🤝 Oversee the product throughout its development, working closely with team members like artists, animators, composers, and developers. 📈 Analyze statistics to help shape strategies for game launches and marketing.
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🤝 Oversee the product throughout its development, working closely with team members like artists, animators, composers, and developers. 📈 Analyze statistics to help shape strategies for game launches and marketing.
- 2+ года коммерческого опыта Game Designer. - Опыт в Puzzle, Casual или Hybrid Casual.
Location: Brighton, United Kingdom We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We are looking for an experienced game designer with a strong eye for detail and a passion for creating unique unorthodox experiences to join our team on a 6-Month Fixed Term Contract. Working closely with the Design Director, the Senior External Game Designer will oversee the design of multiple projects that are primarily designed and created by external partners. Each project will require a different level of involvement with regards to the game’s design. They will take ownership of all game design aspects of the projects and be confident and effective in providing direction to members of the external teams across all disciplines. The Senior External Game Designer will also assist on internal projects when necessary. Core Responsibilities: - Own and maintain the design vision and quality of a portfolio of externally developed game projects. - Collaborate with internal stakeholders to ensure each project is aligned with product, franchise and company goals. - Define design goals, pillars, principles and requirements for each project. - Identify and document the success criteria for each project. - Forsee risks or issues with a game’s design or feature before implementation and provide clear reports on these for review by internal stakeholders. - Provide clear verbal and written feedback throughout the development of each project. - Assess and provide the suitable level of hands-on involvement for each project and each development stage within them. - Empower the external teams to take ownership of the design as much as possible. - Recognise and adapt when a project needs an adjustment to their level of design input. - Review and feedback on design documentation, specifications and feature designs at an implementation level. - Work with external designers to solve design problems and optimize the gameplay experience. - Identify risks or gaps to the design and work with the external partners to resolve them, escalating to the Design Director if necessary. - Regularly play and assess the projects and use feedback from internal playtest sessions to inform design decisions and improvements. - Ensure external partners always understand and meet the high-level creative goals of the project. - Assist with design work on internal projects when necessary. Requirements - A passion for playing and creating games. - Employed as a Game Designer on at least one commercial game from conception to completion. - Excellent understanding and working knowledge of the Unity game engine. - Demonstrable level design experience. - Demonstrable experience in providing detailed verbal and written feedback for other designers’ work. - Excellent interpersonal skills and a proven ability to liaise effectively with all game development disciplines. - Deep understanding of game design and mechanics. Benefits - Competitive salary (dependent on experience) - Performance related bonus. - Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!) - 27 days of paid annual leave, including 21 standard days, 3 days over the Christmas closure, 2 discretionary 'Duvet Days,' 1 day to celebrate your birthday, plus all 8 UK bank holidays and an extra day off for our very own FuturLab bank holiday! (Pro-rated for FTC) - Opportunities to attend and speak at gaming events/conferences. - Free MS Game Pass or PS+ subscription - Free game codes, game swag and merchandise. - Bike2work scheme. - Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL) - Paternity leave - 8 weeks full pay - Enhanced Sick Pay. - Enhanced Pension. - Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions. - Eye tests & standard glasses for display work. - Amazing offices with a great culture. FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page ( www.futurlab.co.uk/life-at-futurlab ) for reasons why you’d love working here! If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you! Apply here Senior External Game Designer - 6-Month FTC - (UK Only - Remote/Hybrid-Brighton) - FuturLab Ltd with a cover letter. Equal Opportunities We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборREMOTE / PARTTIME (50-80h/MONTH) | CLEVERSIDE 💵 B2B, почасовая ставка, $ 📍Удаленно, не РФ 🎮 Задачи: - Фичи - продумывать, декомпозировать, описывать; - Level-дизайн - проектировать уровни, собирать матрицы уровней, выстраивать сложность и прогрессию;
Location: Medellin, Colombia On behalf of Gaming Client #1 , SD Solutions is looking for a talented Core Artist (2D production) who will be responsible for creating high-quality illustrations and UI art for ongoing live game content, features, and events while adhering to the overall game art direction and UI style. They are required to coordinate delivery of finished assets to the technical artists in a complete, organized, and well-documented fashion. They should have the ability to deliver exceptional quality, leverage the latest AI art tools, and deliver within a reasonable production schedule. Production artists are expected to be expert users of Adobe Photoshop and the Adobe Suite. Artists are expected to have superior talents in several artistic categories, including illustration, graphic design, color theory, character design, with 3d skills being a very strong plus. The