Location: Belarus; Serbia; Ukraine; Georgia; Poland
Workplace: Remote
🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #3 in Word Games
We’re looking for an experienced Level Designer to join the Picture Blast Solitaire team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality
- Difficulty curve tuning across levels and within a single level
- Work with the level editor: setting up generation of the content delivery queue based on defined constraints
- Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels
- Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance)
- Assembly of level sets for A/B tests and test setup together with developers and the game designer
- Automation of routine processes in the content pipelinel
What kind of professional are we looking for?
- 3+ years of level design experience in puzzle, solitaire, match-3, or merge games
- Strong experience in difficulty curve tuning
- Experience with A/B testing of levels and level sets
- Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM)
- Experience with level editors or internal tools
- Ownership of results and proactivity
Nice to have
- Visual taste or an art background
- Experience with procedurally generated levels
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Location: Los Angeles, USA
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As the Senior Engineering Manager, you'll be tasked with building the long-term success for your organization by helping define the product vision, mentoring and growing talent, and being accountable for delivering results.
As a Senior Engineering Manager on the Graphics team, you’ll own the vision and staffing strategy for the core rendering engine features and tools that power League of Legends. Reporting to an Engineering Director, you’ll lead a team of one of the most seasoned engineering teams in League of Legends that build and evolve the technology that artists, designers, and developers rely on every day. You’ll grow and mentor individual contributors over the long arc of their careers while partnering closely with other teams to make sure our work meaningfully improves their workflows and impact.
Our platform is primarily written in C++ with heavy use of the Qt ecosystem for UI/UX, and we also leverage Python for a variety of tools and automation.
Responsibilities:
Serve as the vision holder for the rendering technology that powers League of Legends
Staff, manage, mentor, lead, and cultivate a team of 5-10 software engineers
Partner closely with product, delivery, technical, and quality leads to support your team and align on outcomes
Ensure the technology you build serves the long-term needs of a wide range of content developers
Coordinate with individuals and external partners across multiple time zones around the world
Design the composition of your team and hire to ensure it has the skills and experience needed to achieve your goals
Required Qualifications:
Bachelor’s degree in Computer Science or a related field, or equivalent experience
8+ years of professional software engineering experience, including 3+ years in engineering management
Experience leading teams shipping large-scale, modular client/engine or tools software
Extensive experience in C/C++ development
4+ years of experience in game development industry
Hands-on experience with rendering or graphics systems (e.g., modern rendering pipelines, GPU/CPU performance, graphics tooling)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Ludios
About Ludios
Ludios takes its name from Latin; it means "The Game People". Led by Eyal, one of the co-founders of Tripledot Studios, and some of the most experienced people in mobile games, we are a studio that makes and publishes our own casual, free-to-play mobile games. Our team is based across APAC, with the majority of our development happening in Jakarta and Melbourne. We are data-driven, creative, and genuinely passionate about the industry we work in. Right now, we are working on a number of exciting projects, including one built around a globally recognised IP, alongside several original titles we are equally excited about. If crafting games and reaching millions of players is what gets you out of bed, we would love to hear from you.
Role Overview
As a Sound Designer at Ludios, you'll be responsible for creating, editing, and implementing audio components for our portfolio of games. You will collaborate with our creative teams to craft an immersive audio experience that compliments the game's visuals and gameplay.
Key Responsibilities:
Create original and engaging sound design for games, including gameplay actions, user interface interactions, animations, rewards, transitions, and other in-game moments.
Take ownership of sound design across multiple features and projects, from initial concept through final delivery.
Edit, mix, and master audio to produce polished, balanced results across different devices.
Collaborate closely with game designers, artists, developers, producers, and other members of the audio team.
Communicate effectively with international colleagues, particularly teams based in London, Barcelona, and Australia.
Interpret creative briefs, propose suitable audio direction, and respond constructively to feedback.
Review audio within the game, identify areas for improvement, and iterate until the sound supports the intended player experience.
Organize audio assets and project files clearly, following consistent naming and delivery practices.
Manage priorities and deliver high-quality work within agreed timelines.
Contribute positively to team discussions and support a collaborative working environment.
Requirements
:
Strong sound design, sound editing, and mixing skills.
A good understanding of audio processing, including equalization, compression, dynamics, spatial effects, and level balancing.
Proficiency with at least one professional digital audio workstation.
Music composition and production skills
Ability to create a complete audio experience using sound effects, audio libraries, voice-over, music, recording, layering, and creative processing.
A strong ear for detail, timing, tonal balance, and how sound supports visual feedback and the player experience.
Openness to learning and adopting new audio tools, technologies, and workflows.
Ability to interpret a creative brief and independently develop an appropriate audio direction.
Professional working proficiency in written and spoken English.
Strong communication and collaboration skills, including confidence working with colleagues across different locations and time zones.
Good organizational skills and the ability to manage multiple tasks or projects.
A reliable and constructive approach to teamwork and feedback.
Nice to Have
Previous experience creating audio for games, particularly mobile or casual games.
An understanding of mobile audio limitations, file optimization, loudness, and playback consistency across devices.
Experience with collaborative asset-management workflows.
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Location: Warszawa, Poland
Workplace: hybrid
At
11 bit studios
, we're looking for an
Expert Technical Animator
who enjoys working at the intersection of animation and technology. You'll have the opportunity to design and develop animation systems in Unreal Engine, tackle technical challenges and help bring characters, creatures and machines to life.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Creating gameplay animations for characters, machines and animals, including locomotion, traversal, melee and ranged combat, interactions and narrative sequences.
Working with both keyframe animation and motion capture data.
Implementing and iterating on animations in Unreal Engine.
Collaborating with designers, artists and other team members to develop animation solutions and pipelines for the project.
What will help you succeed in this role?
A versatile animation skill set, covering keyframe animation, motion capture, rigging and skinning.
Advanced knowledge of Animation Blueprints, including the ability to design and develop animation systems using Animation Notifies, Sequences and Montages.
Knowledge of Control Rig and Physics Rigs in Unreal Engine, including creating Physics Assets for skeletal meshes, as well as skinning.
At least 4 years of professional experience in game animation.
