Location: Worldwide
Who We Are
At YallaPlay, We are a rapidly growing startup mobile gaming studio on a mission to bring people together through play, we create exciting mobile games that bring joy to millions of players worldwide. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally.
Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment.
Join us and be part of building something big from the ground up.
The Opportunity
We’re looking for a detail-oriented
Mobile Games QA
to help deliver polished, stable, and enjoyable gaming experiences to millions of players. Reporting to the QA Lead or Production team, you’ll work closely with developers, designers, artists, and producers to identify issues early, validate new features, and ensure every release meets our quality standards.
This role spans the full game development lifecycle, from prototype validation to live operations, helping maintain high quality across gameplay, user experience, performance, and platform compliance. A passion for mobile games, curiosity, and a relentless attention to detail are essential for success.
This position can be remote or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE.
What You’ll Be Doing
Execute functional, regression, smoke, exploratory, and compatibility testing across Android and iOS devices.
Test gameplay mechanics, game economy, UI/UX, live events, monetization features, and backend integrations.
Identify, document, prioritize, and track bugs with clear reproduction steps using Jira.
Verify bug fixes and perform regression testing before releases.
Collaborate closely with developers, designers, artists, and producers to ensure features meet quality expectations.
Validate game balance, player progression, rewards, and overall player experience.
Perform device compatibility and performance testing across a range of mobile devices.
Test localization and ensure high-quality player experiences across supported languages.
Support release validation, hotfix verification, and post-release quality monitoring.
Contribute to improving QA processes, test cases, checklists, and documentation.
Provide feedback from a player perspective to help improve gameplay quality and usability.
What We’re Looking For
What you need to have:
5+ years of professional QA experience in free-to-play mobile games.
Experience testing multiplayer or real-time online games.
Experience testing Android and iOS applications across multiple devices.
Strong understanding of software QA methodologies, bug life cycles, and testing techniques.
Experience using bug tracking and project management tools such as Jira.
Excellent attention to detail and ability to consistently identify edge cases.
Strong analytical and problem-solving skills.
Good written and verbal communication skills in English.
Ability to manage multiple priorities in a fast-paced Agile environment.
Genuine passion for mobile games and delivering exceptional player experiences.
Nice to have:
Familiarity with live operations, game economy, and monetization systems.
Experience using Android Studio, Xcode, ADB, or device profiling/debugging tools.
Basic understanding of client-server architecture, APIs, and networking.
Experience with automated testing tools or scripting.
Familiarity with Unity-based games and common Unity workflows.
Why YallaPlay
What You Get
Real Impact
– You’ll work on meaningful projects that reach a global audience.
Collaborative Culture
– Small team, big ambition. We keep things fun, respectful, and feedback-driven.
Benefits & Perks
Competitive salary
Remote-first and flexible schedule- Digital nomad friendly
Generous paid time off
Paid birthdays off
UAE visa sponsorship (if applicable)
Growth opportunities and access to learning resources
A team that actually loves games—and each other
Next Steps
Ready to join the team? We’d love to hear from you!
Apply
Share sample projects/portfolio
We review every application carefully and will be in touch if there’s a fit. Good luck!
Location: Berlin
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
This role will be working at Lion Studios
Lion Studios
is a mobile games publisher that works with mobile developers to get their games discovered by players around the world. Headquartered in San Francisco, Lion Studios’ creative and strategy teams utilize their expertise to help game developers break through the noise and grow their businesses.
Since launching in 2018, Lion Studios has driven 90% of its games to the Top 10 in the App Store and Google Play and helped drive 16 games to #1 in the US App Store’s Top Free chart.
Role Overview
As a Game Designer, you will support our Turkish teams and work on our successful casual puzzle titles. You’ll work closely with external development teams, studio managers, and you'll have the exciting opportunity to ideate, craft, and analyze our existing and future puzzle games, contributing to their success.
You’ll thrive here if you’re a versatile game design generalist with a strong interest in level design, comfortable building relationships across multiple teams, and able to balance creative judgement with data-informed decision-making.
Responsibilities
Design engaging & challenging core gameplay loops, player experiences, and monetization strategies.
Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds.
Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach.
Evaluate player data, identify trends, and optimize level funnels for retention and monetization.
Collaborate cross-functionally with developers to align with overall product goals.
Keep an eye on top-performing games to understand market trends and extract insights.
Required Skills, Knowledge and Expertise
At least 3+ years of experience as a game designer, or in a similar field.
Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience.
Confidence using data and player insights to identify design problems and recommend solutions.
Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision.
Advanced analytical skills, ability to spot patterns and trends
Experience with balancing levels and funnel optimization
Fluency in Turkish
and the ability to communicate effectively with Turkish-speaking studio teams.
Desired Skills
Game design experience as a publisher in puzzle genres is a huge plus
Experience with liveops, A/B testing, or data-informed iteration cycles.
