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Задачи: — Разрабатывать и скриптовать игровые элементы в Unreal Engine 5 (Blueprints); — Готовить и актуализировать дизайн-документацию; — Взаимодействовать с командами гейм-дизайнеров, программистов и тестировщиков для создания увлекательных игровых механик; — Внедрять новые игровые функции: от формулировки спецификаций до реализации совместно с другими командами. Требования: — Опыт работы в гейм-дизайне от 2 лет; — Отличное знание Unreal Engine, уверенное владение Blueprints; — Навыки создания и скриптинга игровых объектов; — Глубокое понимание жанров RPG, action и шутеров от третьего лица, опыт их анализа и проработки механик; — Участие в разработке коммерческих игровых проектов (желательно RPG, action, шутеры от третьего лица), минимум один из которых вышел на крупной платформе (Steam, Google Play и др.); — Опыт написания и внедрения дизайн-документации; — Практический опыт разработки игровых и боевых механик. Условия: — Комфортный график работы и возможность подстраивать рабочее время под себя, работать удаленно из любого города. — Сильное комьюнити внутри. — Среда для развития: работа плечом к плечу с лучшими профессионалами.
Задачи: — Поиск инсайтов и точек роста самостоятельно — Работа с AdHoc запросами — Аналитическое сопровождение релизов фич: оценка и исследование — Разработка и поддержка дашбордов для продуктовых команд — Мониторинг и глубокий анализ ключевых продуктовых метрик — Формулировка data-driven рекомендаций и их защита перед командой Требования: — 2+ года опыта в продуктовой или игровой аналитике — Уверенный SQL: сложные запросы, оконные функции, агрегации, оптимизация — Опыт работы с A/B тестами и понимание статистических основ (p-value, доверительные интервалы, размер выборки) — Умение самостоятельно формулировать гипотезы и проверять их данными — Работа с BI-инструментами — Понимание воронок и метрик мобильного продукта Будет плюсом: — Опыт в геймдеве, игровой опыт в MMO — Опыт с ClickHouse — Python Условия: — Официальное трудоустройство и 100% белая заработная плата — 100% покрытие больничных — Частичная компенсация тренажерного зала и курсов по профессиональному развитию — Оплата конференций — Мощный ноутбук и другие необходимые для работы инструменты
Настройте подбор один раз, и подходящие вакансии будут сами приходить в Telegram.
Настройте подбор, и подходящие вакансии будут приходить в Telegram.
Настроить подборLocation: Singapore Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Game Producers help teams turn player value into clear plans, aligned execution, and sustainable delivery. They create the conditions for cross-functional teams to do their best work by shaping plans, managing risk, driving clarity, and building the production systems that improve quality, predictability, and focus. As a Game Producer II (Contract) on the League of Legends team in Singapore, you will drive player-facing development efforts across planning, execution, and cross-team coordination for League Cosmetics. You'll help teams navigate dependencies, improve delivery visibility, and establish the operating rhythms that enable sustainable, high-quality execution. In this role, you'll help deliver player-facing skins and cosmetic content for League of Legends while partnering across Riot's Singapore studio, Los Angeles teams and external development partners to bring high-quality player experiences to millions of players around the world. This is a fixed term contract position based in Singapore. You will report to the Senior Manager, Game Production. Responsibilities: Drive production planning, schedules, and delivery tracking across Singapore-based development efforts for League Cosmetics. Coordinate work across Riot teams in Singapore and Los Angeles, as well as external development partners, ensuring priorities, dependencies, and delivery commitments remain aligned. Contribute to improving production workflows, tools, and operating cadences that increase delivery visibility, predictability, and execution quality. Partner with discipline leads, Product, QA, and other cross-functional collaborators to align scope, milestones, quality targets, and release readiness. Identify delivery risks early, facilitate mitigation plans, and help teams adapt as priorities, scope, or constraints evolve. Support external partner operations, including work intake, onboarding coordination, deliverable tracking, performance reporting, and day-to-day communication across distributed development teams. Required Qualifications: 5+ years of experience in game production, project management, or a related delivery-focused role. Experience driving cross-functional delivery from planning through execution for player-facing content, features, or live-service development. Demonstrated ability to manage dependencies, risks, and stakeholder communication across multiple teams working toward shared outcomes. Experience using production planning and project management tools such as Jira, Airtable, Notion, Google Sheets, or similar platforms. Experience operating effectively in ambiguous environments, translating goals into actionable plans and driving execution with limited oversight. Experience working with external partners, vendors, or outsourced development models in distributed production environments. Desired Qualifications: Experience supporting cosmetic content pipelines, skin