Location: Vancouver, British Columbia, Canada
Position Title:
Senior QA Analyst
Studio/Department:
Singularity 6
Employee Type:
Full-Time
Location
:
Remote (within BC, Canada)
Salary Range:
70,000 to 80,000 CAD
We’re seeking a Senior QA Analyst to act as a quality leader on the Palia Gameplay team. You’ll drive quality activities and practices, design and implement process improvements, craft test suites from scratch, and help to ensure that our teams hit a high quality bar for Palia. As a member of the Gameplay team, you'll help the team bring the world of Palia to life through the creation and implementation of housing, maps, and other core systems that players experience every day.
What You’ll Do
Drive our quality strategy & practices as an embedded member of our development team(s)
Craft test plans and test cases from project documentation and hands on investigation
Test games & software while holding the player perspective in mind
Help drive the dev team towards our quality bar in a collaborative manner
Strategize with developers on how to build quality into our development practices
Highlight risks and clearly communicate with the team on the state of quality
Contribute innovative ideas and solutions to the game
Contribute to team process and culture, helping evolve best practices in planning, testing, code review, documentation, and communication.
Who You Are
Established Expertise: Proven track record as a QA Analyst or Tester, demonstrating a deep understanding of quality assurance methodologies and the software development lifecycle.
Studio Integration: Substantial experience working directly within internal game development teams, collaborating closely with engineers, artists, and designers.
Live Operations: Direct experience navigating the unique challenges of a Live Service environment, including rapid deployment cycles and real-time player feedback loops.
Effective Communication: Skilled at translating complex technical or systemic concepts into clear, actionable documentation and verbal briefings for diverse audiences.
Mission-Driven: Deeply invested in the craft of game development and motivated by the goal of delivering high-quality, player-centric experiences.
Deep Product Empathy: Maintains a strong, current understanding of gaming trends and player expectations through active engagement with the medium.
Nice to Have
Background in cozy, community sim, or multiplayer games.
Familiarity with Unreal Engine
API testing experience
ISTQB Certified Tester Expert Level (CTEL) or equivalent certifications
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: US - United States
Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.
Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.
We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.
What You’ll Do
If you’re a Senior Product leader who is excited by rapid experimentation, comfortable making decisions with incomplete information, and loves bringing new ideas to life, you’ll feel at home on this team.
We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Director or Senior Director of Product, you’ll combine strong product judgment with hands-on prototype and game development. You’ll help determine which opportunities Horton should explore, define how we evaluate progress, and work directly with cross-functional teammates to turn promising ideas into playable prototypes and games.
Lead market and opportunity research to identify promising genres, themes, audiences, and product spaces for Horton to explore.
Evaluate competitive products, player needs, market signals, and emerging opportunities, then turn that research into clear recommendations about what Horton should build and why.
Own the design and evolution of Horton’s game and product evaluation pipeline, defining the stage gates, KPI, benchmarks, decision criteria, and evidence needed to determine whether an idea should be refined, expanded, or stopped.
Partner with analytics, user acquisition, and other stakeholders to define the instrumentation, tests, and benchmarks needed to connect early player interest with product performance.
Partner with designers, engineers, artists, and other product leaders to shape product hypotheses, core loops, player experiences, creative direction, and testing plans.
Work hands-on in prototype and game development, using AI-native workflows, modern game engines, and development tools to turn product hypotheses and market opportunities into playable prototypes and games.
Use AI to accelerate product discovery, game design, prototyping, art and content creation, research, analysis, testing, and production.
Launch prototypes to real players, analyze qualitative and quantitative feedback and product data, and use those insights to guide future iterations and investment decisions.
Balance speed and quality by making thoughtful trade-offs that maximize learning and help the team move with confidence.
Develop repeatable product practices, evaluation tools, and decision-making frameworks that can scale across Horton and Scopely.
Continuously challenge traditional product and game development workflows, and identify opportunities where AI can fundamentally improve how games are explored and made.
What We’re Looking For
Director-level product leadership experience, with a track record shaping or evaluating mobile games or other consumer-facing digital products. Mobile game experience is strongly preferred.
Strong product instincts and the ability to recognize compelling player experiences, differentiated opportunities, and concepts worth testing.
Experience designing or operating product evaluation frameworks, experimentation programs, stage gates, KPI, benchmarks, or other structured decision-making systems.
Strong market and competitive research skills, with the ability to synthesize incomplete or ambiguous information into clear recommendations.
Demonstrated experience using AI as a meaningful part of your creative, product, or development workflow—not simply an interest in emerging technology.
Comfort with hands-on prototype and game development, including the ability to work directly with modern AI tools, game engines, development tools, and agentic workflows. You do not need to be the primary engineer or artist, but you should be able to participate meaningfully in turning ideas into playable experiences.
A bias toward building, testing, and learning rather than relying on lengthy planning cycles.
Comfort with ambiguity, rapid iteration, changing direction, and making decisions before every answer is known.
Excellent communication skills and a collaborative mindset, with the ability to align multidisciplinary teams around clear product goals and decisions.
Passion for games and a strong interest in how AI will change the way games and products are created.