Familiarity with Figma or similar visual collaboration software for mock-ups
Proficient using AI tools for generating early prototypes
Track record of publishing/working on successful hypercasual, casual, or AAA titles
Working at Tripledot
25 days holiday:
Enjoy 25 days of paid holiday, in addition to bank holidays to relax and refresh throughout the year.
Continuous Professional Development:
Propel your career with continuous opportunities for professional development.
Supplemental Health Insurance:
Continentale: annual budget of 1200 eur - reimbursement for healthcare outside of public plans (glasses, massages, dental treatments etc.)
Public Transportation reimbursement:
100% of public transportation to the office via BVG ticket is covered
Daily Free Lunch:
Order free food from Wolt when at the office
Pension plan
: Opt-in to employer contributed pension plan, operated with Degura
О компании Nexters: международная компания по разработке игр, входящая в холдинг GDEV, с офисами на Кипре, в Армении и Казахстане, а также возможностью удалённой работы.
Роль: Combat Game Designer для проекта Hero Wars: Alliance. Задачи включают дизайн механик способностей новых героев, определение их восприятия и коммуникации в бою, анализ использования героев игроками, работу с балансом, синергиями и ограничениями существующей боевой системы, а также сопровождение функций на всех этапах жизненного цикла — от концепта и GDD до релиза, анализа и итераций. Взаимодействие с разработчиками, художниками, дизайнерами UI/UX, аналитиками и другими заинтересованными сторонами.
Требования: опыт в гейм-дизайне от 5 лет, глубокие знания успешных mid-core игр (Battler), включая практики LiveOps, опыт работы с LiveOps на существующих проектах с использованием data-driven подхода.
Условия: медицинская программа (включая стоматологию) или компенсация, доступная в любом месте работы; базовая медицинская программа для членов семьи при работе в официальных офисах; оплачиваемый отпуск и больничные; возможность работать в офисах в Армении, Казахстане, Кипре или удалённо; спортивные активности в офисах; поддержка релокации; курсы английского языка онлайн, уроки греческого и армянского для сотрудников в Кипре и Армении; участие в гейм-джемах, хакатонах, конференциях и митапах; поддержка местных сообществ и социальных инициатив, стратегия устойчивого развития и благотворительные проекты.
Формат работы: офисы в Армении, Казахстане, Кипре или удалённо.
УдалённоRelocation support : Relocation package available if joining us in one of our official locations
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Location: Istanbul
Workplace: OnSite
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across on a new puzzle game, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.
You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.
ROLE
- Support the team in the ideation and execution of the game’s vision.
- Design and implement a high-quality, scalable UI from concept to final integration in Unity.
- Create and maintain a comprehensive UI Style Bible and reusable component libraries.
- Create high-quality 3D/2D assets (assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Work with Game Designers to ensure UI supports gameplay and accessibility goals.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
• Best-in-class compensation
• Other benefits according to the country you reside
Задачи:
— Владение функциями от концепции до анализа после запуска.
— Проектирование экономики событий, наград, прогрессии и предложений.
— Понимание циклов ресурсов, динамических систем и игровой экономики.
— Работа с аналитикой до и после запуска.
— Балансировка ценности нового контента для укрепления продукта без подрыва существующих систем.
— Сотрудничество с Product Owners, аналитиками, разработчиками, UI/UX дизайнерами, художниками и другими заинтересованными сторонами.
Требования:
— Опыт работы в геймдизайне от 5 лет.
— Глубокие знания успешных mid-core игр (Battler), включая практики LiveOps.
— Опыт работы с LiveOps на существующих проектах с использованием подхода, основанного на данных.
— Фокус на прогрессии, наградах, событиях, предложениях и новом контенте.
— Понимание, сколько золота, изумрудов и других ресурсов зарабатывают и тратят игроки; способность оценивать влияние нового контента на существующие системы.
— Сильное системное мышление и знание рынка 4X.
— Опыт с LiveOps и/или mid-core проектами; понимание влияния экономики на поведение игроков.
Условия:
— Медицинская программа (включая стоматологию) или компенсация медицинских расходов; базовая программа для членов семьи при работе из официальных локаций (Кипр, Армения, Казахстан).
— Оплачиваемые отпускные и больничные; возможность работы из официальных локаций или удалённо.
— Доступ к занятиям йогой, футболом, волейболом в официальных локациях.
— Пакет поддержки при релокации для переезда в официальные локации.
— Курсы английского онлайн; уроки греческого и армянского языков; участие в гейм-джемах, хакатонах, конференциях, митапах в качестве спикеров.
— Поддержка местных сообществ и социальных инициатив; участие в устойчивом развитии и благотворительности.
— Формат работы: в офисах в Армении, Казахстане, Кипре или удалённо.
Команда:
— Работа в команде, создающей Hero Wars: Alliance, быстрорастущую mid-core battler/4X игру.
