Location: Torrance, United States
We are hiring experienced Avionics Hardware Engineers to specialize in high-speed digital design, flight computer architecture, and advanced avionics hardware development across our avionics organization. This role is ideal for engineers with deep EE fundamentals and hands-on ownership experience designing complex embedded hardware for mission-critical systems.
Engineers in this role focus on flight computer architecture, high-speed digital board design, system bring-up, and hardware validation across real flight hardware. The ideal candidate has experience owning complex board designs from architecture through integration and thrives in fast-paced hardware development environments.
RESPONSIBILITIES
Design and develop advanced board-level electrical hardware including schematic capture, PCB layout oversight, component selection, and interface definition.
Own high-speed digital and embedded flight computer architectures including processors, memory systems, and board-level integration
Perform board bring-up, validation, debugging, and root-cause analysis in the lab
Test reference boards and early prototypes using standard lab equipment
Drive signal integrity, power integrity, and hardware reliability considerations throughout the design lifecycle
Work with avionics, embedded software, test, and manufacturing teams to iterate designs quickly
Support hardware/software integration and troubleshooting across avionics platforms
Document designs, test results, and engineering changes clearly
BASIC QUALIFICATIONS
Bachelor's degree in electrical engineering or related field
Strong experience with complex digital or mixed-signal hardware design
Experience with high-speed digital systems, embedded processors, memory interfaces, and board-level architecture
Experience with PCB design tools (Altium preferred)
Hands-on experience with oscilloscopes, logic analyzers, and power supplies
Strong understanding of core EE principles including digital systems, signal integrity, power distribution, and hardware debugging
Comfortable working in a fast-paced, highly collaborative environment
PREFERRED QUALIFICATIONS
Experience owning flight computer, avionics, or embedded compute hardware architectures
Experience taking complex PCBAs from concept through bring-up, validation, and integration
Exposure to embedded systems, firmware, or FPGA interaction
Familiarity with aerospace, automotive, robotics, defense, or other high-reliability hardware environments
Familiarity with interfaces such as Ethernet, SPI, I2C, UART, CAN, PCIe, or DDR memory systems
Basic scripting or programming experience (Python, C/C++)
Location: United States
We are hiring Avionics Hardware Engineers to own flight critical electronics across design, bring up, test, and integration. This role is intended for engineers with experience in complex electronic systems who can take responsibility for avionics subsystems and operate effectively in a high tempo development environment. Engineers in this role may own areas such as motor controllers, avionics backplanes, power distribution, or outward facing avionics test and integration.
Responsibilities:
Own avionics hardware from architecture and schematic design through PCB layout, bring-up, and production support
Drive design decisions including component selection, interfaces, and system tradeoffs
Lead hardware bring-up, debugging, and root-cause analysis across lab, integration, and flight test
Collaborate cross-functionally to ensure avionics hardware meets performance, reliability, and mission requirements
Define and execute hardware validation strategies appropriate to development and flight maturity
Produce clear technical documentation covering designs, test results, and engineering changes
Partner with manufacturing and suppliers to transition hardware from prototype to production
Continuously improve designs based on test results, field data, and evolving requirements
Basic Qualifications:
Bachelor's degree in electrical engineering or related field
Proven end-to-end ownership of avionics or high reliability electronic hardware
Strong experience with PCB design, bring up, and lab debugging
Ability to operate autonomously and drive hardware issues to closure
Preferred Qualifications:
Avionics, aerospace, missile, space, automotive, or defense hardware experience
Experience with motor controllers, backplanes, power electronics, or flight hardware
Familiarity with MILSTD or aerospace hardware standards (e.g., DO254 exposure)
Embedded systems or FPGA adjacent hardware experience
Experience supporting hardware in integration, test, or flight environment
Location: Montréal
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
Skeleton Key is a game development studio and division of Wizards of the Coast. We are a group of people who are guided by the belief that by empowering our teams and providing the necessary time, tools, and support we can foster a creative culture where everyone can do their best work.
Skeleton Key is headquartered in Austin, TX, and we’re building out a new, growing studio in Montreal, QC. We’re looking for a talented UI Programmer with a passion for creating intuitive, responsive game interfaces. You’ll join our Montreal team to implement and connect UI features in Unreal Engine, helping bring our first AAA game to life.
What You'll Do:
Implement and hook up game UI using Unreal UMG and Blueprints.
Connect menus, HUDs, and widgets to gameplay systems and data.
Build reusable UI components and support established UI frameworks.
Implement navigation and input for controller, mouse, and keyboard.
Debug UI logic, layout, performance, and integration issues.
Collaborate with UI/UX, art, design, and engineering.
What You'll Bring:
Experience building UI in Unreal using UMG and Blueprints.
3 years of experience with C++ or console development.
3 plus years professional development with UMG in Unreal
Understanding of Blueprint scripting, events, interfaces, and data flow.
Strong debugging and problem-solving skills.
Familiarity with UI navigation, input, scaling, and localization.
Ability to create clear, maintainable implementations from designs.
Strong communication skills and a collaborative mindset.
Nice To Have:
Professional game experience or a relevant portfolio.
Shipped title using Unreal Engine.
We are an equal opportunity / affirmative action employer
Wizards and Skeleton Key is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status.
The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.
We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.
#StudiosWizards
Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Health & Wellness
Time Off to Recharge
Financial Well-being
Life & Family Support
Volunteer and Community Initiatives
Learning & Development
Exclusive Perks
Please review our
Applicant Privacy Notice
to learn how we collect, use, and protect your personal information in connection with the application process.
