Разработкой принципов дизайна игровых систем и пользовательского опыта. Прототипированием, созданием и настройкой игровых механик.
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Разработкой принципов дизайна игровых систем и пользовательского опыта. Прототипированием, созданием и настройкой игровых механик.
Создание спецэффектов для игровых сцен, объектов окружения, оружия и персонажей.
• Участие в создании визуального стиля персонажей в соответствии с заданным направлением, совместно с арт-директором, гейм-дизайнерами и 3D-художниками; • Создание концептов персонажей в реалистичном стиле для фэнтези вселенной (гуманоиды, монстры, животные);
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Настроить подборLocation: Vancouver, British Columbia, Canada Position Title: Concept Artist Studio/Department: Palia Employee Type: Full-Time Location : Remote (within BC, Canada) Salary Range: 75,000 to 85,000 CAD Forge alternate worlds that deepen players' lives! We’re Singularity 6, a Los Angeles-based game studio passionate about delivering meaningful online gaming experiences. We are seeking a Community Manager to support the upcoming expansion of our flagship game, Palia. As a Concept Artist at S6, you will work with the Art Director and Character Team to help define the aesthetics of the characters in our stylized game project. To be successful in this role, you will have a strong sense of story, game design, and a healthy appreciation for fashion. You will bring a strong sense of foundational design principles and help cultivate the visual direction of our characters. What You'll Do: Create high-quality character concepts with a strong understanding of fashion and costumes in a stylized setting. 2D design skills and an understanding of stylization for video games. Strong drawing and painting fundamentals. Create Illustrations that present ideas and inspire the team. Able to clearly communicate ideas and collaborate with cross-discipline teams. Explore a wide variety of ideas and push the boundaries of visual design Who You Are: 1+ years of experience creating concept artwork for games, animation or films.Proficiency in Photoshop and ability to learn new tools as needed. Has a desire to learn and grow as an artist outside of the job. Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory. Comfortable working in cross discipline teams to achieve a shared mission.Strong background in traditional art skills. Visual problem-solving skills. Excellent work ethic and self-motivated.Able to give and receive constructive feedback. Nice to Have: Background in cozy, life-sim, or multiplayer games.Familiarity with live game operations or service-oriented architecture. Graphic Design experience. AAA game development experience. Experience with 3D software. Strong personal or professional experience developing stylized Props and Environments. Be Aware of Fraudulent Recruiting Activities Singularity 6 will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. **Singularity 6 is an Equal Opportunity Employer.**
Location: Los Angeles, USA As an Animation Artist Intern at Riot, you will bring champions and characters to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of body types, a diverse selection of action oriented game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players. In your application, you will select which product you prefer to apply for: Teamfight Tactics As an Animation Artist Intern on Teamfight Tactics, you will animate a large variety of things, ranging from champions (old and new), creatures, and even props! Your animations will have to consider how to synthesize both animation principles and the needs of strict gameplay requirements. Throughout development you will be hand-keying/editing animations in Maya, learning about League’s proprietary game engine, and implementing assets within the Unreal Game Engine. Throughout the internship you will have an onboarding partner and a team supporting you through our set development. League of Legends As an Animation Artist Intern on League, you will focus on champion animation. You will collaborate with animators on character lore, their motivations, and incorporate their core identity with project requirements to create impactful character performances. Your animations will be hand keyed in Maya using classic animation principles. You will also be responsible for implementation within our proprietary game engine. Throughout the process you will have an onboarding partner and a mentor to guide you through our development process. Responsibilities: Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters Help develop new features and technologies to expand the content pipeline Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design Recognize areas of opportunity and help other animators level up to AAA-title-standards Consistently meet project deadlines in a timely manner without compromising artistic integrity Balance craft and product feedback with a strong empathy and focus on player value Consistently communicate by proactively collaborating, directing next steps, and providing clear goals and outcomes to your team Required Qualifications: Currently enrolled in a college, university or non degree program Available to work full-time hours for 10-12 weeks Authorized to work in the U.S. Experience with action and combat based animations showcasing locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.) Experience with Maya Desired Qualifications: Gaming specific animations through professional or personal work Experience w/ Unreal Engine and Animation Blueprints For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Work Authorization Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. General Portfolio Advice: Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio Online format is preferred (Artstation, personal websites, etc.) If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks Ensure your portfolio showcases your best work Fan Art? Sure! It shows your versatility as it relates directly to our art style Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio Applications close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience. Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming . It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Remote Only) The hourly rate for this internship is USD $35.48
