Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
As a Product Specialist for one of our Midcore Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and midcore game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile midcore and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Dallas
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role sits within our Peoplefun studio.
PeopleFun is an award-winning creator of mobile games for players across the globe, and a part of Tripledot Studios, with world-class projects, resources, and infrastructure.
PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 million players each month, and we are hard at work on a number of exciting new mobile games to fuel our future growth.
We believe in bringing People together through Fun by creating best-in-class social features and communities in our games that enable our players to engage deeply with other players. We also bring our studio teammates together by creating the very best game teams, ones that foster healthy collaboration, incredible productivity, and life-long professional relationships.
Job Summary
PeopleFun's New Games Team is looking for a Level Designer who lives in level editors, feeds on ideation, and brings smiles to players’ faces with delightful surprises around every corner.
Our team makes original casual mobile games for a mass-market audience, and we judge them by one thing above all: do players keep coming back? In this role you'll build, tune, and ship the levels that make or break that answer. You'll take the first 20 minutes of a brand-new game and make them unforgettable with the puzzly good content you author, and then build ramps of hundreds of levels that keep players hooked for days, weeks, months.
Our team works hypothesis-first: we spot something in the market, theorize why it’s trending, build a clean polished game that can test it, and let players tell us what's next. You'll join a small, senior-heavy incubation team where your levels go in front of real players within weeks, not years. There’s no better, faster way to level up your design chops than sprinting with our team.
Responsibilities
Design, build, and tune levels in Unity or our custom level editors, and prompt AI to improve these same tools as you go.
Shape the player progression across the level ramp, i.e. introducing new mechanics and pacing the difficulty level (with hard levels intentionally balanced by breathers).
Invent new goals, blockers, and boosters within an existing game, and prove them out with sample puzzle layouts or vibe-coded prototypes (we’ll show you how).
Use playtests to find where players struggle or get bored, and rebuild levels in response.
Review level-by-level metrics (attempts, win rate, completion time, drop-off) with our data partners and retune the ramp each release.
Play and tear down the top casual games on a regular basis, and bring any lessons that apply to our games back to the team.
Maintain shared docs on level design & intent – featured mechanic, target difficulty, metrics or analysis of every level, so anyone on the team can work on the ramp alongside you.
Partner with engineers to improve the game, including procedural and AI-assisted level generation.
Move across two or more prototypes at different stages, and let go of work quickly when a test tells us to pivot.
Requirements
2+ years of professional level design experience on casual games, OR 3+ years of professional experience in related disciplines on mobile games.
Hands-on experience building levels using level editors.
Comfort with Unity and the basic tools of game development (like source control)
Working knowledge of level design fundamentals: progression, pacing, difficulty curves, and onboarding (FTUE).
Demonstrated experience revising your own designs based on playtest feedback.
Clear written and verbal communication of design intent, to collaborate with artists, animators, engineers, and product partners.
Ability to work on a hybrid schedule from our Dallas-area office.
Nice to have
Shipped levels in a puzzle, word, block, or match game, with samples you can share (level breakdowns, ramp sheets, or a portfolio).
Experience reading level funnels and tuning from data; familiarity with tools like Looker, BigQuery, Tableau, etc.
Experience prototyping new mechanics with AI (or on paper or in whitebox) to test them before engineering investment.
Fluency with spreadsheets for authoring and tuning content (formulas, ramp tables, parameter sheets).
Experience taking a game from prototype through soft launch, or working on an incubation team.
Scripting experience (C# or Python), or experience with procedural or AI-assisted content generation.
Experience designing or evaluating A/B tests on level content.
Recent examples of silly-little-prototypes or actually-useful-tools you’ve built prompted AI to create for your amusement or utility.
A habit of playing current top-grossing casual games, explaining why they work, and spotting the most salient innovation
Don't meet every qualification? Research shows many great candidates hold back unless they check every box. If this role excites you and you can build great levels, we'd love to hear from you.
Working at Tripledot
Time Off: Flexible Discretionary Time Off policy in addition to bank holidays to relax and refresh throughout the year.
Financial: Generous 401k match, discretionary bonuses, and competitive salaries.
Health & Wellness: Comprehensive Medical, Dental, and Vision coverage.
Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Continuous Professional Development: Propel your career with continuous opportunities for professional development.
