Задачи:
— Расчёт математической модели открытия кейсов
— Настройка вероятностей выпадения предметов
— Расчёт RTP, EV и маржи проекта
— Расчёт variance / volatility
— Настройка стоимости кейсов относительно стоимости содержащихся предметов
— Моделирование большого количества открытий (Monte Carlo)
— Проверка экономики на дистанции: 100 тыс. / 1 млн / 10+ млн открытий
— Анализ возможных убыточных сценариев для платформы
— Разработка алгоритма автоматического пересчёта вероятностей при изменении рыночной стоимости CS2-скинов
— Математическая настройка бонусных механик, апгрейдов, сражений и других игровых режимов
— Контроль общей экономики проекта и её устойчивости
Требования:
— Понимание теории вероятностей, математической статистики и экономики игровых систем
Будет плюсом:
— Опыт в iGaming / Game Math / Loot Boxes / Case Opening / CS2 / Slots / RNG / Game Economy
— Знание Python и опыт построения Monte-Carlo симуляций
Условия:
— Проект долгосрочный
— После разработки основной модели потребуется дальнейшая работа над новыми механиками и балансом
Задачи:
– искать продавцов в Telegram, Discord, на игровых площадках и сообществах
– связываться с ними и рассказывать об условиях работы
– сопровождать привлеченных продавцов: от регистрации и первых продаж
– фиксировать контакты и результаты в таблице
Ключевая задача – находить людей, которые уже продают игровые товары, предлагать им дополнительную площадку и сопровождать на старте работы со Starverll.
Требования:
– опыт продаж
– понимание/интерес к игровой индустрии
– живая переписка без шаблонов и спама
Будет большим плюсом:
– личный опыт продажи игровых товаров на других площадках – понимание работы селлера изнутри
– самостоятельность, умение доводить задачи до результата
Условия:
– график 10:00–18:00, полностью удалённо
– оплата 40-60к/мес (fix + flex), еженедельные выплаты
– готовые способы привлечения и поддержка на старте.
Приглашаем в команду опытного Backend-разработчика на крупный продукт, казуальная стилистика, с насыщенным liveops. Серверная часть игрового проекта, состоящая из масштабируемого API, реализующего бизнес-логику.
ОфисmiddleГеография найма не уточнена
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Приглашаем в команду опытного Backend-разработчика на крупный продукт, казуальная стилистика, с насыщенным liveops. Серверная часть игрового проекта, состоящая из масштабируемого API, реализующего бизнес-логику.
Задачи: Выполнение обязанностей 3D-аниматора с использованием программ Unreal, Maya, 3ds Max, Blender и MotionBuilder.
Требования: Уровень стажировки.
Условия: Работа в офисе в городе Гуруграм, Индия.
Location: ES - Barcelona, Spain
Scopely is looking for a
Senior Technical Artist
to join our new unannounced project in Barcelona, Spain to work on a hybrid basis 3 times a week. We can support with visa sponsorship and relocation support.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a distributed team of game enthusiasts who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world every day.
We are in the development stages of one of our new unannounced projects. We are looking for passionate game makers to collaborate, get in early and make their mark on this exciting venture
We are in the early stages of development on a bold, unannounced, cross-platform Strategy/MMO title, crafting a team of dedicated and hard-working game makers to join us on this exciting journey!
What You Will Do
Hands-On Technical Art Development
Create and iterate on complex, well-optimised materials and shaders for 2d & 3D game assets.
Create shaders and solutions for UI visual related work
Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, and runtime content.
Support implementation of art, VFX, and gameplay-facing visual systems in-engine.
Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.
Coordinate across distributed teams and time zones to keep communication and artwork aligned
Artist Support and Asset Integration
Provide day-to-day technical support to artists, helping them implement and integrate art assets, VFX, and UI content in Unity.
Guide artists in using project tools and production workflows, and review prefabs and asset configurations to ensure they meet project standards.
Review art content merge requests and help resolve technical issues before merging.
Use asset validation tools and ensure the required checks and validation requests are completed before art content merge requests are opened.
Support artists with Git workflows, including branches, commits, merge requests, and resolving merge conflicts.
Document recurring issues and practical solutions, and improve tools and workflows to prevent repeated problems.
What We’re Looking For
Experience as a technical artist for 5+ years in Technical Artist (Development, Game Development, or a related discipline.)
Strong knowledge of Shadergraph HLSL a bonus
Strong understanding of game content pipelines, asset integration, source control, and production workflows.
Strong understanding of 3D modelling and texturing process.
Hands-on experience building tools, scripts, automation, or pipeline systems.
Excellent problem-solving and troubleshooting skills.
Team focused with strong communication skills.
Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
Positive, can-do attitude.
Experience with Adobe Suite (Painter, Designer, Photoshop)
Has experience writing code in C# - additional languages a bonus (esp Python)
Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.
Bonus points
Experience developing mobile games.
