Задачи:
— Создавать и оптимизировать 3D-модели для игровых проектов, включая персонажей, окружение и пропсы
— Настраивать материалы, шейдеры и текстуры
— Проводить постановку и настройку освещения сцен в игровых движках Unity и Unreal Engine
— Работать над визуальным стилем и атмосферой локаций
— Интегрировать ассеты в игровой движок и дорабатывать их согласно техническому заданию
— Взаимодействовать с командой, включая геймдизайнеров, программистов и других художников
Требования:
— Опыт создания 3D-моделей персонажей, окружения и пропсов
— Навыки настройки материалов и шейдеров с использованием PBR
— Опыт работы с освещением в игровых движках Unity и Unreal Engine
— Знание пайплайна: моделирование, UV-развёртка, текстурирование, импорт в движок
— Наличие портфолио с игровыми ассетами, желательно в реальном времени
— Понимание оптимизации под игры, включая полигонаж, текстурные карты и LODs
— Уверенное владение инструментами Blender, Maya, 3ds Max, Substance Painter и Designer или их аналогами
Условия:
— Официальное трудоустройство в ТОО — участнике Astana Hub
— Работа над реальными игровыми проектами
— Конкурентная зарплата и премии
— Удалённый формат работы
— Современный пайплайн и свобода в выборе инструментов в разумных пределах
— Возможность влиять на визуальный стиль проектов
• Делать 3D-модели с AI: генерировать из изображений и текста и готовить к использованию в проекте под визуализации или real-time. • Собирать сложные и инженерно точные объекты по референсам и чертежам совместно с Claude или ChatGPT: процедурно и скриптами (Blender + Python).
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.
TEAM
Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
Working within our Creative Marketing team https://voodoo.notion.site/Meet-our-Creative-team-0a3e236b591848a088e1c76fb22c0633, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control https://apps.apple.com/us/app/mob-control/id1562817072.
ROLE
You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.
CHALLENGES
- Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance
- Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting
- Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors
- Translate and adapt ad concepts, animations into Unreal Engine with high fidelity
- Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish
- Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats
- Collaborate with Creative and UA teams to test, learn, and iterate quickly
PROFILE
- Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering
- Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior
- Proficient with After Effects
- Strong user of AI pipelines
- Strong background creating performance marketing ads in Unreal Engine
- Understanding of mobile ad performance metrics like CTR, CPI, and ROAS
- Comfortable working with optimized assets and keeping performance constraints in mind
- Experience with Blender, Maya and animation tools are nice to have
Location: ES - Barcelona, Spain
Scopely
is looking for a talented
Playable Ads Developer
to join
Forge
, our Creative Technology & AI team within Flamed, in our Barcelona office on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day—whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating the mobile games industry, connecting millions of people around the world every day.
Forge
is shaping the future of creative production. We combine AI, engineering, automation, and creative technology to build the platforms, products, and workflows that empower every creative team to move faster, experiment more, and scale creativity across Scopely.
What You’ll Do
As a
Playable Ads Developer
, you will work at the intersection of game development, creative technology, design and art. You will build interactive, playable ads, prototypes and reusable creative systems that help our teams test ideas, showcase game mechanics and deliver engaging experiences for User Acquisition campaigns.
