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You make the game ready for marketing and record the best gameplay rush possible. - Excellent Unity developer.
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You make the game ready for marketing and record the best gameplay rush possible. - Excellent Unity developer.
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Location: Warsaw, Poland [EN] We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games. Responsibilities: Compose and dress environments to support gameplay readability, player navigation, and visual storytelling Maintain visual quality and consistency of levels according to the project's quality bar and art direction Gather and organize reference materials for environment assets Follow studio pipelines, naming conventions, and asset management guidelines Assemble and modify modular environment assets to build architectural and environmental spaces Prepare visual breakdowns, reference boards, and asset lists when required Act as production and artistic support for the Lead Level Artist Integrate environment assets and textures into the level Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming) Set up asset properties related to visuals and performance (LODs, collisions, materials) Support bug fixing and visual polish throughout production and testing Verify level quality in engine and make necessary improvements [PL] Opis stanowiska Poszukujemy doświadczonego Artysty Lokacji, który dołączy do naszego zespołu. Na tym stanowisku będziesz mieć okazję współtworzyć immersyjne i urzekające wizualnie środowiska gry. Twoja rola będzie polegać na ścisłej pracy z materiałami referencyjnymi oraz kierownictwem artystycznym, aby tworzyć poziomy spójne z atmosferą, fabułą i stylem gry. Szukamy osoby z dużym zmysłem estetycznym i umiejętnością samodzielnej pracy, która wykaże się inicjatywą w kreowaniu atrakcyjnego wizualnie świata. Twój wkład kreatywny i doświadczenie artystyczne wpłyną na najwyższą jakość wizualną naszych produkcji. Obowiązki: Komponowanie i aranżowanie przestrzeni w celu zapewnienia czytelności rozgrywki, intuicyjnej nawigacji gracza oraz opowiadania historii poprzez otoczenie Utrzymywanie jakości wizualnej i spójności poziomów zgodnie z założeniami projektu i kierunkiem artystycznym Zbieranie i organizowanie materiałów referencyjnych dla elementów otoczenia Przestrzeganie wewnętrznych procesów produkcyjnych, zasad nazewnictwa plików oraz wytycznych dotyczących zarządzania zasobami Składanie i modyfikowanie modułowych elementów otoczenia w celu budowania przestrzeni architektonicznych i krajobrazowych Przygotowywanie zestawień wizualnych, tablic referencyjnych oraz list potrzebnych obiektów w razie potrzeby Implementacja elementów środowiskowych i tekstur bezpośrednio na poziomach gry Optymalizacja poziomów pod kątem wydajności we współpracy z działem grafiki technicznej i projektowej (wywołania rysowania, poziomy szczegółowości, strumieniowanie danych) Konfiguracja właściwości obiektów związanych z wyglądem i wydajnością (poziomy szczegółowości, kolizje, materiały) Pomoc w usuwaniu błędów i dopracowywaniu warstwy wizualnej na etapie produkcji i testów Weryfikacja jakości poziomów bezpośrednio w silniku i wprowadzanie niezbędnych poprawek Requirements Understanding of architectural and natural environment composition, scale, and structure Knowledge of gameplay readability, player navigation, and visual guidance principles Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.) Strong modeling skills for modular environment assets Experience with Maya and/or Blender Experience with material blending and vertex painting systems Proficiency in Unreal Engine or similar real-time engines Experience with Substance Painter/Designer Understanding of physically based rendering (PBR) workflows and material standards Strong eye for detail and consistency with the project’s art style Ability to collaborate effectively in a multidisciplinary team Nice to have: Knowledge of material optimization techniques for real-time engines Basic understanding of lighting principles and experience adjusting lighting in real-time engines Experience with procedural tools such as Houdini is a plus Experience working on shipped titles [PL] Wymagania minimalne: Rozumienie zasad kompozycji, skali i struktury w architekturze oraz środowisku naturalnym Rozumienie jak zapewnić czytelność rozgrywki, nawigacji gracza oraz prowadzenia go za pomocą wzroku Doświadczenie w optymalizacji poziomów pod kątem silników czasu rzeczywistego (poziomy szczegółowości, wywołania rysowania, strumieniowanie danych itp.) Wysokie umiejętności modelowania modułowych elementów otoczenia Doświadczenie w pracy z programami Maya lub Blender Doświadczenie w pracy z systemami mieszania materiałów oraz malowania wierzchołków Biegłość w obsłudze Unreal Engine lub pokrewnych silników czasu rzeczywistego Doświadczenie w pracy z programami Substance Painter i Designer Rozumienie etapów pracy z fizycznym renderowaniem materiałów oraz standardów ich tworzenia Duże wyczucie estetyczne oraz umiejętność zachowania spójności ze stylem artystycznym projektu Umiejętność efektywnej współpracy w interdyscyplinarnym zespole Mile widziane: Znajomość technik optymalizacji materiałów w silnikach czasu rzeczywistego Podstawowe zrozumienie zasad oświetlenia oraz doświadczenie w jego regulacji w silnikach czasu rzeczywistego Doświadczenie w pracy z narzędziami proceduralnymi, takimi jak Houdini, będzie dodatkowym atutem Doświadczenie przy pracy nad wydanymi tytułami Benefits [EN] Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings [PL] Pakiet opieki medycznej System MyCafeteria – w tym karta MultiSport i wiele więcej Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste Lekcje języka angielskiego lub polskiego Elastyczne godziny pracy (w ramach potrzeb projektu) Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
