Location: Dhahran, Saudi Arabia
Eram Talent is looking for a passionate and creative Graphic Designer to join our talented team. In this role, you will be responsible for conceptualizing and designing visually appealing materials that communicate our brand message effectively. You will work on a variety of projects including digital graphics, print media, branding elements, and promotional materials. The ideal candidate will have a strong artistic vision and the technical skills to bring ideas to life. At Eram Talent, we value innovation and creativity, and we encourage our designers to explore new techniques and stay updated with industry trends.
The primary role of the experienced graphic designer is to support less complex activities related to designing executive QBRs, business plan presentations, quarterly newsletters, recognition programs, awareness booths and media, employee engagement activities, and townhall events. Additionally, the graphic designer is expected to collaborate with the automation team to assist in designing dashboard platforms, visuals, and reports.
Responsibilities
Evaluate design instructions and determine requirements
Conceptualize visuals based on requirements
Suggest drafts and ideas for review
Create illustrations, visuals, and other designs using software or manual drawings
Use appealing colors and outlines in each graphic
Collaborate with group leaders and relevant stakeholders to produce final designs
Test graphics across various media platforms
Modify or redesign tasks based on feedback
Ensure all graphics and outlines are visually appealing and aligned with brand standards
Requirements
Bachelor's degree in Graphic Design, Visual Arts, or related field.
Proven experience in graphic design, with a strong portfolio showcasing your work.
Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign) and other design software.
Technical skills in Power BI
Creativity in developing illustrations and animations
Strong understanding of design principles, typography, and color theory.
Ability to work collaboratively in a team environment and communicate ideas effectively.
Detail-oriented with excellent time management skills.
Knowledge of web design and basic HTML/CSS is a plus.
Location: United States
Workplace: remote
Contract Type: Freelance
Hourly Rate: $29
Language: English (US)
About the Role:
We are seeking qualified raters to support a project evaluating personalized visual design and geospatial recommendations. This role involves assessing aesthetic quality, usability, and geospatial accuracy of digital map designs and location suggestions based on defined project guidelines.
If you’re someone who:
✅ Has an eye for artistic detail and intuitive design
🧠 Thinks critically about spatial accuracy, relevance, and context
🖥️ Cares about delivering polished and helpful digital experiences
This project is built for you.
What You Will Do:
- Evaluate the aesthetic quality, readability, and overall polish of digital map designs.
- Assess user-focused elements like viewport framing, geospatial accuracy, and content relevance.
- Review personalized location recommendations to ensure relevance and helpfulness.
- Follow strict project instructions and complete tasks accurately, including tagging specific issues (e.g., “Icons not properly masked,” “Labels too small”).
Additional Information:
- This project requires efficiency and attention to detail, with tasks completed in a quick turnaround (48 hours to 5 business days).
- Eligible candidates will participate in a single project round but may be invited for future opportunities based on performance.
Requirements:
Proficient in English (US) and based in the United States.
Professional Design Background: Proven experience in Visual Design, UI/UX, or Graphic Design.
Must be iPhone/iOS user, as the current focus is on the mobile experience.
An existing, actively used
Gmail account
with prior usage history on
Google Maps.
Familiarity with geospatial tools or evaluation interfaces (e.g., Tileworks or side-by-side interfaces) is a plus.
Exceptional ability to follow strict instructions and identify Trust & Safety violations.
Opt-in consent to allow access to limited activity history for task personalization.
A
desktop
or
laptop
computer is required to complete the application and onboarding process. Mobile devices are not supported.
Location: European Union
Workplace: Remote
About the Role
Playson is a leading online gaming supplier with worldwide recognition which was founded in 2012. We offer complete gaming solutions based on the latest technologies and detailed market analysis for the leading iGaming operators.
We’re looking for a Marketing Graphic Designer to help shape the way we promote our games and present our brand to partners. This role sits within the Marketing Squad and has direct impact on how Playson is seen across channels.
To further strengthen our creative function, we are looking for a Senior Marketing Designer - a mature and structured professional who will drive the development of our marketing visuals and support the growth of the Graphic Artist stream.
Key Responsibilities
- Creating sets of promo materials for partners when launching new iGaming products and/or Network Promotions (game icons packs, resizes, promo banners, etc.)
- Developing custom promo materials for key partners
- Creating key visuals for communication campaigns, as well as artwork for various communication channels (web, social media, print ads, email campaigns, etc.)
- Creating designs for branded merchandise
- Creating designs for point of sale materials
- Creating mockups and designs for exhibitions and company’s own events (branded decor, photo zones, etc.)
- Designing landing pages for brand’s promo activities
- Creating sales decks for company products
- Producing small video clips or animated graphics for social media, as well as standard motion elements for video contractors
- Further development of company brand book
Requirements
- 5+ years of professional experience as a Marketing, UI/UX Designer
- Experience working with brand identity (logos, branding, templates), banner ads, animated banners, landing pages, and storyboards for video production
- Knowledge and understanding of design trends, meaningful and smart design concepts, critical thinking ("why am I doing this?"), research skills, as well as expertise in composition, grids, typography, color theory, and their impact on design, including working with AI
- Excellent proficiency in design tools such as Adobe Illustrator, Photoshop, Figma, After Effects, Blender, XD
- Knowledge of usability principles and techniques
- Experience working with contractors and production companies in BTL by delivering design materials for print & production
- Understanding of principles of brand display and consistency in BTL design.
- Experience working with AI tools for creating marketing materials (videos, animations, image generation, landing page generation).