УдалённоRelocation support — Relocation package for joining official locations
Задачи:
— Дизайн, улучшение и балансировка основных игровых систем для живой мобильной PvP-игры
— Разработка функций и контента для прогрессии пользователей, соревновательных режимов, живых событий и удержания игроков
— Анализ поведения игроков, производительности игры и влияния функций для принятия решений по дизайну
— Создание четкой документации по дизайну, спецификаций и описаний функций
— Тесное сотрудничество с продакт-менеджерами, аналитиками, художниками и разработчиками на протяжении всего процесса разработки функций
— Генерация гипотез, проверка идей через тестирование и итерации на основе данных и отзывов игроков
— Вклад в долгосрочное видение продукта и выявление возможностей для роста и улучшения
Требования:
— Опыт работы в игровой индустрии на позиции Game Designer не менее 5 лет
— Подтвержденный опыт работы с мобильными PvP-играми
— Опыт проектирования и балансировки систем для живых мобильных игр
— Хорошее понимание принципов монетизации через внутриигровые покупки (IAP)
— Сильное аналитическое мышление и уверенность в работе с метриками продукта и данными о поведении игроков
— Умение четко излагать идеи и создавать структурированную документацию по дизайну
— Владение английским языком на уровне, достаточном для повседневного общения, документации и обсуждения дизайна
Условия:
— Возможность работать в компании ZiMAD, американской компании с разнообразным портфолио глобальных free-to-play проектов с многомиллионной месячной аудиторией
— Участие во всем цикле разработки продукта
— Перспективы карьерного роста в международной компании
— Возможность удаленной работы
— Гибкий график работы
— Бонусы, основанные на достижении KPI и финансовых результатов проектов
— Оплата конференций, тренингов (включая языковые курсы) и мастер-классов
— Возможность посещать сессии с психологами для улучшения психического здоровья и благополучия
— Участие в благотворительных проектах
Location: Ukraine (Remote)
Workplace: Remote
ABOUT THE OPPORTUNITY
LILT is seeking culturally fluent In-Game Localization Specialists to ensure gaming titles resonate with players around the world. In this role, you will adapt in-game content linguistically and culturally, preserving the original tone, intent, and immersive experience across multiple languages and regions.
WHAT YOU’LL DELIVER
- Localize in-game text, UI, dialogue, subtitles, and narrative content for target languages while maintaining tone, style, and context.
- Ensure cultural relevance and sensitivity by adapting content appropriately for regional audiences.
- Review and edit localized content for accuracy, consistency, and quality.
- Support the maintanance of glossaries, style guides, and terminology databases.
- Work with localization QA teams to identify and resolve linguistic bugs in-game.
- Provide feedback on localization pipelines and suggest improvements for efficiency and quality.
- Coordinate with language teams
QUALIFICATIONS
- Native-level fluency in the target language
- ISO 17100 Certification Criteria:
- A graduate qualification in translation, linguistics, or language studies, OR
- A graduate qualification in another field plus 2 years of full-time professional translation experience, OR
- 5 years of full-time professional translation experience.
- 3+ years demonstrable experience in localizing in game video content.
- In depth and practical understanding of the nuances and considerations of translating the following gaming content types:
- UlContent/menus
- Mission text
- Non-Player Character (NPC) ambient dialogue
- Locked cutscene subtitle blocks
- Transcreation experience specifically within the gaming sector, translating NBA-related content for video games.
- Familiarity with game engines and localization pipelines.
- Knowledge of scripting formats (e.g., XML, JSON) is a plus.
- Passion for video games, especially sports, action, or narrative-driven titles.
WHY COLLABORATE WITH LILT?
- Your schedule, your rules. As an independent contractor, work when you want, as much or as little as you want. No fixed hours, no check-ins, no micromanaging.
- Get paid quickly and fairly. We respect your time and your expertise. Competitive rates, prompt payments, no chasing invoices.
- Work on projects that actually matter. Contribute to cutting-edge AI and language technology that is shaping how humans and machines communicate.
- Be part of something bigger. Join a global community of linguists, subject matter experts, and language professionals who are advancing human knowledge together.
- Grow without limits. As a Lilt contractor you get access to diverse, innovative projects that expand your portfolio and sharpen your skills across industries and domains.
- Have fun doing what you love. Bring your language skills to life on projects that are as interesting as they are impactful.
WHAT TO CONSIDER BEFORE APPLYING
- Not ideal as a full time job or primary income source. Work availability fluctuates with project demand, making this better suited as a supplemental income stream. As a 1099 contractor, you won't receive benefits such as health insurance, paid time off, or retirement contributions, and hours are not guaranteed.
- Requires reliable availability and commitment. Once you accept a task, we expect quality work and on-time delivery. Most tasks require a minimum of 2 hours per day or 10 hours per week. If your schedule is unpredictable, this may not be the right fit.