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Location: Bucharest, Romania AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. Responsibilities A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions Lead complex, challenging, impactful game aspects with minimal oversight Analyze internal and external metrics feedback and adjust design or balance the game if necessary Contribute to prototyping, game balancing and gameplay tuning Requirements Must have experience in Game Design for first/ third person shooter games Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer Knowledge of 3D level/game design tools and editors, primarily Unreal 5 A fine attention to quality and detail, both creatively and technically Strong creative skills Excellent organization and communication skills Familiar with project management methodologies and software Passionate gamer, with a strong passion for games in general Proficiency in English (verbal, written and technical) Benefits Competitive remuneration Projects aligned with your expertise and interests Collaboration with industry leaders on AAA titles Professional growth opportunities Flexible work arrangements An environment dedicated to diversity and inclusion
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Location: Warsaw, Poland; Kraków, Poland [EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles. [PL] Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko. Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA. Responsibilities [EN] A role collaborating closely with the Game Director and Game Design team on design decisions for a large AAA first-person shooter Own, drive and communicate the vision for major design initiatives, new features, major design overhauls and hold brainstorming/playtest sessions Work closely and unify all other disciplines: engineers, artists and producers to design, tune and implement various game design directions Lead complex, challenging, impactful game aspects with minimal oversight Analyze internal and external metrics feedback and adjust design or balance the game if necessary Contribute to prototyping, game balancing and gameplay tuning [PL] Rola polegająca na ścisłej współpracy z Game Directorem oraz zespołem Game Designu przy podejmowaniu decyzji projektowych dla wielkoformatowej gry AAA z gatunku FPS (strzelanki pierwszoosobowej). Kształtowanie, rozwijanie i komunikowanie wizji głównych inicjatyw projektowych, nowych funkcji oraz gruntownych przebudów systemów gry, a także prowadzenie sesji burzy mózgów i playtestów. Ścisła współpraca i integrowanie działań innych dziedzin (programistów, grafików oraz producentów) w celu projektowania, dopracowywania i wdrażania poszczególnych założeń game designu. Samodzielne prowadzenie złożonych, wymagających i kluczowych obszarów gry z minimalnym nadzorem. Analiza informacji zwrotnej oraz wskaźników (metryk) wewnętrznych i zewnętrznych, a także dostosowywanie projektu lub balansowanie gry w razie potrzeby. Aktywny udział w prototypowaniu, balansowaniu gry oraz dopracowywaniu rozgrywki ( gameplay tuning ). Requirements [ENG} Must have experience in Game Design for first/ third person shooter games Full cycle and multi-discipline development experience with at least 1 title shipped as a game designer Knowledge of 3D level/game design tools and editors, primarily Unreal 5 A fine attention to quality and detail, both creatively and technically Strong creative skills Excellent organization and communication skills Familiar with project management methodologies and software Passionate gamer, with a strong passion for games in general Proficiency in English (verbal, written and technical) [PL] Doświadczenie w Game Designie przy grach z gatunku FPS lub TPS (strzelankach pierwszo- lub trzecioosobowych). Doświadczenie w pełnym cyklu produkcji gry ( full-cycle ) oraz pracy w multidyscyplinarnym zespole, z co najmniej jednym wydanym tytułem ( shipped title ) na stanowisku Game Designera. Znajomość narzędzi do projektowania poziomów/gier w 3D oraz edytorów, ze szczególnym uwzględnieniem Unreal Engine 5. Duża dbałość o jakość i detale, zarówno w wymiarze kreatywnym, jak i technicznym. Wysokie umiejętności kreatywne. Doskonałe umiejętności organizacyjne i komunikacyjne. Znajomość metodologii oraz oprogramowania do zarządzania projektami. Zamiłowanie do gier oraz pasja do branży gamingowej ogółem. Biegła znajomość języka angielskiego (w mowie, pismie oraz słownictwie technicznym). Benefits [EN] Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Friendly team Additional benefits – Care Bonus to cover health, educational and safety needs, MyCafeteria, corporate parties and team buildings and many more others [PL] Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych Pakiet opieki medycznej Elastyczne godziny pracy (w ramach potrzeb zespołu) Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat Przyjazny zespół Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
