Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?
We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization
• Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades
• Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies
• Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles
• Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players
REQUIRED SKILLS
• Intuitive understanding of how second-to-second action games work and why people play them
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations
• Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
• Outstanding oral and written communication skills
Bachelors degree or equivalent
PREFERRED EXPERIENCE
• Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Knowledge and perspective from playing competitive team games
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click
here
to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$118,000
—
$177,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: United States, Remote
Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?
We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players
• Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization
• Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation
• Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles
• Work with audio, effects, and animation to clearly communicate gameplay affordances to players
REQUIRED SKILLS
• Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
• Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Ability to create plans and evaluate them for meeting the experiential needs of the players and markets
• Outstanding oral and written communication skills
• Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
Bachelors degree or equivalent
PREFERRED EXPERIENCE
• Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Experience with social/cooperative game design and balancing for an active player base
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
here
to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$76
—
$115 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Location: Limassol Cyprus
Workplace: OnSite
Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our product: We are currently working on Total Battle — an MMO 4X strategy game with a deep political system and lots of player interaction. Players take on the role of a commander and need to develop their city, forge alliances, fight against monsters, and conquer other players. We're constantly developing new game mechanics, and the project is continuing to grow.
Our game project has a code base of ~300k SLOC and consists of multiple services running in several hundred instances. The game services are a sharded system for horizontal scaling.
Our team is looking for both Middle and Senior specialists with confident knowledge of C++ and design principles to work on creating new game features for a large-scale multiplayer project with long-term gameplay.
Our team's objective and the challenge they face is to create an outstanding technical design that ensures quality, flexibility, and simplicity in the development of in-game features.
Tasks:
- Design and implement solutions for new game mechanics — based on documentation from game designers, create a technical design and implement it.
- Prepare RFC documents describing your approach and discuss them with the team before implementation.
- Deliver your solution to production and ensure it runs smoothly by monitoring its behavior after deployment.
- Refactor and optimize existing functionality to improve performance, maintainability, and scalability.
- Perform code reviews for other team members and follow team coding guidelines and best practices.
- Create functional prototypes to validate ideas and mechanics when necessary.
- Write and maintain technical documentation for implemented features and decisions.
- Participate in team meetings and discussions to stay aligned on priorities and progress.
Requirements:
- Strong communication skills and initiative.
- 3+ years of experience developing in C++ in a product-oriented company
- At least 2 years of backend development experience (not necessarily in C++)
- Solid knowledge of software design principles and ability to apply them in practice.
- Ability to analyze and decompose complex tasks into smaller, manageable steps.
- Practical experience with network and multithreaded programming
- Practical experience with relational databases
- Proficiency in Linux environments for development and debugging.
- Knowledge or willingness to learn Python for developing tools and automation.
The following would also be to your advantage:
- Having samples of code that you can show us.
- Knowledge of other high-level programming languages (for general awareness).
- Practical experience applying Domain-Driven Design in real-world projects
- Hands-on experience building applications using Akka.NET http://Akka.NET, Microsoft Orleans, or similar actor-based frameworks
We use:
- C++20, Clang, and CMake.
- Boost — only for the library, not for game code.
- PostgreSQL.
- GitLab, TeamCity, Ansible.
- SonarQube, Clang-Tidy, Clang-Format.
- Onboarding, coding conventions.
- Python for utilities.
- Linux.
Our technical developments:
- A library/framework of ready-made solutions for creating game features.
- ORM — allows us not to have to write code for saving to the DB.
- A code generator for a binary RPC protocol and ORM.
- A pub/sub event system for game clients.
- Telemetry that allows for real-time product status tracking (through Grafana).
- An expression interpreter for flexibility in game configuration.
- HotReload environment, with everyday game updates.
- Sync and Async network designs.
- Internal Event System.
- Internal persistent and transactional message system.
- R-tree based world map.
What we offer and our benefits:
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 strategy MMO game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our team is looking for a Senior C++ Developer to work on the client-side implementation of game features (from design document to production delivery) for a large-scale multiplayer project with long-term gameplay.
TASKS:
- Design and implement solutions for new game mechanics — using documentation from game designers, create a technical design and implement it in Cocos2d-x and Unity based projects.
- Prepare RFC documents describing your approach and discuss them with the team before implementation.