Location: United States
We are hiring experienced Avionics Hardware Engineers to specialize in high-speed digital design, flight computer architecture, and advanced avionics hardware development across our avionics organization. This role is ideal for engineers with deep EE fundamentals and hands-on ownership experience designing complex embedded hardware for mission-critical systems. Engineers in this role focus on flight computer architecture, high-speed digital board design, system bring-up, and hardware validation across real flight hardware. The ideal candidate has experience owning complex board designs from architecture through integration and thrives in fast-paced hardware development environments.
Responsibilities:
Design and develop advanced board-level electrical hardware including schematic capture, PCB layout oversight, component selection, and interface definition
Own high-speed digital and embedded flight computer architectures including processors, memory systems, and board-level integration
Perform board bring-up, validation, debugging, and root-cause analysis in the lab
Test reference boards and early prototypes using standard lab equipment
Drive signal integrity, power integrity, and hardware reliability considerations throughout the design lifecycle
Work with avionics, embedded software, test, and manufacturing teams to iterate designs quickly
Support hardware/software integration and troubleshooting across avionics platforms
Document designs, test results, and engineering changes clearly
Basic Qualifications:
Bachelor's degree in electrical engineering or related field
Strong experience with complex digital or mixed-signal hardware design
Experience with high-speed digital systems, embedded processors, memory interfaces, and board-level architecture
Experience with PCB design tools (Altium preferred)
Hands-on experience with oscilloscopes, logic analyzers, and power supplies
Strong understanding of core EE principles including digital systems, signal integrity, power distribution, and hardware debugging
Comfortable working in a fast-paced, highly collaborative environment
Preferred Qualifications:
Experience owning flight computer, avionics, or embedded compute hardware architectures
Experience taking complex PCBAs from concept through bring-up, validation, and integration
Exposure to embedded systems, firmware, or FPGA interaction
Familiarity with aerospace, automotive, robotics, defense, or other high-reliability hardware environments
Familiarity with interfaces such as Ethernet, SPI, I2C, UART, CAN, PCIe, or DDR memory systems
Basic scripting or programming experience (Python, C/C++
Location: Long Beach, United States
Your Mission on the Team:
You are responsible for the design and development of the satellite communication payload avionics of the Meridian Space constellation. This includes radio systems, antenna signal interfaces, waveguide design, and antenna and radio control systems. As part of a small team tackling ambitious challenges, you’ll take full ownership of the end-to-end success of your hardware in orbit - driving every aspect of development, from design to fully-integrated, space-ready systems. Responsibilities include, but are not limited to:
Designing and developing communication payload avionics systems, including RF front-ends, transceivers, modems, and antenna interfaces
Developing and reviewing hardware schematics, PCB layouts, and embedded control architectures for communication electronics
Leading integration, testing, and qualification of payload avionics at subsystem and system levels (EMC, vibration, thermal, etc.)
Participating in failure analysis, root cause investigations, and continuous improvement of communication hardware designs
Performing link budget analysis, system modeling, and simulation for space-to-ground and inter-satellite communication links
Basic Qualifications:
Graduate degree in Electrical Engineering or related field
Minimum of 4 years of broad experience doing RF/Analog circuit design and board layout using the relevant tools
General electrical hardware design experience (Power, DC, digital design)
Experience modeling, designing, and testing radio subsystems, preferably for satellite payloads and at a system level
Proficiency in hardware design tools (Altium Designer, Cadence, or equivalent)
Experience using HFSS, CST, or similar RF simulation tools
Ability to perform bench-level analog/power bring-up and troubleshooting using analog and digital test equipment like spectrum analyzers, network analyzers, and vector signal generators
Strong understanding of modulation schemes, RF architectures, and signal integrity principles
Strong verbal and written communication skills
Preferred Qualifications:
Experience with RF component characterization
Experience with LEO/MEO/GEO satellite communication payloads
Understanding of radiation effects and mitigation techniques in space environments
Experience designing, manufacturing, and testing space flight hardware
Antenna or satellite system design experience
Expertise in automating test equipment
Experience using analytical methods for signal integrity analysis
Location: Warszawa, Poland
Workplace: hybrid
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
Your responsibilities:
Designing and iterating
open-world locations
, from early greyboxes to final layouts,
Creating
natural environments and different biomes
that support exploration, clear navigation and
first-person traversal
,
Designing gameplay spaces around
survival mechanics
, verticality, combat and environmental challenges,
Building varied locations using
modular and scalable solutions
,
Shaping both
outdoor and indoor spaces
, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Nice to have:
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
What we offer?
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
20 or 26 days of fully-paid holiday leave
international working environment
Events and more
attendance in game dev events
relocation budget for candidates from abroad
referral program
annual company events
merch/swag
Location: NY; SF; LA
Workplace: Remote
TL;DR: We’re looking for a Communications Designer to shape how White Circle looks and feels across our website, product, and brand. You’ll design landing pages, build visual systems, create graphics and illustrations, and explore motion, 3D, and other ways to make the brand feel alive.
ABOUT US
White Circle http://whitecircle.com is an AI Safety company building the safety, reliability, and optimization layer for AI systems. At the core of our platform are policies – simple natural-language rules that define what an AI model should and shouldn’t do. We automatically test, enforce, and continuously improve these policies at scale.
- We’ve recently raised our Series A funding round, taking our total funding to $70M. Our investors include top funds, founders, and senior leaders at OpenAI, Anthropic, HuggingFace, Mistral, DeepMind, Datadog, Sentry, and others
- We process over one hundred million API calls every month
- We fine-tune and train our own LLMs so they run faster and cheaper than any open or proprietary model
We’re a small, highly focused team. If you want to work deeply on hard problems, see your work ship to production quickly, and influence how AI safety is actually built – you’re the one we need.
