Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Step Into the Multiverse: Your Next Adventure Starts Here
At
Wizards of the Coast
, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion,
forges
friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether
it's
through the strategic depth of
Magic: The Gathering®
, the rich storytelling of
Dungeons & Dragons®
, or
our AAA digital game studios,
we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms,
we're
seeking
passionate, curious, and innovative minds
to join the adventur
e.
Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a passionate and dedicated Principal Cinematic Animator to join the Montreal team and help bring our first AAA game to life.
Reporting to the Animation Director, you will be a key contributor as we enter pre-production, focused on creating high-quality cinematic animation that integrates seamlessly with gameplay. This role focuses on interactive cinematic moments, working closely with cinematics, design, and engineering teams to deliver compelling narrative experiences both systemically and through bespoke content.
What you'll do:
Create high-quality cinematic animation using both motion capture and keyframe animation techniques.
Collaborate with the Cinematic Director to define staging, camera work, and shot composition for cinematic sequences.
Previsualize cinematic sequences to support motion capture shoots.
Clean up and polish motion capture performances to a high level of fidelity.
Refine facial animation, including expressions, eyelines, and hand-keyed acting beats.
Craft interactive cinematic moments in collaboration with the Design team.
Contribute to building and maintaining an animation library for systemic narrative content.
Support implementation, maintenance, and debugging of cinematic animation systems, and help improve related pipelines and tools.
What you'll bring to the team:
5+ years of professional experience in cinematic animation for games or film.
Strong understanding of cinematic principles, including pacing, camera movement, shot selection, and character performance.
High-level experience cleaning and polishing performance capture data.
Excellent keyframe animation skills.
Experience working with tools such as Unreal Engine, Maya, MotionBuilder, or comparable software.
Ability to work independently and manage tasks with minimal oversight.
Strong collaboration skills and the ability to work effectively across disciplines.
Passion for games, storytelling, and cinematic animation.
Nice to have:
Experience using Unreal Engine Sequencer.
Experience authoring cinematics for video games.
Familiarity with rigging, skinning, or other technical animation workflows.
Experience with 3D cinematography and camera work.
Experience working with actors in motion capture or performance capture environments.
At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.
Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Задачи:
— создание персонажных и скелетных 2D-анимаций;
— работа с VFX;
— риггинг и оптимизация анимаций;
— подготовка анимационных секвенций;
— использование AI-инструментов;
— взаимодействие с арт-командой.
Требования:
— уверенное владение Spine, After Effects, Photoshop;
— опыт скелетной анимации, VFX и риггинга;
— понимание принципов анимации и оптимизации;
— опыт работы с AI-инструментами, такими как Kling, Nano Banana, ChatGPT и др.;
— опыт в gamedev, приветствуется опыт в iGaming/casino;
— наличие портфолио обязательно.
Blender Animator
Задачи:
— Персонажная анимация и сборка сцен в Blender.
— Работа с позами, мимикой и взаимодействием персонажей.
— Настройка симуляций одежды, тканей и жидкостей.
Требования:
— Опыт персонажной анимации в Blender и портфолио.
— Понимание движения, тайминга и выразительности поз.
Environment Artist
Задачи:
— Создание и сборка интерьеров и экстерьеров.
— Моделирование и текстурирование окружения и реквизита.
— Работа с материалами, светом и атмосферой сцен.
Требования:
— Опыт работы в Blender, чувство композиции и портфолио с примерами окружения.
Character Artist
Задачи:
— Создание и доработка стилизованных 3D-персонажей.
— Работа с анатомией, лицами, причёсками, одеждой и аксессуарами.
— Подготовка моделей к риггингу и анимации.
Требования:
— Понимание анатомии, топологии, UV и текстурирования, а также портфолио с персонажами.
Для всех позиций
— Опыт работы в Blender обязателен.
— Опыт работы в Houdini, Unity, ZBrush, Adobe Substance 3D и Marvelous Designer приветствуется.