At least one shipped game title.
Strong proficiency in Unreal Engine.
Experience with Blender, Maya or MotionBuilder.
Understanding of how animation supports gameplay and the ability to use it to achieve broader game design goals.
A proactive and independent approach to work, including research, seeking context and proposing your own solutions.
Openness to feedback and the ability to collaborate with others to find the best solutions.
Nice to have
Polish language skills sufficient for effective communication within the team.
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
ГибридWarszawa, Poland; relocation budget for candidates from abroad
Location: Belgrade
Job Overview
Wargaming is looking for a
Game Balance Designer
to join the
World of Tanks Console
team. In this role, you will work on the technical aspects of vehicle balancing, ensuring that vehicle collision models and armor configurations are accurate, consistent, and aligned with the game's design requirements.
What will you do?
Create collision models for new vehicles and maintain or update collision models for existing vehicles.
Configure and maintain vehicle armor values using internal development tools and XML files.
Work closely with 3D artists, historical consultants, and other balance designers to ensure the accuracy and consistency of vehicle configurations.
Analyze vehicle geometry and armor layouts to support the implementation of new vehicles and adjustments to existing ones.
What are we looking for?
English proficiency at B2 level or higher.
Extensive experience playing World of Tanks and excellent knowledge of its gameplay mechanics and vehicle characteristics.
Strong technical mindset, attention to detail, and the ability to understand and work with 3D geometry.
Analytical thinking and the ability to translate design requirements into accurate technical implementations.
Good communication and collaboration skills.
What additional skills will help you stand out?
Experience with 3D modeling software such as Maya, 3ds Max, or Blender.
Familiarity with game engines such as Unreal Engine or Unity.
Basic understanding of vehicle armor layouts, historical vehicle designs, or military technology.
Experience working with XML or other structured data formats.
Work mode
Hybrid (3 days of work from the office).
This role is eligible for relocation & immigration support.
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Daily Responsibilities Independently craft, edit, and iterate on high-visibility promotional assets, including cinematic trailers, teasers, gameplay reveals, dev diaries, behind-the-scenes content, and paid media, shaping narrative structure, pacing, rhythm, and emotional impact.
ГибридseniorWarsaw; Помогают с релокацией (Польша); Relocation Support Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings — it's all covered; Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements — all you need to feel right at home is taken care of
Location: Colombia
About the role:
We are looking to hire a talented and experienced Video Editor to join our busy production team. As a video editor, you will be responsible for assembling recorded film and video footage, applying artistic editing techniques and creating finished, broadcast-worthy projects that accurately reflect the vision of the production director.
About us:
Advantage HQ is a tech-enabled growth firm helping leading brands scale profitably and predictably. We combine full-service performance marketing with proprietary tech, including:
• A creator marketplace managing over 80,000 influencer partnerships monthly
• An AI-powered platform to streamline discovery, outreach, and whitelisting
• Proven playbooks in influencer marketing, paid media, performance creative, and CRO
We’re trusted by 200+ high-growth DTC brands across beauty, wellness, lifestyle, and health. Our team of 100+ growth operators, analysts, and creatives manages over $500M in annual media spend and drives meaningful bottom-line impact for our partners.
Responsibilities:
Edit short-form videos for TikTok, Instagram Reels, and other social media platforms, ensuring they align with the brand’s voice and message.
Collaborate with content creators to refine and polish UGC-style videos, enhancing their impact and engagement.
Edit raw footage into performance-driven ads for paid social media campaigns, including Facebook, Instagram, and TikTok ads.
Optimize videos for different platforms, ensuring they meet size, length, and technical specifications.
Add engaging effects, transitions, captions, and music to enhance the viewer experience.
Stay updated on social media trends, editing styles, and best practices for viral content.
Work with the marketing team to ensure that video ads are A/B tested and iterated based on performance data and client feedback.
Requirements:
Must have availability for up to three months to start (further contract dependent on performance)
Demonstrated proficiency in Adobe Premiere Pro and Media Encoder with a knowledge of After Effects and the entire Adobe Suite.
2+ years experience editing for social media and digital platforms (advertising content a big plus).
Understanding of social media best practices and ecosystem trends.
Online editing skills: color correction, music supervision, sound mixing.
A firm grasp of digital camera formats, frame rates, codecs and file-based workflows.
Excellent communication and comprehension skills in English (both written and verbal).
Able to take direction well and conduct a thorough review of own work.
Excellent attention to detail and ability to manage editing many projects at once.
Familiarity with web-based collaboration tools, such as Frame.io, Zoom, Monday & Slack.
Excellent organizational, problem-solving, and time management skills.
Flexible and able to adapt to a fast-paced, collaborative environment.
Able to conduct themselves in a professional, remote-first environment.
Ideal candidate profile:
Bachelor’s degree in film studies, cinematography, or related field (not mandatory).
Previous work experience as a video editor.
Hands-on experience with editing software, including Adobe After Effects, Final Cut Pro X, Avid Media Composer, Lightworks, and Premier.
Creative and artistic skills.
Familiarity with 3D composition and special effects.
Portfolio of completed film productions.
Ability to work to a tight schedule.
Ability to translate ideas into complete projects.
Compensation:
The compensation range is $800-$1,800 USD a month (based on the experience).
Location:
All of our team is working completely remotely. Yes, that’s right! Work remotely from wherever you want! We’ll make sure your working experience is as comfortable as possible!
Location: 6th of October City, Egypt
As a Creative QC Technician (Quality Controller) at Pixelogic Media, you will be responsible for performing end-to-end measurements and quality checks on the media files received from our global clients. You will work closely with our Producers, Designers, Production Artists and Data I/O teams to identify and report any graphic, audio and video technical issues.
Responsibilities
Perform quality reviews on all required graphic, audio and video source materials received.
Perform detailed quality control of static creative assets, including marketing posters, key art, covers, thumbnails, banners, promotional artwork and other still-image deliverables, ensuring visual accuracy
Experience with trailers, marketing/promotional content, localization, graphics, VFX, finishing or other specialized post-production workflows.
Follow and complete workflow-specific QC checklists without deviation.
