Задачи:
— Разработка персонажей (герои, NPC), окружения (локации, архитектура), транспорта, оружия и пропсов на основе описаний геймдизайна и нарратива.
— Участие в определении художественного стиля игры на ранних этапах, создание мудбордов и цветовых палитр.
— Сбор и систематизация референсов для создания и передачи художественного стиля проекта.
— Поддержание визуальной стилистики проекта.
— Написание арт-гайдов, поддержка артовой документации.
— Тесная работа с геймдизайнерами, с другими арт-направлениями, а также с техническими направлениями проекта.
— Создание подробных арт-брифов и пейнт-оверов для исполнителей.
— Работа с нейросетями, описание и оптимизация пайплайнов по интеграции нейросетей в работу концепт-команды.
Требования:
— Опыт работы 2D-художником/концепт-художником от 5 лет.
— Опыт работы в реализме, семи-реализме, стилизации.
— Навык создавать как линейные эскизы, так и полноцветные иллюстрации.
— Навык работы над концепт-дизайном.
— Умение придерживаться технического задания и сохранять заданный стиль.
— Хорошее понимание композиции, формы, цвета, освещения и основ цветоведения.
— Свободное владение Photoshop.
— Качественное портфолио, демонстрирующее навыки создания разнообразных идей и их визуализации.
— Умение работать с AI (GPT, Nano Banana, Stable Diffusion), а также опыт интеграции AI в арт-пайплайны.
Будет плюсом:
— Опыт работы с 3D-редакторами (Blender, Maya).
— Опыт работы с 3D-движками (Unity, Unreal).
Условия:
— Работа в аккредитованной IT-компании.
— Расширенный полис ДМС.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация питания.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, игровыми автоматами/столами.
— Релакс-зоны с массажными креслами Yamaguchi и топовыми кофемашинами.
— От 500 до 1000 единиц игрового золота на аккаунт в игре ежедневно.
— Гибкое начало дня: приход в офис с 8 до 11, уход с 17 до 20.
Задачи:
— Разработка визуального стиля, шаблонов и креативов для социальных сетей, включая посты, сторис, Reels/Shorts и обложки с учётом особенностей платформ.
— Проектирование и подготовка макетов для outdoor-рекламы, таких как билборды, баннеры для спортивных арен и другие рекламные материалы.
— Создание баннеров, лендингов и графических материалов для сайта и мобильного приложения.
— Контроль соблюдения бренд-гайдлайнов и обеспечение визуальной целостности бренда во всех каналах коммуникации.
— Взаимодействие с SMM-менеджерами, маркетологами и другими специалистами при подготовке дизайн-материалов.
— Анализ moodboard'ов, проведение визуальных исследований, генерация идей и воплощение их в готовые дизайн-концепции.
Требования:
— Опыт работы в дизайне для SMM, маркетинга или продуктовых проектов.
— Желателен опыт в технических проектах, включая веб-сайты и мобильные приложения, маркетинговые агентства или iGaming/gambling.
— Сильные навыки графического и коммуникационного дизайна.
— Глубокое понимание композиции, типографики и работы с цветом.
— Уверенное владение Figma и Adobe Creative Suite (Photoshop, Illustrator).
— Наличие портфолио с кейсами по social media creatives, digital/outdoor-рекламе, лендингам или другим маркетинговым материалам.
— Сильное визуальное чутьё и насмотренность.
— Самостоятельность в решении рабочих задач, проактивность, инициативность и желание развиваться вместе с командой.
Условия:
— Зарплата от 2700 евро в месяц на руки.
— Возможность удалённой работы из любой страны или работа в офисе на Кипре с официальным трудоустройством по ТК Кипра.
— Визовое сопровождение при переезде на Кипр.
— График работы 5/2 по часовому поясу Кипра.
— Бесплатные завтраки и обеды в офисе.
— Медицинская страховка.
— Частичная компенсация курсов по изучению английского языка.
— Оплачиваемые занятия спортом.
ГибридmiddleГрафик работы: 5/2 по часовому поясу Кипра
Задачи:
— Разрабатывать обложки и иллюстрации для статей.
— Создавать визуалы и креативы для социальных сетей.
— Разрабатывать карточки товаров и материалы для сайта.
— Создавать баннеры и несложные рекламные макеты.
— Вносить точечные правки в существующие материалы.
— Периодически готовить материалы к печати.
