Location: Warsaw, Poland
[EN]
We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
[PL] Opis stanowiska
Poszukujemy doświadczonego Artysty Lokacji, który dołączy do naszego zespołu. Na tym stanowisku będziesz mieć okazję współtworzyć immersyjne i urzekające wizualnie środowiska gry. Twoja rola będzie polegać na ścisłej pracy z materiałami referencyjnymi oraz kierownictwem artystycznym, aby tworzyć poziomy spójne z atmosferą, fabułą i stylem gry. Szukamy osoby z dużym zmysłem estetycznym i umiejętnością samodzielnej pracy, która wykaże się inicjatywą w kreowaniu atrakcyjnego wizualnie świata. Twój wkład kreatywny i doświadczenie artystyczne wpłyną na najwyższą jakość wizualną naszych produkcji.
Obowiązki:
Komponowanie i aranżowanie przestrzeni w celu zapewnienia czytelności rozgrywki, intuicyjnej nawigacji gracza oraz opowiadania historii poprzez otoczenie
Utrzymywanie jakości wizualnej i spójności poziomów zgodnie z założeniami projektu i kierunkiem artystycznym
Zbieranie i organizowanie materiałów referencyjnych dla elementów otoczenia
Przestrzeganie wewnętrznych procesów produkcyjnych, zasad nazewnictwa plików oraz wytycznych dotyczących zarządzania zasobami
Składanie i modyfikowanie modułowych elementów otoczenia w celu budowania przestrzeni architektonicznych i krajobrazowych
Przygotowywanie zestawień wizualnych, tablic referencyjnych oraz list potrzebnych obiektów w razie potrzeby
Implementacja elementów środowiskowych i tekstur bezpośrednio na poziomach gry
Optymalizacja poziomów pod kątem wydajności we współpracy z działem grafiki technicznej i projektowej (wywołania rysowania, poziomy szczegółowości, strumieniowanie danych)
Konfiguracja właściwości obiektów związanych z wyglądem i wydajnością (poziomy szczegółowości, kolizje, materiały)
Pomoc w usuwaniu błędów i dopracowywaniu warstwy wizualnej na etapie produkcji i testów
Weryfikacja jakości poziomów bezpośrednio w silniku i wprowadzanie niezbędnych poprawek
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
[PL] Wymagania minimalne:
Rozumienie zasad kompozycji, skali i struktury w architekturze oraz środowisku naturalnym
Rozumienie jak zapewnić czytelność rozgrywki, nawigacji gracza oraz prowadzenia go za pomocą wzroku
Doświadczenie w optymalizacji poziomów pod kątem silników czasu rzeczywistego (poziomy szczegółowości, wywołania rysowania, strumieniowanie danych itp.)
Wysokie umiejętności modelowania modułowych elementów otoczenia
Doświadczenie w pracy z programami Maya lub Blender
Doświadczenie w pracy z systemami mieszania materiałów oraz malowania wierzchołków
Biegłość w obsłudze Unreal Engine lub pokrewnych silników czasu rzeczywistego
Doświadczenie w pracy z programami Substance Painter i Designer
Rozumienie etapów pracy z fizycznym renderowaniem materiałów oraz standardów ich tworzenia
Duże wyczucie estetyczne oraz umiejętność zachowania spójności ze stylem artystycznym projektu
Umiejętność efektywnej współpracy w interdyscyplinarnym zespole
Mile widziane:
Znajomość technik optymalizacji materiałów w silnikach czasu rzeczywistego
Podstawowe zrozumienie zasad oświetlenia oraz doświadczenie w jego regulacji w silnikach czasu rzeczywistego
Doświadczenie w pracy z narzędziami proceduralnymi, takimi jak Houdini, będzie dodatkowym atutem
Doświadczenie przy pracy nad wydanymi tytułami
Benefits
[EN]
Medical Care package
MyCafeteria system - including Multisport card and more
Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
English or Polish language classes
Sensibly flexible working hours
Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings
[PL]
Pakiet opieki medycznej
System MyCafeteria – w tym karta MultiSport i wiele więcej
Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
Lekcje języka angielskiego lub polskiego
Elastyczne godziny pracy (w ramach potrzeb projektu)
Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
Location: Yerevan, Armenia
We are looking for an experienced Level Artist to join our art team.
As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style.
Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities
:
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Working with an international team of world-class professionals on exciting and challenging projects;
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
Medical Care package;
Sensibly flexible working hours;
Breakfasts, snacks and fruits available during the day, tea and coffee machines;
Friendly team environment;
Additional benefits – care bonus to cover health, educational and safety needs.
Location: Belgrade, Serbia
We are looking for an experienced Level Artist to join our art team.
As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style.
Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities
Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
Maintain visual quality and consistency of levels according to the project's quality bar and art direction
Gather and organize reference materials for environment assets
Follow studio pipelines, naming conventions, and asset management guidelines
Assemble and modify modular environment assets to build architectural and environmental spaces
Prepare visual breakdowns, reference boards, and asset lists when required
Act as production and artistic support for the Lead Level Artist
Integrate environment assets and textures into the level
Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
Set up asset properties related to visuals and performance (LODs, collisions, materials)
Support bug fixing and visual polish throughout production and testing,
Verify level quality in engine and make necessary improvements
Requirements
Understanding of architectural and natural environment composition, scale, and structure
Knowledge of gameplay readability, player navigation, and visual guidance principles
Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
Strong modeling skills for modular environment assets
Experience with Maya and/or Blender
Experience with material blending and vertex painting systems
Proficiency in Unreal Engine or similar real-time engines
Experience with Substance Painter/Designer
Understanding of physically based rendering (PBR) workflows and material standards
Strong eye for detail and consistency with the project’s art style
Ability to collaborate effectively in a multidisciplinary team
Nice to have:
Knowledge of material optimization techniques for real-time engines
Basic understanding of lighting principles and experience adjusting lighting in real-time engines
Experience with procedural tools such as Houdini is a plus
Experience working on shipped titles
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Location: IN - Jaipur
About the Role:
We are looking for an experienced
Python Developer
with expertise in
web scraping
,
automated portal interactions
, and
cloud-native deployment
using
AWS
. The ideal candidate will have hands-on experience working with
Playwright
for browser automation, managing
multi-factor authentication (MFA)
flows, and deploying scalable scraping tasks via
AWS Lambda
and related services.
You will assist in architecting and building robust, secure, and scalable scraping solutions that interact with complex web applications and secured portals.
Responsibilities:
Assist with the design and implementation of advanced scraping solutions using
Python
,
Playwright
, and
AWS
services.
Automate interactions with JavaScript-heavy and authentication-secured websites, including handling
MFA
, CAPTCHAs, and session/token-based login flows.
Architect scraping pipelines using
serverless AWS components
such as
Lambda
,
Step Functions
,
S3
,
CloudWatch
, and
Secrets Manager
.
Build systems that scale to support high volumes of data extraction with fault tolerance, retries, and intelligent logging.
Integrate and manage complex workflows across multiple portals, APIs, and data sources.
Contribute to architectural decisions, tooling, and best practices.
Qualifications:
5+ years of experience in Python development, with a strong focus on automation and data extraction.
Proven expertise in
web scraping
using tools like Playwright, Selenium, Scrapy, BeautifulSoup, and requests.
In-depth experience handling
multi-step authentication flows
, including
multi-factor authentication (MFA)
, CAPTCHA solving, and session/cookie management.
Proficient in deploying and managing scraping workloads in
AWS
, particularly
Lambda
,
S3
,
IAM
,
CloudWatch
, and
Secrets Manager
.