Monitor and maintain your schedule through Pixelogic’s workflow management system and complete all the tasks in an efficient and quality manner following the defined priorities and guidelines.
Maintain, update, and document the team’s knowledge database and training materials.
Identify opportunities for improvement in our IQC processes and work with the relevant teams to implement changes and put them into practice.
Abide by security policies and protect information assets entrusted to you.
Build and ensure consistent and thorough QC procedures of all elements throughout the project’s lifecycle
Engage and support interdepartmental teams, workflows, and initiatives
Manage multiple ongoing titles, teams, and responsibilities of varying degrees of complexity simultaneously
Ability to provide clear, concise and actionable QC feedback that can be understood and resolved efficiently by production teams.
Requirements
Bachelor’s degree in Graphic Design, Media, a related field or equivalent work experience.
At least 2+ years of experience working in a post-production environment, ideally with media quality control or finalizing knowledge.
Excellent knowledge and understanding of media terminologies related to graphics, audio and video.
Technically literate; comfortable with a variety of computer applications with expertise working with various tools for graphics and video playback, working with complex software and hardware such as Adobe Photoshop, Premiere, After Effects, Indesign, Illustrator, Davinci Resolve, etc.
Requires attention to detail and strong analytical and problem-solving skills.
Ability to communicate professionally both written and verbally.
Ability and willingness to learn new methods, procedures, or techniques and take on new tasks.
Must be a self-starter and able to work with only general supervision.
High level of adaptability, flexibility, and effectiveness in handling multiple priorities simultaneously.
Strong working knowledge of Word, Excel. Skill with Keynote, Pages, Numbers a plus.
Experience in video content production and editorial a plus.
Requirements
Benefits
At Pixelogic, we pride ourselves on fostering a supportive and engaging environment. Our comprehensive benefits include top-notch medical and social insurance fully covered for you and your family, ongoing training and development opportunities, and fun department outings to boost team spirit. Enjoy delicious catered meals, unlimited snacks and drinks, and a fun office activity area for games and stress relief. We also provide free internet for remote work, convenient office transportation, and a rewarding referral bonus system.
Location: Remote - US
Founded in 2012, Bugcrowd is the preemptive security platform that unifies exposure discovery and assessment, offensive testing, and intelligence shaped by AI and human insight to help organizations avoid, discover, and validate real-world risk. Bugcrowd helps security teams move faster by identifying the exposures that matter most so they can act first and stay ahead of attackers. By combining the power of humans and AI, teams can preempt attack paths and prevent breaches. Based in San Francisco and New Hampshire, Bugcrowd is supported by General Catalyst, Rally Ventures, Costanoa Ventures, and others. Visit
www.bugcrowd.com
.
As a Embedded Systems Staff Engineer, you will own the architecture, maintenance, and continued improvement of ARM architecture support within Bugcrowd.
Job Summary
In this role, you will work at the boundary between CPU emulation, operating-system semantics, binary analysis, fuzzing, and symbolic execution. You will improve Bugcrowd’s ability to execute and analyze ARM and AArch64 binaries, diagnose subtle differences between native and emulated execution, and extend our support for new operating environments, binaries, and firmware targets.
Essential Duties & Responsibilities
Own and evolve Bugcrowd’s ARM and AArch64 execution support using emulation.
Diagnose correctness, compatibility, and performance issues involving instruction semantics, memory management, exceptions, system calls, signals, threading, and process startup.
Add support for new ARM architectural features, instruction-set extensions, ABI variants, and execution environments.
Investigate discrepancies between native execution, QEMU execution, and Bugcrowd’s analysis engines.
Improve the performance, determinism, observability, and reliability of large-scale emulated workloads.
Develop test suites and regression infrastructure for instruction-level and end-to-end ARM behavior.
Debug customer binaries and firmware that exercise unusual platform, compiler, or operating-system behavior.
Education, Experience, Knowledge, Skills, and Abilities
6+ years experience developing C/C++ on Linux
Significant experience working with low-level systems software such as emulators, virtual machines, operating systems, compilers, debuggers, binary translators, hypervisors, or dynamic instrumentation systems.
Deep understanding of ARM and/or AArch64 assembly, calling conventions, exception models, privilege levels, and memory semantics.
Strong understanding of Linux process execution, including ELF loading, virtual memory, signals, threads, system calls, dynamic linking, and debugging facilities.
Experience debugging complex native-code failures using tools such as GDB, LLDB, strace, perf, sanitizers, core dumps, or custom instrumentation.
Ability to reason about instruction-level behavior and identify subtle differences between architectures or execution engines.
Familiarity with fuzzing, symbolic execution, dynamic binary analysis, or program instrumentation, plus strong software-design skills and experience owning technically complex systems.
Preferred Experience
OCaml or other functional programming language
Background in vulnerability research, reverse engineering, or firmware analysis.
BS degree in Computer Science or related technical field, or equivalent practical experience.
US Person (for ITAR, such as a US citizen, lawful permanent resident, or protected individual)
Working Conditions and Physical Requirements
The ideal candidate must be able to complete all physical requirements of the job with or without reasonable accommodation.
Sitting and / or standing - Must be able to remain in a stationary position 50% of the time
Carrying and / or lifting - Must be able to carry / move laptop as needed throughout the work day.
Environment - remote, work-from-home 100% of the time.
Pay Range Disclosure
At Bugcrowd, we strive for fairness, equality and to create an environment that allows our people to perform at their very best. Our compensation philosophy is to foster a collaborative community that rewards, attracts and retains the best possible talent. The provided compensation details are based on US national averages and we retain the flexibility to tailor to the needs of the business.
The national estimate for the current hourly rate for the position of $96.75 - $133.03.
Culture
At Bugcrowd, we understand that diversity in the workplace is vital to a company’s success and growth. We strive to make sure that people are included and have a sense of being part of making Bugcrowd not only a great product but a great place to work.
We regularly hear from both customers and researchers that Bugcrowd feels like a family, and we strive to maintain that internally as well.
Our team consists of a broad range of people: musicians, adventure sports junkies, nature lovers, parents, cereal enthusiasts, night owls, cyclists, artists—you get the point.
