Задачи:
• Создавать моушн-графику и короткие видео для маркетинговых и брендовых коммуникаций;
• Разрабатывать анимационные решения для рекламных кампаний и digital-коммуникаций;
• Анимировать типографику, иллюстрации, персонажей, графические элементы и готовые дизайн-макеты;
• Создавать контент для социальных сетей, Reels и других digital-форматов;
• Адаптировать визуальные решения под разные форматы, каналы и задачи;
• Работать вместе с коммуникационными дизайнерами, бренд-лидом и командами маркетинга;
• Участвовать в развитии визуального языка Трипстер и его motion-составляющей.
Требования:
• От 3 лет опыта в моушн-дизайне (2D/3D).
• Сильное портфолио с реальными digital-, рекламными и брендовыми проектами.
• Уверенное владение After Effects.
• Хорошее понимание композиции, типографики, визуальной иерархии, ритма и принципов анимации.
• Хорошее чувство движения: умение работать с темпом, динамикой, переходами и характером анимации.
• Умение работать с задачами разного масштаба — от быстрых SMM-креативов и анимации готовых макетов до комплексных рекламных кампаний и брендовых роликов.
• Умение самостоятельно искать визуальные решения, экспериментировать с формой и движением, сохраняя узнаваемость, тональность и ключевые принципы бренда.
• Умение работать по брендбуку и участвовать в развитии и усилении существующего визуального стиля через motion.
• Умение организовать свою работу, расставлять приоритеты, соблюдать сроки и вовремя подсвечивать риски.
• Будет плюсом опыт работы с Premiere Pro, 3D, Cinema 4D / Blender, character animation и AI-инструментами / базовый монтаж.
Условия:
• Удалённый формат работы из любой точки мира и гибкий график;
• ДМС, включающее стоматолога, психолога, а также услуги юриста;
• Корпоративная техника для комфортной работы;
• Performance review раз в пол года, компенсация профильного обучения;
• Персональная корпоративная скидка на все наши экскурсии и туры по всему миру;
• Комфортная среда для предложений и экспериментов;
Этапы после отклика:
HR-скрининг → Интервью с руководителем → Тестовое задание→ Интервью с командой→Оффер.
Задачи:
— Делать короткие ролики, которые показывают продукт и продают его учителям. Превратить разрозненные кадры из нейросетей в связный ролик с понятной идеей, читаемым интерфейсом и внятным ритмом.
Чем предстоит заниматься:
— Превращать синопсис в режиссёрский сценарий и генерировать видео в AI-инструментах (Runway, Kling, Pika, Synthesia, D-ID и др.)
— Создавать аватаров, синтетические голоса, липсинк и анимацию лиц (ElevenLabs, Murf, Descript)
— Монтаж: звук, эффекты, субтитры, графика
— Создавать короткие вертикальные видео под Instagram, TikTok, YouTube Shorts: нарезка, адаптация, упаковка
— Генерировать идеи под тренды с помощью нейросетей
— Настраивать автопостинг и AI-обвязку (автогенерация подписей, ускорение рутины)
— Анализировать статистику и корректировать контент-стратегию по данным
Требования:
— Владение After Effects как рабочим инструментом: слои, маски, трекинг, шейпы, анимация текста, работа с камерой; наличие своих пресетов и шаблонов
— Опыт генерации видео в нейросетях с конкретными примерами
— Навыки монтажа в Premiere Pro, DaVinci, CapCut или аналогах; понимание планов, монтажных стыков, ритма
— Понимание вертикального формата: безопасные зоны, крупность, читаемость без звука, удержание внимания в первые секунды
— Базовые навыки саунд-дизайна: работа с голосом, музыкой, эффектами, сведение
— Базовые навыки графики: Figma, Photoshop или Canva
— Портфолио с указанием личного вклада в проекты
Будет плюсом:
— Опыт в образовательном или детском контенте
Условия:
— Формат работы: удалёнка
— Занятость: part-time на постоянной основе
Этапы отбора:
1. Короткий Q&A текстом и обсуждение зарплатных ожиданий
2. Тестовое задание
3. Онлайн-собеседование
4. Выход на работу
Задачи:
— создавать рекламные креативы с использованием AI
— тестировать новые гипотезы и реализовывать смелые идеи
— работать с метриками перформанса (CTR, CVR, ROAS) и анализировать влияние визуала на результат
— быстро осваивать новые AI-сервисы и внедрять их в работу
— эффективно работать в команде, обмениваться опытом и развиваться
Требования:
— уверенная работа в After Effects: Speed Graph, кейфреймы, скрипты, порядок в проектах
— базовые навыки Photoshop: Pen Tool, маски, быстрая зачистка AI-артефактов
— базовые знания дизайна: композиция, цвет, типографика, ритм в кадре
— опыт работы с нейросетями и умение добиваться нужного результата с помощью промптов
— опыт работы: от 1 года in-house или от 2 лет на фрилансе
Преимущества:
— английский уровень B1+
— опыт создания рекламных креативов для Health & Fitness или мобильных приложений
Условия:
— формат работы: удалённо
— график: пн–пт, 9:30–18:30 GMT+2
— вознаграждение привязано к USD
— свобода для экспериментов и тестов
— доступ к топовому стеку AI-инструментов и внутренним разработкам
— от 30+ дней отпуска в год, включая корпоративные и гибкие дни, компенсация больничных без справок
— компенсация профессионального обучения и курсов повышения квалификации
— компенсация спорта, обучения английского и страховки после 6 месяцев работы
— ежегодные корпоративные мероприятия для всей команды
Задачи:
- Создание рекламных видео креативов для мобильных игр на основе предоставленных ассетов.
