Location: Москва
Workplace: гибкий
VK — это более 200 технологичных проектов, больше 15 000 сотрудников и безграничные возможности проявить себя. Мы делаем современные и быстрые интернет-сервисы, доступные каждому.
Задачи
Сформировать целевые KPI: ARPU, ARPPU, конверсия в платёж, доля платящих, LTV, ROI. Привязать их к этапам воронки — первый вход → первый платёж → повторные покупки
Составить дорожную карту монетизации по кварталам: какие механики внедрять первыми, какие A/B‑тесты запускать
Сегментировать аудиторию для разных подходов: новички, возвращающиеся игроки, платящие, «киты». Для каждого сегмента — отдельные гипотезы и метрики успеха
Проработать итерационные механики: бустеры, пропуска, боевые пропуски/ивент‑пассы, сезонные предложения, «лестницы наград» с платными опциями
Контролировать и оптимизировать дашборды,
когортный анализ, воронки, отток, средний чек, частоту покупок,
сбор и обработку данных: события в игре и на витрине, сессии, клики, отказы, ошибки платежей
Регулярно делать ретроспективы: что сработало, где просели метрики, какие гипотезы брать в бэклог
Согласовывать с продуктовой командой подходы, гипотезы и реализацию
Планировать спринты, демо, ретроспективы, отчётность, согласования с бизнесом
Требования
От четырёх лет работы в монетизации (Head of
Monetization, Lead Game Designer / Product Manager Monetization)
Глубокое понимание психологии монетизации free-to-play (F2P) игр,
механик gacha, battle pass, ресурсоемких воронок
Продвинутое владение продуктовой и игровой аналитикой
Экспертиза в проведении A/B-тестов
Понимание особенностей аудитории социальных сетей,
платформ интеграции (API соцсетей) и веб-платежей
Способность находить баланс между финансовой отдачей и комфортом игрока
без агрессивного «выжигания» базы
Умение работать со сложными многокомпонентными экономическими
системами
Качественное взаимодействие с геймдизайнерами,
продюсерами, аналитиками и маркетологами
Будет плюсом
Опыт работы в монетизации социальных/браузерных игр или финтехе.
-Разрабатывать инструменты для преобразования исходных данных в готовые 3D-модели и сцены. -Создавать алгоритмы генерации и трансформации объектов на основе заданных правил и условий.
Location: JP - Tokyo, Japan
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical VFX Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
Create performant VFX in Unity while maintaining intended artistic direction.
Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
Iterate on Unity 3D scene implementation to finalize product and creative requirements.
Create performant graphics shaders for beautiful visuals.
Facilitate communication and collaboration between art and engineering.
Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment.
Qualifications
3+ years as a Technical Artist or similar role creating VFX
Excellent communication, interpersonal, and organizational skills.
Experience in Python, C#, HLSL, or similar scripting languages.
Experience in modern 3D game engines such as Unity 3D.
Knowledge of optimization and performance profiling of real-time 3D content, VFX, and pipelines for mobile platforms.
Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling.
Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work.
Professional-level English for daily verbal and written communication.
Plus If...
BS or MS degree in design, games-related or technical field.
Solid artistic skills (color, shape, light, motion).
Experience collaborating within a multi-person game studio.
Experience writing shaders (HLSL or GLSL).
Experience developing tools for artists or designers.
Fluency in Japanese.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: JP - Tokyo, Japan
Pokémon GO is the global gaming sensation that has been downloaded over 1 billion times and named “Best Mobile Game” by the Game Developers Choice Awards and “Best App of the Year” by TechCrunch. Pokémon GO follows Scopely Explore’s mission of encouraging outdoor exploration, exercise, and significant social interactions, and has grossed over $6B in revenue since its debut in 2016. In order to delight our millions of players across the globe, the Pokémon GO team requires motivated and skilled individuals to develop new features and look for creative ways to optimize a continually growing game.
We are seeking a Technical Artist with creative and technical expertise to help across a variety of live-game challenges and features. This is a hybrid role, with three days per week on-site at our Tokyo studio. You will work with cross-functional partners and bridge technical and creative aspects of game development. You will leverage your curiosity and passion for mobile games to develop best in class game features.
Responsibilities
Collaborate with art, design, engineering, and product teams to build features and solve creative problems.
Build rapid prototypes of experimental features using Unity 3D or other mobile platform tools.
Iterate on Unity 3D scene implementation to finalize product and creative requirements.
Create performant graphics shaders for beautiful visuals.
Facilitate communication and collaboration between art and engineering.
Leverage AI to accelerate prototyping, content creation, and problem-solving while maintaining quality and sound judgment.
Qualifications
3+ years as a Technical Artist or similar role.
Excellent communication, interpersonal, and organizational skills.
Experience in Python, C#, or similar scripting languages.
Experience in modern 3D game engines such as Unity 3D.
Knowledge of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms.
Knowledge of generative AI tools and utilization in Tech Art workflows such as prototyping and tooling.