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Location: Belgrade, Serbia Workplace: remote Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year. We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back. You will… Lead game design in a small cross-functional team building an educational game for kids. Design core loops and moment-to-moment gameplay that are fun first and teach along the way. Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics. Design onboarding and first sessions that hook players and drive early retention. Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing. Plan live-ops: seasons, events, recurring loops and a sustainable content cadence. Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth. Define success metrics before launch, predict feature impact, and read the results with the PM and analysts. Work with the Product Manager on the roadmap and propose features that target specific metrics. Make sure educational goals are met through gameplay by collaborating with academic experts. Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping. Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements. Must have 3+ years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement and onboarding. Hands-on economy design experience: currency sources and sinks, reward curves and balancing. Ability to write GDDs, product specs and flows independently at build-ready detail. Analytics fluency: you know the core F2P metrics, can form hypotheses about a feature's impact, and can read the data after launch. Excellent English (B2+ minimum), as all meetings and documentation are in English. Strong advantage Live-ops experience: seasons, events, recurring loops and content cadence. Experience with EdTech or kids' products. AI fluency: strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping. Join us… High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech. The chance to create holistic game experiences and significant features from scratch. Internal playtesting and UX research support to back your decisions. A product with proven market success and a global user base. Tangible impact: games that positively influence children's lives worldwide. If you're a creative, data-driven game designer who knows how to make things fun, and you're excited about educational games, we'd love to hear from you! We offer… Competitive remuneration Remote work Unlimited holidays Bonuses and stock options
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Ищем технически самостоятельного разработчика, который сможет полностью закрывать разработку мобильного MVP: * оценивать концепцию и предлагать оптимальную реализацию;
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Мы ищем Middle+ / Senior Unreal Engine 5 разработчика в неанонсированный игровой проект. Нужен специалист, который уверенно работает с UE5 C++, понимает архитектуру gameplay-систем и умеет писать решения, которые можно поддерживать, расширять и переиспользовать.
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Location: Istanbul; Warsaw; Helsinki; Stockholm; Lisboa; Berlin; London; Barcelona ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This role is full remote within CET ±3h. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world. Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking one of our best hits, Crazy Kick https://play.google.com/store/apps/details?id=com.orbitalknight.ridiculousfreekick&hl=en to a new level. ROLE As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition. During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product. You will: - Build and lead your own small team, starting with around 4 people - Set clear goals and make sure the team reaches them - Lead, inspire and motivate the people working on the game - Focus first on improving core gameplay, game feel, pacing and player satisfaction - Identify what makes the game fun today and what could make it much stronger tomorrow - Monitor and improve key game metrics such as retention, playtime, engagement and monetization - Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions - Continuously improve the internal process of game creation and iteration - Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop PROFILE - 4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.) - Mobile F2P market experiences (in Design ideally), track record with a successful mobile game - A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration - A proactive, ownership-driven mindset - Strong leadership potential or previous team leadership experience - A data-driven approach to decision-making - The ability to move fast, test ideas, learn from results and iterate quickly - Strong English communication skills and the ability to align different crafts around a clear direction - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS - Best in Class compensation - Other benefits according to the country you reside.
