Задачи:
— Руководство и наставничество в командах Data Science
Требования:
— Опыт работы в Data Science не менее 5 лет, предпочтительно в мобильных потребительских продуктах
— Глубокие знания в области монетизации рекламы, оптимизации доходов или аналитики рекламы
— Опыт работы с системами рекомендаций, персонализации или ранжирования
— Продвинутые навыки Python и SQL
— Экспертиза в машинном обучении, предиктивном моделировании, прогнозировании и прикладной статистике
— Опыт работы с большими поведенческими наборами данных
— Опыт руководства или наставничества в командах Data Science
— Родной русский язык
Будет преимуществом:
— Знание AdMob, AppLovin, Unity Ads, ironSource
— Опыт с MLOps и облачными платформами AWS, GCP, Azure
— Знания в области LLM и генеративного ИИ
Задачи:
— Работа в небольшой опытной команде, создание PC-инди игр, в частности кооперативного хоррора.
Требования:
— Сильная дизайнерская база.
— Системное мышление.
— Портфолио с примерами фичей и документации.
— Понимание процессов разработки игр.
Будет плюсом:
— Опыт фичервнерства.
— Опыт работы с Unity.
— Опыт работы с кооперативными или мультиплеерными играми.
Условия:
— Удалённая работа.
— Полная занятость (Full-time).
— Рыночная компенсация.
— Небольшая сильная команда.
— Есть небольшое тестовое задание.
Задачи:
- Тестирование игровых механик, уровней, функциональных модулей игры (включая клиент и серверную часть);
- Создание и поддержание в актуальном состоянии тестовой документации;
- Проведение тестирования на разных устройствах и платформах (Web, Android, iOS);
- Взаимодействие с командой разработки и менеджерами проекта;
- Локализация и документирование дефектов;
- Участие в процессе релиза обновлений.
Требования:
- Опыт в тестировании приложений в сфере GameDev от года;
- Знание основ тестирования ПО: виды тестов, методологии, жизненный цикл бага;
- Навыки составления документации (тест-кейсы, чек-листы, баг-репорты);
- Понимание архитектуры игр (Unity);
- Умение находить нетривиальные сценарии поведения пользователя;
- Опыт работы с баг-трекинговыми системами;
- Понимание клиент-серверного взаимодействия;
- Умение собирать логи;
- Грамотная устная и письменная речь;
- Умение работать в режиме многозадачности.
Будет преимуществом:
- Опыт использования инструментов анализа производительности (Profiler в Unity/GameBench);
- Знакомство с системами аналитики (Appmetrica, Firebase, AppsFlyer и т.п.);
- Знание особенностей работы с мобильными устройствами (разные платформы, версии ОС, экраны и тд);
- Знакомство с инструментами управления релизами (TestFlight, Firebase App Distribution, Google Play Console);
- Умение работать с ADB, логами Android/iOS, анализировать краши (logcat, Xcode logs, Crashlytics и т.п.);
- Опыт тестирования интеграции с мобильными сервисами: IAP (встроенные покупки), push-уведомления, аналитика, авторизация через соцсети.
Условия:
- Зарплата от 110 000 ₽;
- Полная занятость, график 5/2.
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Задачи:
— участие в разработке кооперативного хоррора как Game Designer Generalist
Требования:
— сильная дизайнерская база
— системное мышление
— портфолио с примерами фичей и документации
— понимание процессов разработки игр
Будет плюсом:
— опыт фичервнерства
— опыт работы с Unity
— опыт работы с кооперативными или мультиплеерными играми
Условия:
— удаленная работа
— full-time
— рыночная компенсация
— небольшая сильная команда
— есть небольшое тестовое задание
Location: Jakarta
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Tripledot Games
About Tripledot Games
Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw, and Barcelona. The studio is responsible for multiple top 10 titles, including Woodoku, Woodoku Blast, Solitaire, and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development.
We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love.
Role Overview
As a VFX/Animator, you will work closely with Art and Tech Art leadership to elevate game quality by creating stunning VFX optimized for mobile performance, alongside compelling animations for UI, environments, and character. Beyond asset creation, you will collaborate cross-functionally with Art, Design, Engineering, and QA—troubleshooting rigging, VFX, and animation issues directly in Unity while helping refine team workflows and best practices.