development, or other high-volume player-facing content. Familiarity with League of Legends, live-service production, or globally distributed game development teams. Experience improving production reporting, team workflows, or scalable collaboration models across internal and external partners. Mandarin proficiency is a strong plus to support communication and coordination with APAC-based external development partners For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Responsibilities Design engaging & challenging core gameplay loops, player experiences, and monetization strategies. Partner with external studios in Turkey throughout the new game development pipeline, from early concepts to playable builds. Design new mechanics that enhance depth and progression while fitting seamlessly into the game’s design approach. Evaluate player data, identify trends, and optimize level funnels for retention and monetization. Collaborate cross-functionally with developers to align with overall product goals. Keep an eye on top-performing games to understand market trends and extract insights. Required Skills, Knowledge and Expertise At least 3+ years of experience as a game designer, or in a similar field. Professional experience in game design, with the ability to contribute across mechanics, systems, progression, and player experience. Confidence using data and player insights to identify design problems and recommend solutions. Strong creative and problem-solving skills, with the ability to collaborate and communicate effectively with cross-functional stakeholders to align design with the product vision. Advanced analytical skills, ability to spot patterns and trends Experience with balancing levels and funnel optimization Fluency in Turkish and the ability to communicate effectively with Turkish-speaking studio teams. Desired Skills Game design experience as a publisher in puzzle genres is a huge plus Experience with liveops, A/B testing, or data-informed iteration cycles. Familiarity with Figma or similar visual collaboration software for mock-ups Proficient using AI tools for generating early prototypes Track record of publishing/working on successful hypercasual, casual, or AAA titles
Задачи: — вести монетизационные фичи от идеи до запуска, аналитики и итераций (полное фичеонерство) — принимать решения по KPI, A/B-тестам и поведению игроков — работать с конфигами, экономикой и балансом — держать ГДД в актуальном виде, коннектиться с разработкой, аналитикой, артом и маркетингом Требования: — 2+ года геймдизайна в F2P — опыт Feature Owner: сам ведёшь фичу от постановки до оценки результата — сильную базу в системном ГД, экономике и балансе — уверенную работу с продуктовой аналитикой — портфолио с монетизационными кейсами Будет плюсом: опыт с racing / sandbox, LiveOps в mid-core, чувство UI/UX.
Location: Berlin Job Overview Wargaming is looking for an experienced Game Design Director to join the World of Warships team , reporting to the WoWS Franchise Director. World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community. As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and align creative direction with the product roadmap, player expectations, and business goals. What will you do? Drive the Game Design direction and translate the product strategy into clear gameplay priorities and quality standards. Define, communicate, and maintain the creative vision and experience pillars for World of Warships. Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision. Collaborate with Product Development and Publishing to align creative decisions with the product roadmap, audience strategy, and business goals. Review and validate major gameplay features, systems, content, and design deliverables. Balance creative ambition with scope, technology, timelines, player needs, and production realities. Us e player feedback, research, market insights, and product data to make design decisions. Represent the creative and Game Design vision to senior leadership, internal stakeholders, and external partne rs. Foster a collaborative culture that encourages innovation, accountability, and constructive feedback. What are we looking for? Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role. A proven track record of shipping at least one AAA or comparable PC/console title in a creative or Game Design leadership position. Strong experience leading and developing Game Design teams. Experience defining and delivering a cohesive creative and gameplay vision for a large-scale game, with a focus on meaningful player achievements and progression beyond XP. Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines. Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence. Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development. Strong people-management, communication, presentation, and stakeholder-management s kills. The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life. The ability to define and uphold clear creative principles, team standards, and a strong development culture. Fluent in English, with excellent written and verbal communication skills. What additional skills will help you stand out? Experience working on a successful free-to-play or long-running live-service game. Experience with multiplayer, tactical, vehicle-based, or military-themed games. Understanding of the World of Warships product, audience, and community. Experience evolving an established global game or IP. Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders. Work mode Remote position based anywhere in Germany, with frequent travel to our Belgrade office. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Berlin include: 5 weeks of Annual Leave per calendar year Additional paid time off Career development and education opportunities within the company Home internet reimbursement Gym membership through Urban Sports Club - Package M Mental well-being program (iFeel) Monthly public transportation ticket Language classes Company pension scheme with a company contribution up to 150 EUR per month Personal Gaming Account Coffee, fruits, and snacks in the office Company events Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Location: Nicosia Job Overview Wargaming is looking for an experienced Game Design Director to join the World of Warships team , reporting to the WoWS Franchise Director. World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community. As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and align creative direction with the product roadmap, player expectations, and business goals. What will you do? Drive the Game Design direction and translate the product strategy into clear gameplay priorities and quality standards. Define, communicate, and maintain the creative vision and experience pillars for World of Warships. Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision. Collaborate with Product Development and Publishing to align creative decisions with the product roadmap, audience strategy, and business goals. Review and validate major gameplay features, systems, content, and design deliverables. Balance creative ambition with scope, technology, timelines, player needs, and production realities. Us e player feedback, research, market insights, and product data to make design decisions. Represent the creative and Game Design vision to senior leadership, internal stakeholders, and external partne rs. Foster a collaborative culture that encourages innovation, accountability, and constructive feedback. What are we looking for? Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role. A proven track record of shipping at least one AAA or comparable PC/console title in a creative or Game Design leadership position. Strong experience leading and developing Game Design teams. Experience defining and delivering a cohesive creative and gameplay vision for a large-scale game, with a focus on meaningful player achievements and progression beyond XP. Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines. Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence. Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development. Strong people-management, communication, presentation, and stakeholder-management s kills. The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life. The ability to define and uphold clear creative principles, team standards, and a strong development culture. Fluent in English, with excellent written and verbal communication skills. What additional skills will help you stand out? Experience working on a successful free-to-play or long-running live-service game. Experience with multiplayer, tactical, vehicle-based, or military-themed games. Understanding of the World of Warships product, audience, and community. Experience evolving an established global game or IP. Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders. Work mode This role is eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include: 21 days annual leave (additional days based on years of service: up to 25 days) Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave (10 days top-up to statutory allowance per year) Maternity Leave (18 weeks top-up to statutory allowance per case) Career development and education opportunities within the company English Language courses fully covered by the company upon Manager’s approval Private Health Care Mental well-being program (iFeel) Onsite gym and spa Free parking close to the Nicosia offices, based on availability Free drinks-equipped kitchen in every floor building Eurobank benefits (if applicable) Employee discounts (e.g. restaurants, bars, etc.) Personal Gaming Account Onsite canteen with subsidized prices for food and drinks Company events, Social Clubs Seniority Awards Referral program - You can recommend the best talents to the company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Компания разрабатывает SVET — dark fantasy MMORPG на Unity с долгосрочной прогрессией, PvP-конфликтами, гильдиями, фракциями, городами, торговлей, player-driven economy и социальными системами, где действия игроков влияют на развитие мира. Задачи: — Проектирование и развитие игровых систем: core gameplay, прогрессия, PvE, PvP, экономика, социальные механики и end-game активности; — Работа над боевой системой: способности, эффекты, ресурсы, условия применения, роли и баланс; — Проектирование PvP-механик, рейтингов, наград, групповых активностей и других систем взаимодействия между игроками; — Работа с игровой экономикой: ресурсы, крафт, торговля, аукцион, источники и стоки валюты, комиссии и баланс; — Подготовка GDD, feature specs, схем, таблиц баланса и понятной постановки задач для разработки; — Настройка игровых сущностей, параметров и баланса непосредственно в Unity и рабочих инструментах