- Deliver your solution to production and ensure it runs smoothly by monitoring its behavior after deployment.
- Perform code reviews for other team members and follow team coding guidelines and best practices.
- Participate in team meetings and discussions to stay aligned on priorities and progress.
REQUIREMENTS:
- At least 3 years of experience working with C++ (17+) in a product-based company.
- Experience working with interfaces on any framework.
- Knowledge of version control systems at a level sufficient for most real-world tasks.
- Knowledge of design principles, patterns, and when to apply them.
- Strong communication skills and initiative.
NICE TO HAVE:
- Experience with 2D/3D game engines (e.g., Cocos2d-x, Unity or their equivalents)
- Experience in developing with C#
- Background in projects with client-server interactions
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Location: Limassol Cyprus
Workplace: OnSite
ABOUT US
Scorewarrior is a game developer and publisher based in Limassol, Cyprus.
We are working on Total Battle — a cross-platform MMO 4X strategy game with a deep social system and extensive player interaction. We have 2 million monthly active players and continue to grow with the goal of becoming the #1 game in the genre.
Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
ABOUT THE POSITION
We’re looking for a skilled and proactive Project Manager to join our game team and contribute to the long-term success of Total Battle.
You will join a cross-functional team that currently includes 25+ professionals and continues to grow, focused on developing gameplay and monetization for mid- and high-level players.
Development within the direction is organized around feature-focused sub-teams, assembled depending on priorities and timelines. As a Project Manager, you will coordinate and drive feature development within these sub-teams, ensuring smooth collaboration between specialists and alignment with the overall roadmap.
The team works on both new features and continuous improvements to existing systems, focusing on delivering measurable impact for long-term players while keeping the live game stable and predictable.
In this role, you will work closely with the Product Manager, the Lead Project Manager and other Project Managers within the direction, coordinating planning, priorities, and resource allocation across multiple features and teams.
Your mission will be to ensure smooth and predictable development cycles, strengthen team communication, and drive continuous improvement across our processes.
WHAT YOU WILL BE DOING
- Planning and organizing development within a cross-functional team of 20–25 people, ensuring smooth execution of the product roadmap and timely feature delivery.
- Translating feature concepts into actionable plans, managing sprints, coordinating external contributors (art, core/framework teams, localization), and keeping the team aligned regarding priorities and timelines.
- Removing blockers and improving team efficiency, maintaining transparency with stakeholders, and supporting continuous process optimization using metrics and analysis.
- Designing and maintaining a system for measuring the effectiveness of development, and applying insights to improve both speed and quality.
- Participating in hiring new team members, helping build a strong, balanced team to support long-term development goals.
REQUIRED QUALIFICATIONS
- Have experience driving delivery of new features while maintaining and improving existing systems in a live game with multiple stakeholders and teams.
- Be willing to learn about the product and related technologies.
- Have the ability to identify development problems, prioritize them, and solve them effectively.
- Be willing to adapt to potential changes during feature development.
- Demonstrate excellent communication skills.
- Have in-depth knowledge of any task management software and be open to learning new tools.
- Understand how to work with data to enhance the development process.
- Have strong people management skills: hiring, assessment, and development.
- Be willing to relocate to Cyprus to work in our office in Limassol.
PREFERRED QUALIFICATIONS
- Experience working as a Project Manager in game development, preferably on live games.
- Understanding of game production pipelines (client/server development, art, QA, live operations).
WHAT WE OFFER
- A team of professionals with a passion for gamedev and a drive to make Total Battle the #1 MMO 4X strategy game.
- An excellent remuneration package, including a 13th salary.
- Full relocation coverage for you and your family to Cyprus (Limassol).
- A modern, sunny office close to the sea.
- Private health insurance for you and your family members.
- A monthly pre-school, school, and university allowance for employees' children.
- Lunch compensation.
- A sports and fitness allowance.
- Company-funded personal development opportunities (professional and language courses, books, etc.).
- Bonuses for outstanding results, years of service, marriage, and childbirth.
- Friendly monthly office parties and epic annual offsite company birthday and Christmas celebrations.