Key Responsibilities
Work with the Art Director, Lead Artists and Lead Technical Artists to establish visual standards and technical specifications of VFX and animation on different projects.
Improve the visual quality of our games by creating high-quality real-time VFX that are performant on mobile.
Work on UI, Gameplay, Character and Environment animation to create stunning and compelling moments.
Work closely with Tech Art to troubleshoot VFX, animation, rigging, and implementation issues directly in-engine.
Collaborate cross-functionally with Art, Design, Engineering, and QA teams throughout development.
Contribute to improving animation workflows and best practices within the team.
Required Skills, Knowledge and Expertise
Strong portfolio showing examples of VFX and Animation for casual games.
Experience with Unity particle system, animator controllers, and basic state machines is a must
Good knowledge of Photoshop.
Good skills in art fundamentals like colour composition and visual hierarchy
Passionate about games
3D experience with Blender is a plus
After Effects experience for animated mockups is a plus
Working at Tripledot
Hybrid Working
20 days of remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year.
Regular company events and rewards:
Join in regular events and rewards that celebrate cultural events, our achievements, and our team spirit.
Breakfast & Lunch:
Relish daily breakfast and lunch provided in the office to keep you fueled and focused.
BPJS HEALTH:
Elevate your well-being and peace of mind, ensuring robust health security with seamless enrolment in BPJS Health.
BPJS SOCIAL:
Secure your employment rights with BPJS Social.
Festivity Allowance:
Celebrate festive occasions with an additional festive allowance.
Private Health Insurance:
Stay covered with comprehensive health insurance for you and your loved ones.
Employee Assistance Program:
Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.
Family Forming Support:
Receive vital support on your family forming/ fertility journey with our support program [subject to policy]
English Classes:
Enhance your English skills with our provided English classes
Что важно:
• Сильная дизайнерская база
• Системное мышление
• Портфолио с примерами фичей и документации
• Понимание процессов разработки игр
Будет плюсом:
• Опыт фичервнерства
• Опыт работы с Unity
• Опыт работы с кооперативными или мультиплеерными играми
Условия:
• Удаленно
• Full-time
• Рыночная компенсация
• Небольшая сильная команда
• Есть небольшое тестовое задание
Location: Los Angeles, USA
Riot Visual Designers craft the best player experiences through their knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who, and how when solving for an interface or communication challenge.
As a
Principal Visual Design Artist
on an unpublished R&D title, you will be responsible for all aspects of Visual Design in an early-stage R&D game. We need your help to produce assets of the highest quality so our players can immerse themselves in our world. You'll report to the Visual Design Lead and collaborate with other artists to establish the style of the game's user interface. You'll also work collaboratively with engineers, designers, and producers, and together will give new, delightful experiences to our players.
Responsibilities:
Work with the team to create a visual style that satisfies the creative goals - establishing a unique visual identity for the game’s UI
Create visually balanced and intuitive interfaces that show an excellent grasp of readability, hierarchy, platform and player behavior patterns
Guide the planning of UI work, working with artists and designers to build on the creative vision
Create assets through each stage of development, taking ideas from concept to in-game implementation
Use deep knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration to create seamless player experience
Extend themes throughout the project, establishing style guides and conventions
Establish the quality bar for visual design for the game
Required Qualifications:
Hands-on experience contributing to a major feature, game, product launch, or entertainment property through the craft of visual communication design.
8+ years of professional experience as a Visual Designer, UI Designer, or UI Artist
Expert knowledge in Figma & Adobe CC
Knowledge of the game development pipeline including optimization, localization and implementation
Experience shipping games in Unreal, Unity, or any relevant game engine.
Portfolio that demonstrates visual taste of contemporary graphic design and strong artistic style
Desired Qualifications:
Experience developing brand identities, logos, brand kits, etc.
Experience in a secondary area such as motion graphics, illustration, animation, or modeling
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Требования:
— Опыт работы от 2 лет;
— Моделирование зданий и архитектурных объектов;
— Создание hard-surface моделей и террейна;
— Работа с low-poly и high-poly;
— Знание UV-развёртки и запекания карт;
— Работа с фототекстурами, тайловыми материалами и PBR;
— Понимание масштаба, пропорций и композиции;
— Оптимизация моделей и текстур для работы в реальном времени.