Experience with
asynchronous programming
,
headless browsers
, and
JavaScript-rendered content
.
Solid understanding of web protocols (HTTP, HTTPS, cookies, headers), and ability to reverse-engineer network calls and authentication mechanisms.
Comfortable working with
APIs
,
JSON/XML
, and data transformation.
Preferred Qualifications:
Experience with
CI/CD pipelines
,
Docker
, and infrastructure as code (e.g., CloudFormation, Terraform).
Familiarity with
data pipeline orchestration tools
such as Apache Airflow or AWS Step Functions.
Prior experience scraping from
secure or enterprise-level portals
(e.g., financial, healthcare, legal).
Background in
data engineering
or
ETL workflows
is a plus.
Exposure to
Python testing frameworks
and writing unit/integration tests.
Education:
Bachelor’s or Master’s degree in Computer Science, Software Engineering, or related field, or equivalent professional experience.
We believe the best ideas and innovation happen when we are together. Employees in this role will work in the office four days, with the flexibility to work remotely one day (Friday).
Benefits
iCapital offers a comprehensive benefits package that includes a total compensation program consisting of competitive salary, annual performance bonus, and equity for all full-time employees; healthcare with 100% employer-paid health and dental insurance; and generous paid time off (PTO).
For additional information on iCapital Network, please visit
https://www.icapitalnetwork.com/about-us
Twitter: @icapitalnetwork | LinkedIn:
https://www.linkedin.com/company/icapital-network-inc
Location: San Francisco, CA
Workplace: Hybrid
About Niantic Spatial
AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time.
That’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are.
In physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right.
Our team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.
About the Role
Niantic Spatial makes the physical world computable, helping people and machines collaborate safely by aligning how they understand reality. One of the fundamental problems we're helping autonomy teams and engineers overcome is the sim-to-real gap for visual-spatial understanding. We're applying our team's decades of experience encoding the world precisely as it is at Google Maps, Google Earth, and Niantic Labs to build the scalable real-to-sim stack for embodied AI.
We're looking for a Senior Computer Vision Engineer to join our Embodied AI team, focused on 3D scene understanding and semantics. A reconstructed environment is only useful to a robot once it knows what is in it: which surfaces are floor, which objects can be grasped, moved, or opened, where one room ends and another begins. You'll work hand in hand with our Research Scientists to take advances in open-vocabulary perception, 3D semantic labeling, and scene graph construction and turn them into reliable capabilities that embodied AI teams can use in production.
This is an applied research role. You'll live at the boundary between a research prototype and a production pipeline: adapting methods so they hold up on messy customer captures, lifting 2D semantic signals into geometrically consistent 3D, defining what "semantically correct" means for a downstream policy, and feeding what you learn back into the research agenda. You understand that the difficult part is often not the core method, but the messy inputs, edge cases, operational constraints, and downstream requirements surrounding it. You care about quality, cost, latency, and reliability, and you know that a system is only successful when people can depend on it. This is a hands-on engineering role for someone who wants to build, ship, and own outcomes. You'll help shape both the technology and the product, while remaining close to the code and the problems our customers are trying to solve.
What You'll Do
- Productionize 3D Scene Understanding Capabilities - Turn research prototypes in open-vocabulary segmentation, 3D semantic and instance labeling, affordance prediction, and scene graph construction into reliable pipeline components and services that operate across varied customer data and environments.
- Own End-to-End Output Quality - Ensure that reconstructed environments carry labels, instances, and relationships that are consistent, complete, and correct enough for downstream simulation and policy learning, and define what "correct enough" means for each customer workflow.
- Bridge Research and Production - Work day to day with the Embodied AI Research Scientist: pressure-test new methods on real customer data, identify where they break, and bring production and customer constraints back into research planning to prioritize the advances that matter most.
- Make Systems Robust to the Real World - Diagnose failures caused by capture quality, scene complexity, scale, calibration, coordinate conventions, and other assumptions that prototypes often leave implicit.
- Build Evaluation and Quality Infrastructure - Create datasets, regression tests, quality gates, and benchmarking tools that help the team measure whether changes improve the system.
- Improve Performance, Throughput, and Cost - Profile and optimize GPU and distributed workloads, reduce unnecessary reruns, and help establish the economics of running reconstruction at scale.
- Work Across the Product Boundary - Partner with Embodied AI product and engineering teams to understand customer requirements and deliver capabilities that fit real training, evaluation, and deployment workflows. Help evolve the representations, tooling, and operational systems that allow reconstructed environments to move reliably into customer applications.
What You'll Bring
- 5+ years of computer vision experience and a bachelor's degree or equivalent,
- Significant experience building and operating production computer-vision, machine-learning, graphics, or data-processing systems.
- Deep hands-on experience with scene understanding: semantic, instance, or panoptic segmentation; open-vocabulary detection and segmentation; or vision-language models applied to perception.
- Experience taking 2D perception into 3D, such as multi-view label fusion, 3D semantic segmentation, instance tracking across views, or scene graph construction over reconstructed geometry.
- Experience delivering reliable computer-vision or 3D systems used by other teams or customers, including the evaluation that proved they worked..
- Practical command of 3D and spatial data, including geometry, camera models, coordinate frames, calibration, and metric scale.
- Strong Python and PyTorch skills, with the ability to work in C++ or other performance-oriented environments when needed.
- Experience with cloud infrastructure, GPU workloads, distributed processing, or large-scale data pipelines.
Nice to Have
- Hands-on experience with 3D reconstruction, photogrammetry, structure from motion, Gaussian splatting, neural rendering, or meshing.
- Experience with SLAM, visual positioning, localization, or large-scale mapping systems.
- Experience with robotics, simulation, or embodied AI applications, in particular how semantic labels are consumed by a policy or a simulator.
- Built evaluation or benchmarking infrastructure for perception or reconstruction systems.
- Experience optimizing large-scale GPU inference workloads for cost, throughput, or latency.
- A publication record or contributions to widely used open-source perception codebases.
- Advanced degree in computer vision, robotics, machine learning, or a related field.
Competencies
- Relentless bias for action. You make decisions and ship as if the company’s success depends on it, because it does. You set the pace, and drive the people around you to rise to it.
- Intellectually honest. You know there’s just one job that underpins every other in a startup: find the truth. You are relentless in your pursuit of it, including when it challenges your own convictions, and you raise concerns when you see them — even when it's uncomfortable, and especially when it's unpopular.
- Pragmatic. You have no patience for not-invented-here Syndrome and analysis paralysis. You find the fastest path to a working capability without one-way doors that undermine scaling.
- Strong systems instincts. You understand that production quality includes reliability, observability, cost, latency, maintainability, and usability—not just algorithmic accuracy.
- Comfort with ambiguity. You can make progress when the problem, data, and requirements are still evolving.
Compensation & Benefits
Base salary range of $229,500 to $255,000 per year. Compensation also includes an annual bonus, equity, and a comprehensive benefits package including medical, dental, and vision coverage, 401(k), and more.
Location & Work Model
This role is based in our San Francisco office, with three days per week in office.
Inclusive Application
We know the strongest candidates don't always tick every box. If you're excited about this role and believe you could do it well, we encourage you to apply even if your experience doesn't match every qualification listed - you may be exactly who we're looking for.