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Location: Yerevan, Armenia We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games. Responsibilities : Compose and dress environments to support gameplay readability, player navigation, and visual storytelling Maintain visual quality and consistency of levels according to the project's quality bar and art direction Gather and organize reference materials for environment assets Follow studio pipelines, naming conventions, and asset management guidelines Assemble and modify modular environment assets to build architectural and environmental spaces Prepare visual breakdowns, reference boards, and asset lists when required Act as production and artistic support for the Lead Level Artist Integrate environment assets and textures into the level Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming) Set up asset properties related to visuals and performance (LODs, collisions, materials) Support bug fixing and visual polish throughout production and testing Verify level quality in engine and make necessary improvements Requirements Understanding of architectural and natural environment composition, scale, and structure Knowledge of gameplay readability, player navigation, and visual guidance principles Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.) Strong modeling skills for modular environment assets Experience with Maya and/or Blender Experience with material blending and vertex painting systems Proficiency in Unreal Engine or similar real-time engines Experience with Substance Painter/Designer Understanding of physically based rendering (PBR) workflows and material standards Strong eye for detail and consistency with the project’s art style Ability to collaborate effectively in a multidisciplinary team Nice to have: Knowledge of material optimization techniques for real-time engines Basic understanding of lighting principles and experience adjusting lighting in real-time engines Experience with procedural tools such as Houdini is a plus Experience working on shipped titles Benefits Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Friendly team environment; Additional benefits – care bonus to cover health, educational and safety needs.
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Location: Belgrade, Serbia We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games. Responsibilities Compose and dress environments to support gameplay readability, player navigation, and visual storytelling Maintain visual quality and consistency of levels according to the project's quality bar and art direction Gather and organize reference materials for environment assets Follow studio pipelines, naming conventions, and asset management guidelines Assemble and modify modular environment assets to build architectural and environmental spaces Prepare visual breakdowns, reference boards, and asset lists when required Act as production and artistic support for the Lead Level Artist Integrate environment assets and textures into the level Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming) Set up asset properties related to visuals and performance (LODs, collisions, materials) Support bug fixing and visual polish throughout production and testing, Verify level quality in engine and make necessary improvements Requirements Understanding of architectural and natural environment composition, scale, and structure Knowledge of gameplay readability, player navigation, and visual guidance principles Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.) Strong modeling skills for modular environment assets Experience with Maya and/or Blender Experience with material blending and vertex painting systems Proficiency in Unreal Engine or similar real-time engines Experience with Substance Painter/Designer Understanding of physically based rendering (PBR) workflows and material standards Strong eye for detail and consistency with the project’s art style Ability to collaborate effectively in a multidisciplinary team Nice to have: Knowledge of material optimization techniques for real-time engines Basic understanding of lighting principles and experience adjusting lighting in real-time engines Experience with procedural tools such as Houdini is a plus Experience working on shipped titles Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
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Мы ищем креативного продюссера / дизайнера рекламных креативов на full-time для работы с мобильной игрой в жанре midcore RPG. Задачи: — Придумывать концепции и гипотезы для рекламных креативов. — Создавать video и static ads для Meta, TikTok, Google Ads и других UA-каналов. — Работать с игровыми механиками, персонажами, UI, gameplay и различными рекламными сценариями. — Анализировать рекламу конкурентов в RPG, strategy и смежных жанрах. — Находить работающие паттерны, хуки, визуальные решения и адаптировать их под нашу игру. — Создавать большое количество вариаций успешных концептов. — Работать вместе с UA и командой игры, анализировать результаты тестов и на их основе запускать следующие итерации. — Постепенно строить внутри студии AI first pipeline производства рекламных креативов, позволяющий делать больше экспериментов быстрее и дешевле традиционного производства. — Глубоко практически использовать AI на разных этапах производства: генерация персонажей, окружения, объектов и рекламных сцен, генерация и редактирование видео, сохранение консистентности персонажей и визуального стиля, создание вариаций существующего контента, voice, sound и music generation. Требования: — Опыт создания рекламных креативов для мобильных игр. — Опыт работы с RPG, strategy, 4X, survival, midcore или близкими жанрами. — Понимание, что рекламный креатив — это в первую очередь performance инструмент, а не просто красивый ролик. — Хороший визуальный вкус и чувство динамики. — Самостоятельность: способность пройти путь от идеи до готового креатива без подробного ТЗ. — Очень высокий уровень владения современными AI-инструментами. — Готовность постоянно изучать новые модели и менять production pipeline по мере развития AI. Будет плюсом: — Опыт работы с успешными mobile gaming проектами. — Понимание основных performance метрик: CTR, IPM, CPI, ROAS. — Базовое понимание Unity и возможность самостоятельно получать необходимые игровые сцены и материалы. — Опыт автоматизации производства большого количества креативных вариаций. Условия: — Full-time. — Удаленная работа. — Долгосрочное сотрудничество. — Гибкий график, важнее результат и скорость. — Минимум бюрократии и большое влияние на организацию creative production направления. При отклике прислать портфолио рекламных креативов для мобильных игр, примеры работ для RPG / strategy / midcore игр, примеры креативов с существенным использованием AI, описание текущего AI workflow, резюме в PDF и зарплатные ожидания.
