Ваша задача — на основе этих материалов (можете использовать Ai) создать 3D-анимацию в стилистике Roblox согласно нашему ТЗ.
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Ваша задача — на основе этих материалов (можете использовать Ai) создать 3D-анимацию в стилистике Roblox согласно нашему ТЗ.
Задачи: — Проработка персонажей: биографии, характеры, мотивации — Написание основного сюжета, побочных историй, ветвящихся диалогов, системных реплик и описаний — Совместная с геймдизайнером проработка того, как нарратив интегрируется в механики и прогрессию — Создание нарративной документации, синхронизация с GDD — Интеграция текста в движок через нарративные инструменты (ветвление, переменные, условия) — Подготовка текста к локализации: глоссарии, контекст для переводчиков, контроль объёмов — Учёт контентных ограничений платформ (правила Steam в отношении контента, запрещённые темы) — Итерации по результатам плейтестов и фидбека команды Требования: — Опыт работы нарративным дизайнером / сценаристом в играх от 2 лет — Умение работать не только с «большим сюжетом», но и с эпизодической структурой, повторяемыми сценами, системными репликами — Опыт создания ветвящихся диалогов и понимание того, как текст живёт внутри игровых систем (переменные, флаги, условия, концовки) — Отличная грамотность, стилистика, умение писать в разных тональностях и голосах персонажей — Понимание драматургии интерактивных форматов (пейсинг, работа с повторяемым контентом) — Наличие портфолио: сценарии, диалоги, лор-документы (допускаются обезличенные фрагменты) — Готовность работать в рамках уже заданного видения, а не переписывать его под себя — Готовность работать в условиях неопределённости препродакшена Будет огромным плюсом, если вы: — Постоянно смотрите менстримное медиа и оно вам искренне нравится — Участвовали в проекте доведённом до релиза — Обладаете насмотренностью: знаете рынок сюжетных и комедийных игр, умеете работать с референсами — Проактивны, умеете писать по ТЗ и в заданном тоне, продуктивны и дисциплинированны — Спокойно относитесь к многократным правкам и итерациям текстов — Умеете выстраивать тесную коммуникацию с геймдизайнером и продюсером Условия: — Удалённый формат работы, 5/2 — Стабильные выплаты — Премии за успешные релизы — Перспективные задачи по развитию направления в условиях расширяющегося рынка — Компетентное руководство и ориентация на достижение результата, а не на формальные процедуры
Задачи: — Риггинг, скиннинг и реалистичная анимация животных в Maya. — Интеграция анимаций в игровые движки Unity и Unreal Engine. — Управление командой из двух аниматоров. — Настройка процессов и менторство. — Использование AI-навыков в работе. Условия: — Полная удалёнка либо офис в Санкт-Петербурге. — Гибкое начало рабочего дня с 09:00 до 12:00 по московскому времени. — Оплачиваемые отпуск и больничные. — ДМС и компенсации обучения, языковых курсов и психолога.
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Настроить подборЗадачи: — доработка готовых 3D-моделей персонажей, исправление геометрии, корректировка деталей и текстур — достижение максимального сходства с исходным изображением Требования: — знание английского языка для рабочей коммуникации — работа с форматами GLB, текстурами 4K Albedo — соблюдение технических требований: минимальная толщина элементов 1,2 мм, устойчивость модели, стилистика персонажей без носов и с четырьмя пальцами, соответствие цветов текстур исходному изображению Условия: — полная занятость (Full-Time) — объём работы 4–5 моделей в день — фиксированная оплата $1000 в месяц — контракт и расчёты исключительно через Upwork Тестовое задание: — доработка предоставленной GLB-модели согласно требованиям — отправка готового GLB-файла для оценки качества работы перед началом сотрудничества
Задачи: — Создание визуального стиля мобильной игры-головоломки с возможностью дальнейшего роста до арт-лида. Требования: — Опыт работы в игровой индустрии не менее 3 лет. — Наличие портфолио с казуальными головоломками. — Знание Unity и умение работать с ассетами. — Навыки использования AI в процессе работы. — Опыт создания эффектов и анимаций. Условия: — Удалённая работа в студии Gear Seven, базирующейся в Варшаве, ориентированной на создание казуальных головоломок.