Equal Opportunity
Niantic Spatial is an equal opportunity employer. Individuals seeking employment at Niantic Spatial are considered without regard to race, color, ancestry, national origin, religion, creed, age, gender (including pregnancy, childbirth, breastfeeding or related medical conditions), marital status, physical or mental disability, medical condition, genetic information, military or veteran status, gender identity, gender expression, sexual orientation, or any other protected category under applicable laws. Niantic Spatial will also consider qualified applicants with criminal histories in accordance with applicable laws. Please contact your recruiter if you want to request an accommodation for the job application or interview process.
Candidate Privacy
I understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic Spatial's Privacy Notice for Job Applicants and Candidates https://www.nianticspatial.com/applicant-privacy-notice.
Location: London
Workplace: Hybrid
About Niantic Spatial
AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time.
That’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are.
In physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right.
Our team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.
About the Role
Niantic Spatial makes the physical world computable, helping people and machines collaborate safely by aligning how they understand reality. One of the fundamental problems we're helping autonomy teams and engineers overcome is the sim-to-real gap for visual-spatial understanding. We're applying our team's decades of experience encoding the world precisely as it is at Google Maps, Google Earth, and Niantic Labs to build the scalable real-to-sim stack for embodied AI.
Niantic Spatial's R&D Team in London is seeking a Research Scientist to push the frontiers of Spatial AI, advancing our Large Geospatial Model as a dedicated member of the Embodied AI group. You will invent and develop algorithms and systems that sit at the cross-section of computer vision, machine learning, AI, graphics, and robotics.
We're passionate about discovery, so we're looking for scientists who want to learn, publish, teach, and deploy every new invention.
What You'll Do
- Develop New Spatial Representations - Develop new spatial representations that embodied AI can learn from, train in, and act on.
- Advance Real-to-Sim Pipelines - Advance real-to-sim pipelines connecting real-world observations, 3D reconstruction, simulation, and robotic policy learning.
- Solve Emerging Spatial Problems - Solve emerging problems that relate to spatial intelligence, 3D scene representation, training data, model efficiency, and interactive systems.
- Take Capabilities Through to Evidence - Take new capabilities through to evidence: what changed for the policy, not only what changed in the reconstruction.
- Build Prototypes - Build proof of concept prototypes, initially for internal use, where some will need to run at production scale on customer data.
- Collaborate Across Research and Product - Collaborate closely with researchers, engineers, and product partners to bring novel models to production.
- Publish Your Work - Publish and present your work.
What You'll Bring
- A PhD in computer vision, robotics, graphics, machine learning, or a related field, or equivalent research experience, with a publication record at top venues.
- Substantial expertise in robotics or embodied AI, including experience in sim-to-real transfer, domain randomization, policy evaluation, and simulation-based learning.
- Deep experience with 3D scene representations: Gaussian splatting, neural fields, meshes, point clouds, or implicit representations.
- You have applied generative or diffusion models to 3D data, such as scene completion, inpainting, relighting, or novel view synthesis from sparse capture.
- You have worked on 3D semantics, open-vocabulary scene understanding, or scene graphs.
- Proficiency in Python and Deep Learning libraries such as PyTorch.
- GPU or graphics programming experience, such as custom CUDA kernels, shaders, or differentiable rendering.
- A track record of contributing to widely used open-source research codebases.
Nice to Have
- Proficiency in C++.
Compensation & Benefits
Base salary range of £103,500 to £202,500. Compensation also includes an annual bonus, equity, and a comprehensive benefits package.
Location & Work Model
This role is based in our London office, with three days per week in office.
Inclusive Application
We know the strongest candidates don't always tick every box. If you're excited about this role and believe you could do it well, we encourage you to apply even if your experience doesn't match every qualification listed - you may be exactly who we're looking for.
Equal Opportunity
Niantic Spatial is an equal opportunity employer. Individuals seeking employment at Niantic Spatial are considered without regard to race, color, ancestry, national origin, religion, creed, age, gender (including pregnancy, childbirth, breastfeeding or related medical conditions), marital status, physical or mental disability, medical condition, genetic information, military or veteran status, gender identity, gender expression, sexual orientation, or any other protected category under applicable laws. Niantic Spatial will also consider qualified applicants with criminal histories in accordance with applicable laws. Please contact your recruiter if you want to request an accommodation for the job application or interview process.
Candidate Privacy
I understand that by submitting my job application, the information I provide as part of that application will be used in accordance with Niantic Spatial's Privacy Notice for Job Applicants and Candidates https://www.nianticspatial.com/applicant-privacy-notice.
Location: Barcelona, Spain; Tokyo, Japan; Portland, OR
Workplace: onsite
About Welocalize
Welocalize, a Welo Global brand, serves localization teams through AI-enabled multilingual content solutions that enable enterprises to operate and scale globally. Welocalize combines AI, automation, and human expertise to support enterprises in more than 300 languages, enabling accurate, culturally aligned, and compliant multilingual content at scale.
Welocalize’s Opal Platform comprises patented technology designed to automate multilingual content and improve workflow performance for enterprises. Opal functions as an agentic system that orchestrates AI, automation, and human expertise to coordinate content workflows across the lifecycle, improving speed, scalability, and operational control for global enterprises. These solutions operate within a secure and compliant environment supported by seven ISO certifications. Welocalize is headquartered in New York with offices worldwide. welocalize.com
ROLE OVERVIEW
Welocalize is looking for a native-level Spanish (LATAM) speaker to join a confidential, large-scale AI and consumer technology programe for a major global technology and communications client.
It's a hands-on, on-site role that combines two things: evaluating a pre-release AI model in Spanish (LATAM), and testing how the product actually performs on a client-supplied device — a smartphone and a next-generation smart glass. If you enjoy noticing the detail other people miss, this is work you'll find satisfying.
MAIN RESPONSIBILITIES
Review pre-release AI model outputs inSpanish (LATAM) and evaluate them for accuracy, naturalness, appropriateness, and overall quality—would a native speaker say it this way? Fact-check each response against the provided source material.
Test the Spanish (LATAM) experience against English: confirm feature parity, complete an end-to-end user journey using non-English input, and verify that the product correctly handles non-Latin scripts, diacritics, right-to-left text, and mixed-language input.
Identify any display issues (text cut off, overflowing, or rendering poorly) and any localization errors—incorrect dates, numbers, currencies, units, or untranslated strings.
Document each issue clearly so a developer can reproduce it—include steps taken, device and OS, locale, build ID, and supporting evidence. Retest after a fix ships to confirm it’s resolved.
Provide native-level insights on navigation and usability, calling out Spanish (LATAM)-specific nuances that only a fluent speaker would notice.
Work on-site in a private, secure area of the Welocalize office; due to the confidential, pre-release nature of the work, remote or work-from-home options are not available.
Assist with other linguistic projects as needed.
JOB REQUIREMENTS
Native-level or fully bilingual proficiency in Spanish (LATAM), written and spoken, with an up-to-date sense of real-world usage across both everyday and technical contexts.
Confident using smartphones and laptops; comfortable working across both iOS and Android.
Strong attention to detail and fair, objective judgment when assessing quality.
Ability to work independently, follow detailed test scripts and guidelines, and clearly explain issues in English.
Previous experience in software/app testing, localization QA, or linguistic evaluation is a strong plus, but not required if you bring the language skills and attention to detail.
Welocalize helps the world’s leading brands reach global audiences—and language testing is at the core of that mission. You’ll work alongside experienced linguists and testers on pre-release technology, in a team that takes quality and precision seriously.
If you’re a native-level Spanish (LATAM) speaker with a keen eye for detail and an interest in how language and technology intersect, we’d like to hear from you.