Location: Quebec
Workplace: onsite
(Version française ci-dessous)
Gameplay Programmer
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
Work closely together with the other departments to implement the needed game components;
Work together with almost all content creators to deliver required features;
Write robust, maintainable auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
Help scope features and advise on best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
4+ years experience in C++;
Excellent feel for RPG systems and gameplay in general;
Experience with commercial proprietary engines;
Open-minded, willing to experiment and iterate over a specific feature;
Concepts as state machines, pathfinding, AI routines should be second nature;
Ability to think like a designer to create compelling and fun game play;
You are a team player and willing to take responsibility;
Passion for making and playing great games;
Excellent software design and problem-solving skills;
Excellent software debugging skills;
Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
Game development experience;
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity;
A professional level of written and spoken English*.
Nice to have
Location: Guildford
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
Work closely together with the other departments to implement the needed game components;
Work together with almost all content creators to deliver required features;
Write robust, maintainable auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
Help scope features and advise on best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
4+ years experience
in C++;
Excellent feel for RPG systems and gameplay in general;
Experience with commercial proprietary engines;
Open-minded, willing to experiment and iterate over a specific feature;
Concepts as state machines, pathfinding, AI routines should be second nature;
Ability to think like a designer to create compelling and fun game play;
Can easily communicate in English;
You are a team player and willing to take responsibility;
Passion for making and playing great games;
Excellent software design and problem-solving skills;
Excellent software debugging skills.
Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
Game development experience.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to have
Bachelor’s degree in computer science or software engineering;
Experience with machine learning algorithms;
Experience with TDD and ECS;
Background in RPGs;
Shipped game/console titles.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Barcelona
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programming Intern to join the team and help us in crafting the high caliber games our fans have come to expect.
Requirements
Solid knowledge of C++
Strong understanding of basic C++ concepts (types, OOP, memory management, etc.)
Ability to write robust code without infinite loops or memory leaks
Portfolio of personal C++ project(s) (with source code), not older than 2 years
Projects must be personal work (university coursework will not be considered)
Applications without coding examples will not be considered
Open-minded and willing to experiment and iterate on features
Good communication skills in English
Passion for making and playing great games
Responsibilities
Collaborate with developers on real gameplay systems
Actively participate in game production as part of the technical creative team
Design, develop, and support gameplay systems for the RPG (including code architecture)
Work on all aspects of gameplay system implementation
Cooperate closely with other departments to implement required game components
Collaborate with UI designers to implement in-game UI features
Write robust, maintainable, and high-quality code
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Kuala Lumpur
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
Deliver features ready for testing and review, no matter how many components of the game it touches;
Work together with almost all content creators to deliver required features;
Write robust, maintainable, auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
Good understanding of C++:
Understanding of C++ concepts (such as types, OOP, Memory management etc.);
Be able to write robust code without infinite loops and memory leaks;
Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
Familiarity with game concepts such as state machines, pathfinding, AI, and others;
Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
Well spoken and written English;
Good feel for RPG systems and gameplay in general;
Open-minded, willing to experiment and iterate over a specific feature;
You are a team player and willing to take responsibility and ownership;
You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
You are capable of organising yourself and keeping track of your own progress and tasks;
Passion for making and playing games.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
Professional game development experience;
Experience with TDD;
Experience with ECS;
Background in RPGs;
Shipped game/console titles.
Location: Warsaw
Workplace: onsite
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
Work closely together with the other departments to implement the needed game components;
Work together with almost all content creators to deliver required features;
Write robust, maintainable auto-testable code in TDD fashion;
Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
Help scope features and advise on best ways to implement them;
Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
4+ years experience
in C++;
Excellent feel for RPG systems and gameplay in general;
Experience with commercial proprietary engines;
Open-minded, willing to experiment and iterate over a specific feature;
Concepts as state machines, pathfinding, AI routines should be second nature;
Ability to think like a designer to create compelling and fun game play;
Can easily communicate in English;
You are a team player and willing to take responsibility;
Passion for making and playing great games;
Excellent software design and problem-solving skills;
Excellent software debugging skills.
Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
Game development experience.
This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to have
Bachelor’s degree in computer science or software engineering;
Experience with machine learning algorithms;
Experience with TDD and ECS;
Background in RPGs;
Shipped game/console titles.