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Location: British Columbia, Canada Position Title: QA Analyst Temp Studio/Department: Everquest Employee Type: Temporary Location : Remote ( within BC, Canada) Salary Range: $18.25/hr - $22.00/hr CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn. Description The Quality Assurance Analyst is responsible for testing multiple aspects of Everquest Legends in the QA Department. This position will be responsible for: Create and execute test plans for upcoming Content and Feature releases Collaborate with other analysts and developers to ensure thorough testing Verify changes across multiple environments Identify and test for edge cases outside of expected functionality Advocate for the player experience by giving qualitative feedback Prioritize tasks as they are assigned to QA Leader In Craft Modern Techniques: Proficient in QA Methodologies and best practices Skills: Excellent written and verbal communication Proactive: Raises visibility on issues Experience: 1 year of quality assurance Knowledge: of Everquest or similar MMOs and Gameplay Bonus: Passion for games and Quality Assurance End result: Exhibits essential inter-team cooperation to ensure the game is improved and ready for customers. Culture Innovative Ownership: Be an owner, build owners We know that to succeed means to fail but fail wisely and come back better. Don’t do something just because it’s always done that way. Be open to learning from all sources and be willing to teach all. Work smart and pursue your craft with passion. Empathy: Walk in their shoes We take the time to see from the perspectives of our team members and our players. We care deeply, behave positively, and communicate candidly. Emotional intelligence allows our team to act with respect and appreciate each another (and ourselves). Collaboration: See the best idea, not have the best idea We are better together than by ourselves, so we know that a great idea can come from anywhere. We are committed to hiring the best-fitting team members who amplify our craftsmanship and inspire us all to grow. Honesty/Humility: Integrity matters We have the self-reflection to hold ourselves accountable and support those who also hold themselves accountable. Be transparent to build trust and a team that is empowered to be bold and authentic. We trust our team members and their feedback. Note: Employment Agencies: Please do not contact this job post with unsolicited services or offers Other Criteria Years of Experience, Education, and/or Certification… Knowledge of Microsoft Windows and Microsoft Office products (Outlook, Word, and Excel) Education High School Graduate or equivalent Ability to follow verbal and written instructions Strong analytical and organizational skills Working background in Quality Assurance or 1+ years in the gaming industry Working knowledge of the software development process Experience with Everquest Legends preferred Knowledge of Video Games on PC We invite you to get in the game with us and help us make exciting experiences! Be Aware of Fraudulent Recruiting Activities Ravenwake Games will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Ravenwake is an Equal Opportunity Employer.**
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Location: Montréal We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. Step Into the Multiverse: Your Next Adventure Starts Here At Wizards of the Coast , we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering® , the rich storytelling of Dungeons & Dragons® , or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventur e. Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a passionate and dedicated Principal Cinematic Animator to join the Montreal team and help bring our first AAA game to life. Reporting to the Animation Director, you will be a key contributor as we enter pre-production, focused on creating high-quality cinematic animation that integrates seamlessly with gameplay. This role focuses on interactive cinematic moments, working closely with cinematics, design, and engineering teams to deliver compelling narrative experiences both systemically and through bespoke content. What you'll do: Create high-quality cinematic animation using both motion capture and keyframe animation techniques. Collaborate with the Cinematic Director to define staging, camera work, and shot composition for cinematic sequences. Previsualize cinematic sequences to support motion capture shoots. Clean up and polish motion capture performances to a high level of fidelity. Refine facial animation, including expressions, eyelines, and hand-keyed acting beats. Craft interactive cinematic moments in collaboration with the Design team. Contribute to building and maintaining an animation library for systemic narrative content. Support implementation, maintenance, and debugging of cinematic animation systems, and help improve related pipelines and tools. What you'll bring to the team: 5+ years of professional experience in cinematic animation for games or film. Strong understanding of cinematic principles, including pacing, camera movement, shot selection, and character performance. High-level experience cleaning and polishing performance capture data. Excellent keyframe animation skills. Experience working with tools such as Unreal Engine, Maya, MotionBuilder, or comparable software. Ability to work independently and manage tasks with minimal oversight. Strong collaboration skills and the ability to work effectively across disciplines. Passion for games, storytelling, and cinematic animation. Nice to have: Experience using Unreal Engine Sequencer. Experience authoring cinematics for video games. Familiarity with rigging, skinning, or other technical animation workflows. Experience with 3D cinematography and camera work. Experience working with actors in motion capture or performance capture environments. At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status. Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator. Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
