Location: Hong Kong
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Hong Kong
Type: Full Time
Reports to: Sr. Director, Design
The Role
We are looking for a skilled VFX Artist to join our team and help create immersive, dynamic, and deeply satisfying gameplay experiences. In this role, you'll bridge the gap between art and engineering, bringing stunning visual effects, polish, and tactile gameplay feedback to life in Unity.
You'll work closely with the art director, designers, artists, and engineers to develop and implement real-time effects, visual feedback systems, and environmental interactions that heighten player immersion and reinforce the impact of gameplay actions. The ideal candidate combines strong technical knowledge of Unity's rendering and shader systems with a keen artistic eye for timing, motion, and visual feedback to make every moment feel alive and rewarding.
What You'll Do
Implement real-time visual effects (e.g., impact feedback, slashes, dashes, explosions or magic) using Unity's VFX Graph, Particle System, and Shader Graph (or custom shaders).
Collaborate with designers to amplify game feel, ensuring player actions are satisfying, readable and responsive.
Optimize visual effects for performance while maintaining high artistic quality.
Develop tools, scripts, and shaders to streamline asset integration and improve artist workflows.
Work with environment artists and designers to enhance environmental storytelling through lighting, VFX, and dynamic world elements.
Collaborate with character artists and designers to enrich character visuals using shaders, special effects, and dynamic components.
Troubleshoot rendering, lighting, and material issues and propose creative technical solutions.
What We're Looking For
Proven experience as a Technical Artist or VFX Artist in Unity-based game production.
Solid understanding of real-time rendering, materials and shader creation.
Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback.
Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.)
Proficiency with C# scripting to implement and control visual systems.
A collaborative mindset, comfortable bridging the gap between the art and development teams.
Exceptional analytical and problem-solving abilities with a proactive approach to finding solutions.
Excellent verbal and written communication skills, with the ability to clearly articulate complex technical concepts to both technical and artistic audiences.
Passion for creating high quality and deeply satisfying experiences that touches players.
Curiosity and drive for continuous learning and growth.
Pluses
Extensive knowledge of game performance optimization and provide guidance on art assets best practices. +++
Be able to plan and maintain rendering budget with artists for individual project's requirement. ++
Ability to design and concept VFX art. ++++
Expertise with Unity’s render pipelines and the ability to customize them for specific hardware and project needs. ++
Knowledge and experience in UI animations and UI VFX. ++
Knowledge and experience in 3D animations pipeline, e.g. rigging, animating. ++
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Hong Kong; Nex employees may be expected to collaborate with colleagues across different time zones
Location: Subang Jaya, Malaysia
The Company:
Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021.
Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region.
The Responsibilities:
Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team. You will have the opportunity to collaborate with their talented team in producing consistently believable, platform optimized, and stylistically accurate effects in their many internal and external projects.
Principal Responsibilities
Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands.
Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries.
Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development.
Team and Personal Responsibilities
Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages.
Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.
Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.
Requirements
Core Requirements
Experience with Unreal Engine 4 and or 5 (and above).
Experience with Unreal Engine VFX Development (Niagara).
Experience in Version Control Software (SVN, Git, Perforce, etc.).
Experience in Traditional and or Agile work environments and methodologies.
Good observational skills when replicating and manipulating motions.
Ability to produce VFX storyboards for pre production approval and planning.
Ability to self assess, profile, improve, and optimize VFX assets developed.
Knowledgeable in a typical game development cycle.
Is Proficient in English, verbal and written.
Supplementary Skills
Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.).
Experience in 2D Software (Adobe After Effects, Premier Pro, etc.).
Beneficial & Bonus Skills
Experience in Shader Creation (Node Based, C++, etc.).
Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.).
Experience in planning and estimation of VFX project requirements.
Experience in In-Game Post Processing tools (Unreal Engine).
Experience in 2D Post Production VFX Development (Adobe After Effects, etc.).
Experience in Programming and or Scripting (C++, C#, etc.).
Experience in various hardware and platforms (Mobile, Console, PC, etc.)
The Rank Requirements:
Junior / Fresh Graduate VFX Artist
Possesses a good understanding of particles and the mechanics of motion. Sufficient portfolio in creating in-game 2D/3D VFX assets through industry standard software(s) and game engine(s). Previous work to showcase stylistic consistency and imaginative use of emitters, geometry, animation, and or shaders to create visually appealing game ready VFX assets.