Build interactive playable ads, prototypes and lightweight game experiences for mobile User Acquisition campaigns
Translate creative briefs, game mechanics and visual concepts into engaging, responsive and production-ready playable experiences
Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript and relevant game frameworks
Work directly with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials and camera setups
Adapt and optimize assets from existing game projects for use in lightweight playable experiences
Make thoughtful decisions around composition, colour, motion, pacing, interaction design and visual clarity
Create intuitive onboarding flows, gameplay interactions, end cards and calls to action that communicate the core mechanic quickly
Iterate rapidly on different creative concepts, gameplay variations, visual treatments and performance-driven improvements
Package and deliver playables for platforms and ad networks such as AppLovin, Unity Ads, Google and other relevant environments
Optimize experiences for strict technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression and responsive layouts
Test and debug playables across different devices, screen sizes, orientations and input methods
Collaborate closely with Creative Strategy, User Acquisition, Production, Engineering, artists and designers
Help develop reusable templates, components, workflows and tools that increase the speed and consistency of playable production
Contribute to documentation, technical standards and best practices for playable ads and interactive creative
Explore the use of AI and automation to accelerate prototyping, asset preparation, iteration and playable production
What We’re Looking For
3+ years of experience building interactive experiences, game prototypes, playable ads, mobile games or similar creative technology products
Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment
A strong artistic eye and practical understanding of visual composition, animation, color, timing, UI and interaction design
Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences
Understanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression and asset optimization
Experience working with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot or other relevant technologies is valuable
Comfortable taking ownership from an initial brief through implementation, optimization, QA and final delivery
Strong communication skills and the ability to collaborate effectively with technical and non-technical teams
Pragmatic, curious and comfortable working in a fast-moving environment where ideas need to be tested and improved quickly
A portfolio of playable ads, interactive prototypes, games or other relevant creative technology work
Nice to Have
Experience with HTML5, JavaScript or TypeScript, and an understanding of how interactive experiences run in constrained mobile environments
Experience working with AppLovin, Unity Ads, Google Ads, Meta or other playable ad networks
Knowledge of User Acquisition metrics such as CTR, IPM, CPI, retention and conversion
Experience creating or optimizing 3D WebGL experiences
Experience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine or similar creative tools
Knowledge of animation systems, shaders, particles, lighting, materials and post-processing
Experience creating responsive UI and interaction systems for different mobile aspect ratios
Experience building reusable templates, components, editor tools or export pipelines
Familiarity with Node.js, build automation, Git and basic testing workflows
Experience using AI tools to support code generation, prototyping, asset iteration or creative production
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Ищут дизайнеров превью для YouTube: создавать выразительные 2D-обложки, навыки 3D позволят получать больше заказов. Для FinTech/trading-продукта ищут Senior Product Designer: проектировать и развивать общую дизайн-систему Figma для веба и мобильных интерфейсов, включая арабский RTL.
Проведение практических занятий в группах до 16 человек в соответствии с учебными планами и материалами (все методические материалы уже есть, придумывать ничего не нужно!).
Ищем Cinematic Artist, который возьмёт на себя кинематографичную часть проекта: внутриигровые катсцены, трейлеры и другие ролики, которые понадобятся по ходу разработки. - Ставить внутриигровые катсцены и постановочные диалоги в UE5.
Location: New York, NY, United States
About Us
Fanatics is a leading global sports platform redefining how fans connect with the teams, players and moments they love. Our businesses — Fanatics Commerce, Fanatics Collectibles, Fanatics Betting & Gaming, Fanatics Events, Fanatics Advertising, Fanatics Markets and Fanatics Studios — maximize the presence and reach for hundreds of partners globally and create a one-stop experience that allows fans to buy, bet, collect, and earn, while engaging with sports in deeper, more immersive ways. This includes licensed fan gear and lifestyle products, sportsbook and iGaming, physical and digital trading cards, live events, premium sports entertainment content, credit card offerings and more. Together, they form a powerful, integrated ecosystem — connected by the Fanatics ONE loyalty program and FanCash, the currency of sport — delivering personalized experiences to over 100 million fans worldwide. Fanatics holds partnerships with over 900 sports properties, from professional leagues and players’ associations to teams, colleges and retail partners; over 7,000 athletes and celebrities; and over 2,000 retail locations, including all Lids stores. Backed by a team of more than 22,000 employees, Fanatics is committed to relentlessly enhancing the fan experience.
The role
Most of our players will first meet Fanatics Casino in a vertical video they didn't plan to watch. Your job is to make them watch it and feel something.