- Geographic restrictions may apply. We cannot engage contractors in regions subject to international embargo or sanctions. As a 1099 contractor, you are solely responsible for your own tax obligations. We recommend consulting a tax professional before engaging.
HOW TO JOIN OUR EXPERT COMMUNITY
Step 1: Apply with the English-language version of your Resume/C.V. highlighting your expertise in Gaming localization
Step 2: If a test is required, you will be asked to take a test in specific domains you specialize in.
Step 3: Once you are selected to join our translation team or once you have passed the test, we will finalize your onboarding by having you complete our application form and adding you to our community, setting up your account for payments, and completing the remaining onboarding steps.
AI is changing how the world communicates — and LILT is leading that transformation.
LILT's mission is to make the world's information available to everyone, no matter the language they speak. Join our global community who thrive on innovation and excellence. Our collective knowledge, uniqueness, and skills deliver multilingual AI and human-verified services to Enterprises, Governments, and AI Developers around the world.
Earn money. Have fun. Advance human knowledge. Work on diverse projects from anywhere, any time you want. Get paid quickly and fairly, and build your professional network in a supportive community—all through a streamlined application process tailored to your expertise.
Information collected and processed as part of your application process, including any job applications you choose to submit, is subject to LILT's Privacy Policy at https://lilt.com/legal/privacy.
At LILT, we are committed to a fair, inclusive, and transparent hiring process. As part of our recruitment efforts, we may use artificial intelligence (AI) and automated tools to assist in the evaluation of applications, including résumé screening, assessment scoring, and interview analysis. These tools are designed to support human decision-making and help us identify qualified candidates efficiently and objectively. All final hiring decisions are made by people. If you have any concerns, require accommodations, or would like to opt-out of the use of AI in our hiring process, please let us know at recruiting@lilt.com.
LILT is an equal opportunity employer. We extend equal opportunity to all individuals without regard to an individual’s race, religion, color, national origin, ancestry, sex, sexual orientation, gender identity, age, physical or mental disability, medical condition, genetic characteristics, veteran or marital status, pregnancy, or any other classification protected by applicable local, state or federal laws. We are committed to the principles of fair employment and the elimination of all discriminatory practices.
Location: Paris
Workplace: OnSite
ABOUT VOODOO
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TEAM
Our Growth team helps maximize the potential of each Voodoo product within the ecosystem. The team is split into several job expertise such as user acquisition, ad monetization, video ads, playable ads, and influencer marketers. Being part of the Growth Team at Voodoo requires a lot of operational excellence and creativity in order to constantly adapt ourselves to stay ahead of the rest of the market.
ROLE
- Manage ad monetization strategy across a portfolio of games and demand partners, working directly with studios.
- Design, launch, and analyze A/B tests to optimize monetization efforts, from setup to results and recommendations.
- Work with studios to improve the overall monetization strategy of our games, including IAP, pricing, etc.
- Analyze monetization performance against key metrics (LTV, ARPDAU, eCPM, retention) and turn insights into ship / iterate / kill decisions.
- Drive cross-monetization projects: integrate and scale new ad networks and partner solutions, owning the partner relationship.
- Liaise with internal teams on tech-related topics: SDK integrations, data and dashboarding, automation needs.
PROFILE
- Strong expertise in ad monetization within a top mobile gaming studio.
- Knowledge of an ad mediation platform (such as MAX or LevelPlay) and of an MMP (such as Adjust).
- Fluent English; comfortable communicating with studios and external partners.
- Data-driven and detail-oriented, with strong analytical and organizational skills.
- Advanced Excel / Google Sheets, strong with dashboards and data manipulation.
- Ability to develop proactive and efficient responses to pressing issues and challenges.
- A hacker and creative mindset.
BENEFITS
- Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
- Swile Lunch voucher
- Gymlib (100% borne by Voodoo)
- Wellness activities in our Paris office
- Flexible vacation policy
- Remote days
- Child daycare facilities (Les Petits Chaperons rouges)
Location: Limassol
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Fully remote
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Tblisi
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
Hybrid Working
Paid Holiday:
Enjoy 20 business days of paid holiday
Collaborative and Data-Driven Culture:
Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
Continuous Professional Development:
Grow your expertise through professional development opportunities within the company’s learning budget
Medical Insurance Compensation:
Receive compensation for private medical insurance
Sport Compensation:
Stay fit and active with partial reimbursement for your gym membership
Location: Minsk
Who are we?
Tripledot
Studios
is one of the largest independent mobile games companies in the world.
We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who
LOVE
making games.
Our ambition is to be the most successful games company in the world, and we’re just getting started.
The role is working within our studio: Belka Games
Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.
Role Overview
Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.
You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.
We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.
