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Location: Berlin Our Story Founded in 2009, we’re one of the world’s leading game studios, and proud of our extremely international team, consisting of more than 50 different nations. We are part of Playtika and the global leader in the category of Hidden Object Games. With June’s Journey, we’re providing joy for millions of players around the world every day. How we work Our aim is to keep doing so for many more years, if not decades. In order to be able to do so, we’ve defined a distinct way of how we’re working at Wooga, so that all relevant aspects intertwine and have a positive impact on the game. No matter if you’re part of a game team or support the success of Wooga as part of a central team, all 250+ employees from around the world can make an impact. We’re proud of the environment we’ve built, and believe you’ll enjoy working with some of the best people in the industry. Our drivers: Speed, Focus, Ownership, and Impact, guide our working style at Wooga and help us make a deliberate choice to focus on what is important to us, while working towards a shared goal. These drivers shape how we work together and what we expect from ourselves and our leaders. About the Role We're looking for a Senior UI/UX professional with deep experience in casual mobile F2P games; someone who understands what makes games intuitive and compelling, and who can translate that understanding into clean, effective design. We're looking for someone who finds as much satisfaction in a polished UI screen as in a well-validated UX flow, and is comfortable owning their work end-to-end. We’re a small team, and our process moves from quick prototyping through marketing validation to building a vertical slice and, if that succeeds, towards a launch. You'll shape UX early - helping validate that a concept is intuitive, and take on UI design and production as we build toward the various releases, with UX considerations continuing to surface as new features are added. Please note that this is a 1-year fixed-term contract. About the job Design and create UI screens, icons, flows, buttons, and game components for early-stage casual F2P mobile games, staying true to a defined art direction Maintain and evolve UI style guides and design systems for consistency across screens and features Own UX for new game prototypes, ensuring mechanics (even reimagined ones) are intuitive and easy to onboard into Translate game design and monetization requirements into clear, player-friendly interfaces Collaborate closely with artists, game designers, product managers, and engineers Work independently to scope, prioritize, and own delivery of work Report directly to the Creative Director of New Games About you Prior experience working with casual mobile games Strong UI design and execution skills, and sharp UX instincts, with the ability to shift fully into whichever the project phase demands, from concept-stage UX validation to UI production A solid grasp of onboarding, retention, and monetization-friendly design patterns 2D art skills for UI execution (icons, popups, liveops screens, and supporting visual elements in a defined art style) A portfolio demonstrating this range across UI production, UX validation, and supporting art Ability to work autonomously and drive ambiguous problems to resolution, while incorporating feedback from the Creative Director and cross-functional partners Excellent communication skills with the ability to explain decisions clearly to various cross-disciplinary stakeholders Proficiency with standard design tools (e.g., Figma, Photoshop, or equivalent) as well as Unity for implementation and testing Comfort working in a small team, prototyping, wearing multiple hats, and shifting between conceptual and hands-on work is essential Please note: Research has shown that some under-represented groups in the gaming industry (eg: women) tend to apply only if they meet every single requirement. Here at Wooga, the desire to learn and the willingness to solve problems are more important to us than your experience on paper. We encourage you to apply even if you do not think that you tick all the boxes - thinking outside of such boxes and embracing the diversity of mindsets and backgrounds is what we believe makes our teams thrive. Our Promise Shape the future! Challenge the status quo and team up with a diverse group of experts (over 50 nationalities!) working on crafting the world’s best games. We offer a generous relocation package and home search support if you are not already located in Berlin. Did we mention that we also cooperate with Kindergartens? Make use of a significant education budget and extra days off for self-development. Join our meet-ups, talks, brown bag lunches, internal trainings, workshops and many others. Enjoy the pilates, mindfulness app, sports and transport subsidies. And a Purpose Day to donate your time to a worthy cause! Did you know that German is the third most commonly taught language worldwide? Learn it too! We offer German language classes for you and your significant other. With our hybrid work model you will work in the office with your teams twice a week, to encourage in-person collaboration and team bonding. The other three days you can choose if you want to work from home or from the office. We also offer 10 days a year to work from abroad. At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences. Be yourself, we like you that way! By clicking “Submit Application” you acknowledge that you have read our Candidate Privacy Policy
Задачи: — развивать ML-решения для рекламной монетизации, персонализации и рекомендаций — вести и менторить Data Science-команду Требования: — 5+ лет опыта в Data Science, желательно в consumer mobile-продуктах — опыт advertising monetization, revenue optimization или advertising analytics — опыт разработки recommendation, personalization или ranking systems — сильные Python и SQL — практический опыт с ML: classification, regression, ranking, forecasting, predictive modeling — понимание A/B-тестирования, applied statistics и работы с большими behavioral datasets — опыт технического лидерства или менторинга Data Scientists Условия: — гибридный формат работы (удаленка с обязательным посещением офиса время от времени) — работа в международной mobile game development-компании — кросс-функциональная работа с Product, Engineering, Analytics и Ad Monetization — возможность формировать Data Science-направление, roadmap и технические стандарты команды — прямое влияние на рекламную выручку, engagement, retention и LTV продукта