WHAT YOU’LL DO
- Design landing pages from the first idea to polished, responsive final designs
- Develop visual languages, patterns, graphic systems, and illustrations that can be used across the website and product
- Help evolve the White Circle brand and turn it into something people recognise across different surfaces
- Bring brand ideas into the product, and find ways for the product itself to express the brand
- Create concepts for motion, interactions, animations, and other dynamic experiences
- Design visuals for launches, campaigns, social, events, and other brand moments
- Explore new visual directions and turn rough ideas into strong creative concepts
- Work closely with product, engineering, and research teams to make sure ideas actually make it into the product
- Move comfortably between concept, art direction, and pixel-level execution
YOU'LL FIT IN IF
- You have 5+ years of experience in a similar role
- You have a strong portfolio across brand and digital design, especially web
- You have excellent visual taste and care deeply about typography, composition, layout, and details
- You know how to design for the web and understand responsive layouts beyond just designing desktop screens
- You’re comfortable creating graphics and illustrations and experimenting with different visual styles
- You understand motion and can think about how a static visual idea could move and behave
- You can take a project from a rough concept to a polished final result without needing every step defined for you
- You’re curious about technology, AI, and what’s happening at the intersection of design and software
- You communicate clearly, work independently, and move quickly
A big plus
- Motion design skills
- Experience with 3D
- Creative coding or generative design
- Ability to prototype ideas in code
WHY WHITE CIRCLE
- Small team that moves fast
- No corporate, no politics
- Meaningful equity package
- Paid time off in line with your local regulations, no matter where you work from
- All the hardware, subscriptions, tools, and services you need
- Team off-sites twice a year: we’ve recently been to the Alps and to Saint-Tropez
PROCESS
1. Intro call with Talent (25 mins)
2. Design take-home task
3. Interview with Head of Design & Creative, Elena (45 mins)
4. Additional interview (depending on the interview process)
Задачи:
— Разработка и поддержка сложных модулей и компонентов iOS-приложений
— Проектирование и реализация архитектуры приложения на основе VIPER
— Проведение код-ревью и наставничество младших разработчиков
— Интеграция с RESTful API и работа с библиотеками Swinject и Alamofire
— Проведение unit-тестирования и UI-тестирования
— Использование Firebase и Appmetrica для аналитики
— Публикация и обновление приложений в App Store
Требования:
— Опыт разработки на Swift и Objective-C от 4 лет
— Уверенные навыки работы с Xcode
— Глубокие знания архитектуры VIPER
— Умение работать с UIKit и уверенный опыт использования SnapKit
— Опыт работы с библиотеками Swinject, Alamofire и R.swift
— Уверенные навыки работы с GCD для многопоточности
— Опыт использования Firebase и Appmetrica для аналитики
— Опыт работы с RESTful сервисами
— Хорошие навыки работы с Git
— Опыт написания и поддержки unit-тестов с использованием XCTest
— Уверенное знание Human Interface Guidelines и Auto Layout
Location: Dammam, Saudi Arabia
We are seeking an experienced
Electrical Senior Estimation & Design Engineer / Manager
with
10+ years of experience
in electrical estimation, design, BOQ preparation, and project bidding. The ideal candidate should have strong expertise in interpreting electrical drawings, preparing accurate quantity take-offs, developing electrical designs, and coordinating with vendors and bidding teams.
Key Responsibilities
Review and analyze project drawings, specifications, and requirements to determine project scope, materials, and equipment.
Perform
quantity take-offs
and determine material and resource requirements.
Prepare
BOQs
from MEP electrical drawings and Single Line Diagrams (SLDs).
Prepare and review electrical
design calculations, drawings, specifications, and BOMs
.
Prepare
Protection Single Line Diagrams
and ensure designs comply with applicable international codes and standards.
Perform electrical estimation and BOQ preparation for
industrial and residential facilities
.
Coordinate with the bidding team for project estimation and tender submissions.
Coordinate with vendors and negotiate pricing and commercial terms to achieve competitive project costs.
Carry out
transformer sizing, DG sizing, load calculations, cable sizing, cable schedules, circuit breaker sizing, and protection system sizing
.
Prepare electrical layouts and Single Line Diagrams using
AutoCAD
.
Requirements
Key Responsibilities
Review and analyze project drawings, specifications, and requirements to determine project scope, materials, and equipment.
Perform
quantity take-offs
and determine material and resource requirements.
Prepare
BOQs
from MEP electrical drawings and Single Line Diagrams (SLDs).
Prepare and review electrical
design calculations, drawings, specifications, and BOMs
.
Prepare
Protection Single Line Diagrams
and ensure designs comply with applicable international codes and standards.
Perform electrical estimation and BOQ preparation for
industrial and residential facilities
.
Coordinate with the bidding team for project estimation and tender submissions.
Coordinate with vendors and negotiate pricing and commercial terms to achieve competitive project costs.
Carry out
transformer sizing, DG sizing, load calculations, cable sizing, cable schedules, circuit breaker sizing, and protection system sizing
.
Prepare electrical layouts and Single Line Diagrams using
AutoCAD
.
Requirements
10+ years of relevant experience
in Electrical Estimation and Design.
Strong experience in
BOQ preparation, quantity take-offs, and electrical estimation
.
Hands-on experience with
SLD preparation and interpretation
.
Strong knowledge of electrical design calculations and equipment sizing.
Experience working with
MEP electrical drawings
for industrial and residential projects.
Proficiency in
AutoCAD
.
Good understanding of international electrical codes and standards.
Strong vendor coordination, negotiation, and bidding/tendering skills.