Intermediate VFX Artist
Solid experience and demonstrated ability in VFX development, consistent delivery of assets that meet project requirements, both technically and stylistically. Decent knowledge in VFX ideation, mockup, and prototyping. Have at least been credited with one game title launch, with preferably a minimum of three to four years of industry experience.
Senior VFX Artist
Excellent knowledge and demonstrated consistency in developing visually stunning VFX assets across multiple, and various project stylistic, and technical requirements. Ability to document, improve, and mentor newer VFX staff. Is Proficient in multiple core skills with a few peripheral and supplementary skill sets. Decent knowledge in a typical game development cycle and environment, interpersonal and planning skills. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Principal VFX Artist
Exceptional proficiencies in VFX development, consistent demonstration of developing visually immaculate VFX throughout various high profile projects. to rapidly prototype complex VFX ideas, benchmark and document processes, while maintaining standard of delivery. Excellent working knowledge in Unreal Engine, and other supplementary 2D/3D tools. Have at least been credited with three or more game title launches, with preferably a minimum of eight to ten years of industry experience.
Lead VFX Artist
Excellent background in VFX development with interpersonal, communication, and project management skills. Ability to fully understand project requirements, and work closely with all disciplines in maintaining timely delivery of VFX asset deliverables to their respective stakeholders. Demonstrated experience in delegating and maintaining project VFX standards, while adapting, and iterating across a variety of artistic styles. Wide knowledge of technical constraints, optimization and implementation to determine the best tools and techniques in hitting project visual targets. Have at least been credited with two or more game title launches, with preferably a minimum of five to six years of industry experience.
Benefits
The Benefits:
Competitive Salary.
Flexible Working Hours.
Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.
24/7 Studio Access alongside all production and leisure areas.
Employee Wellbeing Fund of MYR1,500, refreshed annually.
Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.
Annual Performance Reviews with Transparent Career Development and Pathways.
Hybrid Work Option (available on request, with discussion, under management discretion).
Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.
Full Compensation on all Formal Overtime events.
Location: ROYAL CARIBBEAN GROUP, Worldwide
ISMIRA Agency
actively recruiting for position
PHOTOGRAPHER/PHOTO ARTIST
onboard
Royal Caribbean Cruises.
The Photographer
is responsible for photographing daily events. Photographers will also work on gangways or in other areas “in character” as a photo mascot. Photo Gallery duties include delivering excellent customer service while handling sales of photo and retail items, and ensuring products are well displayed and merchandised to company standards.
BENEFITS:
Work in Royal Caribbean Cruises Ltd. named one of the Top-Rated Workplaces
Earn recognition and career advancement opportunities
Travel around the World
Experience working with more than 72 nationalities
Permanent job with contract 6-8 months onboard followed by 60 days of vacation
Save Money as you do not pay for food and accommodation on board
Competitive salary (find out when apply)
Visa fee will be reimbursed on board
Medical insurance provided during contract
RESPONSIBILITIES:
Photograph events onboard and ashore as required, always being proactive to maximize image counts and image quality in order to meet established performance goals
Wear mascot costumes inside/outside the ship for photo shoots, engaging guests with lively energy and enthusiasm at all times
Deliver excellent customer service at all times by presenting a friendly, warm and calm attitude towards guest and continuously following the highest standards.
Proactively assist guests in the Photo Gallery in locating their photos to maximize sales of photos and retail products.
Proactively strive to enhance photography and sales skills to achieve sales and image capture performance targets on a regular basis.
Follow trained departmental and shipboard environmental rules and regulations.
Use a range of photographic equipment, including but not limited to digital SLR cameras, portrait studio equipment, computers and image editing software.
Assist with set up, breakdown and storage of the Portrait Studio equipment.
Assist with set up and breakdown of photo gallery retail displays, marketing materials, and photographs. Help maintain photo gallery and sales areas clean and organized as per company operating procedures.
Proactively promote photo services and products when interacting with guests
REQUIREMENTS:
Minimum 21 years old
Min of 1 year experience as a photographer required, preferably in a high-volume souvenir / photography business
Any customer service experience and sales experience would be a plus
Strong demonstrated knowledge and understanding of photographic exposure, composition and focus is essential
Must be able to use a modern
Digital SLR camera (Nikon D7500 in particular)
, hot-shoe mounted flash and other professional equipment.