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Location: Paris Workplace: Remote ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin. ROLE With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward. - Support the Art director in the ideation and execution of the game’s vision. - Develop and optimize UX flows of new and existing features. - Create and maintain a comprehensive UI Style Bible and reusable component libraries. - Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. - Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. - Iterate quickly based on team feedback and live user data. - Propose creative ideas to boost player engagement and improve the user experience. - Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity. PROFILE - 3–5 years of UI art experience in mobile games - Proficient in Figma and Photoshop - Comfortable handling the implementation of UI and assets into Unity. - Experience building and maintaining UX/UI framework libraries within a game project - Comfortable using AI tools to accelerate prototyping and asset creation - Proactive mindset — able to identify product needs, source references, and drive solutions independently - Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail. - Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability. - Ability to work independently in a small team, organize your own work, and move features forward without heavy process. - Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces. - Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI. - Strong collaboration and communication skills. - AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work - Passion for mobile games. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside
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Location: Taipei Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: Hong Kong Type: Full Time Reports to: Sr. Director, Design The Role We are looking for a skilled VFX Artist to join our team and help create immersive, dynamic, and deeply satisfying gameplay experiences. In this role, you'll bridge the gap between art and engineering, bringing stunning visual effects, polish, and tactile gameplay feedback to life in Unity. You'll work closely with the art director, designers, artists, and engineers to develop and implement real-time effects, visual feedback systems, and environmental interactions that heighten player immersion and reinforce the impact of gameplay actions. The ideal candidate combines strong technical knowledge of Unity's rendering and shader systems with a keen artistic eye for timing, motion, and visual feedback to make every moment feel alive and rewarding. What You'll Do Implement real-time visual effects (e.g., impact feedback, slashes, dashes, explosions or magic) using Unity's VFX Graph, Particle System, and Shader Graph (or custom shaders). Collaborate with designers to amplify game feel, ensuring player actions are satisfying, readable and responsive. Optimize visual effects for performance while maintaining high artistic quality. Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows. Work with environment artists and designers to enhance environmental storytelling through lighting, VFX, and dynamic world elements. Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components. Troubleshoot rendering, lighting, and material issues and propose creative technical solutions. What We're Looking For Proven experience as a Technical Artist or VFX Artist in Unity-based game production. Solid understanding of real-time rendering, materials and shader creation. Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback. Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.) Proficiency with C# scripting to implement and control visual systems. A collaborative mindset, comfortable bridging the gap between the art and development teams. Exceptional analytical and problem-solving abilities with a proactive approach to finding solutions. Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to both technical and artistic audiences. Passion for creating high quality and deeply satisfying experiences that touches players. Curiosity and drive for continuous learning and growth. Pluses Extensive knowledge of game performance optimization and provide guidance on art assets best practices. +++ Be able to plan and maintain rendering budget with artists for individual project's requirement. ++ Ability to design and concept VFX art. ++++ Expertise with Unity’s render pipelines and the ability to customize them for specific hardware and project needs. ++ Knowledge and experience in UI animations and UI VFX. ++ Knowledge and experience in 3D animations pipeline, e.g. rigging, animating. ++ We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