Будет плюсом:
— Опыт работы с террейном;
— Опыт работы в Unreal Engine или Unity;
— Знание LOD, trim sheets, decals и vertex paint;
— Навыки освещения и сборки сцен.
Задачи:
— Создание зданий, hard-surface ассетов, террейна и материалов;
— Интеграция и оптимизация моделей в игровом движке;
— Работа по ТЗ и референсам.
Условия:
— Зарплата обсуждается по итогам собеседования и зависит от опыта кандидата.
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and consumer apps.
ROLE
Voodoo is looking for a Lead Software Engineer for our Playable Ads team as part of our Central Growth Team. In this role, you'll lead key initiatives developed by our playable ads team, while staying hands-on with production and driving innovation in our playable ad formats across games.
KEY TASKS
- Lead and coach a small team of playable ads developers/strategists embedded within franchise-dedicated squads, ensuring high autonomy and strong performance
- Stay hands-on with playable ad production, contributing directly to the creation and iteration of high-quality playable creatives
- Oversee operational topics for the playable team, including workflows, tooling, and best practices
- Drive innovation in playable ad formats, constantly exploring new mechanics, interactions, and creative concepts to stay ahead of market trends
- Collaborate closely with the Growth Manager and creative strategists to align on priorities and franchise-level objectives
- Benchmark competitor playable ads and analyze performance data to improve production quality and effectiveness
- Act as a technical and/or strategic reference for the team, providing guidance on both development and marketing performance topics
- Support the rollout of playable ads across multiple game franchises, adapting formats to each title's creative strategy
- Contribute to defining and evolving the playable ads chapter's vision, standards, and processes
PROFILE
- 4+ years of experience in playable ad or game development
- Hands-on, maker mindset - you're comfortable getting into production yourself while also stepping back to coordinate
- Experience with relevant playable ads development tools or frameworks Unity (Luna), Cocos Creator or other relevant platforms
- Knowledge of object-oriented programming and web game development
- Hands-on experience with AI-assisted development (Claude Code, Codex, Cursor) and asset generation (Scenario, Flux, ElevenLabs)
- Solid understanding of mobile marketing performance metrics and creative testing
- Proven ability to mentor and coach peers
- You have entrepreneurial mindset and can adapt to a high-paced environment
- You can demonstrate excellent teamwork and collaboration skills
- You are fluent in English (fluency in French is a plus)
BENEFITS
- Competitive salary upon experience
- Swile restaurant lunch voucher
- Gymlib sports subscription (100% taken in charge by us)
- Sidecare healthcare coverage for your family
- Child day care facilities (Les Petits Chaperons rouge)
- Wellness activities in our Paris office
- Creative hackathon
- Unlimited vacation policy
- Full stack desk and computer equipment upon your request
- Cooperate within a globally diverse team and a rich cross-cultural work environment
Location: Paris
Workplace: Remote
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1,000+ employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team helps maximize the potential of each Voodoo product within the ecosystem. Our Growth team is split across several areas of expertise, such as user acquisition, ad monetization, video ads, playable ads, and influencer marketers. Being part of the Growth Team at Voodoo requires strong operational excellence and creativity in order to constantly adapt and stay ahead of the market.
The core mission of the Playable Ads team is to create engaging and interactive advertising experiences that captivate audiences and drive conversions. We work with playable developers and coordinators that turn a game into an HTML interactive ad experience. Your main mission will be to produce high-performing ads by creating and uploading them to our various ad networks.
ROLE
We are looking for talented individuals interested in creating playable ads that let users try our games! To succeed in this role, you need extensive Unity development experience with a past of creating unique user experiences for a global audience. You will be converting existing games into playable ads and collaborating on the creation of tools for other interactive ad formats.
- Transform existing games into interactive user experiences
- Optimize playable ads for the best user experience, scalability, and adaptability
- Integrate an analytics solution to measure interactions and gain insights to offer the best user experience
- Build interactive playable templates that can be customized by graphic designers
- Contribute to cross-functional initiatives (e.g. testing new tools, implementing new processes, etc.)
- Develop a deep understanding of how your creations perform and why
- Work within a small creative squad with amazing people from diverse backgrounds and nationalities
- Have the opportunity to cover different product scopes (e.g., hypercasual, casual, consumer apps, etc.)
- Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas
PROFILE
- Fully proficient in playable ad creation or in developing Unity projects (size optimized to be used as playable)
- Experience creating playable ads in Unity (Luna), Cocos Creator or any relevant platform
- Adequate knowledge of object-oriented programming and web game development
- Proactive problem diagnosis and creative problem-solving skills
- Fluent in English, both oral and written
- 3+ years of experience in a similar role
- Deeply familiar with the mobile gaming market, in particular, hyper casual and casual games
- Creative mindset and knowledge in game design
- Familiarity with 3rd party SDKs, analytics, and A/B testing in mobile games (preferred but not essential)
- Hands-on experience with AI-assisted development (Claude Code, Codex, Cursor) and asset generation (Scenario, Flux, ElevenLabs)
BENEFITS
Competitive salary and other benefits according to the country you reside in.
Full remote for candidates based abroad, with relocation to Paris subject to discussion. Hybrid for candidates based in France.
Location: ES - Barcelona, Spain
We are looking for a
Software Integration Manage
r
in Barcelona, Spain, on a hybrid 3 days a week. We can support with visa sponsorship from any location.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
The Technical Release Manager will own the complete path from local changes to validated availability across all development lanes. You will set the technical strategy and operating model for how hundreds of contributors safely exchange changes while maintaining velocity. This is a senior technical leadership role that requires both deep technical credibility and cross-functional coordination skills
What You’ll Do
Own the path from local work to validated availability, including branch strategy, merge policy, propagation, validation, and exception handling across all development lanes
Set the lifecycle contract for each development lane: why it exists, what belongs there, how it stays synchronized, conflict resolution, and retirement criteria
Design and implement the technical systems and policies that enable change management at scale across source control, CI/CD, validation, and release infrastructure
Surface dependencies and potential integration collisions early enough for teams to sequence work or knowingly accept rework, then preserve ordering and context as changes move between lanes
Give all contributors a clear view of change status, blockers, ownership, and recovery paths, with downstream failures traceable to their source
Improve conflict detection and target-lane validation; automate routine merge actions, propagation, backports, cleanup, and notifications
Study how engineers, artists, designers, QA, production, and build teams actually work; then remove unnecessary ceremony, waiting, and specialist dependencies
Measure flow health metrics and turn incidents and proven manual practices into better policy, tooling, and operations
Coordinate work across Developer Experience, QA, CI/build infrastructure, production operations, and domain teams, with clear owners and backup coverage for critical operations
Mentor and develop junior team members in release engineering and infrastructure practices
What We’re Looking For
Highly experienced hands-on engineer with a track record of technical leadership on cross-functional programs
Strong background in source control systems, branch strategies, merge queues, and CI/CD infrastructure
Demonstrated ability to design and operate technical systems that support development teams at organizational scale
Experience with release management, validation policy, and deployment infrastructure in complex product environments
Exceptional ability to balance speed, stability, and delivery goals while explaining complex tradeoffs to senior leaders and teams
Strong communication and people skills; ability to influence engineers, artists, designers, QA, and production teams without direct authority
Proven track record of converting manual, repetitive processes into automated, well-documented systems
Bachelor's degree in Computer Science, Software Engineering, or equivalent professional experience
Ability to analyze source control history, diagnose CI and integration failures, and prototype supporting tooling
Curiosity about how different disciplines work and habit of finding the real workflow behind technical problems
Bonus Points
Game development experience, particularly with Unity or large monorepos
Experience with Git LFS, binary/non-mergeable assets, or parallel development mainlines
Operating high-volume merge queues or change systems at substantial organizational scale
Multiple simultaneous live releases or long-term development track experience
Experience with large tightly-coupled products or complex content pipelines
Knowledge of DevOps, build infrastructure, or platform engineering
Experience designing developer productivity and experience improvements
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Что ищем:
• Коммерческий опыт
• Сильная дизайнерская база
• Свободное владение Unity
Условия:
• Full-time
• Удаленно
• Опытная команда
• Рыночная оплата
• Возможно тестовое задание
Обязательно прикрепляйте примеры дизайн-документации.
Location: Berlin
Our Story
Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day.
How we work
Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry.
Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal.