- Experience working with WebFlow to develop landing pages and other web-oriented content
Nice to have
- Experience in the gaming industry, though we are also open to professionals from other fields who can bring a fresh perspective to our industry
- Experience working with AI tools for prototyping and modelling
- Motion design experience
What we Offer
- Benefit from a transparent and systematic quarterly bonus system.
- We offer a flexible work schedule to accommodate your needs.
- Choose to work remotely, providing greater flexibility and comfort.
- Enjoy unlimited paid vacation leave, including bank holidays.
- Take unlimited paid sick leave whenever necessary.
- Get reimbursement for professional development courses and training. We provide access to the latest tools and training for continuous growth.
Recruitment Process
- Portfolio review. Applications without a portfolio will not be considered for further steps.
- HR Interview
- Take home task
- Technical interview
- Final interview
By submitting your application, you acknowledge that your personal data will be processed in accordance with our Privacy Policy https://playson.com/privacy.
Location: Riyadh, Saudi Arabia
Müller's Solutions is on the lookout for a creative and skilled Multimedia & Graphic Designer to join our talented design team. In this role, you will be responsible for producing visual content that effectively communicates our brand message and enhances the overall user experience across various platforms. Your creativity and technical expertise will help shape the visual identity of our products.
As a Multimedia & Graphic Designer, you will collaborate closely with marketing, product, and web development teams to create engaging graphics, videos, animations, and other multimedia content. You will have the opportunity to work on a diverse range of projects, from branding and promotional materials to user interface graphics and digital media.
Responsibilities:
Design and produce high-quality graphics, illustrations, and multimedia content for online and offline use.
Develop engaging layouts and visual designs that align with brand guidelines and marketing strategies.
Create animations and motion graphics for various digital platforms, including websites and social media.
Collaborate with different teams to understand project requirements and deliver creative solutions that meet their needs.
Stay updated on the latest design trends, tools, and technologies to keep our content fresh and relevant.
Manage and organize design files and assets, ensuring proper documentation and storage.
Review and edit designs based on feedback from stakeholders and team members.
Requirements
Requirements:
Bachelor's degree in Graphic Design, Multimedia Arts, or a related field.
Proven experience as a Multimedia & Graphic Designer or in a similar role, with a strong portfolio showcasing your design work.
Proficiency in graphic design software such as Adobe Creative Suite (Photoshop, Illustrator, After Effects, etc.).
Strong understanding of design principles, typography, color theory, and layout.
Experience in creating multimedia content, including video editing and animation, is a plus.
Excellent communication skills and the ability to work collaboratively within a team environment.
Strong attention to detail and a commitment to producing high-quality, visually appealing designs.
Preferred qualifications:
Experience in web design and knowledge of front-end development (HTML, CSS) is a plus.
Familiarity with UX/UI principles and best practices.
Knowledge of branding and marketing design strategies.
3+ years of relevant experience in multimedia and graphic design.
Soft Skills:
Strong creative and artistic skills with a passion for design.
Ability to manage multiple projects and meet deadlines in a fast-paced environment.
Excellent problem-solving abilities and a proactive approach to design challenges.
Location: Europe
We are toogeza, a Ukrainian recruiting company focused on hiring talents and building teams for tech startups worldwide. People make a difference in the big game — and we help find the right ones.
Currently, we are looking for an experienced Account Executive to join one of Toogeza’s clients operating at the intersection of deep tech, infrastructure, and creative industries.
YOU WOULD BE RUNNING SUCH TASKS AS:
- Owning the full sales cycle end-to-end — from first contact and discovery to deal closing and handoff to delivery, with a high level of autonomy;
- Building and scaling sales processes from scratch, including discovery, qualification, pipeline management, forecasting, and internal alignment;
- Running high-quality discovery calls with senior technical and business stakeholders, uncovering real customer pain points and mapping them to business value (not just product features);
- Developing and maintaining a strong, relationship-driven sales pipeline through outbound efforts, partnerships, and industry presence;
- Representing the company at industry events, conferences, and trade shows to generate new opportunities and long-term relationships;
- Leading customer dinners, private meetings, and executive-level conversations to build trust-based, long-term partnerships;
- Translating customer and market feedback into clear, actionable insights for product and engineering teams to influence roadmap, prioritization, and positioning;
- Working closely with founders, product, and engineering to ensure strong alignment between customer needs and product development;
- Taking ownership not only of revenue, but also of how sales is built, scaled, and executed within the company.
REQUIRED SKILLS AND EXPERTISE:
- Proven experience in B2B sales or business development within deep-tech, infrastructure, or technically complex products;
- Strong technical intuition or background, with the ability to confidently communicate with engineers, technical artists, TDs, CTOs, and other technical decision-makers;
- Solid understanding of the VFX and/or Gaming industries, including studio workflows, production pipelines, constraints, and buying dynamics (strong plus);
- Experience selling complex solutions rather than simple SaaS products;
- Ability to operate effectively in an early-stage environment with ambiguity, minimal process, and high ownership;
- Strong executive presence and communication skills, including at the C-level;
- Relationship-oriented mindset with a focus on long-term value rather than transactional sales;
- Willingness and ability to represent the company at events and travel as needed.
LEADERSHIP & GROWTH POTENTIAL:
- This is the first dedicated sales role in the company, with a clear path toward sales leadership as the organization scales;
- Opportunity to hire, mentor, and build a high-performing sales team over time;
- Founder-level mindset — treating company success as personal responsibility and taking ownership beyond a defined job description.
WHAT’S NEXT?
If this role sounds like a fit — we’d love to hear from you! Just send over your CV and anything else you’d like us to consider.