Задачи: — Проработка персонажей: создание биографий, характеров и мотиваций. — Написание основного сюжета, побочных историй, ветвящихся диалогов, системных реплик и описаний. — Совместная работа с геймдизайнером по интеграции нарратива в игровые механики и прогрессию. — Создание нарративной документации и её синхронизация с GDD. — Интеграция текстов в игровой движок с использованием нарративных инструментов, таких как ветвления, переменные и условия. — Подготовка текстов к локализации: составление глоссариев, предоставление контекста переводчикам, контроль объёмов. — Учет контентных ограничений платформ, включая правила Steam по контенту и запрещённым темам. — Доработка материалов на основе результатов плейтестов и обратной связи команды. Требования: — Опыт работы нарративным дизайнером или сценаристом в играх не менее 2 лет. — Умение работать с большим сюжетом, эпизодической структурой, повторяемыми сценами и системными репликами. — Опыт создания ветвящихся диалогов. — Понимание работы текста внутри игровых систем: переменные, флаги, условия, концовки. — Отличная грамотность и стилистика. — Умение писать в разных тональностях и голосах персонажей. — Знание драматургии интерактивных форматов: пейсинг, работа с повторяемым контентом. — Наличие портфолио с примерами сценариев, диалогов и лор-документов. — Готовность работать в рамках заданного видения проекта и в условиях неопределённости препродакшена. Будет преимуществом: — Искренний интерес к массовой культуре и современным медиа. — Опыт участия в игровом проекте, доведённом до релиза. — Знание рынка сюжетных и комедийных игр, умение работать с референсами. — Проактивность, продуктивность и дисциплинированность. — Умение писать по техническому заданию и в заданном тоне. — Спокойное отношение к многократным правкам и итерациям текстов. — Умение тесно взаимодействовать с геймдизайнером и продюсером. Условия: — Полностью удалённая работа. — Полная занятость с графиком 5/2. — Стабильные выплаты и премии за успешные релизы. — Возможности развития направления. — Компетентное руководство, ориентированное на результат, а не на формальные процедуры. Размер зарплаты обсуждается с кандидатом.
Задачи: — Создать обложку книги; — Выполнить иллюстрации к роману. Требования: — Специализация на фэнтезийных кораблях; — Способность рисовать отличные большие фэнтезийные галеоны. Формат работы: удалённо, внештатный, фриланс.
Задачи: — Создавать черновую покадровую анимацию на основе готового аниматика и технического задания от режиссёра. — Работать над анимацией персонажей фильма. — Прорабатывать движение, пластику и характер главных героев — Жоры и слонёнка Арбуза. — Участвовать в творческом поиске анимационных решений для персонажей. Требования: — Владеть навыками покадровой 2D-анимации. — Понимать принципы персонажной анимации, движения и пластики. — Быть ответственным и готовым работать по техническому заданию. — Проявлять заинтересованность в авторской анимации и командной работе. Условия: — Работа в некоммерческом проекте. — Участие в дипломном анимационном фильме студента СПбГИКиТ. — Работа по готовому аниматику и техническому заданию от режиссёра. — Возможность проявить творческую инициативу при работе над персонажами. — Возможность получить готовый материал для портфолио. Проект «Дядя Жора и Арбуз» — тёплая сказочная история об одиноком продавце арбузов из маленького приморского городка, который неожиданно находит среди своего товара маленького слонёнка и становится ему почти настоящим папой. Атмосфера фильма сочетает морские пейзажи, уют старого дома, пианино, арбузы и историю о семье, привязанности и поиске своего места. Проект получил поддержку Фонда анимации «Союзмультфильма».