What We Offer
An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
Location: Remote / Hybrid (Los Angeles-based preferred)
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.
Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore
Have Fun
and
Is Motion Gaming Back?
, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.
Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.
Important Notice:
⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in
@nex.inc
. If you receive a suspicious email or message, please do not respond and report it immediately to us.
Location: Remote / Hybrid (Los Angeles-based preferred)
Annual salary: USD 85,000 - 115,000 per year (Final base salary within this range will be determined based on job-related factors, including the candidate’s experience, skills, qualifications, and geographic location.)
Type: Full-time
Reports to: Senior Game Producer
About the Role
As an Associate Producer, you will support the end-to-end development of motion-based games — from concept through launch — ensuring projects stay on track, teams stay aligned, and our player experience remains magical, intuitive, and family-friendly.
You’ll work closely with design, engineering, art, QA, and external partners to coordinate deliverables, manage schedules, and maintain clear communication across stakeholders.
This is an ideal role for someone who loves games, thrives in fast-moving environments, and cares deeply about creating meaningful experiences for kids and families.
What You’ll Do
Production & Execution
Maintain production schedules, and milestone tracking
Participate in and help run stand-ups and cross-functional sync meetings
Track dependencies, risks, and blockers across teams
Ensure builds and deliverables are on time and aligned with scope
Prepare milestone reports and stakeholder updates
Motion-Based Gameplay Support
Coordinate implementation of camera-based motion gameplay systems
Support playtesting with kids and families; synthesize feedback into actionable insights
Track motion calibration, usability improvements, and accessibility features
Ensure experiences are intuitive for a wide age range and skill levels
Evaluate milestones, write build notes and help compile stakeholder feedback.
Kids & Family Focus
Advocate for age-appropriate design and safety considerations
Support external brand or IP collaboration workflows when applicable
Keep fun, accessibility, and inclusivity at the center of development
Cross-Functional Collaboration
Act as the communication bridge between creative, technical, and business teams
Partner with QA to prioritize and track bug resolution
Support publishing needs (build delivery, feature documentation, gameplay capture coordination)
Help coordinate external development partners when needed
What We’re Looking For
Required
3+ years experience in game production or project management
Experience working on shipped game titles (mobile, console, or interactive platform)
Strong organizational and communication skills
Familiarity with Agile/Scrum workflows
Experience with tools such as GitHub, Notion, Slack, Asana, or equivalent
Passion for kids, family entertainment, and active play
Flexibility to collaborate across global time zones, including Asia (particularly Hong Kong), with the understanding that recurring meetings and coordination will be required outside standard U.S. business hours.
Bonus Points
Experience with motion-based, camera-based, or fitness-style games
Experience working with licensed IP or external partners
Background in consumer hardware or platform-based products
Experience conducting or coordinating playtests with children
Who You Are
Highly organized and detail-oriented
Proactive problem solver
Comfortable operating in a fast-growing startup environment
Collaborative and low-ego
Energized by building products that get kids moving and families playing together
Comfortable with ambiguity
Able to take initiative in a fast-paced environment
Why Join Nex Playground?
Build category-defining motion gaming experiences
Help shape a growing platform at an exciting stage
Work with a passionate team focused on joy, movement, and meaningful play
Make a real impact on how families experience games together
We Offer
Competitive compensation package.
Flexible working hours and vacation policy.
Product-driven culture that treasures talents and individual growth.
Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Nex is located in
San Jose, California, USA
and
Hong Kong
. Learn more about us at
https://www.nexplayground.com/about
.
We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.
We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
- Define a clear, cohesive design pipeline
- Pitch and implement big features to the team, deconstructing them into smaller components
- Own game balancing, pace, feel
- Always back up your ideas with available data points
- Ability to deconstruct and analyze mobile games mechanics
- Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
- Fine-tune game balancing, pacing, and feel
- Benchmark the market to stay on top of new trends
- Understanding of models and tools to analyze gameplay and user behavior
- Proficiency in Unity a huge plus
- Familiarity with Figma or similar visual collaboration software
- Able to create a playable prototype individually as well as within a team
PROFILE
- At least 5 years of professional experience in Game Development and at least 3 years as a game designer
- Experience working on mobile games, F2P or RPG
- Experience in designing LiveOps for a live product is a huge plus
- Creative and hacker mindset
- Good sense of gameplay experience, and special attention to detail
- Communication skills in English, both written and verbal
- Knowledge of casual games
- Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
- Accountability, independence, and responsibility when given ownership over your work
- An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS:
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Warsaw
Workplace: Hybrid
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TEAM
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
ROLE
As a Product Specialist for one of our Midcore Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.
- Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression
- Develop and iterate on game mechanics and features that enhance the core gameplay loop
- Analyze player behavior, game metrics, and feedback to identify opportunities for improvement
- Collaborate with engineers and artists to bring level designs and features to life
- Structure, run, and monitor A/B tests to validate design decisions and optimize player experience
- Balance game difficulty curves to ensure appropriate challenge and retention across all levels
- Stay up-to-date with the hybrid-casual and midcore game market, analyzing competitor games and emerging trends
- Test and playtest levels and features to ensure quality and enjoyment
- Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data
PROFILE
- 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry
- Strong passion for mobile midcore and hybrid-casual games, with a deep understanding of what makes them engaging and successful
- Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions
- Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games
- Strong communication skills and ability to clearly articulate design ideas to cross-functional teams
- Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
- Fluent in English
- Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: Barcelona; Madrid; Warsaw; Tallinn; Helsinki; Stockholm; Istanbul; Lisboa; Berlin; Tbilisi; Milan; Krakow; Bucharest; London
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will join Mob Control https://play.google.com/store/apps/details?id=com.vincentb.MobControl&hl=en, key title of Voodoo, with more than 230M installs and 14 MAU.
ROLE
As a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.
- Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas.
- Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
- Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
- Contribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals.
PROFILE
- 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
- Proven track record in gameplay design, balancing, and meta feature design.
- Strong communication skills, with a focus in creating clear, simple design documentation.
- Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
- Skilled at simplifying and communicating complex systems.
- Comfortable analyzing KPIs and player behavior to guide design decisions.
- Passion for mobile midcore games and deep knowledge of market dynamics.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
BENEFITS
- Best-in-class compensation
- Other benefits according to the country you reside
Location: United States, San Mateo, CA
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
Senior Director, Merchandising & Editorial
San Mateo, CA (hybrid)
The Senior Director, Merchandising & Editorial will be responsible for showcasing the incredible range of gameplay experiences available on PlayStation to more than 100 million loyal players around the world.
This leader will bring a deep love and passion for gaming and take pride in developing compelling, impactful and highly player-centric merchandising and editorial experiences. They will play a critical role in the broader PlayStation Store growth strategy, ensuring our global storefronts are relevant, engaging and increasingly personalized; helping every player discover the perfect next game or experience for them while driving engagement, conversion and incremental revenue.
The Senior Director will lead the teams responsible for merchandising planning, merchandising, personalization, Store editorial and conversion rate optimization. They will ensure game launches, campaigns, promotions, collections and other Store experiences are delivered in ways that achieve our commercial priorities while creating meaningful experiences for players.
A key focus of this role will be advancing our personalization strategy and capabilities across the Store experience. This leader will use player insights, behavioral data, experimentation and personalization to improve content and game discovery, ensuring players are presented with increasingly relevant experiences throughout their journey.
They will develop a cohesive omnichannel Store merchandising strategy, identifying opportunities to enhance the player experience across console, app and web storefronts. They will also contribute to Store trading activities, ensuring teams provide relevant insights, inputs and commercial commentary on an ongoing basis.
This leader will also develop a clear and compelling Store editorial strategy, grounded in a deep understanding of player behaviors, motivations and growth opportunities. Working across SIE, they will create engaging editorial experiences throughout the player journey and identify opportunities to integrate merchandising, editorial and personalization across player touchpoints.
What you’ll be doing
Partner with internal teams to develop the global Store Merchandising, Editorial and Personalization strategy, objectives and tactics.
Translate the vision and strategy into clear OKRs and well-defined programs that deliver measurable business and player outcomes.
Lead the ongoing development, optimization and performance of Merchandising & Editorial experiences, ensuring activities support Store commercial targets.
Advance personalization capabilities across the Store, using player behavior, preferences, segmentation and other signals to create more relevant experiences and improve game and content discovery.