We’ll review your application within five working days, and if your background aligns with what we’re looking for, we’ll get in touch to schedule a call and get to know each other better.
Location: GB - London, United Kingdom
Scopely is looking for a
Director of Product, Features
to lead the features teams for
Star Trek Fleet Command,
based in London on a hybrid basis.
Star Trek Fleet Command's ongoing success goes from strength to strength. Our in-house developed 4X MMO was launched in 2018 and continues to evolve, being consistently one of the top 10 gross revenue Massive Multiplayer Strategy games on the market.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You’ll Do
This individual will own the long-view strategic planning across the game’s Features ensuring alignment between strategic vision and tactical execution. Key responsibilities include:
Own the business performance of the Features function, accountable for delivering game KPIs and guiding decisions which drive sustainable long term growth.
Own every aspect of a roadmap that achieves KPI goals set by you and the Product Team. Guiding cross-functional partners such as game designers, UX designers and artists to deliver a product that meets the product’s vision and strategy
Formulate product strategy and create engaging game mechanics and core game loops
See feature development through from concept to launch, including post launch analysis and optimization, to deliver best in class features that achieve set KPI goals
Lead engagement and monetisation for major feature releases, coordinating across disciplines to ensure smooth, high-impact launches which hit KPI targets.
Monitor the health of the product ecosystem, using insights to proactively identify opportunities and risks, and implement impactful features and initiatives
Identify and create process improvements to support feature development
Build a high-performing team, mentoring product managers and operational staff, scaling team capabilities, and fostering a culture of ownership and excellence.
Establish institutional knowledge through clear documentation of experiments, retrospectives, and playbooks to ensure consistent learning and improvement.
Conduct quantitative analyses of data to provide key insights into product performance and uncover opportunities for further engagement and monetization
Leverage player feedback and game data to inform roadmap and feature design solutions. Use competitive market research to identify future opportunities and feature best practices
Manage and develop a team of talented Product Managers
What We’re Looking For
Previous work experience with free-to-play games
Strong leadership skills.
Strong quantitative and qualitative analytical ability with attention to detail.
Understanding of game design concepts and principles.
Experience hitting revenue/metric targets on a live game.
Ability to thrive in a fast-paced environment.
Passion for figuring out how game economies work.
Strong verbal and written communication skills.
An MBA or a Degree in Economics, Business, Statistics, Data Analytics, or Finance is a plus.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
Please ensure that the résumé/CV you attach is written in English.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Singapore
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Associate Art Directors at Riot oversee the quality and management of a team with a focus on Mission, Direction, and Cohesion. Your scope of responsibilities covers an entire initiative. These responsibilities include overall culture, performance, and growth of your direct reports.
Responsibilities:
Oversee art direction for
League of Legends
cosmetics, from concept through final in-game assets, ensuring every piece expresses clear thematic vision, craft excellence, and strong player resonance.
Define and uphold the artistic vision, craft standards, and success criteria that drive clarity, readability, and emotional impact across cosmetics. Partner with production to ensure pipelines support sustainable quality.
Translate Riot LA’s
creative vision into actionable direction for craft leads and teams.
Partner closely with Riot LA Creative and Product leadership to interpret and implement
League of Legends’
creative and artistic vision for cosmetics, ensuring alignment with global quality standards, champion identity, and thematic intent.
Champion player clarity and fantasy in every cosmetic, guiding teams to create visually exciting, thematically cohesive, and gameplay-readable art.
Collaborate across Riot LA and Singapore to maintain alignment, manage feedback, and resolve challenges across all stages of production.
Build strong, trust-based relationships with Riot LA Creative, Art, and Product partners through transparency, reliability, and consistent delivery.
Remove creative and operational blockers to enable sustainable delivery, and partner closely with Riot LA and Singapore cosmetics leadership to align on art direction, share best practices, and ensure visual consistency across regions.
Mentor and grow craft leads, fostering both creative excellence and leadership confidence. Inspire teams to push boundaries while maintaining
League’s
distinctive visual identity.
Foster a healthy, inclusive, and creatively charged team culture that encourages experimentation, feedback, and continuous improvement—aligned with Riot’s values and player focus.
Success in this role comes from translating Riot LA’s creative and product vision into inspiring, high-quality cosmetic content. You’ll align cross-regional teams, synthesize feedback, and guide Singapore’s artists to deliver work that embodies
League’s
clarity, craft excellence, and champion fantasy—bringing joy to players around the world.
Required Qualifications:
Deep experience with the game art production pipeline, across multiple art disciplines.
Proven success in art direction and people management.
Strong background collaborating with external vendors and co-development partners.
Skilled in stakeholder management, prioritization, and navigating ambiguity.
Fluent in English, able to clearly communicate creative direction and goals.
Deep expertise in
League of Legends
—its champions, visual identity, and player expectations for cosmetic content—with strong player empathy to evaluate work for clarity, readability, and delight.
Desired Qualifications:
Experience planning and maintaining production schedules in partnership with producers or development managers.
Broad experience shipping stylized AAA content.
Familiarity with outsourcing workflows and end-to-end pipelines.
Engine experience (Unreal, Unity, or proprietary).
Multilingual skills (Mandarin or other regional languages).
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Comprehensive health insurance for you, your spouse, and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can deepen your knowledge of our players and community through games
We’ll double down on your donations of time and money to non-profits
Location: Berlin, Germany
Workplace: remote
We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come.