Key Responsibilities
Design and develop gameplay systems and features for new game prototypes
Work on core gameplay, progression, balance, and early meta systems
Create and maintain game design documentation (concept docs, GDDs, feature specs)
Analyze gameplay problems and propose solutions to improve player experience and engagement
Participate in prototyping and iteration processes together with the R&D team
Design and tune game balance, rewards, pacing, and progression
Work with product metrics and formulate gameplay hypotheses
Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
3+ years of experience as a Game Designer
Experience in
hyper-casual,
hybrid-casual, or puzzle games
Participation in developing games or prototypes from scratch (R&D / pre-production)
Experience working on at least 5 game projects or prototypes
Experience creating and maintaining game design documentation
Understanding of gameplay systems, progression, balancing, and player motivation
Strong knowledge of the mobile games market and current genre trends
Ability to clearly communicate ideas and work in a fast iteration environment
Strong analytical and problem-solving skills
English and Russian spoken and written at B2 level and above
Working at Tripledot
20 business days paid holiday
in addition to bank holidays to relax and refresh throughout the year
Hybrid Working:
We work in the office 4 days a week
20 business days remote working:
Work from anywhere in the world, or use the time to cover mandatory office days to WFH, 20 days of the year
Lunch:
Provided daily in the office to keep you fueled and focused
Continuous Professional Development:
Propel your career with continuous opportunities for professional development
Private Medical Cover:
Ensure your health is in good hands through private health insurance
Sport Compensation:
Stay fit and active with our sport compensation benefit
Taxi to compensate
for travel to the office
English Classes:
Enhance your English skills with our provided English classes
Location: Seoul, South Korea; 서울특별시, South Korea; Yerevan, Armenia; Gwangju, South Korea; Gyumri, Armenia; Vanadzor, Armenia; Tbilisi, Georgia; Riga, Latvia; Kraków, Poland; Warsaw, Poland; Paris, France; London, United Kingdom; Madrid, Spain; Milan, Italy; Rome, Italy; Split, Croatia; Ras Al-Khaimah, United Arab Emirates; Dubai, United Arab Emirates; Manila, Philippines; Singapore; Valletta, Malta; Saint Julian's, Malta; Toronto, Canada; Sofia, Bulgaria
Workplace: none
David Kennedy Recruitment
is working with a leading international live gaming company that is looking to recruit
Korean
-speaking
Game Presenters
for its growing live casino operations in Armenia. This is an exciting relocation opportunity offering the chance to build an international career in a modern live gaming studio.
Position: Game Presenter (Korean)
Location: Yerevan, Armenia
Employment type: Full-time
Remuneration: Base salary + bonuses (including visa, flights, relocation and ongoing accommodation)
DUTIES AND RESPONSIBILITIES:
Host live casino games for Korean-speaking players in a professional and engaging manner
Present games clearly while following company procedures and gaming standards
Deliver an excellent player experience through confident communication and presentation skills
Maintain game accuracy, integrity and compliance with operational guidelines
Work closely with supervisors and studio teams to ensure smooth game operations
Participate in paid training and continuously develop product knowledge and presentation skills
Meet quality standards and KPI targets while maintaining a high level of professionalism.
REQUIREMENTS:
Native/fluent in Korean, both oral and written. Fluent in English
Confident, professional and customer-oriented presentation skills
Willingness to relocate to Armenia
Available to work 12-hour rotating day and night shifts (2 days on / 2 days off)
Positive, pro-active approach to work, with a flexible can-do attitude
A sense of responsibility and aspire to be the best at what you do
Being a mature and hardworking individual who works well as part of a team in a fast-paced environment.
BENEFITS:
Excellent remuneration package based on experience, skills, and performance
Be part of a dynamic international team with positive and friendly atmosphere
Guidance and tools to reach your full potential
Paid training
Performance bonuses
Free night shift taxi service to and from the studio
Free gym membership
Relocation support.
Seoul, South Korea; 서울특별시, South Korea; Yerevan, Armenia; Gwangju, South Korea; Gyumri, Armenia; Vanadzor, Armenia; Tbilisi, Georgia; Riga, Latvia; Kraków, Poland; Warsaw, Poland; Paris, France; London, United Kingdom; Madrid, Spain; Milan, Italy; Rome, Italy; Split, Croatia; Ras Al-Khaimah, United Arab Emirates; Dubai, United Arab Emirates; Manila, Philippines; Singapore; Valletta, Malta; Saint Julian's, Malta; Toronto, Canada; Sofia, Bulgaria; This is an exciting relocation opportunity offering the chance to build an international career in a modern live gaming studio; Remuneration: Base salary + bonuses (including visa, flights, relocation and ongoing accommodation); Relocation support
Location: Shanghai, China
Riot Games Shanghai is both our China publishing headquarters and a world-class development studio shaping the future of play. Established in 2015 with just 20 Rioters, we have grown into a team of over 200 passionate professionals across game development, publishing, entertainment, enterprise, and esports, all working together to craft incredible experiences for players in China and around the world.
Located in downtown Shanghai with a stunning view of the Bund, our office is a hub for creativity, innovation, and collaboration. With the launch of Shanghai Game Studio in 2021 and the expansion of the China Game Studio Group in 2022, we continue to grow our capabilities and build games that will inspire players for decades.
