Location: Belgrade, Serbia
Sperasoft is looking for a talented, experienced 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities
Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
Develop sets of plants for different biomes;
Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
Ensure a proper integration for every asset you create considering technical and gameplay constraints;
Obtain Lead Artists guidance and approval as required to advance tasks;
Continue to refine artistic abilities and learn new software packages and/or in-house tools;
Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
Contribute to the team-oriented environment
Requirements
Experience in vegetation modelling in game industry;
Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
High-poly sculpting in Zbrush is a plus;
Good understanding of modern pipelines and requirements for game development;
Teamwork skills;
A creative, collaborative and innovative mindset;
Excellent communication and interpersonal skills.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Belgrade, Serbia
Sperasoft is seeking a skilled and passionate 3D Props Artist to join our dynamic art team.
As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience.
If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development.
Requirements
2+ years of working experience as a 3D Props Artist
Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
Ability to create interesting, detailed and visually appealing props
Be proficient with the software packages and tools of the games industry
Experience with Unreal Engine
Excellent understanding of form, shape, structure and silhouette with regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Good English communication and writing skills
Responsibilities
:
Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
Work with Lead Artists to ensure timely completion of game assets
Communicate regularly with the Lead Artist regarding the status of current tasks
Obtain Lead Artists guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and / or in-house tools
Contribute to the team-oriented environment
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
Sperasoft is a leading game co-development company headquartered in the heart of Silicon Valley. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Responsibilities
Design, build and maintain efficient, reusable and reliable C++ code
Help maintain code quality and organization
Implement performance and quality modules
Perform communications within a team
Requirements
Proficiency in C++, with fair knowledge of the language specification
Knowledge of the standard library, STL containers, and algorithms
Understanding of memory management in non-garbage collected environments
Understanding of dynamic polymorphism and C++ specific notions
Familiarity with C++ templates
Production experience in UE4/5 will be a plus
Familiarity with continuous integration
Good communication skills and spoken English
"Common UI" practical experience would be a big plus
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team and a family-like environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Yerevan, Armenia
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Location: Belgrade, Serbia
Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Responsibilities
Design, build and maintain efficient, reusable and reliable C++ code
Help maintain code quality and organization
Implement performance and quality modules
Perform communications within a team
Requirements
Proficiency in C++, with fair knowledge of the language specification
Knowledge of the standard library, STL containers, and algorithms
Understanding of memory management in non-garbage collected environments
Understanding of dynamic polymorphism and C++ specific notions
Familiarity with C++ templates
Production experience in UE4/5 will be a plus
Familiarity with continuous integration
Good communication skills and spoken English
Production UI experience would be a big plus
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Belgrade, Serbia
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
What we are looking for
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: Yerevan, Armenia
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
Help develop our current team by sharing knowledge, techniques, and best practices.
Model environment assets (modular pieces, props, terrain elements, hero assets).
Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
Work inside the engine to build and polish level art on a daily basis.
Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
Proactively fill gaps in modular kits with your own high-quality models.
Review team members' work constructively.
What we are looking for
You want to model and dress environments, not just direct others.
You lead by doing. The team respects you because they see you in the trenches.
You are excited about helping a team grow, not just doing your own work in isolation.
Requirements
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Georgia; Macedonia; Kosovo; Romania; Montenegro; Serbia; Slovenia; Czech Republic; Remote, EMEA
Workplace: remote
Back in 2017, Belkins started as an appointment-setting agency with just one service offering. Fast forward to today, and we’ve transformed into Belkins Group—a vibrant ecosystem of services and products that define the cutting-edge landscape of the SalesTech and MarTech industries. Among our successes are ambitious start-ups like Revit, which have evolved into standalone powerhouses, as well as innovative products such as Folderly.
At Revit, we believe in a future where high-end, results-driven lead generation services are accessible and adaptable to companies of all sizes and life stages. We’re a rapidly growing company (“startup” by energy but “matured company” by expertise and seniority) working with SMB clients and helping them grow through outbound campaigns.