Location: Los Angeles, USA As a Concept Art Intern at Riot you will bring characters and creatures to life. Drawing inspiration from as little as a napkin sketch or as much as a full-blown narrative concept, you will generate ideas and craft designs that are resonant, compelling and iconic. As a problem solver, first and foremost, you will help come up with visual solutions for game concepts. As a Concept Artist Intern on the Teamfight Tactics Gameplay team, you’ll work closely with other developers to design creatures, props, and visual effects that enhance the game’s narrative and visual cohesion. You will collaborate across disciplines to ensure assets are implemented effectively, creatively solve design challenges and contribute feedback throughout production, helping shape assets that are both visually compelling and aligned with the game's artistic direction. Responsibilities: Sketch, ideate, and iterate concepts of creatures, props and VFX in collaboration with other developers Develop detailed concept art and orthographs for 3D artists and animators to implement into working game assets Creatively problem solve and figure out efficient solutions on executing the look and feel of the creatures, props and VFX Collaborate closely with other disciplines to define concepts that are both narrative and visually cohesive Support other disciplines throughout the production process with the implementation of the concepts, including giving feedback and paintovers Take your knowledge of story tropes, archetypes, and narrative devices of all kinds to help improve the designs that go into our worlds Bring your understanding of human and animal anatomy and know how to stretch the limits while still maintaining a consistent art direction Required Qualifications: Currently enrolled in a college, university or non degree program Graduating in the 2028 calendar year Available to work full-time hours for the 12 week internship duration Experience working with Photoshop or other relevant painting/design tools Ability to showcase iterations and sketches in addition to the final rendered pieces. Desired Qualifications: Proficient in Photoshop and painting/design tools Demonstrated ability to digitally paint volumetric form and material differentiation in an isometric and orthographic view Understanding of colors and value structure Experience creating designs using inspiration from historical, fantasy, scifi, mainstream trends, and/or pop culture references Great understanding designing characters reading in an isometric view Inclusion of references, notes, studies, different angles, how a player interacts with a character or place, and why design choices have been made For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Work Authorization Candidates must be legally authorized to work in the United States for the duration of the program. This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions. General Portfolio Advice: Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio Online format is preferred (Artstation, personal websites, etc.). If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks Ensure your portfolio showcases your best work Fan Art? Sure! It shows your versatility as it relates directly to our art style Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio Applications close Monday, January 4th, 2027 at 11:59pm PT Our Perks: Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience. Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming . It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Remote Only) The hourly rate for this internship is USD $36.49
Location: US - United States Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA. Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback. We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players. What You’ll Do If you’re a producer who is excited by rapid experimentation, comfortable creating clarity in ambiguous environments, and loves helping teams bring new ideas to life, you’ll feel at home on this team. We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Producer, you’ll create the structure, workflows, and momentum that allow a small, AI-native team to move quickly from idea to live game. You’ll help shape schedules and roadmaps, keep shared development work moving, manage the build and release process, and contribute hands-on to prototype and game development. Build and maintain schedules across concept development, prototyping, production, testing, release, and live iteration. Help define the team’s roadmap, development goals, milestones, dependencies, and decision points. Manage the backlog and roadmap for shared infrastructure, frameworks, tools, and reusable features, balancing immediate game needs with investments that benefit future Horton projects. Partner with engineers, designers, artists, analytics, user acquisition, and product leads to move games from prototypes to live tests. Manage builds, QA, submissions, releases, and post-launch updates across testing and distribution platforms. Establish release-readiness criteria, track issues and dependencies, and coordinate triage and go/no-go decisions. Manage external development and service providers, including relationships, scopes, schedules, deliverables, and day-to-day communication. Work with central legal, procurement, finance, and other groups to secure external resources and manage MSAs, SOWs, contracts, purchase orders, and vendor onboarding. Use AI tools to improve planning, documentation, production workflows, communication, and game development. Contribute hands-on to prototype and game development, using AI-native tools and workflows to unblock work and help turn ideas into playable experiences. What We’re Looking For Demonstrated experience using AI tools as a meaningful part of your production, product, or development workflow. Experience in game production, product operations, release management, or a closely related role. Mobile game experience is strongly preferred. A track record of managing schedules, roadmaps, backlogs, dependencies, and cross-functional development teams. Experience coordinating builds, QA, platform submissions, releases, and post-launch updates. Strong organizational and communication skills, with the ability to create clarity and momentum in ambiguous environments. Experience managing external developers, vendors, or service providers. Familiarity with MSAs, SOWs, contracts, procurement, and vendor onboarding processes. You do not need to draft legal documents, but you should be comfortable owning the process and follow-through. Comfort working hands-on with modern game engines, development tools, project-management systems, and release pipelines. A bias toward building, testing, learning, and iterating quickly rather than relying on lengthy planning cycles. The ability to balance speed, quality, risk, and team capacity while keeping work moving. A collaborative mindset and the ability to work effectively across engineering, design, art, product, analytics, user acquisition, legal, procurement, and external partners. Passion for games and curiosity about how AI will change the way games are created and shipped. Build repeatable production and release practices that can scale across Horton and Scopely. Bonus Points: Experience building shared tools, frameworks, or production processes across multiple projects. Experience working in small, highly autonomous teams or startup environments. Experience shipping multiple mobile games or prototypes. Familiarity with Unity, Unreal, Godot, or other modern game engines. Experience with mobile app-store submissions, live-service releases, analytics, or user acquisition testing. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 — $150,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Работа продлится с 23 ноября 2026 года по 7 февраля 2027 года.