Bonus Points
Experience developing or evaluating casual, hyper-casual, mobile, free-to-play, or live-service games.
Experience with user acquisition creative, playable ads, concept testing, or other forms of early product validation.
Experience launching multiple products, prototypes, or experiments and using market feedback to guide investment.
Fluency with game analytics, retention, engagement, monetization, and other measures of product performance.
Experience working in small, highly autonomous teams or startup environments.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$223,000
—
$281,400 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Midcore Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Location: Beijing
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Beijing- based.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on one of our new Puzzle Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.
ROLE
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...
- Work closely with small teams of Unity Game Developers and Artists
- Implement game logic and systems in C# using Unity
- Adapt and work within an existing code base, enhancing its functionality, stability and performance
- Provide guidance and share your expertise
- Ensure timely delivery of high-quality results
PROFILE
- Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
- A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
- Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
- Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
- Experience with analytics-driven development and A/B testing in live games would be a plus
- Excellent communication skills and a strong teamwork mindset
- Good sense of gameplay experience and special attention to detail
- Speak and write English
BENEFITS
- Competitive salary
- Other benefits according to the country you reside
Location: Lithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa
Workplace: Remote
[https://app.ashbyhq.com/api/images/user-content/b540b9e2-0673-4d2d-91fd-e293658f4f6a/d5db35d1-81f0-4140-b61c-f3fb1004c7d1/job%20ad%20visual.png]
At Foxelli, we’re building more than e-commerce brands - we’re building a tribe of thoughtful humans: AI enthusiasts, curious builders, and ambitious minds who care about doing meaningful work together. Ten years in, our D2C brands reach millions and generate over $20M annually. Our focus stays simple: create products customers love and a team that actually enjoys building them.
If you love to learn, experiment, think boldly, make decisions, and build things that matter -you’ll feel at home with us..
The role
We're hiring a Brand Manager to own This Month's Craft end to end, with churn as your main KPI. This Month's Craft is a monthly craft subscription box with two tracks: Creative (relaxing, artistic crafts) and DIY (practical, skill-building crafts).
Your biggest lever on churn is the box: finding, testing, and approving crafts that subscribers love and actually finish. You'll also analyse who we acquire, how the cancellation flow and failed-payment recovery perform, and work closely with customer service and analyze customer feedback. Just as important: you dig into why things happen and check whether each change actually worked. We need your product judgement and your ownership.
KEY RESPONSIBILITIES
- Find, test and approve the crafts. Own the box pipeline for both tracks. Scout craft ideas, order samples, make every kit yourself, and approve or reject it.
- Own kit quality. Every kit must be finishable at its stated level: clear instructions, the right tools and materials, nothing missing, packaging that survives shipping. Catch problems before a box ships, not in the reviews.
- Plan the box calendar. Balance variety, seasonality and difficulty across Creative and DIY, within the cost-per-box target.
- Learn from subscribers. Read and summarize reviews, CS tickets, community posts and cancellation reasons every month, and use them to shape the boxes.
- Own churn. It's your main KPI. Understand what drives it by box, channel and track, and act on it.
- Protect acquisition quality. Work with performance marketing on channels and first-box offers, and avoid offers that attract one-box buyers.
- Keep the subscription running smoothly. Own the cancellation flow (reasons, offers, copy) and failed-payment recovery, with saves that still hold a month later.
- Stay aligned with Customer Service. Turn recurring ticket themes into fixes, and close the loop with CS when they ship.
SKILLS & EXPERIENCE
Must have
- 1+ years in consumer product development, merchandising or brand management, ideally with craft kits, hobby products or subscription boxes.
- A track record of products you chose or developed, and how customers responded: ratings, sell-through, repeat purchases, returns.
- A hands-on maker. You craft yourself, and you can make a kit and judge its difficulty, instructions and quality.
- Supplier experience: sourcing samples, negotiating, and working to cost targets and lead times.
- Taste grounded in customers. You use reviews and feedback to decide, not only your own preferences.
- Ownership across teams. You push work through with marketing, CS, design, inventory and operations without being chased.
- Comfort with numbers. You can read a retention table and question a figure that looks too good, connect reason with outcome based on numbers
- Clear written and spoken English.
Nice to have
- Experience running a subscription box.
- Experience writing craft instructions.
- An active presence in craft communities or social media.
- Experience with Shopify.
- Spreadsheet analysis skills.
THE RECRUITMENT PROCESS
1. Apply - A simple form that helps us know who’s stepping into our world.
2. Ribbon AI Interview - Ribbon is a short, guided video step that helps us understand your thinking style in a calm, private space.
3. Test Task
4. Interview -A conversation with your manager to feel the work chemistry, get to know each other, and explore what we could build together.
FIXED SERVICE FEE
Up to € 2300 euros after taxes, depending on your skills, competencies, and experience.
❕Please note that this role is based on a contract/freelance agreement.
ELIGIBILITY & LOCATION REQUIREMENTS
❕This role is 100% remote.
At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3. We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported.
- For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication.
This requirement does not apply to part-time roles.