Задачи:
— разработать дизайн посадочной страницы по аренде автомобилей для работы в такси в Москве;
— разработать дизайн страницы в Figma;
— в первую очередь mobile-first, затем desktop;
— продумать UX и визуальную иерархию коммерческого лендинга;
— подготовить макет так, чтобы его можно было без проблем передать в разработку;
— использовать Auto Layout, компоненты и понятную систему стилей;
— подобрать подходящие фотографии из библиотеки компании;
— выполнить необходимую обработку и подготовку изображений для web, учитывая вес и скорость загрузки страницы.
Требования:
— опыт работы с коммерческими / performance-лендингами, где задача дизайна — не только эстетика, но и конверсия;
— не рассматриваются специалисты с основным опытом в карточках маркетплейсов, полиграфии или графическом дизайне без полноценного опыта веб-дизайна.
Условия:
— проектная работа;
— удалённый формат;
— бюджет ориентировочно 30–80 тыс. ₽, возможен обсуждение выше с сильным специалистом и релевантным портфолио.
Location: Montreal, Canada
Role overview:
Our client is seeking a
Satellite Bus System Engineer
to design structural, thermal, power distribution, attitude control, propulsion, CD&H, TT&C/PDT, FSW and interface architecture that supports payloads and mission‑operations for current and next‑generation remote sensing and communications satellites. The role leads the definition, design, integration, verification and on‑orbit support of the platform subsystems, ensuring compliance to mission requirements and our client's best‑practice processes.
Tasks summary:
Architecture Concept & Requirements
Translate mission‑level requirements (CONOPs, mass, volume, power, envelope, pointing, lifetime, redundancy, reliability…etc.) into system requirements and allocate them to platform subsystems (structures, TCS, EPS, GNC, PROP, C&DH, TT&C/PDT, FSW).
Develop the Platform Architecture Description Document, Interface Control Documents (ICD) and Design Description.
Perform requirement management and maintain bidirectional traceability throughout the program life cycle.
Lead trade studies for structural approach, thermal control concepts (MLI, heat pipes, radiators…etc.), power generation options (e.g. solar array & battery technologies).
Concept Trade & Feasibility
Detailed Design
Oversee detailed design of all major subsystems (structures, TCS, EPS, PROP, C&DH, C&T, GNC, payload interfaces).
Conduct failure‑mode‑effects‑analysis (FMEA) in support to FDIR, fault‑tree analysis and reliability & availability predictions.
Ensure compliance with mission requirement and payload specifics.
Maintain platform level performance budgets
Support FSW and Satellite Reference Database developments
Cross‑Functional Coordination, Stakeholder & Program Interaction
Present technical status, risk analyses, and trade‑study results to senior management.
Negotiate and maintain ICDs with payload and all platform subsystems.
Support to DC & RF harness design, Platform and Payload layout.
Support B&P (Phase 0 & pre-phase A).
Integration & Verification (IVV)
Author verification plans, test matrices, and validation procedures for unit, subsystem, and platform level tests.
Coordinate, supervise or support:
o Structural vibration, acoustic & shock testing
o TCT & Thermal vacuum testing
o Power distribution functional test
o Closed‑loop test on avionic testbed
Support FSW integration
Technical Leadership & Mentorship
Mentor, guide, lead a multidisciplinary team of junior or intermediate system engineers & interns
Act as technical liaison with customers, partners and external vendors
Act as Continuous Improvement stakeholder
Contribute to client’s knowledge‑base, process enhancements, and standards development.
Configuration, Documentation & Standards Management
Maintain platform‑wide standards (structural margin, thermal‑control, power‑bus architecture, redundancy philosophy…etc.).
Ensure all artefacts, analysis, software, documentations and deliverables are version controlled in PLM environment.
Support design reviews (SRR, PDR, CDR, MRR/TRR…etc.).
Support Technology Road‑Mapping & Innovation
Launch‑Site, On‑Orbit & Operations Support
Support launch‑site interface checklists with LVI responsible engineer, pre‑launch checkout procedures, and early‑orbit checkout scripts.
Provide real‑time platform engineering support during launch, on‑orbit commissioning, anomaly investigations and contingency operations.
Support SOOH development and associated operator training.
Required Qualifications:
B.Sc. in Electrical Engineering, Aerospace or Physics with 10 + years of system design experience on LEO/MEO/GEO platforms.
Deep knowledge of spacecraft bus subsystems and their interactions.
Experience with power‑electronics design and high‑precision attitude‑control hardware.
Strong understanding of aerospace system engineering fundamentals
Hands-on individual who can support systems integration processes and capability to test systems and resolve problems
Experience with Confluence and JIRA
Demonstrated capability to efficiently work with little supervision
Ability to distill complex problems to fundamentals to solve with analysis, similarity, or creativity
Demonstrate excellent written and oral communication skills in English; knowledge of French will be considered an asset (Contact with clients outside Quebec and work on deliverables in English).
Location: Porto, Portugal
Workplace: hybrid
TeamViewer provides a leading Digital Workplace platform that connects people with technology—enabling, improving and automating digital processes to make work work better. Our software solutions harness the power of AI and shape the future of digitalization.
We believe that our diverse teams and strong company culture are key to the success of our products and technologies, that hundreds of millions of users around the world and around 645,000 customers across all industries rely on. With more than 1,900 employees worldwide, we celebrate the unique perspectives and talents that each individual brings to the table and foster a dynamic work environment where new ideas thrive. Are you ready to join our team and make an impact?
Responsibilities
TeamViewer Frontline builds software that helps deskless workers work faster and with fewer errors across smart glasses, mobile devices and the web. Our solutions combine guided workflows, remote assistance and augmented reality for industries such as manufacturing, inspection and logistics.