You'll design and animate the motion creative behind our paid and organic social, turning static ideas into video that hooks in the first second, communicates with the sound on and off, and scales across dozens of versions while keeping its edge.
What you’ll do
Design, animate and edit performance-focused video and motion for Meta, TikTok, YouTube, Snap, CTV and display.
Create visually arresting hooks, pacing and payoffs that are built for platform viewing behavior.
Produce versions efficiently across formats (9:16, 4:5, 1:1, 16:9), durations, markets and test variables.
Bring the brand to life in motion: typography, transitions, game and product UI, and energy.
Build 2D and 3D assets and scenes for game launches, product and brand moments across campaigns.
Build motion templates, toolkits and After Effects rigs that create consistency speed up the process.
Work closely with creative and design leadership and Paid Media, and use performance data to decide what to try next, whilst also bringing your own innovation to the table
Experiment with AI video, image and audio tools to prototype faster and expand what's possible within the budget.
What you bring
5+ years in motion design and video editing, with significant experience making social and performance creative.
Expert skills in After Effects and Premiere Pro or similar editing software, plus strong design fundamentals in Illustrator, Photoshop and Figma.
A reel that shows scroll-stopping social work and polished brand motion.
2D and 3D capability in Cinema 4D, Blender or similar software, with a sharp knowledge of render capabilities.
An understanding of how performance video is measured (thumbstop rate, hold rate, completion, CTR) and how motion choices affect those numbers.
Speed and polish together, and the ability to manage multiple projects on tight timelines.
Comfort using AI video tools as part of a professional workflow.
Bonus points
Sound design and music editing.
Experience animating app or game UI.
Your first 90 days
You'll ship live performance video within your first month, develop and expand our motion toolkit, and help design the motion side of our creative testing roadmap.
For information about our benefits, please visit
https://benefitsatfanatics.com/
Ranges will change based on country and state of residence, which are reflected in Geographical Zones defined by Fanatics Betting and Gaming. The range incorporates all of our Geographical Compensation Zones and is subject to change as the Zone associated with the actual offer is confirmed. In addition to the base and bonus, full-time employment, and more. For information about our benefits, please visit
https://benefitsatfanatics.com/
Salary Range
$90,000
—
$120,000 USD
By submitting your application, you agree to our terms of service and acknowledge you have read our
Candidate Privacy Policy.
Fanatics will never ask candidates for money, banking information, or other sensitive personal information as part of the interview process. If you receive a suspicious message claiming to be from Fanatics recruiting, please do not respond and report it
here
.
Location: Medellin, Colombia
On behalf of
Gaming Client #1
, SD Solutions is looking for a talented
Core Artist
(2D production) who will be responsible for creating high-quality illustrations and UI art for ongoing live game content, features, and events while adhering to the overall game art direction and UI style. They are required to coordinate delivery of finished assets to the technical artists in a complete, organized, and well-documented fashion. They should have the ability to deliver exceptional quality, leverage the latest AI art tools, and deliver within a reasonable production schedule.
Production artists are expected to be expert users of Adobe Photoshop and the Adobe Suite. Artists are expected to have superior talents in several artistic categories, including illustration, graphic design, color theory, character design, with 3d skills being a very strong plus.
The team is currently porting the game to a new platform. New team members typically start on LiveOps content before moving on to game features.
SD Solutions is a staffing company operating globally. Contact us to get more details about the benefits we offer.
Responsibilities:
Follow the direction of the Art Director and Art Manager to create high-quality concept art for game content and event screens that adhere to the overall game’s illustration and UI aesthetic.
Start with LiveOps content and move on to game features over time.
Work rapidly to ideate creative concepts and work in an iterative process.
Create concepts that work with the existing game UI aesthetic.
Create illustrations that are pre-planned to work well with 2D animation and VFX.
Create logo designs for game features that adhere to the game’s art style.
Use AI tools to accelerate and enhance concepting and asset creation.
Use and/or create 3D elements as a basis for 2D illustrations.
Demonstrate ability to follow dictated file structure and organization for delivery of art assets.