At Bugcrowd, we are solving security threats and vulnerabilities that are relevant to everyone, therefore we believe solving these problems takes all kinds of backgrounds. We value the perspectives and experiences people from underrepresented backgrounds bring.
Disclaimer
This position has access to highly confidential, sensitive information relating to the technologies of Bugcrowd. It is essential that the applicant possess the requisite integrity to maintain the information in the strictest confidence.
The company is authorized to obtain background checks for employment purposes under state and federal law. Background checks will be conducted for positions that involve access to confidential or proprietary information (including trade secrets).
Background checks may include Social Security verification, prior employment verification, personal and professional references, educational verification, and criminal history. Applicants with conviction histories will not be excluded from consideration to the extent required by
law.
Any personal data you submit in connection with your application will be processed in compliance with Bugcrowd's Privacy Policy, which you may review here:
https://www.bugcrowd.com/privacy
.
Equal Employment Opportunity:
Bugcrowd is EOE, Disability/Age Employer.
Individuals seeking employment at Bugcrowd are considered without regards to race, color, religion, national origin, age, sex, marital status, ancestry, physical or mental disability, veteran status, gender identity, or sexual orientation.
Bugcrowd is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Bugcrowd will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please contact HR at ADA at bugcrowd.com.
Apply at:
https://www.bugcrowd.com/about/careers/
Location: Warszawa, Poland
Workplace: hybrid
We're looking for an experienced and versatile
Senior Gameplay Programmer
to join the team working on
P12, a new IP from 11 bit studios
. This is one of the projects marking the beginning of a new chapter for our studio, where we aim to combine engaging gameplay with something that has always been at the heart of our games - authentic emotions and experiences that stay with players long after they've finished playing.
If programming is more than just writing code to you, if you enjoy exploring, experimenting, and finding creative solutions to complex challenges, and if you're genuinely excited about getting involved in a project and having a real impact on its direction, we'd love to meet you.
Hybrid work in our Warsaw office is preferred for this role.
What will you be doing on a day-to-day basis?
Design, implement, and maintain gameplay systems and mechanics (in C++, supported by Blueprints).
Collaborate closely with game designers, animators, and artists throughout feature prototyping and production.
Autonomously architect gameplay systems with an emphasis on modularity, performance, and code readability.
Participate in task estimation, technical risk assessments, and production planning.
Profile performance, optimize CPU/memory usage, and debug complex gameplay logic issues.
Develop and maintain custom editor tools and plugins in Unreal Engine to support production.
Partner with UI/UX designers and 2D artists to implement UI logic.
What will help you succeed in this role?
At least
4 years
of professional experience
as a programmer.
At least one shipped game title.
Strong proficiency in
C++
.
Strong proficiency in
Unreal Engine
(or another modern game engine).
Good understanding of game engine architecture.
Ability to debug and profile code effectively.
High autonomy in task planning, estimation, and execution.
Good communication skills, both with engineering peers and non-technical team members.
Nice to have
Experience participating in the final stages of game production (optimization, certification, polish, bug fixing).
Experience extending the Unreal Engine editor (Slate, Editor Utility Widgets / Blueprints, custom editor modules or plugins).
Experience implementing game UI in Unreal Engine
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a
Music Supervision & Partnerships Lead
on the Riot Games Music team, you will set Riot Games Music’s regional music strategy across China and APAC. You will bring music supervision, artist and industry partnerships, and platform strategy together to create high-impact music experiences across Riot’s games and entertainment portfolio.
You will identify where music can make the greatest difference, shape the approach early, and build the creative and industry partnerships needed to deliver it. You will lead a select portfolio of high-impact or complex initiatives from opportunity through creative development, partnership, and rollout, including delivery to relevant China/APAC music platforms.
You will work with product, publishing, marketing, esports, audio, Legal, Business Affairs, Artist Partnerships, Release Management, and global Riot Games Music teams, and bring regional player and market insight into global planning. You are a senior partner to Riot teams and a credible representative of Riot with artists, managers, labels, publishers, platforms, and other industry leaders.
You will take a senior individual contributor, not a people-management role. You will raise the quality and reach of the work through strategy, relationships, creative judgment, and influence across teams—not by becoming an approval step for every project.
You will report into the Sr Manager, Music Supervision of the team.
Responsibilities:
Set and evolve Riot Games Music’s China/APAC strategy for music supervision and music-led partnerships across assigned games, esports, campaigns, and other Riot initiatives.
Recommend where to focus regional effort, including the music opportunities, audiences, products, and partnerships with the greatest potential to benefit players and Riot. Advise product, publishing, marketing, and esports leaders early in planning; shape briefs, music direction, partnership opportunities, and measures of success.
Lead a selective portfolio of high-impact or complex music initiatives, from initial opportunity and creative strategy through partner engagement, production, rollout, and review. Set the music and creator-partnership approach for regional campaigns, working with the designated campaign owner on positioning, timing, activation, and audience plans.
Build and maintain senior relationships with artists, managers, labels, publishers, music agencies, platforms, regional publishers, and other industry partners across China and APAC. Identify and develop artist, label, platform, and other industry partnerships that advance Riot’s creative, audience, and business goals. Lead high-stakes artist and music partnerships, including partner selection, creative alignment, negotiation strategy, and issue resolution; work with Business Affairs and Legal on terms, approvals, and contracts.
Set regional platform and rollout strategies for music releases and activations. Work with publishing, Release Management, and campaign owners to plan delivery across relevant China/APAC music and social platforms. Guide the choice and execution of original music, licensed music, artist collaborations, and composer-led work, ensuring each approach fits the product, audience, cultural context, rights, budget, and timeline.
Bring China/APAC player, culture, and market insight into global Riot music planning; help global teams adapt ideas for the region and help regional teams connect to global opportunities.
Use audience, platform, campaign, and partner feedback to assess results and improve future music and partnership strategies. Work with Label Affairs, Business Affairs, Legal, Artist Partnerships, Release Management, and other authorized teams to address rights, deal, platform, and delivery requirements early. Make clear recommendations and tradeoffs when creative goals, rights, budget, schedule, or partner needs conflict; escalate decisions that require authority outside the role.