Experience with Unity editor tooling and custom workflow development.
Experience with shader, material, rendering, or asset bundle optimization.
Experience creating UI shaders & VFX
Experience with Git, Perforce, or similar source control systems.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit:
https://www.scopely.com/
.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official
website
and verify that all Talent Partner communications come from an email address ending in @
scopely.com
.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here:
California Privacy Notice
and
EEA/UK Privacy Notice
.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Ищем архитектурного 3D-визуализатора для долгосрочного проектного сотрудничества на аутсорсе. Основное направление экстерьеры жилых комплексов и проекты застройщиков.
Сейчас мы ищем опытного пиксель-художника, который умеет работать с анатомией и переабатывать концепты в пиксель-арт формат. Нам нужен специалист, который будет брать сгенерированные основы, вручную перестраивать их на исходной сетке и доводить до состояния идеального игрового ассета в едином визуальном стиле проекта.
Команда разработчиков ищет 3D-художника для аркадной мультиплеерной игры в стиле low-poly. Задачи: персонажи, одежда и окружение, риг и анимации, импорт и настройка в Unity.
Задачи:
— Создавать 2D-анимацию персонажей для отдельных сцен мультфильма.
— Работать с пластикой, мимикой и эмоциональным состоянием персонажей.
— Анимировать взаимодействие персонажей Мисти, Люмен и второстепенных героев.
— Выполнять работу по готовым материалам проекта в рамках единого визуального стиля.
Требования:
— Владение навыками 2D-анимации.
— Желательно умение работать в программах CLIP STUDIO PAINT и BLENDER.
— Умение работать с персонажной пластикой и мимикой.
— Чувство тайминга и движения.
— Ответственность и готовность соблюдать договорённые сроки.
— Желание участвовать в авторском анимационном проекте.
Будет плюсом:
— Навыки 3D-анимации приветствуются.
Условия:
— Проект некоммерческий.
— Работа удалённая.
— Возможность выбирать отдельные сцены в зависимости от навыков и загрузки.
— Участие в создании полноценного короткометражного мультфильма.
— Возможность добавить выполненные сцены и участие в проекте в портфолио.
— Творческая работа в команде с возможностью проявить свой стиль в рамках проекта.
УдалённоГеография найма не уточнена, офис: Санкт-Петербург
Задачи:
— Создавать модульные ассеты уровней и пропсы с нуля
— Разрабатывать trim sheets, тайловые и уникальные текстуры
— Оптимизировать модели под разные платформы, включая LOD и коллизии
Требования:
— Опыт работы в геймдеве не менее 2 лет, специализация на архитектуре и пропсах
— Сильные навыки моделинга и работа с weighted normals
— Владение инструментами Marmoset, Substance Painter и Designer
— Знание Unreal Engine 5 и Maya будет преимуществом
Условия:
— Компания занимается co-development игр в составе Keywords Studios
Для отклика отправляйте резюме и портфолио по ссылке: https://t.me/zkhl05
Responsibilities:
— Creating outstanding 2D animations and effects for online games;
— Animating game and game-related art assets;
— Assisting designers and artists with development prototypes;
— Following the graphic style, theme, and other visual requirements set out by the game design team;
— Participating in team art discussions, critiques and reviews;
— Contributing technical knowledge and expertise to help optimize games for best performance.
Requirements:
— Ability to animate characters, environments, and FX in various styles according to the game design brief;
— Strong knowledge of Spine 2d Esoteric Software;
— Ability to understand and follow game design briefs and documentation;
— At least 2-3 years of experience as an animator or a related field;
— Strong understanding of foundational animation principles;
— Experience with Adobe After Effects and particle systems like Trapcode Particular;
— Knowledge of computer 2D animation techniques and VFX;
— Knowledge of relevant Adobe Creative Suite programs such as Photoshop and After Effects;
— Creativity and ability to work in a team;
— Skills in estimating own tasks during the planning process;
— A positive and cooperative attitude and the ability to receive and provide objective feedback;
— Self-discipline and responsibility for work when working independently;
— Improvement oriented mindset, tending towards continuous growth.
Desired skills:
— Experience in video slots games is a plus;
— Previous work experience in game development;
— Technical art knowledge including image sequence optimization, asset export, working with sprite sheets;
— Experience in teamwork and collaboration, including working with other people’s source files and naming conventions;
— Previous experience working in an agile software development environment;
— Experience using project management software such as YouTrack, Confluence, and Jira.
Conditions:
— Remote work possible from Belarus, Serbia, Georgia, Armenia, and other locations.
Contact for application: Telegram @Mike_Shemetau.
