementation to finalize product and creative requirements. Create performant graphics shaders for beautiful visuals. Facilitate communication and collaboration between art and engineering. Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment. Qualifications 3+ years as a Technical Artist or similar role. Excellent communication, interpersonal, and organizational skills. Experience in Python, C#, or similar scripting languages. Experience in modern 3D game engines such as Unity 3D. Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms. Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling. Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc. Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work. Professional-level English for daily verbal and written communication. Plus If... BS or MS degree in design, games-related or technical field. Solid artistic skills (color, shape, light, motion). Experience collaborating within a multi-person game studio. Experience writing shaders (HLSL or GLSL). Experience developing tools for artists or designers. Fluency in Japanese. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
• Клинап и доработка геометрии 3D-моделей мультяшных персонажей. • Подготовка моделей к 3D-печати.
Задачи: — Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки. — Искать идеи и готовить эскизы. — Готовить файлы для использования в игре и передачи команде. Требования: — Уверенное владение Adobe Photoshop. — Хорошие навыки рисунка: композиция, форма, перспектива, анатомия, цвет, свет и материалы. — Умение рисовать самостоятельно, без нейросетей: от эскиза до готового арта. — Опыт работы с нейросетями: использовать их в задачах, замечать ошибки генерации и исправлять их вручную. — Умение адаптироваться к стилистике проекта.