Требования:
- Профессиональный уровень владения Unreal Engine (3D).
- Профессиональный уровень владения Adobe After Effect и навыки AI (2D).
- Опыт работы в создании рекламных роликов для игр.
- Умение работать по техническому заданию и соблюдать дедлайны.
- Насмотренность и творческий подход к задачам.
- Наличие портфолио.
Условия:
- Удалённая работа в команде профессионалов.
- Подробно расписанные задачи по таймингам, с раскадровками и референсами.
- Личный куратор к каждой задаче.
- Работа на проектной основе с возможным переходом в штат.
Location: New York City; Remote (United States); San Francisco
Workplace: Hybrid
ABOUT THE ROLE
We're looking for a Senior Motion Designer to own motion graphics and GTM video output across Perplexity's social channels. Video is one of our most important channels for telling the Perplexity story, and we want someone whose primary focus is producing a steady stream of high-quality, on-brand motion work that performs.
This is a video-production-first role. You'll spend most of your time concepting, animating, and shipping GTM materials for social — fast, polished, and distinctly Perplexity. In a secondary capacity, you'll help define our motion principles and contribute to broader creative technologist work as our motion practice matures.
You'll report into the Brand/Creative Studio team and work closely with Brand, Growth, Comms, and the Producer to keep the pipeline moving.
WHAT YOU'LL DO
- Own the creation of motion graphics and video content for our social channels — concepting, storyboarding, animating, and delivering GTM materials end-to-end
- Make video production your primary focus: a consistent, high-volume output of polished, on-brand motion work
- Bring ideas to life across 2D and (where relevant) 3D, from styleframes and animatics to final delivery
- Partner with Brand and Growth to turn launches and campaigns into motion that lands on social
- Contribute to Perplexity's motion principles, systems, and templates so motion scales consistently across the team (secondary focus)
- Contribute to broader creative technologist explorations — new tools, techniques, and AI-assisted workflows (secondary focus)
- Collaborate with the Producer on scoping, scheduling, and delivering work on time
WHAT WE'RE LOOKING FOR
- Senior-level experience in motion graphics and animation, with video production as your core craft
- A strong portfolio of expressive motion work — especially social, campaign, and GTM content that demonstrates range and polish
- Deep command of animation fundamentals: timing, spacing, composition, visual rhythm, and design sensibility
- Expert proficiency in After Effects and the broader Adobe Creative Suite; comfort in Figma
- Ability to work fast, manage multiple deliverables, and iterate quickly in a high-output environment
- A strong sense of when motion adds clarity or emotion — and when a still is the better choice
NICE TO HAVE
- Experience developing motion principles, systems, or toolkits that scale across a team
- Comfort across 2D and 3D, plus compositing, post-production, and optimization for different social platforms
- Creative technologist instincts — building or experimenting with tools and AI-assisted motion workflows
- Graphic design fluency (layout, hierarchy, type) sufficient to build and adapt assets directly
Location: New York City; Remote (United States); San Francisco
Workplace: Hybrid
ABOUT THE ROLE
We're looking for a Senior Motion Designer to own motion graphics and GTM video output across Perplexity's social channels. Video is one of our most important channels for telling the Perplexity story, and we want someone whose primary focus is producing a steady stream of high-quality, on-brand motion work that performs.
This is a video-production-first role. You'll spend most of your time concepting, animating, and shipping GTM materials for social — fast, polished, and distinctly Perplexity. In a secondary capacity, you'll help define our motion principles and contribute to broader creative technologist work as our motion practice matures.