Требования:
— Опыт работы от 1 года.
— Уверенное владение Figma, Adobe Photoshop и Adobe Illustrator.
— Хороший визуальный вкус, понимание композиции и типографики.
— Умение работать по готовому фирменному стилю и техническому заданию.
— Умение соблюдать сроки и поддерживать эффективную коммуникацию с командой.
— Опыт работы с печатными материалами будет преимуществом, но не обязателен.
Условия:
— Удалёнка.
УдалённоjuniorГеография найма не уточнена
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Задачи:
— Создание анимационных сцен по готовым сценариям и раскадровкам для полнометражных фильмов
— Работа с несколькими персонажами
Требования:
— Владение AI-анимацией и Photoshop
— Опыт классической анимации и знание After Effects будет преимуществом
Условия:
— Оплата в среднем 5 000 ₽ за готовый кадр
— Оплата необходимых AI-сервисов
— Работа в команде режиссёров и супервайзеров
Задачи:
— Формирование единого визуального стиля сайта и цифровых площадок совместно с креативной командой, включая подбор изображений для разделов, обеспечение визуальной целостности и обновление визуального ряда с учетом сезонности и бренд-стратегии.
— Создание и поддержание единой системы хранения визуальных материалов: каталогизация съемок по сезонам, брендам, категориям и коллекциям, разработка системы тегирования и быстрого поиска, оптимизация процессов поиска и передачи материалов.
— Доработка готового контента (цветокоррекция, изменение размеров изображений, создание коллажей) с помощью графических программ и инструментов ИИ.
— Внедрение и развитие инструментов управления цифровыми активами (DAM), анализ востребованности контента.
— Взаимодействие с внутренними заказчиками: подбор и предоставление изображений по запросам отделов маркетинга, PR, CRM, HR, бренд-команды и коммерческого блока, консультирование и предложение решений с учетом их задач.
Требования:
— Опыт работы дизайнером или фоторедактором в глянцевом издании или digital fashion-медиа будет преимуществом.
— Понимание fashion, e-commerce и бренд-коммуникаций, высокая визуальная насмотренность.
— Отличные навыки систематизации информации, понимание принципов композиции и визуального сторителлинга.
— Уверенное владение системами хранения контента, Adobe Bridge, Lightroom, Photoshop, Figma или аналогичными инструментами, а также инструментами ИИ.
— Умение работать с большими объемами визуальных материалов.
— Внимательность к деталям, структурный подход к выполнению задач.
— Опыт работы с fashion-съемками и коллекциями будет преимуществом.
— Знакомство с DAM-системами будет преимуществом.
— Опыт выстраивания визуальных процессов с нуля будет преимуществом.
Условия:
— Окладная часть + полугодовая премия по результатам выполнения плановых показателей (укажите в сопроводительном письме желаемый уровень зарплаты).
— Официальное трудоустройство в соответствии с ТК РФ.
— Полная занятость, 5/2 с 10:00 до 19:00.
— Гибридный формат.
— Москва.
— Расширенная ДМС программа со стоматологией.
— Возможности профессионального и карьерного роста.
— Корпоративное обучение, развитая корпоративная культура.
— Ежемесячные скидки на Lamoda до 25%.
— No Dress code.
Location: Vancouver, British Columbia, Canada
Position Title:
Concept Artist
Studio/Department:
Palia
Employee Type:
Full-Time
Location
:
Remote (within BC, Canada)
Salary Range:
75,000 to 85,000 CAD
Forge alternate worlds that deepen players' lives! We’re Singularity 6, a Los Angeles-based game studio passionate about delivering meaningful online gaming experiences. We are seeking a Community Manager to support the upcoming expansion of our flagship game, Palia.
As a Concept Artist at S6, you will work with the Art Director and Character Team to help define the aesthetics of the characters in our stylized game project.
To be successful in this role, you will have a strong sense of story, game design, and a healthy appreciation for fashion. You will bring a strong sense of foundational design principles and help cultivate the visual direction of our characters.
What You'll Do:
Create high-quality character concepts with a strong understanding of fashion and costumes in a stylized setting.
2D design skills and an understanding of stylization for video games.
Strong drawing and painting fundamentals.
Create Illustrations that present ideas and inspire the team.
Able to clearly communicate ideas and collaborate with cross-discipline teams.