Family-Friendly Culture: A generous parental leave policy and a supportive, family-friendly culture.
Regular company events: Yearly on-site events that celebrate our achievements and our team spirit.
The anticipated base salary range for this role is $80,000–$105,000. Compensation decisions are made based on the unique qualifications, experience and circumstances of each candidate. Actual compensation is determined based on a variety of factors, including, but not limited to an individual's skills, experience, education, training, licenses and certifications (where applicable), as well as business and organizational needs. The final compensation package will be based on the specific position offered in addition to a full range of medical and other benefits.
Tripledot Studios is proud to be an equal-opportunity employer that is committed to inclusion and diversity. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status, or other legally protected characteristics.
As part of our interview process, we may use AI-enabled tools to assist with note-taking and summarizing conversations. These tools are used only to support our recruiters and interviewers. They are not used to screen applications or make hiring decisions. All candidate evaluations and hiring decisions are made by people.
This opening is for an existing vacancy.
All legitimate Tripledot roles are only posted on our official careers page and LinkedIn and we do not conduct job interviews via messaging apps like WhatsApp, Telegram or others. We never ask for personal or financial information during interviews. Sensitive information is only ever requested after a formal written offer through official channels. Any attempt to do so may be the result of a scam or phishing attack, and you should not engage. Our in-house recruitment team will only contact individuals through their official Company email addresses (tripledotstudios.com)
Location: Remote - India
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
Job Summary
At Bugcrowd, we handle application security assessment at an epic scale. As an Application Security Engineer (ASE) you will curate and manage the incoming security vulnerability submissions to some of the world’s biggest companies’ bug bounty programs. Here are just a few of the reasons why we are the best:
A tenure at Bugcrowd often means you have worked on not only one company’s security program but potentially on hundreds.
As an ASE at Bugcrowd you will be exposed to the Internet’s best security researchers and their cutting-edge security testing methodologies. Our ASEs quickly become technically fluent in obscure/complex XSS, SQLi, XXE, IDOR, SSTI, SSRF, and many other vulnerability types. There is no other organization that offers the learning opportunity that Bugcrowd does.
You will be exposed to things outside of your comfort zone. We routinely run security programs for cars, IoT devices, embedded systems, mobile applications, and more!
We have an awesome team and tons of perks. We’ve even been selected as one of “The 10 Coolest Security Startups Of 2016” by crn.com.
Essential Duties & Responsibilities
An ASE is responsible for the ongoing triage and validation services of Bugcrowd managed programs. Under the direction of the Director of Technical Operations, you will take incoming submission data and curate it for validity, accuracy, and severity as well as communicate directly with Bugcrowd’s clients or researchers when additional information is required. ASEs also handle Incident Response – escalating and communicating about the highest severity bugs to clients. ASEs need to have strong knowledge of OWASP Top Ten type vulnerabilities. They also usually require a strong skill set in one scripting/development language, often to assist with the design or development of tooling for improving the triage/validation process. The ASE position is perfect for security professionals looking to take their skills to the next level.
Education, Experience, Skills, & Abilities
Bachelor’s degree or previous security consulting experience
Published and demonstrated passion for security assessment research
High proficiency with Burp Suite (or any other interception proxy) and a working level of experience with other industry standard tools (nmap, sqlmap, anything included in Kali Linux)
Ability to execute on individual projects but still contribute to the team
Ability to complete tasks on time
Strong organization, influencing, and communication skills
Working Conditions
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and/or standing - Must be able to remain in a stationary position 50% of the time
Carrying and /or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time.
ADA Statement
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ada@bugcrowd.com.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Paris; Amsterdam
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role is Paris-based or Amsterdam-based.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en.
ROLE
- Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies
- Identify opportunities to use AI to improve the player experience, engagement, personalization, content, and live operations of Paper.io2
- Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery
- Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement
- Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience
- Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact
- Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices
PROFILE
- Previous experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager in a fast paced environment
- Deep passion for F2P mobile games and curiosity about what makes a game engaging and successful
- Strong knowledge and genuine interest in AI, including generative AI, machine learning, LLMs, or AI agents
- High standards. We need someone who pushes the product forward and challenges weak ideas
- Analytical, problem-solving, and communication skills.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: CA - Canada
Scopely is looking for an
Associate Art Director
to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery.
This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts.
What You Will Do
Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards.
Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback.
Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety.
Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development.
Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks.
Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery.
Support artists, external partners, and vendors with clear direction, feedback, and mentorship.
Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders.
What We’re Looking For
5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility.
Experience helping define, communicate, and execute an artistic vision from early development through delivery.
Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both.
Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors.
Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs.
Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials.
Understanding of game art and real-time production pipelines, plus familiarity with relevant 2D and/or 3D content creation tools.
A portfolio that demonstrates artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion.
Experience in mobile game development or art direction.
Bonus Points
Familiarity with the Unity game engine.
Experience supporting live service content development.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: US - United States
Scopely is looking for an
Associate Art Director
to join our art team. Working with the Senior Art Director and creative leadership, you’ll help shape the game’s visual identity and guide art from early development through delivery.
This role focuses on creative direction, visual judgment, and alignment across disciplines. You’ll translate the artistic vision into clear briefs, references, reviews, and actionable feedback. You’ll also contribute hands-on in at least one art discipline, moving between high-level direction and detailed critique, paintovers, or blockouts.
What You Will Do
Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards.
Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions. Lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback.
Guide the creation and refinement of characters, environments, props, lighting, animation, VFX, UI, and other visual components, maintaining cohesion and variety.
Work with design, narrative, engineering, production, and external development partners to carry the artistic intent through development.
Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks.
Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery.
Support artists, external partners, and vendors with clear direction, feedback, and mentorship.
Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders.
What We’re Looking For
5+ years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of taking on increasing creative responsibility.
Experience helping define, communicate, and execute an artistic vision from early development through delivery.
Strong hands-on experience in at least one art discipline, with particular relevance to character art, environment art, or both.
Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors.
Working knowledge of production planning, prioritization, and milestone constraints, with the judgment to balance creative priorities and delivery needs.
Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials.
Understanding of game art and real-time production pipelines, plus familiarity with relevant 2D and/or 3D content creation tools.
A portfolio that demonstrates artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion.
Experience in mobile game development or art direction.
Bonus Points
Familiarity with the Unity game engine.
Experience supporting live service content development.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$146,200
—
$215,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer,
you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a
Senior Game Designer (Level Design)
on the Unpublished R&D Product team, you will create and refine gameplay spaces that support compelling player experiences. You will partner with designers, artists, and engineers to translate design goals into playable environments, using rapid prototyping, playtesting, and iteration to evaluate and improve your work. You will contribute to an evolving development environment where experimentation and cross-disciplinary collaboration drive high-quality design outcomes. You will report into the Game Director of the team.
Responsibilities:
Rapidly build and iterate gameplay spaces and environments through hands-on implementation.
Tune player navigation, progression, and spatial flow to support player-focused design goals.
Establish and promote level design best practices that support future development work.
Develop multiple design solutions while clearly communicating trade-offs and implementation considerations.
Utilize rapid prototyping and playtesting to validate design solutions.
Produce clear design documentation that can be understood and implemented across disciplines.
Collaborate with designers, artists, engineers, and other partners to deliver cohesive player experiences.
Incorporate playtest findings and feedback to continuously improve level design outcomes.
Required Qualifications:
8+ years of professional experience in level design.
Demonstrated excellence in level design through shipped titles or equivalent professional work.
Demonstrated proficiency building levels using an established game engine.
Experience using environments to guide player progression, support gameplay systems, improve navigation, and enhance player experiences.
Experience applying player-centered level design principles through iterative development practices.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience leading level design efforts.
Experience supporting a live game or live service product.
Significant proficiency (3+ years) using Unreal Engine.
Fluency in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Paris; Madrid; Warsaw; Lviv; Tallinn; Karkiv; Malta; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Amsterdam; Milan; Krakow; Bucharest; London; Kiev; Barcelona
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2. https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en
ROLE
- Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
- Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
- Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
- Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
- Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
- Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
PROFILE
- Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
- Strong understanding of F2P mobile game mechanics
- Able to write clear specs and align teams
- High standards. We need someone who pushes the product forward and challenges weak ideas
- Experience on a successful live game
- Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
- Experience on casual, hybridcasual, io, or mass-market games
- Good understanding of IAP monetization, not only ads
- Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Responsibilities: Design and develop comprehensive economic models for in-game economies, including currency, resources, and progression systems. Analyze and iterate on economic models to ensure balanced and engaging gameplay.