Responsibilities:
— Creating outstanding 2D animations and effects for online games;
— Animating game and game-related art assets;
— Assisting designers and artists with development prototypes;
— Following the graphic style, theme, and other visual requirements set out by the game design team;
— Participating in team art discussions, critiques and reviews;
— Contributing technical knowledge and expertise to help optimize games for best performance.
Requirements:
— Ability to animate characters, environments, and FX in various styles according to the game design brief;
— Strong knowledge of Spine 2d Esoteric Software;
— Ability to understand and follow game design briefs and documentation;
— At least 2-3 years of experience as an animator or a related field;
— Strong understanding of foundational animation principles;
— Experience with Adobe After Effects and particle systems like Trapcode Particular;
— Knowledge of computer 2D animation techniques and VFX;
— Knowledge of relevant Adobe Creative Suite programs such as Photoshop and After Effects;
— Creativity and ability to work in a team;
— Skills in estimating own tasks during the planning process;
— A positive and cooperative attitude and the ability to receive and provide objective feedback;
— Self-discipline and responsibility for work when working independently;
— Improvement oriented mindset, tending towards continuous growth.
Desired skills:
— Experience in video slots games is a plus;
— Previous work experience in game development;
— Technical art knowledge including image sequence optimization, asset export, working with sprite sheets;
— Experience in teamwork and collaboration, including working with other people’s source files and naming conventions;
— Previous experience working in an agile software development environment;
— Experience using project management software such as YouTrack, Confluence, and Jira.
Conditions:
— Remote work possible from Belarus, Serbia, Georgia, Armenia, and other locations.
Contact for application: Telegram @Mike_Shemetau.
Удалённоmiddle📩 Если вы находитесь в поиске или можете порекомендовать кого-то из друзей/знакомых — буду рад вашему сообщению
We are seeking a talented and experienced Unity Developer to join our growing development team in the United States. Design, develop, and maintain interactive applications and games using Unity.
УдалённоmiddleСША; Candidates from eligible locations across the United States are welcome to apply; Ability to collaborate with distributed teams across different time zones; We welcome qualified candidates from diverse professional backgrounds and encourage applications from eligible candidates across the United States
We are seeking a talented and experienced Game UI Engineer to join our game development team in the United States. Design, develop, and implement user interfaces for games and interactive applications.
УдалённоmiddleСША; Candidates from eligible locations across the United States are encouraged to apply; Ability to collaborate with distributed teams across different time zones; We welcome qualified candidates from diverse professional backgrounds and encourage applications from eligible candidates across the United States
Location: Cambridge / Hybrid
Workplace: hybrid
Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap.
This role is offered on a full in-studio basis or a hybrid basis (minimum 3 days per week in the studio). We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.
WHAT YOU’LL BE DOING
Develop and implement influencer engagement strategies and ideas across multiple titles.
Build and maintain meaningful relationships with influencers, agencies, and key stakeholders.
Manage day-to-day influencer relationships, focusing on long-term organic partnerships.
Collaborate with PR, community, brand, and digital teams to deliver influencer-led campaigns.
Drive creative ideas for influencer activations and content opportunities.
Work with internal and external teams to select and implement influencers for paid activity, including setting and tracking KPIs.
Prepare SOW documents and manage POs when required.
Execute influencer strategies from start to finish across multiple products simultaneously.
Perform reporting and analysis on influencer activities to measure impact and ROI.
Support influencer elements at events, including invitations and logistics.
Create and present influencer plans and ideas to key stakeholders.
WHAT YOU’LL BRING
A passion for gaming, the industry and watching gaming influencers.
Previous experience within the games industry, and understanding of publishing, community and/or PR in games.
Interest and knowledge in the influencer space, including a strong knowledge of platforms such as YouTube, Twitch, TikTok, social media etc.
Passionate about finding and supporting creators and influencers from a wide range of diverse backgrounds.
Organised with the ability to multi-task across several projects at the same time.
Proficient user of Microsoft Suite.
Excellent communication, presentation and team-work skills.
Ability to travel internationally.
BONUS IF YOU HAVE
Experience in influencer marketing or creator partnerships, e.g. previous influencer dedicated role.
Familiarity with paid influencer campaigns and KPI tracking.
WHAT WE CAN OFFER YOU
You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players.
Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events.
We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.
For queries, please email: recruitment@frontier.co.uk
Location: Los Angeles, USA
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.
As a Technical Game Design Intern, you will work extensively in technical problem spaces, building tools and systems that unlock themselves and other game designers, and also own key gameplay designs. In your application, you will select which product you prefer to apply for.