Удалённоmiddle📩 Если вы находитесь в поиске или можете порекомендовать кого-то из друзей/знакомых — буду рад вашему сообщению
Location: Lithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa
Workplace: Remote
[https://app.ashbyhq.com/api/images/user-content/b540b9e2-0673-4d2d-91fd-e293658f4f6a/d5db35d1-81f0-4140-b61c-f3fb1004c7d1/job%20ad%20visual.png]
At Foxelli, we’re building more than e-commerce brands - we’re building a tribe of thoughtful humans: AI enthusiasts, curious builders, and ambitious minds who care about doing meaningful work together. Ten years in, our D2C brands reach millions and generate over $20M annually. Our focus stays simple: create products customers love and a team that actually enjoys building them.
If you love to learn, experiment, think boldly, make decisions, and build things that matter -you’ll feel at home with us..
🧵 THE ROLE
We’re looking for a full-time Quilting Pattern Creator to create easy-to-follow quilting patterns for our subscription box Mrs Quilty https://mrsquilty.com/.
Your job? Design simple, aesthetic quilt projects and turn them into clear, concise instructions that make even first-timers feel like pros.
You don’t have to be a best-selling author, but you do need to be able to write different level patterns.
📌 WHAT YOU'LL DO
- Design creative quilting projects that fit within a Mrs Quilty format.
- You can write different level patterns.
- Write detailed step-by-step instructions for the Beginner, Intermediate, and Advanced [You don’t have to cover all levels, but ideally, it would be great if you could] versions of each pattern.
- Include a materials list, finished size, cutting guide, diagrams, assembly instructions, and helpful tips.
- Collaborate with our internal team for feedback, testing, and final polishing.
- Meet deadlines and deliver clean, well-formatted work without hand-holding.
🧶 WHO YOU ARE
- You’ve got real quilting experience and have created original patterns before (or know you can!)
- You know the quilting language and all kinds of different patchwork techniques such as HST, Flying geese, SNF and so on.
- You know how to teach through writing - clear, practical, and easy to follow
- You’re reliable, proactive, and organized - no disappearing acts
- Bonus points if you have experience with pattern layout/design tools or basic illustration/diagramming, particularly if you're proficient in InDesign.
💸 COMPENSATION
- up to 1.5K euros + taxes on a full-time basis
🚀 BEFORE YOU APPLY
Check out what you’d be asked to create on a daily basis on this position - https://cdn.shopify.com/s/files/1/0661/3719/4732/files/Mrs._Quilty_-_The_Hidden_Castle_Quilt_Block.pdf?v=1775129000
🚀 IF THAT FEELS LIKE YOU:
Send us:
- A short intro: Who you are + why you’d be a great fit
- 1–2 sample quilt patterns (PDFs or links)
- Photos of your past quilting projects or a link to your IG/portfolio
Let’s create something that quilters at every level will actually want to make.
ELIGIBILITY & LOCATION REQUIREMENTS
❕This role is 100% remote.
At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3. We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported.
- For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication.
This requirement does not apply to part-time roles.
Currently, we are hiring in Albania, Bosnia and Herzegovina, Croatia, Czech Republic, Estonia, Greece, Georgia, Kosovo, Latvia, Lithuania, Moldova, Montenegro, North Macedonia, Poland, Portugal, Romania, Slovakia, Malta, Slovenia, Serbia, Cyprus, Bulgaria, Hungary, Netherlands, the United Kingdom, and South Africa.
Ready to lead Foxelli’s growth journey? Apply now!
Задачи:
— работа с весами и скиннингом персонажей и одежды;
— настройка корректных деформаций при анимации;
— исправление артефактов деформации и оптимизация веса костей;
— подготовка моделей к использованию в игровом движке.
Требования:
— уверенные знания скелетной анимации персонажей и одежды;
— практический опыт работы с весами (skin weights) — настройка, покраска и оптимизация деформаций;
— понимание принципов корректной деформации меша при анимации;
— опыт работы в одной из программ: 3DS Max, Blender, Maya;
— понимание движения модели и поведения геометрии на персонаже.
Будет плюсом:
— знание движка RAGE;
— опыт коммерческой разработки;
— навыки создания и правки скелетов.
Условия:
— стабильную работу в молодой и перспективной команде;
— всестороннее обучение в 3D;
— перспективы роста в соответствии с развитием навыков.
География найма не уточнена
seniorES - Barcelona, Spain; We can support with visa sponsorship and relocation support; Coordinate across distributed teams and time zones to keep communication and artwork aligned
УдалённоLithuania; Spain; Belgium; Vietnam; Romania; Serbia; Slovakia; Slovenia; Thailand; Moldova; Malta; Germany; Estonia; North Macedonia; Montenegro; Czech Republic; Cyprus; Yerevan; Albania; United Kingdom; Turkey; Greece; Poland; Bulgaria; Georgia; Croatia; South Africa; At Foxelli Group, our team operates primarily in the Eastern European Time Zone (EET), which is UTC+2 and UTC+3; We also use Revolut for payments, so we are open to hiring candidates in countries where Revolut payments are supported; For full-time roles, we expect hires to be available during at least 5 hours of typical working hours in the EET time zone to ensure effective collaboration and communication