Develop regional playbooks, partner knowledge, and working practices that help other supervisors and collaborators deliver strong work without creating unnecessary process. Mentor peers and developing music professionals through direct collaboration, feedback, and sharing industry and craft knowledge; this role does not carry formal people-management accountability. Represent Riot Games Music in senior regional and global conversations and contribute a clear China/APAC perspective to the broader music strategy.
Required Qualifications:
10+ years of progressively senior experience in music supervision, artist partnerships, music marketing, A&R, music production, licensing, or a related field across games, entertainment, labels, platforms, or media.
A record of setting music or partnership strategy across a portfolio, market, or region—not only delivering individual projects.
Demonstrated success leading high-impact music campaigns, artist partnerships, or music releases from strategy through execution and rollout.
Deep knowledge of the China/APAC music industry and an established network of senior artists, managers, labels, publishers, platforms, agencies, or other relevant partners. Strong understanding of music rights, sync licensing, publishing, master rights, artist and composer agreements, and music usage across media and territories.
Experience building and maintaining senior relationships and leading complex, high-stakes artist or industry partnerships. Experience managing budgets, schedules, partner commitments, risks, and delivery requirements across complex work.
Excellent creative judgment and the ability to connect music choices to product goals, player needs, cultural context, and audience response.
Ability to influence senior internal and external partners, align groups with different goals, and make clear recommendations when information or priorities are changing.
Bachelor’s degree or equivalent professional experience. Professional fluency in Mandarin Chinese and English, with the ability to work effectively across Shanghai, Los Angeles, and other global teams.
Desired Qualifications:
Experience working directly with Chinese publishing partners or music and social platforms in China and APAC. Experience planning music releases or campaigns across multiple regional platforms and audience communities.
Experience with major artist partnerships, cross-border collaborations, esports, games, cinematics, live events, or other player-facing entertainment. Experience using audience and platform insights to assess campaign or partnership performance and inform future strategy.
Familiarity with Riot’s games, characters, worlds, and player communities.
Working knowledge of music production and delivery, including recording, mixing, mastering, metadata, credits, and rights documentation.
Experience mentoring senior or developing creative partners without relying on formal authority.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Malaysia, Petaling Jaya
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Division Overview
The PlayStation Studios: Creative team is an award winning, global internal creative agency within PlayStation Studios. We
endeavour
to build a working environment where we can flourish and create
industry leading
work. Structured around 2 teams; Brand & Strategy and the Creative Studio,
comprising of
four core disciplines; Design & illustration, UI/UX, Motion & 3D, Film and Video. We deliver projects in collaboration with our game development and marketing/PR teams.
Role Overview
As a Senior Compositor, you will play a key role in creating photorealistic, high-end visual content for PlayStation's marketing and brand campaigns. Working closely with Creative Directors, CG Supervisors, 3D Artists, Motion Designers, Producers, and external partners, you will seamlessly integrate CGI
renders
, matte paintings, photographic elements, and motion graphics into premium-quality still imagery and motion content.
With strong artistic judgment and technical
expertise
, you will ensure exceptional visual quality, consistency, and realism while supporting multiple creative projects and major PlayStation product and game launches within demanding production timelines.
Responsibilities
CG Integration & Image Assembly
i
ntegrate CGI
renders
, matte paintings, photographic assets, and motion graphic elements into cohesive final imagery.
Combine multiple
render
passes and source elements while
maintaining
realistic depth, perspective, lighting, reflections, and shadows.
Ensure all composited assets meet PlayStation’s premium visual standards across
still and
motion deliverables.
Visual Quality & Consistency
Maintain aesthetic continuity,
colour
balance, and photorealism across campaign assets and image sequences.
Collaborate with Creative Directors and 3D teams to preserve creative intent throughout the finishing process.
Ensure consistency across multiple formats, platforms, and product campaigns.
Technical Execution & Finishing
Perform complex matte extractions, masking, cleanup, and image reconstruction work.
Troubleshoot compositing challenges and
deliver
technically
accurate
final assets.
Interpret and implement stakeholder feedback efficiently while
maintaining
creative quality.
Prepare and deliver final files according to agency, platform, and production specifications.
Collaboration & Workflow
Work closely with internal creative teams, producers, and external vendors throughout the production process.
Contribute to efficient pipeline management and best-practice compositing workflows.
Support multiple projects and deliver high-quality assets within demanding production schedules
.
Requirements
Minimum 5
years
of professional
experience working within a creative agency, production studio, post-production environment, or equivalent.
Expert-level
proficiency
in
Nuke &
Adobe Photoshop
and relevant compositing tools and plugins.
Strong understanding of CGI workflows, with assets typically
rendered
from
VRay
, Redshift,
Renderman
or Arnold.
Working knowledge of deep compositing methodologies and advanced image assembly techniques.
Demonstrable experience producing high-end commercial, entertainment, or branded photorealistic CGI content.
Experience compositing both static imagery and motion-based CGI deliverables is highly desirable.
Strong
artistic
understanding
of lighting, composition, perspective,
colour
theory, and photographic principles.
Familiarity with agency production pipelines, ACES
colour
management workflows, and
render
output specifications.
Excellent communication skills with the ability to interpret creative and technical feedback.
A
portfolio
or
showreel
demonstrating premium-quality compositing
,
CGI integration,
and finishing work
is
required
.
Why Join Us?
At PlayStation Studios Malaysia, we believe in encouraging a diverse and inclusive work environment. We are committed to providing our employees with opportunities for professional growth and development. By joining our team, you will have the chance to work on exciting projects, collaborate with dedicated professionals, and contribute to delivering world-class gaming experiences.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Los Angeles, USA
We are seeking an Associate Art Director, a leader who combines artistic vision and creative tastemaking with operational discipline and managerial support. In this role, you will work closely with the Senior Art Director to drive the artistic vision for a key pillar of League of Legends, acting as the day-to-day steward of artistic quality and coherence in your area. Beyond your artistic responsibilities, you will also help support our managerial structure by providing guidance and leadership of art craft teams, as well as facilitating broader art department rituals and gatherings.