Our games have defined the idle genre, and bring enjoyment to hundreds of millions of players all around the world. This is possible due to the talented people who make us who we are. ‘Kolibris’, as we call ourselves, are on a mission to continue making great games and we're looking for new talent to join our team. We strive to offer you a fair recruitment process and a great candidate experience, as well as a friendly environment to work in, with plenty of opportunities to learn and grow.
Game Economy Designer (f/m/d)
We are looking for a Game Economy Designer to join the Idle Bank Tycoon team and help us take the game to its next big milestones. You’ll work closely with the team to shape the game’s economy, build models for new features, design challenges and promotions based on player behaviour and segmentation, and ensure a healthy balance across inflation, progression, and in-game systems.
In this role, you’ll thrive in an agile, fast-moving environment, using player data, community insights, and your solid F2P expertise to identify future features and deepen our understanding of what motivates our players.
Responsibilities
Design and implement game features, monetization, and economies systems that are both fulfilling the player’s needs and are sustainable;
Design and iterate on player progression and game balance to deliver an optimal player experience and to ensure economic health over time;
Collaborate closely with game designers, artists, and developers to ensure balancing and economic considerations are integrated seamlessly into all aspects of game development;
Develop and maintain comprehensive documentation and spreadsheets models to track and manage economic systems effectively;
Develop systems to prevent exploits, inflation, or imbalances caused by unexpected player behavior;
Leverage data (KPIs), player feedback, and segmentation to refine game balance and optimize features;
Stay updated on modern mobile F2P market trends and incorporate relevant insights to improve the game.
Required skills
Grasp of the economy and balancing
Advanced experience with Excel and Google Sheets
Basic understanding of player psychology and gaming motivations
Experience with working on mobile games
Experience with data analysis
Familiarity with Unity
Good knowledge of the modern mobile F2P market
Monetization knowledge
Strong communication skills in English
Desirable skills
Development technical background
Experience with idle games
Maths and statistics background
Kolibri Games is an equal opportunity employer. We come from 40 different countries and many different backgrounds. We celebrate diversity and we are committed to creating an inclusive environment for all employees, regardless of their age, gender identity, sexual orientation, ethnicity, religion, physical appearance or disability.
We are an international studio, so don’t forget to send in your application in English. Although it is not mandatory, we always appreciate a cover letter stating your motivation to join us.
We look forward to hearing from you!
Your Benefits – We’re game to support you
Competitive Salary - We believe that top performers should receive top payment
Learning Budget - We believe in learning. A generous personal learning budget to spend on learning and development, including books, workshops and attending conferences. We also offer in-house training such as coding and German classes
Flexible Working Hours and Home Office – We believe in a good work-life balance
Equipment - State-of-the-art technical equipment, including laptops and phones, which may also be used in your free time
Kolicard - We offer you a monthly flexible budget of 50 euros that you can use for a gym membership, transportation, shopping etc.
Mobility budget - We offer a monthly budget that will make your commuting to work easier
Relocation - Relocation support to help you move to Berlin
Pension - Opportunity to save for your pension tax-free
Bonus Level – We love to have a good time, too
Food and Drinks - Fresh fruits to keep you healthy and fresh coffee to keep you alert. We also have a fully stocked fridge with Smoothies, Coke, Club Mate, beer etc
Parties and Team Events - Apart from our regular parties, BBQs and movie nights we also have a team event budget you can use to buy games or sports equipment to make working here even more fun
Company Holidays - Every year we go on an amazing company holiday to relax and bond as a team
Friday Celebrations - Company-provided dinner and drinks on Friday afternoons
Location: Algiers, Algeria
Workplace: onsite
Yassir is the leading super App in the Maghreb region set to changing the way daily services are provided. It currently operates in 45 cities across Algeria, Morocco and Tunisia with recent expansions into France, Canada and Sub-Saharan Africa. It is backed (~$200M in funding) by VCs from Silicon Valley, Europe and other parts of the world.
We offer on-demand services such as ride-hailing and last-mile delivery. Building on this infrastructure, we are now introducing financial services to help our users pay, save and borrow digitally.
Helping usher the continent into a digital economy era. We’re not just about serving people - we’re about creating a marketplace to bring people what they need while infusing social values.
ABOUT THE ROLE
The Art Director determine the overall visual appearance of Yassir's artistic projects adapted to the predefined requirements, define its visual deployment and its declination on several supports and media.
TASKS
Definition of the editorial line and visual identity
Follow-up and animation of the editorial line and visual identity
Apply the graphic charter
Determine the visual choices
Ensure the technical and organizational means of visual treatment within the budget
Gather proposals for subjects to be treated
Define the visual treatments to be carried out and evaluate their technical feasibility
Ensure the complementarity of the treatment between the different media and sections
Ensure that deadlines are met
Follow the news of the image productions (photographs, illustrations, computer graphics, video,
Place orders with image, video and sound producers
Propose images, shots, drawings and check their distribution rights
Create, enrich and interpret fixed or animated graphic elements
Formatting text, visual and multimedia content
Associating texts/images, ensuring their balance
REQUIREMENTS
Diploma and/or training in audiovisual and/or graphic design
Minimum 4 years experience in a similar position in a communication agency, studio or production company
Good organizational and planning skills (ability to manage several projects at the same time).
Good general and popular culture.
Team spirit, Autonomy & Proactivity
At Yassir, we believe in the power of diversity and the importance of an inclusive culture. So, if you're ready to bring your unique perspective and experiences to the table, then we're excited to listen.
Don't just apply for a job, come and be a part of our journey. Let's create a better tomorrow together.
We look forward to receiving your application!