You'll report into the Brand/Creative Studio team and work closely with Brand, Growth, Comms, and the Producer to keep the pipeline moving.
WHAT YOU'LL DO
- Own the creation of motion graphics and video content for our social channels — concepting, storyboarding, animating, and delivering GTM materials end-to-end
- Make video production your primary focus: a consistent, high-volume output of polished, on-brand motion work
- Bring ideas to life across 2D and (where relevant) 3D, from styleframes and animatics to final delivery
- Partner with Brand and Growth to turn launches and campaigns into motion that lands on social
- Contribute to Perplexity's motion principles, systems, and templates so motion scales consistently across the team (secondary focus)
- Contribute to broader creative technologist explorations — new tools, techniques, and AI-assisted workflows (secondary focus)
- Collaborate with the Producer on scoping, scheduling, and delivering work on time
WHAT WE'RE LOOKING FOR
- Senior-level experience in motion graphics and animation, with video production as your core craft
- A strong portfolio of expressive motion work — especially social, campaign, and GTM content that demonstrates range and polish
- Deep command of animation fundamentals: timing, spacing, composition, visual rhythm, and design sensibility
- Expert proficiency in After Effects and the broader Adobe Creative Suite; comfort in Figma
- Ability to work fast, manage multiple deliverables, and iterate quickly in a high-output environment
- A strong sense of when motion adds clarity or emotion — and when a still is the better choice
NICE TO HAVE
- Experience developing motion principles, systems, or toolkits that scale across a team
- Comfort across 2D and 3D, plus compositing, post-production, and optimization for different social platforms
- Creative technologist instincts — building or experimenting with tools and AI-assisted motion workflows
- Graphic design fluency (layout, hierarchy, type) sufficient to build and adapt assets directly
Location: ES - Barcelona, Spain
Scopely is looking for a talented
Senior Motion Designer
to join our Marketing Creative Services team, Flamed, in our
Barcelona office
, working on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including
Pokémon GO
,
Monster Hunter Now
, and
Pikmin Bloom
.
What you will do:
Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery.
Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV).
Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production.
Work with strong attention to detail in a collaborative, feedback-driven environment.
What you will need:
5+ years of experience in motion graphic design within advertising or entertainment marketing.
A strong demo reel showcasing expert-level motion design and animation.
Proficiency in industry-standard tools, including
After Effects
,
Cinema 4D
,
Octane Render
,
Premiere
and
Photoshop
.
Experience with video editing, color grading, and sound design.
Strong art direction skills, storytelling ability, and a keen visual sense.
A collaborative mindset and a passion for creative excellence.
Passion for mobile games.
Excellent communication skills in English.
Bonus Point:
Hands-on experience using
Unreal Engine
to produce cinematic-quality renders.
Additional knowledge with
Unity
is a plus.
Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives.
A proactive interest in AI-assisted design tools and their creative applications.
*To be considered for this role, please submit your CV and showreel with your application. A showreel is an essential requirement, and if available, you may also include a portfolio.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Warsaw, Mazowieckie, Poland
X-FLOW
is a mobile game development company established in 2018. We gained recognition after the release of
Happy Color
, the most popular digital coloring book and one of the most successful ad-driven mobile apps in the world.
We’re looking for a
Junior Motion Designer
to join our marketing creative team.
You’ll work closely with Creative Producers, Designers, and other Motion Designers to create engaging video ads, animations, and visual content.
This is a great opportunity for someone who has a good foundation in motion design and wants to develop their skills while working on real marketing projects with an experienced creative team.
Responsibilities:
Create motion graphics, animations, and video ads for paid social and ad networks following creative concepts and guidelines.
Collaborate with Creative Producers to develop and refine visual concepts.
Adapt and export creative assets according to technical requirements of different ad networks and established production workflows.
Requirements:
1+ years of experience in
Motion Design
,
Motion Graphics
, or a related field (Personal, freelance, or educational projects are welcome).
Good knowledge of
Adobe After Effects
.
Basic knowledge of
Adobe Photoshop
and
Illustrator
.
Understanding of basic animation and design principles, including timing, composition, typography, and visual hierarchy.
Ability to work with existing designs and turn static assets into engaging animations.
Attention to detail and ability to work with feedback.
A portfolio or showreel demonstrating your motion design skills.
Optional / Nice-to-Have Skills:
Experience with
Ai tools
(graphics, video, voiceover, music)
Familiarity with
Figma
What We Offer:
Competitive salary and benefits package.