With a team of over 20 extremely talented people on our main team and with more extensive support from other companies of Belkins’ group of companies, our 2026 goal is to double in size and find a way to keep scaling while keeping high-quality across the board - from having the best people on the team to onboarding the right clients matching our values and value proposition.
This is not a place for everyone but if you’re looking for a World-Class culture and opportunity to grow, build your career, make an impact, then you are likely to enjoy being a part of Revit and building the future together with us!
This is an extremely fast-paced and dynamic environment. We move quickly, iterate constantly, and expect our team to keep pace without hand-holding.
This is not a traditional "Account Management" role - it is a performance-heavy role where you own the delivery of an outbound engine.
We don’t just need executors; we need experts. We expect you to come to the table with a strong, informed opinion on "what works." You are here to lead the strategy, not just follow a checklist. We provide the platform for you to go from Great to Excellent, but you must start at a high level of mastery from Day 1.
Our Co-Founder/CEO - Nick, and Lead of the team - Oleksandra - recorded a brief intro + role overview video — watch it on YouTube
WHAT WILL YOU DO?
Be the Project Owner:
Manage
4–5 projects
as the lead strategist. You aren't just the contact person;
you are the driver of the vision and the primary decision-maker
for project success.
High-Volume outreach:
Oversee 12–20 campaign launches total per month. This includes
crafting high-converting copy
and building complex templates based on your deep understanding of market triggers.
Drive the numbers:
With 2,000–3,000 contact imports per project monthly, your focus is sharp:
booking 5+ high-quality appointments per project.
Consultative leadership:
Lead weekly client calls.
You aren’t just a reporter; you are a growth partner
who provides
expert recommendations
and challenges the status quo when necessary.
Lead your crew:
Guide
your dedicated Researcher
to ensure data accuracy and keep the project on schedule.
Master the tech stack:
Handle the technical backend of multiple campaigns (managing dozens of mailboxes, ensuring deliverability, and mastering HubSpot/spreadsheet integrations).
WHAT SHOULD YOU HAVE?
3+ years in performance-driven sales:
You've spent real time in BDR, SDR, BDM, or AM roles
where numbers mattered
. You don't need to have started in research, but you know how to build and scale a sales motion that actually works.
Strategic confidence:
You can defend your strategy to stakeholders and back up your recommendations with data that moves the conversation forward.
Deep tech fluency:
You're a power user of CRM and automation tools. You understand the technical side of cold outreach and can troubleshoot tool stacks on the fly without filing a support ticket.
High-Stakes Client Management:
You've managed senior client expectations and led strategic sessions in professional, pressure-heavy environments.
Speed & Leadership under pressure:
You thrive in fast-moving environments. You stay organized when things get chaotic and you're ready to step up as a mentor and leader when the team needs it.
Fluent English (C1/C2):
Clear, persuasive, and confident communication is second nature to you. You write tight recaps, lead sharp calls, and present strategy like you've done it a hundred times.
Analytical by default:
When KPIs dip, you don't wait for instructions. You dig into the data, find the lever, and adjust the approach before anyone has to ask.
Note:
If you're looking for a slow-moving, relationship-first role, this isn't it. We want someone who's already a strong operator in the sales process and ready to level up.
At Belkins Group, we care deeply about our team members, and we prove it through:
Competitive Pay: Your dedication deserves more than recognition; it deserves compensation that matches your expertise.
Remote-First Flexibility: We’ve transitioned to a fully remote environment so you can work where you’re most productive. Our flexible hours help you stay agile and focused.
Professional Growth: We’re a launchpad for your career. Through regular feedback, 1:1s, internal mobility, and knowledge-sharing, your growth is enabled and celebrated. We also maintain an internal wiki for insights and a library of the latest business books to keep you sharp.
Well-being focus: Your mental health is a priority. We offer mental health lectures and support for your overall well-being.
Recharge Time: We prioritize your rest with 20 paid vacation days, parental leave, fully covered sick days, and unlimited days off for unexpected needs.
Global Sync: We align with U.S. holidays to keep our global teams in sync.