We’re looking for humble but ambitious, game-loving professionals who challenge convention, take play seriously, and are ready to help us make bold ideas a reality.
That's where you come in.
Recruiters at Riot are trusted partners who blend craft expertise with strategic insight to shape how we find and hire world-class talent. We build strong partnerships with our teams, deeply understand their needs, and guide them through every stage of the hiring journey. Our recruiters act as brand ambassadors, problem solvers, and advocates for an outstanding candidate experience, while continually improving how we recruit across Riot.
As a
Recruiter - Games (Contract)
on the
China Game Studio Recruiting Team
, you will lead recruiting efforts for both contract and full-time positions supporting our game development teams. You'll partner closely with hiring managers and cross-functional stakeholders to attract and hire exceptional talent across a wide range of disciplines. Drawing on your recruiting expertise, you'll develop sourcing strategies, advise hiring teams on market insights and hiring approaches, and deliver an outstanding candidate experience throughout the recruitment lifecycle. Your work will play a critical role in building high-performing teams that create exceptional experiences for players around the world.
You will report to the APAC Recruiting Lead.
Responsibilities:
Lead full-cycle recruitment for both contract and full-time hiring across multiple game development disciplines.
Partner with hiring managers and business stakeholders to develop hiring strategies and deliver against hiring goals.
Build and maintain diverse, high-quality talent pipelines through proactive sourcing of passive candidates globally.
Manage the end-to-end recruitment process, including intake meetings, sourcing, interviewing, offer management, and onboarding coordination.
Deliver an exceptional candidate experience through clear communication, thoughtful engagement, and efficient hiring processes.
Partner with People team stakeholders to continuously improve recruiting operations, onboarding, and workforce planning initiatives.
Leverage recruiting metrics, market insights, and talent intelligence to inform hiring strategies and improve recruiting outcomes
Ensure recruiting practices align with Riot's hiring standards, compliance requirements, and business objectives.
Required Qualifications:
4+ years of full-cycle recruiting experience supporting technical and creative hiring within the games industry or a high-growth technology company.
Experience recruiting for both
contract/contingent
and
full-time
positions.
Experience recruiting across disciplines such as Art, Design, Production, Software Engineering, and Insights.
Demonstrated success developing sourcing strategies and building passive candidate pipelines.
Experience partnering with hiring managers and senior leaders to influence hiring decisions and talent strategies.
Strong knowledge of recruiting best practices, interview processes, and candidate experience.
Excellent written and verbal communication skills in both English and Mandarin Chinese.
Strong analytical skills with experience using recruiting data and market insights to improve hiring outcomes.
Desired Qualifications:
Experience working with Greenhouse or comparable Applicant Tracking Software
3+ years of experience recruiting talent within the games industry
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China
Location: Barcelona; Paris; Amsterdam
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This remote role is located within a two-hour time difference of CET.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.
With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
ROLE
- Support the Art Director in the ideation and execution of the game’s vision.
- Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
- Setup, integrate, and animate UI scenes in Unity.
- Create VFX's using particle system in Unity.
- Iterate quickly based on team feedback and live user data.
- Propose creative ideas to boost player engagement and improve the user experience.
PROFILE
- Strong Unity skills, with the ability to implement and optimise directly in engine.
- Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
- Capable of working with Maya for animation and rigging, and Blender for 3D modelling.
- Ability to create VFXs using Unity's particle system
- Experience with A/B testing or working with LiveOps features.
- A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
- Experience collaborating with cross-functional remote teams.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English.
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Los Angeles, USA; Mercer Island, USA
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As an Engineering Manager, you’ll guide an engineering team through all the phases of the software development and operations lifecycle. You’ll also serve as a people manager, mentor, and coach for the engineers, overseeing performance management, growth opportunities, and accountability.
The Core Game Loop owns services that power the player experience while they are in game and deliver data to downstream services after a game is completed. This includes game provisioning, game data delivery, and services that power leaderboards and match history. By concentrating expertise in game platforms, we are able to offer robust, scalable features to all current and future Riot games. As a
Manager, Software Engineering
on the Core Game Loop team, you will partner with the teams that create every Riot game, central technology teams, and teams in Tencent to ensure we are making excellent decisions, upholding a high quality bar, and operating efficiently in service of those players. You'll identify opportunities to centralize functionality and architect solutions that enable scalability and reliability worldwide. You will report to the Senior Engineering Manager of the Game Foundations org within the Publishing Platform.