— Умение работать по референсам и выдерживать визуальный стиль проекта.
— Внимание к деталям и готовность работать с обратной связью.
— Комфортная работа с тематикой NSFW / 18+.
Условия
— На старте — проектное сотрудничество или постоянная работа.
— Оплата за выполненные задачи; стоимость и объём согласовываем заранее.
— Предоставляем необходимые исходные материалы, доступные ассеты и референсы.
Для отклика отправьте портфолио, укажите интересующую позицию, вашу доступность и желаемую ставку. Если работаете в нескольких направлениях — расскажите об этом.
УдалённоГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
The Role:
— Create 30–50 second 3D Shorts
— Handle animation, environments, lighting and rendering in Blender
— Work from completed scripts, voiceovers and storyboards
— Produce at least 6 videos per month
You Should Have:
— Strong Blender and character-animation skills
— Great storytelling, pacing and composition
— Ability to show emotion through animation
— Reliable communication and delivery
We Offer:
— $1,000–$2,000/month depending on quality, speed and experience
— Consistent, long-term work
— Flexible schedule
— Clear feedback and production systems
— Opportunity for the best animator to become our future Team Lead
Задачи:
— создание 2D анимации персонажей в стиле 8bit/pixelart
— создание чистых, увлекательных анимаций для сторителлинга
Требования:
— умение работать с 2D анимацией персонажей в стиле 8bit/pixelart
— предпочтение коммуникации на английском языке
Условия:
— оплата $170 за 10 коротких видео (40-60 секунд)
— до $200 за отличное качество и плавное сотрудничество
— при успешной работе возможна организация ежемесячной оплаты
— работа в часовом поясе CET
— четкая коммуникация, структурированные брифы и референсы, надежная рабочая среда
Задачи:
- Анимация игровых объектов, окружения и интерфейса
- Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
- Подготовка и экспорт анимаций для Cocos2d
- Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
- Уверенное владение Spine
- After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
- Понимание принципов анимации: тайминг, ease in/out, вес и инерция
- Работа с костями, мешами и деформациями, подготовка графики под анимацию
- Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
- Опыт над казуальными играми и создания рекламных роликов
- Анимация с помощью AI-инструментов, владение ComfyUI
- Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Задачи:
- Анимация игровых объектов, окружения и интерфейса
- Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
- Подготовка и экспорт анимаций для Cocos2d
- Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
- Уверенное владение Spine
- After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
- Понимание принципов анимации: тайминг, ease in/out, вес и инерция
- Работа с костями, мешами и деформациями, подготовка графики под анимацию
- Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
- Опыт над казуальными играми и создания рекламных роликов
- Анимация с помощью AI-инструментов, владение ComfyUI
- Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Задачи:
- Анимация игровых объектов, окружения и интерфейса
- Создание маркетинговых видео: анимация, монтаж, работа со звуком, адаптация под форматы
- Подготовка и экспорт анимаций для Cocos2d
- Взаимодействие с разработчиками и проверка анимаций в игре
Требования:
- Уверенное владение Spine
- After Effects + видеоредактор (Premiere Pro, DaVinci Resolve или аналог)
- Понимание принципов анимации: тайминг, ease in/out, вес и инерция
- Работа с костями, мешами и деформациями, подготовка графики под анимацию
- Понимание технических ограничений игровой анимации и её оптимизации
Будет плюсом:
- Опыт над казуальными играми и создания рекламных роликов
- Анимация с помощью AI-инструментов, владение ComfyUI
- Спецэффекты, уверенный Photoshop, опыт анимаций в Cocos2d
Задачи:
— Полный цикл создания игровых 3D-моделей персонажей на основе утвержденных концепт-артов: моделирование, создание UV-развертки, текстурирование в аниме-стилистике, риггинг, создание лицевых шейпов, а также оптимизация моделей;
— Подготовка материалов для портирования ассетов в игровой движок;
— Тесное взаимодействие с командой 3D и 2D-арта.