Задачи: — Создавать 2D-графику для игры, включая персонажей, пропсы, окружение и оформление UI окон в стиле проекта — Отрисовывать пропсы, декорации интерфейса, предметы и иконки, сохраняя целостный визуальный стиль — Подготавливать ассеты для анимации и интеграции в игру — Оптимизировать графику под мобильные платформы — Работать с фидбеком от гейм-дизайнеров, арт-лидов и продуктовой команды для улучшения качества и стиля арта Требования: — Опыт работы на позиции 2D-художника от 2–3 лет в игровой индустрии — Умение точно попадать в заданный стиль проекта — Свободное переключение между стилями — Наличие актуального портфолио с работами в казуальной и/или гиперказуальной стилистике — Уверенное владение программами Photoshop и Figma — Опыт работы с базовыми генеративными AI-инструментами и использование их в рабочем процессе — Глубокое понимание основ рисунка, цветопередачи, композиции и визуального повествования — Умение работать по техническому заданию в установленные сроки и внимательное отношение к деталям Будет плюсом: — Владение 3D-пакетами — Опыт работы с 2D-анимацией — Знание основ работы с Unity — Навыки концептинга и креатива, интерес к созданию и придумыванию — Опыт работы с мобильными играми
Задачи: — Отрисовка капсулы (кей-арта) для новой игры. Требования: — Портфолио. Условия: — Полное техническое задание будет предоставлено индивидуально. — Предполагаемый бюджет и сроки обсуждаются в личных сообщениях.
— Создание персонажей, окружения и графических элементов (от идеи до финала); — Работа в заданной стилистике (композиция, цвет, свет);
Для CG-проекта мультимедийной инсталляции ищем 3D-художника с опытом создания стилизованного органического окружения. • Художественно переработать её в ZBrush: усилить существующие прожилки, добавить новые, проработать выразительную органическую фактуру.
— создавать игровые и интерфейсные VFX: действия, награды, усиления, взаимодействия и игровые события; — готовить текстуры, материалы и анимации, настраивать эффекты в игровом движке;
Responsibilities: — Animate characters based on scripts (with animator notes) and references — Create posing and facial expressions — Perform lipsync to English voiceover Requirements: — Strong Blender skills and understanding of character animation principles — Sense of comedic timing — Portfolio with relevant work — English good enough to read scripts — Plus: experience animating Roblox characters Conditions: — Remote, long-term collaboration — Steady workload with new videos every day — Payment per delivered video Budget and rate are discussed individually after reviewing the portfolio.
Прорабатывать прогрессию, экипировку, кастомизацию, репутации, боевые и метаигровые механики - как с нуля, так и на основе согласованных концепций. Рассчитывать баланс, темп развития, источники и расход ресурсов.
Мы ищем опытного пиксель-арт художника для игры в жанре casual puzzle. От художника требуется рисовать для уровней картинки, соблюдая требования.
Ищем художника для разработки инди-игры «НМД Survival». — Спрайты главных героев и монстров.
Разработка PCG-tool (Blueprints+PCG-Framework) для художников: генерация биомов, лесов, зданий, композиций, каменных осыпей; распределение пропсов, оплетающих корней, линий электропередач и т.д.