As an
Associate Art Director on League of Legends
, you will report to the Senior Art Director and drive the art direction for Cosmetics on League of Legends. You will define compelling thematics and premium cosmetic experiences, ensuring they meet League’s quality bar while resonating with a global player base. You’ll partner closely with art-craft discipline leads, Production, and co-development studios to deliver cohesive content at scale, balancing artistic ambition with production realities. You will maintain stakeholder alignment, build and scale clear artistic frameworks, create product creative briefs, and maintain quality and cohesion across a distributed development environment.
Responsibilities:
Partner with the League of Legends Senior Art Director to establish, communicate, and execute the artistic vision for the Cosmetics pillar, acting as the primary artistic decision-maker for your area.
Develop and scale cosmetics for live-service content pipelines
Define and drive resonant thematics for cosmetic content at scale, ensuring high-quality execution from concept through release.
Support the art department's managerial structure by providing guidance and leadership across multiple art craft teams, mentoring talent, building the leadership bench, and ensuring craft excellence. Oversee a healthy art team, considering pace, size, growth; staffing, hiring, performance management of, and through, Craft & Art Leads & Art Managers, which includes managing career growth, comp, and morale of all direct reports.
Partner with co-development studios to ensure aligned, cohesive output across distributed development environments.
Coordinate weekly rituals, reviews, and gatherings for the art department to maintain organizational focus and rhythm.
Establish review gates, style guides, and artistic toolkits to ensure consistent quality and independent execution within your pillar.
Create and maintain artifacts that inform, align, and empower disciplines working in creative spaces
Collaborate with marketing to deliver a unified experience between content and marketing
Mentor and grow art team talent, fostering a culture of high standards, psychological safety, and strong creative ownership
Required Qualifications:
8+ years of experience in game art, with at least 3+ years in an art leadership role (Associate Art Director, Art Lead, or equivalent).
Proven track record as an artistic leader and vision holder for content pipelines in games.
Experience working with multiple disciplines to deliver on a goal
Experience partnering with production to plan roadmaps and allocate resources without compromising artistic quality.
Strong ability to communicate artistic vision clearly through pitches and artifacts
Experience developing and scaling cosmetic or live-service content pipelines
Desired Qualifications:
Deep understanding of the League of Legends IP, its skin catalogue and Alternate Universes.
Experience working with external partners or co-development studios
Experience in creating high quality, stylized art (such as 2D concepts, 3D character, animation, or VFX)
When submitting your application, please provide a portfolio of your high-quality game art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Location: United States; Canada; Mexico; Costa Rica; Panama; Guatemala
About Gramian
Gramian Consultancy is a boutique consultancy specializing in IT professional services and engineering talent solutions. With a strong background in software engineering and leadership, we help companies build high-performing teams by matching them with professionals who truly fit their needs.
About the Job
We are seeking experienced
Art Buying and Photography Representation Experts
to evaluate creative briefs, photography commissions, cost estimates and image licensing arrangements across advertising, publishing, commercial photography and creative industries.
In this role, you will apply your professional expertise to assess whether creative talent, project budgets, licensing agreements and usage rights are appropriate for specific client requirements.
You will review real-world industry scenarios, identify potential commercial or contractual issues, and provide clear, structured explanations supporting your professional judgments.
This opportunity is ideal for professionals with experience in art buying, photo buying, creative production, photography representation, artist management or image licensing.
Role Type:
Independent Contractor
Location:
Remote
Key Responsibilities
Evaluate Creative Briefs:
Assess project briefs and determine which photographers, artists or visual creatives are best suited to the creative direction and client requirements.
Review Cost Estimates:
Evaluate photography and creative production budgets, identifying missing costs, unreasonable charges, pricing inconsistencies or inflated estimates.
Assess Licensing Agreements:
Review image usage terms, including media, territory, duration, exclusivity and permitted applications.
Evaluate Commercial Terms:
Determine whether proposed fees and licensing arrangements are appropriate for the intended usage and commercial value of the work.
Identify Contractual Risks:
Flag potential issues involving contracts, model releases, property releases, insurance, production logistics and delivery requirements.
Assess Talent Selection:
Evaluate the suitability of photographers and visual artists based on their portfolios, experience, creative style and project requirements.
Provide Professional Recommendations:
Compare different creative, commercial or licensing options and identify the most appropriate solution.
Document Evaluations:
Provide concise written explanations supporting each assessment, recommendation or decision.
Requirements
Professional experience in one or more of the following roles:
Art Buyer
Photo Buyer
Creative Producer
Agency Producer
Photography Agent
Artist Representative
Licensing Manager
Photo Editor
Related creative or commercial production positions.
Demonstrated experience working with professional photography or visual art commissions.
Practical experience reviewing creative briefs, negotiating fees, evaluating estimates and managing commercial agreements.
Working knowledge of photography licensing, image usage rights, copyright and commercial permissions.
Understanding of industry pricing structures and the relationship between usage rights and licensing fees.
Ability to identify contractual, financial and operational risks.
Strong analytical and decision-making skills.
Excellent written English and the ability to communicate professional assessments clearly.
Location: United Kingdom; Germany; Poland; South Africa; United Arab Emirates; Egypt
About Gramian
Gramian Consultancy is a boutique consultancy specializing in IT professional services and engineering talent solutions. With a strong background in software engineering and leadership, we help companies build high-performing teams by matching them with professionals who truly fit their needs.
About the Job
We are seeking experienced
Art Buying and Photography Representation Experts
to evaluate creative briefs, photography commissions, cost estimates and image licensing arrangements across advertising, publishing, commercial photography and creative industries.
In this role, you will apply your professional expertise to assess whether creative talent, project budgets, licensing agreements and usage rights are appropriate for specific client requirements.
You will review real-world industry scenarios, identify potential commercial or contractual issues, and provide clear, structured explanations supporting your professional judgments.
This opportunity is ideal for professionals with experience in art buying, photo buying, creative production, photography representation, artist management or image licensing.
Role Type:
Independent Contractor
Location:
Remote
Key Responsibilities
Evaluate Creative Briefs:
Assess project briefs and determine which photographers, artists or visual creatives are best suited to the creative direction and client requirements.