Potential Responsibilities:
League of Legends
Work on live operations and new content for one of the core gameplay expressions of League of Legends (Summoner’s Rift or ARAM: Mayhem)
Work on champion abilities, items, augments, or supporting game systems
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems
Teamfight Tactics
Work on the TFT Gameplay initiative, contributing directly to a set that will be released in 2027
Work on Traits, champions, champion abilities, or supporting systems such as the set mechanic
Collaborate with Designers and Engineers to add features and workflows to existing tools and pipelines to help the team work efficiently, or tackle unforeseen gameplay problems
Required Qualifications:
Graduating in the 2026 or 2027 academic year studying Computer Science, Engineering, or Technology related field
Completed courses or related work experience in data structures and algorithms
Coding experience using C++ and Blueprints in Unreal Engine
Deep gameplay experience with League of Legends or TFT
Experience collaborating through testing, tuning, and partnering with designers, engineers, and artists to reach player experience goal
Available to work full-time hours for the 12 week internship duration
Minimum GPA of 3.0
Desired Qualifications:
Unreal or Game Engine experience, specifically with building character abilities
Experience working in data-driven setups such as spreadsheets, scripts, config tables
Experience reading, modifying, and improving code or Blueprints built by others
Demonstrated understanding of animation timing, hit impact, and incorporating player feedback
Demonstrated experience creating a prototype, mod, or school project that shows your design and implementation experience.
Experience playing Ranked League of Legends or TFT
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization:
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
Applications Close Monday, January 4th, 2027
at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only) The hourly rate for this internship is USD $44.86
Location: Oakland, CA, United States
* Fraud and phishing warning *
Please apply directly via our volunteering portal/ATS at https://wevote.applytojob.com/apply. Do not apply via any other job portals, aggregators, or sites, as your information may not be secure, or the role may no longer be accepting applications. Thank you
*About WeVote*
WeVote is a 100% volunteer-powered, nonpartisan nonprofit that uses technology to help voters make informed decisions. With 250+ active volunteers and a national reach—we prove grassroots, mission-first civic tech can have real impact.
Join the WeVote Movement
WeVote has an open volunteer position for a
Newsletter Team Co-Lead
, for 2 hours or more per week. You are an experienced professional with a passion for helping America navigate our current political environment. This is an opportunity to work remotely with our active team to help us get ready for multiple upcoming elections. Our ideal volunteer is passionate about politics and excited to use technology to educate voters and increase voter turnout. You’ll also gain valuable technical skills, have opportunities for leadership development, and expand your personal and professional network.
About Us
WeVote is a nonpartisan get-out-the-vote nonprofit startup and a celebrated
Fast Forward nonprofit technology grantee
. WeVote is a movement of over 180 active passionate, part-time volunteers (starting with the founders) who build mobile technologies that will touch and mobilize millions of voters on Election Day. We believe that many voters are busy, distracted, and impatient. We have a goal of providing a positive voting experience that helps people decide how to vote. More information at
https://WeVote.US
or @WeVote on X.
What You'll Do
Assemble, edit, and get reviewed our regular newsletter (in Mailchimp). We send a public newsletter approximately once per month to ~5,000 subscribers, and an internal newsletter once per month to ~1,200 current and former volunteers
Work with our 15+ person marketing team, including graphic artists, writers, videographers, and political data managers
Inspire other volunteers to craft text, photos, and images for the newsletter
Work within WeVote content guidelines, leverage our existing assets (Canva), and create new assets
Who you are: Must haves.
You want to work with an established and successful team. You are committed to strengthening American Democracy.
You are striving for personal excellence, and want to do meaningful work that will make a difference.
2+ hours per week during our core team hours M-F 8 a.m. - 6 p.m.
A willingness to work with and support other volunteers.
You agree with
WeVote’s Core Values
.
We are seeking a marketing perfectionist; someone who loves the iteration process, someone who strives for artistry in their deliverables.
How to apply:
Submit your resume (at https://wevote.applytojob.com/apply/) and include a brief note/cover letter to why you are interested in WeVote and helping our mission.
Location: Tbilisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for a Senior Content Game Designer with strong AI expertise to create new game locations, from storyline and questline to approval of final art and cutscenes.
You’ll define player flow, write stories and questlines within the established setting, prepare inputs for all teams, and build AI-powered workflows that make content production significantly faster.
Key Responsibilities
Defining location feel. Develop the concept, environment, mood, and key story beats for new locations within the established setting and global storyline
Writing stories and questlines. Create storylines, questlines, and dialogues for each location
Controlling the player flow. Define how the player will engage with the game mechanics throughout the location
Preparing inputs for all teams. Turn location vision into clear briefs for Art, Animation, and Development
Ordering and accepting art and cutscenes. Brief artists, set the vision for cutscenes, give feedback, and accept final results
Building AI-powered content workflows. Identify where AI can speed up location production and redesign the process around it
Required Skills, Knowledge and Expertise
4+ years of experience as a Content or Narrative Designer in live-service mobile games
Proven experience creating location-based content
Strong storytelling skills within an existing setting and tone of voice
Experience briefing and accepting art and cutscenes
A portfolio of real AI cases, beyond generating texts with LLMs, where you can clearly explain:
which process you accelerated
which tools or agents you used
how you controlled quality
what results were achieved
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working:
We work in the office 4 days a week
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
We’re looking for a Senior Content Game Designer with strong AI expertise to create new game locations, from storyline and questline to approval of final art and cutscenes.
You’ll define player flow, write stories and questlines within the established setting, prepare inputs for all teams, and build AI-powered workflows that make content production significantly faster.