These drivers shape how we work together and what we expect from ourselves and our leaders.
About the Role
We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end.
We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added.
Please note that this is a 1-year fixed-term contract.
About the job
Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction
Maintain and evolve UI style guides and design systems for consistency across screens and features
Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into
Translate game design and monetization requirements into clear, player-friendly interfaces
Collaborate closely with artists, game designers, product managers, and engineers
Work independently to scope, prioritize, and own delivery of work
Report directly to the Creative Director of New Games
About you
Prior experience working with casual mobile games
Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production
A solid grasp of onboarding, retention, and monetization-friendly design patterns
2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style)
A portfolio demonstrating this range across UI production, UX validation, and supporting art
Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners
Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders
Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing
Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential
Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive.
Our Promise
Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games.
We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens?
Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others.
Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause!
Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other.
With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad.
At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way!
By clicking “Submit Application” you acknowledge that you have read our
Candidate Privacy Policy
Location: Limassol Cyprus
Workplace: OnSite
About the product
Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale.
Why this role exists
Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today.
🎯Our mission: create a reliable foundation for product development — simple, fast, and high-quality — so that game features can be built without friction.
Right now we have two codebases (C++ mobile, C# Unity), slow developer iteration cycles, UI that only engineers can touch, and technical constraints that limit what we can ship. This hire is part of the team that will fundamentally solve these problems — and make sure they never come back.
What you'll work on
Your area of ownership spans the full client platform stack:
- Framework core and LibRocket integration
- Game engine layer and cross-platform support
- Tooling for artists, animators, and UI/UX specialists
- Build pipeline, CI, and test infrastructure
- App initialization and startup performance
- Debug tooling and observability
- Developer regulations and documentation
Near-term tasks in the backlog include: building an extensible asset loader, reducing nullptr risk, improving code testability, lowering the cost of adding debug functionality, and moving to a unified build pipeline. Alongside this, the team is validating an experiment that may lead to building a new client from scratch — a significant greenfield opportunity.
The north star
We're working toward a single codebase across all platforms, where business logic is engine-agnostic and platform-specific code lives only at the framework level. Features will be isolated modules with explicit interfaces and dependencies. Artists and animators will be able to see their work in the game without a developer in the loop. The game will react to player actions instantly — no spinners, no rollbacks. And no waiting on store review to ship fixes.
That's where we're going. Your job is to help get us there.
Who you are
We're looking for an engineer who goes deeper than the task description. When given a problem, you dig for the root cause before proposing a solution. You think in products: MVP first, iterate, measure against real metrics. You design APIs that don't become roadblocks six months later.
- Self-directed: you work from a problem statement, not a step-by-step spec
- Product-minded: you decompose work into deliverable slices and validate assumptions early
- Strong system designer: your APIs are clean, flexible, and future-proof
- Proactive: you identify problems others have accepted and propose solutions
- Communicates clearly in Russian: your day-to-day communication with your direct team
- Communicates clearly in technical English: written RFCs, code review, cross-team discussion
We're not looking for someone who wants a clearly scoped ticket to execute, or someone whose primary motivation is building gameplay features. This team builds the platform that makes gameplay possible.
Requirements
- 3+ years of C++ (17+) or similar experience in a client application at a product company
- Strong grasp of design principles and patterns (and knowing when not to use them)
- Experience with task decomposition and iterative delivery
- Proficiency in technical English (reading docs, writing RFCs, async collaboration)
Nice to have
- Active use of LLMs in your work to significantly boost your productivity
- Experience with game engines or framework-level development
- Commercial experience with Cocos2d-x
- Experience with Unity (C#)
- Familiarity with cross-platform build systems (CMake, CI pipelines)
How we work
You'll receive a problem, not a ticket. You're expected to explore the context, identify the root cause, propose and align on a solution, ship it, and then verify it worked based on feedback and metrics. Delivery is incremental: proof of concept to validate a hypothesis, then a full solution. Predictability matters as much as output.
After 12 months, a great hire here is fully autonomous — picking up problems that span both technical and product dimensions, delivering in predictable increments, and raising the capability of the people around them.
Why join Scorewarrior
- Onsite work in Limassol, Cyprus: We aim to provide a comprehensive benefits package that supports both your professional growth and comfortable life in Cyprus. You will work from our modern offices in Limassol, surrounded by a highly professional and passionate team that truly enjoys what they do.