Responsibilities
Manage a team of 5+ software engineers; coaching them, providing performance management, identifying growth opportunities, and ensuring positive results
Partner and collaborate with Product Leads, Delivery Leads, and Technical Leads within the team and within Game Foundations org to align on the plan the team executes against
Support the technical vision and roadmap by allocating engineers and skill sets to meet goals and deliver results
Own the interviewing and onboarding process for new engineering team members
Be accountable for the technical health of the products owned by the team
Stay hands-on with the team's tech, overseeing the technical design, and deliverables of the team and working with the team's technical leadership
Regularly engage with the codebase by participating in code reviews and non-critical tasks
Build healthy relationships with other engineering teams across Riot globally, in order to foster cross-team collaboration
Own and operate live services, meeting reliability expectations, handling emergent issues, and supporting engineers during on-call troubleshooting
Required Qualifications
Bachelor's or Master’s degree in Computer Science or a related field, or equivalent professional experience
5+ years experience as a Software Engineer, preferably on technical product teams that build tooling for services and APIs
2+ years experience directly leading an engineering team either as an Engineering Manager or Technical Lead
Experience managing engineers and actively participating in their growth and development
Experience recruiting candidates and growing an engineering team
Experience with distributed systems, microservices, and software at a high scale
Experience operating and maintaining live services, including handling emergent issues and on-call troubleshooting
Desired Qualifications
Experience building services using Java, Kotlin, or Go
Experience developing using cloud infrastructure (such as AWS, GCP), using containers and orchestration (such as Docker, Kubernetes), managed using infrastructure as code (such as Terraform, Ansible)
Experience with CI/CD pipelines (such as GitHub Actions, Jenkins)
Experience with relational databases (such as MySQL) and key value stores (such as Redis).
Experience with queuing or stream-processing platform (such as Kafka)
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our
benefits pages
for more information.
At Riot Games, we
put players first
. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
Safeguarding confidential and sensitive Company data
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
Accessing Company assets, secure digital systems, and networks
Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
Role overview: We are looking for a Game Mathematician to design, validate, and improve mathematical models for casino games. You will work closely with Product Owners, developers, QA, and certification teams to create engaging, compliant, and mathematically robust game experiences.
Responsibilities:
— Design and develop mathematical models for slots, casual and table games;
— Contribute to game mechanics and feature design together with Product Owners and game designers;
— Build simulations and analytical tools to validate RTP, volatility, hit frequency, maximum win, and other key game parameters;
— Review and verify mathematical implementations together with developers and QA;
— Analyze, update, and adapt legacy mathematical models from previously released games when required;
— Support game balancing, playtesting, and post-release analysis using gameplay and statistical data;
— Work with certification laboratories during game certification, investigate mathematical or technical findings, and prepare required fixes or supporting documentation;
— Analyze market trends and existing game mechanics to identify opportunities for innovation.
Requirements:
— Degree in Mathematics, Statistics, Computer Science, or a related field — or equivalent practical experience;
— Strong knowledge of probability theory, combinatorics, statistics, and mathematical modeling;
— 5+ years of proven experience creating mathematics for slot games and/or other casino games;
— Experience collaborating with certification laboratories and resolving certification-related issues;
— Ability to explain which certification labs you have worked with, what requirements or findings arose, and how you addressed them;
— Proficiency in at least one object-oriented programming language, such as C++, C#, or similar;
— Strong Excel skills and experience with simulations, data analysis, and large datasets;
— Experience with Git;
— Strong analytical thinking, attention to detail, and problem-solving skills.
Nice to have:
— Understanding of player psychology, engagement mechanics, and the iGaming market;
— Experience working with legacy game mathematics, including reviewing, debugging, recalculating, and updating existing models.
Work conditions:
— Work where it suits you: from home, the office, or a mix of both.
— 100% paid vacation and sick days, plus extra days off.
— Medical insurance and mental health support.
— BCoins for internal rewards and fun perks.
— Budget for professional development, certifications, and language courses (English and Polish).
— Hackathons, team events, and legendary parties.
— Kids’ camp for BGamers’ families.
— Referral program with real rewards.
Location: Singapore
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our Los Angeles headquarters on game development for League of Legends, Teamfight Tactics, VALORANT, and unpublished R&D products. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
That’s where you come in.
Game Product Managers at Riot lead passionate teams to create and evolve products and experiences for our players. We seek to deeply understand our product’s audience and drive strategy to create value for players and for Riot. We help concept, build, and influence projects at all stages of production.
As
Principal Game Product Manager, Cosmetics
for
Teamfight Tactics (TFT)
, you will lead the TFT Cosmetics team within the Acquisitions, Expression, and Events (AXE) initiative. You will own the vision, strategy, roadmap, and product outcomes for TFT's cosmetics portfolio, spanning existing offerings, new content types, exclusive content, store features, and long term cosmetics research and development.
This is an individual contributor role in which you will serve as the product lead for a multidisciplinary team in Singapore, setting product direction, defining priorities, and driving product decisions across producers, artists, designers, analysts, researchers, marketing partners, and other specialists. While you will not have formal people management responsibilities, you will be expected to lead through influence, bringing teams together around a shared strategy and empowering them to deliver exceptional player experiences.