Key Responsibilities
Defining location feel. Develop the concept, environment, mood, and key story beats for new locations within the established setting and global storyline
Writing stories and questlines. Create storylines, questlines, and dialogues for each location
Controlling the player flow. Define how the player will engage with the game mechanics throughout the location
Preparing inputs for all teams. Turn location vision into clear briefs for Art, Animation, and Development
Ordering and accepting art and cutscenes. Brief artists, set the vision for cutscenes, give feedback, and accept final results
Building AI-powered content workflows. Identify where AI can speed up location production and redesign the process around it
Required Skills, Knowledge and Expertise
4+ years of experience as a Content or Narrative Designer in live-service mobile games
Proven experience creating location-based content
Strong storytelling skills within an existing setting and tone of voice
Experience briefing and accepting art and cutscenes
A portfolio of real AI cases, beyond generating texts with LLMs, where you can clearly explain:
which process you accelerated
which tools or agents you used
how you controlled quality
what results were achieved
English and Russian spoken and written at B2 level and above
Working at Tripledot
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
Hybrid Working:
We work in the office 4 days a week
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: Shanghai, China
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title
League of Legends
to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the
League of Legends
experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Game Producer on the Wild Rift product team, you will drive the planning, coordination, and delivery of core gameplay initiatives for Summoner's Rift. As part of the Core Gameplay team, you will translate gameplay goals and product priorities into clear production plans, milestones, and delivery processes across champions, items, runes, map content, objectives, and game pacing.
You will work closely with designers, engineers, artists, quality partners, analysts, researchers, and product leaders to align priorities, manage dependencies and risks, and deliver gameplay improvements that strengthen competitive integrity and the player experience. Data analysis and measurement will be a substantial and ongoing part of your role. You will collaborate with Insights Analysts and Researchers across Shanghai, Singapore, and Los Angeles to monitor gameplay health, investigate performance trends, and translate quantitative data and qualitative player feedback into actionable priorities.
Beyond the core Summoner's Rift experience, you will lead production for proof-of-concept initiatives across the Modes portfolio. You will partner with development teams to define scope, feasibility, success criteria, and validation plans, helping teams make informed decisions before committing initiatives to full production.
You will report into the Wild Rift Game Production Lead of the team.
Responsibilities:
Translate core gameplay goals and product strategy into actionable production roadmaps, milestones, schedules, and delivery plans, driving alignment from planning through launch.
Coordinate production across core gameplay systems, including champions, items, runes, maps, objectives, and game pacing, partnering with design and development teams to manage scope, dependencies, risks, and execution quality.
Establish and maintain operating processes for monitoring core gameplay health, including key metrics, dashboards, reporting, and investigation of meaningful performance changes.
Define success criteria, measurement plans, launch-readiness expectations, and post-launch review processes, translating findings into prioritized gameplay improvements.
Partner with Insights Analysts and Researchers to combine quantitative analysis and qualitative player research, informing gameplay priorities, production decisions, and follow-up actions.
Lead production of proof-of-concept initiatives across game modes, coordinating hypotheses, validation plans, scope, milestones, and decision points before full production.
Coordinate production plans and execution across development partner teams, aligning on feasibility, resourcing, requirements, dependencies, and delivery across regions and time zones.
Communicate production priorities, tradeoffs, risks, progress, and outcomes to stakeholders and leadership, facilitating decisions and resolving blockers to maintain delivery momentum.
Required Qualifications:
5+ years of professional experience in game production, game product management, game design, or a related field.
2+ years of experience driving delivery of in-game features through ideation, scoping, development, launch, and post-launch iteration.
Experience coordinating production for gameplay systems or competitive multiplayer features on a shipped game.
Experience working with competitive multiplayer games, including PvP or mobile multiplayer titles.
Experience defining and analyzing gameplay or product metrics, working with dashboards, identifying performance changes, and applying quantitative evidence to production decisions.
Experience coordinating planning, execution, dependencies, and delivery across multiple teams and stakeholders.
Experience managing production risks, prioritizing competing requirements, and communicating tradeoffs and decisions in a changing development environment.
Fluency in written and spoken English and Mandarin Chinese.
Desired Qualifications:
Experience with advanced data analytics, statistical modeling, experimentation, or related analytical methods.
Experience owning or coordinating features across the full development lifecycle on a live game.
Experience producing, prototyping, or validating new gameplay formats or experimental features.
Experience coordinating cross-functional teams, managing stakeholder relationships, or mentoring production partners.
Experience collaborating with distributed development teams across regions and time zones.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Location: Los Angeles, USA
As an Animation Artist Intern at Riot, you will bring champions and characters to life through classic animation principles and body mechanics. You will create high quality animations for a diverse and rapidly growing universe, including bipeds, quadrupeds, and creatures. A great reel will showcase a variety of body types, a diverse selection of action oriented game-related animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Also working to expand our current content pipeline, you will collaborate with designers and artists to develop new features and technologies. Your craft expertise will breathe life into iconic and beloved characters for players.