Opportunity to work with a talented and passionate team in a creative and dynamic environment.
Flexible working hours and remote/office work options.
Career growth and professional development opportunities.
A fun and inclusive company culture that celebrates diversity and creativity.
Join us and let’s create great content together!
When you apply for this role, we process your personal data in accordance with our Candidate Privacy Notice
(
https://xflowgames.com/candidate-privacy-notice
).
Задачи:
— Создавать и анимировать 2D и 3D графику для видеоконтента;
— Разрабатывать графические пакеты для YouTube и социальных сетей;
— Создавать визуальные материалы для Developer Diaries;
— Анимировать титры, нижние трети, инфографику и переходы;
— Анимировать элементы UI/UX в игре для маркетинговых и социальных видео;
— Производить моушн-графику для трейлеров и промо-материалов;
— Создавать анимированные интро и фирменные визуальные элементы;
— Работать с типографикой и кинетической анимацией текста;
— Интегрировать графику в видеоконтент;
— Готовить финальные материалы к публикации.
Требования:
— 3–5 лет коммерческого опыта в качестве моушн-дизайнера;
— Уверенное владение Adobe After Effects, Blender и Cinema 4D;
— Опыт создания 2D и 3D моушн-графики;
— Опыт разработки визуальных материалов для видео;
— Хорошее понимание принципов анимации, композиции и визуальной иерархии;
— Навыки создания кинетической типографики;
— Опыт проектирования инфографики;
— Опыт работы с брендированными визуальными системами;
— Способность самостоятельно разрабатывать визуальные решения по требованиям проекта;
— Понимание современных трендов моушн-дизайна.
Дополнительно приветствуется:
— Владение Adobe Photoshop, Adobe Illustrator и Adobe Premiere Pro;
— Опыт работы с Unity;
— Опыт подготовки графики для YouTube;
— Навыки видеомонтажа.
Условия:
— Возможность выбора формата работы: гибрид или офис;
— Гибкий график с возможностью брать выходные;
— Официальное трудоустройство, включая официальные трудовые отношения на Кипре и другие варианты;
— Оплата больничных без потери зарплаты;
— Помощь в сложных жизненных ситуациях;
— Отсутствие бюрократии ради бюрократии;
— Система карьерного роста и регулярный пересмотр зарплат по результатам работы.
ГибридMOTION DESIGNER 2D | REMOTE OR RELOCATION | CHILLBASE #remote or #relocation #marketing #gamedev #2d #artjob #motion https://teletype.in/@courierus/iTuFP-Jt7EB; REMOTE OR RELOCATION TO 4 LOCATIONS Our ongoing projects are in full swing, and we’re dedicated to delivering top-notch work without being tied down by a strict corporate structure
Location: Almaty, Kazakhstan
Workplace: OnSite
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHO WE ARE LOOKING FOR
Everyone at Higgsfield is an A-player. We’re looking for a Motion Designer who:
- Has exceptional taste in motion, composition, and visual storytelling.
- Can turn ideas, scripts, and concepts into polished, high-impact motion content.
- Moves fast, iterates quickly, and thrives in a high-output creative environment.
- Takes ownership of projects end-to-end and constantly raises the creative bar.
- Understands pacing, transitions, rhythm, and attention-grabbing visuals for digital platforms.
WHAT YOU WILL WORK ON
- Create motion graphics and visual assets for product marketing, social media, and brand campaigns.
- Design high-quality animations, transitions, and visual effects for short-form and long-form content.
- Collaborate closely with Creative Directors, video editors, founders, and growth teams.
- Transform product features and concepts into visually engaging motion pieces.
- Experiment with GenAI workflows to create innovative visual content faster and at higher quality.
- Optimize creative assets for engagement across YouTube, Instagram, X and other social platforms.
YOUR MUST HAVES
- Strong experience with image and video GenAI tools.
- Advanced skills in After Effects, Cinema 4D, Blender, or similar motion design software.
- Strong understanding of typography, composition, animation principles, and visual storytelling.
- Proven ability to deliver creative content end-to-end.
- Sharp sense of visual and marketing culture — able to pitch ideas that hook.
- Understanding of social media formats, trends, and audience engagement.
THE DEAL
- Competitive salary in USD.
- On-site role in our Almaty office (we will relocate you from anywhere).
- Full-time position.
Location: New York City
Via is using technology to transform transportation around the world. From changing a single person’s daily commute to reducing humanity’s collective environmental footprint — we’ve got huge goals.