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Location: Paris Workplace: OnSite About Voodoo Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. Team Blitz is a gaming platform launched by Voodoo in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.). It is leveraging Voodoo’s unique game portfolio to engage users in a fun and rewarding way. Role We are looking for a talented Game Developer, deeply passionate about gameplay, who will play a key role in the development of Blitz, our real-money gaming platform. - Create mobile games for Blitz platform - Support and contribute new ideas to game features - Write robust code to be used by millions of players around the world - Deconstruct and analyze mobile games mechanics - Iterate on each prototype thanks to the publishing feedback Profile - You are interested in hybrid / casual games and have a track record with successful mobile games - You have at least 3 years of professional experience on Unity - You have a creative and hacker mindset - You teamplay, contribute, challenge, and you are a benign listener - You have a good sense of gameplay experience and special attention to details - You speak and write English Benefits - Competitive salary upon experience - Swile Lunch voucher - Gymlib (100% borne by Voodoo) - Premium healthcare coverage SideCare, for your family 100% borne by Voodoo - Wellness activities in our Paris office - Remote days on Fridays
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Location: Tokyo We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our extremely popular TCG in Japan - Duel Masters - and our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in! This Senior Game Editor position draws on your mastery of the Japanese language, drive for thoroughness and consistency, and love of collaboration. Our team of outstanding editors collaborates to ensure that all text elements of Duel Masters card sets and related materials meet our quality standards for gameplay, player experience, rules accuracy, grammar, punctuation, and clarity. At Wizards, we believe diversity of experience is fundamental to creating accessible and fun gaming experiences for all of our players. We encourage everyone to consider being a part of our team. *Please submit any work portfolio as cover letter attachment* What You'll Do: Craft the language of Duel Masters. Lead the team of internal and external editors plus the rules manager, owning the presentation and technical implementation of each new card's wording in Japanese. Ensure all cards and mechanics in upcoming releases adhere to the team’s current philosophies, balancing historical precedents with innovation and player understanding. Make the final call on all text for cards and packaging. Support creative text development. Collaborate with the teams providing creative and gameplay goals of each card, and ensure card names, flavor words, and flavor text align with and reinforces those goals. Keep a sharp eye on quality. Lead the proofreading process on cards and packaging for content concerns, text errors, layout inconsistencies, and typographical anomalies. Shape tomorrow’s Duel Masters cards today. Plan out and optimize all future work with an eye towards efficient resource management, and schedule adherence. Engage with Game Designers to understand and improve potential new game mechanics in future sets. Compose, maintain, and expand upon workflow documentation. What You'll Bring: At least 1 year of professional experience at a Senior Level in editing, game writing, or comparable work; or 3+ years of experience with some project lead experience. Strong content editing and proofreading skills, plus attention to detail. Deeply collaborative outlook and the confidence and trust to work with others, balanced with proven communication skills in Japanese and English. Flexible, adaptable, and creative, with a constant appetite for knowledge. Ability to lead and manage multiple tasks, teams, and projects simultaneously. Familiarity with Smartsheet, Microsoft Office (esp. Word), Adobe Suite (Acrobat, InDesign), and/or Confluence. Experience playing or interacting with Trading Card Games or various other kinds of games. Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
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Location: Limassol Cyprus Workplace: OnSite About the product Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale. Why this role exists Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today. 🎯Our mission: create a reliable foundation for product development — simple, fast, and high-quality — so that game features can be built without friction. Right now we have two codebases (C++ mobile, C# Unity), slow developer iteration cycles, UI that only engineers can touch, and technical constraints that limit what we can ship. This hire is part of the team that will fundamentally solve these problems — and make sure they never come back. What you'll work on Your area of ownership spans the full client platform stack: - Framework core and LibRocket integration - Game engine layer and cross-platform support - Tooling for artists, animators, and UI/UX specialists - Build pipeline, CI, and test infrastructure - App initialization and startup performance - Debug tooling and observability - Developer regulations and documentation Near-term