Working closely with TFT leadership and stakeholders in our Los Angeles headquarters, you will balance player insights, creative ambition, and commercial outcomes to shape the future of TFT's cosmetics portfolio. Success in this role means creating cosmetics that resonate with players, building a healthy and innovative portfolio, and establishing a long term strategy that supports TFT's continued growth.
Responsibilities:
Define the product vision, strategy, and roadmap for TFT's cosmetics portfolio, driving player engagement and commercial success.
Lead the multidisciplinary cosmetics team by defining product priorities and aligning partners around them.
Collaborate with artists to create content that resonates deeply with players, elevating their creative vision to achieve product goals.
Manage product KPIs, leveraging performance reporting, experimentation, revenue models, and deep dive analysis and research to improve decision making.
Identify product challenges and opportunities, including cosmetics research and development, formulate strategies and plans, and build stakeholder buy in.
Develop decision frameworks, product briefs, and other artefacts that guide downstream decisions and create clarity across teams.
Partner with Production to translate strategy into executable plans, including roadmap sequencing, capacity planning, prioritization, and sustainable live operations.
Navigate the broader TFT and Riot organization to drive cohesive action across Marketing, Regional Publishing, IP and League Creative, Brand Partnerships, and other cross functional partners.
Required Qualifications:
8+ years of Product Management experience in the games industry, with a strong focus on live-service games where cosmetics and virtual goods are core to the product.
Proven experience owning product vision, strategy, roadmaps, and commercial outcomes while leading cross-functional teams through influence.
Deep expertise in cosmetics, live-service monetization, and player-facing content, with experience shaping product portfolios and driving long-term strategy.
Deep understanding of cosmetics-driven free-to-play games and the player motivations, progression systems, and live-service mechanics that drive long-term engagement.
Proven ability to shape product decisions through player insights, data, commercial thinking, and creative judgement.
Experience partnering with artists, designers, creative directors, and Production to translate creative vision into successful product strategy.
Excellent communication and stakeholder management skills.
Strong analytical skills, using product performance, player behaviour, experimentation, and market trends to drive strategic decisions.
Desired Qualifications:
Experience working in Agile production environments.
Experience working in a cross-geographical, multi-team environment.
Active Teamfight Tactics player with a deep understanding of the game's systems, player base, and cosmetics ecosystem.
Our Perks
Full relocation support
Full health insurance for you, your spouse and children
Open paid time off
Retirement benefits with company matching
Life insurance, parental leave, plus short-term and long-term disability
Play Fund so you can broaden and deepen your knowledge of our players and community through games
We will double down on your donations of time and money to non-profits
Location: Belgrade
Job Overview
World of Warships: Legends team in Belgrade is looking for a Game Designer. As a member of the World of Warships team, you will have the opportunity to collaborate with a talented and passionate group of professionals and make a meaningful impact on the direction and success of the game.
World of Warships: Legends game is a free-to-play naval action MMO that puts players in command of some of the most iconic ships in history. From agile destroyers to mighty battleships, players can choose from a variety of classes and nations as they battle it out on the high seas.
What will you do?
Design, implement, and balance new gameplay and content features for World of Warships Legends
Partner with internal and external teams to execute development goals
Work with the analytics team to optimize and improve day-to-day user behavior
Create and support game design documentation
What are we looking for?
2+ years of Game Design experience (ideally on console projects)
Solid understanding of at least one game design area: good experience with moment-to-moment gameplay (3Cs, weapons, abilities, etc.) or session-to-session gameplay (economy, progression, customization, etc.)
Positive attitude and ability to accept feedback, working in a multidisciplinary team
Excellent communicator (spoken and written) with good interpersonal skills
Upper-intermediate English to participate in daily meetings and discussions with English-speaking teammates
Be aware of industry trends, and know a wide range of games across multiple platforms and genres with a general understanding of the main game design approaches and principles
What additional skills will help you stand out?
Programming experience
Upper-intermediate Russian language skills
Level design experience
UX/UI design understanding
Work mode
Onsite during probation period and hybrid after that period (3 days' work form office and 2 days' work from home).
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
Sick Leave Compensation, Maternity Leave Benefits
Premium Private Health Insurance
Career development and education opportunities within the company
English clubs and platform for learning languages
Mental well-being program (iFeel)
Commuting allowance
Company events
FitPass membership
Discounts for employees
Personal Gaming Account
Coffee, fruits, and snacks in the office
On-site canteen with subsidized prices for food and drinks
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see
Wargaming Candidate Privacy Policy
for details on how Wargaming uses your personal data.
Berlin
ОфисIstanbul
УдалённоUkraine (Remote)
Limassol
География найма не уточнена
Minsk
Shanghai, China
УдалённоBarcelona; Paris; Amsterdam
Los Angeles, USA; Mercer Island, USA
We brainstorm across time zones, host online hackathons, meet at live events, and sometimes party harder than we plan to