team is currently porting the game to a new platform. New team members typically start on LiveOps content before moving on to game features. SD Solutions is a staffing company operating globally. Contact us to get more details about the benefits we offer. Responsibilities: Follow the direction of the Art Director and Art Manager to create high-quality concept art for game content and event screens that adhere to the overall game’s illustration and UI aesthetic. Start with LiveOps content and move on to game features over time. Work rapidly to ideate creative concepts and work in an iterative process. Create concepts that work with the existing game UI aesthetic. Create illustrations that are pre-planned to work well with 2D animation and VFX. Create logo designs for game features that adhere to the game’s art style. Use AI tools to accelerate and enhance concepting and asset creation. Use and/or create 3D elements as a basis for 2D illustrations. Demonstrate ability to follow dictated file structure and organization for delivery of art assets. Demonstrate ability to provide all necessary assets and documentation within expected deadlines. Requirements: UI art experience is required (top priority). 3+ years of experience creating art for mobile games is required. Casino game experience is preferred. Exceptional understanding of character design, color theory, composition, lighting, graphic design, and text treatments is required. Expert proficiency in Adobe Photoshop, including working with Photoshop templates, is required. Proficiency in the Adobe Suite is required. Experience using AI art tools is required. Experience using Blender is preferred. Experience using Adobe Illustrator is preferred. A high level of English (beyond conversational) is required. A portfolio is mandatory. Applications without a portfolio will not be considered. Strong organizational skills. Ability to follow directions, learn, and expand talents and skill sets. Ability to explore new styles and self-assess abilities. About the company: A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles — including social slots, bingo, backgammon, and card games — is played by millions of users daily across global markets. By applying for this position, you agree to the terms outlined in our Privacy Policy. Please take a moment to review our Privacy Policy https://sd-solutions.breezy.hr/privacy-notice , and make sure you understand its contents. If you have any questions or concerns regarding our Privacy Policy, please feel free to contact us.
Ищем Game Designer / AI Game Builder, который соединит системный геймдизайн с практической разработкой с помощью AI.
Location: London Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Tripledot Games Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw and Barcelona. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development. We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love. Role Overview We're looking for a Lead Game Designer to join the Tripledot Games team. You’ll lead design on a new hybrid-casual game in the idle RPG space. We’re exploring directions that blend idle progression with arcade action or roll-based economies, and you’ll help decide which one we take forward. Key Responsibilities Hands-on Own the core loop, meta and progression design for a new mobile game, from concept to launch. Build playable prototypes quickly, using AI tools, to test ideas before full production. Design economy and progression systems, including upgrade curves, rewards, gacha and spin or roll mechanics. Balance hybrid monetisation across ads and IAP. Write clear design documentation for art, engineering and product teams. Analyse KPIs, playtests and A/B tests, and turn the results into design changes. Leading game design Set the design direction for the project, working with the product director and studio leadership. Research the market and competitors to find opportunities in new genres. Review design work and share feedback and best practices with more junior designers. Required Skills, Knowledge and Expertise Hands-on A proven record of senior or lead game design work on live free-to-play mobile games, ideally hybrid-casual. Experience on at least one successful title in idle RPG, coin looter, arcade idle, survivor-like or similar hybrid-casual genres. Experience designing the economy, progression and monetisation of a live game, and tuning them using player data and A/B tests. Experience building playable prototypes yourself with AI tools. Leading game design Experience reviewing other designers’ work and helping them improve. Strong advantage Experience on two or more of the genres above. Experience taking a new game from concept to launch. Experience with base building, lighter 4X-style meta or creature collection. Working at Tripledot 25 days paid holiday in addition to bank holidays to relax and refresh throughout the year Hybrid Working 20 days remote working: Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year. Daily Free Lunch: when in the office you get £12 every day to order from JustEat. Regular company events and rewards: quarterly on-site and off-site events that celebrate cultural events, our achievements and our team spirit. Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand. Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy] Life Assurance & Group Income Cover: Financial protection for you and your loved ones. Continuous Professional Development: Propel your career with continuous opportunities for professional development. Private Medical Cover & Health Cash Plan: Opt-in (P11d benefit) comprehensive private medical cover with Bupa and cash plan with Medicash. Dental Cover: Opt-in (P11d benefit). Cycle to Work Scheme: Salary sacrifice bike purchase scheme. Pension Plan: Qualifying earnings or opt-in 4% contributory match schemes offered.