Can bring own camera Nikon D7500 OR alternatively can purchase it on board for 750$ deductible from first 3 salaries.
FOR PHOTO CANDIDATES it is important to include with your application a link to social media or gallery with your photo works/pictures.
Basic knowledge and experience to operate basic computer systems and touch- screen kiosks is required
Ability to effectively deal with internal and external guests, some of whom will require high levels of discretion, patience, tact and diplomacy
Knowledge of principles for providing exemplary customer service including problem resolution and achievement of quality service standards
Must be able to work independently and function under pressure in a deadline oriented, fast paced environment for extended periods
Must enjoy working with the public in a busy, active and sometimes noisy environment
NOTE: Nationalities that we can process: 🇱🇹 🇱🇻 🇪🇪 🇵🇱 🇺🇦 🇪🇺
For 🇲🇩 🇬🇪 🇧🇾 🇷🇺 additional security / background check may be required
Last updated: April 16, 2024
You can submit your Resume here by pushing APPLY TO POSITION button
If you are not sure what position to apply for, you may instead submit a general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: CARNIVAL CRUISE LINE, Worldwide
ISMIRA Agency
actively recruiting for position Photographer Trainee
for Carnival Cruise Line!
Photographer Trainee
will be involved in shooting embarkation, gangways, standings Portraits , dining room, couples and tables, deck, costumes etc.
Conditions:
Free food and accommodation on board
Joining tickets provided by the company
Medical insurance provided during the work contract
Contracts 6-8 months followed by 2 months vacation
Work every day during contract approx. 70hrs. per week
Gym, shore excursions, and other activities for crew
Opportunity to save money and travel while working
Meet new friends from all over the world
Great chance to prove yourself and build a career
Duties and responsibilities:
Photograph CCL guests involved in ship activities throughout the cruise.
Produce quality photographic products for sale to CCL guest.
Sell Photo Department generated products and services to CCL guests.
Interact in a positive way with CCL passengers and onboard staff and fellow crewmembers.
Maintain safe working practices and be aware of guest and crew safety at all times.
Requirements:
Previous experience as Photographer (preferably people/portrait). Must present a link to portfolio (social media page is not suitable)
Good level of English language
Age: min. 21 years old
Pleasant outgoing personality, full of energy and positive attitude
Strong communication and face-to-face sales skills
Show a genuine interest in shipboard photography and guest service
NOTE:
Nationalities that we can process:
🇱🇹 🇱🇻 🇪🇪 🇵🇱 🇲🇩 🇰🇿 🇦🇲 🇬🇪 🇦🇿 🇹🇯
🇺🇦
🇷🇺 🇧🇾
Last updated: January 17, 2024
You can submit your Resume here pushing APPLY TO POSITION button
If you are not sure what position to apply for, you may instead submit general application here and we will advise you:
https://ismira.breezy.hr/p/c3fb653b09b501-general-application-for-hospitality-positions
Location: Mexico City, Mexico
Uptalent.io is currently seeking a talented and creative 3D Artist for Architecture Visualization to join our team. As a global platform that provides top tier talent from Latam to the most exciting companies in the world, Uptalent.io aims to connect skilled professionals with opportunities to showcase their expertise and contribute to groundbreaking projects. In this role, you will have the opportunity to work on challenging projects in the architecture industry, helping to create stunning visual representations of exterior and interior architectural designs.
Responsibilities
Collaborate with architects and designers to understand project requirements and expectations.
Create detailed 3D models of buildings, structures, and landscapes using specialized software.
Apply appropriate textures, materials, and lighting to enhance the visual appeal of 3D models.
Develop realistic renderings and visualizations of architectural designs.
Incorporate feedback and make necessary revisions to ensure client satisfaction.
Stay up to date with current industry trends and techniques in 3D rendering and visualization.
Work efficiently to meet project deadlines and deliver high-quality work.
Requirements
Bachelor's degree in a relevant field such as Architecture, Design, or Animation.
Proven experience as a 3D Artist, preferably in the architectural visualization field.
Proficient in using software such as Lumion, Enscape, Twinmotion, Autodesk 3ds Max, SketchUp, or similar.
Proficiency in Autocad and Revit is not mandatory but would be a plus.
Strong understanding of composition, lighting, and texture creation.
Attention to detail and excellent problem-solving skills.
Ability to work both independently and collaboratively in a fast-paced environment.