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Madrid, Spain Play it. Break it. Perfect it. At Universally Speaking, you don’t just play games you make them flawless. We’re looking for linguistic perfectionists who live for precision and care deeply about great gaming experiences. You’ll dive into new worlds, spot every linguistic bug, and make sure every word, phrase, and line feels right. It’s hands-on, it’s fast-paced, and it’s all about ensuring players across the globe get the best possible version of the game. What you’ll be doing •You’ll work side by side with talented testers, translators, and developers, reporting issues clearly and working relentlessly to make sure they’re fixed. If you’re motivated by detail, passionate about games, and ready to be part of something that shapes how players experience them you’ll fit right in. •You’ll be the guardian of language in every game you touch making sure every word, menu, and in-game message feels natural, accurate, and culturally right. •You’ll test games like a pro, following our proven Universally Speaking LQA methods that define the industry standard for linguistic quality. Every detail counts, and you’ll make sure nothing slips through. •Your reports will make a difference: you’ll use professional bug databases to describe linguistic issues clearly, track progress, and verify that fixes hit the mark. •You’ll evolve from tester to trusted LQA expert across everything from indie gems to AAA blockbusters owning your projects and mastering the full testing cycle from start to finish. •You’ll write and refine test cases, document your findings, and set the bar for best practices in LQA. •You’ll collaborate with developers and fellow testers early in the process, helping shape how each game’s localisation is tested and improved. •And beyond that, you’ll constantly look for smarter, faster, better ways to do things taking initiative to optimize workflows, share knowledge, and raise the standard for everyone around you. Requirements What you’ll bring to the game •You’re someone who notices the smallest details others miss, and you can’t rest until everything’s perfect. You speak Czech like it’s second nature and handle English with confidence, both written and spoken. •Games are your thing you live them, breathe them, and you care how they sound, look, and feel. You thrive in a team that moves fast and works under pressure, never losing focus or quality along the way. •You’re proactive, determined, and naturally curious about how things work. You use that curiosity to make improvements and find better ways to deliver great results. •You’re nimble with tech: comfortable using databases, spreadsheets, testing tools, and the usual suspects in MS Office. Organisation and accuracy are your companions. •And of course you already have the right to work in Spain. This role needs you in the office, part of the action, not remote. Extra Points for •Experience in LQA, translation, or proofreading you’ve seen how words take shape across languages. •Familiarity with translation systems. •Previous use of test case management tools or text editing platforms. •An understanding of gaming trends and the culture behind them. •A degree in linguistics or a related field it’s great background, but not a deal-breaker. What's in it for you? •A chance to turn your passion for games into a full-time career getting hands-on with titles before anyone else does. •A dynamic, international team where creativity and precision go hand in hand. You’ll work with people who share your obsession with quality and detail. •Full-time stability with a Monday–Friday schedule, so your evenings and weekends stay yours. •An onsite environment that keeps the buzz alive collaborate face to face with talented testers and developers in our modern office at Alvento Business Park, Madrid. •Opportunities to grow your skills through real-world experience in LQA, translation technology, and project management. •A culture built around teamwork, learning, and the satisfaction of knowing you help shape how millions of players experience their favourite games. Benefits We don’t just make games better we make work better too. At Universally Speaking Madrid, you’ll enjoy benefits designed to support your growth, wellbeing, and career journey. •Free daily transportation to and from the office get to work with ease. •Career growth and learning opportunities to help you level up professionally. •Paid training with leading specialists in the games industry learn from the best. •A culture built on diversity, equity, and inclusion your voice always matters here. •A rewarding referral program bring great people in and get recognised for it. Ready to join the game? If reading this made you think, “That’s me” then we want to hear from you. Apply now and start shaping the worlds players will explore next. At Universally Speaking, we’re always scouting for language talent from every corner of the globe. So even if this role isn’t a perfect match, share it with your friends who live for games and language as much as you do because we’re always expanding our team of multilingual heroes. Your journey starts here. Let’s make games unforgettable, together. At Universally Speaking, diversity makes our worlds richer. We’re proud to be an equal opportunity employer welcoming every background, culture, and perspective. What matters to us is your skill, passion, and drive to make great games even better. So whoever you are, wherever you’re from, if you love language and games, you’ll find a place here to grow, create, and belong.