Location: Lugano, Switzerland
Workplace: remote
Join Tether and Shape the Future of Digital Finance
At Tether, we’re not just building products, we’re pioneering a global financial revolution. Our cutting-edge solutions empower businesses—from exchanges and wallets to payment processors and ATMs—to seamlessly integrate reserve-backed tokens across blockchains. By harnessing the power of blockchain technology, Tether enables you to store, send, and receive digital tokens instantly, securely, and globally, all at a fraction of the cost. Transparency is the bedrock of everything we do, ensuring trust in every transaction.
Innovate with Tether
Tether Finance:
Our innovative product suite features the world’s most trusted stablecoin,
USDT
, relied upon by hundreds of millions worldwide, alongside pioneering digital asset tokenization services.
But that’s just the beginning:
Tether Power:
Driving sustainable growth, our energy solutions optimize excess power for Bitcoin mining using eco-friendly practices in state-of-the-art, geo-diverse facilities.
Tether Data:
Fueling breakthroughs in AI and peer-to-peer technology, we reduce infrastructure costs and enhance global communications with cutting-edge solutions like
KEET
, our flagship app that redefines secure and private data sharing.
Tether Education
: Democratizing access to top-tier digital learning, we empower individuals to thrive in the digital and gig economies, driving global growth and opportunity.
Tether Evolution
: At the intersection of technology and human potential, we are pushing the boundaries of what is possible, crafting a future where innovation and human capabilities merge in powerful, unprecedented ways.
Why Join Us?
Our team is a global talent powerhouse, working remotely from every corner of the world. If you’re passionate about making a mark in the fintech space, this is your opportunity to collaborate with some of the brightest minds, pushing boundaries and setting new standards. We’ve grown fast, stayed lean, and secured our place as a leader in the industry.
If you have excellent English communication skills and are ready to contribute to the most innovative platform on the planet, Tether is the place for you.
Are you ready to be part of the future?
About the job
As a Senior Frontend Engineer, you’re not just building interfaces—you’re translating AI intelligence into meaningful human experiences. Your work directly impacts how users perceive, trust, and rely on
QV.AC
, making you essential to the company’s success in the competitive local AI assistant market
Responsibilities
Deliver new features and bug fixes with a focus on reliability, performance, and user satisfaction
Maintain high codebase quality through consistent coding standards, code reviews, and automated testing
Design and develop responsive, high-performance UI and application state ensuring seamless user experiences across platforms
Proven experience with React/Preact and modern JavaScript/TypeScript in production-scale applications.
Strong competency in state management (Redux, Redux Toolkit, Zustand, or similar).
Ability to write modular, maintainable, and well tested code.
Solid skillset in testing & debugging complex frontend applications.
Deep interest or experience with P2P technologies or distributed systems.
Comfort working in a remote, globally distributed team; good communication skills.
Preferred Qualifications
Experience with desktop application development (Electron, Tauri, or similar runtimes).
Familiarity with video/audio APIs (WebRTC, media streams) and real-time communication.
Demonstrated ability to optimize UI performance: rendering, memory management.
Experience building cross platform applications (macOS, Windows, Linux, etc).
Bonus: Past contributions to OSS projects, especially in P2P or decentralized tech.
Important information for candidates
Recruitment scams have become increasingly common. To protect yourself, please keep the following in mind when applying for roles:
Apply only through our official channels.
We do not use third-party platforms or agencies for recruitment unless clearly stated. All open roles are listed on our official careers page: https://tether.recruitee.com/
Verify the recruiter’s identity.
All our recruiters have verified LinkedIn profiles. If you’re unsure, you can confirm their identity by checking their profile or contacting us through our website.
Be cautious of unusual communication methods.
We do not conduct interviews over WhatsApp, Telegram, or SMS. All communication is done through official company emails and platforms.
Double-check email addresses.
All communication from us will come from emails ending in
@
tether.to
or @
tether.io
We will never request payment or financial details.
If someone asks for personal financial information or payment at any point during the hiring process, it is a scam. Please report it immediately.
When in doubt, feel free to reach out through our official website.
Location: Taipei
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time
Reports to: Sr. Director, Design
The Role
We are looking for a skilled VFX Artist to join our team and help create immersive, dynamic, and deeply satisfying gameplay experiences. In this role, you'll bridge the gap between art and engineering, bringing stunning visual effects, polish, and tactile gameplay feedback to life in Unity.
You'll work closely with the art director, designers, artists, and engineers to develop and implement real-time effects, visual feedback systems, and environmental interactions that heighten player immersion and reinforce the impact of gameplay actions. The ideal candidate combines strong technical knowledge of Unity's rendering and shader systems with a keen artistic eye for timing, motion, and visual feedback to make every moment feel alive and rewarding.
What You'll Do
Implement real-time visual effects (e.g., impact feedback, slashes, dashes, explosions or magic) using Unity's VFX Graph, Particle System, and Shader Graph (or custom shaders).
Collaborate with designers to amplify game feel, ensuring player actions are satisfying, readable and responsive.
Optimize visual effects for performance while maintaining high artistic quality.
Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows.
Work with environment artists and designers to enhance environmental storytelling through lighting, VFX, and dynamic world elements.
Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components.
Troubleshoot rendering, lighting, and material issues and propose creative technical solutions.
What We're Looking For
Proven experience as a Technical Artist or VFX Artist in Unity-based game production.
Solid understanding of real-time rendering, materials and shader creation.
Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback.
Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.)
Proficiency with C# scripting to implement and control visual systems.
A collaborative mindset, comfortable bridging the gap between the art and development teams.
Exceptional analytical and problem-solving abilities with a proactive approach to finding solutions.
Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to both technical and artistic audiences.
Passion for creating high quality and deeply satisfying experiences that touches players.
Curiosity and drive for continuous learning and growth.
Pluses
Extensive knowledge of game performance optimization and provide guidance on art assets best practices. +++
Be able to plan and maintain rendering budget with artists for individual project's requirement. ++
Ability to design and concept VFX art. ++++
Expertise with Unity’s render pipelines and the ability to customize them for specific hardware and project needs. ++
Knowledge and experience in UI animations and UI VFX. ++
Knowledge and experience in 3D animations pipeline, e.g. rigging, animating. ++
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Задачи:
— Разработка и внедрение новых компонентов и модулей на Flutter.
— Поддержка, рефакторинг и оптимизация существующего кода.
— Написание и поддержание unit, widget и integration тестов; знакомство с mock-frameworks и тест-стабами.
— Интеграция фронтенда с REST-API и WebSocket.
— Поддержка и развитие UI-kit совместно с дизайнерами, обеспечение соответствия дизайну и доступности.
— Разработка Platform Channels, взаимодействие с iOS/Android кодом при необходимости.
— Навыки профилирования и оптимизации производительности приложения.
— Участие в code review.
— Работа с Git и Yandex Tracker.
Требования:
— Опыт разработки мобильных приложений от 4 лет, из которых минимум 2 года профессионально на Flutter.
— Знание Dart Style Guide и OWASP Mobile Top 10, умение интегрировать системы защиты.
— Глубокое понимание архитектуры Flutter (isolates, event loop, rendering pipeline).
— Опыт работы с DI, Bloc, Clean Architecture, SQLite (drift).
— Практический опыт использования RxDart и реактивного программирования.
— Уверенное владение Git и опыт командной разработки.
Будет преимуществом:
— Применение AI-инструментов для повышения личной и командной эффективности.
Условия:
— Конкурентная зарплата 280 - 330 тыс. рублей.
— Удаленный формат работы.
— Профессиональный рост.
— Дружный коллектив и открытая культура обратной связи.