Lead the continued optimization of merchandising and personalization activities to drive improvements in player engagement, conversion, incremental revenue and lifetime value.
Develop an integrated approach to editorial curation and personalized discovery, balancing player relevance with commercial priorities, game launches, campaigns and promotions.
Champion data-led experimentation and testing, partnering with Product, Engineering, Data and Analytics teams to continuously improve Store experiences.
Develop actionable insights and provide strategic inputs into ongoing Store trading activities.
Identify opportunities to enhance merchandising and discovery across console, app and web, creating a cohesive omnichannel experience.
Lead and inspire high-performing teams, fostering a collaborative and hybrid working culture that encourages creativity, experimentation, accountability and data-led decision making.
Ensure the highest standards in hiring, development and retention while acting as a mentor and coach to support exceptional team performance.
Build strong partnerships across direct and matrixed teams to ensure effective strategy and execution in a complex global organization.
Improve team effectiveness and scalability through stronger processes, tools and automation.
What we’re looking for
Extensive experience working in digital-focused environments, with significant experience leading direct-to-consumer merchandising, editorial, digital commerce or marketplace experiences.
5+ years of experience developing, leading or significantly advancing personalization capabilities, ideally within gaming, a digital marketplace, e-commerce or a large-scale content platform.
Demonstrated experience using personalization, recommendations, behavioral insights, segmentation and/or targeted digital experiences to improve customer or player discovery, engagement, conversion and growth.
Experience developing impactful merchandising and editorial strategies that drive measurable customer engagement and commercial performance.
A strong understanding of how editorial curation, commercial merchandising and data-driven personalization work together to create relevant customer experiences.
Experience delivering profitable growth through digital experiences and operating across multiple disciplines to drive performance.
Strong analytical orientation with experience using customer insights, experimentation and performance data to inform merchandising, editorial and personalization strategies.
Experience developing a deep understanding of customer trends and behaviors and translating those insights into personalized, targeted digital programs.
Experience managing multiple stakeholder groups within a complex global and matrixed organization, with the ability to influence effectively at all levels.
Proven leadership experience building, developing and inspiring high-performing multidisciplinary teams.
High commercial instinct and the ability to balance customer experience with commercial objectives.
A deep love and passion for games, with an understanding of the motivations that drive player engagement—from achievement and community to discovery and escapism.
Demonstrated success operating in high-energy, fast-paced and evolving environments.
#LI-SF1
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role
is eligible
for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.
This role also may be eligible for a bonus package.
Click
here
to learn more.
The estimated base pay range for this role is listed below.
$269,300
—
$403,900 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our
Candidate Privacy Notice
for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Location: Limassol
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking a Game Designer to contribute to the development of our flagship game, Oxide: Survival Island. You will work across multiple layers of game design, with a primary focus on LiveOps — designing and improving events, passes, offers, and related game systems.
We keep this role open on an ongoing basis because we’re always interested in meeting exceptional Game Designers who can make a real impact on the project.
WHAT YOU’LL BE DOING:
- Design and manage LiveOps features — including events, passes, and offers — from initial concept and scheduling through launch, performance analysis, and iteration.
- Contribute to core gameplay design (including reworking and improving core mechanics) and meta systems design (social features, FTUE, progression, retention).
- Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content.
- Configure and implement game content in Unity.
- Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.
WHAT WE EXPECT FROM YOU:
- 3+ years of experience in Game Design with a focus on mid-core/hardcore multiplayer mobile games.
- Strong experience designing LiveOps and monetization systems and integrating them into the game’s economy and progression.
- Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.
- Successfully shipped monetization features with measurable impact on KPIs.
- Strong hands-on experience with Unity.
- Proven work in cross-functional teams: dev, art, analytics, marketing.
- Extensive player experience and strong interest in the shooter genre.
- English - B1+ level.
WHAT WE OFFER:
- Competitive salary.
- Relocation support to Cyprus, including visa and housing assistance.
- Monthly lunch allowances via Wolt.
- Health benefits - comprehensive medical insurance and SportBenefit membership.
- Car rental.
- Greek lessons.
- School fee contribution for children.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.