CAS.AI is a growth operator that works hands-on with mobile game and app teams on monetisation, publishing, and growth, leveraging its own product-building experience. Remote work.
CAS.AI is a growth operator that works hands-on with mobile game and app teams on monetisation, publishing, and growth, leveraging its own product-building experience. Remote work.
Задачи: — Управление игровым контентом: добавление, обновление и удаление игр, турниров, промо и других активностей. — Мониторинг работоспособности игр, их доступности, настроек, RTP и позиционирования. — Взаимодействие с игровыми провайдерами: новые релизы, технические данные, игровые и маркетинговые материалы, операционные вопросы. — Координация запуска новых игр и сопровождение после релиза. — Анализ показателей, сортировка и позиционирование игр на основании аналитики и продуктовых приоритетов. — Базовая работа с графическими материалами и баннерами. — Взаимодействие со смежными командами и участие в улучшении внутренних процессов. Требования: — Опыт работы с CMS или способность быстро осваивать новые системы. — Уверенное владение Excel / Google Sheets. — Знание Figma и базовые навыки работы с графическими материалами. — Английский язык Upper-Intermediate+. — Внимательность, ответственность и умение работать с большим объемом информации. — Умение самостоятельно вести несколько задач и соблюдать дедлайны. Будет плюсом: опыт в iGaming / Gambling, понимание casino-продукта, игровых провайдеров, RTP и принципов game sorting. Условия: — Классный офис в Лимассоле и гибкое начало рабочего дня. — Дополнительные 2 remote дня в месяц. — Компенсация обедов. — ДМС для сотрудника и членов семьи. — Официальное трудоустройство. — Внешние и внутренние тренинги + бюджет на индивидуальное обучение. — Денежный бонус при рождении ребенка и премия ко дню рождения. — Корпоративные спортивные команды. — Доступ к платформе для изучения иностранных языков. — Корпоративная онлайн-библиотека.
Задачи: — Review and evaluate a growing catalog of AI-generated games — Decide whether games meet our quality standards — Test the end-to-end game creation and upload flow — Publish approved games on Playgama — Provide developers with clear feedback on their games — Answer developers' questions and help them improve and polish their projects — Identify recurring problems and opportunities to improve our AI game publishing experience — Work with our internal team when additional information or decisions are needed Требования: — Hands-on experience with LLM and AI tools such as ChatGPT, Claude Code, DeepSeek, Kimi, or similar products — Curiosity about AI-generated products and games — Experience in Manual Testing and Customer Support Условия: — Fully remote work — A team working primarily in the GMT+2 time zone — A chance to work at the intersection of AI and gaming — Direct influence on a new product direction that we are actively developing — Plenty of room to grow as Playgama and this direction scale
Задачи: — Проектировать UX и UI новых игровых экранов и фич. — Работать внутри существующего визуального стиля игры, сохраняя его консистентность. — Поддерживать и развивать UI Kit: добавлять новые компоненты и состояния по мере развития проекта. — Продумывать структуру интерфейсов для сложных игровых систем: прогрессия, персонажи, экипировка, события, магазины, Battle Pass, рейтинги, турниры и т.д. — Выстроить AI first pipeline создания UI: от постановки задачи и генерации структуры экрана до получения максимально готового результата в Figma. — Использовать AI не только для референсов или генерации картинок, а как полноценный рабочий инструмент: агенты, генерация layouts, работа с design system, автоматизация повторяющихся операций, генерация вариантов и т.д. — Улучшать саму дизайн систему так, чтобы AI мог как можно надежнее собирать из нее новые интерфейсы. — Подготавливать макеты и компоненты для передачи в разработку и взаимодействовать с командой Unity. Требования: — Опыт работы над RPG, Strategy, 4X, social casino или другими UI heavy играми. — Хорошее понимание UX мобильных игр: информационная иерархия, навигация, состояния элементов, onboarding, progression UX. — Сильное владение Figma, компонентами, variants, variables и design systems. — Умение работать с уже существующим стилем. — Понимание того, как строить масштабируемый UI Kit для игры с большим количеством экранов. — Опыт построения AI процессов вокруг Figma. — Опыт работы с Figma API / MCP / AI-агентами. — Понимание UI DSL, structured UI descriptions, YAML/JSON схем интерфейсов или похожих подходов. — Опыт автоматической генерации экранов из дизайн системы. — Понимание Unity UI и того, как дизайнерские компоненты превращаются в реальные игровые интерфейсы. Условия: — Part time. — Удаленная работа. — Долгосрочное сотрудничество. — Гибкий график, важнее результат и скорость коммуникации с командой. При отклике прислать: — примеры RPG / Strategy / других системных игр, над которыми вы работали. — короткое описание того, как именно вы сейчас используете AI в UI/UX работе. — резюме в PDF, ссылку на общий портфель и ставку в час.