- Stable and transparent compensation, 13th salary, a bonus after successfully passing probation
- Additional paid days (sick leaves, Christmas holidays, corporate conferences and events)
- Full relocation coverage for you and your family, if not in Cyprus yet
- Monthly allowance for preschool, school, and university expenses for employees’ children
- Access to courses, learning platforms, and professional resources
- Company-funded professional and language courses, books, and certifications
- Access to gyms and sports facilities via SportBenefit
- Private health insurance for you and your family members
Interview process
1 HR screening
A conversation about your background, motivations, and what you're looking for. We'll also walk you through the role and answer your questions about the team and the product.
60 min · Video call
2 Experience-based interview
A deep-dive into your past work with the team lead. We'll talk through specific decisions you've made, how you approach system design, and how you've handled ambiguous or cross-cutting problems.
90 min · Video call
3 Test task
A practical assignment that reflects the kind of work you'd actually do on the team.
Async · Reviewed with feedback
4 Test task review
We walk through your test task together and explore how you broke down the problem, what tradeoffs you made, and how you'd iterate. This is also where we discuss how you work end-to-end — from understanding a problem to verifying the outcome.
90 min · Video call or On-site interview
5 Behavioral interview
We talk through how you work, make decisions, and collaborate in real situations from your experience. Expect questions about how you've handled technical disagreements, navigated unclear requirements, or driven something forward under pressure.
90 min · Video call or On-site interview
6 Final interview
A conversation about the bigger picture — where the company and the platform are going, your long-term goals, and how the two fit together.
60 min · Video call or On-site interview
Задачи:
— собирать уровни в Unity из существующих ассетов
— создавать hard surface модели в любом редакторе
— создавать фотореалистичные текстуры в Substance Painter
Требования:
— глубокие знания создания hard surface моделей
— умение создавать фотореалистичные текстуры
Плюсом будет:
— способность создавать риги и анимации персонажей
— редактировать существующие анимации
— опыт работы в Unity
Критерии оценки:
— качество и красота созданных уровней
При отклике необходимо прислать портфолио с акцентом на работы по созданию локаций, сцен и окружений.
Задачи:
— собирать уровни в Unity из существующих ассетов
— создавать hard surface модели в любом редакторе
— создавать фотореалистичные текстуры в Substance Painter
— создавать риги, анимации персонажей и редактировать существующие анимации (будет плюсом)
— опыт работы в Unity будет плюсом
Требования:
— глубокие знания создания hard surface моделей
— умение создавать фотореалистичные текстуры в Substance Painter
— акцент в портфолио на создании локаций, сцен, окружений
Основным критерием оценки будет красота уровня.
Location: Warsaw, Poland
[EN] Sperasoft is a leading game co-development company. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.Game Development is our core competency. We collaborate closely with our partners, assisting them throughout the whole process of developing high quality AAA titles.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are seeking a skilled Technical Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team.
[PL] Sperasoft to wiodąca firma specjalizująca się we współtworzeniu gier (co-development). Ściśle współpracujemy z naszymi partnerami, aby dostarczać wysokiej jakości tytuły dla światowej klasy wydawców. Sperasoft jest częścią Keywords Studios – międzynarodowego dostawcy usług technicznych i kreatywnych dla globalnego przemysłu gier wideo i nie tylko.
Tworzenie gier to nasza główna kompetencja. Blisko współpracujemy z naszymi partnerami, wspierając ich na każdym etapie procesu powstawania wysokiej jakości tytułów AAA.
Od kilku lat Sperasoft jest kluczowym partnerem jednego z czołowych światowych wydawców gier. Wspólnie nieustannie rozwijamy i rozbudowujemy jeden z najbardziej kultowych, wpływowych kulturowo i największych tytułów AAA typu „live-service” w historii branży.
Poszukujemy wykwalifikowanego Technicznego Artysty UI, który dołączy do naszego zespołu. Oferta skierowana jest zarówno do osób zajmujących się projektowaniem UI i posiadających wiedzę techniczną z zakresu obsługi silników gier, jak i do Technical Artistów z doświadczeniem w obszarze UI. Jeśli pasjonujesz się projektowaniem UI i masz przygotowanie techniczne, zachęcamy do aplikowania i stania się ważną częścią naszego dynamicznego zespołu.