проекта; — Работа с программистами, арт-командой и другими специалистами над реализацией игровых механик; — Тестирование собственных фич в билде, анализ фидбека и метрик, корректировка механик и баланса. Требования: — Опыт работы Game Designer / System Game Designer или на схожей позиции; — Опыт проектирования игровых систем и способность понятно описывать их для команды; — Опыт работы хотя бы с несколькими направлениями: combat, progression, balance, economy, PvP, classes, abilities или content systems; — Понимание взаимосвязи игровых систем и того, как изменения одной механики влияют на остальные части игры; — Умение работать с таблицами, формулами, балансом и большими объёмами игровых данных; — Понимание Unity и логики разработки на уровне, достаточном для самостоятельной настройки контента и общения с программистами; — Понимание базовых принципов клиент-серверной разработки и server-authoritative логики; — Способность вести фичу «под ключ»: от идеи и документации до настройки, тестирования и анализа результата в билде; — Уверенное использование AI-инструментов в рабочих задачах геймдизайна и способность критически проверять полученные результаты. Будет плюсом: — Опыт разработки MMORPG, MMO-lite или других крупных online multiplayer-проектов; — Опыт работы над PC-проектами и понимание специфики PC-аудитории, интерфейсов и игровых паттернов; — Опыт работы над RPG, PvP, sandbox, survival или другими системно сложными играми; — Опыт проектирования player-driven economy, аукционов, крафта, guild systems, territory control или других социальных MMO-систем; — Опыт работы с боевыми системами, классами, способностями и большим количеством взаимодействующих параметров; — Хорошее понимание MMORPG и референсов уровня Albion Online, EVE Online, Lineage 2, ArcheAge, Ultima Online, V Rising и Battlerite; — Собственная база AI-инструментов, промптов или рабочих подходов для задач геймдизайна. Условия: — Участие в создании MMORPG с нуля и возможность напрямую влиять на игровые системы проекта; — Работу напрямую с Lead Game Designer, продюсером, Unity-разработчиками и server/backend-командой; — Возможность самостоятельно вести крупные игровые фичи от концепции до реализации; — Свободу в выборе инструментов и поддержку AI-driven подхода; — Минимум бюрократии, быстрое принятие решений и возможность оперативно проверять гипотезы в игре; — Команду, которая ценит системное мышление, качественную документацию и аргументированные решения; — Удалённый формат работы (по Московскому часовому поясу); — Full-time / long-term involvement.
Location: Belgrade Job Overview Wargaming is looking for an experienced Game Design Director to join the World of Warships team , reporting to the WoWS Franchise Director. World of Warships is a globally recognized free-to-play naval combat game enjoyed by millions of players worldwide. Developed by an international team, the game continues to evolve through new features, content, and experiences created for its passionate global community. As Game Design Director, you will define and champion the long-term creative vision for World of Warships. You will work in close partnership with Product Development and Publishing to ensure a cohesive player experience and align creative direction with the product roadmap, player expectations, and business goals. What will you do? Drive the Game Design direction and translate the product strategy into clear gameplay priorities and quality standards. Define, communicate, and maintain the creative vision and experience pillars for World of Warships. Work closely game designers, providing creative direction, feedback, and guidance to ensure alignment with the product vision. Collaborate with Product Development and Publishing to align creative decisions with the product roadmap, audience strategy, and business goals. Review and validate major gameplay features, systems, content, and design deliverables. Balance creative ambition with scope, technology, timelines, player needs, and production realities. Us e player feedback, research, market insights, and product data to make design decisions. Represent the creative and Game Design vision to senior leadership, internal stakeholders, and external partne rs. Foster a collaborative culture that encourages innovation, accountability, and constructive feedback. What are we looking for? Significant experience as a Creative Director, Game Director, Design Director, or in a comparable senior Game Design leadership role. A proven track record of shipping at least one AAA or comparable PC/console title in a creative or Game Design leadership position. Strong experience leading and developing Game Design teams. Experience defining and delivering a cohesive creative and gameplay vision for a large-scale game, with a focus on meaningful player achievements and progression beyond XP. Strong understanding of live-service development, player experience, gameplay systems, and modern game-production pipelines. Ability to make clear design decisions and resolve cross-discipline trade-offs through collaboration and influence. Strong Game Design skills, with experience using BI and AI tools to inform decisions, analyze player behavior, and support game development. Strong people-management, communication, presentation, and stakeholder-management s kills. The ability to make ships emotionally compelling and memorable by bringing their history, scale, and