Fuent in English. Exceptional communication and interpersonal skills.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
Location: Medellín, Colombia
Uptalent.io is currently seeking a talented and creative 3D Artist for Architecture Visualization to join our team. As a global platform that provides top tier talent from Latam to the most exciting companies in the world, Uptalent.io aims to connect skilled professionals with opportunities to showcase their expertise and contribute to groundbreaking projects. In this role, you will have the opportunity to work on challenging projects in the architecture industry, helping to create stunning visual representations of exterior and interior architectural designs.
Responsibilities
Collaborate with architects and designers to understand project requirements and expectations.
Create detailed 3D models of buildings, structures, and landscapes using specialized software.
Apply appropriate textures, materials, and lighting to enhance the visual appeal of 3D models.
Develop realistic renderings and visualizations of architectural designs.
Incorporate feedback and make necessary revisions to ensure client satisfaction.
Stay up to date with current industry trends and techniques in 3D rendering and visualization.
Work efficiently to meet project deadlines and deliver high-quality work.
Requirements
Bachelor's degree in a relevant field such as Architecture, Design, or Animation.
Proven experience as a 3D Artist, preferably in the architectural visualization field.
Proficient in using software such as Lumion, Enscape, Twinmotion, Autodesk 3ds Max, SketchUp, or similar.
Proficiency in Autocad and Revit is not mandatory but would be a plus.
Strong understanding of composition, lighting, and texture creation.
Attention to detail and excellent problem-solving skills.
Ability to work both independently and collaboratively in a fast-paced environment.
Fuent in English. Exceptional communication and interpersonal skills.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
Location: Buenos Aires, Argentina
Uptalent.io is currently seeking a talented and creative 3D Artist for Architecture Visualization to join our team. As a global platform that provides top tier talent from Latam to the most exciting companies in the world, Uptalent.io aims to connect skilled professionals with opportunities to showcase their expertise and contribute to groundbreaking projects. In this role, you will have the opportunity to work on challenging projects in the architecture industry, helping to create stunning visual representations of exterior and interior architectural designs.
Responsibilities
Collaborate with architects and designers to understand project requirements and expectations.
Create detailed 3D models of buildings, structures, and landscapes using specialized software.
Apply appropriate textures, materials, and lighting to enhance the visual appeal of 3D models.
Develop realistic renderings and visualizations of architectural designs.
Incorporate feedback and make necessary revisions to ensure client satisfaction.
Stay up to date with current industry trends and techniques in 3D rendering and visualization.
Work efficiently to meet project deadlines and deliver high-quality work.
Requirements
Bachelor's degree in a relevant field such as Architecture, Design, or Animation.
Proven experience as a 3D Artist, preferably in the architectural visualization field.
Proficient in using software such as Lumion, Enscape, Twinmotion, Autodesk 3ds Max, SketchUp, or similar.
Proficiency in Autocad and Revit is not mandatory but would be a plus.
Strong understanding of composition, lighting, and texture creation.
Attention to detail and excellent problem-solving skills.
Ability to work both independently and collaboratively in a fast-paced environment.
Fuent in English. Exceptional communication and interpersonal skills.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
при необходимости работа над текстами для журнала; — самостоятельный поиск и исследование тем, событий и новостей в сфере искусства в Санкт-Петербурге и мире с учетом сезонной, месячной и еженедельной повестки;
Задачи:
— Развивать существующие клановые системы и проектировать новые функции.
— Вести фичи от концепции до релиза, включая проработку игровой логики, подготовку ГДД и сопровождение реализации.
— Работать с конфигурациями.
— Взаимодействовать с разработчиками, тестировщиками, художниками и аналитиками.
— Анализировать обратную связь игроков и данные, предлагать улучшения.
— Изучать клановые механики других игр и оценивать их применимость к проекту.
Требования:
— Опыт работы в геймдизайне от 4 лет.
— Наличие хотя бы одного успешного midcore F2P-проекта в портфолио.
— Опыт самостоятельного ведения фичей от концепции до релиза.
— Умение принимать решения на основе аналитических данных.
— Опыт разработки клановых механик или активный игровой опыт в кланах мобильных проектов.
— Желателен опыт в GTA-like и MMO.
— Для роли необходим midcore-бэкграунд, опыт в casual или hybrid-casual недостаточен.
Условия:
— Удалённая работа.