In your application, you will select which product you prefer to apply for:
Teamfight Tactics
As an Animation Artist Intern on Teamfight Tactics, you will animate a large variety of things, ranging from champions (old and new), creatures, and even props! Your animations will have to consider how to synthesize both animation principles and the needs of strict gameplay requirements. Throughout development you will be hand-keying/editing animations in Maya, learning about League’s proprietary game engine, and implementing assets within the Unreal Game Engine. Throughout the internship you will have an onboarding partner and a team supporting you through our set development.
League of Legends
As an Animation Artist Intern on League, you will focus on champion animation. You will collaborate with animators on character lore, their motivations, and incorporate their core identity with project requirements to create impactful character performances. Your animations will be hand keyed in Maya using classic animation principles. You will also be responsible for implementation within our proprietary game engine. Throughout the process you will have an onboarding partner and a mentor to guide you through our development process.
Responsibilities:
Create high quality animations for a diverse and expanding universe, including bipeds, quadrupeds, and monsters
Help develop new features and technologies to expand the content pipeline
Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game and visual design
Recognize areas of opportunity and help other animators level up to AAA-title-standards
Consistently meet project deadlines in a timely manner without compromising artistic integrity
Balance craft and product feedback with a strong empathy and focus on player value
Consistently communicate by proactively collaborating, directing next steps, and providing clear goals and outcomes to your team
Required Qualifications:
Currently enrolled in a college, university or non degree program
Available to work full-time hours for 10-12 weeks
Authorized to work in the U.S.
Experience with action and combat based animations showcasing locomotion cycles for characters and creatures of diverse shape and size (bipeds, quadrupeds, etc.)
Experience with Maya
Desired Qualifications:
Gaming specific animations through professional or personal work
Experience w/ Unreal Engine and Animation Blueprints
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $35.48
Location: Los Angeles, USA
As a
Motion Graphics Artist Intern
at Riot, you'll take the player experience to the next level by creating high-quality motion graphics for our gameplay and systems. Your technical skill for motion and compositing will breathe life into the game, transforming static scenes into powerful moments for players. You will collaborate with other artists and designers to establish how assets and UI elements will respond, transition, and increase player immersion.
In your application, you will select which product you prefer to apply to:
League of Legends
As a Motion Graphics Artist Intern on League of Legends, you’ll help bring player-facing UI and product experiences to life across in-game and around-game features. Working alongside motion artists and a multidisciplinary team, you’ll explore how motion can make League’s interfaces feel clear, responsive, and unmistakably part of the game. You’ll create motion studies and UI animatics from visual designs using tools such as After Effects and Spine. With guidance from the team, you’ll help translate approved concepts into real-time experiences in League’s proprietary game engine, balancing visual quality, clarity, and performance while contributing a fresh perspective to League.
Teamfight Tactics
As a Motion Graphics Artist on Teamfight Tactics, you will contribute to in-game and around-game aspects of Teamfight Tactics's UI. You will craft animatics, design eye-catching transitions / interactive states, and visualize full motion user flows in a variety of tools like After Effects, Spine, and Unreal Engine. You will work under guidance of the Motion Graphics craft lead to translate designs into real-time executions by working directly in our game engine. Performance and optimization are top of mind as you push for the highest visual quality.
Responsibilities:
Create UI animatics out of static visual designs, following the Teamfight Tactics and League of Legends quality, style and motion conventions
Work closely with the Visual Design lead and UI team to support in and around-game features
Implement your animations in the most efficient way, carefully balancing performance and visual quality for our range of supported PC and Mobile devices
Collaborate with a team of Motion Graphics Artists, UX, Audio, Visual Design and Engineering experts to design + bring new UI to life
Reinforce the product's goals by breathing life into the player experience
Balance craft and product feedback with a strong empathy and focus on player value
Participate in Motion Graphics and Visual Design craft reviews and Community of Practice to get guidance and build skills / confidence while contributing with a fresh perspective.
Required Qualifications:
Currently enrolled in an art, design or related degree program
Graduating during the 2028 calendar year
Available to work full-time hours for the 12 week internship duration
Eligible to work in the country that you reside in during this remote program
Has a portfolio that demonstrates understanding / grasp of motion fundamentals like easing, pacing, timing, sequences, etc.
Animation experience in After Effects with plugins like Trapcode, Element, and Lottie
Experienced with Photoshop
Knowledge of best practices for optimized implementation
Desired Qualifications:
Comfortable working in game engines like Unity or Unreal
Experience with Spine Animation Software or similar 2D rigging software
Experience with VFX authoring tools (Trapcode or Niagara)
Familiarity with Figma
Familiarity with 3D software (Blender, C4D, Maya)
Knowledge of League of Legends / Teamfight Tactics IP and style
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Work Authorization
Candidates must be legally authorized to work in the United States for the duration of the program.
This position is not eligible for visa sponsorship. We do not sponsor visas for this position or internship conversions.
General Portfolio Advice:
Please limit application submission to 1 role. You will automatically be considered for similar roles based on your portfolio
Online format is preferred (Artstation, personal websites, etc.)
If you have private work that is under NDA, please include the password in your application. Otherwise, we recommend you do not password protect your portfolio.