As a
Motion & AI Video Designer (Via, Remix, Citymapper)
, you’ll bring our brands and products to life through bold videos and motion graphics moving people’s hearts and minds. This role is based in New York City and reports directly to the Creative Director of our in-house studio. The studio is responsible for elevating Via, Citymapper and Remix brands, and delivering communications to our riders, commercial partners and investors across all channels. We care about the quality of your output and your ability to create with AI-native workflows, regardless of your years of formal experience. Candidates of all levels are welcome to apply. Join us to design the future of transportation and take the brand to the next level.
What You'll Do:
Turn information into stories: Lead high-stakes projects, transforming complex information into clear, impactful motion narratives that drive outcomes for B2G or B2C audiences.
Create Via’s first Motion Design System: Document and build a comprehensive library of motion patterns and kinetic behaviors that scale across our marketing and product touchpoints.
Establish AI-native workflows: Use AI to elevate our creativity, scale our output and reduce production cycles.
Bring interactive products to life: Bridge the gap between marketing and product by designing delightful micro-interactions and UX motion. Implement animations natively using tools like Lottie or Rive.
Cross-functional collaboration: Work with stakeholders (marketing, business, product) to manage and execute projects internally, or with video production partners.
Mentorship and development: Support creative peers so they develop their understanding of motion and AI craft to elevate the entire design organization.
Who You Are:
A world-class motion and video designer with a portfolio demonstrating exceptional talent, regardless of your years of formal experience. You understand foundational animation principles (timing, physics, easing, weight).
An expert in translating complex technical concepts (i.e., data science visualizations, technical product infrastructure flows, process optimization algorithms) into intuitive and impactful motion graphics.
A big-picture thinker who can seamlessly move between high-level conceptualization and pixel-perfect execution, under tight deadlines.
An expert at generative AI motion and keep refining your Claude / Gemini set-up.
You know which model to pick to get the best out of a project (Nano Banana, Runway, Kling, Seedance).
You have experimented with node-based generative workflow (ComfyUI,
Krea.ai
, Weave) and understand the best creative workflow for a given project.
Proficient with After Effects and the Creative Suite, and interaction design tools like Rive.
Understanding of 3d softwares like Cinema 4D/Blender is welcome.
What Catches Our Eye:
A great reel: We care about the quality of the output, not the number of years on your resume.
Great stories: Move hearts & minds.
AI workflows: We look for examples or case studies showing how you've integrated AI tools into a professional pipeline to drastically reduce production time while increasing visual impact.
Systems over standalones: Evidence of having built and documented comprehensive Motion Design Systems.
Motion into Interaction design: Real-world examples of your motion work living natively inside a digital product or app.
An obsession with the details: An uncompromising eye for the invisible elements of motion: perfect easing curves, realistic physics, rhythmic timing, and weight.
Compensation and Benefits:
Final salary will be determined by the candidate’s experience, knowledge, and skills. Salary reflected does not include equity or variable pay, where applicable
Salary Range: $85,000 - $160,000 per year
We are proud to offer a generous and comprehensive benefits package, including free medical plans and 401K matching.
We’re Via, and we build technology that changes the way the world moves. We’re driven by a simple mission: to create modern and efficient public transportation systems that provide far greater access to jobs, healthcare, and education. With our best in class suite of products, we make transit thrive.
Our teams of world-class engineers, data-scientists, product managers, operations specialists, marketers, transit experts and more bring cutting-edge AI-powered software and innovative technology-enabled operations to our partners across the globe. Founded in 2012, Via builds solutions to digitize, automate, and enable data-driven decision making for entire transportation networks; fixed-route buses, microtransit, paratransit, school buses, autonomous vehicles, and more.
If you’re excited to be at the forefront of modernizing the future of transportation, are up for solving tough problems, and willing to become/already are a transit nerd, we are the place for you. Even if your past experience doesn’t align perfectly with every qualification in the job description for this role, we encourage you to apply. You may be just the right candidate for this or other opportunities.
Ready to join the ride?
Via is an equal opportunity employer.
Location: Riyadh, Saudi Arabia
Müller's Solutions is seeking an innovative Educational Motion Graphics Designer to join our dynamic team. In this role, you will be responsible for creating engaging and informative motion graphics that enhance our educational content, making learning more interactive and visually appealing. Your expertise in animation and design will play a crucial role in delivering impactful educational experiences.
As an Educational Motion Graphics Designer, you will collaborate with subject matter experts, educators, and multimedia teams to develop content that effectively communicates ideas and concepts through animation. You will transform scripts and storyboards into stunning motion graphics that captivate and educate audiences.
Responsibilities:
Design and produce high-quality motion graphics for educational videos, presentations, and online courses.