character to life. The ability to define and uphold clear creative principles, team standards, and a strong development culture. Fluent in English, with excellent written and verbal communication skills. What additional skills will help you stand out? Experience working on a successful free-to-play or long-running live-service game. Experience with multiplayer, tactical, vehicle-based, or military-themed games. Understanding of the World of Warships product, audience, and community. Experience evolving an established global game or IP. Proficiency in Russian is preferred, as the role involves regular communication with Russian-speaking team members and stakeholders. Work mode This role is eligible for relocation & immigration support. Benefits Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include: Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave) Sick Leave Compensation, Maternity Leave Benefits Premium Private Health Insurance Career development and education opportunities within the company English clubs and platform for learning languages Mental well-being program (iFeel) Commuting allowance Company events FitPass membership Discounts for employees Personal Gaming Account Coffee, fruits, and snacks in the office On-site canteen with subsidized prices for food and drinks Seniority Awards Referral program - you can recommend the best talents to the Company and receive a reward Please submit your CV in English to ensure smooth processing and review. About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz. Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
Задачи: — искать новости и инфоповоды для Telegram-канала — генерировать посты — развивать канал и придумывать форматы — работать с кросс-коллегами (дизайн, категорийный менеджмент и др.) — модерировать комьюнити — придумывать и проводить вовлекающие механики Требования: — хорошо писать и чувствовать Telegram — уметь самостоятельно искать интересные темы, а не только работать по готовому списку — опыт с Telegram-медиа / новостным каналом — опыт с Twitter, копирайтингом или медиа будет плюсом — работа только с Telegram-каналом Условия: — полная удалёнка и формат полной занятости — два раза в год перфоманс-ревью — оплачиваемые отгулы за счёт компании (помимо отпуска) — оплата профильного обучения — корпоративный мерч, общие сборы команд и другие мероприятия При отклике необходимо предоставить резюме и примеры текстов/каналов.
Location: Hong Kong Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: Hong Kong Type: Full Time Internship (June 1, 2027 - August 31, 2027) The Role We are a passionate team of highly skilled engineers and top-tier designers. We develop a diverse range of games, across genres such as: Rhythm: Starri Action: Tumbobots , Doodle Heads Brain & Puzzle: Brainy Inc. , 2048 Arms , Cookie Monster Party: Mirrorama , What on Earth , Barbie Dance Party Kids: Bluey , Elmo Says … with RPG and action titles coming in 2027! You will work as a game engineer under the guidance of senior engineers, participating in feature development for production games, joining game design discussions, creating mini-games, and exploring research projects. The goal of our internship program is for you to learn from senior engineers, deepen your engineering skills, showcase your creativity, and explore how to solve hard problems. What You Will Do Software & Game Engineering: Build game architecture, create UIs, improve UX, implement game logic, explore motion control algorithms, and build internal tools. Product Design: Participate in game design discussions, design game mechanics, rapidly prototype, and iterate based on playtesting feedback. Learning & Research: Improve your software engineering skills by working closely with senior colleagues. Explore new technologies and share knowledge with the team to drive collective growth. Creativity & Soft Skills: With guidance from experienced colleagues, create your own game and improve your presentation skills by pitching your demo to the team. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Growth Mindset: Humble and eager to learn. Active participation in side projects (open-source software, indie games, etc.) is a plus. Passion for Quality: You care deeply about details and aim for world-class quality. Engineering Best Practices: You write clean, maintainable, and robust code. Troubleshooting: Able to fix compilation and runtime errors effectively. Communication: Clear expression of technical details. Experience teaching or mentoring others is a plus. Innovation: Creative and loves exploring fresh ideas. Love Playing Games: The more games you play, the better ideas you may have. More importantly, you should have fun working with us! Nice To Have Solid CS foundation: A computer science or engineering background is preferred. Experience in competitions like ICPC, CTF, hackathons, or code/game jams is a big bonus. Game foundation: Having built a game before is a big bonus. But you can also learn from scratch with the team’s help. Tech-Savvy: Broad interest in technology (app development, web, databases, UI/UX, animation). We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Hong Kong Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back? , as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities. Important Notice: ⚠️ To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc . If you receive