Test that your Portfolio or reel is accessible. Please include access to your portfolio on your resume in addition to the application form in case the link breaks
Ensure your portfolio showcases your best work
Fan Art? Sure! It shows your versatility as it relates directly to our art style
Depending on the role, immersing yourself in the game to get the feel, tone and look can go a long way for your portfolio
Applications close Monday, January 4th, 2027 at 11:59pm PT
Our Perks:
Riot Internships are paid, and interns can also participate in our 401(k) plan. You can expect in-game perks, and the ability to participate in our Play Fund, so you can broaden and deepen your knowledge of our players and community through games. The University Recruiting team also invites you to intern focused events so you can connect with your fellow interns and Rioters to make the most out of your experience.
Riot Games fosters a player and workplace experience that values teamwork embodied by the
Summoner's Code
and
Community Code
. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of
thriving together
and our ongoing work to build the
most inclusive company in Gaming
.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
(Remote Only)
The hourly rate for this internship is USD $36.49.
Location: US - United States
Get excited to join Scopely’s AI-native incubation team, which is focused on discovering the next generation of mobile games. This role can be remote in the US or hybrid in Culver City, LA.
Rather than spending years developing a single title, we believe one of the most effective ways to find great games is to rapidly transform ideas into playable experiences, launch them to real players, and learn from live market feedback.
We’re pioneering a new approach to game creation—one in which AI enables creators to work across traditional discipline boundaries, take greater ownership of ideas from concept through launch, and bring more great games to players.
What You’ll Do
If you’re a producer who is excited by rapid experimentation, comfortable creating clarity in ambiguous environments, and loves helping teams bring new ideas to life, you’ll feel at home on this team.
We don’t organize our work strictly around traditional disciplines. We believe AI enables skilled creators to contribute to more of the game development process than ever before. As a Producer, you’ll create the structure, workflows, and momentum that allow a small, AI-native team to move quickly from idea to live game. You’ll help shape schedules and roadmaps, keep shared development work moving, manage the build and release process, and contribute hands-on to prototype and game development.
Build and maintain schedules across concept development, prototyping, production, testing, release, and live iteration.
Help define the team’s roadmap, development goals, milestones, dependencies, and decision points.
Manage the backlog and roadmap for shared infrastructure, frameworks, tools, and reusable features, balancing immediate game needs with investments that benefit future Horton projects.
Partner with engineers, designers, artists, analytics, user acquisition, and product leads to move games from prototypes to live tests.
Manage builds, QA, submissions, releases, and post-launch updates across testing and distribution platforms.
Establish release-readiness criteria, track issues and dependencies, and coordinate triage and go/no-go decisions.
Manage external development and service providers, including relationships, scopes, schedules, deliverables, and day-to-day communication.
Work with central legal, procurement, finance, and other groups to secure external resources and manage MSAs, SOWs, contracts, purchase orders, and vendor onboarding.
Use AI tools to improve planning, documentation, production workflows, communication, and game development.
Contribute hands-on to prototype and game development, using AI-native tools and workflows to unblock work and help turn ideas into playable experiences.
What We’re Looking For
Demonstrated experience using AI tools as a meaningful part of your production, product, or development workflow.
Experience in game production, product operations, release management, or a closely related role. Mobile game experience is strongly preferred.
A track record of managing schedules, roadmaps, backlogs, dependencies, and cross-functional development teams.
Experience coordinating builds, QA, platform submissions, releases, and post-launch updates.
Strong organizational and communication skills, with the ability to create clarity and momentum in ambiguous environments.
Experience managing external developers, vendors, or service providers.
Familiarity with MSAs, SOWs, contracts, procurement, and vendor onboarding processes. You do not need to draft legal documents, but you should be comfortable owning the process and follow-through.
Comfort working hands-on with modern game engines, development tools, project-management systems, and release pipelines.
A bias toward building, testing, learning, and iterating quickly rather than relying on lengthy planning cycles.
The ability to balance speed, quality, risk, and team capacity while keeping work moving.
A collaborative mindset and the ability to work effectively across engineering, design, art, product, analytics, user acquisition, legal, procurement, and external partners.
Passion for games and curiosity about how AI will change the way games are created and shipped.
Build repeatable production and release practices that can scale across Horton and Scopely.
Bonus Points:
Experience building shared tools, frameworks, or production processes across multiple projects.
Experience working in small, highly autonomous teams or startup environments.
Experience shipping multiple mobile games or prototypes.
Familiarity with Unity, Unreal, Godot, or other modern game engines.
Experience with mobile app-store submissions, live-service releases, analytics, or user acquisition testing.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range
$91,300
—
$150,000 USD
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Location: San Francisco
Workplace: Hybrid
WHY HARVEY
At Harvey, we’re transforming how legal and professional services operate. By combining frontier agentic AI, an enterprise-grade platform, and deep domain expertise, we’re reshaping how critical knowledge work gets done for decades to come.
This is a rare chance to help build a generational company at a true inflection point. We have strong product-market fit and world-class investor support. We’re scaling fast and defining a new category in real time. The work is ambitious, the bar is high, and the opportunity for growth — personal, professional, and financial — is unmatched.
