Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Senior As a Senior Producer, Duel Masters (DM), coordinating Game Design, Art, Editing, and Production to produce amazing looking products and experiences.
Do you have a passion for excellence with a proven track record of collaboration within a fast paced environment? We are looking for someone who can help us build and grow the future of Wizards of the Coast.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Guide and empower the team to define the vision, business, and production strategy for dozens of Trading Card Game releases.
Work with internal and external teams to break out project deliverables and scope goals accordingly, and then build, prioritize, and maintain roadmaps, schedules, and documentation.
Identify and address potential problems, resource blockers, quality concerns, and production velocity.
Build, improve, and iterate development workflow and processes to drive visibility and predictability for prioritized deliverables.
Represent the needs of Wizards with all partners and vendors; driving all relationships involved with development with minimal direction.
Craft clear, detailed, and proactive communication to all Duel Masters team members.
Deliberately balance the goals of the players, the studio and the business using data to guide the conversation.
What You'll Bring
The successful candidate has a strong mix of creative, technical, innovation, and managerial experience from the live services and/or gaming space.
Collaborative oral and written communications skills in both English and Japanese.
Deep knowledge of project management and process improvement.
Able to own a project from start to finish with minimal input from management.
Attention to detail balanced with strong drive towards delivery.
Self-motivated, high-initiative person who encourages others and fosters an ownership-mindset in the team.
Passion for continuous improvement.
What Sets You Apart
Experience with Trading Card games and/or the Japanese business environment is a bonus.
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$126,600
—
$230,500 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Нужен специалист, который уверенно работает с UE5 C++, понимает архитектуру gameplay-систем и умеет писать решения, которые можно поддерживать, расширять и переиспользовать. • Опыт участия в коммерческих игровых проектах на Unreal Engine 5;
Задачи:
— Писать игровую логику на GDScript
— Работать с 3D-сценами, освещением, постобработкой
— Проектировать и внедрять AI врагов и NPC
— Применять FSM, Object Pool, графы и другие паттерны
— Участвовать в архитектурных решениях, влиять на код-стайл и подходы
Требования:
— От 1 года коммерческой разработки на Godot
— Наличие портфолио - проекты, демки, пет-проекты
— Уверенное владение GDScript
— Опыт работы с шейдерами и 3D в Godot
— Опыт создания игрового ИИ (поведение, навигация, состояния)
— Понимание паттернов и умение их применять
— Готовность вникать в код и предлагать решения
Условия:
— Part-time (20 часов в неделю), гибкий график
— Стабильные выплаты 2 раза в месяц
— Удалённая работа без привязки к офису
— Зарплата 35 000 ₽ на руки + регулярный пересмотр зарплаты по факту выполнения задач на проекте
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Задачи:
— создавать мультипликационные клипы по реальным историям людей
— сохранять единый облик персонажа между сценами
— собирать видео под музыку
Требования:
— наличие 1–2 примеров работ
Предусмотрено тестовое задание.
Что делать: — Разрабатывать цифровые 3D-модели в соответствии с техническими требованиями и регламентами Архитектурного совета Москвы. — Создавать низкополигональные (Low Poly) модели зданий и сооружений для интеграции в сводные градостроительные планы.
Нужен специалист по 3D дизайну, выполнить небольшую работу по курсовой. Требование: вы работаете в программе Autodesk Maya, или умеете конвертировать в их файл со слоями и плагинами.
Location: Sydney, Australia
At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably. In this role, you’ll combine hands-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers.
As a
Senior VFX Technical Artist
on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability.
You will report into the Technical Art Manager of the team.
Responsibilities:
Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation.
Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-facing readability.
Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines.
Work hands-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows.
Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios.
Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time.
Required Qualifications:
Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments.
Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines.
Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints.
Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving.
Desired Qualifications:
Experience supporting large-scale multiplayer or live-service content pipelines, where consistency, scalability, and maintainability are central production concerns.
Experience developing procedural content workflows or reusable generation systems in Houdini, Unreal, or related tools.
Experience with streaming, resource, memory, or workload optimization for content-rich real-time experiences.
Familiarity with shader or engine-level development, including HLSL, C++, or comparable low-level graphics and runtime technologies.