Explore a wide variety of ideas and push the boundaries of visual design
Who You Are:
1+ years of experience creating concept artwork for games, animation or films.Proficiency in Photoshop and ability to learn new tools as needed.
Has a desire to learn and grow as an artist outside of the job.
Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory.
Comfortable working in cross discipline teams to achieve a shared mission.Strong background in traditional art skills.
Visual problem-solving skills.
Excellent work ethic and self-motivated.Able to give and receive constructive feedback.
Nice to Have:
Background in cozy, life-sim, or multiplayer games.Familiarity with live game operations or service-oriented architecture.
Graphic Design experience.
AAA game development experience.
Experience with 3D software.
Strong personal or professional experience developing stylized Props and Environments.
Be Aware of Fraudulent Recruiting Activities
Singularity 6
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Singularity 6 is an Equal Opportunity Employer.**
Location: Los Angeles, USA
As a
Motion Graphics Artist Intern
at Riot, you'll take the player experience to the next level by creating high-quality motion graphics for our gameplay and systems. Your technical skill for motion and compositing will breathe life into the game, transforming static scenes into powerful moments for players. You will collaborate with other artists and designers to establish how assets and UI elements will respond, transition, and increase player immersion.
In your application, you will select which product you prefer to apply to:
League of Legends
As a Motion Graphics Artist Intern on League of Legends, you’ll help bring player-facing UI and product experiences to life across in-game and around-game features. Working alongside motion artists and a multidisciplinary team, you’ll explore how motion can make League’s interfaces feel clear, responsive, and unmistakably part of the game. You’ll create motion studies and UI animatics from visual designs using tools such as After Effects and Spine. With guidance from the team, you’ll help translate approved concepts into real-time experiences in League’s proprietary game engine, balancing visual quality, clarity, and performance while contributing a fresh perspective to League.
Teamfight Tactics
As a Motion Graphics Artist on Teamfight Tactics, you will contribute to in-game and around-game aspects of Teamfight Tactics's UI. You will craft animatics, design eye-catching transitions / interactive states, and visualize full motion user flows in a variety of tools like After Effects, Spine, and Unreal Engine. You will work under guidance of the Motion Graphics craft lead to translate designs into real-time executions by working directly in our game engine. Performance and optimization are top of mind as you push for the highest visual quality.
Responsibilities:
Create UI animatics out of static visual designs, following the Teamfight Tactics and League of Legends quality, style and motion conventions
Work closely with the Visual Design lead and UI team to support in and around-game features
Implement your animations in the most efficient way, carefully balancing performance and visual quality for our range of supported PC and Mobile devices
Collaborate with a team of Motion Graphics Artists, UX, Audio, Visual Design and Engineering experts to design + bring new UI to life
Reinforce the product's goals by breathing life into the player experience
Balance craft and product feedback with a strong empathy and focus on player value
Participate in Motion Graphics and Visual Design craft reviews and Community of Practice to get guidance and build skills / confidence while contributing with a fresh perspective.
Required Qualifications:
Currently enrolled in an art, design or related degree program
Graduating during the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Eligible to work in the country that you reside in during this remote program
Has a portfolio that demonstrates understanding / grasp of motion fundamentals like easing, pacing, timing, sequences, etc.
Animation experience in After Effects with plugins like Trapcode, Element, and Lottie
Experienced with Photoshop
Knowledge of best practices for optimized implementation
Desired Qualifications:
Comfortable working in game engines like Unity or Unreal
Experience with Spine Animation Software or similar 2D rigging software
Experience with VFX authoring tools (Trapcode or Niagara)
Familiarity with Figma
Familiarity with 3D software (Blender, C4D, Maya)
Knowledge of League of Legends / Teamfight Tactics IP and style
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio.
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49.
Location: Los Angeles, USA
As a
Concept Art Intern
at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts.
As a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction.
Responsibilities:
Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers
Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets
Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX
Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive
Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers
Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds
Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction
Required Qualifications:
Currently enrolled in a college, university or non degree program
Graduating in the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Experience working with Photoshop or other relevant painting/design tools
Ability to showcase iterations and sketches in addition to the final rendered pieces.
Desired Qualifications:
Proficient in Photoshop and painting/design tools
Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view
Understanding of colors and value structure
Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references
Great understanding designing characters reading in an isometric view
Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.).
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49
Location: Ukraine
500M+ downloads. 80M+ monthly users. A decade of building – and we’re still accelerating.