Best of luck,
Your Yassir TA Team
Location: JP - Tokyo, Japan
UXデザイナー - 新位置情報モバイルゲーム
The UX Design team of Scopely Explore (formerly known as Niantic) delivers innovative mobile experiences that inspire "exploration, exercise, and connection" for players around the world. In this position, you will tackle unique design challenges set in the real world, always placing the player’s perspective at the center of your UX design.
For your assigned game title, you will drive the UX design process from concept to completion. You will handle a broad scope of work—including UX flows, wireframes, and UI design—to shape intuitive and user-friendly experiences. Additionally, a crucial part of this role involves validating ideas using mockups and prototypes to clearly visualize and refine design concepts.
In development, you will collaborate closely with a diverse group of experts—including Engineers, Product Managers, User Researchers, and Artists—to co-create unique Scopely Explore experiences that blend the real and digital worlds. You will actively participate in brainstorming and new feature planning, contributing directly to the product's direction.
Additionally, you will communicate your design intent visually to internal and external stakeholders using wireframes and specifications. Your goal is to foster a shared understanding while building out the design.
If the prospect of exploring the future of real-world interactive experiences that make a positive experience in people's lives sounds exciting, we'd love to hear from you!
What you will do
Lead UX design efforts from concept to implementation for one or more player facing experiences
Develop mockups, wireframes, prototypes, and detailed design documentation to clearly describe interaction flows and design concepts.
Clearly communicate UX designs to all stakeholders.
Actively participate in team rituals to conceptualize and brainstorm new features.
Collaborate with cross-functional team members and partners, including regular and reliable attendance and participation in meetings.
Required in-office 3 days on Tuesday, Wednesday, and Thursday.
What you will need
3+ years of professional experience in UX/UI design.
A portfolio demonstrating interaction design for mobile applications.
Proficiency in designing effective user flows and wireframes.
Strong visual design skills with professional experience using design tools such as Figma.
Ability to create sketches and designs for design validation (prototyping).
Experience in mobile application or game development.
Fluent in Japanese, with the ability to smoothly communicate verbally and in writing.
業務内容
Scopely Explore のUXデザインチームは、世界中のプレイヤーに「発見・エクササイズ・つながり」をもたらす革新的なモバイル体験を提供しています。本ポジションでは、リアルワールドを舞台としたユニークなデザインの課題に取り組み、常にプレイヤー視点を中心に据えてUXを設計していただきます。
担当となるゲームタイトルでは、コンセプト立案からUXデザインを推進します。UXフロー、ワイヤーフレーム、UIデザインなど幅広い領域を担当し、直感的で使いやすい体験を形にしていきます。また、モックアップやプロトタイプを活用してアイデアを検証し、デザインコンセプトを明確に具体化することも重要な役割です。
開発では、エンジニア、プロダクトマネージャー、ユーザーリサーチャー、アーティストなど、多様な専門メンバーと密接に協力し、リアルとデジタルが融合したScopely Exploreならではの体験を共に作り上げます。新機能の企画やブレインストーミングにも積極的に参加し、プロダクトの方向性づくりにも貢献します。
加えて、社内外のステークホルダーには、ワイヤーフレームや仕様書を用いてデザイン意図を視覚的に分かりやすく説明し、共通理解を形成しながらデザインを構築していきます。
週3(火、水、木)での出社が必須となります。
必須条件
3年以上のUX/UIデザイン実務経験
モバイルアプリのインタラクションデザインを含むポートフォリオをお持ちの方
ビジュアルデザインに強みがあり、Figmaなどデザインツールを用いたデザイン実務経験がある方
ユーザーフローやワイヤーフレームを適切に設計できる方
アイディアのスケッチやデザインを制作できる方
モバイルアプリまたはゲームの開発経験のある方
日本語での文書作成・口頭コミュニケーションがスムーズに行える方
※英語でこれらのことができればなお歓迎します
変化の早い環境に柔軟に適応し、実用的な課題解決ができる方
多職種との協働経験があり、対面・オンライン問わず円滑なコミュニケーションができる方
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: San Francisco, CA | New York City, NY; San Francisco, CA | New York City, NY | Seattle, WA
About Anthropic
Anthropic’s mission is to create reliable, interpretable, and steerable AI systems. We want AI to be safe and beneficial for our users and for society as a whole. Our team is a quickly growing group of committed researchers, engineers, policy experts, and business leaders working together to build beneficial AI systems.
About the role
Anthropic's research teams are pushing the boundaries of AI safety and capability research, and they need exceptional tools to do their best work. As a Software Engineer on the Research Tools team, you'll build the infrastructure and applications that enable our researchers to iterate quickly, run complex experiments, and extract insights from frontier AI systems.
This role sits at the intersection of product thinking and full-stack engineering. You'll work directly with researchers and engineers to deeply understand their workflows, identify bottlenecks, and rapidly ship solutions that multiply their productivity. Whether you're building human feedback interfaces for model evaluation, creating platforms for experiment orchestration, or developing novel visualization tools for understanding model behavior, your work will directly accelerate our mission to build safe, reliable AI systems.
We're looking for someone who can operate with high agency in an ambiguous environment—someone who can be dropped into a research team, quickly develop domain expertise, and independently drive impactful projects from conception to delivery.