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Game Designer
, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world.
As a
Senior Technical Game Designer
on the
Unpublished R&D Product
team, you will help turn ambitious design ideas into playable, sustainable game experiences. You will work across multiple areas of game design, partnering with designers, engineers, artists, and production to prototype new ideas, implement technically complex features, and improve how the design team builds and iterates content. This is a game design role with significant technical responsibilities. You will use your design judgment and technical fluency to bridge design intent and implementation constraints, reduce development dependencies, and help the team make informed trade-offs. You will report into the Game Director of the team.
Responsibilities:
Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design.
Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes that increase the quality and velocity of the design team.
Own technically complex design features from initial framing through implementation, testing, refinement, and delivery.
Work with design and product leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes.
Develop multiple design and technical solutions, clearly communicating their player impact, trade-offs, risks, scope, and long-term maintenance considerations.
Identify technical constraints, cross-system dependencies, and implementation risks early, and translate them into actionable design decisions.
Establish reusable implementation patterns, best practices, and quality standards for technical game design.
Required Qualifications:
8+ years of experience in professional game design, including 3+ years of experience in professional technical game design or engineering.
Deep expertise in one or more technically demanding game-design domains.
Experience owning and delivering technically complex game features from concept through playable implementation.
Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals.
Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine.
Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches.
Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in a game-development context.
Fluency in Mandarin Chinese.
Desired Qualifications:
Experience working in a lead technical game design role, including mentoring or coaching designers in technical implementation practices.
Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable other designers to work more independently.
Experience with early-stage game development, rapid prototyping, and iterative playtesting.
Experience in the Unreal game engine.
Proficiency in spoken and written English.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Sydney, Australia
At Riot, we believe in putting players first. Our Sydney-based team contributes to the highly anticipated Riot MMO, collaborating globally to build next-generation features and technology. Whether focused on automation, performance, tools, or release systems, we create the foundations for great developer and player experiences.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a
Senior Software Engineer
, you will also dive into projects that focus on team cohesiveness and cross-team objectives. You will drive technical initiatives and provide other engineers with a clear illustration of extraordinary engineering.
On our unpublished R&D product, you will work with all team disciplines to design, implement, and iterate on modern game development workflows, pipelines, and automation. You will work in a small team alongside a product lead, technical artists, and other engineers to ensure we can efficiently deliver on our player’s dreams. We’re looking for an engineer experienced in automation and build systems whose work will ensure we consistently deliver a high-quality, dependable experience that players can trust over the long term. The ideal candidate is passionate, driven, and wants to guide the technical vision of how we extend engines and optimize workflows. You will report to the Engineering Manager of the Automation & Build Systems team. Internal Job Title: Senior Software Engineer II
Responsibilities:
Co-design and implement solutions for large scale automation and build tooling across a distributed network of servers.
Contribute to architecture requirements, technical design, and implementation across relevant systems, helping deliver stability to players and shaping the team’s technical direction and standards.
Work with technical leadership in Sydney & Los Angeles to develop solutions, and collaborate closely with design to deliver high-performance systems that maximize player enjoyment.
Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems.
Help build best practices related to build & automation systems and foster a collaborative environment where knowledge and skills are shared.
Contribute to the technical culture of the team, ensuring the right balance of speed and sustainability.
Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
3+ years of professional experience in software engineering, including experience delivering live or shipped games/products.
Professional experience and proficiency in C and C++, with strong debugging skills
Strong understanding of common game and software design patterns.
Experience in automation tooling, performance tooling, build/release pipelines, and/or telemetry.
Experience working in cross-functional teams and collaborating across disciplines & time-zones.
Desired Qualifications:
Bachelor’s degree in Computer Science or equivalent experience.
Experience developing MMO and/or large scale online games with a focus on build systems and automation.
Proficiency with services development, Golang and/or C#.
Skilled in managing requirements and refining game development pipelines for efficiency and scalability
Familiarity with Unreal Engine 5, including Blueprint visual scripting, and working knowledge of Iris
Experience working with mid-sized engineering teams and other disciplines (e.g. QA, Production, Tech Design) in an agile environment
Prior experience working on global-scale game development or online services.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects.
If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment.