a suspicious email or message, please do not respond and report it immediately to us. Location: Hong Kong Type: Full Time Internship (June 1, 2027 - August 31, 2027) The Role As our Software Engineer Intern (Game Development), you will work on sports and active-play experiences for Nex Playground across production games, new prototypes, and online multiplayer projects currently in development. You will collaborate with experienced engineers, designers, and artists to take gameplay ideas from concept through implementation, playtesting, and polish. Selected work includes: Sports & simulation: NFL FLAG Heroes , Bowling: Strike! , Homerun Heroes: StarStrikers , Tennis Smash: Racketville , NHL Puck Rush , and Go Keeper . Arcade & competitive play: Miniacs: Steering Madness , Arrow Party , Basketball Knockout , Brick Buster , and Connect 4 Bounce . What You Will Bring to the Table Design and build responsive sports controls using motion algorithms, signal processing, and physics-based simulation. Apply software engineering practices when developing, testing, and iterating on production features. Help build Connected Play features by connecting players, processing motion input, and keeping gameplay synchronized across devices in real time. Explore new game ideas through research and prototyping, and build tools that improve game development workflows. Share technical knowledge and participate in playtesting, technical discussions, and code reviews. Should Have Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university. Solid foundation in software development. A passion for games and a curiosity about what makes them fun. A growth mindset and willingness to learn from new challenges. Strong communication and collaboration skills. Attention to detail and pride in producing high-quality work. Enthusiasm for working in a fast-paced environment. Nice To Have Familiarity with Unity is helpful, but not expected at the start; our onboarding includes training for interns who are new to the engine. Passion for sports and active play, with an interest in creating games that get people moving. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong . Learn more about us at https://www.nexplayground.com/about . We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms! Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination. We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.
Location: Worldwide Who We Are YallaPlay Games is a rapidly growing startup building exciting mobile games that connect people together through play. Founded in Austin, Texas, we’ve since expanded to Brazil and the UAE, growing our diverse and talented team of creators. We pride ourselves on a fun and collaborative work environment, with a remote-friendly culture and a dedication to producing high-quality, engaging games. Our current titles, including “Spades Masters” (iOS/Android), have been enjoyed by millions of players globally. Our passion lies in reinventing card games infusing them with fresh mechanics, beautiful design, and social features that spark connection and excitement. As we continue to scale, we’re looking for creative, driven individuals who are excited to help shape the future of multiplayer mobile gaming in a fast-paced, collaborative environment. Join us and be part of building something big from the ground up. The Opportunity We are looking for an experienced, UI-focused Senior Mobile Game UI Artist with strong visual craft and solid UX capability. You will create polished, intuitive, and scalable interfaces for meta-heavy free-to-play mobile games. You will own the visual and interaction design of the user interface, contribute to the game’s broader visual direction, and ensure that approved designs are implemented accurately in the game. This is a senior individual-contributor role. You will work closely with the Art Lead, Head of Product & Monetization, Game Designer, Producer, Unity developers, QA, and other contributors. This position can be full-time, part-time, remote, or based at our state-of-the-art offices in Yas Island, Abu Dhabi, UAE. What You’ll Be Doing Design polished and visually engaging UI for menus, progression systems, collections, rewards, events, offers, LiveOps content, and other mobile-game features. Own interface structure, interaction design, UI patterns, and usability within agreed product objectives. Partner with the Art Lead to define and maintain the visual direction of the game’s UI, ensuring it complements the game’s overall visual identity. Create user flows, wireframes, prototypes, high-fidelity screens, icons, and production-ready UI assets. Translate complex F2P meta systems into interfaces that are clear, engaging, and easy for players to understand. Create and maintain scalable, component-driven UI design systems in Figma. Design responsive interfaces for different mobile devices, aspect ratios, touch targets, and localization requirements. Blend 2D UI with provided 3D assets while maintaining readability, visual hierarchy, and a cohesive aesthetic. Collaborate with Product and Game Design to communicate feature logic and player value clearly. Work closely with Unity developers to provide clear specifications, assets, component states, and interaction guidance. Review the UI after it has been implemented in Unity and ensure it accurately reflects the approved designs, interactions, and