Flo is the world’s #1 health & fitness app worldwide on a mission to build a better future for female health. Backed by a $200M investment led by General Atlantic, we became the first product of our kind to reach a $1B valuation in 2024 – and we’re not slowing down.
With 7M paid subscribers and the highest-rated experience in the App Store’s health category, we’ve spent 10 years earning trust at scale. Now, we’re building the next generation of digital health – AI-powered, privacy-first, clinically backed – to help our users know their body better.
The job
Responsibilities/tasks
Design visually compelling static and animated graphics across marketing campaigns, product experiences, and medical education.
Collaborate with cross-functional teams (UA, product, content, medical, social) to conceptualize and execute visual assets that drive engagement and understanding.
Translate complex health and scientific topics into easy-to-digest illustrations and infographics.
Utilize insights from user research, experimentation (e.g., A/B testing), and analytics to refine design outputs for effectiveness.
Ensure that all creative output aligns with accessibility standards and inclusive design principles.
Stay up to date with design trends, tools (including AI), and innovation relevant to health communication.
Present creative concepts clearly to stakeholders, incorporating feedback while maintaining strong design rationale.
Produce basic to mid level animations / video edits to compliment static concept production (a plus)
Key results/objectives
Elevate the quality, clarity, and brand consistency of visual design across marketing.
Improve user comprehension and engagement through effective storytelling and design craft.
Support cross-functional teams with design solutions that influence campaign outcomes and product metrics.
Qualifications
Basic Qualifications:
3+ years of experience in graphic design, with significant experience in digital or app-based contexts.
Advanced proficiency in Figma, Adobe Illustrator, and Photoshop; working knowledge of After Effects.
Strong portfolio demonstrating visually engaging designs across channels (ads, app, social).
Understanding of design for impact — from A/B tested assets to inclusive UI/UX visuals.
Experience collaborating with content, product, and growth teams in a high-velocity environment.
Excellent English communication and storytelling skills, both visual and verbal.
Attention to detail and ability to manage multiple design tasks in parallel.
Preferred Qualifications:
Experience mentoring or onboarding designers, setting visual quality standards.
Background in health, education, or behavior-change-related design.
Comfort working with AI-assisted creative tools (e.g., ChatGPT, Midjourney, Runway, Adobe Firefly).
Familiarity with motion and video editing software (a plus)
Starting Salary from 3400 EUR based on experience
#LI-Remote
How we work
We’re a mission-led, product-driven team. We move fast, stay focused and take ownership – from brief to build to impact. Debate is encouraged. Decisions are shared. We care about craft, ship with purpose, and always raise the bar.
You’ll be working with people who take their work seriously, not themselves. It takes commitment, resilience, and the drive to keep going when things get tough. Because better health outcomes are worth it.
What you'll get
We support impact with meaningful reward. Here’s what that looks like:
Competitive salary and annual reviews
Opportunity to participate in Flo’s performance incentive scheme
Paid holiday, sick leave, and female health leave
Enhanced parental leave and pay for maternity, paternity, same-sex and adoptive parents
Accelerated professional growth through world-changing work and learning support
In-person collaboration and work in a hybrid model, with 3 days per week spent in the office
5-week fully paid sabbatical at 5-year Floversary
Flo Premium for friends & family, plus more health, pension and wellbeing perks
Diversity, equity and inclusion
Our strength is in our differences. At Flo, hiring is based on merit, skill and what you bring to the role – nothing else. We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities. Read our
privacy notice for job applicants
.
Location: Poland
500M+ downloads. 80M+ monthly users. A decade of building – and we’re still accelerating.
Flo is the world’s #1 health & fitness app worldwide on a mission to build a better future for female health. Backed by a $200M investment led by General Atlantic, we became the first product of our kind to reach a $1B valuation in 2024 – and we’re not slowing down.
With 7M paid subscribers and the highest-rated experience in the App Store’s health category, we’ve spent 10 years earning trust at scale. Now, we’re building the next generation of digital health – AI-powered, privacy-first, clinically backed – to help our users know their body better.
The job
Responsibilities/tasks
Design visually compelling static and animated graphics across marketing campaigns, product experiences, and medical education.
Collaborate with cross-functional teams (UA, product, content, medical, social) to conceptualize and execute visual assets that drive engagement and understanding.
Translate complex health and scientific topics into easy-to-digest illustrations and infographics.