Location: Vancouver, BC
Position Title:
Senior Concept Artist / 2D Artist
Studio/Department:
Ravenwake Games/Live Development
Employee Type:
Full Time, Regular
Location
:
Vancouver, BC/ Remote
Salary Range:
$95,000 - $115,000 CAD
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering Online, and MechWarrior®, we draw on a legacy of genre‑defining experiences. We’re committed to delivering entertainment that inspires, engages, and unites players around the world. At Ravenwake Games, our mission is to craft immersive worlds that bring players together, build vibrant communities, and deliver unforgettable gameplay at every turn.
Job Summary
Ravenwake Games is seeking a visionary Senior Concept Artist / 2D Artist to help define the next generation of visual content for our long-running, hit MMORPG, DC Universe Online.
In this role, you will bridge the gap between classic comic book iconography and cutting-edge game development. You will collaborate closely with the Art Director, Lead Artists, and Design teams to craft iconic characters, vast environments, and stylized key art that honors the legacy of DC Comics while creating fresh, immersive experiences for our global player base.
Responsibilities
Visualize the DC Universe:
Design production-ready character turnarounds, costume variations, weapon concepts, and environments that encompass everything from the gritty streets of Gotham City to the cosmic expanses of Oa.
Define Style and Tone:
Translate complex design briefs and legendary comic lore into inspiring, functional 2D concept art that aligns with the established visual identity of DCUO.
Support the 3D Pipeline:
Create detailed orthographic callouts, material guides, texture breakdowns, and lighting keys to provide clear, unambiguous direction for 3D character, environment, and VFX artists.
Collaborate Cross-Functionally:
Partner with Designers and Animators to ensure that concepts meet gameplay mechanics, technical specifications, and engine performance constraints.
Mentor & Lead:
Provide constructive feedback and artistic guidance to junior and mid-level artists on the team to foster creative growth and maintain visual quality across the board.
Marketing & UI Support:
Create high-end promotional illustrations, loading screens, and visual assets for community and marketing updates when needed.
Requirements
Experience:
5+ years of professional experience as a Concept Artist or 2D Artist in the video game industry, with at least one shipped AAA or high-profile live-service title.
Comic Book Stylization:
A deep understanding of anatomical proportions, dynamic posing, dramatic lighting, and graphic storytelling traditions inherent to superhero comic book art.
Technical Mastery:
Expert-level proficiency in industry-standard software, including Adobe Photoshop and Procreate. Familiarity with 3D block-out pipelines (e.g., Blender, ZBrush) to aid 2D composition is a significant plus.
Adaptable Design Toolkit:
Exceptional versatility across genres—ranging from hyper-tech sci-fi and supernatural magic to gritty urban environments and stylized creature design.
Strong Communication:
Excellent collaboration skills, with the ability to articulate artistic choices and incorporate feedback from both internal leadership and external IP stakeholders.
Pluses
DC Lore Expert:
A passionate, deep-seated knowledge of DC Comics characters, storylines, and artistic eras.
MMO Passion:
Experience playing or developing live-service games, MMOs, or persistent online worlds.
UI/UX Familiarity:
Experience designing vector graphic elements or stylized iconography for game menus and interfaces.
We invite you to get in the game with us and help us make exciting experiences!
Be Aware of Fraudulent Recruiting Activities
Ravenwake Games
will never ask applicants for social insurance numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview.
**Ravenwake is an Equal Opportunity Employer.**
Location: Remote
Workplace: Remote
We are looking for an experienced Senior Game Mathematician to take a leading role in developing mathematical models for an in-house slot game portfolio. The position combines advanced game mathematics, statistical modelling, and simulation with the opportunity to influence the technical foundations of math development.
Beyond creating and balancing game mechanics, you will contribute to the evolution of internal simulation tools and mathematical frameworks, working closely with game designers, producers, and engineers.