Условия оформления:
— ИП или СЗ первые 3 месяца, далее рассматривается оформление в штат.
— Важно наличие расчетного счета в РФ.
Задачи:
— Проектирование, разработка и развитие frontend-архитектуры продукта на React, формирование frontend-стандартов команды
— Проектирование и реализация сложных пользовательских сценариев, форм и модулей
— Оптимизация производительности приложения, повышение стабильности и качества UI
— Интеграция с backend REST API, участие в проектировании контрактов взаимодействия
— Рефакторинг и поддержка существующего кода, снижение технического долга
— Участие в декомпозиции задач, технической оценке и планировании разработки
— Взаимодействие с backend-разработчиками, QA, бизнес-архитекторами и дизайнерами
— Участие в развитии процессов разработки, CI/CD и инженерных практик команды
Требования:
— Опыт работы от 5 лет в области frontend разработки, в том числе не менее 3-х лет на React
— Опыт разработки на JavaScript / TypeScript, HTML, CSS
— Глубокое понимание React ecosystem: hooks, context, rendering lifecycle, performance optimization
— Опыт проектирования масштабируемой frontend-архитектуры
— Опыт проектирования и разработки переиспользуемых компонентов и UI-библиотек
— Отличное понимание принципов асинхронности, обработки ошибок и управления состоянием
— Опыт работы с REST API
— Опыт работы с системами контроля версий (Git), CI/CD и процессами командной разработки
— Опыт code review, технического менторинга и участия в развитии команды
— Системное мышление, внимание к качеству и производительности кода
— Способность работать в команде и эффективно коммуницировать
— Самостоятельность и ответственность в выполнении задач
Условия:
— Работа в одной из ведущих компаний разработчиков ИТ-решений в энергетическом секторе
— Официальное оформление и все гарантии в соответствии с ТК РФ
— ДМС со стоматологией после испытательного срока
— Корпоративные скидки от партнеров BestBenefits
— Электронная библиотека Альпина
— Профильные курсы, сертификация за счет работодателя
Location: SF or Remote (US/Canada)
At Render, we’re building the modern cloud platform for developers creating AI-native, full-stack, multi-service applications. Our mission is to eliminate the tradeoff between the power of hyperscalers and the simplicity of developer-friendly platforms—so teams can ship fast, scale reliably, and focus on their product, not infrastructure.
Unlike complex hyperscalers or ephemeral edge/serverless solutions, Render offers a developer-first experience with persistent compute, dynamic autoscaling, built-in orchestration, and observability, allowing teams to launch, scale, and manage real-world applications without writing infrastructure code or managing servers. Whether you're building LLM-powered applications, scalable SaaS products, or async processing pipelines, Render empowers teams to move fast and scale confidently from MVP to millions of users.
Our platform is trusted by over 7 million developers worldwide and continues to grow rapidly. In February 2026, we raised an additional $100M in Series C financing, bringing our total funding to $260M, to accelerate our vision of making cloud infrastructure both powerful and intuitive—designed for the speed of modern AI development.
We’re a diverse and talented team that values craft, velocity, and user experience. If you’re excited to help shape the future of the intelligent cloud and empower developers everywhere, we’d love to hear from you.
APPLYING TO RENDER
We're seeking candidates who possess high integrity, humility, and an insatiable drive to learn. Through reasoned discussions and continuous feedback, we strive to improve both individually and collectively. We foster an environment of mutual trust and respect, empowering effective debate to achieve the best outcomes for our customers and team.
We especially encourage members of underrepresented groups in the tech community to apply and understand that not all successful candidates will meet each requirement listed.
Our interview process is unique to each role, and we value the candidate experience just as much as our customer experience. We hope your conversations with us reflect a thoughtful process that is illuminative, enjoyable, and respectful of your time.
ABOUT THE ROLE
As Senior Engineering Manager for Agent Platform & UX, you will lead two teams reimagining Render's onboarding and activation experience for both humans and AI agents.
One team owns the experience a person sees the first time they come to Render: signup, onboarding, activation, and what drives them to adopt more of the platform. The other team builds the equivalent experience for agents, which reach Render through APIs rather than the UI, integrating with providers like Codex, Claude, and Cursor so agents can use Render the way humans do. You'll take an already-forming org through its next stage of growth.
WHAT YOU'LL DO
- Lead and grow two teams, UX (human onboarding and activation) and Agent Platform (the equivalent experience for agents via programmatic interfaces like the MCP, CLI, API, SDK, and Blueprints)
- Own the roadmap for Render's self-serve user journey, from first touch through activation, initial monetization, usage expansion, new feature adoption, and PQL graduation
- Drive the agent-facing side of the platform: build the API-driven experience that lets agents integrate with and operate on Render
- Partner with the dedicated product and design partners on both teams to align roadmap with customer, growth, and platform needs
- Hire and develop engineers to support planned team growth, while keeping both teams' identities and focus areas clear as they scale
- Make key architectural and product decisions, balancing long-term platform investment against iterative improvements to onboarding and activation
- Build a strong performance management and career development practice for a team that already includes senior ICs
WHAT WE'RE LOOKING FOR
- Strong people leadership - the top priority for this role
- Hands-on enough to review code, prototype, and contribute directly when it helps the team
- Comfort operating in ambiguity, with adaptability and a growth mindset
- Proven experience building and scaling more than one team, ideally growing a group from a handful of engineers into a larger org
- Experience managing and developing senior (IC5+) engineers, including hiring and performance management
- Ability to partner closely with product and design without needing to fill those functions yourself
- Strong product instincts, with the ability to connect engineering investment to growth and activation outcomes
- Background from either a startup or a larger company is fine. What matters is experience and ability to operate in a fast-paced environment
NICE-TO-HAVES
- Prior growth-focused engineering experience (onboarding, activation, funnel optimization)
- Experience building developer- or agent-facing product experiences, and integrating with AI coding tools such as Codex, Claude, or Cursor
- Background in developer platforms or DevTools
- Experience helping a team split or reorganize as it scales into multiple teams
If this role excites you but you don’t meet every single requirement, we’d still love to hear from you—your unique experience might be just what we need.
BENEFITS
- 4 weeks of paid vacation.
- 14 weeks of fully paid parental leave for all parents to bond with a newly born, adopted, or fostered child. We will also work with you to create a supportive plan of return.
- Long-term disability, life insurance, and 401K plans.
- 100% employer-paid medical coverage and 99% employer-paid dental and vision coverage for you and a dependent. FSAs and HSAs are available as well.
- Monthly lifestyle stipend for wellness, mental health and therapy, hobbies, etc.
- Monthly cell phone and internet subsidy.
- Commuter benefits for Renders in the Bay Area, and home office stipends for remote Renders.
- Continuous learning benefits & related support.
This position is generally not eligible for new visa sponsorship. At Render's discretion, the business may sponsor existing visa transfers. Applicants who require sponsorship must receive business authorization.
Render is an equal-opportunity employer. We know that employing a team rich in diverse thoughts, experiences, and opinions allows our employees, product, and community to flourish. We make all employment decisions including hiring, evaluation, termination, promotional, and training opportunities, without regard to race, religion, color, sex, age, national origin, ancestry, sexual orientation, physical handicap, mental disability, medical condition, disability, gender or identity or expression, pregnancy or pregnancy-related condition, marital status, height and/or weight.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.
We encourage all who are interested to apply. We can't wait to hear from you!