Memorable Team Experiences: Work hard, play hard — even from a distance. Our online team-building events and all-hands gatherings bring humor, memes, and a lively atmosphere that makes teamwork genuinely fun.
Location: Yerevan, Armenia
Sperasoft is a leading game co-development company headquartered in the heart of Silicon Valley. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.
Responsibilities
Design, build and maintain efficient, reusable and reliable C++ code
Help maintain code quality and organization
Implement performance and quality modules
Perform communications within a team
Requirements
Proficiency in C++, with fair knowledge of the language specification
Knowledge of the standard library, STL containers, and algorithms
Understanding of memory management in non-garbage collected environments
Understanding of dynamic polymorphism and C++ specific notions
Familiarity with C++ templates
Production experience in UE4/5 will be a plus
Familiarity with continuous integration
Good communication skills and spoken English
Production UI experience would be a big plus
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: San Francisco, CA
About Anthropic
Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.
Note: we don't have open Research Manager positions on the Interpretability team at this time. However, we're actively growing our team of
Research Engineers
and
Research Scientists
. If you're excited about interpretability research and open to an individual contributor role, we encourage you to apply.
About the Interpretability team
When you see what modern language models are capable of, do you wonder, "How do these things work? How can we trust them?"
The Interpretability team’s mission is to reverse engineer how trained models work, and Interpretability research is one of Anthropic’s core research bets on AI safety. We believe that a mechanistic understanding is the most robust way to make advanced systems safe.
People mean many different things by "interpretability". We're focused on mechanistic interpretability, which aims to discover how neural network parameters map to meaningful algorithms. Some useful analogies might be to think of us as trying to do "biology" or "neuroscience" of neural networks, or as treating neural networks as binary computer programs we're trying to "reverse engineer".
We aim to create a solid scientific foundation for mechanistically understanding neural networks and making them safe (see our
vision post
). We have focused on resolving the issue of "superposition" (see
Toy Models of Superposition
,
Superposition, Memorization, and Double Descent
, and our
May 2023 update
), which causes the computational units of the models, like neurons and attention heads, to be individually uninterpretable, and on finding ways to decompose models into more interpretable components. Our subsequent
work
which found millions of features in Claude 3.0 Sonnet, one of our production language models, represents progress in this direction. In our
most recent work
, we developed methods that allow us to build circuits using features and use these circuits to understand the mechanisms associated with a model's computation and study specific examples of multi-hop reasoning, planning, and chain-of-thought faithfulness on Claude Haiku 3.5, one of our production models.” This is a stepping stone towards our overall goal of mechanistically understanding neural networks.
A few places to learn more about our work and team are this
introduction to Interpretability
from our research lead,
Chris Olah, Stanford CS25 lecture given by Josh Batson, and
TWIML AI podcast
with Emmanuel Ameisen.
Some of our team's notable publications include and our Circuits’
Methods
and
Biology
papers,
Scaling Monosemanticity: Extracting Interpretable Features from Claude 3 Sonnet
,
Towards Monosemanticity: Decomposing Language Models With Dictionary Learning
,
A Mathematical Framework for Transformer Circuits
,
In-context Learning and Induction Heads
, and
Toy Models of Superposition
. This work builds on ideas from members' work prior to Anthropic such as the
original circuits thread
,
Multimodal Neurons
,
Activation Atlases
, and
Building Blocks
.
About the role
As a manager on the Interpretability team, you'll support a team of expert researchers and engineers who are trying to understand at a deep, mechanistic level, how modern large language models work internally.
Few things can accelerate this work more than great managers. Your work as manager will be critical in making sure that our fast-growing team is able to meet its ambitious safety research goals over the coming years. In this role, you will partner closely with an individual contributor research lead to drive the team's success, translating cutting-edge research ideas into tangible goals and overseeing their execution. You will manage team execution, careers and performance, facilitate relationships within and across teams, and drive the hiring pipeline.
If you're more interested in making individual direct technical contributions to our research as the primary focus of your role, feel free to apply to our
Research Scientist
or
Research Engineer
roles instead.