Responsibilities
- Take full ownership of slot game mathematics, developing models from initial game concepts through balancing, testing, and regulatory certification
- Create and fine-tune mathematical configurations for different slot formats, including reel-based, ways/Megaways, cluster pays, grid games, jackpots, and feature buy mechanics
- Define and optimize key game parameters such as RTP, volatility, hit frequency, maximum win, payout distribution, and bonus contribution, ensuring alignment with gameplay and product objectives
- Develop and adjust reel strips, paytables, symbol distributions, free spins, multipliers, cascades, bonus features, and progressive mechanics, including multiple RTP configurations and ante bet options
- Perform large-scale Monte Carlo simulations, validate theoretical and simulated RTP, and evaluate statistical reliability through variance analysis, confidence intervals, and convergence testing
- Prepare mathematical documentation, including PAR sheets, RTP calculations, and supporting materials required for independent testing and certification
- Contribute to the design and continuous improvement of an internal math development and simulation framework, participating in architectural discussions, technical reviews, and implementation
- Evaluate live game performance data, identify potential improvements, and provide mathematical recommendations for existing and upcoming releases
- Partner with producers, game designers, and developers to assess new mechanics, balance gameplay experience, and address mathematical or technical risks
- Help establish consistent math development standards, share technical knowledge, and support the professional growth of other mathematicians
Requirements
- 5+ years of professional experience in slot game mathematics within a game provider or development studio, rather than an operator
- Track record of at least 10 commercially released slot titles, preferably including games with demonstrated market success
- Extensive knowledge of probability, combinatorics, and statistical modelling, with the ability to apply these principles to complex slot mechanics
- Proven ability to build complete mathematical models around defined targets, including RTP, volatility, hit rate, maximum exposure, payout distribution, and feature contribution
- Practical expertise in balancing different slot formats and mechanics, including Megaways, cluster pays, grid slots, bonus buys, jackpots, free spins, multipliers, and cascading features
- Strong understanding of reel and paytable configuration, bonus buy and ante bet mathematics, and multiple RTP variants, with the ability to balance feature frequency, payout sizes, and overall player experience
- Advanced experience in mathematical validation and high-volume simulations, including analytical RTP verification, Monte Carlo methods involving billions of spins, variance analysis, confidence intervals, and convergence assessment
- Familiarity with gaming certification standards and testing procedures, including requirements associated with GLI, BMM, eCOGRA, iTech Labs, and preparation of mathematical reports and PAR sheets
- Ability to independently manage mathematical development throughout the complete game lifecycle, from initial design to final certification
- Degree in Mathematics, Applied Mathematics, Statistics, Physics, or a related discipline, preferably at Master's level or above
- Previous involvement in building or improving proprietary slot math engines or simulation frameworks
- Knowledge of mathematical optimization techniques, including genetic algorithms, simulated annealing, and linear programming, for automated adjustment of reels and paytables
- Experience designing mathematical models for crash games, instant-win products, or other alternative gaming formats
- Understanding of the interaction between mathematical models, game clients, and backend systems
- Fluent English for technical documentation, collaboration with international stakeholders, and communication with testing laboratories or regulators
- Strong communication skills, with the ability to translate complex mathematical concepts into practical explanations for non-mathematical colleagues
- Willingness and ability to mentor junior and mid-level mathematicians and contribute to knowledge sharing within the team
Would be a plus
- Proficiency in at least one programming language: Python, C++, C#, Rust, Java, or Go
- Experience developing high-performance simulation software, including multithreading, performance optimization, and large-scale data processing
- Familiarity with Git, automated testing, and code review practices, as well as software architecture principles such as modularity, well-defined interfaces, and deterministic simulation results
- Contributions to industry research, professional publications, conferences such as ICE, SiGMA, or G2E, or relevant technical communities
What's in it for you
- Opportunity to contribute to the development of innovative iGaming products and influence key technical decisions
- Work on challenging projects involving advanced game mathematics and simulation technologies
- Opportunities for professional development and career growth
- Collaboration with experienced professionals in a supportive, knowledge-sharing environment
United States, Remote
ОфисLimassol Cyprus; Full relocation coverage for you and your family to Cyprus (Limassol)
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
ОфисseniorLimassol Cyprus; Full relocation coverage for you and your family to Cyprus (Limassol)
ОфисseniorLimassol Cyprus; Full relocation coverage for you and your family to Cyprus (Limassol)
ОфисГеография найма не уточнена
ОфисWarsaw
УдалённоNex employees may be expected to collaborate with colleagues across different time zones; Flexibility to collaborate across global time zones, including Asia (particularly Hong Kong), with the understanding that recurring meetings and coordination will be required outside standard U.S