Render — CCPA Applicant Privacy Notice https://drive.google.com/file/d/1wKr9IejoT5McFrs9I2mahQnf6AFwb3z2/view
Render — GDPR Applicant Privacy Notice https://drive.google.com/file/d/1_8jtyXQ1HdRdTdQn9sZ7n-R-zAGBmsFa/view
The Role:
— Create 30–50 second 3D Shorts
— Handle animation, environments, lighting and rendering in Blender
— Work from completed scripts, voiceovers and storyboards
— Produce at least 6 videos per month
You Should Have:
— Strong Blender and character-animation skills
— Great storytelling, pacing and composition
— Ability to show emotion through animation
— Reliable communication and delivery
We Offer:
— $1,000–$2,000/month depending on quality, speed and experience
— Consistent, long-term work
— Flexible schedule
— Clear feedback and production systems
— Opportunity for the best animator to become our future Team Lead
Location: Ukraine; North Macedonia; Turkey; European Union; Serbia; Bosnia; Georgia
Workplace: Remote
ABOUT US
Ruby Labs is a leading tech company that creates and operates innovative consumer products. We offer a diverse range of opportunities across the health, education, and entertainment industries. Our innovative teams are driving the future of consumer-led products, and we're always looking for passionate individuals to join us. Learn more about our story at: https://rubylabs.com/about-us/
ABOUT THE ROLE
We are looking for a disciplined, highly autonomous Middle Next.js Developer to build and ship product features for one of our core D2C subscription products. You will own features end to end across a TypeScript monorepo — a Next.js App Router client, a Fastify + Payload CMS API on PostgreSQL, and Cloudflare Workers at the edge — from the moment you receive a task, through breaking it down, estimating, implementing, testing, and observability, to a clean release to production and confirmation that it works for real users.
This is a hands-on engineering role suited for someone who treats production as the standard, not the finish line. Half-tested code, silent failures, and unverified AI-generated output are not acceptable. The codebase is convention-heavy — a layered Feature-Sliced Design structure with strict import rules — and you are expected to work inside those conventions rather than around them. You are accountable for every task you take on and for every area of the product you touch: if it breaks, regresses, or stays half-finished, that is yours to see through. We expect maximum autonomy and real involvement in the product — you work independently within a sprint, communicate risks before they become blockers, and escalate architectural decisions to senior engineers rather than guessing.
KEY RESPONSIBILITIES
FEATURE DEVELOPMENT
- Build features across the Next.js client and the Fastify + Payload CMS backend according to product requirements
- Write code that follows the team's Feature-Sliced Design layering, naming, and import conventions
- Ship changes behind feature flags and A/B experiments, fully localized across every supported locale
- Integrate third-party providers — billing, email/CRM, analytics — over REST APIs and webhooks
QUALITY & RELIABILITY
- Cover functionality with unit, integration, and e2e tests at the level the team expects
- Run a thorough self-review before code review, and review teammates' code with the same rigour
- Fix bugs and perform root-cause analysis for recurring issues
- Optimize page and endpoint performance — rendering and caching strategy, database queries, bundle size
SECURITY & OBSERVABILITY
- Apply secure development practices: schema validation, access control, safe handling of secrets
- Follow observability practices — structured logging, metrics, and alerts — using existing tooling
COLLABORATION
- Break down, estimate, and ship your own tasks to production within the sprint — and stay accountable for them after release
- Own the areas of the product you work in: their stability, performance, and follow-up fixes
- Surface requirement clarifications, estimate changes, and risks early and in writing
- Escalate complex architectural decisions and critical risks to senior engineers
QUALIFICATIONS
MUST-HAVE EXPERIENCE
- 2+ years of commercial React experience, including 1+ year with Next.js (App Router, Server Components, route handlers, rendering and caching strategies) and solid TypeScript
- Node.js backend experience on a typed HTTP framework (Fastify, Nest, or Express) with PostgreSQL — REST API design, schema migrations, integrations over REST and webhooks (signature verification, idempotency, retries) — plus a working understanding of HTTP/REST, auth mechanisms, and web security fundamentals
- Hands-on with the modern client stack: TanStack Query, Zustand, React Hook Form + Zod, Tailwind CSS, and a React component library such as HeroUI, MUI, or shadcn/ui
- Experience with a code-first headless CMS on PostgreSQL (Payload, Strapi, Directus, or equivalent) — collections, access control, generated types, migrations
- Testing and delivery discipline: e2e tests (Cypress or Playwright) and unit/integration tests (Vitest or Jest), Git flow, code review, working with CI
- Daily use of AI development tools (Claude Code or equivalents), including configuring them for a project — context, instructions, rules, MCP/integrations — with full ownership of the quality, security, and correctness of generated code
- English — B1+
LEADERSHIP ATTRIBUTES
- Owns the outcome — takes a task from requirement to production without waiting to be pushed, and stays accountable for the result and the area it touches
- Maximally autonomous and involved — needs a goal, not step-by-step instructions, and cares how the product performs, not just whether the ticket is closed
- Verifies before trusting — treats AI output, third-party responses, and your own code as unproven until tested
- Structured communicator — surfaces risks, blockers, and estimate changes early, in writing, in a remote team
- Knows the edge of their scope — escalates architectural and security decisions instead of improvising them
- Learns from incidents — fixes the root cause, not just the symptom
LOCATION
Ruby Labs operates within the CET (Central European Time) zone. Applicants from any country are welcome to apply for the position as long as they are located within approximately ± 4 hours of CET. This ensures optimal collaboration and communication during working hours.
BENEFITS
Discover the perks of being part of our vibrant team! We offer:
- Remote Work Environment: Embrace the freedom to work from anywhere, anytime, promoting a healthy work-life balance.
- Unlimited PTO: Enjoy unlimited paid time off to recharge and prioritize your well-being, without counting days.
- Paid National Holidays: Celebrate and relax on national holidays with paid time off to unwind and recharge.
- Company-provided MacBook: Experience seamless productivity with top-notch Apple MacBooks provided to all employees who need them.
- Flexible Independent Contractor Agreement: Unlock the benefits of flexibility, autonomy, and entrepreneurial opportunities. Benefit from tax advantages, networking opportunities, reduced employment obligations, and the freedom to work from anywhere. Read more about it here: https://docs.google.com/document/d/1nkrN76JlZkbKj9WSOhlT1_mni_CZeDkHdwfIjPXVwvk/preview?tab=t.0#heading=h.ndsdl4wapxtt
Be part of our fast-growing team and seize this excellent opportunity for personal and professional growth!
INTERVIEW PROCESS
After submitting your application, we conduct a thorough review which typically takes 3 to 5 days, but may occasionally take longer due to the volume of applications received. If we see a potential fit, we proceed with the following steps:
- Recruiter Screening (40 minutes)
- Technical Interview (60 minutes)
LIFE AT RUBY LABS
At Ruby Labs, we move fast, aim high, and expect the same from our team. We’re not here to play small—we’re here to build, grow, and win. That means we look for people who are ambitious, driven, and ready to give their best every single day.
This is a place for individuals who thrive under pressure, embrace challenges, and see opportunity in every obstacle. If you’re hungry to achieve, motivated by impact, and want to grow at the speed of your own ambition, Ruby Labs offers the platform to make it happen.
Here, effort is matched with reward. We recognize those who go all in and deliver results, and we create space for people who want more—more responsibility, more growth, and more success.
#LI-Remote
Location: Limassol Cyprus
Workplace: OnSite
About the product
Total Battle is an MMO 4X strategy game with deep political systems and intense player-to-player interaction. Players build cities, forge alliances, fight monsters, and compete for dominance. The game runs on mobile and web, with millions of active players, which means every technical decision we make is felt at scale.