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
Location: Huntsville, Alabama
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
Job Summary
The Staff Full Stack Engineer engineer role in which you lead technical efforts, owning system architecture and development across the stack. You will exercise high discretion over technical decisions to achieve business outcomes.
You will be building external attack surface management technology that builds a picture of a target organization from the outside: domains, hosts, software, people, registrations, documents the customer hands us. You will own the part of the system that turns all of that into facts an analyst can trust: what we observed, what we inferred from it, where each fact came from, and what a human decided about it. Your job is to make it a general framework for passive illumination, so the next data source is a week of work, not a new tab.
Education, Experience, Knowledge, Skills, and Abilities
7+ years of experience of software development experience
Strong proficiency in TypeScript and modern JavaScript.
Extensive experience with React and JavaScript web development frameworks (Next.js preferred)
Familiarity with OAuth2, JWT, and other authentication/authorization frameworks.
Experience with CI/CD pipelines and cloud deployment platforms (Vercel, AWS, Azure, or GCP)
Experience with ORM frameworks and relational databases (Prisma, Drizzle, PostgreSQL)
Excellent debugging, analytical, and problem-solving skills.
Cybersecurity knowledge, such as how penetration testing, OSINT, and red teaming works.
Active secret security clearance is required.
Preferred Experience
Hands-on experience with LLM APIs (OpenAI, Anthropic, etc.) and AI application development
Familiarity with AI orchestration frameworks and agent-based systems
Working Conditions & Physical Requirements
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and / or standing - Must be able to remain in a stationary position 50% of the time
Carrying and / or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - hybrid, work-from-home most of the time with some onsite work.
Pay Range Disclosure
The base pay range for this role takes into account the wide range of factors that are considered in making compensation decisions, including but not limited to Qualifications, Geographical Location, Education/certifications, Experience, Skill Sets, Training, and other business and organizational needs.
At Bugcrowd, it is not typical for an individual to be hired at or near the top of the range for their role and compensation decisions are dependent on the facts and circumstances of each case. A reasonable estimate of the current range for the position i
s: $151,360 - $189,200.
This position may also be eligible to participate in a discretionary bonus program or commission plan, subject to the rules governing the program, whereby an award, if any, depends on various factors, including, without limitation, individual and organizational performance.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
How would you like to use your leadership skills to nurture and grow a fun-loving and dedicated team of creative production artists who bring some of Magic’s most exciting cards to life?
Magic: The Gathering is seeking a Creative Manager to define and grow our Production Artist team. This team builds custom frames and specialty print files that turn creative ideas into best-in-class collectible cards!
Location and Work Arrangement
This role is based at our [City, State] office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Leading a cohesive and high-functioning group of creative production artists by managing their workloads, developing their skills, keeping close tabs on resourcing, and encouraging a culture of inclusivity and excellence.
Developing a culture of teamwork and integration between the creative team, game production, and game design.
Partnering with cross-functional teams within the studio to turn product goals into clear vision, deliverables, and decisions.
Improving processes, creating documentation, coordinating reviews, and building repeatable workflows to keep the team operating smoothly.
What You'll Bring
3+ years of creative leadership experience across diverse skills (art and design).
Experience with licensed products, entertainment franchises, external creative collaborators, or brand extensions.
Fantastic communication skills and high comfort levels around giving and receiving feedback.
High attention to detail and highly developed organizational skills.
Adept in MS Office (Word, Excel, PowerPoint, Outlook) and comfortable with remote collaboration tools (MS Teams, Smartsheet, Miro, etc.).
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$150,500
—
$235,200 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: Sydney, Australia
Riot Games Sydney is looking for an experienced Senior Software Engineer to join the Sydney-based VALORANT, Personalisation Team. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via technical solutions.
As a
Senior Software Engineer
on the VALORANT Personalisation Team, you’ll build experiences that help players make the game their own, from customising their loadout to showcasing their favourite Agents and celebrating the rewards they’ve earned. You’ll bring features to life across PC and console, connecting Unreal Engine client experiences with the live services behind them. Working alongside designers, artists and fellow engineers, you’ll take features from technical discovery through launch, shape technical decisions, and solve the performance and reliability challenges that make these experiences feel great to use. Internal Job Title: Software Engineer II.
You will report to the Engineering Manager of the Personalisation Team.
