— создавать игровые и интерфейсные VFX: действия, награды, усиления, взаимодействия и игровые события; — готовить текстуры, материалы и анимации, настраивать эффекты в игровом движке;
Задачи:
— Создание 2D pixel Art для проекта в жанре стратегии с большим разнообразием рецептов для крафта.
— Разработка визуальных элементов строительства базы в апокалиптическом сеттинге.
Условия:
— Возможность договориться по условиям работы.
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Location: Warszawa, Poland
Workplace: hybrid
At
11 bit studios
, we're looking for an
Expert Technical Animator
who enjoys working at the intersection of animation and technology. You'll have the opportunity to design and develop animation systems in Unreal Engine, tackle technical challenges and help bring characters, creatures and machines to life.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Creating gameplay animations for characters, machines and animals, including locomotion, traversal, melee and ranged combat, interactions and narrative sequences.
Working with both keyframe animation and motion capture data.
Implementing and iterating on animations in Unreal Engine.
Collaborating with designers, artists and other team members to develop animation solutions and pipelines for the project.
What will help you succeed in this role?
A versatile animation skill set, covering keyframe animation, motion capture, rigging and skinning.
Advanced knowledge of Animation Blueprints, including the ability to design and develop animation systems using Animation Notifies, Sequences and Montages.
Knowledge of Control Rig and Physics Rigs in Unreal Engine, including creating Physics Assets for skeletal meshes, as well as skinning.
At least 4 years of professional experience in game animation.
At least one shipped game title.
Strong proficiency in Unreal Engine.
Experience with Blender, Maya or MotionBuilder.
Understanding of how animation supports gameplay and the ability to use it to achieve broader game design goals.
A proactive and independent approach to work, including research, seeking context and proposing your own solutions.
Openness to feedback and the ability to collaborate with others to find the best solutions.
Nice to have
Polish language skills sufficient for effective communication within the team.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
ГибридWarszawa, Poland; relocation budget for candidates from abroad
Location: Warszawa, Poland
Workplace: hybrid
We're looking for an
Expert Technical Artist
to join our team at
11 bit studios
. In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges.
Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game.
Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures.
Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer.
Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision.
Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay.
Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners.
What will help you succeed in this role?
At least 4 years of professional experience as a Technical Artist in PC or console game development, preferably on 3D FPP or TPP projects.
Advanced knowledge of Unreal Engine architecture and its tools, including Material Editor, Niagara, PCG, HLSL, Blueprints and Virtual Textures / RVT.
Experience with Houdini and/or Unreal PCG, including the ability to create procedural generators and tools that streamline Environment Art and Level Art workflows when building large-scale natural environments.
Strong understanding of open-world optimization, including the ability to identify and resolve GPU and CPU performance bottlenecks in large-scale environments.
Proficiency in Python or C++ for developing plugins, editor tools (including Editor Utility Widgets) and pipeline automation.
Strong knowledge of 3D asset pipelines, including texture baking, PBR, LODs, UV mapping and asset import/export workflows using DCC tools such as Blender, Maya, Houdini or Substance.
Experience creating and optimizing complex environment shaders that respond to gameplay mechanics, such as snow accumulation, wetness and wind.
Understanding of the visual and performance requirements of FPP and AA games, including how to balance close-up visual detail with performance across large open-world environments.
Familiarity with the latest Unreal Engine features and current trends in real-time graphics optimization.
A proactive approach to problem-solving, including independently identifying issues, researching potential solutions and proposing practical technical improvements.
Patience and the ability to share technical knowledge with artists, support their daily work and develop tools that improve their workflows and quality of life.
Nice to have
Polish language skills sufficient for effective communication within the team.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Команда, работающая над MMO с открытым миром в сеттинге эпохи паруса, усиливает арт-направление и ищет Middle 3D художника. 💎 Моделирование элементов открытого мира: острова, постройки, окружение.
Задачи:
— Выполнение проектной работы по 3D-моделированию.
— Создание различных low-poly моделей, включая пропсы, окружение, здания и индустриальные объекты.
— Работа в стиле аккуратного лоу-поли.
Условия:
— Проектная занятость с оплатой в виде процентной составляющей от проекта.
— Выплата вознаграждения происходит не сразу, все условия и детали обсуждаются открыто перед началом работы.
— Связь свободная, без лишних созвонов, все обсуждения ведутся текстом в чате.
— Удалённый формат работы без жёсткого графика, задачи можно выполнять в любое удобное время.
Location: Istanbul
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Voodoo is creating a new Studio with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development.
The Studio is working on refreshing and expanding one of our top legacy games. This game has already achieved great success, and we're eager to build on that momentum to (i) deploy learnings to more portfolio games and (ii) obtain a moonshot outcome; Paper.io http://Paper.io & Hole.io http://Hole.io are good such past examples.
ROLE
With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.
Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create high-quality 2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup and integrate scenes in Unity.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Good UI experience
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- Fluent in English.
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
ГибридWarszawa, Poland; relocation budget for candidates from abroad