[EN ]Responsibilities
Create and implement prefabs based on designs provided in Figma
Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases
Troubleshoot and resolve UI issues within prefabs
Please Note:
This role does not involve creating new designs in Figma or Photoshop
Coding or scripting is not part of this position
[PL] Obowiązki:
Tworzenie i implementacja prefabów na podstawie projektów przygotowanych w Figmie
Zarządzanie zasobami, w tym przygotowywanie grafik, tworzenie i organizowanie obiektów gry (Game Objects) w Unity oraz obsługa czcionek i atlasów
Diagnozowanie i rozwiązywanie problemów z interfejsem użytkownika (UI) w obrębie prefabów
Proszę zwrócić uwagę:
Stanowisko to nie obejmuje tworzenia nowych projektów w Figmie ani Photoshopie
Zakres obowiązków nie obejmuje programowania ani pisania skryptów
Requirements
[EN]
Unity:
Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs
Figma:
Understanding of UI design principles, features, and components relevant to the project
Animation:
Basic knowledge of animation types and presentation flows, along with experience using prefabs
Ability to create & maintain 2D animations in Unity
Nice to have:
Familiarity with Figma, Photoshop, and Adobe Animat
Experience in maintaining documentation
[PL]
Wymagania:
Unity:
Znajomość struktury prefabów (z wyłączeniem programowania), umiejętność tworzenia prefabów interfejsu użytkownika (UI) w środowisku Unity
Figma:
Zrozumienie zasad projektowania UI oraz funkcji i komponentów istotnych dla projektu
Animacja:
Podstawowa wiedza na temat rodzajów animacji i przepływów prezentacji, a także doświadczenie w pracy z prefabami
Umiejętność tworzenia i utrzymywania animacji 2D w Unity
Mile widziane:
Znajomość programów Figma, Photoshop i Adobe Animat
Doświadczenie w prowadzeniu dokumentacji
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Benefity:
Praca w międzynarodowym zespole światowej klasy profesjonalistów przy ekscytujących i pełnych wyzwań projektach
Możliwości nauki i rozwoju: mentoring, wykłady, udział w konferencjach i wydarzeniach branżowych
Pakiet opieki medycznej
Elastyczne godziny pracy (w ramach potrzeb zespołu)
Śniadania, przekąski i owoce dostępne w ciągu dnia, a także ekspresy do kawy i wybór herbat
Przyjazny zespół
Benefity dodatkowe – Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), platforma MyCafeteria, imprezy firmowe oraz wyjazdy integracyjne, a także wiele więcej
Задачи:
— освещение окружения и персонажей: интерьеры и экстерьеры, естественный и искусственный свет
— расстановка и настройка эффектов света
— оптимизация света и настройка постпроцессов
— работа в связке с нарративом, левел-дизайном, геймдизайном и арт-директором
— приём фидбека, правки, багофикс
Требования:
— опыт от 3 лет на позиции Lighting Artist или Tech Artist
— продакшен-опыт работы со светом в Unreal Engine; опыт в Unity тоже подойдёт
— портфолио с локациями по свету — ищем именно светохудожника, а не 3D-дженералиста
— понимание особенностей настройки света в игровых движках, работа со статическим и динамическим светом
— умение работать в условиях технических ограничений
— понимание базовой физики света: отражение, преломление, рассеивание
— чувство цвета и композиции, художественный вкус, насмотренность
— умение работать с референсами и собирать информацию
Плюсом будет технический бэкграунд: написание скриптов, HLSL.
Условия:
— фулл-тайм фриланс, удалённо
— контракт на 6 месяцев (дальше — по ситуации)
— ставка обсуждается индивидуально
— тестового задания нет: смотрят CV и портфолио, дальше собеседование
УдалённоГеография найма не уточнена
Jakarta
Los Angeles, USA
УдалённоleadParis
УдалённоFull remote for candidates based abroad, with relocation to Paris subject to discussion; Hybrid for candidates based in France
ES - Barcelona, Spain
seniorWe offer a generous relocation package and home search support if you are not already located in Berlin
ОфисseniorFull relocation coverage for you and your family, if not in Cyprus yet