Требования:
— Опыт создания 3D аниме-персонажей от 1 года;
— Умение настройки весов и рига персонажа;
— Практика создания и настройки пресетов лицевых шейпов;
— Опыт текстурирования персонажей в аниме-стилистике (Hand-Painted);
— Уверенное владение профильным ПО: Blender, Adobe Photoshop, Substance Painter.
Условия:
— Удаленная работа full-time;
— Достойная и стабильная оплата труда;
— Бонусы за успехи на проекте;
— Возможности для профессионального и карьерного роста;
— Свобода экспериментам и необычным решениям;
— Честный и понятный процесс работы без бюрократии.
REMOTE Ищем 3D-аниматоров для постоянной долгосрочной работы над короткими YouTube-видео. Оплата: $60 за 30 секунд анимации. Объём: постоянный, количество роликов зависит от вашей скорости и загрузки. В среднем наши аниматоры делают около 5 видео в неделю.
Что нужно делать:
— собирать сцену и окружение;
— ставить динамичную камеру;
— анимировать персонажей;
— выставлять свет и делать финальный рендер.
Сценарий, озвучка и основные персонажи предоставляются. Большая часть анимации персонажей делается через Mixamo, поэтому сложная ручная анимация не требуется. Ассеты можно использовать готовые. Примеры необходимого уровня и стиля прикреплены.
Нам особенно важно умение максимально точно повторять динамику, камеру и визуальный стиль референсов.
Бесплатного тестового задания нет. Если у вас сильное подходящее портфолио — сразу даём полноценное оплачиваемое задание. Обязательно присылайте портфолио сразу при отклике.
Задачи:
- создание анимаций персонажей на игровом поле: idle, атаки, способности, получение урона, победа, поражение и другие состояния;
- сборка и анимация полноценных игровых сцен с участием одного или нескольких персонажей;
- анимация сцен с учетом композиции, ритма и ключевых смысловых акцентов;
- подготовка и оптимизация анимаций с учетом технических требований мобильной разработки;
- экспорт материалов и их передача для интеграции в Unity;
- взаимодействие с 2D-художниками, VFX-дизайнерами и арт-директором;
- доработка анимаций по результатам ревью.
Требования:
- уверенное владение Spine 2D;
- опыт создания как коротких игровых анимаций, так и полноценных сцен;
- знание основных принципов классической анимации;
- хорошее понимание тайминга, динамики, работы с весом и силуэтом;
- умение передавать характер, эмоции и взаимодействие персонажей через движение;
- понимание композиции, постановки кадра и визуального повествования;
- уверенная работа с ригами, мешами, скиннингом и IK;
- умение правильно и аккуратно настраивать псевдо 3д;
- умение работать в рамках заданного визуального стиля и технических ограничений;
- внимательность к деталям, соблюдение сроков и готовность работать с обратной связью.
Будет плюсом:
- понимание пайплайна производства 2D-анимации для мобильных игр;
- опыт анимации VFX;
- умение работать с инструментом физики;
- художественная база и понимание анатомии.
Условия:
- сдельная форма оплаты;
- удаленная работа;
- объем загрузки и ставка обсуждаются индивидуально.
Для отклика необходимо прислать портфолио с примерами персонажных анимаций и полноценных сцен, кратко описать свой опыт и указать желаемую ставку.
Данная вакансия предусматривает выполнение кандидатом бесплатного тестового задания.