As a Senior Product Designer for Frontline with focus on Logistics, you’ll own the end-to-end experience of our warehouse picking solution, from hands-free tools used by pickers to the web applications supervisors use to plan, monitor and improve operations. You’ll turn the realities of warehouse work, from pick rates and error costs to gloves, noise and poor connectivity, into simple, efficient experiences across devices while helping shape a coherent Frontline product.
Own the end-to-end experience of one or more Frontline product areas, from problem framing to shipped solution and measured outcome
Lead discovery with customers and end users: site visits, interviews, contextual inquiry and usability testing in real industrial environments
Frame ambiguous problems into clear jobs-to-be-done, journeys and opportunity areas, and use them to shape the roadmap with Product Management
Design across platforms and modalities: web, mobile, smart glasses and AR, adapting interactions to each device's constraints
Prototype at the right fidelity, from sketches to interactive and on-device prototypes, to test ideas early and de-risk decisions
Drive cross-product consistency, so authoring, execution and remote assistance feel like one platform
Partner with engineering and product as an equal from discovery to delivery; give clear specs, review builds and protect quality
Define success metrics with product analytics and use data alongside research to guide iteration
Mentor other designers, lead critiques and contribute to the design system and Frontline UX principles
Present and defend design direction to leadership and stakeholders, backed by evidence
Requirements
6+ years of experience as a product, UX or interaction designer, with a substantial part of it on complex B2B, enterprise or SaaS products
A portfolio with end-to-end case studies that show your reasoning: research, problem framing, trade-offs, iteration and measurable outcomes
A track record of leading design for a product area on your own, including setting direction in ambiguous situations
Deep interaction design, information architecture and systems thinking for task-focused, data-heavy applications
Strong user research skills, and comfort running research directly with customers and end users
Experience designing across multiple platforms and device types
Expert use of Figma, including components, variables, auto layout and prototyping
Strong communication and facilitation skills; you can align engineers, product managers and leadership around a direction
Experience mentoring designers or leading critique
Fluency in English is required
What we offer
Onsite Onboarding
in our HQ office for an optimal start
Great compensation and benefits packages
including company achievement bonus or sales bonus and regular salary reviews
Public transport friendly
offices
Special terms
for local gyms
Access to
Corporate Benefits platform
with many
discounts
Regular
Team events
and company-wide celebrations
Open door policy
, no dress code rules, frequent all Hands and Leadership Lunches
Hybrid
and
Flexible
work time
Work From Abroad Program
allowing up to 40 days of work outside your contracting country
We celebrate
diversity
as one of core values, join and drive one of the c-a-r-e initiatives together with us!
TeamViewer is an equal opportunities employer and is committed to building an inclusive culture where everyone feels welcome and supported. We C-A-R-E and understand that our diverse, values-driven culture makes us stronger. As we continue to grow as a company, we also focus on enabling our employees to grow both personally and professionally. We are proud to have an open and embracing workplace environment that will empower you to be your best no matter your gender, civil or family status, sexual orientation, religion, age, disability, education level, or race.
If you require any accommodations or adjustments during the application or hiring process, including interview or onboarding support, please reach out to your Talent Acquisition Partner, who will be happy to support you.
Location: Argentina; Mexico; Colombia; Uruguay; Honduras
We are seeking an experienced
Project BIM Lead
to set up and manage Revit models for building engineering projects, providing the technical foundation designers and engineers need to develop building systems efficiently.
You will work closely with our BIM Department Manager while independently supporting multiple project teams. This position centers on
Revit model setup, ongoing model management, and technical support
, with building systems design experience considered a plus.
Key Responsibilities
Set up initial Revit models for designers and engineers to begin design and building systems layouts.
Configure project templates, linked models, coordinates, levels, grids, worksets, views, and sheets according to project requirements.
Manage and maintain Revit models throughout the project lifecycle, ensuring consistent organization and reliable performance.
Support project teams with Revit troubleshooting, model maintenance, and best practices.
Manage worksharing workflows and coordinate updates to linked architectural, structural, and MEP models.
Collaborate with the BIM Department Manager to apply company BIM standards and establish project-specific workflows.
Review model health and resolve issues that affect team productivity or model usability.
Independently prioritize BIM support needs across multiple projects and deadlines.
Identify opportunities to improve model setup, documentation workflows, and team efficiency.
Requirements
Extensive experience using Autodesk Revit, ideally
8 or more years
.
Advanced knowledge of Revit project setup, model management, worksharing, and troubleshooting.
Demonstrated experience preparing and maintaining models used by multidisciplinary design or engineering teams.
Strong understanding of linked models, shared coordinates, worksets, templates, and view management.
Ability to work independently while collaborating closely with a BIM manager and project teams.
Strong organizational, communication, and problem-solving skills.
Attention to detail and the ability to manage competing project priorities.
Preferred Qualifications
Proficiency in AutoCAD.
Experience supporting mechanical, electrical, and plumbing engineering teams.
Building systems design experience.
Familiarity with Autodesk Construction Cloud or BIM 360.
Autodesk Revit certification.
Benefits
Work for the most exciting companies in the North American Market.
Flexible schedules.
Work from anywhere.
Highly competitive compensation.
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, California, USA
📄
Employment Type:
Full-Time
🏢
Work Arrangement:
On-site/Remote
🚀
Start Date:
Immediate
💰
Compensation:
TBD -- based on skills and experience
Important Screening Requirements
Must be a
U.S. Citizen or U.S. Permanent Resident (Green Card holder)
.
Must be eligible to obtain and maintain an
active U.S. Department of Defense (DoD) Secret Security Clearance
.
Candidates should have a strong interest in supporting advanced defense and national security programs.