Familiarity across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.
Experience in agentic AI workflows that amplify your Technical Art skills, with the ability to read, debug, and explain AI-generated work.
Professional-level English for daily verbal and written communication.
Plus If...
BS or MS degree in design, games-related or technical field.
Solid artistic skills (color, shape, light, motion).
Experience collaborating within a multi-person game studio.
Experience writing shaders (HLSL or GLSL).
Experience developing tools for artists or designers.
Fluency in Japanese.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Задачи:
— Улучшить экономику, выстроить баланс, реализовать в проекте любые смелые идеи
— Сделать геймплей интересным и насыщенным
— Оптимизировать пользовательские метрики
Требования:
— Опыт в построении игр с упором на экономику и мету
— Наличие живого проекта, где экономика была на кандидате, и метрики, которые он сдвинул
— Сильные навыки самостоятельной работы с аналитикой
Условия:
— Удалённая работа, полная занятость около 4 часов в день
— Гибкий график с возможностью начинать работу в удобное время
Что действительно важно: умение считывать бордоматик – корректно выставлять камеры, их движение, анимировать ключевые позы персонажей, отрабатывать их взаимодействие с локацией.
Задачи:
— Создавать игровой 2D-арт: персонажей, иллюстрации, UI-элементы и иконки.
— Искать идеи и готовить эскизы.
— Готовить файлы для использования в игре и передачи команде.
Требования:
— Уверенное владение Adobe Photoshop.
— Хорошие навыки рисунка: композиция, форма, перспектива, анатомия, цвет, свет и материалы.
— Умение рисовать самостоятельно, без нейросетей: от эскиза до готового арта.
— Опыт работы с нейросетями: использовать их в задачах, замечать ошибки генерации и исправлять их вручную.
— Умение адаптироваться к стилистике проекта.
🕹 Список обязанностей: — Портирование и адаптация Unity-проектов под Android, iOS, WebGL и другие платформы. — Интеграция и настройка рекламных SDK, mediation-платформ (Appodeal, AdMob и др.).
Руководить gameplay-направлением и командой 60+ человек: выстраивать работу команды, развивать техническое направление и gameplay-архитектуру, принимать ключевые решения и задавать вектор развития. Нам важны скиллы, высокий оунершип, умение решать сложные задачи и преодолевать челленджи.
headОАЭ, Кипр; Дубай / Кипр или возможность удалёнки на старте с последующей релокацией
- Портирование и адаптация Unity-проектов под Android, iOS, WebGL и другие платформы. - Интеграция и настройка рекламных SDK, mediation-платформ (Appodeal, AdMob и др.).
Задачи:
— Разработка и поддержка клиента на Unity 6 и C# для iOS и Android.
— Реализация игровой механики и интерфейсов.
— Интеграция REST API, real-time-сервисов, LiveKit, RevenueCat и Firebase.
— Создание анимаций и визуальных эффектов.
— Оптимизация производительности и памяти.
— Поддержка стабильности и расширяемости архитектуры.
Требования:
— Опыт коммерческой разработки на Unity от 5 лет.
— Знание Unity 6, C#, URP, UI Toolkit, UXML, USS, uGUI, TextMesh Pro и DOTween.
— Понимание async/await, generics, LINQ, interfaces и readonly struct.
— Знание управления памятью в .NET и влияние GC allocations на мобильную производительность.
— Опыт интеграции SignalR или аналогичного WebSocket/RPC-транспорта, REST API, LiveKit, Firebase и RevenueCat.
— Разговорный английский на уровне от B2.
— Самостоятельность, способность принимать технические решения и доводить функциональность до production-качества.
— Приветствуется опыт с .NET, понимание серверной архитектуры, сопровождение форков Unity-пакетов и работа с Git-зависимостями через Unity Package Manager.
Условия:
— Удалённая работа.
Контакт для отклика: @andrey_poklyak
Ссылка для отклика: https://t.me/andrey_poklyak?text=%D0%97%D0%B4%D1%80%D0%B0%D0%B2%D1%81%D1%82%D0%B2%D1%83%D0%B9%D1%82%D0%B5%2C%20%D1%8F%20%D0%BE%D1%82%D0%BA%D0%BB%D0%B8%D0%BA%D0%B0%D1%8E%D1%81%D1%8C%20%D0%BD%D0%B0%20%D0%B2%D0%B0%D0%BA%D0%B0%D0%BD%D1%81%D0%B8%D1%8E%3A%0ASenior%20Unity-%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D1%87%D0%B8%D0%BA%0A%D0%9E%D0%BF%D1%83%D0%B1%D0%BB%D0%B8%D0%BA%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D1%83%D1%8E%20%D0%B2%20Telegram%20%D0%BA%D0%B0%D0%BD%D0%B0%D0%BB%D0%B5%0AUnity%20Jobs%20%7C%20%D0%92%D0%B0%D0%BA%D0%B0%D0%BD%D1%81%D0%B8%D0%B8%20%40unity_jobs_vakansii