Responsibilities:
Design, build and deliver gameplay features and back end services for our players
Lead projects with your teammates and in collaboration with other teams and disciplines
Seek out and champion development process improvements
Uphold a high standard of engineering excellence
Provide mentorship to more junior members of the team
Troubleshoot live service issues as part of an on-call rotation
Required Qualifications:
4+ years experience in professional software development
3+ years professional experience with C++ and/or Unreal
Experience collaborating on cross-team development efforts on software projects, including requirements gathering, planning and release - coordinating with relevant stakeholders across different disciplines
Desired Qualifications:
Bachelor's degree in Computer Science and/or equivalent experience
Experience developing and shipping code in a real-time 3D environments (e.g. Unity, Unreal, Godot)
Experience developing within gameplay systems for Unreal Engine games
Experience with perforce and/or github version control systems
Experience developing and shipping code for high load real time services
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
Medical Insurance that covers you and your dependents
Employee Assistance Program
Wellness fund
Donation matching of time and money to registered charities
Learning and Development opportunities
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
Location: IN - Bangalore, India
Scopely is looking for a
Senior Game Mathematician
to join the Royal Lounge Casino team in Bangalore.
At Scopely, we care deeply about what we do and aim to inspire play every day, whether through our work with talented colleagues or through our connection with millions of players around the world. We are a global team of game lovers developing, publishing, and innovating within the mobile games industry.
Royal Lounge Casino is a category-leading free-to-play social casino experience, offering slots, bingo, cards, and more to a large, established player community. Our team is distributed across multiple global hubs, including Bengaluru, Tel Aviv, and Barcelona.
What You’ll Do
Game Math Design:
Design and balance slot game mathematics, including reel structures, paytables, bonus features, and reward systems, to meet target RTP, volatility, hit frequency, feature frequency, maximum win, and reward budgets
Game Mechanics Development:
Translate game themes and creative concepts into engaging, mathematically feasible slot mechanics and features in collaboration with Game Designers and Artists
Player-Centric Balancing:
Balance game pacing, win distributions, bonus features, and reward structures to deliver enjoyable gameplay experiences aligned with the intended game design objectives
Tool Development:
Develop and maintain mathematical models, simulators, calculators, and validation tools using Excel and Java, with Git for version control and Gradle for build automation
Simulation & Validation:
Conduct large-scale simulations to validate theoretical calculations, test edge cases, analyze win distributions, and identify unexpected outcomes
Implementation & Validation:
Collaborate with Engineering and QA to ensure implemented game logic aligns with approved mathematical models, supporting debugging, test planning, and validation through release
Mathematical Integrity:
Maintain mathematical accuracy, fairness, and consistency between theoretical models and implemented game behavior
Data-Driven Iteration:
Use playtesting feedback, player behavior insights, live-game performance data, and competitor analysis to refine game mechanics and improve the player experience
Documentation:
Prepare and maintain accurate PAR sheets, paytables, probability calculations, simulation results, test plans, and mathematical specifications
Cross-Functional Collaboration:
Communicate mathematical concepts, assumptions, risks, and trade-offs clearly to Game Design, Engineering, Art, QA, Product, and other stakeholders
Ownership & Delivery:
Take ownership of mathematical deliverables, timelines, model revisions, reviews, and feedback through final validation and release
What We’re Looking For
Experience:
4+ years of experience in game mathematics, preferably designing and balancing casino slot games
Programming & Tooling:
Proficiency in Excel and Java or another relevant programming language, with working knowledge of Git and Gradle for developing mathematical models, simulators, calculators, and validation tools
Programming Fundamentals:
Strong understanding of data structures, algorithms, object-oriented programming (OOP), and standard software design patterns
Game Mathematics & Balancing:
Strong understanding of RTP, volatility, hit frequency, feature frequency, and win distributions, with the ability to design and balance mathematically sound game mechanics aligned with target metrics and gameplay objectives
Game Development & Validation:
Experience taking mathematical game concepts through development, simulation, validation, and production release, including comprehensive test coverage and iterative refinement
Data-Driven Iteration:
Experience using playtesting results, player behavior insights, live-game performance data, and competitor analysis to evaluate and improve game mechanics
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Dallas
УдалённоRemote - India
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seniorSydney, Australia; Work collaboratively across multiple timezones to gather requirements and consistently deliver robust, scalable, and performant systems; Experience working in cross-functional teams and collaborating across disciplines & time-zones