About the Role
We are seeking an experienced
Senior Electrical Engineer, EMI/EMC Design
to lead EMI/EMC design, analysis, testing, and mitigation activities for advanced electrical and electronic systems. In this role, you will work across the product development lifecycle to identify and resolve electromagnetic compatibility challenges, support PCB and system-level design, and ensure compliance with applicable military and industry standards.
Key Responsibilities
Lead
EMI/EMC design, analysis, testing, and mitigation
activities for complex electrical systems.
Perform
Electromagnetic Environmental Effects (E3)
analysis and develop mitigation strategies.
Support specialized E3 areas including
HERO, HEMP, lightning protection, ESD, RF exposure limits, and operational electromagnetic compatibility
.
Plan and execute EMI/EMC testing using laboratory equipment such as spectrum analyzers, oscilloscopes, antennas, and LISNs.
Use simulation tools to analyze and troubleshoot EMI/EMC issues.
Review PCB layouts and electrical designs to ensure mechanical, electrical, EMI/EMC, and manufacturing requirements are met.
Read and interpret schematics and recommend appropriate design practices, grounding, filtering, and protection techniques.
Collaborate with electrical, mechanical, software, firmware, and systems engineering teams to resolve EMI/EMC issues.
Prepare technical reports, test documentation, and engineering recommendations.
Manage multiple engineering activities while meeting technical and schedule objectives.
Required Qualifications
Bachelor's degree in
Electrical Engineering, Electronics Engineering
, or a related field.
7+ years
of experience in
EMI/EMC design and testing
.
Familiarity with EMC/EMI standards and regulations, including:
MIL-STD-461G
MIL-STD-464D
RTCA DO-160
FCC
IEC
CISPR
SAE
Proven expertise in
E3 design, analysis, testing, and mitigation
.
Experience with
HERO, HEMP, lightning protection, ESD, RF exposure limits
, and operational electromagnetic compatibility.
Hands-on experience with EMI/EMC test equipment, including:
Spectrum analyzers
Oscilloscopes
Antennas
LISNs
Experience using simulation tools such as
ANSYS
and
CST Microwave Studio
for EMI/EMC analysis.
Strong understanding of
PCB layout techniques
, including multilayer design, grounding, filtering, and EMI/EMC considerations.
Ability to read and interpret electrical schematics.
Familiarity with interfaces such as
MIPI, DisplayPort, I2C, SPI, PCIe, and USB
.
Strong analytical, troubleshooting, communication, and organizational skills.
Preferred Qualifications
Experience supporting
aerospace, defense, or other high-reliability electronic systems
.
Experience leading EMI/EMC compliance activities from design through testing and qualification.
Experience with complex embedded electronic systems and mixed-signal PCB designs.
Strong understanding of electromagnetic compatibility considerations across system, PCB, and component levels.
Active
U.S. DoD Secret Security Clearance
.
Location: Costa Mesa, United States
📍
Location:
Costa Mesa, California, USA
📄
Employment Type:
6-Month Contract
🏢
Work Arrangement:
100% On-site, Monday–Friday
🚀
Start Date:
TBD
💰
Compensation:
TBD -- based on skills and experience
Important Screening Requirements
Must be available to work
100% on-site in Costa Mesa, CA, Monday–Friday
.
Must be eligible to obtain and maintain an
active U.S. Secret Security Clearance
.
Must have
5+ years of hands-on electrical engineering experience
designing, testing, and troubleshooting complex PCB/board-level electronics.
Strong experience with
Altium Designer or an equivalent PCB design platform
is required.
About the Role
We are seeking a hands-on
Electrical Engineer – Propulsion / Engine Systems Electronics
to support the design, development, integration, and testing of advanced electronics for propulsion and engine systems.
This role will own the full PCB development lifecycle, from translating propulsion requirements into electrical designs through schematic capture, PCB layout, component selection, board bring-up, qualification testing, debugging, and system integration. The ideal candidate has strong experience across
analog, digital, and power electronics
and can develop reliable hardware for demanding vibration and temperature environments.
Key Responsibilities
PCB Design & Development
Own full-cycle development of complex PCB assemblies for propulsion and engine systems.
Translate system-level propulsion requirements into robust electrical designs.
Perform schematic capture and support high-density PCB layout using
Altium Designer
or equivalent tools.
Select components based on electrical, thermal, reliability, and environmental requirements.
Lead board bring-up, debugging, testing, and propulsion-system integration.
Ensure PCB designs meet electrical, mechanical, thermal, manufacturing, and reliability requirements.
Propulsion & Engine Electronics
Design and optimize electronics supporting propulsion and engine systems, including:
Flight controller circuits
Power distribution systems
Power supplies
Motor controller circuits
Electromagnetic actuator circuits
Support integration of electronics with propulsion hardware and associated control systems.
Troubleshoot electrical issues identified during engine testing and system integration.
Engineering Analysis
Perform circuit simulations and detailed engineering analyses.
Conduct
Worst-Case Analysis (WCA)
, thermal analysis, DFMEA, and component derating analysis.
Evaluate electrical designs for reliable operation under extreme temperature, vibration, and other demanding environments.
Use
LTSpice or equivalent
tools to validate circuit performance.
Verification, Qualification & Testing
Lead PCB and electronics bring-up activities.
Develop and execute functional, Design Verification Testing (DVT), and qualification testing.
Utilize laboratory equipment to troubleshoot and characterize electrical hardware.
Perform root-cause and failure analysis supporting engine testing and field operations.
Document test results, anomalies, corrective actions, and engineering findings.
Cross-Functional Engineering
Collaborate with Mechanical, Thermal, Software, Test, Systems, Quality, and Manufacturing Engineering teams.
Conduct peer-level and cross-disciplinary design reviews.
Provide electrical engineering support throughout development, integration, qualification, and testing.