Why this role exists
Our framework team carries a wide mandate: we own the foundation that every game feature is built on — from the rendering and UI layer to the asset pipeline, build system, debug tooling, and developer documentation. That foundation has real problems today.
🎯Our mission: create a reliable foundation for product development — simple, fast, and high-quality — so that game features can be built without friction.
Right now we have two codebases (C++ mobile, C# Unity), slow developer iteration cycles, UI that only engineers can touch, and technical constraints that limit what we can ship. This hire is part of the team that will fundamentally solve these problems — and make sure they never come back.
What you'll work on
Your area of ownership spans the full client platform stack:
- Framework core and LibRocket integration
- Game engine layer and cross-platform support
- Tooling for artists, animators, and UI/UX specialists
- Build pipeline, CI, and test infrastructure
- App initialization and startup performance
- Debug tooling and observability
- Developer regulations and documentation
Near-term tasks in the backlog include: building an extensible asset loader, reducing nullptr risk, improving code testability, lowering the cost of adding debug functionality, and moving to a unified build pipeline. Alongside this, the team is validating an experiment that may lead to building a new client from scratch — a significant greenfield opportunity.
The north star
We're working toward a single codebase across all platforms, where business logic is engine-agnostic and platform-specific code lives only at the framework level. Features will be isolated modules with explicit interfaces and dependencies. Artists and animators will be able to see their work in the game without a developer in the loop. The game will react to player actions instantly — no spinners, no rollbacks. And no waiting on store review to ship fixes.
That's where we're going. Your job is to help get us there.
Who you are
We're looking for an engineer who goes deeper than the task description. When given a problem, you dig for the root cause before proposing a solution. You think in products: MVP first, iterate, measure against real metrics. You design APIs that don't become roadblocks six months later.
- Self-directed: you work from a problem statement, not a step-by-step spec
- Product-minded: you decompose work into deliverable slices and validate assumptions early
- Strong system designer: your APIs are clean, flexible, and future-proof
- Proactive: you identify problems others have accepted and propose solutions
- Communicates clearly in Russian: your day-to-day communication with your direct team
- Communicates clearly in technical English: written RFCs, code review, cross-team discussion
We're not looking for someone who wants a clearly scoped ticket to execute, or someone whose primary motivation is building gameplay features. This team builds the platform that makes gameplay possible.
Requirements
- 3+ years of C++ (17+) or similar experience in a client application at a product company
- Strong grasp of design principles and patterns (and knowing when not to use them)
- Experience with task decomposition and iterative delivery
- Proficiency in technical English (reading docs, writing RFCs, async collaboration)
Nice to have
- Active use of LLMs in your work to significantly boost your productivity
- Experience with game engines or framework-level development
- Commercial experience with Cocos2d-x
- Experience with Unity (C#)
- Familiarity with cross-platform build systems (CMake, CI pipelines)
How we work
You'll receive a problem, not a ticket. You're expected to explore the context, identify the root cause, propose and align on a solution, ship it, and then verify it worked based on feedback and metrics. Delivery is incremental: proof of concept to validate a hypothesis, then a full solution. Predictability matters as much as output.
After 12 months, a great hire here is fully autonomous — picking up problems that span both technical and product dimensions, delivering in predictable increments, and raising the capability of the people around them.
Why join Scorewarrior
- Onsite work in Limassol, Cyprus: We aim to provide a comprehensive benefits package that supports both your professional growth and comfortable life in Cyprus. You will work from our modern offices in Limassol, surrounded by a highly professional and passionate team that truly enjoys what they do.
- Stable and transparent compensation, 13th salary, a bonus after successfully passing probation
- Additional paid days (sick leaves, Christmas holidays, corporate conferences and events)
- Full relocation coverage for you and your family, if not in Cyprus yet
- Monthly allowance for preschool, school, and university expenses for employees’ children
- Access to courses, learning platforms, and professional resources
- Company-funded professional and language courses, books, and certifications
- Access to gyms and sports facilities via SportBenefit
- Private health insurance for you and your family members
Interview process
1 HR screening
A conversation about your background, motivations, and what you're looking for. We'll also walk you through the role and answer your questions about the team and the product.
60 min · Video call
2 Experience-based interview
A deep-dive into your past work with the team lead. We'll talk through specific decisions you've made, how you approach system design, and how you've handled ambiguous or cross-cutting problems.
90 min · Video call
3 Test task
A practical assignment that reflects the kind of work you'd actually do on the team.
Async · Reviewed with feedback
4 Test task review
We walk through your test task together and explore how you broke down the problem, what tradeoffs you made, and how you'd iterate. This is also where we discuss how you work end-to-end — from understanding a problem to verifying the outcome.
90 min · Video call or On-site interview
5 Behavioral interview
We talk through how you work, make decisions, and collaborate in real situations from your experience. Expect questions about how you've handled technical disagreements, navigated unclear requirements, or driven something forward under pressure.
90 min · Video call or On-site interview
6 Final interview
A conversation about the bigger picture — where the company and the platform are going, your long-term goals, and how the two fit together.
60 min · Video call or On-site interview
Задачи:
— Разработка дизайн-проектов полного цикла — от концепции до реализации.
— Разработка планировочных решений.
— Создание 3D-визуализаций.
— Подготовка рабочей документации.
— Взаимодействие с заказчиками и командой на этапах проекта.
— Участие в реализации проектов и взаимодействие со стройкой.
Требования:
— Опыт работы дизайнером от 3 лет.
— Наличие реализованных проектов и понимание процессов строительства.
— Уверенное владение 3ds Max, Corona Renderer, Revit, Adobe Photoshop.
— Хороший вкус и развитая насмотренность.
— Умение создавать не шаблонные, выразительные интерьеры.
— Самостоятельность, ответственность и умение доводить проект до результата.
— Наличие портфолио с качественными визуализациями и реализованными объектами. ВАЖНО! Резюме без портфолио рассматриваться не будут!
Условия:
— На данный момент работа удалённая.
— Гибкий график.
— Оплата обсуждается индивидуально.
— Интересные проекты и возможность реализовывать свои дизайнерские идеи.
— Работа в команде Shamodi Design и возможность профессионального роста.
— Обязательным этапом отбора будет тестовое задание!
Задачи:
— Сопровождение коммерческой, выставочной и презентационной деятельности предприятия.
— Разработка концепт-дизайна выставочных стендов, макетов каталогов, листовок, презентаций, аналитических и рекламно-информационных материалов, рендеров оборудования, логотипов.
— 3D моделирование и визуализация.
Требования:
— Образование по специальности: промышленный дизайн, дизайн среды, архитектурное проектирование, конструирование изделий.
— Знание эргономики и антропометрии (высота, угол обзора, зоны досягаемости, ширина и т. п.) оборудования относительно человека.
— Понимание свойств металлов, пластиков, стекла, ДСП, МДФ, композитов: прочность, износостойкость, уход, поведение при нагрузках и влажности.
— Уверенный пользователь: SolidWorks, AutoCAD, 3ds Max (V-ray и Corona render), Adobe Photoshop, illustrator.
— Умение выпускать рабочие чертежи, спецификации, схемы сборки, узлы крепления.
— Понимание технологий производства. Знание типовых способов изготовления оборудования: раскрой, гибка, сварка, порошковая окраска, фрезеровка, сборка на фурнитуре.
— Навык делать быстрые макеты (в том числе цифровые) для проверки эргономики и внешнего вида.
— Грамотный подбор цветов, фактур и пропорций под фирменный стиль бренда.