Our team moves fast, takes ownership, and is deeply committed to the mission — operating with intensity, staying close to our customers, and pushing each other for excellence. We live by three values: Decisiveness, Simplicity, and Job's Not Finished. We act quickly on clear judgment over perfect information, we believe simplicity is what scales, and we're never satisfied with where we are. If you want to do the best work of your career alongside people who share that drive, we'd love to build with you.
At Harvey, the future of professional services is being written today — and we’re just getting started.
ROLE OVERVIEW
The Senior Producer, Video joins Harvey's Creative Operations team to lead end-to-end video production that brings the Harvey brand to life across campaigns, social series, product storytelling, and customer narratives. The team sits within Harvey's creative studio and partners with designers, motion artists, and cross-functional marketing stakeholders to produce high-quality visual content at startup speed. You'll work with our senior producers to plan and run productions: scopes, budgets, schedules, crews, vendors, and delivery. You'll work with the Creative Directors leading video and the Content & Social team every day, turning their ideas and roadmap into realistic production plans and helping get finished work out on time. The role includes regular travel for shoots.
WHAT YOU'LL DO
- Support production across Harvey's video slate from brief through delivery. That includes recurring social series, executive content, event coverage, product launches, use-case explainers, and brand campaigns. You'll often juggle several projects at once on one- to two-week turnarounds, and lead smaller productions yourself.
- Take in briefs from Creative Directors and Content & Social leads, and coordinate with Product Marketing, Brand, Comms, and Events to secure inputs. Ask the questions that clarify objectives, audience, and deliverables, flag gaps before they become problems, and plan shoots around every channel version and cutdown.
- Help manage timelines, budgets, and scopes of work, and keep stakeholders informed across every workstream.
- Source, book, and coordinate production agencies, freelance crews, editors, and post vendors, and help grow the vendor roster as the program scales.
- Support shoots in the studio, at the office, on location, and at events, with executives and non-professional talent. That covers preparing interview subjects, locations, permits, talent releases, call sheets, equipment, travel, and on-set logistics.
- Run post-production with editors, motion designers, and post vendors through edit, sound, color, captions, and platform deliverables. Keep review rounds tight and projects moving, often while you're in pre-production on the next shoot.
- Manage the organization and storage of final files, project files, and raw footage from vendors and editors, so every asset is easy to find and reuse. Help build and maintain the processes, templates, and systems the team relies on: intake, scheduling, budget tracking, asset management, release tracking, and gear.
WHAT YOU HAVE
- 6+ years of professional video production experience, in-house at a technology company or at an agency or production company, with a strong focus on live-action productions from brief through delivery.
- A track record producing high-volume social video: recurring series, vertical and short-form formats, event content, and fast-turn edits for LinkedIn, YouTube, Instagram, and X.
- Experience sourcing and managing production agencies, vendors, and freelance crews across the full production lifecycle, including budgets, scopes of work, and contracts.
- Experience producing shoots with executives and other non-professional talent, and knowing how to make a senior subject comfortable on camera.
- Strong post-production skills. You know the workflow from assembly through finishing and delivery, and you have working knowledge of Premiere Pro, After Effects, DaVinci Resolve, and Frame.io http://Frame.io.
- Strong organization. You run pre-production and post across multiple projects at once, against competing deadlines and budgets, and you're comfortable with regular travel.
- Strong interpersonal skills and calm under pressure. You keep internal stakeholders and external partners aligned without being the loudest person in the room, and you bring structure to ambiguity.
Nice to Have
- Experience in legal, financial services, or another professional services environment where the subjects are senior and the subject matter is technical, and an interest in the legal industry.
- Experience with product launches, keynotes, or major marketing moments at scale.
- Knowledge of delivery formats and platform requirements across web, social, events, and sales enablement.
- Experience building or scaling video production programs or workflows.
- Hands-on shooting or editing for small, fast productions.
COMPENSATION
$128,800 - $177,100 USD
DEPENDING ON YOUR LOCATION, AN APPLICANT PRIVACY NOTICE MAY APPLY TO YOU. YOU CAN FIND ALL OF OUR APPLICANT PRIVACY NOTICES HERE https://harveyai.notion.site/Harvey-Candidate-Privacy-Notices-319ac3fcdd7a803bb807d5094f249922?pvs=74.
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Harvey is an equal opportunity employer and does not discriminate on the basis of race, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition, or any other basis protected by law.
We are committed to providing reasonable accommodations to applicants with disabilities, and requests can be made by emailing accommodations@harvey.ai
seniorUS - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below
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УдалённоLithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa; At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3; We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported; For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication
ГибридWe can provide a comprehensive relocation support package as part of any offer, should you need to relocate; We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events
СтажёрLos Angeles, USA
leadOakland, CA, United States
seniorTbilisi
seniorMinsk
Shanghai, China; Coordinate production plans and execution across development partner teams, aligning on feasibility, resourcing, requirements, dependencies, and delivery across regions and time zones; Experience collaborating with distributed development teams across regions and time zones
СтажёрLos Angeles, USA
СтажёрLos Angeles, USA
US - United States; For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below