Location: Serbia; Almaty; Armenia
Workplace: remote
ABOUT YOU
We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline — from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
RESPONSIBILITIES
Develop and maintain animation systems for quadruped characters
Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
Create and configure IK/FK, Full Body IK, and procedural animation systems
Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
Configure blending, additive animations, sync groups, and transitions
Work with IK Rig / IK Retargeter and adapt animations between different skeletons
Work with motion capture data, cleanup, and retargeting
Create and maintain Control Rig tools
Fix foot sliding, popping, IK, and blending artifacts
Optimize Animation Blueprints, Control Rig, and skeletal animation systems
Develop and maintain animation systems for multiplayer projects
Work with networked locomotion, prediction, and reconciliation
Synchronize Montages and locomotion states in networked gameplay
Collaborate with animators, game designers, and programmers
Develop and improve the animation pipeline and internal tools
REQUIREMENTS
5+ years of experience in technical animation / gameplay animation
Hands-on experience with quadruped characters
Portfolio with quadruped animation examples — required
Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
Solid understanding of animal biomechanics and quadruped locomotion
Experience with rigging, skinning, and skeleton setup
Experience with motion capture pipelines
Experience with Maya, MotionBuilder, or a similar DCC tool
Understanding of root motion, animation curves, notifies, montages, additive animation
Experience debugging and optimizing animation systems
Understanding of the differences between local and replicated character state
Understanding of which animation states/variables should be calculated locally versus driven by replicated gameplay state
Understanding of latency, desync, animation popping issues, and ways to minimize them
Conversational English
Experience working on AA or AAA game projects
NICE TO HAVE
Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
Motion Matching / Pose Search
Full Body IK / procedural locomotion
Python / scripting
C++ in Unreal
Building animation tools
Experience optimizing NPC crowds / large numbers of skeletal meshes
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
Задачи:
— Анимировать 2 видео в месяц длительностью 15–25 минут каждое (некоторые короче)
— Обеспечивать визуальное сопровождение: создавать анимацию, добавлять звуковые эффекты и сдавать готовое видео в 1080p с исходными файлами проекта
— Создавать персонажей эпохи Позолоченного века в стиле 2D плоской анимации, поддерживая единый стиль во всех видео
— Поддерживать удержание зрителя на протяжении всего видео с помощью ритма, монтажных склеек, постановки сцен, визуальных крючков и звуковых эффектов
Требования:
— Умение создавать анимацию в стиле Agent Flappy (пример: https://www.youtube.com/@AgentFlappy)
— Наличие портфолио обязательно
— Готовность выполнить оплачиваемое тестовое задание на 20 секунд за $20
Условия:
— Оплата $200 за готовое видео
— 2 видео в месяц до монетизации канала
— После монетизации объем работы увеличивается до 4–6 видео в месяц
— Бонусы за просмотры и объем начинаются после монетизации
— Возможность постоянной работы в команде при успешном сотрудничестве
Дополнительно:
— Предоставляются сценарий, озвучка и референсы
— Требуется творческий подход и готовность к сотрудничеству
— Тестовое задание оплачивается и входит в оплату первого видео
Location: Dublin
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Associate Lead Cinematic Animator to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Partner with the Leads Cinematic Animators to develop, refine and champion the studio's Cinematics Animation style in alignment with our Animation Director and Head of Animation
Mentor, lead, and grow a team of high performing cinematic animators in Dublin
Ensure the quality and visual goals of cinematic animations are met through clear actionable feedback and creative problem solving
Take part in technical research and help push the boundaries of our cinematic features and processes
Work alongside production and leadership to deliver on production plans and schedules
Communicate and collaborate with adjacent teams to improve and refine studio pipelines
Requirements
5+ years working in cinematic animation
2+ years experience as a team lead or manager
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Experience in both MoCap and Keyframe Animation
Experience working in game engines, with a solid understanding of cinematic systems
Expert in Maya
Solid experience with technical feature development
Solid experience in visual storytelling, cinematography, staging and acting
Experience with Autodesk Flow
Nice to haves
Mocap performance direction
MEL/Python Scripting
Experience with working with outsourcers
Experience with gameplay animation systems
Experience as a Cinematic Artist (scenes work, layout, cameras, storytelling)
What we Offer
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organised by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
Location: Almaty, Kazakhstan
Workplace: OnSite
WHY WORK AT HIGGSFIELD AI?