tasks in the backlog include: building an extensible asset loader, reducing nullptr risk, improving code testability, lowering the cost of adding debug functionality, and moving to a unified build pipeline. Alongside this, the team is validating an experiment that may lead to building a new client from scratch — a significant greenfield opportunity. The north star We're working toward a single codebase across all platforms, where business logic is engine-agnostic and platform-specific code lives only at the framework level. Features will be isolated modules with explicit interfaces and dependencies. Artists and animators will be able to see their work in the game without a developer in the loop. The game will react to player actions instantly — no spinners, no rollbacks. And no waiting on store review to ship fixes. That's where we're going. Your job is to help get us there. Who you are We're looking for an engineer who goes deeper than the task description. When given a problem, you dig for the root cause before proposing a solution. You think in products: MVP first, iterate, measure against real metrics. You design APIs that don't become roadblocks six months later. - Self-directed: you work from a problem statement, not a step-by-step spec - Product-minded: you decompose work into deliverable slices and validate assumptions early - Strong system designer: your APIs are clean, flexible, and future-proof - Proactive: you identify problems others have accepted and propose solutions - Communicates clearly in Russian: your day-to-day communication with your direct team - Communicates clearly in technical English: written RFCs, code review, cross-team discussion We're not looking for someone who wants a clearly scoped ticket to execute, or someone whose primary motivation is building gameplay features. This team builds the platform that makes gameplay possible. Requirements - 3+ years of C++ (17+) or similar experience in a client application at a product company - Strong grasp of design principles and patterns (and knowing when not to use them) - Experience with task decomposition and iterative delivery - Proficiency in technical English (reading docs, writing RFCs, async collaboration) Nice to have - Active use of LLMs in your work to significantly boost your productivity - Experience with game engines or framework-level development - Commercial experience with Cocos2d-x - Experience with Unity (C#) - Familiarity with cross-platform build systems (CMake, CI pipelines) How we work You'll receive a problem, not a ticket. You're expected to explore the context, identify the root cause, propose and align on a solution, ship it, and then verify it worked based on feedback and metrics. Delivery is incremental: proof of concept to validate a hypothesis, then a full solution. Predictability matters as much as output. After 12 months, a great hire here is fully autonomous — picking up problems that span both technical and product dimensions, delivering in predictable increments, and raising the capability of the people around them. Why join Scorewarrior - Onsite work in Limassol, Cyprus: We aim to provide a comprehensive benefits package that supports both your professional growth and comfortable life in Cyprus. You will work from our modern offices in Limassol, surrounded by a highly professional and passionate team that truly enjoys what they do. - Stable and transparent compensation, 13th salary, a bonus after successfully passing probation - Additional paid days (sick leaves, Christmas holidays, corporate conferences and events) - Full relocation coverage for you and your family, if not in Cyprus yet - Monthly allowance for preschool, school, and university expenses for employees’ children - Access to courses, learning platforms, and professional resources - Company-funded professional and language courses, books, and certifications - Access to gyms and sports facilities via SportBenefit - Private health insurance for you and your family members Interview process 1 HR screening A conversation about your background, motivations, and what you're looking for. We'll also walk you through the role and answer your questions about the team and the product. 60 min · Video call 2 Experience-based interview A deep-dive into your past work with the team lead. We'll talk through specific decisions you've made, how you approach system design, and how you've handled ambiguous or cross-cutting problems. 90 min · Video call 3 Test task A practical assignment that reflects the kind of work you'd actually do on the team. Async · Reviewed with feedback 4 Test task review We walk through your test task together and explore how you broke down the problem, what tradeoffs you made, and how you'd iterate. This is also where we discuss how you work end-to-end — from understanding a problem to verifying the outcome. 90 min · Video call or On-site interview 5 Behavioral interview We talk through how you work, make decisions, and collaborate in real situations from your experience. Expect questions about how you've handled technical disagreements, navigated unclear requirements, or driven something forward under pressure. 90 min · Video call or On-site interview 6 Final interview A conversation about the bigger picture — where the company and the platform are going, your long-term goals, and how the two fit together. 60 min · Video call or On-site interview