Задачи: — Поиск инсайтов и точек роста самостоятельно — Работа с AdHoc запросами — Аналитическое сопровождение релизов фич: оценка и исследование — Разработка и поддержка дашбордов для продуктовых команд — Мониторинг и глубокий анализ ключевых продуктовых метрик — Формулировка data-driven рекомендаций и их защита перед командой Требования: — 2+ года опыта в продуктовой или игровой аналитике — Уверенный SQL: сложные запросы, оконные функции, агрегации, оптимизация — Опыт работы с A/B тестами и понимание статистических основ (p-value, доверительные интервалы, размер выборки) — Умение самостоятельно формулировать гипотезы и проверять их данными — Работа с BI-инструментами — Понимание воронок и метрик мобильного продукта Будет плюсом: — Опыт в геймдеве, игровой опыт в MMO — Опыт с ClickHouse — Python Условия: — Официальное трудоустройство и 100% белая заработная плата — 100% покрытие больничных — Частичная компенсация тренажерного зала и курсов по профессиональному развитию — Оплата конференций — Мощный ноутбук и другие необходимые для работы инструменты
Задачи: — искать новости и инфоповоды для Telegram-канала — генерировать посты — развивать канал и придумывать форматы — работать с кросс-коллегами (дизайн, категорийный менеджмент и др.) — модерировать комьюнити — придумывать и проводить вовлекающие механики Требования: — хорошо писать и чувствовать Telegram — уметь самостоятельно искать интересные темы, а не только работать по готовому списку — опыт с Telegram-медиа / новостным каналом — опыт с Twitter, копирайтингом или медиа будет плюсом — работа только с Telegram-каналом Условия: — полная удалёнка и формат полной занятости — два раза в год перфоманс-ревью — оплачиваемые отгулы за счёт компании (помимо отпуска) — оплата профильного обучения — корпоративный мерч, общие сборы команд и другие мероприятия При отклике необходимо предоставить резюме и примеры текстов/каналов.
Location: Worldwide Who We Are YallaPlay Games is a rapidly growing startup building exciting mobile games that connect people together through play. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally. Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment. Join us and be part of building something big from the ground up. The Opportunity We are looking for an experienced, UI-focused Senior Mobile Game UI Artist with strong visual craft and solid UX capability. You will create polished, intuitive, and scalable interfaces for meta-heavy free-to-play mobile games. You will own the visual and interaction design of the user interface, contribute to the game’s broader visual direction, and ensure that approved designs are implemented accurately in the game. This is a senior individual-contributor role. You will work closely with the Art Lead, Head of Product & Monetization, Game Designer, Producer, Unity developers, QA, and other contributors. This position can be full-time, part-time, remote, or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE. What You’ll Be Doing Design polished and visually engaging UI for menus, progression systems, collections, rewards, events, offers, LiveOps content, and other mobile-game features. Own interface structure, interaction design, UI patterns, and usability within agreed product objectives. Partner with the Art Lead to define and maintain the visual direction of the game’s UI, ensuring it complements the game’s overall visual identity. Create user flows, wireframes, prototypes, high-fidelity screens, icons, and production-ready UI assets. Translate complex F2P meta systems into interfaces that are clear, engaging, and easy for players to understand. Create and maintain scalable, component-driven UI design systems in Figma. Design responsive interfaces for different mobile devices, aspect ratios, touch targets, and localization requirements. Blend 2D UI with provided 3D assets while maintaining readability, visual hierarchy, and a cohesive aesthetic. Collaborate with Product and Game Design to communicate feature logic and player value clearly. Work closely with Unity developers to provide clear