Higgsfield AI is the fastest-scaling generative AI company in history, hitting $1B in annual revenue run rate, 30M+ users worldwide, 6M+ generations per day, and powering 390 of Fortune 500 brands.
We're building at the absolute frontier of AI-powered video creation and next-generation creative tools. Joining Higgsfield means becoming part of a high-impact team shaping the future of AI-native experiences, at a company that isn't just moving fast, but rewriting what fast looks like.
WHAT YOU'LL DO
- Develop visual concepts for animated projects: characters, environments, and key moods
- Design characters — from exploration sketches to turnarounds and expression sheets
- Create background art that defines the world, lighting, and atmosphere
- Build style frames that set the artistic direction for the team
- Work closely with the creative director and animation team, iterate fast
- Experiment with AI-assisted workflows where they add speed or quality
WHAT WE'RE LOOKING FOR
- Strong portfolio in character design and/or environment art for animation — this matters more than your CV
- Solid foundation in composition, color, lighting, and anatomy
- Flexibility across visual styles
- Photoshop, Procreate, or equivalent; 3D tools are a plus
- Understanding of animation pipelines
- Curiosity about generative AI tools — openness matters more than expertise
WHAT WE OFFER
- Cutting-edge projects at the intersection of animation and GenAI
- High creative ownership and a fast team without bureaucracy
- Competitive compensation, remote-friendly format
HOW TO APPLY
Send your portfolio (Behance, ArtStation, or PDF) and a few words about projects you're most proud of. Portfolio first, we review every single one.
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Step Into the Multiverse: Your Next Adventure Starts Here
At
Wizards of the Coast
, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion,
forges
friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether
it's
through the strategic depth of
Magic: The Gathering®
, the rich storytelling of
Dungeons & Dragons®
, or
our AAA digital game studios,
we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms,
we're
seeking
passionate, curious, and innovative minds
to join the adventur
e.
Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a passionate and dedicated Principal Cinematic Animator to join the Montreal team and help bring our first AAA game to life.
Reporting to the Animation Director, you will be a key contributor as we enter pre-production, focused on creating high-quality cinematic animation that integrates seamlessly with gameplay. This role focuses on interactive cinematic moments, working closely with cinematics, design, and engineering teams to deliver compelling narrative experiences both systemically and through bespoke content.
What you'll do:
Create high-quality cinematic animation using both motion capture and keyframe animation techniques.
Collaborate with the Cinematic Director to define staging, camera work, and shot composition for cinematic sequences.
Previsualize cinematic sequences to support motion capture shoots.
Clean up and polish motion capture performances to a high level of fidelity.
Refine facial animation, including expressions, eyelines, and hand-keyed acting beats.
Craft interactive cinematic moments in collaboration with the Design team.
Contribute to building and maintaining an animation library for systemic narrative content.
Support implementation, maintenance, and debugging of cinematic animation systems, and help improve related pipelines and tools.
What you'll bring to the team:
5+ years of professional experience in cinematic animation for games or film.
Strong understanding of cinematic principles, including pacing, camera movement, shot selection, and character performance.
High-level experience cleaning and polishing performance capture data.
Excellent keyframe animation skills.
Experience working with tools such as Unreal Engine, Maya, MotionBuilder, or comparable software.
Ability to work independently and manage tasks with minimal oversight.
Strong collaboration skills and the ability to work effectively across disciplines.
Passion for games, storytelling, and cinematic animation.
Nice to have:
Experience using Unreal Engine Sequencer.
Experience authoring cinematics for video games.
Familiarity with rigging, skinning, or other technical animation workflows.
Experience with 3D cinematography and camera work.
Experience working with actors in motion capture or performance capture environments.
At Wizards, we believe in the magic of diversity—great ideas come from unique perspectives. We are committed to building an inclusive, welcoming workplace where everyone belongs. Wizards is an equal opportunity employer and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, marital status, or any other legally protected status.
Wizards will provide reasonable accommodations with the application process, upon your request, as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact your recruiter or coordinator.
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.