Review Cost Estimates:
Evaluate photography and creative production budgets, identifying missing costs, unreasonable charges, pricing inconsistencies or inflated estimates.
Assess Licensing Agreements:
Review image usage terms, including media, territory, duration, exclusivity and permitted applications.
Evaluate Commercial Terms:
Determine whether proposed fees and licensing arrangements are appropriate for the intended usage and commercial value of the work.
Identify Contractual Risks:
Flag potential issues involving contracts, model releases, property releases, insurance, production logistics and delivery requirements.
Assess Talent Selection:
Evaluate the suitability of photographers and visual artists based on their portfolios, experience, creative style and project requirements.
Provide Professional Recommendations:
Compare different creative, commercial or licensing options and identify the most appropriate solution.
Document Evaluations:
Provide concise written explanations supporting each assessment, recommendation or decision.
Requirements
Professional experience in one or more of the following roles:
Art Buyer
Photo Buyer
Creative Producer
Agency Producer
Photography Agent
Artist Representative
Licensing Manager
Photo Editor
Related creative or commercial production positions.
Demonstrated experience working with professional photography or visual art commissions.
Practical experience reviewing creative briefs, negotiating fees, evaluating estimates and managing commercial agreements.
Working knowledge of photography licensing, image usage rights, copyright and commercial permissions.
Understanding of industry pricing structures and the relationship between usage rights and licensing fees.
Ability to identify contractual, financial and operational risks.
Strong analytical and decision-making skills.
Excellent written English and the ability to communicate professional assessments clearly.
Location: New York, NY; San Francisco, CA; Remote
Workplace: Remote
We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won’t solve the world’s hardest problems – robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
*Titles posted to our careers page are updated regularly to best advertise the role and expected seniority, but internally we have a flat titling system with two types of titles: one for individual contributors and one for people managers.
ABOUT THE ROLE
*Open to hiring remote across the US — we also have offices in New York, San Francisco, Seattle, London, Paris, and Tel Aviv.
We're looking for a Social Media Lead to build the strategy and operating model behind how Runway shows up on social. Our audience spans filmmakers, artists, developers, researchers and enterprise teams, and each of them comes to our channels for something different. Your job is to give every channel a clear role and make sure our biggest moments, from model launches and research releases to film festivals and conferences, land with real distribution behind them.
You'll bring a strong point of view on where Runway should show up and how. You'll help our researchers, engineers, creatives and executives share the work closest to them with credibility and authenticity, and you'll treat our community of creators as collaborators in telling the story. You'll be hands-on where it matters, but this role is defined by strategic leadership and operational ownership.
WHAT YOU’LL DO
- Set Runway's social strategy, raise the creative bar and build the calendar around a steady, always-on presence that leads into our biggest launches
- Define a distinct role for each channel across X, Instagram, TikTok, YouTube, LinkedIn and emerging community platforms
- Decide when Runway, a researcher, an executive, a creator, a customer or a partner should lead the story, then build the distribution plan around it
- Partner with Research, Product, Comms and Brand to turn model launches, research papers and product updates into native, credible social moments
- Help Runway researchers, engineers and executives post about their work, with clear guidance, coaching and coordinated amplification
- Work with our Community team, partners and our broader creator community to put the work made with Runway at the center of our channels
- Establish a clear scorecard and use social insights to sharpen the work over time
WHAT SUCCESS LOOKS LIKE
- Social runs on data-driven goals across reach, awareness, demand, campaign lift and audience insight
- Runway has a clear social point of view and a defined role for each channel
- Social is a strategic driver of visibility, creative adoption and demand, not an internal posting service
- Runway's researchers, engineers and executives have an easy, trusted way to share their work, and the strongest posts get coordinated amplification
- Creators see Runway's channels as the best place for their work to be seen
WHAT YOU’LL NEED
- 5+ years of experience in strategic social or related marketing programs; 2+ years at a top-tier technology, consumer, media or entertainment company is a plus
- A track record of building social strategy and the operating model behind it: prioritization, agency and contractor management, workflows, measurement and executive alignment
- Excellent editorial judgment and an instinct for what feels credible and native on each platform, especially X, Instagram, TikTok, YouTube and LinkedIn
- Fluency across disparate cultures: film, art and creators, AI and startups, venture capital and Silicon Valley; comfort translating technical research for a broad audience
- Comfort with performance and brand measurement, including how to separate correlation from impact and how to run disciplined tests
- Hands-on familiarity with generative AI tools, including Runway, and curiosity about where they're headed
- Ability to thrive in a fast-moving environment where priorities shift with each launch
Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
WORKING AT RUNWAY
Great things come from great teams. https://www.youtube.com/watch?v=kwmj4ato2kw&ab_channel=Runway We’d love to hear from you.
We’re committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
- Universal World Simulator https://runwayml.com/world-simulator.html
- GWM-1 https://runwayml.com/research/introducing-runway-gwm-1
- Gen-4.5 https://runwayml.com/research/introducing-runway-gen-4.5
- General World Models https://runwayml.com/research/introducing-general-world-models
- Robotics SDK https://runwayml.com/research/introducing-runway-gwm-1#robotics-section
- Conversational Real-time Agents https://runwayml.com/research/introducing-runway-gwm-1#avatars-section
- Runway Studios https://runwayml.com/studios
We're excited to be recognized as a best place to work:
Crain's https://www.crainsnewyork.com/awards/best-places-work-2023 | InHerSight https://www.inhersight.com/companies/best/city/new-york-city-ny | BuiltIn NYC https://builtin.com/awards/new-york-city/2024/best-places-to-work | INC https://www.inc.com/best-workplaces/2024
Location: Renton, Washington, United States
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
Job Overview
Magic: The Gathering, the world’s first trading card game, is hiring a Commissioning Art Director for our Universes Beyond product line. In this role, you will commission and art direct illustrations from freelance artists, working with external partner brands to deliver card art that fits both the partner’s visual identity and Magic’s quality standards.
You are an experienced visual creative with a background in fantasy art and an interest in pop culture. You want to help grow an established brand’s audience and visual expression.