A portfolio or reel that demonstrates technical breakdowns, reusable systems, artist-facing tools, pipeline improvements, and the impact of your work on content production.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: Tashkent, Uzbekistan
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Cooperating with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Location: Astana, Kazakhstan
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Cooperating with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Задачи:
— Писать игровую логику на GDScript
— Работать с 3D-сценами, освещением, постобработкой
— Проектировать и внедрять AI врагов и NPC
— Применять FSM, Object Pool, графы и другие паттерны
— Участвовать в архитектурных решениях, влиять на код-стайл и подходы
Требования:
— От 1 года коммерческой разработки на Godot
— Наличие портфолио: проекты, демки, пет-проекты
— Уверенное владение GDScript
— Опыт работы с шейдерами и 3D в Godot
— Опыт создания игрового ИИ (поведение, навигация, состояния)
— Понимание и применение паттернов
— Готовность вникать в код и предлагать решения
Будет плюсом:
— Опыт с LimboAI, Behavior Tree, EQS
— Работа с AnimationTree, BlendSpaces, Inverse Kinematics
— Знание интеграции AI с физикой и анимацией
— Участие в разработке изометрических или 3D-экшенов
Условия:
— 20 часов в неделю, самостоятельное планирование рабочего дня
— 35 000 ₽ на руки с регулярным пересмотром зарплаты по факту выполнения задач
— Стабильные выплаты 2 раза в месяц
— Полностью удалённая работа без привязки к офису
Проект: изометрический top-down экшен с видом от третьего лица, 3D-окружение, насыщенные бои, проработанный AI и визуальные эффекты. Игра уже в разработке, технический долг не копили.
Задачи:
— Художественный и технический контроль шотов на всех этапах производства
— Проверка соответствия шотов ТЗ, референсам и комментариям клиента
— Формирование конструктивных и понятных правок для исполнителей
— Контроль технического соответствия материалов требованиям проекта
— Сборка и подготовка мастер шотов
— Решение технических и художественных вопросов в рамках своего направления
— Оценка сложности и трудозатрат по шотам, своевременное информирование продюсера о рисках
Требования:
— Опыт работы в кино на позиции VFX супервайзер
— Уверенное владение Nuke и After Effects
— Опыт удалённой работы
— Способность прогнозировать риски
— Опыт оценки шотов: необходимого времени на работу, уровня сложности
— Художественная насмотренность, понимание композиции, света, цвета
Условия:
— Удалённая работа
— Проектная занятость
— Возможность долгосрочного сотрудничества
УдалённоГеография найма не уточнена, офис: Владивосток
Location: Gent
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Environment Artist intern to join the team and help us in crafting the high caliber games our fans have come to expect.
Responsibilities
Creating the ingame assets following the guidelines, with or without concept art. (assets involved: Trees, rocks, vegetation, props, furniture, houses, castles, weapons,…)
Creating and Baking Highpoly models, created in 3DS max or Maya / Z-brush and texturing them in substance painter (or equivalent 3D and 2D programs). Both organic and hard surface.
Work together with the other departments to supply the designers’ needs and streamline the tools and processes.
Requirements
Able to produce interesting looking assets within different styles, depending on the project, even when there is no concept art available.
Good communication skills, able to work in a team and take creative input.
Excellent feeling for shape, colour, lighting and composition. Both at Object level as at Scene level.
Basic knowledge in creating modular set pieces like walls, stairs, houses, etc..
We offer
Work within an international Larian Studios team, spread between Belgium, Canada, Ireland and Russia.
Inheritance of a totally awesome, multidisciplinary and crazy talented team to grow with.
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Guangzhou, China
关于我们
我们以玩家体验为核心,用高品质的场景创作为全球玩家带来沉浸式体验。你将与美术、策划、程序等多团队紧密协作。我们鼓励大胆创想和持续学习,期待富有热情的你加入!
岗位职责
负责游戏内环境与场景的地编美术工作,根据策划及视觉需求进行搭建;
优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化;
与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现;
关注游戏体验与美术效果,根据测试与反馈持续优化场景表现;
跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。
任职要求
本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验;
拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造;
精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力;
熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先;
有性能优化意识,能根据需求调整资源以提升交付品质和运行效率;
能高效协同多岗位共同推进项目目标;
加分项
拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分;
熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验;
有国际化、多文化团队协作经验;
英语口语流利,能阅读或编写英文技术文档。
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
#LI-DNP