As a game developer, your primary responsibility will be to turn ideas into reality. You will be tasked with improving Tectonicus while also ensuring that any bugs are identified and fixed.
* You have practical experience developing games, either from class, personal projects, or through another company.
We're looking for a game designer focused on narrative and quest design to join a new HOPA (hidden object puzzle adventure) project. Write synopses and break them down into quest flowcharts.
Location: Los Angeles, USA; Mercer Island, USA Game Product Managers at Riot lead passionate teams to create and evolve products and experiences for our players. We seek to deeply understand our product’s audience and drive strategy to create value for players and for Riot. We help concept, build, and influence projects at all stages of production. Riftbound is our new physical trading card game (TCG) where you battle to control locations with famous League champions. As a Senior Game Product Manager on Riftbound, you'll report directly to the Product Design Director and be front and center in defining the direction of our game. You will work with design and insights to maintain and improve the health of the game through the primary content lens: cards! Your analysis, player insight, and creativity will help craft in-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to iterate our live environment to delight millions of players around the world. Responsibilities: Understand the relevant audiences for the game, and from this, calibrate your expertise to reflect appropriate taste for these audiences Use data and sensemaking to identify opportunities to improve the health of the game through product design Articulate and consider a scope and depth of possible solutions, including possible effects, and collaboratively reach the best solution Discover solutions conceptually through prototyping and collaboration Improve existing design frameworks, our approaches to design, and create new ones Collaborate with other designers, insights, product, narrative and art to deliver the best holistic solutions Openly share work and seek feedback from other developers, combining co-worker and player feedback to calibrate design direction Required Qualifications: 5+ years of experience as a professional game product manager Broad product design experience and knowledge Demonstrated experience serving audience needs on live games Desired Qualifications: Knowledge of CCGs and their features Experience working with or playing PvP strategy games Experience developing a competitive or multiplayer game Experience managing direct reports or mentoring For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application. It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: Safeguarding confidential and sensitive Company data Communication with others, including Rioters and third parties such as vendors, and/or players, including minors Accessing Company assets, secure digital systems, and networks Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Ищут старшего геймдизайнера в midcore-проект. Будете вести фичи полным циклом от концепта до релиза, ставить задачи команде вместе с продюсером, оценивать сроки и отвечать за результат в своей зоне.
You’ll join a new HOPA project: write synopses and turn them into quest flowcharts, design quest chains, puzzles and HO scenes, and write dialogue and cutscene scripts.
Location: Brighton, United Kingdom We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. We’re looking for a Game Designer to join the team! As Game Designer you will be assisting in every aspect of game design, from concept development and context setting to level design and reward balancing. You will be working closely with members of various disciplines within the team to ensure high gameplay standards are achieved across the game. This role is suited for a highly motivated and talented problem solver with design experience in game development, a strong understanding of game design principles, and a genuine interest in making unorthodox gameplay experiences. Role and Responsibilities: Write clear and concise game design documents. Participate in all aspects of game design including brainstorming, prototyping, tuning, gameplay pacing, level design, user-experience and difficulty curve balancing. Iterate upon and provide feedback to game content, ensuring the best player experience. Analyse and improve upon existing content, game mechanics and features based on playability and project goals. Research, develop and design new game content and features. Work to ensure that our games are engaging and fun. Requirements Over a year employed as a game designer working on at least one commercial game. An understanding and working knowledge of the Unity game engine. Ability to passionately pursue creative ideals without being precious. Able and keen to seek feedback and criticism from any source. Capacity to iterate many times to improve existing content and features. Ability to objectively debate the virtues of particular game features and ideas. General understanding of game design and development. Ability to work both individually and in a small team. Excellent communication skills with a friendly and positive demeanour. Self-motivating and diligent. Benefits Competitive salary (dependent on experience) Performance related bonus. Monday to Friday 9am - 5pm (No weekends, No overtime, No Crunch!) 