Utilize insights from user research, experimentation (e.g., A/B testing), and analytics to refine design outputs for effectiveness.
Ensure that all creative output aligns with accessibility standards and inclusive design principles.
Stay up to date with design trends, tools (including AI), and innovation relevant to health communication.
Present creative concepts clearly to stakeholders, incorporating feedback while maintaining strong design rationale.
Produce basic to mid level animations / video edits to compliment static concept production (a plus)
Key results/objectives
Elevate the quality, clarity, and brand consistency of visual design across marketing.
Improve user comprehension and engagement through effective storytelling and design craft.
Support cross-functional teams with design solutions that influence campaign outcomes and product metrics.
Qualifications
Basic Qualifications:
3+ years of experience in graphic design, with significant experience in digital or app-based contexts.
Advanced proficiency in Figma, Adobe Illustrator, and Photoshop; working knowledge of After Effects.
Strong portfolio demonstrating visually engaging designs across channels (ads, app, social).
Understanding of design for impact — from A/B tested assets to inclusive UI/UX visuals.
Experience collaborating with content, product, and growth teams in a high-velocity environment.
Excellent English communication and storytelling skills, both visual and verbal.
Attention to detail and ability to manage multiple design tasks in parallel.
Preferred Qualifications:
Experience mentoring or onboarding designers, setting visual quality standards.
Background in health, education, or behavior-change-related design.
Comfort working with AI-assisted creative tools (e.g., ChatGPT, Midjourney, Runway, Adobe Firefly).
Familiarity with motion and video editing software (a plus)
Starting Salary from 3400 EUR based on experience
#LI-Remote
How we work
We’re a mission-led, product-driven team. We move fast, stay focused and take ownership – from brief to build to impact. Debate is encouraged. Decisions are shared. We care about craft, ship with purpose, and always raise the bar.
You’ll be working with people who take their work seriously, not themselves. It takes commitment, resilience, and the drive to keep going when things get tough. Because better health outcomes are worth it.
What you'll get
We support impact with meaningful reward. Here’s what that looks like:
Competitive salary and annual reviews
Opportunity to participate in Flo’s performance incentive scheme
Paid holiday, sick leave, and female health leave
Enhanced parental leave and pay for maternity, paternity, same-sex and adoptive parents
Accelerated professional growth through world-changing work and learning support
In-person collaboration and work in a hybrid model, with 3 days per week spent in the office
5-week fully paid sabbatical at 5-year Floversary
Flo Premium for friends & family, plus more health, pension and wellbeing perks
Diversity, equity and inclusion
Our strength is in our differences. At Flo, hiring is based on merit, skill and what you bring to the role – nothing else. We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities. Read our
privacy notice for job applicants
.
Location: Vilnius
500M+ downloads. 80M+ monthly users. A decade of building – and we’re still accelerating.
Flo is the world’s #1 health & fitness app worldwide on a mission to build a better future for female health. Backed by a $200M investment led by General Atlantic, we became the first product of our kind to reach a $1B valuation in 2024 – and we’re not slowing down.
With 7M paid subscribers and the highest-rated experience in the App Store’s health category, we’ve spent 10 years earning trust at scale. Now, we’re building the next generation of digital health – AI-powered, privacy-first, clinically backed – to help our users know their body better.
The job
Responsibilities/tasks
Design visually compelling static and animated graphics across marketing campaigns, product experiences, and medical education.
Collaborate with cross-functional teams (UA, product, content, medical, social) to conceptualize and execute visual assets that drive engagement and understanding.
Translate complex health and scientific topics into easy-to-digest illustrations and infographics.
Utilize insights from user research, experimentation (e.g., A/B testing), and analytics to refine design outputs for effectiveness.
Ensure that all creative output aligns with accessibility standards and inclusive design principles.
Stay up to date with design trends, tools (including AI), and innovation relevant to health communication.
Present creative concepts clearly to stakeholders, incorporating feedback while maintaining strong design rationale.
Produce basic to mid level animations / video edits to compliment static concept production (a plus)
Key results/objectives
Elevate the quality, clarity, and brand consistency of visual design across marketing.
Improve user comprehension and engagement through effective storytelling and design craft.
Support cross-functional teams with design solutions that influence campaign outcomes and product metrics.
Qualifications
Basic Qualifications:
3+ years of experience in graphic design, with significant experience in digital or app-based contexts.