Стажировка на лето 2027 года.
Location: Los Angeles, USA All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. As a Technical Game Design Intern, you will work extensively in technical problem spaces, building tools and systems that unlock themselves and other game designers, and also own key gameplay designs. In your application, you will select which product you prefer to apply for. Potential Responsibilities: League of Legends Work on live operations and new content for one of the core gameplay expressions of League of Legends (Summoner’s Rift or ARAM: Mayhem) Work on champion abilities, items, augments, or supporting game systems Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems Teamfight Tactics Work on the TFT Gameplay initiative, contributing directly to a set that will be released in 2027 Work on Traits, champions, champion abilities, or supporting systems such as the set mechanic Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems Required Qualifications: Graduating in the 2026 or 2027 academic year studying Computer Science, Engineering, or Technology related field Completed courses or related work experience in data structures and algorithms Coding experience using C++ and Blueprints in Unreal Engine Deep gameplay experience with League of Legends or TFT Experience collaborating through testing, tuning, and partnering with designers, engineers, and artists to reach player experience goal Available to work full-time hours for the 12 week internship duration Minimum GPA of 3.0 Desired Qualifications: Unreal or Game Engine experience, specifically with building character abilities Experience working in data-driven setups such as spreadsheets, scripts, config tables Experience reading, modifying, and improving code or Blueprints built by others Demonstrated understanding of animation timing, hit impact, and incorporating player feedback Demonstrated experience creating a prototype, mod, or school project that shows your design and implementation experience. Experience playing Ranked League of Legends or TFT For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Work Authorization: Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. Applications Close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience. Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming . It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Remote Only) The hourly rate for this internship is USD $44.86
Location: Los Angeles, USA As a Game Producer Intern, you’ll lead passionate cross-functional teams in crafting creative content and incredible experiences for players around the world. By encouraging teams to collaborate, you’ll drive development, smashing through obstacles and driving products into players’ hands. You’ll exceed expectations by helping concept, deliver, improve, and influence creative projects at every stage of production. As a Game Producer Intern on Teamfight Tactics, you will report to a Game Producer and will support production on one or more projects during your time with us. Projects could span areas from game content production, to feature creation, to events, or even internal developer-facing projects. You will get hands-on experience with and exposure to a broad swath of game production, from assisting with ceremonies like production discipline meetings and sprint ceremonies, to evaluating product results, leading team activities like brainstorming, communicating with stakeholders, and anything else required to ship world class features, content, and experiences to players. Responsibilities: Facilitate team activities, including standups, reviews, and/or retrospectives. Collaborate with other producers and leads to: Develop roadmaps and future plans for our products. Support teams by applying best practices from Scrum, Kanban, Waterfall or other Shadow other game production activities, including Events delivery, Content Production, Feature Development etc. Work with Art, Design, Engineering & QA to ensure team members from those disciplines are set up for success on your project Required Qualifications: Currently enrolled in a MBA or graduate degree program (Master’s, Ph.D) Graduating during the 2028 calendar year Available to work full-time hours for the 12 week internship duration Passion about game development and project leadership Excellent problem-solving, organizational, and analytical skills. Outstanding communication and presentation skills. Desired Qualifications: Understanding or practical experience of application of Agile and Lean development process and practices Degree in Computer Science, Game Development, or a related field with equivalent experience Extensive knowledge of Teamfight Tactics or similar game genres Work Authorization Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Applications Close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience. Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming . It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Remote Only) The hourly rate for this internship is USD $54.62 hourly
Location: Los Angeles, USA As a Technical Artist , you will focus on supporting artists with art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to lighting to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of in game assets, materials, shaders, and scalable development pipelines. As a Rendering Technical Artist Intern on League, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will help standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline. Responsibilities: Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs Produce shaders and materials that help the team realize visual targets for environments, characters, VFX, and/or UI Optimize 2D and 3D content as necessary to meet the technical requirements for League Interface with producers and Art leads when assessing and completing tasks Use your skills as a 3D generalist to improve, maintain and provide support for Art workflows on League Required Qualifications: Currently enrolled in a college, university or non degree program Graduating in the 2028 calendar year Available to work full-time hours for the 12 week internship duration Real-time shading experience with GLSL, HLSL, or node-based material workflows Experience with content creation tools, such as Maya, Photoshop, and/or Substance Desired Qualifications: Experience in game development using modern engines, such as Unity or Unreal Understanding of 3D math and linear algebra Experience creating and/or lighting 3D environments and characters Experience creating bespoke materials for environments, characters, VFX, or UI Exposure to shader performance fundamentals and engine profiling tools Exposure to digital asset repositories, such as Perforce For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Work Authorization Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. General Portfolio Advice: Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio Online format is preferred (Artstation, personal websites, etc.) If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks Ensure your portfolio showcases your best work Fan Art? Sure! It shows your versatility as it relates directly to our art style Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio Applications close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience. Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming. It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Remote Only) The hourly rate for this internship is USD $40.34 per hour.