Required Qualifications
Bachelor's degree in
Electrical Engineering (BSEE)
.
5+ years
of professional experience designing, testing, and troubleshooting complex board-level electronic systems.
Strong fundamentals in:
Analog electronics
Digital electronics
Power electronics
Hands-on experience with the complete PCB development lifecycle, including schematic capture, PCB layout, component selection, board bring-up, testing, debugging, and system integration.
Deep proficiency with
Altium Designer
or equivalent schematic capture and PCB layout tools.
Experience with
LTSpice
or equivalent circuit simulation tools.
Strong hands-on experience with laboratory equipment, including oscilloscopes, logic analyzers, spectrum analyzers, function generators, DMMs, electronic loads, bench power supplies, thermal chambers, and test automation equipment.
Familiarity with
CAN, I²C, SPI, and Ethernet
communication interfaces.
Familiarity with common MCU/CPU architectures.
Strong troubleshooting and root-cause analysis skills.
Must be eligible to obtain and maintain an
active U.S. Secret Security Clearance
.
Preferred Qualifications
Master's degree in
Electrical Engineering (MSEE)
.
Experience with
MATLAB and/or Simulink
for engineering data analysis, control-loop modeling, and system simulation.
Experience designing electronics for
propulsion, engine control, aerospace, or other high-reliability systems
.
Experience developing
motor-control or actuator-control electronics
.
Experience designing power distribution and power conversion electronics.
Experience with electronics designed for
high-vibration and extreme-temperature environments
.
Experience supporting hardware qualification, environmental testing, and failure investigations.
What We're Looking For
We're looking for a
hands-on electrical hardware engineer
who can own complex electronics from requirements through
PCB design, board bring-up, testing, and system integration
.
The strongest candidates will combine deep
PCB design, analog/digital/power electronics, and laboratory troubleshooting
experience with the ability to work directly with propulsion, mechanical, software, thermal, manufacturing, and test teams. Experience with
Altium, LTSpice, power systems, motor/actuator control, DVT/qualification testing, and root-cause analysis
will be especially valuable.
Location: San Francisco, California; Toronto, Ontario, Canada
Workplace: Hybrid
ABOUT SENTRY
Software runs the world and the pace is faster than ever. Sentry helps developers fix errors and performance issues before users notice, so teams can spend less time firefighting and more time building.
Trusted by 200,000+ organizations, Sentry is today’s application monitoring standard and our team is building its AI-native future.
ABOUT THE ROLE
Sentry is looking for a Manager, Design Engineering to lead the team behind Scraps, our design system. This role would manage a team of designers and front-end engineers that is building the infrastructure that powers our UI development.
This role lives at the intersection of design, engineering and AI tooling. The ideal candidate is comfortable reviewing a component's API in a pull request, can critique the consistency of typography across components, and has created skills to help agents use a design system more effectively. This role will set the direction for our system, grow the team, and stay close enough to the work to make design and implementation decisions.
IN THIS ROLE YOU WILL
- Manage and grow a team of engineers and designers — hiring, leveling, and coaching across both crafts
- Own the strategic roadmap for the team: what components to prioritize, what tools to adopt, which parts of the web app to refactor, etc.
- Help maintain the UI quality and expression that Sentry is known for
- Keep design and code in sync — tokens, variables, component parity, and the pipeline from Figma to production
- Stay hands-on building components and the infrastructure to enable fast, accurate agentic front-end development and prototyping
- Drive adoption across product teams through documentation, lint rules, and contribution workflows that don't slow anyone down
YOU'LL LOVE THIS JOB IF YOU
- Consider yourself a design engineer, or a designer who codes
- Are passionate about design systems as the context layer for agentic frontend development, and want to build tools and skills that enable product teams to ship faster
- Nerd out over component APIs, variant structures, and tokenization and naming conventions
- Care deeply about consistency but know when a pattern needs to flex for a specific use case
- Care deeply about interface quality, and want to build world class front-end infrastructure you can be proud of
- Get as much out of growing people as you do out of building things
QUALIFICATIONS
- 3+ years of experience in a full-time design system or design engineering team
- 2+ years of people management experience
- Strong visual and interaction design skills with a sharp eye for spacing, hierarchy, and micro-interactions
- Deep fluency in React, TypeScript, CSS, and the DOM
- Familiarity with Figma's design systems tooling — components, variants, variables, auto layout, shared libraries, and branching workflows
- Able to balance long-term system thinking with the practical needs of product teams shipping on tight timelines
The base salary range (or hourly wage range, if applicable) that Sentry reasonably expects to pay for this position is $200,000 – $270,000. A successful candidate’s actual base salary (or hourly wage) amount will be determined by a variety of relevant factors including, without limitation, the candidate’s work location, education, work and other relevant experience, skills, and job-related knowledge. A successful candidate will be eligible to participate in Sentry’s employee benefit plans/programs applicable to the candidate’s position (including incentive compensation, equity grants, paid time off, and group health insurance coverage). See Sentry Benefits https://sentry.io/careers/ for more details about the Company’s benefit plans/programs.
EQUAL OPPORTUNITY AT SENTRY
Sentry is committed to providing equal employment opportunities to its employees and candidates for employment regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, or other legally-protected characteristic. This commitment includes the provision of reasonable accommodations to employees and candidates for employment with physical or mental disabilities who require such accommodations in order to (a) perform the essential functions of their jobs, or (b) seek employment with Sentry. We strive to build a diverse team, with an inclusive culture where every teammate can thrive. Sentry is an open-source company because we believe that everyone, everywhere, should have the ability and tools to make great software. Software should be accessible. That starts with making our industry accessible.
If you need assistance or an accommodation due to a disability, you may contact us at accommodations@sentry.io.