27 days of paid annual leave, including 21 standard days, 3 days over the Christmas closure, 2 discretionary 'Duvet Days,' 1 day to celebrate your birthday, plus all 8 UK bank holidays and an extra day off for our very own FuturLab bank holiday! Opportunities to attend and speak at gaming events/conferences. Free MS Game Pass or PS+ subscription Free game codes, game swag and merchandise. Bike2work scheme. Enhanced Maternity - 9 months full pay (statutory benefit topped up by FL) Paternity leave - 8 weeks full pay Enhanced Sick Pay. Enhanced Pension. Remote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited ‘ask a therapist’ text questions. Eye tests & standard glasses for display work. Amazing offices with a great culture. FuturLab foster an inclusive and welcoming culture, check out the Life at FuturLab page ( www.futurlab.co.uk/life-at-futurlab ) for reasons why you’d love working here! If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you! Apply here Producer (Games) - UK Only (Remote/Hybrid - Brighton) - FuturLab Ltd with a cover letter. Equal Opportunities We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
Location: Berlin Our Story Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day. How we work Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry. Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal. These drivers shape how we work together and what we expect from ourselves and our leaders. As a Mid-level Game Artist at Wooga, you will join the Content Creative team of June's Journey, Wooga's most successful title, and bring our features, events, and in-game offers to life for millions of players. Every campaign we run is a small piece of storytelling: a moment with June and her friends that invites players into a new event or feature. You will work closely with product marketing managers, monetization managers, UI artists, writers and the wider art team to turn briefs into striking in-game announcements that tell these stories at a glance. Your canvas is the game's rich library of existing art - characters, isometric sets, hidden object scenes, key art - which you will recombine, repaint and compose into fresh, exciting campaigns. This is a role for someone who thinks like an illustrator, has a strong instinct for composition and moves at the pace of a live game. Please note that this is a 12-month fixed-term contract. Some of your responsibilities include: Creating in-game announcements and campaign visuals for new features, live events and sales offers, from brief to final asset. Telling the story of June and her friends in every campaign, so that announcements feel like a natural part of the game's world rather than an advertisement. Recombining, adapting and painting over existing art assets to build compelling compositions that communicate a clear message and a clear emotion. Applying strong composition, colour and visual hierarchy so that every announcement reads instantly and beautifully on mobile screens. Working with monetisation and product marketing to understand the goal of each campaign and translating it into the right visual and narrative treatment. Using AI-supported workflows as a natural part of your process to explore variations, speed up production and keep quality high. Maintaining consistency with the established art style and visual grammar of announcements, while bringing freshness and creativity within it. Reacting to late changes in offer composition quickly and accurately, ensuring every asset reflects what players will actually receive. Contributing to templates, documentation and process improvements for the Content Creative team. About You You have a strong portfolio demonstrating illustration and composition skills, with a sense for character, mood and storytelling in a single image. You have solid digital painting skills and an advanced understanding of Photoshop, and can seamlessly blend existing assets with your own paintwork. You have a keen eye for composition, colour and visual hierarchy, and understand how to guide the viewer's attention. You enjoy working with narrative and can translate a story beat or a character moment into an appealing visual. You are open to and curious about AI tools, and willing to integrate them into your daily workflow as part of a modern production pipeline. You thrive in a fast-paced live-ops environment, can manage several small tasks in parallel and are comfortable with quick turnarounds. You have experience with and can effectively communicate and collaborate with cross-functional teams to provide and receive feedback from colleagues. You embrace teamwork and can communicate both effectively and respectfully. Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive. Our Promise Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games. We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens? Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others. Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause! Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other. With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad. At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way! By clicking “Submit Application” you acknowledge that you have read our Candidate Privacy Policy
• Design, prototype, implement, and iterate on moment-to-moment gameplay features that consistently align with the game's core vision and combat direction. • Translate the project's high-level vision and combat direction into clear mechanics, rules, parameters, and actionable implementation plans.
- Развивать механики, мета-системы и ивенты в играх жанров Word, Block и Sort Puzzle; изучать рынок и находить возможности для роста продуктов.
Ищем сильного Lead Game Producer, который возьмёт на себя полную ответственность за производство мобильной онлайн-игры — от формализации продуктовой концепции до запуска и дальнейшего развития. • Превращать продуктовую концепцию в конкретные механики, требования, roadmap и backlog.