— Обеспечение техникой, участие в конференциях, компенсация обучения и спорта.
— Вариант оформления зависит от локации.
Задачи:
- Обеспечение конкурентоспособности визуала через разработку визуальной стратегии продуктов, поддержание стандартов качества и усиление гейм-дизайна.
- Оптимизация арт-пайплайнов для повышения скорости и эффективности работы, сокращение времени выхода продукта на рынок.
- Влияние на продуктовые метрики, такие как retention и conversion, через гипотезы и аналитику.
- Менеджмент команды, включая стратегию развития, менторинг, процессы и формирование структуры.
- Поддержание художественного стиля и его целостности, обеспечение единого стиля проектов, сбалансированной системы UI/UX, а также создание технической и художественной документации.
Требования:
- Глубокое понимание UI/UX.
- Знание особенностей мобильного и веб-рынков и умение работать на них.
- Опыт руководства командой от 10 человек.
- Прекрасное понимание композиции, динамики и сильная художественная база, подтверждённые портфолио.
- Опыт выстраивания визуальной составляющей игрового флоу.
- Знание 2D и 3D программ и умение комбинировать их для достижения наилучшего результата.
- Опыт работы с искусственным интеллектом и умение интегрировать этот инструмент в арт-разработку.
- Опыт составления художественной и технической арт-документации на всех стадиях разработки проекта.
- Готовность выполнить тестовое задание.
- Знание Figma и понимание её возможностей и функционала.
- Опыт на позиции арт-лида или арт-директора на мидкорных и казуальных мобильных проектах будет плюсом.
- Опыт взаимодействия с движками Unity 3d, Cocos 2d, Html5 со стороны арт-отдела.
Плюсы:
- Художник-дженералист с глубоким знанием всех аспектов артовой разработки (UI/UX, анимации, эффекты, персонажи и окружение).
- Опыт работы на баттлерах и автобаттлерах.
- Опыт работы или взаимодействия с отделом маркетинга.
Условия:
- Новый комфортный офис в Академгородке для жителей Новосибирска.
- Официальное трудоустройство согласно ТК РФ с полностью белой зарплатой.
- Гибкий график работы.
- Ежемесячная компенсация занятий спортом.
- ДМС.
- Корпоративные мероприятия, включая выездные.
- Корпоративные занятия футболом.
- Профессиональный коллектив.
- Классный кофе и безлимитные плюшки.
Резюме и портфолио присылать по ссылке: https://t.me/polinaaaaar
УдалённоГеография найма не уточнена, офис: Новосибирск
В команду требуется арт-директор для работы над проектами в сфере рекламы, дизайна, motion graphics и компьютерной графики. Ищем человека с сильным визуальным мышлением, который умеет не только создавать интересные концепции, но и доводить их до качественной реализации вместе с командой.
Задачи:
— Разработка персонажей (герои, NPC), окружения (локации, архитектура), транспорта, оружия и пропсов на основе описаний геймдизайна и нарратива.
— Участие в определении художественного стиля игры на ранних этапах, создание мудбордов и цветовых палитр.
— Сбор и систематизация референсов для создания и передачи художественного стиля проекта.
— Поддержание визуальной стилистики проекта.
— Написание арт-гайдов, поддержка артовой документации.
— Тесная работа с геймдизайнерами, с другими арт-направлениями, а также с техническими направлениями проекта.
— Создание подробных арт-брифов и пейнт-оверов для исполнителей.
— Работа с нейросетями, описание и оптимизация пайплайнов по интеграции нейросетей в работу концепт-команды.
Требования:
— Опыт работы 2D-художником/концепт-художником от 5 лет.
— Опыт работы в реализме, семи-реализме, стилизации.
— Навык создавать как линейные эскизы, так и полноцветные иллюстрации.
— Навык работы над концепт-дизайном.
— Умение придерживаться технического задания и сохранять заданный стиль.
— Хорошее понимание композиции, формы, цвета, освещения и основ цветоведения.
— Свободное владение Photoshop.
— Качественное портфолио, демонстрирующее навыки создания разнообразных идей и их визуализации.
— Умение работать с AI (GPT, Nano Banana, Stable Diffusion), а также опыт интеграции AI в арт-пайплайны.
Будет плюсом:
— Опыт работы с 3D-редакторами (Blender, Maya).
— Опыт работы с 3D-движками (Unity, Unreal).