specifications, assets, component states, and interaction guidance. Review the UI after it has been implemented in Unity and ensure it accurately reflects the approved designs, interactions, and quality standards. Use playtesting, player feedback, usability findings, and relevant product data to improve UI/UX decisions. Explore and responsibly use approved AI-assisted tools to accelerate ideation, visual exploration, iteration, and repetitive production work. Maintain accountability for the quality, originality, consistency, confidentiality, and production readiness of AI-assisted outputs. What We’re Looking For What you need to have: 7+ years of relevant professional game-art or design experience, including 5+ years focused specifically on game UI art or UI/UX design. A strong portfolio demonstrating exceptional visual UI work for mobile games. Experience designing UI/UX for at least two shipped mobile games that achieved demonstrable player or commercial success. Strong UI art fundamentals, including composition, typography, color theory, visual hierarchy, layout, iconography, and polished 2D asset creation. Strong UX and interaction-design capability, including user flows, wireframes, prototyping, information architecture, navigation, and mobile touch ergonomics. Demonstrated experience designing interfaces for complex F2P mobile-game meta features, such as progression, collections, rewards, events, currencies, offers, or LiveOps systems. Experience establishing or evolving the visual direction of a game’s UI and maintaining it consistently across multiple features. Advanced Figma capability, including auto-layout, components, variants, variables, prototyping, and responsive mobile design. Strong working knowledge of Adobe Photoshop and Illustrator for creating high-fidelity UI assets, icons, vectors, textures, and visual polish. Experience creating and maintaining reusable UI components, design systems, or style guides. The ability to prepare clear, production-ready designs and collaborate effectively with developers throughout implementation. Strong communication and collaboration skills, including the ability to explain design decisions and respond constructively to feedback. A reliable, organized, and pragmatic working style suited to a fast-moving startup environment. Curiosity about AI-assisted creative workflows and a willingness to learn and use approved tools responsibly. Nice to have: Experience working on card, board, social, multiplayer, or highly meta-driven mobile games. Demonstrated experience using AI-assisted tools to improve the speed or quality of a creative workflow. Working knowledge of Unity UI, UI Toolkit, or comparable game-interface workflows. Experience reviewing or implementing UI directly in Unity or another game engine. UI animation, motion-design, particle-effect, or interaction-polish experience. The ability to prepare, render, or manipulate 3D elements for use within 2D interfaces. Experience supporting or mentoring other artists without necessarily holding a formal management role. Familiarity with accessibility and localization considerations for mobile-game interfaces. Why YallaPlay What You Get Creative Freedom – We trust you to take the lead, bring your ideas to life, and help shape our games and our company. Real Impact – You’ll work on meaningful projects that reach a global audience. Collaborative Culture – Small team, big ambition. We keep things fun, respectful, and feedback-driven. Benefits & Perks Remote-first and flexible schedule- Digital nomad friendly Generous paid time off (if applicable) Paid birthdays off (if applicable) UAE visa sponsorship (if applicable) Growth opportunities and access to learning resources A team that actually loves games—and each other Next Steps Ready to join the team? We’d love to hear from you! Apply here Please include your CV and Portfolio, and where possible, examples of games, products, features, LiveOps, roadmaps, or performance improvements you have led. We review every application carefully and will be in touch if there’s a fit. Good luck!