Collaborate with instructional designers and content creators to understand educational objectives and translate them into compelling visuals.
Create storyboards and visual treatment plans to outline animation sequences and illustrate how concepts will be presented.
Use animation software to develop eye-catching graphics that enhance the learning experience.
Incorporate feedback from team members to iterate and refine designs, ensuring alignment with educational goals.
Stay current with trends in motion graphics and educational technology to continuously improve the quality of output.
Manage multiple projects simultaneously while adhering to deadlines and production schedules.
Requirements
Requirements:
Bachelor's degree in Animation, Graphic Design, Multimedia Arts, or a related field.
Proven experience as a Motion Graphics Designer or similar role, with a strong portfolio that demonstrates your animation skills.
Proficiency in motion graphics software, such as Adobe After Effects, Premiere Pro, and Cinema 4D.
Strong understanding of design principles, color theory, and visual storytelling techniques.
Experience in creating educational content or working within the edtech industry is a plus.
Excellent communication and collaboration skills to work effectively with cross-functional teams.
Strong organizational skills and the ability to manage multiple projects and deadlines.
Preferred qualifications:
Familiarity with instructional design principles and e-learning methodologies.
Ability to create engaging narratives that help simplify complex concepts.
Knowledge of audio editing and graphic design is an advantage.
3+ years of experience in motion graphics design.
Soft Skills:
Creative problem-solving skills with a passion for storytelling through design.
A proactive attitude and willingness to experiment with new ideas and techniques.
Strong attention to detail and a commitment to delivering high-quality work.
Location: Sao Paulo
About Interbrand
Interbrand understands what it takes today to build the world’s most iconic brands.
To support our clients in an ever more complex and fascinating world, we have renewed our commitment to both common global standards and greater empowerment, experimentation and entrepreneurialism.
Interbrand is its people. We are a global team of highly diverse thinkers, makers and collaborators. We are proud of our heritage and often regarded as the university of branding. Over the past four decades, we have pioneered iconic work and invented many of the brand building tools that are now commonplace.
In collaboration with many of the world’s leading brands, we are pioneering the future of brand building. In a world where people’s expectations are moving faster than businesses, we give our clients the confidence to make Iconic Moves that create desire and utility, reshape the competitive landscape and drive extraordinary results.
The Interbrand Best Global Brands study/rankings are resources to our clients and the industry, providing proprietary data and insight for our role as client partner and commentator. We have published 18 books on brands and are often the reference point for university curriculum and professional associations. Today, through our own Academy, we aim to be the most impactful learning environment in the marketing world.
Our Behaviours
Our culture is informed by a set of behaviours we co-created as a business. Our behaviours give us space to experiment, permission to speak out, and a model of leadership that anyone in the business can adopt. Our behaviours are Lead with love, Be Brave, Listen First and Make it happen. We are proud of our behaviours. They make us, us.
SENIOR MOTION DESIGNER
At Interbrand you will create iconic work that defines customer expectations across the globe and creates growth for all. The Senior Motion Designer is a key member of our Global Resource Team and will work with colleagues and clients around the world driving excellence through Motion.
You are passionate about design, making stuff real and pushing the boundaries of ideas. Someone who understands and is interested in what motivates people in the real world and can apply creativity and thinking to deliver work that makes a difference to their experience.
Thinking and making:
Translate, create and extend brand visual equity into motion across all interactions.
Build motion into a set of principles that support, build, and extend our Experience Principles.
Deliver compelling stories through film, moving assets and other forms of motion.
Push the boundaries to constantly challenge the level of output at Interbrand.
Understand UX and how motion relates to real experience and interaction.
Understanding of how motion relates to haptics, voice and sonic.
Relationships:
Manage complex programs and challenges with sensitivity and understanding.
Trusted by clients to provide informed and actionable advice and insight on an ongoing basis.
Recognize different communication styles and adapts own approach to different situations and audiences.
Flexibility to work across the entire process, from initial creative exploration to final
Work confidently alone as well as part of a wider team to solve creative
Commerciality:
Take ownership and iterate specific workstreams within a project and manage all related deliverables.
Work with client teams to help grow relationships.
Help identify and create award entries and engage in other marketing activity.
Leadership:
Grow others and actively look for ways to inspire and teach.
Be accountable for your individual actions and responsibilities.
Look to new places for inspiration.
Remain optimistic, motivated and focused even under pressure.
Be part of building an inclusive culture.
WHAT WE’RE LOOKING FOR:
4+ years of branding-related design experience with a core focus on
Ability to embed conceptual thinking, motion principles and guidance into
Experience and interest in managing/leading cross-disciplinary teams.