No ML or Research experience is required
Responsibilities
Build and maintain full-stack applications and infrastructure that researchers use daily to conduct experiments, collect feedback, and analyze results
Partner closely with research teams to understand their workflows, pain points, and requirements, translating these into technical solutions
Design intuitive interfaces and abstractions that make complex research tasks accessible and efficient
Create reusable platforms and tools that accelerate the development of new research applications
Rapidly prototype and iterate on solutions, gathering feedback from users and refining based on real-world usage
Take ownership of complete product areas, from understanding user needs through design, implementation, and ongoing iteration
Contribute to technical strategy and architectural decisions for research tooling
Mentor other engineers and help establish best practices for research application development
You may be a good fit if you
Have 5+ years of software engineering experience with a strong focus on full-stack development
Excel at rapid iteration and shipping—you can move from concept to working prototype quickly
Have experience building tools, platforms, or infrastructure for technical users (engineers, researchers, data scientists, analysts, etc.)
Demonstrate high agency and ability to operate independently in ambiguous environments
Can quickly develop deep understanding of complex technical domains
Have strong product instincts and can identify the right problems to solve
Are proficient with modern web technologies (React, TypeScript, Python, etc.)
Have a track record of building user-facing applications that are actually used and loved by their target audience
Communicate effectively with both technical and non-technical stakeholders
Care about the societal impacts of your work and are motivated by Anthropic's mission
Strong candidates may also have
Experience building research tools, scientific software, or experimentation platforms
Background in machine learning, AI research, or working closely with ML researchers
Founded or been an early engineer at a startup, particularly one focused on developer or researcher tools
Built open-source tools or platforms with active user communities
Experience with data visualization, interactive interfaces, or novel interaction paradigms
Contributed to engineering platforms or internal tooling at scale (similar to Heroku, Vercel, or other platform-as-a-service products)
Experience leveraging AI/LLMs to build more powerful or efficient tools
Previous work in creative tools, artist tools, or other domains requiring deep user empathy
Domain knowledge in areas like human-computer interaction, systems safety, or AI alignment
Representative projects
Building interfaces for collecting and managing human feedback on model outputs at scale
Creating experiment orchestration platforms that make it easy to launch, monitor, and analyze complex research runs
Developing visualization tools that help researchers understand model behavior and identify failure modes
Designing reusable components and frameworks that enable rapid development of new research applications
Building sandboxed execution environments for safely running AI-generated code
The annual compensation range for this role is listed below.
For sales roles, the range provided is the role’s On Target Earnings ("OTE") range, meaning that the range includes both the sales commissions/sales bonuses target and annual base salary for the role.
Annual Salary:
$300,000
—
$405,000 USD
Logistics
Minimum education:
Bachelor’s degree or an equivalent combination of education, training, and/or experience
Required field of study:
A field relevant to the role as demonstrated through coursework, training, or professional experience
Minimum years of experience:
Years of experience required will correlate with the internal job level requirements for the position
Location-based hybrid policy:
Currently, we expect all staff to be in one of our offices at least 25% of the time. However, some roles may require more time in our offices.
Visa sponsorship:
We do sponsor visas! However, we aren't able to successfully sponsor visas for every role and every candidate. But if we make you an offer, we will make every reasonable effort to get you a visa, and we retain an immigration lawyer to help with this.
For roles performing work in California:
We will consider for employment all qualified applicants, including those with arrest or conviction records or criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the San Francisco Fair Chance Ordinance, the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act.
We encourage you to apply even if you do not believe you meet every single qualification.
Not all strong candidates will meet every single qualification as listed. Research shows that people who identify as being from underrepresented groups are more prone to experiencing imposter syndrome and doubting the strength of their candidacy, so we urge you not to exclude yourself prematurely and to submit an application if you're interested in this work. We think AI systems like the ones we're building have enormous social and ethical implications. We think this makes representation even more important, and we strive to include a range of diverse perspectives on our team.
Your safety matters to us.
To protect yourself from potential scams, remember that Anthropic recruiters only contact you from @anthropic.com email addresses. In some cases, we may partner with vetted recruiting agencies who will identify themselves as working on behalf of Anthropic. Be cautious of emails from other domains. Legitimate Anthropic recruiters will never ask for money, fees, or banking information before your first day. If you're ever unsure about a communication, don't click any links—visit
anthropic.com/careers
directly for confirmed position openings.
How we're different
We believe that the highest-impact AI research will be big science. At Anthropic we work as a single cohesive team on just a few large-scale research efforts. And we value impact — advancing our long-term goals of steerable, trustworthy AI — rather than work on smaller and more specific puzzles. We view AI research as an empirical science, which has as much in common with physics and biology as with traditional efforts in computer science. We're an extremely collaborative group, and we host frequent research discussions to ensure that we are pursuing the highest-impact work at any given time. As such, we greatly value communication skills.
The easiest way to understand our research directions is to read our recent research. This research continues many of the directions our team worked on prior to Anthropic, including: GPT-3, Circuit-Based Interpretability, Multimodal Neurons, Scaling Laws, AI & Compute, Concrete Problems in AI Safety, and Learning from Human Preferences.
Come work with us!
Anthropic is a public benefit corporation headquartered in San Francisco. We offer competitive compensation and benefits, optional equity donation matching, generous vacation and parental leave, flexible working hours, and a lovely office space in which to collaborate with colleagues.
Guidance on Candidates' AI Usage:
Learn about
our policy
for using AI in our application process.
Location: Los Angeles, USA; Sydney, Australia
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering.
As a
Staff Software Engineer, Console
on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s creative and quality marks on multiple platforms. In this role you will be hands-on in developing and debugging core features of the game, integrating console-specific systems, delivering the gamepad experience, and addressing certification requirements. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team within an R&D game project.