Location and Work Arrangement
This role is based at our Renton, Washington office and follows a hybrid schedule designed to support in-person collaboration. Employees are expected to work onsite on Tuesdays, Wednesdays, and Thursdays, with the flexibility to work remotely or onsite on Mondays and Fridays.
What You'll Do
Commission a high volume of artwork by identifying freelance illustrators for each piece and providing continuous art direction on individual pieces. Maintain strong relationships with freelance illustrators and provide regular updates to the card concept producer on art status
Research and understand partner brand IP, translate reference material into customized style guides, and collaborate with external partners to art direct to their brand specifications
Review print-ready files to ensure final card quality
What You'll Bring
2+ yrs commercial art experience.
Strong communication and organizational skills, attention to detail, and comfortable giving and receiving feedback
A portfolio demonstrating strong creative vision with a cinematic lens
A passion for pop culture and a pulse on current entertainment industry trends
Understanding of Magic as both a game and a brand
Deep knowledge of current fantasy illustration market/talent and modern print/press techniques and processes. Interest in discovering diverse, emerging artists
Skilled in Adobe Photoshop and proficient in Microsoft Office (Word, Excel, PowerPoint, Outlook)
Who We Are
We’re a team of creators, storytellers, and innovators united under the Hasbro family and home to beloved brands, AAA digital games studios and immersive experiences that spark imagination across generations. Together, we’re committed to a culture rooted in creativity, excellence, curiosity, and inclusion, and where every employee is empowered to think boldly, act with integrity, and spark joy for all.
Hasbro
About the Company – Hasbro
Wizards of the Coast
Who We Are – Wizards of the Coast
Equal Opportunity
Hasbro is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
Accommodations
If you have a disability and need reasonable accommodation during the hiring process, please inform your recruiter anytime throughout the process.
Notice Regarding Hasbro’s use of AI in the Recruitment Process
We use Greenhouse’s AI-powered Talent Matching tool to compare your application against our job requirements.
How it works: Talent Matching compares information from your resume and application responses with job-related criteria established and weighted by Hasbro’s recruiting and hiring teams. Depending on the role, these criteria may include relevant skills, work experience, prior job titles, and industry experience. The tool then assigns a match category to help organize applications for review.
Human oversight: Talent Matching supports — but does not replace — human review. It does not automatically advance or reject candidates or make employment decisions. Hasbro’s recruiters and hiring managers review applications and remain responsible for all hiring decisions.
Greenhouse has published the results of an independent bias audit of Talent Matching.
View the Greenhouse Talent Matching audit results
.
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range
$115,800
—
$173,700 USD
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: ES - Barcelona, Spain
Scopely
is looking for a talented
Playable Ads Developer
to join
Forge
, our Creative Technology & AI team within Flamed, in our Barcelona office on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day—whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating the mobile games industry, connecting millions of people around the world every day.
Forge
is shaping the future of creative production. We combine AI, engineering, automation, and creative technology to build the platforms, products, and workflows that empower every creative team to move faster, experiment more, and scale creativity across Scopely.
What You’ll Do
As a
Playable Ads Developer
, you will work at the intersection of game development, creative technology, design and art. You will build interactive, playable ads, prototypes and reusable creative systems that help our teams test ideas, showcase game mechanics and deliver engaging experiences for User Acquisition campaigns.
Build interactive playable ads, prototypes and lightweight game experiences for mobile User Acquisition campaigns
Translate creative briefs, game mechanics and visual concepts into engaging, responsive and production-ready playable experiences
Develop playable content using Unity, C#, HTML5, JavaScript/TypeScript and relevant game frameworks
Work directly with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials and camera setups
Adapt and optimize assets from existing game projects for use in lightweight playable experiences
Make thoughtful decisions around composition, colour, motion, pacing, interaction design and visual clarity
Create intuitive onboarding flows, gameplay interactions, end cards and calls to action that communicate the core mechanic quickly
Iterate rapidly on different creative concepts, gameplay variations, visual treatments and performance-driven improvements
Package and deliver playables for platforms and ad networks such as AppLovin, Unity Ads, Google and other relevant environments
Optimize experiences for strict technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression and responsive layouts
Test and debug playables across different devices, screen sizes, orientations and input methods
Collaborate closely with Creative Strategy, User Acquisition, Production, Engineering, artists and designers
Help develop reusable templates, components, workflows and tools that increase the speed and consistency of playable production
Contribute to documentation, technical standards and best practices for playable ads and interactive creative
Explore the use of AI and automation to accelerate prototyping, asset preparation, iteration and playable production
What We’re Looking For
3+ years of experience building interactive experiences, game prototypes, playable ads, mobile games or similar creative technology products
Strong hands-on experience with Unity and C#, or an equivalent game engine and programming environment
A strong artistic eye and practical understanding of visual composition, animation, color, timing, UI and interaction design
Experience working directly with 2D and/or 3D game assets and integrating them into interactive experiences
Understanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression and asset optimization
Experience working with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot or other relevant technologies is valuable
Comfortable taking ownership from an initial brief through implementation, optimization, QA and final delivery
Strong communication skills and the ability to collaborate effectively with technical and non-technical teams
Pragmatic, curious and comfortable working in a fast-moving environment where ideas need to be tested and improved quickly
A portfolio of playable ads, interactive prototypes, games or other relevant creative technology work
Nice to Have
Experience with HTML5, JavaScript or TypeScript, and an understanding of how interactive experiences run in constrained mobile environments
Experience working with AppLovin, Unity Ads, Google Ads, Meta or other playable ad networks
Knowledge of User Acquisition metrics such as CTR, IPM, CPI, retention and conversion
Experience creating or optimizing 3D WebGL experiences
Experience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine or similar creative tools
Knowledge of animation systems, shaders, particles, lighting, materials and post-processing
Experience creating responsive UI and interaction systems for different mobile aspect ratios
Experience building reusable templates, components, editor tools or export pipelines
Familiarity with Node.js, build automation, Git and basic testing workflows
Experience using AI tools to support code generation, prototyping, asset iteration or creative production
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
seniorLos Angeles, USA; Coordinate with individuals and external partners across multiple time zones around the world
Jakarta; Strong communication and collaboration skills, including confidence working with colleagues across different locations and time zones
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.