Advanced proficiency in Figma, Adobe Illustrator, and Photoshop; working knowledge of After Effects.
Strong portfolio demonstrating visually engaging designs across channels (ads, app, social).
Understanding of design for impact — from A/B tested assets to inclusive UI/UX visuals.
Experience collaborating with content, product, and growth teams in a high-velocity environment.
Excellent English communication and storytelling skills, both visual and verbal.
Attention to detail and ability to manage multiple design tasks in parallel.
Preferred Qualifications:
Experience mentoring or onboarding designers, setting visual quality standards.
Background in health, education, or behavior-change-related design.
Comfort working with AI-assisted creative tools (e.g., ChatGPT, Midjourney, Runway, Adobe Firefly).
Familiarity with motion and video editing software (a plus)
Starting Salary from 3400 EUR based on experience
#LI-Hybrid
How we work
We’re a mission-led, product-driven team. We move fast, stay focused and take ownership – from brief to build to impact. Debate is encouraged. Decisions are shared. We care about craft, ship with purpose, and always raise the bar.
You’ll be working with people who take their work seriously, not themselves. It takes commitment, resilience, and the drive to keep going when things get tough. Because better health outcomes are worth it.
What you'll get
We support impact with meaningful reward. Here’s what that looks like:
Competitive salary and annual reviews
Opportunity to participate in Flo’s performance incentive scheme
Paid holiday, sick leave, and female health leave
Enhanced parental leave and pay for maternity, paternity, same-sex and adoptive parents
Accelerated professional growth through world-changing work and learning support
In-person collaboration and work in a hybrid model, with 3 days per week spent in the office
5-week fully paid sabbatical at 5-year Floversary
Flo Premium for friends & family, plus more health, pension and wellbeing perks
Diversity, equity and inclusion
Our strength is in our differences. At Flo, hiring is based on merit, skill and what you bring to the role – nothing else. We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities. Read our
privacy notice for job applicants
.
Задачи:
— Создавать 2D-графику для игры, включая персонажей, пропсы, окружение и оформление UI окон в стиле проекта
— Отрисовывать пропсы, декорации интерфейса, предметы и иконки, сохраняя целостный визуальный стиль
— Подготавливать ассеты для анимации и интеграции в игру
— Оптимизировать графику под мобильные платформы
— Работать с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта
Требования:
— Опыт работы на позиции 2D-художника от 2–3 лет в игровой индустрии
— Умение точно попадать в заданный стиль проекта
— Свободное переключение между стилями
— Наличие актуального портфолио с работами в казуальной и/или гиперказуальной стилистике
— Уверенное владение программами Photoshop и Figma
— Опыт работы с базовыми генеративными AI-инструментами и использование их в рабочем процессе
— Глубокое понимание основ рисунка, цветопередачи, композиции и визуального повествования
— Умение работать по техническому заданию в установленные сроки и внимательное отношение к деталям
Будет плюсом:
— Владение 3D-пакетами
— Опыт работы с 2D-анимацией
— Знание основ работы с Unity
— Навыки концептинга и креатива, интерес к созданию и придумыванию
— Опыт работы с мобильными играми
УдалённоmiddleREMOTE GLOBAL | AZUR GAMES Мы находимся в поисках 2D Artist для работы с нашим hybrid-casual проектом Чем предстоит заниматься: Создание 2D-графики для игры (персонажи, пропсы, окружение, артовое оформление ui окон ) в стиле проекта Отрисовка пропсов (декораций интерфейса, предметов, иконок) и игровых объектов с сохранением целостного визуального стиля Подготовка ассетов для анимации и интеграции в игру Оптимизация графики под мобильные платформы Работа с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта Чего мы ожидаем: Опыт работы на позиции 2D-художника от 2—3 лет в сфере разработки игр Умение попадать в заданный стиль проекта
🔸Стратегия и медиаплан до запуска: бюджет, прогноз CPL или ROAS, структура кампаний. 🔸Настройка Business Manager (Business Portfolio), Pixel, Conversions API, событий и подтверждения домена.
middleГеография найма не уточнена
Vancouver, British Columbia, Canada
СтажёрLos Angeles, USA
СтажёрLos Angeles, USA
Ukraine; We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities
Poland; We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities
Vilnius; We’re proud to be an equal opportunity employer, and we welcome applicants from all backgrounds, communities and identities