Expert in After Effects, Premiere Pro and core CC Software. Experience with Cinema 4D/Red Shift/Octane is a bonus.
Exceptional creative talent (in the areas of brand identity across all mediums).
Ability to thrive in a fast-paced environment.
A detailed-oriented problem solver.
Strong written and verbal communication and presentation skills.
Solid organizational and time management skills.
Experience with motion and/or digital is a plus.
Advanced English level (speaking, writing and translating)
We are working through access barriers across our job site, so if you run into any issues and would like this information in an alternative format, or would prefer to apply via email, please send us a message at careers@interbrand.com.
Location: Germany
About us
Constructor Labs
is the research arm of Constructor Knowledge, based at Campus Ring 1 in Bremen, Germany. Our work is organized around three units: Knowledge Labs, Cyber Labs and Science Labs. We apply computing, software and robotics research to make scientists, teachers and students more effective, working with institutional partners that include CERN, NUS, Carnegie Mellon and Fraunhofer.
Constructor Practice
is the hands-on practice platform within the Constructor Technology learning suite, alongside Learn, Assess, Proctor, Schedule and Groups. It spans an unusually broad portfolio: curriculum-aligned virtual science labs; the evidence-based intervention products Calcularis (numeracy and dyscalculia), Grafari/Orthograph (literacy and dyslexia); and browser-based Software & IT and Coding labs for technical training. Shared capabilities include cloud-based hands-on environments with no installation, automated assessment and grading, group assignments and instructor assistance, LMS integration, and learner analytics and dashboards.
The product is in production across three distinct markets. Higher education and research, schools and public education authorities, and corporate and vocational training. The platform operates under GDPR, FERPA, COPPA and SOPIPA commitments.
About the Role
You will own Constructor Practice content portfolio of products (currently includes Practice: Science Labs and Practice: Schools Math and Literacy with future extension to other disciplines) end to end: strategy, roadmap, commercial performance and delivery. This is a lead product management position with full accountability for the product line rather than for a single feature area or squad.
The scope is wider than a conventional PM role. You will sit in front of clients during presales, shape the go-to-market with sales and marketing, define the roadmap across a portfolio serving three different buyer types, and work with product owners and engineering to bring releases in on time and on budget. Where the product line needs something that has no owner, it is yours.
Practice has an established customer base and a portfolio that has grown through acquisition and expansion into markets with little in common: a Swiss canton buying dyscalculia intervention for primary schools has almost nothing in common with Acronis training its partner ecosystem. Bringing coherence to that portfolio, deciding what to invest in, what to standardize and what to retire, is the central problem of this role.
Reporting and scope
Reports to:
Head of SI and Edu, Constructor Labs.
Level:
Lead Product Manager. You will lead the product team including product owners, engineers and subject matter experts, with a view to building a larger product team as the line grows.
Product surface:
all Constructor Practice content products, namely Science Labs, Calcularis, Grafari/Orthograph, Software & IT and Coding, in cooperation with the shared platform layer covering assessment, analytics, LMS integration and deployment.
Markets:
higher education and research institutions, schools and public education authorities, and corporate and vocational training providers.
Interfaces:
engineering and product owners, presales and sales, marketing, customer success and support, Constructor Tech engineering and product teams, Nexademy content team, Constructor Labs research, and Constructor Labs Solutions as an integration channel.
The role is both outward and inward facing. You are expected to be in client conversations and in sprint reviews in the same week, and to carry what you learn in one into the other.
Duties & Responsibilities
:
Product strategy.
Set the direction for Practice across its three markets: where to invest, where to standardize on shared platform capability, and where a module should be sustained rather than developed. Maintain a defensible view of the competitive position against virtual lab providers, intervention software and hands-on technical training platforms.
Roadmap and prioritization.
Own a published roadmap with a clear rationale for sequencing, balancing client commitments, platform debt, regulatory requirements and new capability. Say no in a way that holds up, and keep the roadmap current as commitments change.
Discovery and requirements.
Work directly with teachers, learning designers, lab administrators, IT staff and corporate training leads to establish what the product needs to do. Translate that into specifications, acceptance criteria and measurable outcomes rather than feature lists.
Delivery with engineering.
Work with product owners and development teams through planning, sprint reviews and release. Hold scope, schedule and budget together, escalate early when one of the three has to give, and make the trade-off explicit rather than absorbing it quietly.
Presales support.
Act as the product authority in qualified opportunities: demonstrations, solution design, technical objection handling, RFP and tender responses, security and compliance questionnaires. Judge which client-specific requests are viable and which are not.