Want to learn more about how Sentry handles applicant data? Get the details in our Applicant Privacy Policy https://sentry.io/careers/applicantprivacy/.
Location: Boston, MA
Workplace: OnSite
At WHOOP, we're on a mission to unlock and inspire performance for life. WHOOP empowers members to perform at a higher level through a deeper understanding of their bodies and daily lives.
As a Senior RF Engineer on the WHOOP Hardware team, you will support the development, integration, validation, and delivery of the wireless systems that power WHOOP's wearable products. Working closely with Electrical, Firmware, Mechanical, Manufacturing, and Product teams, you will independently drive RF development and validation activities from early prototypes through production.
WHOOP products rely on highly integrated wireless systems operating within compact and challenging wearable form factors. You will bring strong hands-on RF test and debugging experience to characterize system performance, identify root causes of wireless issues, develop robust validation methodologies, and ensure designs meet performance, regulatory, and manufacturing requirements.
RESPONSIBILITIES
- Own RF system characterization, validation, and debugging from early prototypes through production.
- Define validation plans, test methods, and acceptance criteria for conducted, radiated, and system-level wireless performance.
- Characterize transmitter, receiver, antenna, coexistence, interference, desense, and OTA performance, including return loss, antenna efficiency, TRP/TIS, and on-body performance as applicable.
- Develop repeatable test setups, fixtures, scripts, and automated measurement methods to improve validation coverage, efficiency, and data quality.
- Analyze RF performance data, identify failure modes and root causes, and drive corrective actions with Electrical, Firmware, Mechanical, and Manufacturing teams.
- Guide RF-critical schematic and PCB design, including matching networks, grounding, shielding, routing, component selection, and antenna integration.
- Apply RF circuit, electromagnetic, and system analysis using tools such as CST, HFSS, MATLAB, Python, or similar tools.
- Establish production test methods, limits, and correlation studies while supporting manufacturing troubleshooting and wireless regulatory certification.
- Advance next-generation RF architectures, antenna technologies, validation methods, and manufacturing techniques while communicating technical risks and recommendations across engineering teams.
- Travel up to 15%, domestically and internationally.
QUALIFICATIONS
- BS or higher in Electrical Engineering or related field.
- 5+ years of relevant RF or wireless engineering experience.
- Demonstrated expertise in RF system characterization, validation, debugging, and root-cause analysis.
- Background in conducted and radiated wireless testing, including transmitter performance, receiver sensitivity, antenna performance, coexistence, and desense.
- Hands-on proficiency with RF lab equipment, including spectrum analyzers, signal generators, VNAs, oscilloscopes, wireless communication testers, and calibration tools.
- Familiarity with antenna and OTA measurements, including return loss, efficiency, radiation performance, TRP, and TIS.
- Strong command of RF and electrical engineering principles, including impedance matching, transmission lines, circuit design, PCB layout, grounding, shielding, and antenna integration.
- Working knowledge of RF test automation, data analysis, or electromagnetic simulation using tools such as Python, MATLAB, LabVIEW, CST, or HFSS.
- Excellent communication skills, with experience supporting product validation, manufacturing, and wireless regulatory certification.
- Strong commitment to embracing and leveraging AI tools in day-to-day tasks, ensuring AI-assisted work aligns with the same high-quality standards as personal contributions.
This role is based in the WHOOP office located in Boston, MA. The successful candidate must be prepared to relocate if necessary to work out of the Boston, MA office.
Interested in the role, but don’t meet every qualification? We encourage you to still apply! At WHOOP, we believe there is much more to a candidate than what is written on paper, and we value character as much as experience. As we continue to build a diverse and inclusive environment, we encourage anyone who is interested in this role to apply.
WHOOP is an Equal Opportunity Employer and participates in E-verify https://www.e-verify.gov/ to determine employment eligibilityThe WHOOP compensation philosophy is designed to attract, motivate, and retain exceptional talent by offering competitive base salaries, meaningful equity, and consistent pay practices that reflect our mission and core values.
At WHOOP, we view total compensation as the combination of base salary, equity, and benefits, with equity serving as a key differentiator that aligns our employees with the long-term success of the company and allows every member of our corporate team to own part of WHOOP and share in the company’s long-term growth and success.
The U.S. base salary range for this full-time position is $140,000 - $195,000. Salary ranges are determined by role, level, and location. Within each range, individual pay is based on factors such as job-related skills, experience, performance, and relevant education or training. In addition to the base salary, the successful candidate will also receive benefits and a generous equity package. These ranges may be modified in the future to reflect evolving market conditions and organizational needs. While most offers will typically fall toward the starting point of the range, total compensation will depend on the candidate’s specific qualifications, expertise, and alignment with the role’s requirements.
Location: Paris
Workplace: Remote
ABOUT VOODOO
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TEAM
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations.
To do this at portfolio scale we are building Sophia, our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better.
ROLE
We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.
You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.
- Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one
- Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline
- Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality
- Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently
- Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear
- Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work
- Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
- Document everything so the pipelines keep running and improving after setup
PROFILE
- 5+ years as a Technical Artist, ideally in mobile games
- Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand
- Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready
- Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus
- Experience building tooling for art software, in particular Maya (Python and/or MEL)
- Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us
- Good understanding of mobile constraints (performance, memory, draw calls, batching)
- Autonomous, pragmatic and deadline-driven: you know when an asset is good enough and move on
- Fluent written and spoken English
NICE TO HAVE
- Python scripting outside art tools (pipelines, batch processing, APIs)
- Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents
- Figma, and experience with UI/store assets for mobile games (ASO)
- Substance or similar texturing tools; GPU profiling
Montréal
Не хотите искать каждый день?
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.