Задачи: — Создавать мокапы и интерфейсы для игровых фич — Вести фичи от идеи до финальной реализации — Отрисовывать и подготавливать графические UI-элементы — Поддерживать визуальную целостность интерфейсов проекта — Совместно работать с геймдизайнерами над улучшением интерфейсов и пользовательского опыта Требования: — Опыт работы UI/UX дизайнером в gamedev от 3 лет — Понимание принципов построения современных интерфейсов в мобильных играх — Сильное портфолио с примерами игрового UI/UX — Умение вести задачу от концепта до финальной реализации Будет плюсом: — Интерес к GTA-like играм — Опыт работы с Unity — Опыт в мобильных midcore проектах или со сложными игровыми интерфейсами — Опыт использования AI-инструментов в рабочих процессах Условия: — Официальное трудоустройство и 100% белая заработная плата — 100% покрытие больничных — Частичная компенсация тренажерного зала и курсов профессионального развития — Оплата конференций — Мощный ноутбук и другие необходимые инструменты — Команда вовлеченных профессионалов без лишней бюрократии и monkey job =)
Location: United States, San Diego, CA Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content. The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition and can work efficiently in a fast-paced production environment. Responsibilities Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios. Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences. Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements. Technical Operations Work with debug game builds and capture hardware. Operate various recording devices to capture gameplay. Configure and manage recording settings to meet project specifications. Troubleshoot game builds, hardware, and software issues. Maintain organization of captured assets, including proper naming conventions and file management. Collaboratio n Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests. Participate in capture planning sessions and creative reviews. Communicate progress, challenges, and asset status to stakeholders. Asset Managemen t Organize captured assets and distribute to editorial personnel both on-site and remote. Maintain accurate records of builds, capture settings, and content requests. Ensure all deliverables meet quality and technical standards. Required Qualification s Experience working with debug builds and camera controls. General computer proficiency on Mac and PC. Familiarity with Adobe Premiere and Media Encoder a plus. Excellent attention to detail and ability to follow creative direction. Strong organizational and asset management skills. Ability to manage multiple projects and deadlines simultaneously. Comfortable working in a collaborative, fast-paced environment. Team player with a positive and productive attitude. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate. $25 — $35 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: United States, San Diego, CA Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This is a 4-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. We are seeking a talented and detail-oriented Capture Artist to join our team on a temporary contract basis to support the creation of marketing and promotional materials, in addition to in game and social content. The Capture Artist will be responsible for capturing high-quality gameplay footage and screenshots that showcase gameplay features and game modes. This role requires a strong understanding of video game mechanics, visual storytelling, and production workflows. The ideal candidate is passionate about gaming and possesses excellent attention to detail, an eye for good shot composition, and can work efficiently in a fast-paced production environment. Responsibilities Capture high-quality gameplay footage and screenshots across various game modes and gameplay scenarios. Create visually compelling gameplay moments that highlight key features, mechanics, and player experiences. Stage and execute specific gameplay scenarios based on creative briefs and marketing requirements. Technical Operations Work with debug game builds and capture hardware. Operate various recording devices to capture gameplay. Configure and manage recording settings to meet project specifications. Troubleshoot game builds, hardware, and software issues. Maintain organization of captured assets, including proper naming conventions and file management. Collaboration Work closely with Producers, Creative Directors, Game Developers, Marketing, and Editorial teams to fulfill content requests. Participate in capture planning sessions and creative reviews. Communicate progress, challenges, and asset status to stakeholders. Asset Management Organize captured assets and distribute to editorial personnel both on-site and remote. Maintain accurate records of builds, capture settings, and content requests. Ensure all deliverables meet qua lity and technical standards. Required Qualifications Experience working with debug builds and camera controls. General computer proficiency on Mac and PC. Familiarity with Adobe Premiere and Media Encoder a plus. Excellent attention to detail and ability to follow creative direction. Strong organizational and asset management skills. Ability to manage multiple projects and deadlines simultaneously. Comfortable working in a collaborative, fast-paced environment. Team player with a positive and productive attitude. At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate. $25 — $35 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice (where applicable) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Batumi, Georgia Workplace: none EveryMatrix is looking for an English Speaking Game Presenter in Batumi, Georgia. About us: EveryMatrix is a leading B2B SaaS provider delivering iGaming software, content and services. We provide a casino, sports betting, platform and payments, and affiliate management to 200 customers worldwide. But that's not all! We're not just about numbers, we're about people. With a team of over 1000 passionate individuals spread across twelve countries in Europe, Asia, and the US, we're all united by our love for innovation and teamwork. Game Presenter What you'll get to do: Providing an engaging and interactive gaming experience for our players; Ensuring that our players have a fun and enjoyable experience while playing our games; Hosting live games and providing commentary for players; Interacting with players through chat and other forms of communication; Troubleshooting technical issues and providing customer support; Following company policies and procedures. What you need to shine: 18+ years old; Strong communication skills; Knowledge of English language (Turkish is an advantage) Passion for gaming and knowledge of various game titles; Ability to work well under pressure and handle multiple tasks simultaneously; Must be able to work flexible hours, including evenings and weekends; Must be able to work in a fast-paced, high-energy environment. Work Life Balance: Extra leave days for every extra year at the company – 48 days including public holidays by year 5 of employment; 3 sick leave days per year with no doctor’s certificate requirement (excluding legal medical leave); Extra days off for special events; 4 paid weeks for paternity leave. Benefits and Office Perks: Extra payment for night shift hours; Bonuses based on performance; Free Taxi service for night shift employees; Medical Insurance; Fitness Gym pass; Access to Udemy online learning platform alongside budget for external training; Office perks; Frequent office events and team building activities. Anniversary gifts Fun corner: PS5 and lots of board games