Условия:
— График работы: 5/2 с 08-00 до 17-00.
— Место работы: г. Москва, г.о. Щербинка, ул. Первомайская, вл. 6, с.2.
— Официальное трудоустройство с первого дня по ТК РФ.
— ДМС.
— Система адаптации и наставничества для новых сотрудников.
— Столовая на территории компании.
— Корпоративная парковка и специальная парковка для велосипедистов.
— Комфортные условия труда и дружелюбная атмосфера в коллективе.
Location: Poland; Brazil; Peru; Sweden; Colombia; Argentina; Romania; Cyprus; Slovenia; Lithuania; South Africa; Czech Republic; Hungary; Mexico; Chile; Slovakia; Bulgaria
Workplace: Remote
BUILDING THE FUTURE OF OPEN FINANCE
Payward - the parent company behind Kraken, NinjaTrader, Breakout, xStocks, Payward Services and CF Benchmarks - has spent the last 15 years building one of the most modern and globally accessible financial infrastructure platforms in the industry, built to advance an open, global financial system.
Building the Future of Open Finance
Payward - the parent company behind Kraken, NinjaTrader, Breakout, xStocks, Payward Services and CF Benchmarks - has spent the last 15 years building one of the most modern and globally accessible financial infrastructure platforms in the industry, built to advance an open, global financial system.
Before you apply, we encourage you to explore our culture page to understand what drives us and how we work.
The team
Founded in 2011, Kraken is one of the world's longest-standing crypto platforms, trusted by over 10 million individuals and institutions across the globe. It offers spot trading, margin, futures, staking, and OTC services, with products built for both individual investors and institutional clients.
The Consumer Mobile team builds the Kraken app, the interface millions of people use to interact with their money. We work primarily in React Native, building products that make complex financial experiences intuitive, fast and trustworthy.
We're a product-minded engineering team. Our engineers don't just implement requirements: they work closely with Product and Design to understand the problem behind them, challenge assumptions, shape solutions and measure whether what we ship actually improves the experience for our clients.
The opportunity
- We're looking for a Senior React Native Engineer who thinks like a product builder.
- You'll work across engineering, product and design to turn real client problems into thoughtful mobile experiences, comfortable starting with an ambiguous problem rather than a perfectly defined specification.
- You'll own features end-to-end, from understanding the problem and shaping the solution through implementation, launch and iteration, using data and client feedback to drive improvements.
- You'll build high-quality experiences in React Native across a financial product where responsiveness, reliability and trust matter, whether improving product discovery, creating trading experiences, or simplifying journeys.
- You'll partner closely with Product and Design, contributing engineering perspectives early in the product-development process rather than waiting for finished requirements.
- You'll work with APIs and real-time data to create responsive, data-rich mobile experiences, making thoughtful decisions around state management, rendering, performance and architecture.
- You'll operate with the ownership and versatility of a product engineer, comfortable wearing multiple hats and moving between product problems and technical challenges.
- You'll help raise the product-engineering bar across Consumer Mobile through technical discussions, code reviews, collaboration and by demonstrating strong product ownership.
What you bring
- Strong React Native experience. You've built and shipped meaningful production applications using React Native and are comfortable making architectural and implementation decisions across a modern mobile codebase.
- A product-building mindset with strong product judgment. You start with the client problem rather than the ticket, understand what we're actually trying to solve, know when to challenge requirements or simplify solutions, and work with Product and Design to turn ambiguous requirements into strong engineering solutions.
- Evidence of product impact. You can explain not only what you've built, but why you built it and what happened afterwards. You're comfortable using metrics, experimentation and client behaviour to evaluate the impact of your work.
- End-to-end ownership. You're comfortable working across the lifecycle of a feature: discovery, technical design, implementation, launch, measurement and iteration.
- Comfort with data-rich applications. You've worked with APIs and dynamic or real-time data and understand the engineering considerations involved in turning that data into responsive client experiences.
- Close collaboration with Product and Design. You enjoy working directly with designers and product managers, see building great products as a shared responsibility, and communicate effectively in written and verbal English across a globally distributed team.
- Versatility and AI proficiency. You're comfortable moving beyond a narrowly defined engineering remit, use AI tools (Cursor, Copilot, Claude, etc.) thoughtfully to move faster while retaining ownership of engineering decisions and quality, and thrive in environments where you wear multiple hats.
- A track record of taking loosely defined product problems and turning them into features or products that delivered measurable client impact.
Nice to have
- Experience building products in fintech, trading, crypto, payments or another financial technology environment.
- An understanding of how trading, investing or financial products work and an interest in the problems our clients are trying to solve.
- Experience with real-time or streaming data and building interfaces where information changes rapidly.
- Experience working across both mobile and web, bringing valuable perspective from broader frontend or product-engineering work.
- Experience in a startup or small-to-medium-sized technology company where engineers work closely with Product and Design.
- Native mobile experience in Swift or Kotlin and an understanding of when dropping below the React Native layer is the right engineering decision.
- Experience improving application performance, responsiveness and reliability across a range of mobile devices.
- A background in taking loosely defined product problems and turning them into products or features with measurable client impact.
Unless a specific application deadline is stated in the job posting, applications are accepted on an ongoing basis.
Please note, applicants are permitted to redact or remove information on their resume that identifies age, date of birth, or dates of attendance at or graduation from an educational institution.
We consider qualified applicants with criminal histories for employment on our team, assessing candidates in a manner consistent with the requirements of the San Francisco Fair Chance Ordinance.
OUR COMMITMENT
Payward is powered by people from around the world and we celebrate the diverse talents, backgrounds, contributions, and unique perspectives that everyone brings to the table. We hire based on merit, seeking out people with the right abilities, knowledge, and skills for the job. We encourage you to apply for roles where you don't fully meet the listed requirements, especially if you're passionate or knowledgeable about crypto.
We may ask candidates to complete job-related skills or work-style assessments as part of our hiring process. These assessments evaluate competencies relevant to the role and are applied consistently across candidates for similar positions. Results are considered alongside experience and interviews, and are not the sole basis for any employment decision.
As an equal opportunity employer, we don't tolerate discrimination or harassment of any kind, whether based on race, ethnicity, age, gender identity, citizenship, religion, sexual orientation, disability, pregnancy, veteran status, or any other protected characteristic as outlined by federal, state, or local laws.
Stay connected
Follow us on Twitter https://twitter.com/krakenfx
Learn on the Kraken Blog https://blog.kraken.com/#:~:text=Enter%20your%20email%20address
Connect on LinkedIn https://www.linkedin.com/company/kraken-exchange/
Candidate Privacy Notice https://www.kraken.com/legal/candidate-privacy-notice
seniorYerevan, Armenia
seniorBelgrade, Serbia
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Taipei; Nex employees may be expected to collaborate with colleagues across different time zones
seniorГеография найма не уточнена
УдалённоmiddleUkraine; North Macedonia; Turkey; European Union; Serbia; Bosnia; Georgia; Applicants from any country are welcome to apply for the position as long as they are located within approximately ± 4 hours of CET
ОфисseniorFull relocation coverage for you and your family, if not in Cyprus yet
УдалённоseniorPoland; Brazil; Peru; Sweden; Colombia; Argentina; Romania; Cyprus; Slovenia; Lithuania; South Africa; Czech Republic; Hungary; Mexico; Chile; Slovakia; Bulgaria; We consider qualified applicants with criminal histories for employment on our team, assessing candidates in a manner consistent with the requirements of the San Francisco Fair Chance Ordinance