Demonstrate ability to provide all necessary assets and documentation within expected deadlines.
Requirements:
UI art experience is required (top priority).
3+ years of experience creating art for mobile games is required.
Casino game experience is preferred.
Exceptional understanding of character design, color theory, composition, lighting, graphic design, and text treatments is required.
Expert proficiency in Adobe Photoshop, including working with Photoshop templates, is required.
Proficiency in the Adobe Suite is required.
Experience using AI art tools is required.
Experience using Blender is preferred.
Experience using Adobe Illustrator is preferred.
A high level of English (beyond conversational) is required.
A portfolio is mandatory. Applications without a portfolio will not be considered.
Strong organizational skills.
Ability to follow directions, learn, and expand talents and skill sets.
Ability to explore new styles and self-assess abilities.
About the company:
A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles — including social slots, bingo, backgammon, and card games — is played by millions of users daily across global markets.
By applying for this position, you agree to the terms outlined in our Privacy Policy. Please take a moment to review our Privacy Policy
https://sd-solutions.breezy.hr/privacy-notice
, and make sure you understand its contents. If you have any questions or concerns regarding our Privacy Policy, please feel free to contact us.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior 2D Marketing Artist
to join our
MONOPOLY GO!
team in Barcelona on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO!
is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US and works daily to create captivating new experiences for our players.
In this role, you’ll use illustration, composition, typography and design to connect MONOPOLY GO! with players across marketing and community channels. You’ll bring ideas from concept to final delivery, combining strong craft with rapid iteration and repeatable AI-assisted workflows that improve quality, consistency and efficiency.
What You Will Do
Deliver high-quality 2D concepts and production art that reflect MONOPOLY GO!’s established style across social posts, Discord content, email headers, push assets, challenges, infographics and event communications
Adapt existing art, including characters, stickers, pop-ups and backgrounds, into multiple formats while maintaining strong composition, visual hierarchy and readability
Develop, document and share repeatable workflows using templates, AI-assisted processes and practical automation, evaluating emerging tools against real production needs
Research and apply visual references to develop ideas for ambiguous or open-ended briefs and identify opportunities to improve the 2D production pipeline
Create original lettering and logos for campaigns, events and community initiatives
Own work from brief to final delivery by clarifying requirements, estimating scope, managing priorities and flagging risks early
Give clear, specific and actionable feedback to internal and outsourced artists, using references or annotations to maintain the expected style and quality
Partner with Art Production, Producers, Marketing and other teams to align briefs, priorities and deadlines, ensuring creative work supports campaign goals and business objectives
What We’re Looking For
6+ years of experience as a 2D or concept artist in games or games marketing, including 2+ years in a senior-level capacity
Experience developing and applying repeatable AI-assisted workflows in production, with the judgment to evaluate where they improve quality, consistency or efficiency
A track record of delivering high-quality 2D work on schedule while collaborating with Design, Engineering and outsourcing partners
Advanced illustration and concept development skills, with a strong command of composition, form, color, typography and visual storytelling
Advanced proficiency in Photoshop and the ability to research, synthesize and apply visual references to develop compelling creative ideas
Experience designing logos and lettering for campaigns, events and player-facing initiatives, maintaining a consistent visual identity across channels
Ability to communicate clearly with non-art stakeholders, clarify or challenge unclear briefs, negotiate priorities, and give and apply constructive feedback
Bonus Points
Experience working within the brand guidelines and approval processes of an externally licensed IP
Experience helping outsourcing partners meet established quality standards
Strong 3D modeling skills in Maya, Blender or equivalent tools to support AI-assisted concept-to-3D workflows
Experience in a creative studio, production company or advertising environment
Please include a portfolio or PDF/links to examples of your work in the application.
Please submit your CV in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
• Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative. • Set up Level Art workflows, documentation and production standards from the start of the project.
We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.
ГибридseniorWarsaw; Relocation budget for candidates from abroad
Paris
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.