Responsibilities:
Work closely with QA, engineers, designers and artists to understand and address the technical, creative and artistic requirements of the game on console
Investigate, understand and solve complex technical problems specific to console
Profile and optimize performance and memory usage on console platforms
Integrate first party features for each console platform into the game
Drive the implementation of technical certification requirements on each platform
Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown and estimation
Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation
Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth
Required Qualifications:
8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
3+ years experience working on console-specific game development
Experience shipping one or more console platform titles
Experience in performance profiling and optimization on console
Experience implementing TCRs/TRCs for one or more console platforms
Proven ability to navigate ambiguity and solve complex problems with minimal support
Experience collaborating with teammates across multiple disciplines
Strong communication skills across technical and non-technical audiences
B.S. in computer science or equivalent experience
Desired Qualifications:
Experience building multiplayer games
Experience implementing or porting UI on console platforms
Experience implementing the gamepad experience for one or more console games
Experience with input handling (Common UI, Enhanced Input)
Experience in graphics/rendering
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Singapore
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT and 2XKO. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in.
As a
VFX Lead on the Cosmetics Team for Teamfight Tactics
, you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players.
You’ll guide the exploration and execution of the VFX. In addition to providing clear direction, you’ll implement the sleek, dynamic and dramatic visual effects that add atmosphere and depth to the gameplay. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your VFX team. You will work with the Associate Art Director to implement a VFX style that fits within the art pillars and punctuates the game design. You will implement the effects and set the high quality bar.
You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team.
You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the others VFX Leads on Teamfight Tactics Cosmetic to together cultivate a great cohesive culture and ensure a consistent quality and style.
Responsibilities:
Oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.
Provide craft direction for your team.
Provide as-needed support of all aspects of VFX process; from set-up through production and troubleshooting
You will balance visual satisfaction and gameplay clarity.
Provide hands on craft support to the product where needed
Support the Associate Art Director on emergent tasks where needed.
You will build a world-class team by sourcing AAA VFX artists in China and developing and growing their craft skills and soft skills through training and feedback
Build and maintain a healthy VFX team. Set clear vision, provide consistent feedback, and build trust.
You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential.
You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team.
You will collaborate with Rioters in Singapore and worldwide to make sure product goals are fulfilled, and working practices are appropriate.
You will be vigilantly finding creative and effective solutions to eliminate complex problems.
Required Qualifications:
5+ years professional experience in the video games industry as VFX
2+ years of management experience of leading/mentoring teams and individuals.
Advanced skills in 3D/2D Software - Maya, 3DS Max, Photoshop
Experience creating high-quality, stylized real-time VFX
Expertise in handpainted stylized VFX
Shipped titles as a Senior or Lead VFX Artist
High proficiency in VFX development, including fundamentals such as timing, shape language, composition, design, shader and color theory
A clear understanding of the Teamfight Tactics art style
Desired Qualifications:
AAA Feature/Game experience
Teamfight Tactics community connections/knowledge
Experience giving direction and delivering clear, constructive feedback to vendors
Past leadership or management experience
Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)
Broad experience of collaborating with other art disciplines, working production end to end
Well-versed in VFX design for themed and cosmetic content across a variety of game titles, with the ability to form and articulate thoughtful creative insights.
Tools experience: have worked in several tools, pipelines, and game engines
Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments
Experience managing distributed teams across time zones and in remote work environments
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Location: Home based - Worldwide
Canonical is a leading provider of open source software and operating systems to the global enterprise and technology markets. Our platform, Ubuntu, is very widely used in breakthrough enterprise initiatives such as public cloud, data science, AI, engineering innovation and IoT. Our customers include the world's leading public cloud and silicon providers, and industry leaders in many sectors. The company is a pioneer of global distributed collaboration, with 1000+ colleagues in 70+ countries and very few office based roles. Teams meet two to four times yearly in person, in interesting locations around the world, to align on strategy and execution.
The company is founder led, profitable and growing.
We have created a new career path at Canonical for
Performance Engineers
who bring exceptional clarity to software performance, correctness and efficiency. We are adding these roles to every engineering team at the company.
As an open source platform, we have teams that work at every level of the software stack - from the kernel up through server and desktop applications, all the way to the web. We are adding roles with this focus in every engineering team in the company, to act as
drivers of performance engineering skills, tools, culture and insights to our entire product range
. We have also created a central performance engineering team, where we will drive shared tools, dashboarding capabilities, measurement frameworks, analytical capabilities and skills. We call this career focus '
percorr
' because we have found that the same deep insights that enable sophisticated performance measurement and design also enable teams to improve their harnesses and frameworks for correctness. Understanding not only the application, but the runtime, the compiler, and the system, all the way down to the CPU, gives an engineer the ability to think creatively and with insight about the right things to measure, and the right ways to verify correctness. We have found that performance engineers will often improve the deepest and trickiest areas of our test harnesses, and unblock their teams to test and measure previously 'dark' aspects of their work.
We also have teams that work with every major silicon vendor and cloud, with a particular emphasis on performance optimisation of the entire stack for that architecture, CPU family or hypervisor. Our goal is to ensure that Ubuntu users can select whatever platform they want for their workloads and know they have access to the very best performance and efficiency across the entire stack from kernel to codec.
If they wish, we will enable performance and correctness engineers to move between products every two years, so that they have the opportunity to raise the bar for performance in an array of products over time, and also that teams have the benefit of fresh eyes on their processes, thinking, harnesses, dashboards and code. Our performance and correctness leads are expected to be
truly exceptional individuals, and also leaders
who are confident setting expectations of change, sharing insights and skills, running initiatives and programs.
There is no way to move a meaningful codebase without also moving the people behind it.