Go-to-market.
Own positioning, messaging and the launch plan for each release and module, working with marketing and sales enablement. Produce the materials that let the sales team sell Practice without you in the room.
Client relationships.
Run a regular cadence with reference and strategic accounts, gather structured feedback, manage expectations on committed features and turn successful deployments into case studies and references.
Pricing and commercials.
Own the pricing and packaging model across modules and market segments, with input on licensing, bundling within the Constructor learning suite, and the commercial terms of custom work.
Compliance and trust.
Keep the product aligned with GDPR, FERPA, COPPA and SOPIPA obligations and with accessibility requirements, working with legal and security. Child-facing products in public education carry a higher bar, and meeting it is part of the roadmap.
Performance measurement.
Instrument the product, track adoption, engagement and learning outcomes, and use the evidence to decide what to build next and what to stop.
Qualifications & Experience:
Product ownership at scale.
Five or more years in product management, including at least three owning a B2B SaaS product line with revenue accountability rather than a single feature area.
Education or adjacent domain.
Experience with EdTech, assessment, e-learning, corporate L&D tooling or another domain where the buyer, the administrator and the end user are three different people with different measures of success.
Delivery discipline.
A track record of shipping on committed dates and budgets with agile teams, working through product owners and engineering leads, and managing the scope conversations that make that possible.
Commercial fluency.
Comfort in front of clients and in presales, with the ability to run a demonstration, defend a roadmap position and contribute to pricing and packaging decisions.
Technical credibility.
Enough depth in cloud platforms, LMS integration standards such as LTI and SCORM, APIs and analytics to hold your own with engineering and with a client's IT team, without needing to write the code yourself.
Evidence-based decisions.
Fluency with product analytics and experimentation, and the judgement to distinguish a signal worth acting on from a loud customer.
Portfolio judgement.
Experience managing several products or modules at once, and a willingness to make and defend investment and retirement decisions.
Languages.
Business-fluent English. German is a bonus, given the Swiss, German and Austrian school and public-sector customer base.
Communication.
Written and verbal clarity with audiences ranging from a primary school teacher to a university CIO to a development team.
Nice to have
Experience with virtual labs, simulation environments or browser-based development and IT training environments.
Background in special educational needs, learning intervention or evidence-based pedagogy, particularly dyscalculia or dyslexia support.
Familiarity with public-sector education procurement in DACH, including cantonal and Länder-level buying.
Experience with student data privacy regimes (GDPR in an education context, FERPA, COPPA, SOPIPA) and WCAG accessibility conformance.
Prior work in a group structure where a product is sold both directly and through an integration or services channel.
A background in teaching, instructional design or learning science.
What we offer
A product line with an established base
, in production with universities, public education authorities and corporate academies across Europe and beyond.
Genuine end-to-end ownership
, from strategy and pricing through to release, without the role being split across a commercial owner and a delivery owner.
Access to our researchers
, including principal investigators and education methodologists from Constructor Labs, and the ability to route applied research questions into the Labs.
Salary and annual bonus
tied to the product line's commercial and delivery targets. The band is competitive for a lead product role in DACH or the UK and depends on location and experience.
A distribution channel beyond direct sales
, through Constructor Labs Solutions and the partner network.
— создавать фотореалистичные AI-кадры с дорогими интерьерами, персонажами, украшениями и автомобилями; — оживлять изображения через image-to-video с естественными движениями камеры, теней, дождя и дыма;
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.
TEAM
Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
Working within our Creative Marketing team https://voodoo.notion.site/Meet-our-Creative-team-0a3e236b591848a088e1c76fb22c0633, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control https://apps.apple.com/us/app/mob-control/id1562817072.
ROLE
You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.
CHALLENGES
- Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance
- Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting
- Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors
- Translate and adapt ad concepts, animations into Unreal Engine with high fidelity
- Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish
- Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats
- Collaborate with Creative and UA teams to test, learn, and iterate quickly
PROFILE
- Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering
- Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior
- Proficient with After Effects
- Strong user of AI pipelines
- Strong background creating performance marketing ads in Unreal Engine
- Understanding of mobile ad performance metrics like CTR, CPI, and ROAS
- Comfortable working with optimized assets and keeping performance constraints in mind
- Experience with Blender, Maya and animation tools are nice to have
Удалённо
ГибридNew York City; Remote (United States); San Francisco
ГибридNew York City; Remote (United States); San Francisco
seniorES - Barcelona, Spain
New York City; Candidates of all levels are welcome to apply