quality standards. Use playtesting, player feedback, usability findings, and relevant product data to improve UI/UX decisions. Explore and responsibly use approved AI-assisted tools to accelerate ideation, visual exploration, iteration, and repetitive production work. Maintain accountability for the quality, originality, consistency, confidentiality, and production readiness of AI-assisted outputs. What We’re Looking For What you need to have: 7+ years of relevant professional game-art or design experience, including 5+ years focused specifically on game UI art or UI/UX design. A strong portfolio demonstrating exceptional visual UI work for mobile games. Experience designing UI/UX for at least two shipped mobile games that achieved demonstrable player or commercial success. Strong UI art fundamentals, including composition, typography, color theory, visual hierarchy, layout, iconography, and polished 2D asset creation. Strong UX and interaction-design capability, including user flows, wireframes, prototyping, information architecture, navigation, and mobile touch ergonomics. Demonstrated experience designing interfaces for complex F2P mobile-game meta features, such as progression, collections, rewards, events, currencies, offers, or LiveOps systems. Experience establishing or evolving the visual direction of a game’s UI and maintaining it consistently across multiple features. Advanced Figma capability, including auto-layout, components, variants, variables, prototyping, and responsive mobile design. Strong working knowledge of Adobe Photoshop and Illustrator for creating high-fidelity UI assets, icons, vectors, textures, and visual polish. Experience creating and maintaining reusable UI components, design systems, or style guides. The ability to prepare clear, production-ready designs and collaborate effectively with developers throughout implementation. Strong communication and collaboration skills, including the ability to explain design decisions and respond constructively to feedback. A reliable, organized, and pragmatic working style suited to a fast-moving startup environment. Curiosity about AI-assisted creative workflows and a willingness to learn and use approved tools responsibly. Nice to have: Experience working on card, board, social, multiplayer, or highly meta-driven mobile games. Demonstrated experience using AI-assisted tools to improve the speed or quality of a creative workflow. Working knowledge of Unity UI, UI Toolkit, or comparable game-interface workflows. Experience reviewing or implementing UI directly in Unity or another game engine. UI animation, motion-design, particle-effect, or interaction-polish experience. The ability to prepare, render, or manipulate 3D elements for use within 2D interfaces. Experience supporting or mentoring other artists without necessarily holding a formal management role. Familiarity with accessibility and localization considerations for mobile-game interfaces. Why YallaPlay What You Get Creative Freedom – We trust you to take the lead, bring your ideas to life, and help shape our games and our company. Real Impact – You’ll work on meaningful projects that reach a global audience. Collaborative Culture – Small team, big ambition. We keep things fun, respectful, and feedback-driven. Benefits & Perks Remote-first and flexible schedule- Digital nomad friendly Generous paid time off (if applicable) Paid birthdays off (if applicable) UAE visa sponsorship (if applicable) Growth opportunities and access to learning resources A team that actually loves games—and each other Next Steps Ready to join the team? We’d love to hear from you! Apply here Please include your CV and Portfolio, and where possible, examples of games, products, features, LiveOps, roadmaps, or performance improvements you have led. We review every application carefully and will be in touch if there’s a fit. Good luck!
Задачи: — Создавать мокапы и интерфейсы для игровых фич — Вести фичи от идеи до финальной реализации — Отрисовывать и подготавливать графические UI-элементы — Поддерживать визуальную целостность интерфейсов проекта — Совместно работать с геймдизайнерами над улучшением интерфейсов и пользовательского опыта Требования: — Опыт работы UI/UX дизайнером в gamedev от 3 лет — Понимание принципов построения современных интерфейсов в мобильных играх — Сильное портфолио с примерами игрового UI/UX — Умение вести задачу от концепта до финальной реализации Будет плюсом: — Интерес к GTA-like играм — Опыт работы с Unity — Опыт в мобильных midcore проектах или со сложными игровыми интерфейсами — Опыт использования AI-инструментов в рабочих процессах Условия: — Официальное трудоустройство и 100% белая заработная плата — 100% покрытие больничных — Частичная компенсация тренажерного зала и курсов профессионального развития — Оплата конференций — Мощный ноутбук и другие необходимые инструменты — Команда вовлеченных профессионалов без лишней бюрократии и monkey job =)
MNO GO GAMES — студия разработки мобильных игр в жанре Trivia, известная своим флагманским проектом QuizzLand, который доступен на более чем 30 языках, имеет свыше 100 миллионов установок и более 300 тысяч активных пользователей в день (DAU). Вакансия предполагает удалённую работу с гибким графиком в часовом поясе GMT+3. Подробное описание вакансии доступно по ссылке: https://mnogogames.yonote.ru/share/d98a470c-2757-46e8-8c7e-fc01c4230050.