Key responsibilities
Partner with a research lead on direction, project planning and execution, hiring, and people development
Set and maintain a high bar for execution speed and quality, including identifying improvements to processes that help the team operate effectively
Coach and support team members to have more impact and develop in their careers
Drive the team's recruiting efforts, including hiring planning, process improvements, and sourcing and closing
Help identify and support opportunities for collaboration with other teams across Anthropic
Communicate team updates and results to other teams and leadership
Maintain a deep understanding of the team's technical work and its implications for AI safety
You may be a good fit if you
Are an experienced manager (minimum 2-5 years) with a track record of effectively leading highly technical research and/or engineering teams
Have a background in machine learning, AI, or a related technical field
Actively enjoy people management and are experienced with coaching and mentorship, performance evaluation, career development, and hiring for technical roles
Have strong project management skills, including prioritization and cross-functional coordination and collaboration
Have managed technical teams through periods of ambiguity and change
Are a quick learner, capable of understanding and contributing to discussions on complex technical topics and are motivated to learn about our research
Are a strong communicator both in speaking and in writing
Believe that advanced AI systems could have a transformative effect on the world, and are passionate about helping make sure that transformation goes well
Strong candidates may also have
Experience scaling engineering infrastructure
Experience working on open-ended, exploratory research agendas aimed at foundational insights
Some familiarity with our work and mechanistic interpretability
Role-Specific Location Policy
This role is expected to be in our SF office for 3 days a week.
The annual compensation range for this role is listed below.
For sales roles, the range provided is the role’s On Target Earnings ("OTE") range, meaning that the range includes both the sales commissions/sales bonuses target and annual base salary for the role.
Annual Salary:
$350,000
—
$500,000 USD
Logistics
Minimum education:
Bachelor’s degree or an equivalent combination of education, training, and/or experience
Required field of study:
A field relevant to the role as demonstrated through coursework, training, or professional experience
Minimum years of experience:
Years of experience required will correlate with the internal job level requirements for the position
Location-based hybrid policy:
Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.
Visa sponsorship:
We do sponsor visas! However, we aren't able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.
We encourage you to apply even if you do not believe you meet every single qualification.
Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you're interested in this work. We think AI systems like the ones we're building have enormous social and ethical implications. We think this makes representation even more important, and we strive to include a range of diverse perspectives on our team.
Your safety matters to us.
To protect yourself from potential scams, remember that Anthropic recruiters only contact you from @anthropic.com email addresses. In some cases, we may partner with vetted recruiting agencies who will identify themselves as working on behalf of Anthropic. Be cautious of emails from other domains. Legitimate Anthropic recruiters will never ask for money, fees, or banking information before your first day. If you're ever unsure about a communication, don't click any links—visit
anthropic.com/careers
directly for confirmed position openings.
How we're different
We believe that the highest-impact AI research will be big science. At Anthropic we work as a single cohesive team on just a few large-scale research efforts. And we value impact — advancing our long-term goals of steerable, trustworthy AI — rather than work on smaller and more specific puzzles. We view AI research as an empirical science, which has as much in common with physics and biology as with traditional efforts in computer science. We're an extremely collaborative group, and we host frequent research discussions to ensure that we are pursuing the highest-impact work at any given time. As such, we greatly value communication skills.
The easiest way to understand our research directions is to read our recent research. This research continues many of the directions our team worked on prior to Anthropic, including: GPT-3, Circuit-Based Interpretability, Multimodal Neurons, Scaling Laws, AI & Compute, Concrete Problems in AI Safety, and Learning from Human Preferences.
Come work with us!
Anthropic is a public benefit corporation headquartered in San Francisco. We offer competitive compensation and benefits, optional equity donation matching, generous vacation and parental leave, flexible working hours, and a lovely office space in which to collaborate with colleagues.
Guidance on Candidates' AI Usage:
Learn about
our policy
for using AI in our application process.
УдалённоRemote, EMEA
San Francisco, CA
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