Location: Los Angeles, USA As a Lighting Artist , you will focus on building and executing our lighting workflows to realize the product’s creative direction in-game. You will work with art direction, technical artists, and rendering engineers to collaborate in developing the right tools, shaders, technical budgets, and art assets to hit an ideal balance of fidelity and performance to delight our players. As a Lighting Artist Intern on League, you will work with artists, designers, and technical artists to help implement lighting that supports the intended look and gameplay readability. You will also assist with setting up and testing lighting scenarios and PBR materials in-engine, then document observations and share feedback with the team. Interns will contribute to assigned improvements to lighting examples, tools, or workflow documentation with guidance, build an understanding of how lighting choices affect visual quality and performance, and apply team standards to your work. Responsibilities: Collaborate directly with Art and Design disciplines to understand desired visual behaviors and translate them into specific visual outputs Translate that direction into in-game lighting adjustments, with support from your mentor and the team Share work-in-progress results, gather feedback, and iterate on assigned lighting tasks Check that the lighting communicates the intended visual behavior during gameplay Required Qualifications: Currently enrolled in a college, university or non degree program Graduating in the 2028 calendar year Available to work full-time hours for the 12 week internship duration Real-time shading experience with GLSL, HLSL, or node-based material workflows Experience with content creation tools, such as Maya, Photoshop, and/or Substance Desired Qualifications: Experience in game development using modern engines, such as Unity or Unreal Understanding of 3D math and linear algebra Experience creating and/or lighting 3D environments and characters Experience creating bespoke materials for environments, characters, VFX, or UI Exposure to shader performance fundamentals and engine profiling tools Exposure to digital asset repositories, such as Perforce For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Work Authorization Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. General Portfolio Advice: Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio Online format is preferred (Artstation, personal websites, etc.) If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks Ensure your portfolio showcases your best work Fan Art? Sure! It shows your versatility as it relates directly to our art style Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio Applications close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience. Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming. It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Remote Only) The hourly rate for this internship is USD $40.34 per hour.
Задачи: • Создавать анимированные game-ready модели и текстуры, улучшать существующие ассеты. • Оптимизировать количество вершин, запекать high-poly в low-poly и готовить LOD.
Ищем Игрового менеджера в команду Matreshka RP — развивать процессы администрирования, управлять командой и поддерживать комфортную игровую среду. - Управление командой администраторов: постановка задач, контроль и наставничество.
— Имплементировать ассеты в Unreal Engine на различных этапах производства. — Исправлять ошибки и баги, возникающие при настройке ассетов и/или коммуницировать с партнером по сложным и нестандартным случаям.
В нашу команду требуется 3D-моделлер по пропсам для работы над игровым проектом. Что предстоит делать:
• Отличное владение Unreal Engine 5.