Условия:
— Работа в аккредитованной IT-компании.
— Расширенный полис ДМС.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация питания.
— Подарки на день рождения и в первый день в компании, выплаты в день свадьбы и день рождения детей.
— Комнаты отдыха с настолками, приставками, игровыми автоматами/столами.
— Релакс-зоны с массажными креслами Yamaguchi и топовыми кофемашинами.
— От 500 до 1000 единиц игрового золота на аккаунт в игре ежедневно.
— Гибкое начало дня: приход в офис с 8 до 11, уход с 17 до 20.
Задачи:
— Функциональное тестирование клиент-сервера, тестирование производительности и аппаратной совместимости.
— Тестирование 2D и 3D контента, UX\UI, тестирование игровых механик и мета систем.
— Формирование критериев качества контента.
— Разработка и поддержка тестовой документации: тест-планы, тест-кейсы, чек-листы и другие документы для тестирования игрового проекта.
— Анализ багов, их воспроизведение и приоритизация, взаимодействие с командой разработки для устранения ошибок.
— Участие в планировании релизов, оценке рисков и обеспечении качества на всех этапах разработки.
— Взаимодействие с гейм-дизайнерами, программистами, художниками и другими командами для достижения целей проекта.
Требования:
— Опыт работы на позиции QA Engineer в игровой индустрии от 2 лет.
— Опыт работы с Unreal Engine или другими игровыми движками.
— Общее понимание аспектов тестирования игр: функциональное, клиент\серверное, нагрузочное, контентное и тестирование интерфейсов.
— Опыт работы с командами разработчиков и способность эффективно выстраивать коммуникацию.
— Техническое образование.
— Умение аргументированно доносить свою точку зрения.
— Знание современных подходов к тестированию игр и инструментов (тест-менеджмент).
— Увлеченность играми, понимание игровой индустрии и трендов.
— Готовность работать из офиса в Минске.
Будет плюсом:
— Опыт работы над крупными проектами или играми ААА-класса.
— Понимание принципов гейм-дизайна и способность тестировать игровые механики с точки зрения игрока и разработчика.
Условия:
— Работа в IT-компании (резидент ПВТ).
— Трудоустройство по ТК РБ.
— Расширенный полис ДМС с первого месяца работы.
— Доплаты по больничным листам и days off.
— Тренажёрный зал и душевые в офисе.
— Компенсация спорта.
— Компенсация стоимости питания в корпоративной столовой.
— Подарки и выплаты сотрудникам на значимые даты (первый день в компании, день рождения, свадьба, рождение детей).
— Комнаты отдыха с настолками, приставками, бильярдом, теннисными столами, а также релакс-зоны с массажными креслами.
— От 500 до 1000 ед. игрового золота на аккаунт в игре ежедневно.
— Доставка сотрудников корпоративными шаттлами метро <-> офис «Волна» (Минск, Партизанский проспект, 178/2).
— Гибкое начало дня: приход в офис с 8 до 11, уход с 17 до 20.
Разработка PCG-tool (Blueprints+PCG-Framework) для художников: генерация биомов, лесов, зданий, композиций, каменных осыпей; распределение пропсов, оплетающих корней, линий электропередач и т.д.
Разработка многопользовательских решений и верстка игрового интерфейса с использованием редактора и скриптов. Взаимодействие с художниками, дизайнерами и другими разработчиками для уточнения функциональных и технических требований к интерфейсам.
Ищут Figma-дизайнера на периодическое оформление соцсетей в согласованной стилистике: сторителлинги, обложки постов и Reels. CAMTECH ищет младшего дизайнера: обложки и иллюстрации статей, соцсети, товарные карточки, баннеры, мелкие правки и иногда подготовка к печати.
Индонезия; Обязательное условие — проживание на Бали либо часовой пояс в пределах ±2 часов от Бали; нужны портфолио и примеры коммерческих работ
Сейчас мы расширяем команду разработки и ищем гейм-дизайнера, которому интересно не только придумывать игровые механики, но и самостоятельно реализовывать их в Unity, экспериментировать, быстро проверять гипотезы и влиять на то, какой получится игра. Чем предстоит заниматься Прорабатывать игровые механики, системы и игровые ситуации.
УдалённоГеография найма не уточнена
Subang Jaya, Malaysia; Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens
УдалённоМожно работать из любой страны
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.