This is a career path for perfectionists and precision artists. Whether you have a particular language focus - C, C++, Rust, Golang, Python, Java, Flutter-Dart or others - or a particular love of the kernel or hardware or CPU instruction set, whether you see yourself as driving perceived user experience through performance or optimising the efficiency of data centers to reduce carbon footprint, this process is the best way to find a role at Canonical that speaks to your precision, rigour, insight and drive.
Location
: We have teams in every time zone, and can accommodate applications from almost any country.
Nice-to-have skills we value
Low-level CPU insights and assembly language - understanding cache, registers, vectorization, memory
Kernel performance insights - scheduling, context switching, hardware acceleration
Distributed systems performance insights - tracing, debugging
Compiler level performance insights - profile guided optimization, inlining, assembler
Runtime performance insights - Golang, Python, JVM, NodeJS
Database performance evaluation - plans, indexing, data modelling, tracing, monitoring
Web browser performance insights - JS, web frameworks, tracing, CSS
Performance measurement tooling - profiling, eBPF, D-Trace, flamegraphs
Benchmarks and performance measurement tools - Phoronix Test Suite, others
Test harnesses and capabilities in C, C++, Rust, Python, Golang, NodeJS, JavaScript
The role entails
Drive software performance and correctness in a specific project
Collaborate with colleagues and community around the globe
Work on shared tools and infrastructure for performance measurement, analysis and reporting
Teach, train and develop skills in your team for performance culture and design
Strengthen test capabilities, harnesses and pipelines
Analyze systems and code to understand performance and scalability
Solve problems directly or through influence, leadership and skills development
Review code and technical designs
What we are looking for in you
Exceptional academic track record from both high school and university
Undergraduate degree in Computer Science, Mathematics or Physics
Demonstrable personal initiatives to measure and improve performance, efficiency and correctness in code
Confidence to respectfully speak up, exchange feedback, and share ideas without hesitation
Track record of going above-and-beyond expectations to achieve outstanding results
Leadership and commitment to skills development and mentorship
Passion for technology evidenced by personal projects and initiatives
The work ethic and confidence to shine alongside motivated colleagues
Professional written and spoken English with excellent presentation skills
Experience with Linux (Debian or Ubuntu preferred)
Excellent interpersonal skills, curiosity, flexibility, and accountability
Appreciative of diversity, polite and effective in a multi-cultural, multi-national organisation
Thoughtfulness and self-motivation
Result-oriented, with a personal drive to meet commitments
Ability to travel internationally twice a year, for company events up to two weeks long
What we offer colleagues
We consider geographical location, experience, and performance in shaping compensation worldwide. We revisit compensation annually (and more often for graduates and associates) to ensure we recognise outstanding performance. In addition to base pay, we offer a performance-driven annual bonus or commission. We provide all team members with additional benefits, which reflect our values and ideals. We balance our programs to meet local needs and ensure fairness globally.
Distributed work environment with twice-yearly team sprints in person
Personal learning and development budget of USD 2,000 per year
Annual compensation review
Recognition rewards
Annual holiday leave
Maternity and paternity leave
Employee Assistance Programme
Opportunity to travel to new locations to meet colleagues
Priority Pass, and travel upgrades for long haul company events
About Canonical
Canonical is a pioneering tech firm at the forefront of the global move to open source. As the company that publishes Ubuntu, one of the most important open source projects and the platform for AI, IoT and the cloud, we are changing the world of software. We recruit on a global basis and set a very high standard for people joining the company. We expect excellence - in order to succeed, we need to be the best at what we do. Most colleagues at Canonical have worked from home since its inception in 2004. Working here is a step into the future, and will challenge you to think differently, work smarter, learn new skills, and raise your game.
Canonical is an equal opportunity employer
We are proud to foster a workplace free from discrimination. Diversity of experience, perspectives, and background create a better work environment and better products.
Whatever your identity, we will give your application fair consideration.
#LI-remote
Location: Remote
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
We're looking for a Product Designer to own the experience developers have building on Runway's API: the docs, the console, and the moment someone goes from reading a reference page to a working integration. You'll partner with platform engineering and product to turn a fast-moving API surface into something developers can actually pick up and use.
WHAT YOU’LL DO
- Design the developer console and API docs experience, from account setup and API keys to usage, billing, and rate limits
- Prototype and ship playground tools, quickstarts, and code samples that let developers test endpoints and outputs before writing integration code
- Turn new models and endpoints into clear, well-documented interfaces as the platform ships, keeping pace with a fast-moving API surface
- Collaborate closely with platform engineering to design authentication, webhooks, and other technical flows in terms developers actually understand
- Contribute to visual and interaction consistency between the developer platform and the rest of Runway's product
- Set the design direction for the developer platform as a whole and mentor other designers working on it
WHAT YOU’LL NEED
- Experience designing developer-facing products with a platform or tool you've shipped to point to
- Comfort translating technical concepts into interfaces a developer can use without reading a manual first
- Experience designing flows, prototypes and high-fidelity UI's for web products, with strong visual design skills
- Experience delivering and iterating fast in close collaboration with engineering teams
- Ability and flexibility to iterate fast and often
- Passion for working with small teams, establishing a design culture, and creating a design-centric process within the company
- Knowledge of the creative tool space and genuine interest in how developers build with generative AI
- Experience in creating functional prototypes using AI tools (Claude Code, Cursor, etc.)
- At Runway, it's always a bonus if you have artistic and creative potential (particularly skills with video/audio editing, icon/typography design, illustration, etc.)
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
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